Home » Archimedes archive » Acorn User » AU 1993-08.adf » !Morphing_Morphing » Morph
Morph
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1993-08.adf » !Morphing_Morphing |
Filename: | Morph |
Read OK: | ✔ |
File size: | 1AAB bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Morph By Robin Barnes Morph is a full multi-tasking desktop application; when run it installs itself on the icon bar, appearing as a strip of film. Morph takes two sprites and Morphs between the two according to a mesh, the position and shape of which is defined for the initial and final sprites. The mesh consists of interlocking points forming polygons that enclose areas of the screen. Morph outputs a sequence of sprites that can then be animated together (using Convert and Animate) to produce the final sequence. Loading the Sprites =================== Clicking on the icon opens the two editor windows, one called 'Initial sprite' and the other 'Final sprite'. These two windows show the two sprites to be morphed and also the mesh that controls the morph. Load in the two sprites by first dragging the initial sprite onto the appropriate window, and then the final sprite. Any sprite in any mode is acceptable, although the program only operates over a range of one full screen. Once the sprites are loaded, the next stage is to define a morph mesh. It is easiest to experiment with the sprite display switched off; this can be done by pressing Menu over one of the windows and choosing 'Show Sprites' (see later). This makes the mesh much easier to see. Creating a Mesh =============== Anyone familiar with Draw will have no problems with the conventions used in Morph. A mesh consists of an interlocking network of points; mesh elements are defined as polygons of four sides or less. Clicking with Select in one of the windows will produce a small red box signifying a defined point; this will appear in the same place in both windows. Move around the window a little and click Select again and another point will be defined and a grey line will join the two. Clicking on more points will add more lines, when the fourth point is reached the polygon is automatically closed. The polygon can be closed at any point by clicking Adjust. Further clicks with Select will define more polygons, and existing points can be incorporated into new polygons by simply clicking on them. Usually points are coloured blue with black lines joining them and the currently selected point is coloured gold; however when a new polygon is being defined, the currently selected point turns to red and new lines are coloured grey. Clicking Adjust over a point when a polygon is not being defined changes it to the currently selected point, and dragging the currently selected point with Adjust moves it within the window. The position of the point remains unchanged in the other window; this allows either the initial or final mesh to be distorted relative to one another. Click Menu over either of the windows to bring up the editing menu. The entries have the following functions. 'Save': leads to a standard save box that allows a mesh to be saved to disc. A mesh can be reloaded by simply dragging it into one of the windows. 'Show Sprites': toggles whether the sprites are displayed. The 'Point' submenu supplies the main mesh editing functions: 'Delete' deletes the currently selected point. If the point is already part of a defined polygon then the number of sides to that polygon will be decreased by one. 