Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_28.ADF » G/+Bounc1
G/+Bounc1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_28.ADF |
Filename: | G/+Bounc1 |
Read OK: | ✔ |
File size: | 0A28 bytes |
Load address: | 2B204556 |
Exec address: | 6E756F42 |
File contents
�.........*.......*.......*.......*.......*.......*.......*.......*.......*.< BOUNCE INSTRUCTIONS The aim of Bounce is to get two small blue balls to collide with each other, while avoiding spikes, which are deadly to touch, and various other traps placed around the levels. You may achieve this by placing blocks around the levels which deflect the balls, and removing other blocks which are blocking your path. Each block that you place on the level costs you 50 credits, so you must be careful that you do not run out of money, and so make the game impossible. If you remove a block from one of the levels, you get 10 credits back, and so it may help you to "eat" as many of the blocks on the levels as you can before the balls collide. Be careful that the blocks you do "eat" will not be necessary for you to complete the level though! In Bounce you will find the following blocks: BLOCKS - These look like two parallel lines with two diagonal supports between them. These deflect the balls, but may easily be removed. SPIKES - These are deadly to touch, and you must avoid all contact with your balls. They may not be removed from the levels. HARD BLOCKS - These look like solid red squares. They are similar to blocks in that they deflect your ball, but may not be removed. You my remove and place blocks by moving a curser around the level. The keys to control this curser's movements may be altered on the title screen, but the default keys are: Z - Left X - Right K - Up M - Down L - Put block <SPACE> - Remove block There are 20 levels in total, and in order to avoid running out of money before finishing the game, you must use the cheapest method on almost every level. Even if you think you have got more money than you could possibly need, you should still "eat" as many blocks as possible, and not waste your credits, because the last few levels need a lot of money to complete. NOTE: Bounce uses all memory from &0A00 upwards. This will cause the disc workspace to become corrupted, and so after you quit the program you must reset the computer before performing any disc operations. The use of page &0D00 may cause incompatibility with some hardware, which you may have to remove before running the game. THIS IS A GREAT GAME, SIMPLE BUT VERY ADDICTIVE. UNFORTUNATELY IT DOESN'T RUN ON THE MASTER AND BEEB USERS MIGHT HAVE PROBLEMS TOO. IF ANYONE CAN ADAPT IT AND TELL THE REST OF US WHAT TO DO PLEASE DO WRITE.
