Home » Archimedes archive » Acorn User » AU 1993-05 (2).adf » !Pong/!RunImage
!Pong/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1993-05 (2).adf |
Filename: | !Pong/!RunImage |
Read OK: | ✔ |
File size: | 126A bytes |
Load address: | FFFFFB44 |
Exec address: | 7BE95677 |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Archimedes archive » Acorn User » AU 1993-05.adf » !Pong/!RunImage
- Archimedes archive » Acorn User » AU 1993-05 (2).adf » !Pong/!RunImage
File contents
10REM >Pong 20REM By Fin Fahey 30REM For 32-bit machines 40REM (c) BAU May 1993 50: 60MODE 12:CLS:CLG:OFF:SOUND ON 70DIM Chardat%(15,15) 80FOR n=0 TO 12 90FOR m=0 TO 14 100READ Chardat%(n,m) 110NEXT m 120NEXT n 130: 140Gap%=600:Pad%=80:PSpeed%=10 150Padlo%=(1000-Gap%)/2:Padhi%=Padlo%+Gap%-Pad% 160Turn%=0:PROCEnd 170: 180WHILE 0=0 190PROCGame 200PROCScreen 210PROCLoop 220PROCEnd 230ENDWHILE 240: 250REM Start Game 260DEF PROCGame BSpeed1%=0:BSpeed2%=0 270Score1%=15:Score2%=15:Win%=0 280PROCstart 290ENDPROC 300: 310REM Main game loop 320DEF PROCLoop WHILE Score1%>0 AND Score2%>0 330IF INKEY(-98) THEN PROCDown1 340IF INKEY(-66) THEN PROCUp1 350: 360MOUSE x%,y%,But% 370IF But%>3 THEN PROCUp2 380IF But%=1 OR But%=3 THEN PROCDown2 390: 400PROCball 410IF Win%<>0 THEN PROCNew 420ENDWHILE 430ENDPROC 440: 450REM Check score 460DEF PROCNew IF Win%=1 THEN 470Col%=0:PROCscore1 480Score1%=Score1%-1:Col%=1 490PROCscore1 500ELSE 510Col%=0:PROCscore2 520Score2%=Score2%-1:Col%=1 530PROCscore2 540ENDIF 550GCOL 0:RECTANGLE FILL 8,8,8 560PROCstart 570ENDPROC 580: 590REM Animate Ball 600DEF PROCball GCOL 0:RECTANGLE FILL 8,8,8 TO Ballx%,Bally% 610Win%=0:Chy%=0 620Bally%=Bally%+Ballvy%:Ballx%=Ballx%+Ballvx% 630: 640IF Bally%<=30 THEN 650Bally%=30:Ballvy%=-Ballvy%:Chy%=1:SOUND 1,-15,110,5 660ELSE 670IF Bally%>=999 THEN Bally%=999:Ballvy%=-Ballvy%:Chy%=1:SOUND 1,-15,110,5 680ENDIF 690: 700IF Chy%=0 THEN 710IF Ballx%<=400 THEN 720IF POINT(Ballx%-8,Bally%)=7 THEN 730Ballvx%=ABS(Ballvx%):tim%=tim%+1 740IF Bally%>Padlo% AND Bally%<Padhi% THEN 750Ballvy%=Ballvy%+SGN(Ballvy%)*BSpeed1%:SOUND 1,-15,80,5 760IF tim%>8 THEN Ballvx%=Ballvx%+3:Ballvy%=Ballvy%+2:tim%=0 770ELSE 780SOUND 1,-15,110,5 790ENDIF 800ELSE 810IF Ballx%<=40 THEN Win%=1:SOUND 1,-15,130,5 820ENDIF 830ENDIF 840: 850IF Ballx%>=624 THEN 860IF POINT(Ballx%+8,Bally%)=7 THEN 870Ballvx%=-(ABS(Ballvx%)):tim%=tim%+1 880IF Bally%>Padlo% AND Bally%<Padhi% THEN 890Ballvy%=Ballvy%+SGN(Ballvy%)*BSpeed2%:SOUND 1,-15,90,5 900IF tim%>8 THEN Ballvx%=Ballvx%+3:Ballvy%=Ballvy%+2:tim%=0 910ELSE 920SOUND 1,-15,110,5 930ENDIF 940ELSE 950IF Ballx%>=990 THEN Win%=-1:SOUND 1,-15,130,5 960ENDIF 970ENDIF 980ENDIF 990GCOL 7 1000RECTANGLE FILL Ballx%,Bally%,8 TO 8,8 1010IF Win%=0 THEN RECTANGLE FILL Ballx%,Bally%,8 1020WAIT 1030ENDPROC 1040: 1050REM Determine ball values 1060DEF PROCstart Bally%=INT(RND(1)*800)+100:Ballvx%=0:Ballvy%=INT(RND(1)*3)+1 1070IF Turn%=0 THEN Ballx%=400:Ballvx%=-INT(RND(1)*8)-3 1080IF Turn%=1 THEN Ballx%=624:Ballvx%=INT(RND(1)*8)+3 1090IF Turn%=1 THEN Turn%=0 ELSE Turn%=1 1100ENDPROC 1110: 1120REM Move paddle 1 down 1130DEF PROCDown1 IF Pad1%>Padlo% THEN 1140GCOL 0:PROCpad1 1150GCOL 7:Pad1%=Pad1%-PSpeed% 1160PROCpad1 1170IF BSpeed1%>-4 THEN BSpeed1%=BSpeed1%-2 1180ENDIF 1190ENDPROC 1200: 1210REM Move paddle 1 Up 1220DEF PROCUp1 IF Pad1%<Padhi% THEN 1230GCOL 