'Delete All': removes the mesh completely. 'Group' and 'Ungroup': these are are very powerful functions. Dragging several points until they overlap and choosing 'Group' will group them together as a single point; this allows sections of the mesh to be stitched together. Note that points grouped in one window will also be grouped in the other. The 'Ungroup' option separates a point that is part of several polygons into a separate point for each. Combining these two tools greatly simplifies defining the mesh. 'Morph': starts the actual morphing process, as described in the next section. The Morphing Dialogue Box ========================= When the 'Morph' option is chosen, the edit windows will be closed and two new windows will be opened. One shows the output sprite, and the other is the morphing control panel. Initially the output sprite window shows a wire frame preview of the morph. The control panel shows how the morph will progress. The program will produce a sequence of sprites, numbered between zero and the value in 'End frame'; the 'Current frame' icon shows which frame in the sequence the morph has reached. Clicking on the arrows or typing in the appropriate box allows these initial values to be changed, and when RETURN is pressed the wire frame preview is updated to show the change. The output mode is limited to one of three 256-colour modes: 13, 15 or 21. Higher resolution sprites will take longer to produce. The 'Dithering' option smoothes the transition of one colour to another but does slow down the processing time. The 'Sprite file' icon shows where to save the output sprites. Either type in a full pathname into the writable icon, or click on the right arrow, type in a filename and drag the icon to a directory. Note that sprites will be created with the frame number appended, so if you are creating, say, 20 frames, then you should only use up to eight characters in the filename. The size of the sprite is specified in OS units so a size of 1280 x 1024 corresponds to a full screen. Making the sprite smaller scales the morph to the appropriate size, and using a smaller sprite also speeds the morph process up and saves disc space. To check that the mesh does enclose all of the relevant sections of the sprite a preview option is available. Pressing Menu over the output sprite and choosing 'Preview' from the menu will make the program produce a sprite that shows which areas of the screen the mesh encloses. The hourglass shows how far the sprite has progressed; for a complicated mesh this can take a couple of minutes so the process can be aborted at any time by pressing Adjust. Once the morph has been set up, clicking on 'Go' sets the process in motion; the output sprite window will be cleared and the sprite will be built up from the bottom. The 'Pause' button will suspend the Morph if clicked. Clicking on 'Cancel' will abort the current morph and return the program to editing mode. To speed up the morphing process the program can be switched to single task mode by choosing 'Single task' from the menu; pressing any mouse button returns to the desktop. The statistics on the current morph are also available from the menu; this indicates how long the morph is taking, how long the current frame is, and the average time to produce a frame. As each frame is completed it is saved to disc under the name given, and the next frame is automatically started. This process continues until all the frames have been completed and saved. Once the sprites have been produced they can be animated using the Convert and Animator applications.
