Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_55.adf » V/+ETERNI
V/+ETERNI
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_55.adf |
Filename: | V/+ETERNI |
Read OK: | ✔ |
File size: | 112B bytes |
Load address: | 2B204556 |
Exec address: | 52455445 |
Duplicates
There are 3 duplicate copies of this file in the archive:
- AEW website » eug » eug_3_5_discs_Eug-55_A-EUG55.adf » V/+ETERNI
- AEW website » eug » eug_5_25_discs_Eug-55_D-EUG55.dsd » V.+ETERNI
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_55.ADF » V/+ETERNI
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_55.adf » V/+ETERNI
File contents
ETERNITY A Disk-based Puzzle Game For The BBC/Electron (Master Compatible) ETERNITY will need no introduction to many. The board game of the same name was released last year (June 1999) with the tempting reward of one million pounds to the first individual to complete it. It is a puzzle game of tremendous proportion and of tremendous possibilities, which the authors claim no code can crack. It could be assembled correctly first time or incorrectly put together for eternity before the right combinat- ion of pieces were locked in place. Objective THE computerised version of ETERNITY is a new variant of the program JIGSAW [See EUG #48 - Ed] with an identical piece and board display. But it also shares many of its devious board game namesake's qualities. In all, the object is to assemble the pieces in such a way as they "fit" correctly into a defined area and the image perceived is "correct". Players of JIGSAW will find ETERNITY much tougher. Not least of why is that only the correct place for ONE piece can be immediately determined and there is no option to view an unscrambled image. To create this image, the objective of the game, is likely to take you many weeks. Copying ETERNITY ETERNITY is not copy protected and you may consider first creating a backup copy of the master disk's files. This is because you will doubt- less want to use the save option (detailed later) to save the state of play and the easiest means of achieving this is to have a WRITE-ENABLED backup copy. However, there is no reason you cannot save to the master disk if you wish. Playing ETERNITY AFTER the loading screen is displayed, the screen will show a jumbled up display of ETERNITY pieces. If you have attempted the puzzle previously (and saved the state of play to disk), these will be as they were at the conclusion of your last attempt. The first time you play, they will be in a random default position, around the border of the screen. Move the cursor over any desired piece and pick it up. You can then drop it again in any place not occupied by another piece. By shifting pieces around the playing area, you should attempt to eventually clear the bor- der and create the ETERNITY picture within the matrix one block in from each edge of the playing area. The ETERNITY picture is a layout of the unusually shaped pieces of the board game. Unlike the board game, you are not manipulating individual pieces but 'blocks' with combinations of horizontal, vertical and diag- onal lines drawn upon them. You will not find this difference aids or hinders any further the completion of it. To