0:PROCpad1 1240GCOL 7:Pad1%=Pad1%+PSpeed% 1250PROCpad1 1260IF BSpeed1%<4 THEN BSpeed1%=BSpeed1%+2 1270ENDIF 1280ENDPROC 1290: 1300REM Move paddle 2 down 1310DEF PROCDown2 IF Pad2%>Padlo% THEN 1320GCOL 0:PROCpad2 1330GCOL 7:Pad2%=Pad2%-PSpeed% 1340PROCpad2 1350IF BSpeed2%>-4 THEN BSpeed2%=BSpeed2%-2 1360ENDIF 1370ENDPROC 1380: 1390REM Move paddle 2 Up 1400DEF PROCUp2 IF Pad2%<Padhi% THEN 1410GCOL 0:PROCpad2 1420GCOL 7:Pad2%=Pad2%+PSpeed% 1430PROCpad2 1440IF BSpeed2%<4 THEN BSpeed2%=BSpeed2%+2 1450ENDIF 1460ENDPROC 1470: 1480REM Draw screen 1490DEF PROCScreen CLS:CLG:Score1%=15:Score2%=15:GCOL 7 1500y=0:PROCHor 1510y=1000:PROCHor 1520x=516:PROCVert 1530: 1540RECTANGLE FILL 96,0,8,(1000-Gap%)/2 1550RECTANGLE FILL 96,500+Gap%/2,8,(1000-Gap%)/2 1560: 1570RECTANGLE FILL 936,0,8,(1000-Gap%)/2 1580RECTANGLE FILL 936,500+Gap%/2,8,(1000-Gap%)/2 1590: 1600PROCscore1 1610: 1620PROCscore2 1630Pad1%=400:Pad2%=400 1640PROCpad1 1650PROCpad2 1660ENDPROC 1670: 1680REM Draw paddle 1 1690DEF PROCpad1 RECTANGLE FILL 96,Pad1%,8,Pad% 1700ENDPROC 1710: 1720REM Draw paddle 2 1730DEF PROCpad2 RECTANGLE FILL 936,Pad2%,8,Pad% 1740ENDPROC 1750: 1760REM Draw score 1 1770DEF PROCscore1 score%=Score1%:x=430:y=920 1780PROCNum2 1790ENDPROC 1800: 1810REM Draw score 2 1820DEF PROCscore2 score%=Score2%:x=530:y=920 1830PROCNum2 1840ENDPROC 1850: 1860REM Draw horizontal line 1870DEF PROCHor FOR x=96 TO 928 STEP 32 1880RECTANGLE FILL x,y,16,12 1890NEXT x 1900ENDPROC 1910: 1920REM Draw vertical line 1930DEF PROCVert FOR y=0 TO 1024 STEP 32 1940RECTANGLE FILL x,y,8,12 1950NEXT y 1960ENDPROC 1970: 1980REM Draw two digit score 1990DEF PROCNum2 num1%=INT(score%/10):num2%=score%-num1%*10 2000GCOL 0:RECTANGLE FILL x,y,66,40:GCOL 7 2010IF num1%<>0 THEN num%=num1%:PROCNum 2020x=x+36:num%=num2%:PROCNum 2030ENDPROC 2040: 2050REM Draw one digit 2060DEF PROCNum b%=0 2070FOR n=0 TO 2 2080FOR m=0 TO 4 2090IF Chardat%(num%,b%)=1 THEN 2100RECTANGLE FILL x+10*n*scale,y+8*m*scale,8*(scale+z%),6*(scale+z%) 2110ENDIF 2120b%=b%+1 2130NEXT m 2140NEXT n 2150ENDPROC 2160: 2170REM Make big pong 2180DEF PROCPong scale=4:z%=1:x=400:y=500:num%=10:PROCNum 2190x=550:y=500:num%=0:PROCNum 2200x=700:y=500:num%=11:PROCNum 2210x=850:y=500:num%=12:PROCNum 2220scale=1:z%=0 2230ENDPROC 2240: 2250REM Waiting to play 2260DEF PROCEnd CLS:CLG:But%=0 2270WHILE But%=0 2280GCOL 7:PROCPong 2290GCOL 0:FOR n=0 TO 15000:NEXT n 2300PROCPong:FOR n=0 TO 15000:NEXT n 2310MOUSE x%,y%,But% 2320ENDWHILE 2330ENDPROC 2340: 2350REM data for characters 2360DATA 1,1,1,1,1,1,0,0,0,1,1,1,1,1,1 2370DATA 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0 2380DATA 1,1,1,0,1,1,0,1,0,1,1,0,1,1,1 2390DATA 1,0,0,0,1,1,0,1,0,1,1,1,1,1,1 2400DATA 0,1,1,1,1,1,1,0,0,0,0,1,0,0,0 2410: 2420DATA 1,0,1,1,1,1,0,1,0,1,1,1,1,0,1 2430DATA 1,1,1,1,1,1,0,1,0,0,1,1,1,0,0 2440DATA 0,0,0,0,1,0,0,0,0,1,1,1,1,1,1 2450DATA 1,1,1,1,1,1,0,1,0,1,1,1,1,1,1 2460DATA 0,0,1,1,1,0,0,1,0,1,1,1,1,1,1 2470: 2480DATA 1,1,1,1,1,0,0,1,0,1,0,0,1,1,1 2490DATA 1,1,1,1,1,0,1,1,1,0,1,1,1,1,1 2500DATA 1,1,1,1,1,1,0,0,0,1,1,1,0,0,1 2510:
