Home » Recent acquisitions » Acorn ADFS disks » adfs_ArchimedesWorld_199510.adf » AW1095_1 » Freeware/Games/!OddBall/Code/Start
Freeware/Games/!OddBall/Code/Start
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_ArchimedesWorld_199510.adf » AW1095_1 |
Filename: | Freeware/Games/!OddBall/Code/Start |
Read OK: | ✔ |
File size: | 072C bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
| !Start file for Oddball Run OddBall:Code.NoError Run OddBallPatch:Code.Patch2 Run OddBall:Code.NoError RMEnsure GameModes 0.00 Run System:Modules.GameModes Run OddBall:Code.NoError RMEnsure GameModes 0.00 Run OddBall:Modules.GameModes Run Oddball:Code.NoError RMEnsure IRQUtils 0.00 Run Oddball:Modules.IRQUtils Run OddBall:Code.Title SetMacro OddBall$LevelPath <OddBall$Path> Set OddBall$Maze 1 Set Oddball$No 1 SetMacro OddBall$SavePath <OddBall$Path>Saved.<OddBall$No>. Set OddBall$DemoPath <OddBall$Path>Demo. Set OddBall$FilePath <Oddball$DemoPath> If OddBallSound=0 Then Audio Off If OddBallSound=1 Then Audio On RMLoad OddBall:Modules.Blitz RMLoad OddBall:Modules.Stasis StasisLink 1 1 StasisLink 2 2 StasisLink 3 3 StasisLink 4 4 StasisLink 5 5 StasisLink 6 6 StasisLink 7 7 StasisLink 8 8 RMLoad OddBall:Modules.StasisMod If OddBallMusic=1 Then PlayMod 0 OddBall:Sounds.Music RMLoad OddBall:Modules.Amnesia RMLoad OddBall:Modules.FastSpr Set OddBall$Key1 <Key$1> Set OddBall$Key2 <Key$2> Set OddBall$Key3 <Key$3> Set OddBall$Key4 <Key$4> Set OddBall$Key5 <Key$5> Set OddBall$Key6 <Key$6> Set OddBall$Key7 <Key$7> Set OddBall$Key8 <Key$8> Set OddBall$Key9 <Key$9> Set OddBall$Key10 <Key$10> Set OddBall$Key11 <Key$11> Set OddBall$Key12 <Key$12> Run OddBall:Code.NoError Run OddBall:Keys StasisLoad 2 OddBall:Sounds.Blam StasisLoad 3 OddBall:Sounds.Bonus StasisLoad 4 OddBall:Sounds.Bounce StasisLoad 5 OddBall:Sounds.Clink StasisLoad 6 OddBall:Sounds.Crack StasisLoad 7 OddBall:Sounds.Explo StasisLoad 8 OddBall:Sounds.FallOff StasisLoad 9 OddBall:Sounds.Goodies StasisLoad 10 OddBall:Sounds.HollowPlop StasisLoad 11 OddBall:Sounds.Magnet StasisLoad 12 OddBall:Sounds.Throb WimpSlot -min 576k -max 640k Set OddBall$Code <OddBall$Path>Code.LoadCode Run OddBall:Code.NoError Run OddBallPatch:Code.Patch3 Run <OddBall$Code>
00000000 7c 20 21 53 74 61 72 74 20 66 69 6c 65 20 66 6f || !Start file fo| 00000010 72 20 4f 64 64 62 61 6c 6c 0a 0a 52 75 6e 20 4f |r Oddball..Run O| 00000020 64 64 42 61 6c 6c 3a 43 6f 64 65 2e 4e 6f 45 72 |ddBall:Code.NoEr| 00000030 72 6f 72 20 52 75 6e 20 4f 64 64 42 61 6c 6c 50 |ror Run OddBallP| 00000040 61 74 63 68 3a 43 6f 64 65 2e 50 61 74 63 68 32 |atch:Code.Patch2| 00000050 0a 52 75 6e 20 4f 64 64 42 61 6c 6c 3a 43 6f 64 |.Run OddBall:Cod| 00000060 65 2e 4e 6f 45 72 72 6f 72 20 52 4d 45 6e 73 75 |e.NoError RMEnsu| 00000070 72 65 20 47 61 6d 65 4d 6f 64 65 73 20 30 2e 30 |re GameModes 0.0| 00000080 30 20 52 75 6e 20 53 79 73 74 65 6d 3a 4d 6f 64 |0 Run System:Mod| 00000090 75 6c 65 73 2e 47 61 6d 65 4d 6f 64 65 73 0a 52 |ules.GameModes.R| 000000a0 75 6e 20 4f 64 64 42 61 6c 6c 3a 43 6f 64 65 2e |un OddBall:Code.