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V/+ETERNI

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_55.adf
Filename: V/+ETERNI
Read OK:
File size: 112B bytes
Load address: 2B204556
Exec address: 52455445
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
                               ETERNITY
   A Disk-based Puzzle Game For The BBC/Electron (Master Compatible)

ETERNITY will need no introduction to many. The board game of the same
name was released last year (June 1999) with the tempting reward of one
million pounds to the first individual to complete it. It is a puzzle 
game of tremendous proportion and of tremendous possibilities, which the
authors claim no code can crack. It could be assembled correctly first
time or incorrectly put together for eternity before the right combinat-
ion of pieces were locked in place.

Objective
THE computerised version of ETERNITY is a new variant of the program 
JIGSAW [See EUG #48 - Ed] with an identical piece and board display. But
it also shares many of its devious board game namesake's qualities. In
all, the object is to assemble the pieces in such a way as they "fit"
correctly into a defined area and the image perceived is "correct".

Players of JIGSAW will find ETERNITY much tougher. Not least of why is 
that only the correct place for ONE piece can be immediately determined
and there is no option to view an unscrambled image. To create this 
image, the objective of the game, is likely to take you many weeks.

Copying ETERNITY
ETERNITY is not copy protected and you may consider first creating a 
backup copy of the master disk's files. This is because you will doubt-
less want to use the save option (detailed later) to save the state of
play and the easiest means of achieving this is to have a WRITE-ENABLED
backup copy. However, there is no reason you cannot save to the master
disk if you wish.

Playing ETERNITY
AFTER the loading screen is displayed, the screen will show a jumbled up
display of ETERNITY pieces. If you have attempted the puzzle previously
(and saved the state of play to disk), these will be as they were at the
conclusion of your last attempt. The first time you play, they will be
in a random default position, around the border of the screen.

Move the cursor over any desired piece and pick it up. You can then drop
it again in any place not occupied by another piece. By shifting pieces
around the playing area, you should attempt to eventually clear the bor-
der and create the ETERNITY picture within the matrix one block in from
each edge of the playing area.

The ETERNITY picture is a layout of the unusually shaped pieces of the
board game. Unlike the board game, you are not manipulating individual
pieces but 'blocks' with combinations of horizontal, vertical and diag-
onal lines drawn upon them. You will not find this difference aids or
hinders any further the completion of it.

To help you get started when you are first presented with the mindbogg-
ling jumble of lines, remember that the puzzle has been created in the
same way as a JIGSAW screen; the signature D in bullet holes is to be
placed in the bottom right hand corner of the inner matrix. When this
is placed correctly, you will notice that there is a subtle difference
between horizontal and vertical lines and so should be able to rule out
certain rotations of each piece.

Finally, note that there are no trick pieces, and when two pieces are
correctly placed together, the combination will "look right"; i.e. 
there will not be any line where a pixel looks 'shifted' at the link. So
if you feel a piece "looks wrong", it will be!

If you complete ETERNITY, copy the file ETERN (which holds the screen
information) to another disk and send it to: EUG ETERNITY, 42 Canterbury
Road, REDCAR TS10 3QF. Fabulous prizes to be won!

Keys
Z  -  Left   X  -  Right   *  -  Up   /  -  Down
SPACE  -  Pick Up Piece/Drop Piece   RETURN  -  Rotate Piece

The Save Option
AS ETERNITY will keep you puzzling for many hours, you are likely to 
want to take a break from it at some point. To do so, MAKE SURE YOUR
ETERNITY GAME DISK IS WRITE-ENABLED and then press S. The state of play
will be saved to disk and immediately loaded in the next time you load
ETERNITY.

Note that each save deletes the previous information.

Please note you can neither use the ETERNITY files with JIGSAW nor the
JIGSAW EDITOR.