help you get started when you are first presented with the mindbogg- ling jumble of lines, remember that the puzzle has been created in the same way as a JIGSAW screen; the signature D in bullet holes is to be placed in the bottom right hand corner of the inner matrix. When this is placed correctly, you will notice that there is a subtle difference between horizontal and vertical lines and so should be able to rule out certain rotations of each piece. Finally, note that there are no trick pieces, and when two pieces are correctly placed together, the combination will "look right"; i.e. there will not be any line where a pixel looks 'shifted' at the link. So if you feel a piece "looks wrong", it will be! If you complete ETERNITY, copy the file ETERN (which holds the screen information) to another disk and send it to: EUG ETERNITY, 42 Canterbury Road, REDCAR TS10 3QF. Fabulous prizes to be won! Keys Z - Left X - Right * - Up / - Down SPACE - Pick Up Piece/Drop Piece RETURN - Rotate Piece The Save Option AS ETERNITY will keep you puzzling for many hours, you are likely to want to take a break from it at some point. To do so, MAKE SURE YOUR ETERNITY GAME DISK IS WRITE-ENABLED and then press S. The state of play will be saved to disk and immediately loaded in the next time you load ETERNITY. Note that each save deletes the previous information. Please note you can neither use the ETERNITY files with JIGSAW nor the JIGSAW EDITOR. ETERNITY (c) 2000 (The) Dave (From the board game by Chris Monckton) JIGSAW BBC Micro Original Version (c) 1992 Mark Lea, The Micro User (An original text file by the Dave to accompany the PD game ETERNITY, upgraded from code originally published in The Micro User November 1991)
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 45 | E| 00000020 54 45 52 4e 49 54 59 0d 20 20 20 41 20 44 69 73 |TERNITY. A Dis| 00000030 6b 2d 62 61 73 65 64 20 50 75 7a 7a 6c 65 20 47 |k-based Puzzle G| 00000040 61 6d 65 20 46 6f 72 20 54 68 65 20 42 42 43 2f |ame For The BBC/| 00000050 45 6c 65 63 74 72 6f 6e 20 28 4d 61 73 74 65 72 |Electron (Master| 00000060 20 43 6f 6d 70 61 74 69 62 6c 65 29 0d 0d 45 54 | Compatible)..ET| 00000070 45 52 4e 49 54 59 20 77 69 6c 6c 20 6e 65 65 64 |ERNITY will need| 00000080 20 6e 6f 20 69 6e 74 72 6f 64 75 63 74 69 6f 6e | no introduction| 00000090 20 74 6f 20 6d 61 6e 79 2e 20 54 68 65 20 62 6f | to many. The bo| 000000a0 61 72 64 20 67 61 6d 65 20 6f 66 20 74 68 65 20 |ard game of the | 000000b0 73 61 6d 65 0d 6e 61 6d 65 20 77 61 73 20 72 65 |same.name was re| 000000c0 6c 65 61 73 65 64 20 6c 61 73 74 20 79 65 61 72 |leased last year| 000000d0 20 28 4a 75 6e 65 20 31 39 39 39 29 20 77 69 74 | (June 1999) wit| 000000e0 68 20 74 68 65 20 74 65 6d 70 74 69 6e 67 20 72 |h the tempting r| 000000f0 65 77 61 72 64 20 6f 66 20 6f 6e 65 0d 6d 69 6c |eward of one.mil| 00000100 6c 69 6f 6e 20 70 6f 75 6e 64 73 20 74 6f 20 74 |lion pounds to t| 00000110 68 65 20 66 69 72 73 74 20 69 6e 64 69 76 69 64 |he first individ| 00000120 75 61 6c 20 74 6f 20 63 6f 6d 70 6c 65 74 65 20 |ual to complete | 00000130 69 74 2e 20 49 74 20 69 73 20 61 20 70 75 7a 7a |it. It is a puzz| 00000140 6c 65 20 0d 67 61 6d 65 20 6f 66 20 74 72 65 6d |le .game of trem| 00000150 65 6e 64 6f 75 73 20 70 72 6f 70 6f 72 74 69 6f |endous proportio| 00000160 6e 20 61 6e 64 20 6f 66 20 74 72 65 6d 65 6e 64 |n and of tremend| 00000170 6f 75 73 20 70 6f 73 73 69 62 69 6c 69 74 69 65 |ous possibilitie| 00000180 73 2c 20 77 68 69 63 68 20 74 68 65 0d 61 75 74 |s, which the.aut| 00000190 68 6f 72 73 20 63 6c 61 69 6d 20 6e 6f 20 63 6f |hors claim no co| 000001a0 64 65 20 63 61 6e 20 63 72 61 63 6b 2e 20 49 74 |de can crack. It| 000001b0 20 63 6f 75 6c 64 20 62 65 20 61 73 73 65 6d 62 | could be assemb| 000001c0 6c 65 64 20 63 6f 72 72 65 63 74 6c 79 20 66 69 |led correctly fi| 000001d0 72 73 74 0d 74 69 6d 65 20 6f 72 20 69 6e 63 6f |rst.time or inco| 000001e0 72 72 65 63 74 6c 79 20 70 75 74 20 74 6f 67 65 |rrectly put toge| 000001f0 74 68 65 72 20 66 6f 72 20 65 74 65 72 6e 69 74 |ther for eternit| 00000200 79 20 62 65 66 6f 72 65 20 74 68 65 20 72 69 67 |y before the rig| 00000210 68 74 20 63 6f 6d 62 69 6e 61 74 2d 0d 69 6f 6e |ht combinat-.ion| 00000220 20 6f 66 20 70 69 65 63 65 73 20 77 65 72 65 20 | of pieces were | 00000230 6c 6f 63 6b 65 64 20 69 6e 20 70 6c 61 63 65 2e |locked in place.| 00000240 0d 0d 4f 62 6a 65 63 74 69 76 65 0d 54 48 45 20 |..Objective.THE | 00000250 63 6f 6d 70 75 74 65 72 69 73 65 64 20 76 65 72 |computerised ver| 00000260 73 69 6f 6e 20 6f 66 20 45 54 45 52 4e 49 54 59 |sion of ETERNITY| 00000270 20 69 73 20 61 20 6e 65 77 20 76 61 72 69 61 6e | is a new varian| 00000280 74 20 6f 66 20 74 68 65 20 70 72 6f 67 72 61 6d |t of the program| 00000290 20 0d 4a 49 47 53 41 57 20 5b 53 65 65 20 45 55 | .JIGSAW [See EU| 000002a0 47 20 23 34 38 20 2d 20 45 64 5d 20 77 69 74 68 |G #48 - Ed] with| 000002b0 20 61 6e 20 69 64 65 6e 74 69 63 61 6c 20 70 69 | an identical pi| 000002c0 65 63 65 20 61 6e 64 20 62 6f 61 72 64 20 64 69 |ece and board di| 000002d0 73 70 6c 61 79 2e 20 42 75 74 0d 69 74 20 61 6c |splay. But.it al| 000002e0 73 6f 20 73 68 61 72 65 73 20 6d 61 6e 79 20 6f |so shares many o| 000002f0 66 20 69 74 73 20 64 65 76 69 6f 75 73 20 62 6f |f its devious bo| 00000300 61 72 64 20 67 61 6d 65 20 6e 61 6d 65 73 61 6b |ard game namesak| 00000310 65 27 73 20 71 75 61 6c 69 74 69 65 73 2e 20 49 |e's qualities. I| 00000320 6e 0d 61 6c 6c 2c 20 74 68 65 20 6f 62 6a 65 63 |n.all, the objec| 00000330 74 20 69 73 20 74 6f 20 61 73 73 65 6d 62 6c 65 |t is to assemble| 00000340 20 74 68 65 20 70 69 65 63 65 73 20 69 6e 20 73 | the pieces in s| 00000350 75 63 68 20 61 20 77 61 79 20 61 73 20 74 68 65 |uch a way as the| 00000360 79 20 22 66 69 74 22 0d 63 6f 72 72 65 63 74 6c |y "fit".correctl| 00000370 79 20 69 6e 74 6f 20 61 20 64 65 66 69 6e 65 64 |y into a defined| 00000380 20 61 72 65 61 20 61 6e 64 20 74 68 65 20 69 6d | area and the im| 00000390 61 67 65 20 70 65 72 63 65 69 76 65 64 20 69 73 |age perceived is| 000003a0 20 22 63 6f 72 72 65 63 74 22 2e 0d 0d 50 6c 61 | "correct"...Pla| 000003b0 79 65 72 73 20 6f 66 20 4a 49 47 53 41 57 20 77 |yers of JIGSAW w| 000003c0 69 6c 6c 20 66 69 6e 64 20 45 54 45 52 4e 49 54 |ill find ETERNIT| 000003d0 59 20 6d 75 63 68 20 74 6f 75 67 68 65 72 2e 20 |Y much tougher. | 000003e0 4e 6f 74 20 6c 65 61 73 74 20 6f 66 20 77 68 79 |Not least of why| 000003f0 