� >Pong � By Fin Fahey � For 32-bit machines (� (c) BAU May 1993 2: <� 12:�:�:�:� � F� Chardat%(15,15) P� n=0 � 12 Z� m=0 � 14 d� Chardat%(n,m) n� m x� n �: �Gap%=600:Pad%=80:PSpeed%=10 �0Padlo%=(1000-Gap%)/2:Padhi%=Padlo%+Gap%-Pad% �Turn%=0:�End �: � ȕ 0=0 � �Game ��Screen � �Loop ��End �� �: �� Start Game "� �Game BSpeed1%=0:BSpeed2%=0 Score1%=15:Score2%=15:Win%=0 �start "� ,: 6� Main game loop @%� �Loop ȕ Score1%>0 � Score2%>0 J� �(-98) � �Down1 T� �(-66) � �Up1 ^: hȗ x%,y%,But% r� But%>3 � �Up2 |� But%=1 � But%=3 � �Down2 �: � �ball �� Win%<>0 � �New �� �� �: �� Check score �� �New � Win%=1 � �Col%=0:�score1 �Score1%=Score1%-1:Col%=1 ��score1 �� �Col%=0:�score2 Score2%=Score2%-1:Col%=1 �score2 � &� 0:ȓ Ȑ 8,8,8 0 �start :� D: N� Animate Ball X,� �ball � 0:ȓ Ȑ 8,8,8 � Ballx%,Bally% bWin%=0:Chy%=0 l/Bally%=Bally%+Ballvy%:Ballx%=Ballx%+Ballvx% v: �� Bally%<=30 � �3Bally%=30:Ballvy%=-Ballvy%:Chy%=1:� 1,-15,110,5 �� �D� Bally%>=999 � Bally%=999:Ballvy%=-Ballvy%:Chy%=1:� 1,-15,110,5 �� �: �� Chy%=0 � �� Ballx%<=400 � �� �Ballx%-8,Bally%)=7 � �"Ballvx%=�(Ballvx%):tim%=tim%+1 �%� Bally%>Padlo% � Bally%<Padhi% � �4Ballvy%=Ballvy%+�(Ballvy%)*BSpeed1%:� 1,-15,80,5 �9� tim%>8 � Ballvx%=Ballvx%+3:Ballvy%=Ballvy%+2:tim%=0 � � 1,-15,110,5 � � *'� Ballx%<=40 � Win%=1:� 1,-15,130,5 4� >� H: R� Ballx%>=624 � \� �Ballx%+8,Bally%)=7 � f%Ballvx%=-(�(Ballvx%)):tim%=tim%+1 p%� Bally%>Padlo% � Bally%<Padhi% � z4Ballvy%=Ballvy%+�(Ballvy%)*BSpeed2%:� 1,-15,90,5 �9� tim%>8 � Ballvx%=Ballvx%+3:Ballvy%=Ballvy%+2:tim%=0 �� �� 1,-15,110,5 �� �� �)� Ballx%>=990 � Win%=-1:� 1,-15,130,5 �� �� �� �� 7 �ȓ Ȑ Ballx%,Bally%,8 � 8,8 �$� Win%=0 � ȓ Ȑ Ballx%,Bally%,8 �Ȗ � : � Determine ball values $A� �start Bally%=�(�(1)*800)+100:Ballvx%=0:Ballvy%=�(�(1)*3)+1 ./� Turn%=0 � Ballx%=400:Ballvx%=-�(�(1)*8)-3 8.� Turn%=1 � Ballx%=624:Ballvx%=�(�(1)*8)+3 B!� Turn%=1 � Turn%=0 � Turn%=1 L� V: `� Move paddle 1 down j� �Down1 � Pad1%>Padlo% � t � 0:�pad1 ~� 7:Pad1%=Pad1%-PSpeed% � �pad1 �'� BSpeed1%>-4 � BSpeed1%=BSpeed1%-2 �� �� �: �� Move paddle 1 Up �� �Up1 � Pad1%<Padhi% � � � 0:�pad1 �� 7:Pad1%=Pad1%+PSpeed% � �pad1 �&� BSpeed1%<4 � BSpeed1%=BSpeed1%+2 �� � : � Move paddle 2 down � �Down2 � Pad2%>Padlo% � ( � 0:�pad2 2� 7:Pad2%=Pad2%-PSpeed% < �pad2 F'� BSpeed2%>-4 � BSpeed2%=BSpeed2%-2 P� Z� d: n� Move paddle 2 Up x� �Up2 � Pad2%<Padhi% � � � 0:�pad2 �� 7:Pad2%=Pad2%+PSpeed% � �pad2 �&� BSpeed2%<4 � BSpeed2%=BSpeed2%+2 �� �� �: �� Draw screen �,� �Screen �:�:Score1%=15:Score2%=15:� 7 �y=0:�Hor �y=1000:�Hor �x=516:�Vert �: ȓ Ȑ 96,0,8,(1000-Gap%)/2 'ȓ Ȑ 96,500+Gap%/2,8,(1000-Gap%)/2 : "ȓ Ȑ 936,0,8,(1000-Gap%)/2 ,(ȓ Ȑ 936,500+Gap%/2,8,(1000-Gap%)/2 6: @�score1 J: T�score2 ^Pad1%=400:Pad2%=400 h �pad1 r �pad2 |� �: �� Draw paddle 1 �#� �pad1 ȓ Ȑ 96,Pad1%,8,Pad% �� �: �� Draw paddle 2 �$� �pad2 ȓ Ȑ 936,Pad2%,8,Pad% �� �: �� Draw score 1 �(� �score1 score%=Score1%:x=430:y=920 � �Num2 �� : � Draw score 2 (� �score2 score%=Score2%:x=530:y=920 & �Num2 0� :: D� Draw horizontal line N� �Hor � x=96 � 928 � 32 Xȓ Ȑ x,y,16,12 b� x l� v: �� Draw vertical line �� �Vert � y=0 � 1024 � 32 �ȓ Ȑ x,y,8,12 �� y �� �: �� Draw two digit score �4� �Num2 num1%=�(score%/10):num2%=score%-num1%*10 �� 0:ȓ Ȑ x,y,66,40:� 7 � � num1%<>0 � num%=num1%:�Num �x=x+36:num%=num2%:�Num �� �: � Draw one digit � �Num b%=0 � n=0 � 2 � m=0 � 4 *� Chardat%(num%,b%)=1 � 4<ȓ Ȑ x+10*n*scale,y+8*m*scale,8*(scale+z%),6*(scale+z%) >� Hb%=b%+1 R� m \� n f� p: z� Make big pong �1� �Pong scale=4:z%=1:x=400:y=500:num%=10:�Num �x=550:y=500:num%=0:�Num �x=700:y=500:num%=11:�Num �x=850:y=500:num%=12:�Num �scale=1:z%=0 �� �: �� Waiting to play �� �End �:�:But%=0 � ȕ But%=0 � � 7:�Pong �� 0:� n=0 � 15000:� n ��Pong:� n=0 � 15000:� n ȗ x%,y%,But% � � $: .