00000000 81 2e 2e 2e 2e 2e 2e 2e 2e 2e 2a 2e 2e 2e 2e 2e |..........*.....| 00000010 2e 2e 2a 2e 2e 2e 2e 2e 2e 2e 2a 2e 2e 2e 2e 2e |..*.......*.....| * 00000040 2e 2e 2a 2e 2e 2e 2e 2e 2e 2e 2a 2e 3c 0d 42 4f |..*.......*.<.BO| 00000050 55 4e 43 45 20 49 4e 53 54 52 55 43 54 49 4f 4e |UNCE INSTRUCTION| 00000060 53 0d 0d 20 20 20 20 20 54 68 65 20 61 69 6d 20 |S.. The aim | 00000070 6f 66 20 42 6f 75 6e 63 65 20 69 73 1a 20 74 6f |of Bounce is. to| 00000080 1a 20 67 65 74 1a 20 74 77 6f 1a 20 73 6d 61 6c |. get. two. smal| 00000090 6c 20 62 6c 75 65 20 62 61 6c 6c 73 20 74 6f 20 |l blue balls to | 000000a0 63 6f 6c 6c 69 64 65 20 20 77 69 74 68 0d 65 61 |collide with.ea| 000000b0 63 68 20 6f 74 68 65 72 2c 20 77 68 69 6c 65 20 |ch other, while | 000000c0 61 76 6f 69 64 69 6e 67 20 73 70 69 6b 65 73 2c |avoiding spikes,| 000000d0 20 77 68 69 63 68 20 61 72 65 20 64 65 61 64 6c | which are deadl| 000000e0 79 20 74 6f 20 20 74 6f 75 63 68 2c 20 61 6e 64 |y to touch, and| 000000f0 20 76 61 72 69 6f 75 73 0d 6f 74 68 65 72 1a 20 | various.other. | 00000100 74 72 61 70 73 20 70 6c 61 63 65 64 20 61 72 6f |traps placed aro| 00000110 75 6e 64 20 74 68 65 20 6c 65 76 65 6c 73 2e 20 |und the levels. | 00000120 59 6f 75 20 6d 61 79 20 20 61 63 68 69 65 76 65 |You may achieve| 00000130 1a 20 74 68 69 73 1a 20 62 79 1a 20 70 6c 61 63 |. this. by. plac| 00000140 69 6e 67 0d 62 6c 6f 63 6b 73 20 61 72 6f 75 6e |ing.blocks aroun| 00000150 64 1a 20 74 68 65 1a 20 6c 65 76 65 6c 73 1a 20 |d. the. levels. | 00000160 77 68 69 63 68 1a 20 64 65 66 6c 65 63 74 1a 20 |which. deflect. | 00000170 20 74 68 65 20 62 61 6c 6c 73 2c 20 61 6e 64 20 | the balls, and | 00000180 72 65 6d 6f 76 69 6e 67 20 6f 74 68 65 72 0d 62 |removing other.b| 00000190 6c 6f 63 6b 73 20 77 68 69 63 68 20 61 72 65 20 |locks which are | 000001a0 62 6c 6f 63 6b 69 6e 67 20 79 6f 75 72 20 20 70 |blocking your p| 000001b0 61 74 68 2e 20 45 61 63 68 1a 20 62 6c 6f 63 6b |ath. Each. block| 000001c0 1a 20 74 68 61 74 1a 20 79 6f 75 1a 20 70 6c 61 |. that. you. pla| 000001d0 63 65 20 6f 6e 20 74 68 65 0d 6c 65 76 65 6c 20 |ce on the.level | 000001e0 63 6f 73 74 73 20 79 6f 75 20 35 30 20 20 63 72 |costs you 50 cr| 000001f0 65 64 69 74 73 2c 20 73 6f 20 79 6f 75 20 6d 75 |edits, so you mu| 00000200 73 74 20 62 65 20 63 61 72 65 66 75 6c 20 74 68 |st be careful th| 00000210 61 74 1a 20 79 6f 75 1a 20 64 6f 1a 20 6e 6f 74 |at. you. do. not| 00000220 20 72 75 6e 0d 6f 75 74 20 6f 66 20 6d 6f 6e 65 | run.out of mone| 00000230 79 2c 20 61 6e 64 20 73 6f 20 6d 61 6b 65 20 74 |y, and so make t| 00000240 68 65 20 67 61 6d 65 20 69 6d 70 6f 73 73 69 62 |he game impossib| 00000250 6c 65 2e 20 20 49 66 20 79 6f 75 20 72 65 6d 6f |le. If you remo| 00000260 76 65 20 61 20 62 6c 6f 63 6b 20 66 72 6f 6d 0d |ve a block from.