20 69 73 20 0d 74 68 61 74 20 6f 6e 6c 79 20 74 | is .that only t| 00000400 68 65 20 63 6f 72 72 65 63 74 20 70 6c 61 63 65 |he correct place| 00000410 20 66 6f 72 20 4f 4e 45 20 70 69 65 63 65 20 63 | for ONE piece c| 00000420 61 6e 20 62 65 20 69 6d 6d 65 64 69 61 74 65 6c |an be immediatel| 00000430 79 20 64 65 74 65 72 6d 69 6e 65 64 0d 61 6e 64 |y determined.and| 00000440 20 74 68 65 72 65 20 69 73 20 6e 6f 20 6f 70 74 | there is no opt| 00000450 69 6f 6e 20 74 6f 20 76 69 65 77 20 61 6e 20 75 |ion to view an u| 00000460 6e 73 63 72 61 6d 62 6c 65 64 20 69 6d 61 67 65 |nscrambled image| 00000470 2e 20 54 6f 20 63 72 65 61 74 65 20 74 68 69 73 |. To create this| 00000480 20 0d 69 6d 61 67 65 2c 20 74 68 65 20 6f 62 6a | .image, the obj| 00000490 65 63 74 69 76 65 20 6f 66 20 74 68 65 20 67 61 |ective of the ga| 000004a0 6d 65 2c 20 69 73 20 6c 69 6b 65 6c 79 20 74 6f |me, is likely to| 000004b0 20 74 61 6b 65 20 79 6f 75 20 6d 61 6e 79 20 77 | take you many w| 000004c0 65 65 6b 73 2e 0d 0d 43 6f 70 79 69 6e 67 20 45 |eeks...Copying E| 000004d0 54 45 52 4e 49 54 59 0d 45 54 45 52 4e 49 54 59 |TERNITY.ETERNITY| 000004e0 20 69 73 20 6e 6f 74 20 63 6f 70 79 20 70 72 6f | is not copy pro| 000004f0 74 65 63 74 65 64 20 61 6e 64 20 79 6f 75 20 6d |tected and you m| 00000500 61 79 20 63 6f 6e 73 69 64 65 72 20 66 69 72 73 |ay consider firs| 00000510 74 20 63 72 65 61 74 69 6e 67 20 61 20 0d 62 61 |t creating a .ba| 00000520 63 6b 75 70 20 63 6f 70 79 20 6f 66 20 74 68 65 |ckup copy of the| 00000530 20 6d 61 73 74 65 72 20 64 69 73 6b 27 73 20 66 | master disk's f| 00000540 69 6c 65 73 2e 20 54 68 69 73 20 69 73 20 62 65 |iles. This is be| 00000550 63 61 75 73 65 20 79 6f 75 20 77 69 6c 6c 20 64 |cause you will d| 00000560 6f 75 62 74 2d 0d 6c 65 73 73 20 77 61 6e 74 20 |oubt-.less want | 00000570 74 6f 20 75 73 65 20 74 68 65 20 73 61 76 65 20 |to use the save | 00000580 6f 70 74 69 6f 6e 20 28 64 65 74 61 69 6c 65 64 |option (detailed| 00000590 20 6c 61 74 65 72 29 20 74 6f 20 73 61 76 65 20 | later) to save | 000005a0 74 68 65 20 73 74 61 74 65 20 6f 66 0d 70 6c 61 |the state of.pla| 000005b0 79 20 61 6e 64 20 74 68 65 20 65 61 73 69 65 73 |y and the easies| 000005c0 74 20 6d 65 61 6e 73 20 6f 66 20 61 63 68 69 65 |t means of achie| 000005d0 76 69 6e 67 20 74 68 69 73 20 69 73 20 74 6f 20 |ving this is to | 000005e0 68 61 76 65 20 61 20 57 52 49 54 45 2d 45 4e 41 |have a WRITE-ENA| 000005f0 42 4c 45 44 0d 62 61 63 6b 75 70 20 63 6f 70 79 |BLED.backup copy| 00000600 2e 20 48 6f 77 65 76 65 72 2c 20 74 68 65 72 65 |. However, there| 00000610 20 69 73 20 6e 6f 20 72 65 61 73 6f 6e 20 79 6f | is no reason yo| 00000620 75 20 63 61 6e 6e 6f 74 20 73 61 76 65 20 74 6f |u cannot save to| 00000630 20 74 68 65 20 6d 61 73 74 65 72 0d 64 69 73 6b | the master.disk| 00000640 20 69 66 20 79 6f 75 20 77 69 73 68 2e 0d 0d 50 | if you wish...P| 00000650 6c 61 79 69 6e 67 20 45 54 45 52 4e 49 54 59 0d |laying ETERNITY.