| 000000b0 4e 6f 45 72 72 6f 72 20 52 4d 45 6e 73 75 72 65 |NoError RMEnsure| 000000c0 20 47 61 6d 65 4d 6f 64 65 73 20 30 2e 30 30 20 | GameModes 0.00 | 000000d0 52 75 6e 20 4f 64 64 42 61 6c 6c 3a 4d 6f 64 75 |Run OddBall:Modu| 000000e0 6c 65 73 2e 47 61 6d 65 4d 6f 64 65 73 0a 52 75 |les.GameModes.Ru| 000000f0 6e 20 4f 64 64 62 61 6c 6c 3a 43 6f 64 65 2e 4e |n Oddball:Code.N| 00000100 6f 45 72 72 6f 72 20 52 4d 45 6e 73 75 72 65 20 |oError RMEnsure | 00000110 49 52 51 55 74 69 6c 73 20 30 2e 30 30 20 52 75 |IRQUtils 0.00 Ru| 00000120 6e 20 4f 64 64 62 61 6c 6c 3a 4d 6f 64 75 6c 65 |n Oddball:Module| 00000130 73 2e 49 52 51 55 74 69 6c 73 0a 52 75 6e 20 4f |s.IRQUtils.Run O| 00000140 64 64 42 61 6c 6c 3a 43 6f 64 65 2e 54 69 74 6c |ddBall:Code.Titl| 00000150 65 0a 53 65 74 4d 61 63 72 6f 20 4f 64 64 42 61 |e.SetMacro OddBa| 00000160 6c 6c 24 4c 65 76 65 6c 50 61 74 68 20 3c 4f 64 |ll$LevelPath <Od| 00000170 64 42 61 6c 6c 24 50 61 74 68 3e 0a 53 65 74 20 |dBall$Path>.Set | 00000180 4f 64 64 42 61 6c 6c 24 4d 61 7a 65 20 31 0a 53 |OddBall$Maze 1.S| 00000190 65 74 20 4f 64 64 62 61 6c 6c 24 4e 6f 20 31 0a |et Oddball$No 1.| 000001a0 53 65 74 4d 61 63 72 6f 20 4f 64 64 42 61 6c 6c |SetMacro OddBall| 000001b0 24 53 61 76 65 50 61 74 68 20 3c 4f 64 64 42 61 |$SavePath <OddBa| 000001c0 6c 6c 24 50 61 74 68 3e 53 61 76 65 64 2e 3c 4f |ll$Path>Saved.<O| 000001d0 64 64 42 61 6c 6c 24 4e 6f 3e 2e 0a 53 65 74 20 |ddBall$No>..Set | 000001e0 4f 64 64 42 61 6c 6c 24 44 65 6d 6f 50 61 74 68 |OddBall$DemoPath| 000001f0 20 3c 4f 64 64 42 61 6c 6c 24 50 61 74 68 3e 44 | <OddBall$Path>D| 00000200 65 6d 6f 2e 0a 53 65 74 20 4f 64 64 42 61 6c 6c |emo..Set OddBall| 00000210 24 46 69 6c 65 50 61 74 68 20 3c 4f 64 64 62 61 |$FilePath <Oddba| 00000220 6c 6c 24 44 65 6d 6f 50 61 74 68 3e 0a 49 66 20 |ll$DemoPath>.If | 00000230 4f 64 64 42 61 6c 6c 53 6f 75 6e 64 3d 30 20 54 |OddBallSound=0 T| 00000240 68 65 6e 20 41 75 64 69 6f 20 4f 66 66 0a 49 66 |hen Audio Off.If| 00000250 20 4f 64 64 42 61 6c 6c 53 6f 75 6e 64 3d 31 20 | OddBallSound=1 | 00000260 54 68 65 6e 20 41 75 64 69 6f 20 4f 6e 0a 52 4d |Then Audio On.RM| 00000270 4c 6f 61 64 20 4f 64 64 42 61 6c 6c 3a 4d 6f 64 |Load OddBall:Mod| 00000280 75 6c 65 73 2e 42 6c 69 74 7a 0a 52 4d 4c 6f 61 |ules.Blitz.RMLoa| 00000290 64 20 4f 64 64 42 61 6c 6c 3a 4d 6f 64 75 6c 65 |d OddBall:Module| 000002a0 73 2e 53 74 61 73 69 73 0a 53 74 61 73 69 73 4c |s.Stasis.StasisL| 000002b0 69 6e 6b 20 31 20 31 0a 53 74 61 73 69 73 4c 69 |ink 1 1.StasisLi| 000002c0 6e 6b 20 32 20 32 0a 53 74 61 73 69 73 4c 69 6e |nk 2 2.StasisLin| 000002d0 6b 20 33 20 33 0a 53 74 61 73 69 73 4c 69 6e 6b |k 3 3.StasisLink| 000002e0 20 34 20 34 0a 53 74 61 73 69 73 4c 69 6e 6b 20 | 4 4.StasisLink | 000002f0 35 20 35 0a 53 74 61 73 69 73 4c 69 6e 6b 20 36 |5 5.StasisLink 6| 00000300 20 36 0a 53 74 61 73 69 73 4c 69 6e 6b 20 37 20 | 6.StasisLink 7 | 00000310 37 0a 53 74 61 73 69 73 4c 69 6e 6b 20 38 20 38 |7.StasisLink 8 8| 00000320 0a 52 4d 4c 6f 61 64 20 4f 64 64 42 61 6c 6c 3a |.RMLoad OddBall:| 00000330 4d 6f 64 75 6c 65 73 2e 53 74 61 73 69 73 4d 6f |Modules.StasisMo| 00000340 64 0a 49 66 20 4f 64 64 42 61 6c 6c 4d 75 73 69 |d.If OddBallMusi| 00000350 63 3d 31 20 54 68 65 6e 20 50 6c 61 79 4d 6f 64 |c=1 Then PlayMod| 00000360 20 30 20 4f 64 64 42 61 6c 6c 3a 53 6f 75 6e 64 | 0 OddBall:Sound| 00000370 73 2e 4d 75 73 69 63 0a 52 4d 4c 6f 61 64 20 4f |s.Music.RMLoad O| 00000380 64 64 42 61 6c 6c 3a 4d 6f 64 75 6c 65 73 2e 41 |ddBall:Modules.A| 00000390 6d 6e 65 73 69 61 0a 52 4d 4c 6f 61 64 20 4f 64 |mnesia.RMLoad Od| 000003a0 64 42 61 6c 6c 3a 4d 6f 64 75 6c 65 73 2e 46 61 |dBall:Modules.Fa| 000003b0 73 74 53 70 72 0a 0a 53 65 74 20 4f 64 64 42 61 |stSpr..Set OddBa| 000003c0 6c 6c 24 4b 65 79 31 20 3c 4b 65 79 24 31 3e 0a |ll$Key1 <Key$1>.| 000003d0 53 65 74 20 4f 64 64 42 61 6c 6c 24 4b 65 79 32 |Set OddBall$Key2| 000003e0 20 3c 4b 65 79 24 32 3e 0a 53 65 74 20 4f 64 64 | <Key$2>.Set Odd| 000003f0 42 61 6c 6c 24 4b 65 79 33 20 3c 4b 65 79 24 33 |Ball$Key3 <Key$3| 00000400 3e 0a 53 65 74 20 4f 64 64 42 61 6c 6c 24 4b 65 |>.Set OddBall$Ke| 00000410 79 34 20 3c 4b 65 79 24 34 3e 0a 53 65 74 20 4f |y4 <Key$4>.Set O| 00000420 64 64 42 61 6c 6c 24 4b 65 79 35 20 3c 4b 65 79 |ddBall$Key5 <Key| 00000430 24 35 3e 0a 53 65 74 20 4f 64 64 42 61 6c 6c 24 |$5>.Set OddBall$| 00000440 4b 65 79 36 20 3c 4b 65 79 24 36 3e 0a 53 65 74 |Key6 <Key$6>.Set| 00000450 20 4f 64 64 42 61 6c 6c 24 4b 65 79 37 20 3c 4b | OddBall$Key7 <K| 00000460 65 79 24 37 3e 0a 53 65 74 20 4f 64 64 42 61 6c |ey$7>.Set OddBal| 00000470 6c 24 4b 65 79 38 20 3c 4b 65 79 24 38 3e 0a 53 |l$Key8 <Key$8>.S| 00000480 65 74 20 4f 64 64 42 61 6c 6c 24 4b 65 79 39 20 |et OddBall$Key9 | 00000490 3c 4b 65 79 24 39 3e 0a 53 65 74 20 4f 64 64 42 |<Key$9>.Set OddB| 000004a0 61 6c 6c 24 4b 65 79 31 30 20 3c 4b 65 79 24 31 |all$Key10 <Key$1| 000004b0 30 3e 0a 53 65 74 20 4f 64 64 42 61 6c 6c 24 4b |0>.Set OddBall$K| 000004c0 65 79 31 31 20 3c 4b 65 79 24 31 31 3e 0a 53 65 |ey11 <Key$11>.Se| 000004d0 74 20 4f 64 64 42 61 6c 6c 24 4b 65 79 31 32 20 |t OddBall$Key12 | 000004e0 3c 4b 65 79 24 31 32 3e 0a 0a 52 75 6e 20 4f 64 |<Key$12>..Run