ETERNITY (c) 2000 (The) Dave (From the board game by Chris Monckton)
JIGSAW BBC Micro Original Version (c) 1992 Mark Lea, The Micro User

(An original text file by the Dave to accompany the PD game ETERNITY,
upgraded from code originally published in The Micro User November 1991)
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 45  |               E|
00000020  54 45 52 4e 49 54 59 0d  20 20 20 41 20 44 69 73  |TERNITY.   A Dis|
00000030  6b 2d 62 61 73 65 64 20  50 75 7a 7a 6c 65 20 47  |k-based Puzzle G|
00000040  61 6d 65 20 46 6f 72 20  54 68 65 20 42 42 43 2f  |ame For The BBC/|
00000050  45 6c 65 63 74 72 6f 6e  20 28 4d 61 73 74 65 72  |Electron (Master|
00000060  20 43 6f 6d 70 61 74 69  62 6c 65 29 0d 0d 45 54  | Compatible)..ET|
00000070  45 52 4e 49 54 59 20 77  69 6c 6c 20 6e 65 65 64  |ERNITY will need|
00000080  20 6e 6f 20 69 6e 74 72  6f 64 75 63 74 69 6f 6e  | no introduction|
00000090  20 74 6f 20 6d 61 6e 79  2e 20 54 68 65 20 62 6f  | to many. The bo|
000000a0  61 72 64 20 67 61 6d 65  20 6f 66 20 74 68 65 20  |ard game of the |
000000b0  73 61 6d 65 0d 6e 61 6d  65 20 77 61 73 20 72 65  |same.name was re|
000000c0  6c 65 61 73 65 64 20 6c  61 73 74 20 79 65 61 72  |leased last year|
000000d0  20 28 4a 75 6e 65 20 31  39 39 39 29 20 77 69 74  | (June 1999) wit|
000000e0  68 20 74 68 65 20 74 65  6d 70 74 69 6e 67 20 72  |h the tempting r|
000000f0  65 77 61 72 64 20 6f 66  20 6f 6e 65 0d 6d 69 6c  |eward of one.mil|
00000100  6c 69 6f 6e 20 70 6f 75  6e 64 73 20 74 6f 20 74  |lion pounds to t|
00000110  68 65 20 66 69 72 73 74  20 69 6e 64 69 76 69 64  |he first individ|
00000120  75 61 6c 20 74 6f 20 63  6f 6d 70 6c 65 74 65 20  |ual to complete |
00000130  69 74 2e 20 49 74 20 69  73 20 61 20 70 75 7a 7a  |it. It is a puzz|
00000140  6c 65 20 0d 67 61 6d 65  20 6f 66 20 74 72 65 6d  |le .game of trem|
00000150  65 6e 64 6f 75 73 20 70  72 6f 70 6f 72 74 69 6f  |endous proportio|
00000160  6e 20 61 6e 64 20 6f 66  20 74 72 65 6d 65 6e 64  |n and of tremend|
00000170  6f 75 73 20 70 6f 73 73  69 62 69 6c 69 74 69 65  |ous possibilitie|
00000180  73 2c 20 77 68 69 63 68  20 74 68 65 0d 61 75 74  |s, which the.aut|
00000190  68 6f 72 73 20 63 6c 61  69 6d 20 6e 6f 20 63 6f  |hors claim no co|
000001a0  64 65 20 63 61 6e 20 63  72 61 63 6b 2e 20 49 74  |de can crack. It|
000001b0  20 63 6f 75 6c 64 20 62  65 20 61 73 73 65 6d 62  | could be assemb|
000001c0  6c 65 64 20 63 6f 72 72  65 63 74 6c 79 20 66 69  |led correctly fi|
000001d0  72 73 74 0d 74 69 6d 65  20 6f 72 20 69 6e 63 6f  |rst.time or inco|
000001e0  72 72 65 63 74 6c 79 20  70 75 74 20 74 6f 67 65  |rrectly put toge|
000001f0  74 68 65 72 20 66 6f 72  20 65 74 65 72 6e 69 74  |ther for eternit|