| 00000660 41 46 54 45 52 20 74 68 65 20 6c 6f 61 64 69 6e |AFTER the loadin| 00000670 67 20 73 63 72 65 65 6e 20 69 73 20 64 69 73 70 |g screen is disp| 00000680 6c 61 79 65 64 2c 20 74 68 65 20 73 63 72 65 65 |layed, the scree| 00000690 6e 20 77 69 6c 6c 20 73 68 6f 77 20 61 20 6a 75 |n will show a ju| 000006a0 6d 62 6c 65 64 20 75 70 0d 64 69 73 70 6c 61 79 |mbled up.display| 000006b0 20 6f 66 20 45 54 45 52 4e 49 54 59 20 70 69 65 | of ETERNITY pie| 000006c0 63 65 73 2e 20 49 66 20 79 6f 75 20 68 61 76 65 |ces. If you have| 000006d0 20 61 74 74 65 6d 70 74 65 64 20 74 68 65 20 70 | attempted the p| 000006e0 75 7a 7a 6c 65 20 70 72 65 76 69 6f 75 73 6c 79 |uzzle previously| 000006f0 0d 28 61 6e 64 20 73 61 76 65 64 20 74 68 65 20 |.(and saved the | 00000700 73 74 61 74 65 20 6f 66 20 70 6c 61 79 20 74 6f |state of play to| 00000710 20 64 69 73 6b 29 2c 20 74 68 65 73 65 20 77 69 | disk), these wi| 00000720 6c 6c 20 62 65 20 61 73 20 74 68 65 79 20 77 65 |ll be as they we| 00000730 72 65 20 61 74 20 74 68 65 0d 63 6f 6e 63 6c 75 |re at the.conclu| 00000740 73 69 6f 6e 20 6f 66 20 79 6f 75 72 20 6c 61 73 |sion of your las| 00000750 74 20 61 74 74 65 6d 70 74 2e 20 54 68 65 20 66 |t attempt. The f| 00000760 69 72 73 74 20 74 69 6d 65 20 79 6f 75 20 70 6c |irst time you pl| 00000770 61 79 2c 20 74 68 65 79 20 77 69 6c 6c 20 62 65 |ay, they will be| 00000780 0d 69 6e 20 61 20 72 61 6e 64 6f 6d 20 64 65 66 |.in a random def| 00000790 61 75 6c 74 20 70 6f 73 69 74 69 6f 6e 2c 20 61 |ault position, a| 000007a0 72 6f 75 6e 64 20 74 68 65 20 62 6f 72 64 65 72 |round the border| 000007b0 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e 2e 0d | of the screen..| 000007c0 0d 4d 6f 76 65 20 74 68 65 20 63 75 72 73 6f 72 |.Move the cursor| 000007d0 20 6f 76 65 72 20 61 6e 79 20 64 65 73 69 72 65 | over any desire| 000007e0 64 20 70 69 65 63 65 20 61 6e 64 20 70 69 63 6b |d piece and pick| 000007f0 20 69 74 20 75 70 2e 20 59 6f 75 20 63 61 6e 20 | it up. You can | 00000800 74 68 65 6e 20 64 72 6f 70 0d 69 74 20 61 67 61 |then drop.it aga| 00000810 69 6e 20 69 6e 20 61 6e 79 20 70 6c 61 63 65 20 |in in any place | 00000820 6e 6f 74 20 6f 63 63 75 70 69 65 64 20 62 79 20 |not occupied by | 00000830 61 6e 6f 74 68 65 72 20 70 69 65 63 65 2e 20 42 |another piece. B| 00000840 79 20 73 68 69 66 74 69 6e 67 20 70 69 65 63 65 |y shifting piece| 00000850 73 0d 61 72 6f 75 6e 64 20 74 68 65 20 70 6c 61 |s.around the pla| 00000860 79 69 6e 67 20 61 72 65 61 2c 20 79 6f 75 20 73 |ying area, you s| 00000870 68 6f 75 6c 64 20 61 74 74 65 6d 70 74 20 74 6f |hould attempt to| 00000880 20 65 76 65 6e 74 75 61 6c 6c 79 20 63 6c 65 61 | eventually clea| 00000890 72 20 74 68 65 20 62 6f 72 2d 0d 64 65 72 20 61 |r the bor-.der a| 000008a0 6e 64 20 63 72 65 61 74 65 20 74 68 65 20 45 54 |nd create the ET| 000008b0 45 52 4e 49 54 59 20 70 69 63 74 75 72 65 20 77 |ERNITY picture w| 000008c0 69 74 68 69 6e 20 74 68 65 20 6d 61 74 72 69 78 |ithin the matrix| 000008d0 20 6f 6e 65 20 62 6c 6f 63 6b 20 69 6e 20 66 72 | one block in fr| 000008e0 6f 6d 0d 65 61 63 68 20 65 64 67 65 20 6f 66 20 |om.each edge of | 000008f0 74 68 65 20 70 6c 61 79 69 6e 67 20 61 72 65 61 |the playing area| 00000900 2e 0d 0d 54 68 65 20 45 54 45 52 4e 49 54 59 20 |...The ETERNITY | 00000910 70 69 63 74 75 72 65 20 69 73 20 61 20 6c 61 79 |picture is a lay| 00000920 6f 75 74 20 6f 66 20 74 68 65 20 75 6e 75 73 75 |out of the unusu| 00000930 61 6c 6c 79 20 73 68 61 70 65 64 20 