| 00000270 6f 6e 65 1a 20 6f 66 1a 20 74 68 65 20 6c 65 76 |one. of. the lev| 00000280 65 6c 73 2c 20 79 6f 75 20 67 65 74 20 31 30 20 |els, you get 10 | 00000290 63 72 65 64 69 74 73 20 20 62 61 63 6b 2c 20 61 |credits back, a| 000002a0 6e 64 20 73 6f 20 69 74 20 6d 61 79 20 68 65 6c |nd so it may hel| 000002b0 70 1a 20 79 6f 75 1a 20 74 6f 0d 22 65 61 74 22 |p. you. to."eat"| 000002c0 20 61 73 20 6d 61 6e 79 1a 20 6f 66 1a 20 74 68 | as many. of. th| 000002d0 65 1a 20 62 6c 6f 63 6b 73 1a 20 6f 6e 20 20 74 |e. blocks. on t| 000002e0 68 65 20 6c 65 76 65 6c 73 20 61 73 20 79 6f 75 |he levels as you| 000002f0 20 63 61 6e 20 62 65 66 6f 72 65 20 74 68 65 20 | can before the | 00000300 62 61 6c 6c 73 0d 63 6f 6c 6c 69 64 65 2e 20 42 |balls.collide. B| 00000310 65 20 63 61 72 65 66 75 6c 20 74 68 61 74 20 20 |e careful that | 00000320 74 68 65 20 62 6c 6f 63 6b 73 20 79 6f 75 1a 20 |the blocks you. | 00000330 64 6f 1a 20 22 65 61 74 22 1a 20 77 69 6c 6c 20 |do. "eat". will | 00000340 6e 6f 74 20 62 65 20 6e 65 63 65 73 73 61 72 79 |not be necessary| 00000350 0d 66 6f 72 20 79 6f 75 20 74 6f 20 63 6f 6d 70 |.for you to comp| 00000360 6c 65 74 65 20 20 74 68 65 20 6c 65 76 65 6c 20 |lete the level | 00000370 74 68 6f 75 67 68 21 0d 20 20 20 20 20 49 6e 20 |though!. In | 00000380 42 6f 75 6e 63 65 20 79 6f 75 20 77 69 6c 6c 20 |Bounce you will | 00000390 66 69 6e 64 20 74 68 65 20 66 6f 6c 6c 6f 77 69 |find the followi| 000003a0 6e 67 20 62 6c 6f 63 6b 73 3a 0d 0d 42 4c 4f 43 |ng blocks:..BLOC| 000003b0 4b 53 20 2d 20 54 68 65 73 65 20 6c 6f 6f 6b 20 |KS - These look | 000003c0 6c 69 6b 65 1a 20 74 77 6f 1a 20 70 61 72 61 6c |like. two. paral| 000003d0 6c 65 6c 1a 20 6c 69 6e 65 73 20 77 69 74 68 20 |lel. lines with | 000003e0 74 77 6f 20 64 69 61 67 6f 6e 61 6c 20 20 73 75 |two diagonal su| 000003f0 70 70 6f 72 74 73 0d 62 65 74 77 65 65 6e 20 74 |pports.between t| 00000400 68 65 6d 2e 20 54 68 65 73 65 20 64 65 66 6c 65 |hem. These defle| 00000410 63 74 20 74 68 65 20 62 61 6c 6c 73 2c 20 62 75 |ct the balls, bu| 00000420 74 20 6d 61 79 20 65 61 73 69 6c 79 20 62 65 20 |t may easily be | 00000430 20 72 65 6d 6f 76 65 64 2e 0d 0d 53 50 49 4b 45 | removed...SPIKE| 00000440 53 20 2d 20 54 68 65 73 65 20 61 72 65 20 64 65 |S - These are de| 00000450 61 64 6c 79 1a 20 74 6f 1a 20 74 6f 75 63 68 2c |adly. to. touch,| 00000460 20 61 6e 64 20 79 6f 75 20 6d 75 73 74 20 61 76 | and you must av| 00000470 6f 69 64 20 61 6c 6c 20 20 63 6f 6e 74 61 63 74 |oid all contact| 00000480 20 77 69 74 68 0d 79 6f 75 72 20 62 61 6c 6c 73 | with.your balls| 00000490 2e 20 54 68 65 79 20 6d 61 79 20 6e 6f 74 20 62 |. They may not b| 000004a0 65 20 72 65 6d 6f 76 65 64 20 66 72 6f 6d 20 74 |e removed from t| 000004b0 68 65 20 6c 65 76 65 6c 73 2e 0d 0d 48 41 52 44 |he levels...HARD| 000004c0 20 42 4c 4f 43 4b 53 20 2d 20 54 68 65 73 65 20 | BLOCKS - These | 000004d0 6c 6f 6f 6b 1a 20 6c 69 6b 65 1a 20 73 6f 6c 69 |look. like. soli| 000004e0 64 1a 20 72 65 64 1a 20 73 71 75 61 72 65 73 2e |d. red. squares.