00000000 4d 6f 72 70 68 0a 42 79 20 52 6f 62 69 6e 20 42 |Morph.By Robin B| 00000010 61 72 6e 65 73 0a 0a 4d 6f 72 70 68 20 69 73 20 |arnes..Morph is | 00000020 61 20 66 75 6c 6c 20 6d 75 6c 74 69 2d 74 61 73 |a full multi-tas| 00000030 6b 69 6e 67 20 64 65 73 6b 74 6f 70 20 61 70 70 |king desktop app| 00000040 6c 69 63 61 74 69 6f 6e 3b 20 77 68 65 6e 20 72 |lication; when r| 00000050 75 6e 20 69 74 0a 69 6e 73 74 61 6c 6c 73 20 69 |un it.installs i| 00000060 74 73 65 6c 66 20 6f 6e 20 74 68 65 20 69 63 6f |tself on the ico| 00000070 6e 20 62 61 72 2c 20 61 70 70 65 61 72 69 6e 67 |n bar, appearing| 00000080 20 61 73 20 61 20 73 74 72 69 70 20 6f 66 20 66 | as a strip of f| 00000090 69 6c 6d 2e 0a 0a 4d 6f 72 70 68 20 74 61 6b 65 |ilm...Morph take| 000000a0 73 20 74 77 6f 20 73 70 72 69 74 65 73 20 61 6e |s two sprites an| 000000b0 64 20 4d 6f 72 70 68 73 20 62 65 74 77 65 65 6e |d Morphs between| 000000c0 20 74 68 65 20 74 77 6f 20 61 63 63 6f 72 64 69 | the two accordi| 000000d0 6e 67 20 74 6f 20 61 0a 6d 65 73 68 2c 20 74 68 |ng to a.mesh, th| 000000e0 65 20 70 6f 73 69 74 69 6f 6e 20 61 6e 64 20 73 |e position and s| 000000f0 68 61 70 65 20 6f 66 20 77 68 69 63 68 20 69 73 |hape of which is| 00000100 20 64 65 66 69 6e 65 64 20 66 6f 72 20 74 68 65 | defined for the| 00000110 20 69 6e 69 74 69 61 6c 20 61 6e 64 0a 66 69 6e | initial and.fin| 00000120 61 6c 20 73 70 72 69 74 65 73 2e 20 54 68 65 20 |al sprites. The | 00000130 6d 65 73 68 20 63 6f 6e 73 69 73 74 73 20 6f 66 |mesh consists of| 00000140 20 69 6e 74 65 72 6c 6f 63 6b 69 6e 67 20 70 6f | interlocking po| 00000150 69 6e 74 73 20 66 6f 72 6d 69 6e 67 0a 70 6f 6c |ints forming.pol| 00000160 79 67 6f 6e 73 20 74 68 61 74 20 65 6e 63 6c 6f |ygons that enclo| 00000170 73 65 20 61 72 65 61 73 20 6f 66 20 74 68 65 20 |se areas of the | 00000180 73 63 72 65 65 6e 2e 20 4d 6f 72 70 68 20 6f 75 |screen. Morph ou| 00000190 74 70 75 74 73 20 61 20 73 65 71 75 65 6e 63 65 |tputs a sequence| 000001a0 20 6f 66 0a 73 70 72 69 74 65 73 20 74 68 61 74 | of.sprites that| 000001b0 20 63 61 6e 20 74 68 65 6e 20 62 65 20 61 6e 69 | can then be ani| 000001c0 6d 61 74 65 64 20 74 6f 67 65 74 68 65 72 20 28 |mated together (| 000001d0 75 73 69 6e 67 20 43 6f 6e 76 65 72 74 20 61 6e |using Convert an| 000001e0 64 20 41 6e 69 6d 61 74 65 29 0a 74 6f 20 70 72 |d Animate).to pr| 000001f0 6f 64 75 63 65 20 74 68 65 20 66 69 6e 61 6c 20 |oduce the final | 00000200 73 65 71 75 65 6e 63 65 2e 0a 0a 4c 6f 61 64 69 |sequence...Loadi| 00000210 6e 67 20 74 68 65 20 53 70 72 69 74 65 73 0a 3d |ng the Sprites.=| 00000220 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00000230 3d 3d 0a 0a 43 6c 69 63 6b 69 6e 67 20 6f 6e 20 |==..Clicking on | 00000240 74 68 65 20 69 63 6f 6e 20 6f 70 65 6e 73 20 74 |the icon opens t| 00000250 68 65 20 74 77 6f 20 65 64 69 74 6f 72 20 77 69 |he two editor wi| 00000260 6e 64 6f 77 73 2c 20 6f 6e 65 20 63 61 6c 6c 65 |ndows, one calle| 00000270 64 20 27 49 6e 69 74 69 61 6c 0a 73 70 72 69 74 |d 'Initial.sprit| 00000280 65 27 20 61 6e 64 20 74 68 65 20 6f 74 68 65 72 |e' and the other| 00000290 20 27 46 69 6e 61 6c 20 73 70 72 69 74 65 27 2e | 'Final sprite'.| 000002a0 20 54 68 65 73 65 20 74 77 6f 20 77 69 6e 64 6f | These two windo| 000002b0 77 73 20 73 68 6f 77 20 74 68 65 20 74 77 6f 0a |ws show the two.