00000200  79 20 62 65 66 6f 72 65  20 74 68 65 20 72 69 67  |y before the rig|
00000210  68 74 20 63 6f 6d 62 69  6e 61 74 2d 0d 69 6f 6e  |ht combinat-.ion|
00000220  20 6f 66 20 70 69 65 63  65 73 20 77 65 72 65 20  | of pieces were |
00000230  6c 6f 63 6b 65 64 20 69  6e 20 70 6c 61 63 65 2e  |locked in place.|
00000240  0d 0d 4f 62 6a 65 63 74  69 76 65 0d 54 48 45 20  |..Objective.THE |
00000250  63 6f 6d 70 75 74 65 72  69 73 65 64 20 76 65 72  |computerised ver|
00000260  73 69 6f 6e 20 6f 66 20  45 54 45 52 4e 49 54 59  |sion of ETERNITY|
00000270  20 69 73 20 61 20 6e 65  77 20 76 61 72 69 61 6e  | is a new varian|
00000280  74 20 6f 66 20 74 68 65  20 70 72 6f 67 72 61 6d  |t of the program|
00000290  20 0d 4a 49 47 53 41 57  20 5b 53 65 65 20 45 55  | .JIGSAW [See EU|
000002a0  47 20 23 34 38 20 2d 20  45 64 5d 20 77 69 74 68  |G #48 - Ed] with|
000002b0  20 61 6e 20 69 64 65 6e  74 69 63 61 6c 20 70 69  | an identical pi|
000002c0  65 63 65 20 61 6e 64 20  62 6f 61 72 64 20 64 69  |ece and board di|
000002d0  73 70 6c 61 79 2e 20 42  75 74 0d 69 74 20 61 6c  |splay. But.it al|
000002e0  73 6f 20 73 68 61 72 65  73 20 6d 61 6e 79 20 6f  |so shares many o|
000002f0  66 20 69 74 73 20 64 65  76 69 6f 75 73 20 62 6f  |f its devious bo|
00000300  61 72 64 20 67 61 6d 65  20 6e 61 6d 65 73 61 6b  |ard game namesak|
00000310  65 27 73 20 71 75 61 6c  69 74 69 65 73 2e 20 49  |e's qualities. I|
00000320  6e 0d 61 6c 6c 2c 20 74  68 65 20 6f 62 6a 65 63  |n.all, the objec|
00000330  74 20 69 73 20 74 6f 20  61 73 73 65 6d 62 6c 65  |t is to assemble|
00000340  20 74 68 65 20 70 69 65  63 65 73 20 69 6e 20 73  | the pieces in s|
00000350  75 63 68 20 61 20 77 61  79 20 61 73 20 74 68 65  |uch a way as the|
00000360  79 20 22 66 69 74 22 0d  63 6f 72 72 65 63 74 6c  |y "fit".correctl|
00000370  79 20 69 6e 74 6f 20 61  20 64 65 66 69 6e 65 64  |y into a defined|
00000380  20 61 72 65 61 20 61 6e  64 20 74 68 65 20 69 6d  | area and the im|
00000390  61 67 65 20 70 65 72 63  65 69 76 65 64 20 69 73  |age perceived is|
000003a0  20 22 63 6f 72 72 65 63  74 22 2e 0d 0d 50 6c 61  | "correct"...Pla|
000003b0  79 65 72 73 20 6f 66 20  4a 49 47 53 41 57 20 77  |yers of JIGSAW w|
000003c0  69 6c 6c 20 66 69 6e 64  20 45 54 45 52 4e 49 54  |ill find ETERNIT|
000003d0  59 20 6d 75 63 68 20 74  6f 75 67 68 65 72 2e 20  |Y much tougher. |
000003e0  4e 6f 74 20 6c 65 61 73  74 20 6f 66 20 77 68 79  |Not least of why|
000003f0  20 69 73 20 0d 74 68 61  74 20 6f 6e 6c 79 20 74  | is .that only t|
00000400  68 65 20 63 6f 72 72 65  63 74 20 70 6c 61 63 65  |he correct place|
00000410  20 66 6f 72 20 4f 4e 45  20 70 69 65 63 65 20 63  | for ONE piece c|