| 000004f0 1a 20 54 68 65 79 20 61 72 65 20 73 69 6d 69 6c |. They are simil| 00000500 61 72 20 20 74 6f 0d 62 6c 6f 63 6b 73 20 69 6e |ar to.blocks in| 00000510 20 74 68 61 74 20 74 68 65 79 20 64 65 66 6c 65 | that they defle| 00000520 63 74 20 79 6f 75 72 20 62 61 6c 6c 2c 20 62 75 |ct your ball, bu| 00000530 74 20 6d 61 79 20 6e 6f 74 20 62 65 20 72 65 6d |t may not be rem| 00000540 6f 76 65 64 2e 0d 0d 20 20 20 20 20 59 6f 75 20 |oved... You | 00000550 6d 79 20 72 65 6d 6f 76 65 20 61 6e 64 20 70 6c |my remove and pl| 00000560 61 63 65 1a 20 62 6c 6f 63 6b 73 20 62 79 20 6d |ace. blocks by m| 00000570 6f 76 69 6e 67 20 61 20 63 75 72 73 65 72 20 61 |oving a curser a| 00000580 72 6f 75 6e 64 20 74 68 65 20 20 6c 65 76 65 6c |round the level| 00000590 2e 0d 54 68 65 20 6b 65 79 73 20 74 6f 20 63 6f |..The keys to co| 000005a0 6e 74 72 6f 6c 20 74 68 69 73 20 63 75 72 73 65 |ntrol this curse| 000005b0 72 27 73 1a 20 6d 6f 76 65 6d 65 6e 74 73 1a 20 |r's. movements. | 000005c0 6d 61 79 20 62 65 20 20 61 6c 74 65 72 65 64 20 |may be altered | 000005d0 6f 6e 20 74 68 65 20 74 69 74 6c 65 0d 73 63 72 |on the title.scr| 000005e0 65 65 6e 2c 20 62 75 74 20 74 68 65 20 64 65 66 |een, but the def| 000005f0 61 75 6c 74 20 6b 65 79 73 20 61 72 65 3a 0d 0d |ault keys are:..| 00000600 20 20 20 20 20 20 20 20 20 20 5a 20 2d 20 4c 65 | Z - Le| 00000610 66 74 0d 20 20 20 20 20 20 20 20 20 20 58 20 2d |ft. X -| 00000620 20 52 69 67 68 74 0d 20 20 20 20 20 20 20 20 20 | Right. | 00000630 20 4b 20 2d 20 55 70 0d 20 20 20 20 20 20 20 20 | K - Up. | 00000640 20 20 4d 20 2d 20 44 6f 77 6e 0d 20 20 20 20 20 | M - Down. | 00000650 20 20 20 20 20 4c 20 2d 20 50 75 74 20 62 6c 6f | L - Put blo| 00000660 63 6b 0d 20 20 20 20 3c 53 50 41 43 45 3e 20 2d |ck. <SPACE> -| 00000670 20 52 65 6d 6f 76 65 20 62 6c 6f 63 6b 0d 0d 20 | Remove block.. | 00000680 20 20 20 20 54 68 65 72 65 20 61 72 65 20 32 30 | There are 20| 00000690 20 6c 65 76 65 6c 73 20 69 6e 1a 20 74 6f 74 61 | levels in. tota| 000006a0 6c 2c 1a 20 61 6e 64 1a 20 69 6e 20 6f 72 64 65 |l,. and. in orde| 000006b0 72 20 74 6f 20 61 76 6f 69 64 20 72 75 6e 6e 69 |r to avoid runni| 000006c0 6e 67 20 6f 75 74 20 6f 66 0d 6d 6f 6e 65 79 1a |ng out of.money.| 000006d0 20 62 65 66 6f 72 65 1a 20 66 69 6e 69 73 68 69 | before. finishi| 000006e0 6e 67 20 74 68 65 20 67 61 6d 65 2c 20 79 6f 75 |ng the game, you| 000006f0 20 6d 75 73 74 20 75 73 65 1a 20 74 68 65 1a 20 | must use. the. | 00000700 63 68 65 61 70 65 73 74 1a 20 6d 65 74 68 6f 64 |cheapest. method| 00000710 1a 20 6f 6e 0d 61 6c 6d 6f 73 74 20 65 76 65 72 |. on.almost ever| 00000720 79 20 6c 65 76 65 6c 2e 1a 20 45 76 65 6e 1a 20 |y level.. Even. | 00000730 69 66 1a 20 79 6f 75 20 74 68 69 6e 6b 20 79 6f |if. you think yo| 00000740 75 20 68 61 76 65 20 67 6f 74 20 6d 6f 72 65 20 |u have got more | 00000750 6d 6f 6e 65 79 20 74 68 61 6e 20 20 79 6f 75 0d |money than you.