| 000002c0 73 70 72 69 74 65 73 20 74 6f 20 62 65 20 6d 6f |sprites to be mo| 000002d0 72 70 68 65 64 20 61 6e 64 20 61 6c 73 6f 20 74 |rphed and also t| 000002e0 68 65 20 6d 65 73 68 20 74 68 61 74 20 63 6f 6e |he mesh that con| 000002f0 74 72 6f 6c 73 20 74 68 65 20 6d 6f 72 70 68 2e |trols the morph.| 00000300 20 4c 6f 61 64 0a 69 6e 20 74 68 65 20 74 77 6f | Load.in the two| 00000310 20 73 70 72 69 74 65 73 20 62 79 20 66 69 72 73 | sprites by firs| 00000320 74 20 64 72 61 67 67 69 6e 67 20 74 68 65 20 69 |t dragging the i| 00000330 6e 69 74 69 61 6c 20 73 70 72 69 74 65 20 6f 6e |nitial sprite on| 00000340 74 6f 20 74 68 65 0a 61 70 70 72 6f 70 72 69 61 |to the.appropria| 00000350 74 65 20 77 69 6e 64 6f 77 2c 20 61 6e 64 20 74 |te window, and t| 00000360 68 65 6e 20 74 68 65 20 66 69 6e 61 6c 20 73 70 |hen the final sp| 00000370 72 69 74 65 2e 20 41 6e 79 20 73 70 72 69 74 65 |rite. Any sprite| 00000380 20 69 6e 20 61 6e 79 20 6d 6f 64 65 0a 69 73 20 | in any mode.is | 00000390 61 63 63 65 70 74 61 62 6c 65 2c 20 61 6c 74 68 |acceptable, alth| 000003a0 6f 75 67 68 20 74 68 65 20 70 72 6f 67 72 61 6d |ough the program| 000003b0 20 6f 6e 6c 79 20 6f 70 65 72 61 74 65 73 20 6f | only operates o| 000003c0 76 65 72 20 61 20 72 61 6e 67 65 20 6f 66 20 6f |ver a range of o| 000003d0 6e 65 0a 66 75 6c 6c 20 73 63 72 65 65 6e 2e 0a |ne.full screen..| 000003e0 0a 4f 6e 63 65 20 74 68 65 20 73 70 72 69 74 65 |.Once the sprite| 000003f0 73 20 61 72 65 20 6c 6f 61 64 65 64 2c 20 74 68 |s are loaded, th| 00000400 65 20 6e 65 78 74 20 73 74 61 67 65 20 69 73 20 |e next stage is | 00000410 74 6f 20 64 65 66 69 6e 65 20 61 20 6d 6f 72 70 |to define a morp| 00000420 68 20 6d 65 73 68 2e 0a 49 74 20 69 73 20 65 61 |h mesh..It is ea| 00000430 73 69 65 73 74 20 74 6f 20 65 78 70 65 72 69 6d |siest to experim| 00000440 65 6e 74 20 77 69 74 68 20 74 68 65 20 73 70 72 |ent with the spr| 00000450 69 74 65 20 64 69 73 70 6c 61 79 20 73 77 69 74 |ite display swit| 00000460 63 68 65 64 20 6f 66 66 3b 20 74 68 69 73 0a 63 |ched off; this.c| 00000470 61 6e 20 62 65 20 64 6f 6e 65 20 62 79 20 70 72 |an be done by pr| 00000480 65 73 73 69 6e 67 20 4d 65 6e 75 20 6f 76 65 72 |essing Menu over| 00000490 20 6f 6e 65 20 6f 66 20 74 68 65 20 77 69 6e 64 | one of the wind| 000004a0 6f 77 73 20 61 6e 64 20 63 68 6f 6f 73 69 6e 67 |ows and choosing| 000004b0 0a 27 53 68 6f 77 20 53 70 72 69 74 65 73 27 20 |.'Show Sprites' | 000004c0 28 73 65 65 20 6c 61 74 65 72 29 2e 20 54 68 69 |(see later). Thi| 000004d0 73 20 6d 61 6b 65 73 20 74 68 65 20 6d 65 73 68 |s makes the mesh| 000004e0 20 6d 75 63 68 20 65 61 73 69 65 72 20 74 6f 20 | much easier to | 000004f0 73 65 65 2e 0a 0a 43 72 65 61 74 69 6e 67 20 61 |see...Creating a| 00000500 20 4d 65 73 68 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d | Mesh.==========| 00000510 3d 3d 3d 3d 3d 0a 0a 41 6e 79 6f 6e 65 20 66 61 |=====..Anyone fa| 00000520 6d 69 6c 69 61 72 20 77 69 74 68 20 44 72 61 77 |miliar with Draw| 00000530 20 77 69 6c 6c 20 68 61 76 65 20 6e 6f 20 70 72 | will have no pr| 00000540 6f 62 6c 65 6d 73 20 77 69 74 68 20 74 68 65 20 |oblems with the | 00000550 63 6f 6e 76 65 6e 74 69 6f 6e 73 0a 75 73 65 64 |conventions.used| 00000560 20 69 6e 20 4d 6f 72 70 68 2e 20 0a 0a 41 20 6d | in Morph. ..A m| 00000570 65 73 68 20 63 6f 6e 73 69 73 74 73 20 6f 66 20 |esh consists of | 00000580 61 6e 20 69 6e 74 65 72 6c 6f 63 6b 69 6e 67 20 |an interlocking | 00000590 6e 65 74 77 6f 72 6b 20 6f 66 20 70 6f 69 6e 74 |network of point| 000005a0 73 3b 20 6d 65 73 