70 69 65 63 |ally shaped piec| 00000940 65 73 20 6f 66 20 74 68 65 0d 62 6f 61 72 64 20 |es of the.board | 00000950 67 61 6d 65 2e 20 55 6e 6c 69 6b 65 20 74 68 65 |game. Unlike the| 00000960 20 62 6f 61 72 64 20 67 61 6d 65 2c 20 79 6f 75 | board game, you| 00000970 20 61 72 65 20 6e 6f 74 20 6d 61 6e 69 70 75 6c | are not manipul| 00000980 61 74 69 6e 67 20 69 6e 64 69 76 69 64 75 61 6c |ating individual| 00000990 0d 70 69 65 63 65 73 20 62 75 74 20 27 62 6c 6f |.pieces but 'blo| 000009a0 63 6b 73 27 20 77 69 74 68 20 63 6f 6d 62 69 6e |cks' with combin| 000009b0 61 74 69 6f 6e 73 20 6f 66 20 68 6f 72 69 7a 6f |ations of horizo| 000009c0 6e 74 61 6c 2c 20 76 65 72 74 69 63 61 6c 20 61 |ntal, vertical a| 000009d0 6e 64 20 64 69 61 67 2d 0d 6f 6e 61 6c 20 6c 69 |nd diag-.onal li| 000009e0 6e 65 73 20 64 72 61 77 6e 20 75 70 6f 6e 20 74 |nes drawn upon t| 000009f0 68 65 6d 2e 20 59 6f 75 20 77 69 6c 6c 20 6e 6f |hem. You will no| 00000a00 74 20 66 69 6e 64 20 74 68 69 73 20 64 69 66 66 |t find this diff| 00000a10 65 72 65 6e 63 65 20 61 69 64 73 20 6f 72 0d 68 |erence aids or.h| 00000a20 69 6e 64 65 72 73 20 61 6e 79 20 66 75 72 74 68 |inders any furth| 00000a30 65 72 20 74 68 65 20 63 6f 6d 70 6c 65 74 69 6f |er the completio| 00000a40 6e 20 6f 66 20 69 74 2e 0d 0d 54 6f 20 68 65 6c |n of it...To hel| 00000a50 70 20 79 6f 75 20 67 65 74 20 73 74 61 72 74 65 |p you get starte| 00000a60 64 20 77 68 65 6e 20 79 6f 75 20 61 72 65 20 66 |d when you are f| 00000a70 69 72 73 74 20 70 72 65 73 65 6e 74 65 64 20 77 |irst presented w| 00000a80 69 74 68 20 74 68 65 20 6d 69 6e 64 62 6f 67 67 |ith the mindbogg| 00000a90 2d 0d 6c 69 6e 67 20 6a 75 6d 62 6c 65 20 6f 66 |-.ling jumble of| 00000aa0 20 6c 69 6e 65 73 2c 20 72 65 6d 65 6d 62 65 72 | lines, remember| 00000ab0 20 74 68 61 74 20 74 68 65 20 70 75 7a 7a 6c 65 | that the puzzle| 00000ac0 20 68 61 73 20 62 65 65 6e 20 63 72 65 61 74 65 | has been create| 00000ad0 64 20 69 6e 20 74 68 65 0d 73 61 6d 65 20 77 61 |d in the.same wa| 00000ae0 79 20 61 73 20 61 20 4a 49 47 53 41 57 20 73 63 |y as a JIGSAW sc| 00000af0 72 65 65 6e 3b 20 74 68 65 20 73 69 67 6e 61 74 |reen; the signat| 00000b00 75 72 65 20 44 20 69 6e 20 62 75 6c 6c 65 74 20 |ure D in bullet | 00000b10 68 6f 6c 65 73 20 69 73 20 74 6f 20 62 65 0d 70 |holes is to be.p| 00000b20 6c 61 63 65 64 20 69 6e 20 74 68 65 20 62 6f 74 |laced in the bot| 00000b30 74 6f 6d 20 72 69 67 68 74 20 68 61 6e 64 20 63 |tom right hand c| 00000b40 6f 72 6e 65 72 20 6f 66 20 74 68 65 20 69 6e 6e |orner of the inn| 00000b50 65 72 20 6d 61 74 72 69 78 2e 20 57 68 65 6e 20 |er matrix. When | 00000b60 74 68 69 73 0d 69 73 20 70 6c 61 63 65 64 20 63 |this.is placed c| 00000b70 6f 72 72 65 63 74 6c 79 2c 20 79 6f 75 20 77 69 |orrectly, you wi| 00000b80 6c 6c 20 6e 6f 74 69 63 65 20 74 68 61 74 20 74 |ll notice that t| 00000b90 68 65 72 65 20 69 73 20 61 20 73 75 62 74 6c 65 |here is a subtle| 00000ba0 20 64 69 66 66 65 72 65 6e 63 65 0d 62 65 74 77 | difference.betw| 00000bb0 65 65 6e 20 68 6f 72 69 7a 6f 6e 74 61 6c 20 61 |een horizontal a| 00000bc0 6e 64 20 76 65 72 74 69 63 61 6c 20 6c 69 6e 65 |nd vertical line| 00000bd0 73 20 61 6e 64 20 73 6f 20 73 68 6f 75 6c 64 20 |s and so should | 00000be0 62 65 20 61 62 6c 65 20 74 6f 20 72 75 6c 65 20 |be able to rule | 00000bf0 6f 75 74 0d 63 65 72 74 61 69 6e 20 72 6f 74 61 |out.certain rota| 00000c00 74 69 6f 6e 73 20 6f 66 20 65 61 63 68 20 70 69 |tions of each pi| 00000c10 65 63 65 2e 0d 0d 46 69 6e 61 6c 6c 79 2c 20 6e |ece...Finally, n| 00000c20 6f 74 65 20 74 68 61 74 20 74 68 65 72 65 20 61 |ote that there a| 00000c30 72 65 20 6e 6f 20 74 72 69 63 6b 20 70 69 65 63 |re no trick piec| 00000c40 65 73 2c 20 61 6e 64 20 77 68 65 6e 20 74 77 6f |es, and when two| 00000c50 20 70 69 65 63 65 73 20 61 72 65 0d 63 6f 72 72 | pieces are.corr| 00000c60 65 63 74 6c 79 20 70 6c 61 63 65 64 20 74 6f 67 |ectly placed tog| 00000c70 65 74 68 65 72 2c 20 74 68 65 20 63 6f 6d 62 69 |ether, the combi| 00000c80 6e 61 74 69 6f 6e 20 77 69 6c 6c 20 22 6c 6f 6f |nation will "loo| 00000c90 6b 20 72 69 67 68 74 22 3b 20 69 2e 65 2e 20 0d |k right"; i.e. .| 00000ca0 74 68 65 72 65 20 77 69 6c 6c 20 6e 6f 74 20 62 |there will not b| 00000cb0 65 20 61 6e 79 20 6c 69 6e 65 20 77 68 65 72 65 |e any line where| 00000cc0 20 61 20 70 69 78 65 6c 20 6c 6f 6f 6b 73 20 27 | a pixel looks '| 00000cd0 73 68 69 66 74 65 64 27 20 61 74 20 74 68 65 20 |shifted' at the | 00000ce0 6c 69 6e 6b 2e 20 53 6f 0d 69 66 20 79 6f 75 20 |link. So.if you | 00000cf0 66 65 65 6c 20 61 20 70 69 65 63 65 20 22 6c 6f |feel a piece "lo| 00000d00 6f 6b 73 20 77 72 6f 6e 67 22 2c 20 69 74 20 77 |oks wrong", it w| 00000d10 69 6c 6c 20 62 65 21 0d 0d 49 66 20 79 6f 75 20 |ill be!..If you | 00000d20 63 6f 6d 70 6c 65 74 65 20 45 54 45 52 4e 49 54 |complete ETERNIT| 00000d30 59 2c 20 63 6f 70 79 20 74 68 65 20 66 69 6c 65 |Y, copy the file| 00000d40 20 45 54 45 52 4e 20 28 77 68 69 63 68 20 68 6f | ETERN (which ho| 00000d50 6c 64 73 20 74 68 65 20 73 63 72 65 65 6e 0d 69 |lds the screen.i| 00000d60 6e 66 6f 72 6d 61 74 69 6f 6e 29 20 74 6f 20 61 |nformation) to a| 00000d70 6e 6f 74 68 65 72 20 64 69 73 6b 20 61 6e 64 20 |nother disk and | 00000d80 73 65 6e 64 20 69 74 20 74 6f 3a 20 45 55 47 20 |send it to: EUG | 00000d90 45 54 45 52 4e 49 54 59 2c 20 34 32 20 43 61 6e |ETERNITY, 42 Can| 00000da0 74 65 72 62 75 72 79 0d 52 6f 61 64 2c 20 52 45 |terbury.Road, RE| 00000db0 44 43 41 52 20 54 53 31 30 20 33 51 46 2e 20 46 |DCAR TS10 3QF. F| 00000dc0 61 62 75 6c 6f 75 73 20 70 72 69 7a 65 73 20 74 |abulous prizes t| 00000dd0 6f 20 62 65 20 77 6f 6e 21 0d 0d 4b 65 79 73 0d |o be won!..Keys.| 00000de0 5a 20 20 2d 20 20 4c 65 66 74 20 20 20 58 20 20 |Z - Left X | 00000df0 2d 20 20 52 69 67 68 74 20 20 20 2a 20 20 2d 20 |- Right * - | 00000e00 20 55 70 20 20 20 2f 20 20 2d 20 20 44 6f 77 6e | Up / - Down| 00000e10 0d 53 50 41 43 45 20 20 2d 20 20 50 69 63 6b 20 |.SPACE - Pick | 00000e20 55 70 20 50 69 65 63 65 2f 44 72 6f 70 20 50 69 |Up Piece/Drop Pi| 00000e30 65 63 65 20 20 20 52 45 54 55 52 4e 20 20 2d 20 |ece RETURN - | 00000e40 20 52 6f 74 61 74 65 20 50 69 65 63 65 0d 0d 54 | Rotate Piece..T| 00000e50 68 65 20 53 61 76 65 20 4f 70 74 69 6f 6e 0d 41 |he Save Option.A| 00000e60 53 20 45 54 45 52 4e 49 54 59 20 77 69 6c 6c 20 |S ETERNITY will | 00000e70 6b 65 65 70 20 79 6f 75 20 70 75 7a 7a 6c 69 6e |keep you puzzlin| 00000e80 67 20 66 6f 72 20 6d 61 6e 79 20 68 6f 75 72 73 |g for many hours| 00000e90 2c 20 79 6f 75 20 61 72 65 20 6c 69 6b 65 6c 79 |, you are likely| 00000ea0 20 74 6f 20 0d 77 61 6e 74 20 74 6f 20 74 61 6b | to .want to tak| 00000eb0 65 20 61 20 62 72 65 61 6b 20 66 72 6f 6d 20 69 |e a break from i| 00000ec0 74 20 61 74 20 73 6f 6d 65 20 70 6f 69 6e 74 2e |t at some point.