00000420  61 6e 20 62 65 20 69 6d  6d 65 64 69 61 74 65 6c  |an be immediatel|
00000430  79 20 64 65 74 65 72 6d  69 6e 65 64 0d 61 6e 64  |y determined.and|
00000440  20 74 68 65 72 65 20 69  73 20 6e 6f 20 6f 70 74  | there is no opt|
00000450  69 6f 6e 20 74 6f 20 76  69 65 77 20 61 6e 20 75  |ion to view an u|
00000460  6e 73 63 72 61 6d 62 6c  65 64 20 69 6d 61 67 65  |nscrambled image|
00000470  2e 20 54 6f 20 63 72 65  61 74 65 20 74 68 69 73  |. To create this|
00000480  20 0d 69 6d 61 67 65 2c  20 74 68 65 20 6f 62 6a  | .image, the obj|
00000490  65 63 74 69 76 65 20 6f  66 20 74 68 65 20 67 61  |ective of the ga|
000004a0  6d 65 2c 20 69 73 20 6c  69 6b 65 6c 79 20 74 6f  |me, is likely to|
000004b0  20 74 61 6b 65 20 79 6f  75 20 6d 61 6e 79 20 77  | take you many w|
000004c0  65 65 6b 73 2e 0d 0d 43  6f 70 79 69 6e 67 20 45  |eeks...Copying E|
000004d0  54 45 52 4e 49 54 59 0d  45 54 45 52 4e 49 54 59  |TERNITY.ETERNITY|
000004e0  20 69 73 20 6e 6f 74 20  63 6f 70 79 20 70 72 6f  | is not copy pro|
000004f0  74 65 63 74 65 64 20 61  6e 64 20 79 6f 75 20 6d  |tected and you m|
00000500  61 79 20 63 6f 6e 73 69  64 65 72 20 66 69 72 73  |ay consider firs|
00000510  74 20 63 72 65 61 74 69  6e 67 20 61 20 0d 62 61  |t creating a .ba|
00000520  63 6b 75 70 20 63 6f 70  79 20 6f 66 20 74 68 65  |ckup copy of the|
00000530  20 6d 61 73 74 65 72 20  64 69 73 6b 27 73 20 66  | master disk's f|
00000540  69 6c 65 73 2e 20 54 68  69 73 20 69 73 20 62 65  |iles. This is be|
00000550  63 61 75 73 65 20 79 6f  75 20 77 69 6c 6c 20 64  |cause you will d|
00000560  6f 75 62 74 2d 0d 6c 65  73 73 20 77 61 6e 74 20  |oubt-.less want |
00000570  74 6f 20 75 73 65 20 74  68 65 20 73 61 76 65 20  |to use the save |
00000580  6f 70 74 69 6f 6e 20 28  64 65 74 61 69 6c 65 64  |option (detailed|
00000590  20 6c 61 74 65 72 29 20  74 6f 20 73 61 76 65 20  | later) to save |
000005a0  74 68 65 20 73 74 61 74  65 20 6f 66 0d 70 6c 61  |the state of.pla|
000005b0  79 20 61 6e 64 20 74 68  65 20 65 61 73 69 65 73  |y and the easies|
000005c0  74 20 6d 65 61 6e 73 20  6f 66 20 61 63 68 69 65  |t means of achie|
000005d0  76 69 6e 67 20 74 68 69  73 20 69 73 20 74 6f 20  |ving this is to |
000005e0  68 61 76 65 20 61 20 57  52 49 54 45 2d 45 4e 41  |have a WRITE-ENA|
000005f0  42 4c 45 44 0d 62 61 63  6b 75 70 20 63 6f 70 79  |BLED.backup copy|
00000600  2e 20 48 6f 77 65 76 65  72 2c 20 74 68 65 72 65  |. However, there|
00000610  20 69 73 20 6e 6f 20 72  65 61 73 6f 6e 20 79 6f  | is no reason yo|
00000620  75 20 63 61 6e 6e 6f 74  20 73 61 76 65 20 74 6f  |u cannot save to|
00000630  20 74 68 65 20 6d 61 73  74 65 72 0d 64 69 73 6b  | the master.disk|