68 20 65 6c 65 6d 65 6e 74 73 |s; mesh elements| 000005b0 0a 61 72 65 20 64 65 66 69 6e 65 64 20 61 73 20 |.are defined as | 000005c0 70 6f 6c 79 67 6f 6e 73 20 6f 66 20 66 6f 75 72 |polygons of four| 000005d0 20 73 69 64 65 73 20 6f 72 20 6c 65 73 73 2e 20 | sides or less. | 000005e0 43 6c 69 63 6b 69 6e 67 20 77 69 74 68 20 53 65 |Clicking with Se| 000005f0 6c 65 63 74 20 69 6e 0a 6f 6e 65 20 6f 66 20 74 |lect in.one of t| 00000600 68 65 20 77 69 6e 64 6f 77 73 20 77 69 6c 6c 20 |he windows will | 00000610 70 72 6f 64 75 63 65 20 61 20 73 6d 61 6c 6c 20 |produce a small | 00000620 72 65 64 20 62 6f 78 20 73 69 67 6e 69 66 79 69 |red box signifyi| 00000630 6e 67 20 61 20 64 65 66 69 6e 65 64 0a 70 6f 69 |ng a defined.poi| 00000640 6e 74 3b 20 74 68 69 73 20 77 69 6c 6c 20 61 70 |nt; this will ap| 00000650 70 65 61 72 20 69 6e 20 74 68 65 20 73 61 6d 65 |pear in the same| 00000660 20 70 6c 61 63 65 20 69 6e 20 62 6f 74 68 20 77 | place in both w| 00000670 69 6e 64 6f 77 73 2e 20 4d 6f 76 65 20 61 72 6f |indows. Move aro| 00000680 75 6e 64 0a 74 68 65 20 77 69 6e 64 6f 77 20 61 |und.the window a| 00000690 20 6c 69 74 74 6c 65 20 61 6e 64 20 63 6c 69 63 | little and clic| 000006a0 6b 20 53 65 6c 65 63 74 20 61 67 61 69 6e 20 61 |k Select again a| 000006b0 6e 64 20 61 6e 6f 74 68 65 72 20 70 6f 69 6e 74 |nd another point| 000006c0 20 77 69 6c 6c 20 62 65 0a 64 65 66 69 6e 65 64 | will be.defined| 000006d0 20 61 6e 64 20 61 20 67 72 65 79 20 6c 69 6e 65 | and a grey line| 000006e0 20 77 69 6c 6c 20 6a 6f 69 6e 20 74 68 65 20 74 | will join the t| 000006f0 77 6f 2e 20 43 6c 69 63 6b 69 6e 67 20 6f 6e 20 |wo. Clicking on | 00000700 6d 6f 72 65 20 70 6f 69 6e 74 73 0a 77 69 6c 6c |more points.will| 00000710 20 61 64 64 20 6d 6f 72 65 20 6c 69 6e 65 73 2c | add more lines,| 00000720 20 77 68 65 6e 20 74 68 65 20 66 6f 75 72 74 68 | when the fourth| 00000730 20 70 6f 69 6e 74 20 69 73 20 72 65 61 63 68 65 | point is reache| 00000740 64 20 74 68 65 20 70 6f 6c 79 67 6f 6e 20 69 73 |d the polygon is| 00000750 0a 61 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 63 |.automatically c| 00000760 6c 6f 73 65 64 2e 20 54 68 65 20 70 6f 6c 79 67 |losed. The polyg| 00000770 6f 6e 20 63 61 6e 20 62 65 20 63 6c 6f 73 65 64 |on can be closed| 00000780 20 61 74 20 61 6e 79 20 70 6f 69 6e 74 20 62 79 | at any point by| 00000790 0a 63 6c 69 63 6b 69 6e 67 20 41 64 6a 75 73 74 |.clicking Adjust| 000007a0 2e 0a 0a 46 75 72 74 68 65 72 20 63 6c 69 63 6b |...Further click| 000007b0 73 20 77 69 74 68 20 53 65 6c 65 63 74 20 77 69 |s with Select wi| 000007c0 6c 6c 20 64 65 66 69 6e 65 20 6d 6f 72 65 20 70 |ll define more p| 000007d0 6f 6c 79 67 6f 6e 73 2c 20 61 6e 64 20 65 78 69 |olygons, and exi| 000007e0 73 74 69 6e 67 0a 70 6f 69 6e 74 73 20 63 61 6e |sting.points can| 000007f0 20 62 65 20 69 6e 63 6f 72 70 6f 72 61 74 65 64 | be incorporated| 00000800 20 69 6e 74 6f 20 6e 65 77 20 70 6f 6c 79 67 6f | into new polygo| 00000810 6e 73 20 62 79 20 73 69 6d 70 6c 79 20 63 6c 69 |ns by simply cli| 00000820 63 6b 69 6e 67 20 6f 6e 0a 74 68 65 6d 2e 20 55 |cking on.them. U| 00000830 73 75 61 6c 6c 79 20 70 6f 69 6e 74 73 20 61 72 |sually points ar| 00000840 65 20 63 6f 6c 6f 75 72 65 64 20 62 6c 75 65 20 |e coloured blue | 00000850 77 69 74 68 20 62 6c 61 63 6b 20 6c 69 6e 65 73 |with black lines| 00000860 20 6a 6f 69 6e 69 6e 67 20 74 68 65 6d 0a 61 6e | joining them.an| 00000870 64 20 74 68 65 20 63 75 72 72 65 6e 74 6c 79 20 |d the currently | 00000880 