� data for characters 8#� 1,1,1,1,1,1,0,0,0,1,1,1,1,1,1 B#� 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0 L#� 1,1,1,0,1,1,0,1,0,1,1,0,1,1,1 V#� 1,0,0,0,1,1,0,1,0,1,1,1,1,1,1 `#� 0,1,1,1,1,1,1,0,0,0,0,1,0,0,0 j: t#� 1,0,1,1,1,1,0,1,0,1,1,1,1,0,1 ~#� 1,1,1,1,1,1,0,1,0,0,1,1,1,0,0 �#� 0,0,0,0,1,0,0,0,0,1,1,1,1,1,1 �#� 1,1,1,1,1,1,0,1,0,1,1,1,1,1,1 �#� 0,0,1,1,1,0,0,1,0,1,1,1,1,1,1 �: �#� 1,1,1,1,1,0,0,1,0,1,0,0,1,1,1 �#� 1,1,1,1,1,0,1,1,1,0,1,1,1,1,1 �#� 1,1,1,1,1,1,0,0,0,1,1,1,0,0,1 �: �
00000000 0d 00 0a 0f f4 20 20 20 20 20 3e 50 6f 6e 67 0d |..... >Pong.| 00000010 00 14 13 f4 20 42 79 20 20 46 69 6e 20 46 61 68 |.... By Fin Fah| 00000020 65 79 0d 00 1e 19 f4 20 46 6f 72 20 33 32 2d 62 |ey..... For 32-b| 00000030 69 74 20 6d 61 63 68 69 6e 65 73 0d 00 28 16 f4 |it machines..(..| 00000040 20 28 63 29 20 42 41 55 20 4d 61 79 20 31 39 39 | (c) BAU May 199| 00000050 33 0d 00 32 05 3a 0d 00 3c 12 eb 20 31 32 3a db |3..2.:..<.. 12:.| 00000060 3a da 3a 87 3a d4 20 ee 0d 00 46 15 de 20 43 68 |:.:.:. ...F.. Ch| 00000070 61 72 64 61 74 25 28 31 35 2c 31 35 29 0d 00 50 |ardat%(15,15)..P| 00000080 0e e3 20 6e 3d 30 20 b8 20 31 32 0d 00 5a 0e e3 |.. n=0 . 12..Z..| 00000090 20 6d 3d 30 20 b8 20 31 34 0d 00 64 13 f3 20 43 | m=0 . 14..d.. C| 000000a0 68 61 72 64 61 74 25 28 6e 2c 6d 29 0d 00 6e 07 |hardat%(n,m)..n.| 000000b0 ed 20 6d 0d 00 78 07 ed 20 6e 0d 00 82 05 3a 0d |. m..x.. n....:.| 000000c0 00 8c 1f 47 61 70 25 3d 36 30 30 3a 50 61 64 25 |...Gap%=600:Pad%| 000000d0 3d 38 30 3a 50 53 70 65 65 64 25 3d 31 30 0d 00 |=80:PSpeed%=10..| 000000e0 96 30 50 61 64 6c 6f 25 3d 28 31 30 30 30 2d 47 |.0Padlo%=(1000-G| 000000f0 61 70 25 29 2f 32 3a 50 61 64 68 69 25 3d 50 61 |ap%)/2:Padhi%=Pa| 00000100 64 6c 6f 25 2b 47 61 70 25 2d 50 61 64 25 0d 00 |dlo%+Gap%-Pad%..| 00000110 a0 10 54 75 72 6e 25 3d 30 3a f2 45 6e 64 0d 00 |..Turn%=0:.End..| 00000120 aa 05 3a 0d 00 b4 0a c8 95 20 30 3d 30 0d 00 be |..:...... 0=0...| 00000130 09 f2 47 61 6d 65 0d 00 c8 0b f2 53 63 72 65 65 |..Game.....Scree| 00000140 6e 0d 00 d2 09 f2 4c 6f 6f 70 0d 00 dc 08 f2 45 |n.....Loop.....E| 00000150 6e 64 0d 00 e6 05 ce 0d 00 f0 05 3a 0d 00 fa 10 |nd.........:....| 00000160 f4 20 53 74 61 72 74 20 47 61 6d 65 0d 01 04 22 |. Start Game..."| 00000170 dd 20 f2 47 61 6d 65 20 20 42 53 70 65 65 64 31 |. .Game BSpeed1| 00000180 25 3d 30 3a 42 53 70 65 65 64 32 25 3d 30 0d 01 |%=0:BSpeed2%=0..| 00000190 0e 20 53 63 6f 72 65 31 25 3d 31 35 3a 53 63 6f |. Score1%=15:Sco| 000001a0 72 65 32 25 3d 31 35 3a 57 69 6e 25 3d 30 0d 01 |re2%=15:Win%=0..| 000001b0 18 0a f2 73 74 61 72 74 0d 01 22 05 e1 0d 01 2c |...start.."....,| 000001c0 05 3a 0d 01 36 14 f4 20 4d 61 69 6e 20 67 61 6d |.:..6.. Main gam| 000001d0 65 20 6c 6f 6f 70 0d 01 40 25 dd 20 f2 4c 6f 6f |e loop..@%. .Loo| 000001e0 70 20 20 c8 95 20 53 63 6f 72 65 31 25 3e 30 20 |p .. Score1%>0 | 000001f0 80 20 53 63 6f 72 65 32 25 3e 30 0d 01 4a 15 e7 |. Score2%>0..J..| 00000200 20 a6 28 2d 39 38 29 20 8c 20 f2 44 6f 77 6e 31 | .(-98) . .Down1| 00000210 0d 01 54 13 e7 20 a6 28 2d 36 36 29 20 8c 20 f2 |..T.. .(-66) . .| 00000220 55 70 31 0d 01 5e 05 3a 0d 01 68 11 c8 97 20 78 |Up1..