00000640  20 69 66 20 79 6f 75 20  77 69 73 68 2e 0d 0d 50  | if you wish...P|
00000650  6c 61 79 69 6e 67 20 45  54 45 52 4e 49 54 59 0d  |laying ETERNITY.|
00000660  41 46 54 45 52 20 74 68  65 20 6c 6f 61 64 69 6e  |AFTER the loadin|
00000670  67 20 73 63 72 65 65 6e  20 69 73 20 64 69 73 70  |g screen is disp|
00000680  6c 61 79 65 64 2c 20 74  68 65 20 73 63 72 65 65  |layed, the scree|
00000690  6e 20 77 69 6c 6c 20 73  68 6f 77 20 61 20 6a 75  |n will show a ju|
000006a0  6d 62 6c 65 64 20 75 70  0d 64 69 73 70 6c 61 79  |mbled up.display|
000006b0  20 6f 66 20 45 54 45 52  4e 49 54 59 20 70 69 65  | of ETERNITY pie|
000006c0  63 65 73 2e 20 49 66 20  79 6f 75 20 68 61 76 65  |ces. If you have|
000006d0  20 61 74 74 65 6d 70 74  65 64 20 74 68 65 20 70  | attempted the p|
000006e0  75 7a 7a 6c 65 20 70 72  65 76 69 6f 75 73 6c 79  |uzzle previously|
000006f0  0d 28 61 6e 64 20 73 61  76 65 64 20 74 68 65 20  |.(and saved the |
00000700  73 74 61 74 65 20 6f 66  20 70 6c 61 79 20 74 6f  |state of play to|
00000710  20 64 69 73 6b 29 2c 20  74 68 65 73 65 20 77 69  | disk), these wi|
00000720  6c 6c 20 62 65 20 61 73  20 74 68 65 79 20 77 65  |ll be as they we|
00000730  72 65 20 61 74 20 74 68  65 0d 63 6f 6e 63 6c 75  |re at the.conclu|
00000740  73 69 6f 6e 20 6f 66 20  79 6f 75 72 20 6c 61 73  |sion of your las|
00000750  74 20 61 74 74 65 6d 70  74 2e 20 54 68 65 20 66  |t attempt. The f|
00000760  69 72 73 74 20 74 69 6d  65 20 79 6f 75 20 70 6c  |irst time you pl|
00000770  61 79 2c 20 74 68 65 79  20 77 69 6c 6c 20 62 65  |ay, they will be|
00000780  0d 69 6e 20 61 20 72 61  6e 64 6f 6d 20 64 65 66  |.in a random def|
00000790  61 75 6c 74 20 70 6f 73  69 74 69 6f 6e 2c 20 61  |ault position, a|
000007a0  72 6f 75 6e 64 20 74 68  65 20 62 6f 72 64 65 72  |round the border|
000007b0  20 6f 66 20 74 68 65 20  73 63 72 65 65 6e 2e 0d  | of the screen..|
000007c0  0d 4d 6f 76 65 20 74 68  65 20 63 75 72 73 6f 72  |.Move the cursor|
000007d0  20 6f 76 65 72 20 61 6e  79 20 64 65 73 69 72 65  | over any desire|
000007e0  64 20 70 69 65 63 65 20  61 6e 64 20 70 69 63 6b  |d piece and pick|
000007f0  20 69 74 20 75 70 2e 20  59 6f 75 20 63 61 6e 20  | it up. You can |
00000800  74 68 65 6e 20 64 72 6f  70 0d 69 74 20 61 67 61  |then drop.it aga|
00000810  69 6e 20 69 6e 20 61 6e  79 20 70 6c 61 63 65 20  |in in any place |
00000820  6e 6f 74 20 6f 63 63 75  70 69 65 64 20 62 79 20  |not occupied by |
00000830  61 6e 6f 74 68 65 72 20  70 69 65 63 65 2e 20 42  |another piece. B|
00000840  79 20 73 68 69 66 74 69  6e 67 20 70 69 65 63 65  |y shifting piece|
00000850  73 0d 61 72 6f 75 6e 64  20 74 68 65 20 70 6c 61  |s.around the pla|