73 65 6c 65 63 74 65 64 20 70 6f 69 6e 74 20 69 |selected point i| 00000890 73 20 63 6f 6c 6f 75 72 65 64 20 67 6f 6c 64 3b |s coloured gold;| 000008a0 20 68 6f 77 65 76 65 72 20 77 68 65 6e 20 61 20 | however when a | 000008b0 6e 65 77 0a 70 6f 6c 79 67 6f 6e 20 69 73 20 62 |new.polygon is b| 000008c0 65 69 6e 67 20 64 65 66 69 6e 65 64 2c 20 74 68 |eing defined, th| 000008d0 65 20 63 75 72 72 65 6e 74 6c 79 20 73 65 6c 65 |e currently sele| 000008e0 63 74 65 64 20 70 6f 69 6e 74 20 74 75 72 6e 73 |cted point turns| 000008f0 20 74 6f 20 72 65 64 0a 61 6e 64 20 6e 65 77 20 | to red.and new | 00000900 6c 69 6e 65 73 20 61 72 65 20 63 6f 6c 6f 75 72 |lines are colour| 00000910 65 64 20 67 72 65 79 2e 0a 0a 43 6c 69 63 6b 69 |ed grey...Clicki| 00000920 6e 67 20 41 64 6a 75 73 74 20 6f 76 65 72 20 61 |ng Adjust over a| 00000930 20 70 6f 69 6e 74 20 77 68 65 6e 20 61 20 70 6f | point when a po| 00000940 6c 79 67 6f 6e 20 69 73 20 6e 6f 74 20 62 65 69 |lygon is not bei| 00000950 6e 67 20 64 65 66 69 6e 65 64 0a 63 68 61 6e 67 |ng defined.chang| 00000960 65 73 20 69 74 20 74 6f 20 74 68 65 20 63 75 72 |es it to the cur| 00000970 72 65 6e 74 6c 79 20 73 65 6c 65 63 74 65 64 20 |rently selected | 00000980 70 6f 69 6e 74 2c 20 61 6e 64 20 64 72 61 67 67 |point, and dragg| 00000990 69 6e 67 20 74 68 65 20 63 75 72 72 65 6e 74 6c |ing the currentl| 000009a0 79 0a 73 65 6c 65 63 74 65 64 20 70 6f 69 6e 74 |y.selected point| 000009b0 20 77 69 74 68 20 41 64 6a 75 73 74 20 6d 6f 76 | with Adjust mov| 000009c0 65 73 20 69 74 20 77 69 74 68 69 6e 20 74 68 65 |es it within the| 000009d0 20 77 69 6e 64 6f 77 2e 20 54 68 65 20 70 6f 73 | window. The pos| 000009e0 69 74 69 6f 6e 20 6f 66 0a 74 68 65 20 70 6f 69 |ition of.the poi| 000009f0 6e 74 20 72 65 6d 61 69 6e 73 20 75 6e 63 68 61 |nt remains uncha| 00000a00 6e 67 65 64 20 69 6e 20 74 68 65 20 6f 74 68 65 |nged in the othe| 00000a10 72 20 77 69 6e 64 6f 77 3b 20 74 68 69 73 20 61 |r window; this a| 00000a20 6c 6c 6f 77 73 20 65 69 74 68 65 72 0a 74 68 65 |llows either.the| 00000a30 20 69 6e 69 74 69 61 6c 20 6f 72 20 66 69 6e 61 | initial or fina| 00000a40 6c 20 6d 65 73 68 20 74 6f 20 62 65 20 64 69 73 |l mesh to be dis| 00000a50 74 6f 72 74 65 64 20 72 65 6c 61 74 69 76 65 20 |torted relative | 00000a60 74 6f 20 6f 6e 65 20 61 6e 6f 74 68 65 72 2e 0a |to one another..| 00000a70 0a 43 6c 69 63 6b 20 4d 65 6e 75 20 6f 76 65 72 |.Click Menu over| 00000a80 20 65 69 74 68 65 72 20 6f 66 20 74 68 65 20 77 | either of the w| 00000a90 69 6e 64 6f 77 73 20 74 6f 20 62 72 69 6e 67 20 |indows to bring | 00000aa0 75 70 20 74 68 65 20 65 64 69 74 69 6e 67 20 6d |up the editing m| 00000ab0 65 6e 75 2e 0a 54 68 65 20 65 6e 74 72 69 65 73 |enu..The entries| 00000ac0 20 68 61 76 65 20 74 68 65 20 66 6f 6c 6c 6f 77 | have the follow| 00000ad0 69 6e 67 20 66 75 6e 63 74 69 6f 6e 73 2e 0a 0a |ing functions...| 00000ae0 27 53 61 76 65 27 3a 20 6c 65 61 64 73 20 74 6f |'Save': leads to| 00000af0 20 61 20 73 74 61 6e 64 61 72 64 20 73 61 76 65 | a standard save| 00000b00 20 62 6f 78 20 74 68 61 74 20 61 6c 6c 6f 77 73 | box that allows| 00000b10 20 61 20 6d 65 73 68 20 74 6f 20 62 65 20 73 61 | a mesh to be sa| 00000b20 76 65 64 20 74 6f 0a 64 69 73 63 2e 20 41 20 6d |ved to.disc. A m| 00000b30 65 73 68 20 63 61 6e 20 62 65 20 72 65 6c 6f 61 |esh can be reloa| 00000b40 64 65 64 20 62 79 20 73 69 6d 70 6c 79 20 64 72 |ded by simply dr| 00000b50 61 67 67 69 6e 67 20 69 74 20 69 6e 74 6f 20 6f |agging it into o| 00000b60 6e 65 20 6f 66 20 74 68 65 0a 77 69 6e 64 6f 77 |ne of the.window| 00000b70 73 2e 0a 0a 27 53 68 6f 77 20 53 70 72 69 74 65 |s...'Show Sprite| 00000b80 73 27 3a 20 74 6f 67 67 6c 65 73 20 77 68 65 74 |s': toggles whet| 00000b90 68 65 72 20 74 68 65 20 73 70 72 69 74 65 73 20 |her the sprites | 00000ba0 61 72 65 20 64 69 73 70 6c 61 79 65 64 2e 0a 0a |are displayed...