| 00000760 63 6f 75 6c 64 20 70 6f 73 73 69 62 6c 79 20 6e |could possibly n| 00000770 65 65 64 2c 20 79 6f 75 20 73 68 6f 75 6c 64 20 |eed, you should | 00000780 73 74 69 6c 6c 1a 20 22 65 61 74 22 1a 20 61 73 |still. "eat". as| 00000790 20 6d 61 6e 79 20 62 6c 6f 63 6b 73 20 61 73 20 | many blocks as | 000007a0 20 70 6f 73 73 69 62 6c 65 2c 0d 61 6e 64 20 6e | possible,.and n| 000007b0 6f 74 20 77 61 73 74 65 20 79 6f 75 72 20 63 72 |ot waste your cr| 000007c0 65 64 69 74 73 2c 20 62 65 63 61 75 73 65 20 74 |edits, because t| 000007d0 68 65 20 6c 61 73 74 1a 20 66 65 77 1a 20 6c 65 |he last. few. le| 000007e0 76 65 6c 73 1a 20 20 6e 65 65 64 1a 20 61 20 6c |vels. need. a l| 000007f0 6f 74 20 6f 66 0d 6d 6f 6e 65 79 20 74 6f 20 63 |ot of.money to c| 00000800 6f 6d 70 6c 65 74 65 2e 0d 0d 4e 4f 54 45 3a 20 |omplete...NOTE: | 00000810 42 6f 75 6e 63 65 20 75 73 65 73 20 61 6c 6c 20 |Bounce uses all | 00000820 6d 65 6d 6f 72 79 20 66 72 6f 6d 20 26 30 41 30 |memory from &0A0| 00000830 30 20 75 70 77 61 72 64 73 2e 20 54 68 69 73 20 |0 upwards. This | 00000840 77 69 6c 6c 20 63 61 75 73 65 20 20 74 68 65 20 |will cause the | 00000850 64 69 73 63 0d 77 6f 72 6b 73 70 61 63 65 20 74 |disc.workspace t| 00000860 6f 20 62 65 63 6f 6d 65 20 63 6f 72 72 75 70 74 |o become corrupt| 00000870 65 64 2c 20 61 6e 64 20 73 6f 20 61 66 74 65 72 |ed, and so after| 00000880 20 79 6f 75 20 71 75 69 74 20 74 68 65 20 20 70 | you quit the p| 00000890 72 6f 67 72 61 6d 20 79 6f 75 20 6d 75 73 74 0d |rogram you must.| 000008a0 72 65 73 65 74 20 74 68 65 20 63 6f 6d 70 75 74 |reset the comput| 000008b0 65 72 20 62 65 66 6f 72 65 20 70 65 72 66 6f 72 |er before perfor| 000008c0 6d 69 6e 67 20 61 6e 79 20 64 69 73 63 20 20 6f |ming any disc o| 000008d0 70 65 72 61 74 69 6f 6e 73 2e 20 54 68 65 20 75 |perations. The u| 000008e0 73 65 20 6f 66 20 70 61 67 65 0d 26 30 44 30 30 |se of page.&0D00| 000008f0 20 6d 61 79 20 63 61 75 73 65 20 69 6e 63 6f 6d | may cause incom| 00000900 70 61 74 69 62 69 6c 69 74 79 20 77 69 74 68 20 |patibility with | 00000910 20 73 6f 6d 65 20 68 61 72 64 77 61 72 65 2c 20 | some hardware, | 00000920 77 68 69 63 68 20 79 6f 75 20 6d 61 79 20 68 61 |which you may ha| 00000930 76 65 20 74 6f 0d 72 65 6d 6f 76 65 20 62 65 66 |ve to.remove bef| 00000940 6f 72 65 20 72 75 6e 6e 69 6e 67 20 74 68 65 20 |ore running the | 00000950 20 67 61 6d 65 2e 0d 0d 0d 54 48 49 53 20 49 53 | game....THIS IS| 00000960 20 41 20 47 52 45 41 54 20 47 41 4d 45 2c 20 53 | A GREAT GAME, S| 00000970 49 4d 50 4c 45 20 42 55 54 20 56 45 52 59 20 41 |IMPLE BUT VERY A| 00000980 44 44 49 43 54 49 56 45 2e 20 55 4e 46 4f 52 54 |DDICTIVE. UNFORT| 00000990 55 4e 41 54 45 4c 59 20 49 54 20 44 4f 45 53 4e |UNATELY IT DOESN| 000009a0 27 54 0d 52 55 4e 20 4f 4e 20 54 48 45 20 4d 41 |'T.RUN ON THE MA| 000009b0 53 54 45 52 20 41 4e 44 20 42 45 45 42 20 55 53 |STER AND BEEB US| 000009c0 45 52 53 20 4d 49 47 48 54 20 48 41 56 45 20 50 |ERS MIGHT HAVE P| 000009d0 52 4f 42 4c 45 4d 53 20 54 4f 4f 2e 20 49 46 20 |ROBLEMS TOO. IF | 000009e0 41 4e 59 4f 4e 45 20 43 41 4e 0d 41 44 41 50 54 |ANYONE CAN.ADAPT| 000009f0 20 49 54 20 41 4e 44 20 54 45 4c 4c 20 54 48 45 | IT AND TELL THE| 00000a00 20 52 45 53 54 20 4f 46 20 55 53 20 57 48 41 54 | REST OF US WHAT| 00000a10 20 54 4f 20 44 4f 20 50 4c 45 41 53 45 20 44 4f | TO DO PLEASE DO| 00000a20 20 57 52 49 54 45 2e 0d | WRITE..| 00000a28