00000860  79 69 6e 67 20 61 72 65  61 2c 20 79 6f 75 20 73  |ying area, you s|
00000870  68 6f 75 6c 64 20 61 74  74 65 6d 70 74 20 74 6f  |hould attempt to|
00000880  20 65 76 65 6e 74 75 61  6c 6c 79 20 63 6c 65 61  | eventually clea|
00000890  72 20 74 68 65 20 62 6f  72 2d 0d 64 65 72 20 61  |r the bor-.der a|
000008a0  6e 64 20 63 72 65 61 74  65 20 74 68 65 20 45 54  |nd create the ET|
000008b0  45 52 4e 49 54 59 20 70  69 63 74 75 72 65 20 77  |ERNITY picture w|
000008c0  69 74 68 69 6e 20 74 68  65 20 6d 61 74 72 69 78  |ithin the matrix|
000008d0  20 6f 6e 65 20 62 6c 6f  63 6b 20 69 6e 20 66 72  | one block in fr|
000008e0  6f 6d 0d 65 61 63 68 20  65 64 67 65 20 6f 66 20  |om.each edge of |
000008f0  74 68 65 20 70 6c 61 79  69 6e 67 20 61 72 65 61  |the playing area|
00000900  2e 0d 0d 54 68 65 20 45  54 45 52 4e 49 54 59 20  |...The ETERNITY |
00000910  70 69 63 74 75 72 65 20  69 73 20 61 20 6c 61 79  |picture is a lay|
00000920  6f 75 74 20 6f 66 20 74  68 65 20 75 6e 75 73 75  |out of the unusu|
00000930  61 6c 6c 79 20 73 68 61  70 65 64 20 70 69 65 63  |ally shaped piec|
00000940  65 73 20 6f 66 20 74 68  65 0d 62 6f 61 72 64 20  |es of the.board |
00000950  67 61 6d 65 2e 20 55 6e  6c 69 6b 65 20 74 68 65  |game. Unlike the|
00000960  20 62 6f 61 72 64 20 67  61 6d 65 2c 20 79 6f 75  | board game, you|
00000970  20 61 72 65 20 6e 6f 74  20 6d 61 6e 69 70 75 6c  | are not manipul|
00000980  61 74 69 6e 67 20 69 6e  64 69 76 69 64 75 61 6c  |ating individual|
00000990  0d 70 69 65 63 65 73 20  62 75 74 20 27 62 6c 6f  |.pieces but 'blo|
000009a0  63 6b 73 27 20 77 69 74  68 20 63 6f 6d 62 69 6e  |cks' with combin|
000009b0  61 74 69 6f 6e 73 20 6f  66 20 68 6f 72 69 7a 6f  |ations of horizo|
000009c0  6e 74 61 6c 2c 20 76 65  72 74 69 63 61 6c 20 61  |ntal, vertical a|
000009d0  6e 64 20 64 69 61 67 2d  0d 6f 6e 61 6c 20 6c 69  |nd diag-.onal li|
000009e0  6e 65 73 20 64 72 61 77  6e 20 75 70 6f 6e 20 74  |nes drawn upon t|
000009f0  68 65 6d 2e 20 59 6f 75  20 77 69 6c 6c 20 6e 6f  |hem. You will no|
00000a00  74 20 66 69 6e 64 20 74  68 69 73 20 64 69 66 66  |t find this diff|
00000a10  65 72 65 6e 63 65 20 61  69 64 73 20 6f 72 0d 68  |erence aids or.h|
00000a20  69 6e 64 65 72 73 20 61  6e 79 20 66 75 72 74 68  |inders any furth|
00000a30  65 72 20 74 68 65 20 63  6f 6d 70 6c 65 74 69 6f  |er the completio|
00000a40  6e 20 6f 66 20 69 74 2e  0d 0d 54 6f 20 68 65 6c  |n of it...To hel|
00000a50  70 20 79 6f 75 20 67 65  74 20 73 74 61 72 74 65  |p you get starte|
00000a60  64 20 77 68 65 6e 20 79  6f 75 20 61 72 65 20 66  |d when you are f|
00000a70  69 72 73 74 20 70 72 65  73 65 6e 74 65 64 20 77  |irst presented w|