^.:..h... x| 00000230 25 2c 79 25 2c 42 75 74 25 0d 01 72 13 e7 20 42 |%,y%,But%..r.. B| 00000240 75 74 25 3e 33 20 8c 20 f2 55 70 32 0d 01 7c 1e |ut%>3 . .Up2..|.| 00000250 e7 20 42 75 74 25 3d 31 20 84 20 42 75 74 25 3d |. But%=1 . But%=| 00000260 33 20 8c 20 f2 44 6f 77 6e 32 0d 01 86 05 3a 0d |3 . .Down2....:.| 00000270 01 90 09 f2 62 61 6c 6c 0d 01 9a 14 e7 20 57 69 |....ball..... Wi| 00000280 6e 25 3c 3e 30 20 8c 20 f2 4e 65 77 0d 01 a4 05 |n%<>0 . .New....| 00000290 ce 0d 01 ae 05 e1 0d 01 b8 05 3a 0d 01 c2 11 f4 |..........:.....| 000002a0 20 43 68 65 63 6b 20 73 63 6f 72 65 0d 01 cc 17 | Check score....| 000002b0 dd 20 f2 4e 65 77 20 20 20 e7 20 57 69 6e 25 3d |. .New . Win%=| 000002c0 31 20 8c 0d 01 d6 12 43 6f 6c 25 3d 30 3a f2 73 |1 .....Col%=0:.s| 000002d0 63 6f 72 65 31 0d 01 e0 1c 53 63 6f 72 65 31 25 |core1....Score1%| 000002e0 3d 53 63 6f 72 65 31 25 2d 31 3a 43 6f 6c 25 3d |=Score1%-1:Col%=| 000002f0 31 0d 01 ea 0b f2 73 63 6f 72 65 31 0d 01 f4 05 |1.....score1....| 00000300 cc 0d 01 fe 12 43 6f 6c 25 3d 30 3a f2 73 63 6f |.....Col%=0:.sco| 00000310 72 65 32 0d 02 08 1c 53 63 6f 72 65 32 25 3d 53 |re2....Score2%=S| 00000320 63 6f 72 65 32 25 2d 31 3a 43 6f 6c 25 3d 31 0d |core2%-1:Col%=1.| 00000330 02 12 0b f2 73 63 6f 72 65 32 0d 02 1c 05 cd 0d |....score2......| 00000340 02 26 13 e6 20 30 3a c8 93 20 c8 90 20 38 2c 38 |.&.. 0:.. .. 8,8| 00000350 2c 38 0d 02 30 0a f2 73 74 61 72 74 0d 02 3a 05 |,8..0..start..:.| 00000360 e1 0d 02 44 05 3a 0d 02 4e 12 f4 20 41 6e 69 6d |...D.:..N.. Anim| 00000370 61 74 65 20 42 61 6c 6c 0d 02 58 2c dd 20 f2 62 |ate Ball..X,. .b| 00000380 61 6c 6c 20 20 e6 20 30 3a c8 93 20 c8 90 20 38 |all . 0:.. .. 8| 00000390 2c 38 2c 38 20 b8 20 42 61 6c 6c 78 25 2c 42 61 |,8,8 . Ballx%,Ba| 000003a0 6c 6c 79 25 0d 02 62 11 57 69 6e 25 3d 30 3a 43 |lly%..b.Win%=0:C| 000003b0 68 79 25 3d 30 0d 02 6c 2f 42 61 6c 6c 79 25 3d |hy%=0..l/Bally%=| 000003c0 42 61 6c 6c 79 25 2b 42 61 6c 6c 76 79 25 3a 42 |Bally%+Ballvy%:B| 000003d0 61 6c 6c 78 25 3d 42 61 6c 6c 78 25 2b 42 61 6c |allx%=Ballx%+Bal| 000003e0 6c 76 78 25 0d 02 76 05 3a 0d 02 80 12 e7 20 42 |lvx%..v.:..... B| 000003f0 61 6c 6c 79 25 3c 3d 33 30 20 8c 0d 02 8a 33 42 |ally%<=30 ....3B| 00000400 61 6c 6c 79 25 3d 33 30 3a 42 61 6c 6c 76 79 25 |ally%=30:Ballvy%| 00000410 3d 2d 42 61 6c 6c 76 79 25 3a 43 68 79 25 3d 31 |=-Ballvy%:Chy%=1| 00000420 3a d4 20 31 2c 2d 31 35 2c 31 31 30 2c 35 0d 02 |:. 1,-15,110,5..| 00000430 94 05 cc 0d 02 9e 44 e7 20 42 61 6c 6c 79 25 3e |......D. Bally%>| 00000440 3d 39 39 39 20 8c 20 42 61 6c 6c 79 25 3d 39 39 |=999 . Bally%=99| 00000450 39 3a 42 61 6c 6c 76 79 25 3d 2d 42 61 6c 6c 76 |9:Ballvy%=-Ballv| 00000460 79 25 3a 43 68 79 25 3d 31 3a d4 20 31 2c 2d 31 |y%:Chy%=1:. 1,-1| 00000470 35 2c 31 31 30 2c 35 0d 02 a8 05 cd 0d 02 b2 05 |5,110,5.........| 00000480 3a 0d 02 bc 0e e7 20 43 68 79 25 3d 30 20 8c 0d |:..... Chy%=0 ..| 00000490 02 c6 13 e7 20 42 61 6c 6c 78 25 3c 3d 34 30 30 |.... Ballx%<=400| 000004a0 20 8c 0d 02 d0 1b e7 20 b0 42 61 6c 6c 78 25 2d | ...... .Ballx%-| 000004b0 38 2c 42 61 6c 6c 79 25 29 3d 37 20 8c 0d 02 da |8,Bally%)=7 ....| 000004c0 22 42 61 6c 6c 76 78 25 3d 94 28 42 61 6c 6c 76 |"Ballvx%=.(Ballv| 000004d0 78 25 29 3a 74 69 6d 25 3d 74 69 6d 25 2b 31 0d |x%):tim%=tim%+1.| 000004e0 02 e4 25 e7 20 42 61 6c 6c 79 25 3e 50 61 64 6c |..