| 00000ed0 20 54 6f 20 64 6f 20 73 6f 2c 20 4d 41 4b 45 20 | To do so, MAKE | 00000ee0 53 55 52 45 20 59 4f 55 52 0d 45 54 45 52 4e 49 |SURE YOUR.ETERNI| 00000ef0 54 59 20 47 41 4d 45 20 44 49 53 4b 20 49 53 20 |TY GAME DISK IS | 00000f00 57 52 49 54 45 2d 45 4e 41 42 4c 45 44 20 61 6e |WRITE-ENABLED an| 00000f10 64 20 74 68 65 6e 20 70 72 65 73 73 20 53 2e 20 |d then press S. | 00000f20 54 68 65 20 73 74 61 74 65 20 6f 66 20 70 6c 61 |The state of pla| 00000f30 79 0d 77 69 6c 6c 20 62 65 20 73 61 76 65 64 20 |y.will be saved | 00000f40 74 6f 20 64 69 73 6b 20 61 6e 64 20 69 6d 6d 65 |to disk and imme| 00000f50 64 69 61 74 65 6c 79 20 6c 6f 61 64 65 64 20 69 |diately loaded i| 00000f60 6e 20 74 68 65 20 6e 65 78 74 20 74 69 6d 65 20 |n the next time | 00000f70 79 6f 75 20 6c 6f 61 64 0d 45 54 45 52 4e 49 54 |you load.ETERNIT| 00000f80 59 2e 0d 0d 4e 6f 74 65 20 74 68 61 74 20 65 61 |Y...Note that ea| 00000f90 63 68 20 73 61 76 65 20 64 65 6c 65 74 65 73 20 |ch save deletes | 00000fa0 74 68 65 20 70 72 65 76 69 6f 75 73 20 69 6e 66 |the previous inf| 00000fb0 6f 72 6d 61 74 69 6f 6e 2e 0d 0d 50 6c 65 61 73 |ormation...Pleas| 00000fc0 65 20 6e 6f 74 65 20 79 6f 75 20 63 61 6e 20 6e |e note you can n| 00000fd0 65 69 74 68 65 72 20 75 73 65 20 74 68 65 20 45 |either use the E| 00000fe0 54 45 52 4e 49 54 59 20 66 69 6c 65 73 20 77 69 |TERNITY files wi| 00000ff0 74 68 20 4a 49 47 53 41 57 20 6e 6f 72 20 74 68 |th JIGSAW nor th| 00001000 65 0d 4a 49 47 53 41 57 20 45 44 49 54 4f 52 2e |e.JIGSAW EDITOR.| 00001010 0d 0d 45 54 45 52 4e 49 54 59 20 28 63 29 20 32 |..ETERNITY (c) 2| 00001020 30 30 30 20 28 54 68 65 29 20 44 61 76 65 20 28 |000 (The) Dave (| 00001030 46 72 6f 6d 20 74 68 65 20 62 6f 61 72 64 20 67 |From the board g| 00001040 61 6d 65 20 62 79 20 43 68 72 69 73 20 4d 6f 6e |ame by Chris Mon| 00001050 63 6b 74 6f 6e 29 0d 4a 49 47 53 41 57 20 42 42 |ckton).JIGSAW BB| 00001060 43 20 4d 69 63 72 6f 20 4f 72 69 67 69 6e 61 6c |C Micro Original| 00001070 20 56 65 72 73 69 6f 6e 20 28 63 29 20 31 39 39 | Version (c) 199| 00001080 32 20 4d 61 72 6b 20 4c 65 61 2c 20 54 68 65 20 |2 Mark Lea, The | 00001090 4d 69 63 72 6f 20 55 73 65 72 0d 0d 28 41 6e 20 |Micro User..(An | 000010a0 6f 72 69 67 69 6e 61 6c 20 74 65 78 74 20 66 69 |original text fi| 000010b0 6c 65 20 62 79 20 74 68 65 20 44 61 76 65 20 74 |le by the Dave t| 000010c0 6f 20 61 63 63 6f 6d 70 61 6e 79 20 74 68 65 20 |o accompany the | 000010d0 50 44 20 67 61 6d 65 20 45 54 45 52 4e 49 54 59 |PD game ETERNITY| 000010e0 2c 0d 75 70 67 72 61 64 65 64 20 66 72 6f 6d 20 |,.upgraded from | 000010f0 63 6f 64 65 20 6f 72 69 67 69 6e 61 6c 6c 79 20 |code originally | 00001100 70 75 62 6c 69 73 68 65 64 20 69 6e 20 54 68 65 |published in The| 00001110 20 4d 69 63 72 6f 20 55 73 65 72 20 4e 6f 76 65 | Micro User Nove| 00001120 6d 62 65 72 20 31 39 39 31 29 0d |mber 1991).| 0000112b