00000a80  69 74 68 20 74 68 65 20  6d 69 6e 64 62 6f 67 67  |ith the mindbogg|
00000a90  2d 0d 6c 69 6e 67 20 6a  75 6d 62 6c 65 20 6f 66  |-.ling jumble of|
00000aa0  20 6c 69 6e 65 73 2c 20  72 65 6d 65 6d 62 65 72  | lines, remember|
00000ab0  20 74 68 61 74 20 74 68  65 20 70 75 7a 7a 6c 65  | that the puzzle|
00000ac0  20 68 61 73 20 62 65 65  6e 20 63 72 65 61 74 65  | has been create|
00000ad0  64 20 69 6e 20 74 68 65  0d 73 61 6d 65 20 77 61  |d in the.same wa|
00000ae0  79 20 61 73 20 61 20 4a  49 47 53 41 57 20 73 63  |y as a JIGSAW sc|
00000af0  72 65 65 6e 3b 20 74 68  65 20 73 69 67 6e 61 74  |reen; the signat|
00000b00  75 72 65 20 44 20 69 6e  20 62 75 6c 6c 65 74 20  |ure D in bullet |
00000b10  68 6f 6c 65 73 20 69 73  20 74 6f 20 62 65 0d 70  |holes is to be.p|
00000b20  6c 61 63 65 64 20 69 6e  20 74 68 65 20 62 6f 74  |laced in the bot|
00000b30  74 6f 6d 20 72 69 67 68  74 20 68 61 6e 64 20 63  |tom right hand c|
00000b40  6f 72 6e 65 72 20 6f 66  20 74 68 65 20 69 6e 6e  |orner of the inn|
00000b50  65 72 20 6d 61 74 72 69  78 2e 20 57 68 65 6e 20  |er matrix. When |
00000b60  74 68 69 73 0d 69 73 20  70 6c 61 63 65 64 20 63  |this.is placed c|
00000b70  6f 72 72 65 63 74 6c 79  2c 20 79 6f 75 20 77 69  |orrectly, you wi|
00000b80  6c 6c 20 6e 6f 74 69 63  65 20 74 68 61 74 20 74  |ll notice that t|
00000b90  68 65 72 65 20 69 73 20  61 20 73 75 62 74 6c 65  |here is a subtle|
00000ba0  20 64 69 66 66 65 72 65  6e 63 65 0d 62 65 74 77  | difference.betw|
00000bb0  65 65 6e 20 68 6f 72 69  7a 6f 6e 74 61 6c 20 61  |een horizontal a|
00000bc0  6e 64 20 76 65 72 74 69  63 61 6c 20 6c 69 6e 65  |nd vertical line|
00000bd0  73 20 61 6e 64 20 73 6f  20 73 68 6f 75 6c 64 20  |s and so should |
00000be0  62 65 20 61 62 6c 65 20  74 6f 20 72 75 6c 65 20  |be able to rule |
00000bf0  6f 75 74 0d 63 65 72 74  61 69 6e 20 72 6f 74 61  |out.certain rota|
00000c00  74 69 6f 6e 73 20 6f 66  20 65 61 63 68 20 70 69  |tions of each pi|
00000c10  65 63 65 2e 0d 0d 46 69  6e 61 6c 6c 79 2c 20 6e  |ece...Finally, n|
00000c20  6f 74 65 20 74 68 61 74  20 74 68 65 72 65 20 61  |ote that there a|
00000c30  72 65 20 6e 6f 20 74 72  69 63 6b 20 70 69 65 63  |re no trick piec|
00000c40  65 73 2c 20 61 6e 64 20  77 68 65 6e 20 74 77 6f  |es, and when two|
00000c50  20 70 69 65 63 65 73 20  61 72 65 0d 63 6f 72 72  | pieces are.corr|
00000c60  65 63 74 6c 79 20 70 6c  61 63 65 64 20 74 6f 67  |ectly placed tog|
00000c70  65 74 68 65 72 2c 20 74  68 65 20 63 6f 6d 62 69  |ether, the combi|
00000c80  6e 61 74 69 6f 6e 20 77  69 6c 6c 20 22 6c 6f 6f  |nation will "loo|
00000c90  6b 20 72 69 67 68 74 22  3b 20 69 2e 65 2e 20 0d  |k right"; i.e. .|
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