%. Bally%>Padl| 000004f0 6f 25 20 80 20 42 61 6c 6c 79 25 3c 50 61 64 68 |o% . Bally%<Padh| 00000500 69 25 20 8c 0d 02 ee 34 42 61 6c 6c 76 79 25 3d |i% ....4Ballvy%=| 00000510 42 61 6c 6c 76 79 25 2b b4 28 42 61 6c 6c 76 79 |Ballvy%+.(Ballvy| 00000520 25 29 2a 42 53 70 65 65 64 31 25 3a d4 20 31 2c |%)*BSpeed1%:. 1,| 00000530 2d 31 35 2c 38 30 2c 35 0d 02 f8 39 e7 20 74 69 |-15,80,5...9. ti| 00000540 6d 25 3e 38 20 8c 20 42 61 6c 6c 76 78 25 3d 42 |m%>8 . Ballvx%=B| 00000550 61 6c 6c 76 78 25 2b 33 3a 42 61 6c 6c 76 79 25 |allvx%+3:Ballvy%| 00000560 3d 42 61 6c 6c 76 79 25 2b 32 3a 74 69 6d 25 3d |=Ballvy%+2:tim%=| 00000570 30 0d 03 02 05 cc 0d 03 0c 11 d4 20 31 2c 2d 31 |0.......... 1,-1| 00000580 35 2c 31 31 30 2c 35 0d 03 16 05 cd 0d 03 20 05 |5,110,5....... .| 00000590 cc 0d 03 2a 27 e7 20 42 61 6c 6c 78 25 3c 3d 34 |...*'. Ballx%<=4| 000005a0 30 20 8c 20 57 69 6e 25 3d 31 3a d4 20 31 2c 2d |0 . Win%=1:. 1,-| 000005b0 31 35 2c 31 33 30 2c 35 0d 03 34 05 cd 0d 03 3e |15,130,5..4....>| 000005c0 05 cd 0d 03 48 05 3a 0d 03 52 13 e7 20 42 61 6c |....H.:..R.. Bal| 000005d0 6c 78 25 3e 3d 36 32 34 20 8c 0d 03 5c 1b e7 20 |lx%>=624 ...\.. | 000005e0 b0 42 61 6c 6c 78 25 2b 38 2c 42 61 6c 6c 79 25 |.Ballx%+8,Bally%| 000005f0 29 3d 37 20 8c 0d 03 66 25 42 61 6c 6c 76 78 25 |)=7 ...f%Ballvx%| 00000600 3d 2d 28 94 28 42 61 6c 6c 76 78 25 29 29 3a 74 |=-(.(Ballvx%)):t| 00000610 69 6d 25 3d 74 69 6d 25 2b 31 0d 03 70 25 e7 20 |im%=tim%+1..p%. | 00000620 42 61 6c 6c 79 25 3e 50 61 64 6c 6f 25 20 80 20 |Bally%>Padlo% . | 00000630 42 61 6c 6c 79 25 3c 50 61 64 68 69 25 20 8c 0d |Bally%<Padhi% ..| 00000640 03 7a 34 42 61 6c 6c 76 79 25 3d 42 61 6c 6c 76 |.z4Ballvy%=Ballv| 00000650 79 25 2b b4 28 42 61 6c 6c 76 79 25 29 2a 42 53 |y%+.(Ballvy%)*BS| 00000660 70 65 65 64 32 25 3a d4 20 31 2c 2d 31 35 2c 39 |peed2%:. 1,-15,9| 00000670 30 2c 35 0d 03 84 39 e7 20 74 69 6d 25 3e 38 20 |0,5...9. tim%>8 | 00000680 8c 20 42 61 6c 6c 76 78 25 3d 42 61 6c 6c 76 78 |. Ballvx%=Ballvx| 00000690 25 2b 33 3a 42 61 6c 6c 76 79 25 3d 42 61 6c 6c |%+3:Ballvy%=Ball| 000006a0 76 79 25 2b 32 3a 74 69 6d 25 3d 30 0d 03 8e 05 |vy%+2:tim%=0....| 000006b0 cc 0d 03 98 11 d4 20 31 2c 2d 31 35 2c 31 31 30 |...... 1,-15,110| 000006c0 2c 35 0d 03 a2 05 cd 0d 03 ac 05 cc 0d 03 b6 29 |,5.............)| 000006d0 e7 20 42 61 6c 6c 78 25 3e 3d 39 39 30 20 8c 20 |. Ballx%>=990 . | 000006e0 57 69 6e 25 3d 2d 31 3a d4 20 31 2c 2d 31 35 2c |Win%=-1:. 1,-15,| 000006f0 31 33 30 2c 35 0d 03 c0 05 cd 0d 03 ca 05 cd 0d |130,5...........| 00000700 03 d4 05 cd 0d 03 de 07 e6 20 37 0d 03 e8 1f c8 |......... 7.....| 00000710 93 20 c8 90 20 42 61 6c 6c 78 25 2c 42 61 6c 6c |. .. Ballx%,Ball| 00000720 79 25 2c 38 20 b8 20 38 2c 38 0d 03 f2 24 e7 20 |y%,8 . 8,8...$. | 00000730 57 69 6e 25 3d 30 20 8c 20 c8 93 20 c8 90 20 42 |Win%=0 . .. .. B| 00000740 61 6c 6c 78 25 2c 42 61 6c 6c 79 25 2c 38 0d 03 |allx%,Bally%,8..| 00000750 fc 06 c8 96 0d 04 06 05 e1 0d 04 10 05 3a 0d 04 |.............:..| 00000760 1a 1b f4 20 44 65 74 65 72 6d 69 6e 65 20 62 61 |... Determine ba| 00000770 6c 6c 20 76 61 6c 75 65 73 0d 04 24 41 dd 20 f2 |ll values..$A. .| 00000780 73 74 61 72 74 20 42 61 6c 6c 79 25 3d a8 28 b3 |start Bally%=.(.| 00000790 28 31 29 2a 38 30 30 29 2b 31 30 30 3a 42 61 6c |(1)*800)+100:Bal| 000007a0 6c 76 78 25 3d 30 3a 42 61 6c 6c 76 79 25 3d a8 |lvx%=0:Ballvy%=.