| 00000bb0 54 68 65 20 27 50 6f 69 6e 74 27 20 73 75 62 6d |The 'Point' subm| 00000bc0 65 6e 75 20 73 75 70 70 6c 69 65 73 20 74 68 65 |enu supplies the| 00000bd0 20 6d 61 69 6e 20 6d 65 73 68 20 65 64 69 74 69 | main mesh editi| 00000be0 6e 67 20 66 75 6e 63 74 69 6f 6e 73 3a 0a 0a 27 |ng functions:..'| 00000bf0 44 65 6c 65 74 65 27 20 64 65 6c 65 74 65 73 20 |Delete' deletes | 00000c00 74 68 65 20 63 75 72 72 65 6e 74 6c 79 20 73 65 |the currently se| 00000c10 6c 65 63 74 65 64 20 70 6f 69 6e 74 2e 20 49 66 |lected point. If| 00000c20 20 74 68 65 20 70 6f 69 6e 74 20 69 73 20 61 6c | the point is al| 00000c30 72 65 61 64 79 0a 70 61 72 74 20 6f 66 20 61 20 |ready.part of a | 00000c40 64 65 66 69 6e 65 64 20 70 6f 6c 79 67 6f 6e 20 |defined polygon | 00000c50 74 68 65 6e 20 74 68 65 20 6e 75 6d 62 65 72 20 |then the number | 00000c60 6f 66 20 73 69 64 65 73 20 74 6f 20 74 68 61 74 |of sides to that| 00000c70 20 70 6f 6c 79 67 6f 6e 0a 77 69 6c 6c 20 62 65 | polygon.will be| 00000c80 20 64 65 63 72 65 61 73 65 64 20 62 79 20 6f 6e | decreased by on| 00000c90 65 2e 0a 0a 27 44 65 6c 65 74 65 20 41 6c 6c 27 |e...'Delete All'| 00000ca0 3a 20 72 65 6d 6f 76 65 73 20 74 68 65 20 6d 65 |: removes the me| 00000cb0 73 68 20 63 6f 6d 70 6c 65 74 65 6c 79 2e 0a 0a |sh completely...| 00000cc0 27 47 72 6f 75 70 27 20 61 6e 64 20 27 55 6e 67 |'Group' and 'Ung| 00000cd0 72 6f 75 70 27 3a 20 74 68 65 73 65 20 61 72 65 |roup': these are| 00000ce0 20 61 72 65 20 76 65 72 79 20 70 6f 77 65 72 66 | are very powerf| 00000cf0 75 6c 20 66 75 6e 63 74 69 6f 6e 73 2e 20 44 72 |ul functions. Dr| 00000d00 61 67 67 69 6e 67 0a 73 65 76 65 72 61 6c 20 70 |agging.several p| 00000d10 6f 69 6e 74 73 20 75 6e 74 69 6c 20 74 68 65 79 |oints until they| 00000d20 20 6f 76 65 72 6c 61 70 20 61 6e 64 20 63 68 6f | overlap and cho| 00000d30 6f 73 69 6e 67 20 27 47 72 6f 75 70 27 20 77 69 |osing 'Group' wi| 00000d40 6c 6c 20 67 72 6f 75 70 20 74 68 65 6d 0a 74 6f |ll group them.to| 00000d50 67 65 74 68 65 72 20 61 73 20 61 20 73 69 6e 67 |gether as a sing| 00000d60 6c 65 20 70 6f 69 6e 74 3b 20 74 68 69 73 20 61 |le point; this a| 00000d70 6c 6c 6f 77 73 20 73 65 63 74 69 6f 6e 73 20 6f |llows sections o| 00000d80 66 20 74 68 65 20 6d 65 73 68 20 74 6f 20 62 65 |f the mesh to be| 00000d90 0a 73 74 69 74 63 68 65 64 20 74 6f 67 65 74 68 |.stitched togeth| 00000da0 65 72 2e 20 4e 6f 74 65 20 74 68 61 74 20 70 6f |er. Note that po| 00000db0 69 6e 74 73 20 67 72 6f 75 70 65 64 20 69 6e 20 |ints grouped in | 00000dc0 6f 6e 65 20 77 69 6e 64 6f 77 20 77 69 6c 6c 20 |one window will | 00000dd0 61 6c 73 6f 20 62 65 0a 67 72 6f 75 70 65 64 20 |also be.grouped | 00000de0 69 6e 20 74 68 65 20 6f 74 68 65 72 2e 20 54 68 |in the other. Th| 00000df0 65 20 27 55 6e 67 72 6f 75 70 27 20 6f 70 74 69 |e 'Ungroup' opti| 00000e00 6f 6e 20 73 65 70 61 72 61 74 65 73 20 61 20 70 |on separates a p| 00000e10 6f 69 6e 74 20 74 68 61 74 20 69 73 0a 70 61 72 |oint that is.par| 00000e20 74 20 6f 66 20 73 65 76 65 72 61 6c 20 70 6f 6c |t of several pol| 00000e30 79 67 6f 6e 73 20 69 6e 74 6f 20 61 20 73 65 70 |ygons into a sep| 00000e40 61 72 61 74 65 20 70 6f 69 6e 74 20 66 6f 72 20 |arate point for | 00000e50 65 61 63 68 2e 20 43 6f 6d 62 69 6e 69 6e 67 0a |each. Combining.