Od| 000004f0 64 42 61 6c 6c 3a 43 6f 64 65 2e 4e 6f 45 72 72 |dBall:Code.NoErr| 00000500 6f 72 20 52 75 6e 20 4f 64 64 42 61 6c 6c 3a 4b |or Run OddBall:K| 00000510 65 79 73 0a 0a 53 74 61 73 69 73 4c 6f 61 64 20 |eys..StasisLoad | 00000520 32 20 4f 64 64 42 61 6c 6c 3a 53 6f 75 6e 64 73 |2 OddBall:Sounds| 00000530 2e 42 6c 61 6d 0a 53 74 61 73 69 73 4c 6f 61 64 |.Blam.StasisLoad| 00000540 20 33 20 4f 64 64 42 61 6c 6c 3a 53 6f 75 6e 64 | 3 OddBall:Sound| 00000550 73 2e 42 6f 6e 75 73 0a 53 74 61 73 69 73 4c 6f |s.Bonus.StasisLo| 00000560 61 64 20 34 20 4f 64 64 42 61 6c 6c 3a 53 6f 75 |ad 4 OddBall:Sou| 00000570 6e 64 73 2e 42 6f 75 6e 63 65 0a 53 74 61 73 69 |nds.Bounce.Stasi| 00000580 73 4c 6f 61 64 20 35 20 4f 64 64 42 61 6c 6c 3a |sLoad 5 OddBall:| 00000590 53 6f 75 6e 64 73 2e 43 6c 69 6e 6b 0a 53 74 61 |Sounds.Clink.Sta| 000005a0 73 69 73 4c 6f 61 64 20 36 20 4f 64 64 42 61 6c |sisLoad 6 OddBal| 000005b0 6c 3a 53 6f 75 6e 64 73 2e 43 72 61 63 6b 0a 53 |l:Sounds.Crack.S| 000005c0 74 61 73 69 73 4c 6f 61 64 20 37 20 4f 64 64 42 |tasisLoad 7 OddB| 000005d0 61 6c 6c 3a 53 6f 75 6e 64 73 2e 45 78 70 6c 6f |all:Sounds.Explo| 000005e0 0a 53 74 61 73 69 73 4c 6f 61 64 20 38 20 4f 64 |.StasisLoad 8 Od| 000005f0 64 42 61 6c 6c 3a 53 6f 75 6e 64 73 2e 46 61 6c |dBall:Sounds.Fal| 00000600 6c 4f 66 66 0a 53 74 61 73 69 73 4c 6f 61 64 20 |lOff.StasisLoad | 00000610 39 20 4f 64 64 42 61 6c 6c 3a 53 6f 75 6e 64 73 |9 OddBall:Sounds| 00000620 2e 47 6f 6f 64 69 65 73 0a 53 74 61 73 69 73 4c |.Goodies.StasisL| 00000630 6f 61 64 20 31 30 20 4f 64 64 42 61 6c 6c 3a 53 |oad 10 OddBall:S| 00000640 6f 75 6e 64 73 2e 48 6f 6c 6c 6f 77 50 6c 6f 70 |ounds.HollowPlop| 00000650 0a 53 74 61 73 69 73 4c 6f 61 64 20 31 31 20 4f |.StasisLoad 11 O| 00000660 64 64 42 61 6c 6c 3a 53 6f 75 6e 64 73 2e 4d 61 |ddBall:Sounds.Ma| 00000670 67 6e 65 74 0a 53 74 61 73 69 73 4c 6f 61 64 20 |gnet.StasisLoad | 00000680 31 32 20 4f 64 64 42 61 6c 6c 3a 53 6f 75 6e 64 |12 OddBall:Sound| 00000690 73 2e 54 68 72 6f 62 0a 0a 57 69 6d 70 53 6c 6f |s.Throb..WimpSlo| 000006a0 74 20 2d 6d 69 6e 20 35 37 36 6b 20 2d 6d 61 78 |t -min 576k -max| 000006b0 20 36 34 30 6b 0a 53 65 74 20 4f 64 64 42 61 6c | 640k.Set OddBal| 000006c0 6c 24 43 6f 64 65 20 3c 4f 64 64 42 61 6c 6c 24 |l$Code <OddBall$| 000006d0 50 61 74 68 3e 43 6f 64 65 2e 4c 6f 61 64 43 6f |Path>Code.LoadCo| 000006e0 64 65 0a 52 75 6e 20 4f 64 64 42 61 6c 6c 3a 43 |de.Run OddBall:C| 000006f0 6f 64 65 2e 4e 6f 45 72 72 6f 72 20 52 75 6e 20 |ode.NoError Run | 00000700 4f 64 64 42 61 6c 6c 50 61 74 63 68 3a 43 6f 64 |OddBallPatch:Cod| 00000710 65 2e 50 61 74 63 68 33 0a 52 75 6e 20 3c 4f 64 |e.Patch3.Run <Od| 00000720 64 42 61 6c 6c 24 43 6f 64 65 3e 0a |dBall$Code>.| 0000072c