| 000007b0 28 b3 28 31 29 2a 33 29 2b 31 0d 04 2e 2f e7 20 |(.(1)*3)+1.../. | 000007c0 54 75 72 6e 25 3d 30 20 8c 20 42 61 6c 6c 78 25 |Turn%=0 . Ballx%| 000007d0 3d 34 30 30 3a 42 61 6c 6c 76 78 25 3d 2d a8 28 |=400:Ballvx%=-.(| 000007e0 b3 28 31 29 2a 38 29 2d 33 0d 04 38 2e e7 20 54 |.(1)*8)-3..8.. T| 000007f0 75 72 6e 25 3d 31 20 8c 20 42 61 6c 6c 78 25 3d |urn%=1 . Ballx%=| 00000800 36 32 34 3a 42 61 6c 6c 76 78 25 3d a8 28 b3 28 |624:Ballvx%=.(.(| 00000810 31 29 2a 38 29 2b 33 0d 04 42 21 e7 20 54 75 72 |1)*8)+3..B!. Tur| 00000820 6e 25 3d 31 20 8c 20 54 75 72 6e 25 3d 30 20 8b |n%=1 . Turn%=0 .| 00000830 20 54 75 72 6e 25 3d 31 0d 04 4c 05 e1 0d 04 56 | Turn%=1..L....V| 00000840 05 3a 0d 04 60 18 f4 20 4d 6f 76 65 20 70 61 64 |.:..`.. Move pad| 00000850 64 6c 65 20 31 20 64 6f 77 6e 0d 04 6a 1d dd 20 |dle 1 down..j.. | 00000860 f2 44 6f 77 6e 31 20 e7 20 50 61 64 31 25 3e 50 |.Down1 . Pad1%>P| 00000870 61 64 6c 6f 25 20 8c 0d 04 74 0d e6 20 30 3a f2 |adlo% ...t.. 0:.| 00000880 70 61 64 31 0d 04 7e 1b e6 20 37 3a 50 61 64 31 |pad1..~.. 7:Pad1| 00000890 25 3d 50 61 64 31 25 2d 50 53 70 65 65 64 25 0d |%=Pad1%-PSpeed%.| 000008a0 04 88 09 f2 70 61 64 31 0d 04 92 27 e7 20 42 53 |....pad1...'. BS| 000008b0 70 65 65 64 31 25 3e 2d 34 20 8c 20 42 53 70 65 |peed1%>-4 . BSpe| 000008c0 65 64 31 25 3d 42 53 70 65 65 64 31 25 2d 32 0d |ed1%=BSpeed1%-2.| 000008d0 04 9c 05 cd 0d 04 a6 05 e1 0d 04 b0 05 3a 0d 04 |.............:..| 000008e0 ba 16 f4 20 4d 6f 76 65 20 70 61 64 64 6c 65 20 |... Move paddle | 000008f0 31 20 55 70 0d 04 c4 1b dd 20 f2 55 70 31 20 e7 |1 Up..... .Up1 .| 00000900 20 50 61 64 31 25 3c 50 61 64 68 69 25 20 8c 0d | Pad1%<Padhi% ..| 00000910 04 ce 0d e6 20 30 3a f2 70 61 64 31 0d 04 d8 1b |.... 0:.pad1....| 00000920 e6 20 37 3a 50 61 64 31 25 3d 50 61 64 31 25 2b |. 7:Pad1%=Pad1%+| 00000930 50 53 70 65 65 64 25 0d 04 e2 09 f2 70 61 64 31 |PSpeed%.....pad1| 00000940 0d 04 ec 26 e7 20 42 53 70 65 65 64 31 25 3c 34 |...&. BSpeed1%<4| 00000950 20 8c 20 42 53 70 65 65 64 31 25 3d 42 53 70 65 | . BSpeed1%=BSpe| 00000960 65 64 31 25 2b 32 0d 04 f6 05 cd 0d 05 00 05 e1 |ed1%+2..........| 00000970 0d 05 0a 05 3a 0d 05 14 18 f4 20 4d 6f 76 65 20 |....:..... Move | 00000980 70 61 64 64 6c 65 20 32 20 64 6f 77 6e 0d 05 1e |paddle 2 down...| 00000990 1d dd 20 f2 44 6f 77 6e 32 20 e7 20 50 61 64 32 |.. .Down2 . Pad2| 000009a0 25 3e 50 61 64 6c 6f 25 20 8c 0d 05 28 0d e6 20 |%>Padlo% ...(.. | 000009b0 30 3a f2 70 61 64 32 0d 05 32 1b e6 20 37 3a 50 |0:.pad2..2.. 7:P| 000009c0 61 64 32 25 3d 50 61 64 32 25 2d 50 53 70 65 65 |ad2%=Pad2%-PSpee| 000009d0 64 25 0d 05 3c 09 f2 70 61 64 32 0d 05 46 27 e7 |d%..<..pad2..F'.| 000009e0 20 42 53 70 65 65 64 32 25 3e 2d 34 20 8c 20 42 | BSpeed2%>-4 . B| 000009f0 53 70 65 65 64 32 25 3d 42 53 70 65 65 64 32 25 |Speed2%=BSpeed2%| 00000a00 2d 32 0d 05 50 05 cd 0d 05 5a 05 e1 0d 05 64 05 |-2..P....Z....d.| 00000a10 3a 0d 05 6e 16 f4 20 4d 6f 76 65 20 70 61 64 64 |:..n.. Move padd| 00000a20 6c 65 20 32 20 55 70 0d 05 78 1d dd 20 f2 55 70 |le 2 Up..x.. .Up| 00000a30 32 20 20 20 e7 20 50 61 64 32 25 3c 50 61 64 68 |2 . Pad2%<Padh| 00000a40 69 25 20 8c 0d 05 82 0d e6 20 30 3a f2 70 61 64 |i% ...... 0:.pad| 00000a50 32 0d 05 8c 1b e6 20 37 3a 50 61 64 32 25 3d 50 |2..... 7:Pad2%=P| 00000a60 61 64 32 25 2b 50 53 70 65 65 64 25 0d 05 96 09 |ad2%+PSpeed%....