| 00000e60 74 68 65 73 65 20 74 77 6f 20 74 6f 6f 6c 73 20 |these two tools | 00000e70 67 72 65 61 74 6c 79 20 73 69 6d 70 6c 69 66 69 |greatly simplifi| 00000e80 65 73 20 64 65 66 69 6e 69 6e 67 20 74 68 65 20 |es defining the | 00000e90 6d 65 73 68 2e 0a 0a 27 4d 6f 72 70 68 27 3a 20 |mesh...'Morph': | 00000ea0 73 74 61 72 74 73 20 74 68 65 20 61 63 74 75 61 |starts the actua| 00000eb0 6c 20 6d 6f 72 70 68 69 6e 67 20 70 72 6f 63 65 |l morphing proce| 00000ec0 73 73 2c 20 61 73 20 64 65 73 63 72 69 62 65 64 |ss, as described| 00000ed0 20 69 6e 20 74 68 65 20 6e 65 78 74 0a 73 65 63 | in the next.sec| 00000ee0 74 69 6f 6e 2e 0a 0a 54 68 65 20 4d 6f 72 70 68 |tion...The Morph| 00000ef0 69 6e 67 20 44 69 61 6c 6f 67 75 65 20 42 6f 78 |ing Dialogue Box| 00000f00 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |.===============| 00000f10 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 57 68 65 6e |==========..When| 00000f20 20 74 68 65 20 27 4d 6f 72 70 68 27 20 6f 70 74 | the 'Morph' opt| 00000f30 69 6f 6e 20 69 73 20 63 68 6f 73 65 6e 2c 20 74 |ion is chosen, t| 00000f40 68 65 20 65 64 69 74 20 77 69 6e 64 6f 77 73 20 |he edit windows | 00000f50 77 69 6c 6c 20 62 65 20 63 6c 6f 73 65 64 20 61 |will be closed a| 00000f60 6e 64 0a 74 77 6f 20 6e 65 77 20 77 69 6e 64 6f |nd.two new windo| 00000f70 77 73 20 77 69 6c 6c 20 62 65 20 6f 70 65 6e 65 |ws will be opene| 00000f80 64 2e 20 4f 6e 65 20 73 68 6f 77 73 20 74 68 65 |d. One shows the| 00000f90 20 6f 75 74 70 75 74 20 73 70 72 69 74 65 2c 20 | output sprite, | 00000fa0 61 6e 64 20 74 68 65 0a 6f 74 68 65 72 20 69 73 |and the.other is| 00000fb0 20 74 68 65 20 6d 6f 72 70 68 69 6e 67 20 63 6f | the morphing co| 00000fc0 6e 74 72 6f 6c 20 70 61 6e 65 6c 2e 20 49 6e 69 |ntrol panel. Ini| 00000fd0 74 69 61 6c 6c 79 20 74 68 65 20 6f 75 74 70 75 |tially the outpu| 00000fe0 74 20 73 70 72 69 74 65 0a 77 69 6e 64 6f 77 20 |t sprite.window | 00000ff0 73 68 6f 77 73 20 61 20 77 69 72 65 20 66 72 61 |shows a wire fra| 00001000 6d 65 20 70 72 65 76 69 65 77 20 6f 66 20 74 68 |me preview of th| 00001010 65 20 6d 6f 72 70 68 2e 0a 0a 54 68 65 20 63 6f |e morph...The co| 00001020 6e 74 72 6f 6c 20 70 61 6e 65 6c 20 73 68 6f 77 |ntrol panel show| 00001030 73 20 68 6f 77 20 74 68 65 20 6d 6f 72 70 68 20 |s how the morph | 00001040 77 69 6c 6c 20 70 72 6f 67 72 65 73 73 2e 20 54 |will progress. T| 00001050 68 65 20 70 72 6f 67 72 61 6d 20 77 69 6c 6c 0a |he program will.| 00001060 70 72 6f 64 75 63 65 20 61 20 73 65 71 75 65 6e |produce a sequen| 00001070 63 65 20 6f 66 20 73 70 72 69 74 65 73 2c 20 6e |ce of sprites, n| 00001080 75 6d 62 65 72 65 64 20 62 65 74 77 65 65 6e 20 |umbered between | 00001090 7a 65 72 6f 20 61 6e 64 20 74 68 65 20 76 61 6c |zero and the val| 000010a0 75 65 20 69 6e 0a 27 45 6e 64 20 66 72 61 6d 65 |ue in.'End frame| 000010b0 27 3b 20 74 68 65 20 27 43 75 72 72 65 6e 74 20 |'; the 'Current | 000010c0 66 72 61 6d 65 27 20 69 63 6f 6e 20 73 68 6f 77 |frame' icon show| 000010d0 73 20 77 68 69 63 68 20 66 72 61 6d 65 20 69 6e |s which frame in| 000010e0 20 74 68 65 0a 73 65 71 75 65 6e 63 65 20 74 68 | the.sequence th| 000010f0 65 20 6d 6f 72 70 68 20 68 61 73 20 72 65 61 63 |e morph has reac| 00001100 68 65 64 2e 20 43 6c 69 63 6b 69 6e 67 20 6f 6e |hed. 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