| 00000a70 f2 70 61 64 32 0d 05 a0 26 e7 20 42 53 70 65 65 |.pad2...&. BSpee| 00000a80 64 32 25 3c 34 20 8c 20 42 53 70 65 65 64 32 25 |d2%<4 . BSpeed2%| 00000a90 3d 42 53 70 65 65 64 32 25 2b 32 0d 05 aa 05 cd |=BSpeed2%+2.....| 00000aa0 0d 05 b4 05 e1 0d 05 be 05 3a 0d 05 c8 11 f4 20 |.........:..... | 00000ab0 44 72 61 77 20 73 63 72 65 65 6e 0d 05 d2 2c dd |Draw screen...,.| 00000ac0 20 f2 53 63 72 65 65 6e 20 20 db 3a da 3a 53 63 | .Screen .:.:Sc| 00000ad0 6f 72 65 31 25 3d 31 35 3a 53 63 6f 72 65 32 25 |ore1%=15:Score2%| 00000ae0 3d 31 35 3a e6 20 37 0d 05 dc 0c 79 3d 30 3a f2 |=15:. 7....y=0:.| 00000af0 48 6f 72 0d 05 e6 0f 79 3d 31 30 30 30 3a f2 48 |Hor....y=1000:.H| 00000b00 6f 72 0d 05 f0 0f 78 3d 35 31 36 3a f2 56 65 72 |or....x=516:.Ver| 00000b10 74 0d 05 fa 05 3a 0d 06 04 1e c8 93 20 c8 90 20 |t....:...... .. | 00000b20 39 36 2c 30 2c 38 2c 28 31 30 30 30 2d 47 61 70 |96,0,8,(1000-Gap| 00000b30 25 29 2f 32 0d 06 0e 27 c8 93 20 c8 90 20 39 36 |%)/2...'.. .. 96| 00000b40 2c 35 30 30 2b 47 61 70 25 2f 32 2c 38 2c 28 31 |,500+Gap%/2,8,(1| 00000b50 30 30 30 2d 47 61 70 25 29 2f 32 0d 06 18 05 3a |000-Gap%)/2....:| 00000b60 0d 06 22 1f c8 93 20 c8 90 20 39 33 36 2c 30 2c |.."... .. 936,0,| 00000b70 38 2c 28 31 30 30 30 2d 47 61 70 25 29 2f 32 0d |8,(1000-Gap%)/2.| 00000b80 06 2c 28 c8 93 20 c8 90 20 39 33 36 2c 35 30 30 |.,(.. .. 936,500| 00000b90 2b 47 61 70 25 2f 32 2c 38 2c 28 31 30 30 30 2d |+Gap%/2,8,(1000-| 00000ba0 47 61 70 25 29 2f 32 0d 06 36 05 3a 0d 06 40 0b |Gap%)/2..6.:..@.| 00000bb0 f2 73 63 6f 72 65 31 0d 06 4a 05 3a 0d 06 54 0b |.score1..J.:..T.| 00000bc0 f2 73 63 6f 72 65 32 0d 06 5e 17 50 61 64 31 25 |.score2..^.Pad1%| 00000bd0 3d 34 30 30 3a 50 61 64 32 25 3d 34 30 30 0d 06 |=400:Pad2%=400..| 00000be0 68 09 f2 70 61 64 31 0d 06 72 09 f2 70 61 64 32 |h..pad1..r..pad2| 00000bf0 0d 06 7c 05 e1 0d 06 86 05 3a 0d 06 90 13 f4 20 |..|......:..... | 00000c00 44 72 61 77 20 70 61 64 64 6c 65 20 31 0d 06 9a |Draw paddle 1...| 00000c10 23 dd 20 f2 70 61 64 31 20 20 20 c8 93 20 c8 90 |#. .pad1 .. ..| 00000c20 20 39 36 2c 50 61 64 31 25 2c 38 2c 50 61 64 25 | 96,Pad1%,8,Pad%| 00000c30 0d 06 a4 05 e1 0d 06 ae 05 3a 0d 06 b8 13 f4 20 |.........:..... | 00000c40 44 72 61 77 20 70 61 64 64 6c 65 20 32 0d 06 c2 |Draw paddle 2...| 00000c50 24 dd 20 f2 70 61 64 32 20 20 20 c8 93 20 c8 90 |$. .pad2 .. ..| 00000c60 20 39 33 36 2c 50 61 64 32 25 2c 38 2c 50 61 64 | 936,Pad2%,8,Pad| 00000c70 25 0d 06 cc 05 e1 0d 06 d6 05 3a 0d 06 e0 12 f4 |%.........:.....| 00000c80 20 44 72 61 77 20 73 63 6f 72 65 20 31 0d 06 ea | Draw score 1...| 00000c90 28 dd 20 f2 73 63 6f 72 65 31 20 73 63 6f 72 65 |(. .score1 score| 00000ca0 25 3d 53 63 6f 72 65 31 25 3a 78 3d 34 33 30 3a |%=Score1%:x=430:| 00000cb0 79 3d 39 32 30 0d 06 f4 09 f2 4e 75 6d 32 0d 06 |y=920.....Num2..| 00000cc0 fe 05 e1 0d 07 08 05 3a 0d 07 12 12 f4 20 44 72 |.......:..... Dr| 00000cd0 61 77 20 73 63 6f 72 65 20 32 0d 07 1c 28 dd 20 |aw score 2...(. | 00000ce0 f2 73 63 6f 72 65 32 20 73 63 6f 72 65 25 3d 53 |.score2 score%=S| 00000cf0 63 6f 72 65 32 25 3a 78 3d 35 33 30 3a 79 3d 39 |core2%:x=530:y=9| 00000d00 32 30 0d 07 26 09 f2 4e 75 6d 32 0d 07 30 05 e1 |20..&..Num2..0..| 00000d10 0d 07 3a 05 3a 0d 07 44 1a f4 20 44 72 61 77 20 |..:.:..D.. Draw | 00000d20 68 6f 72 69 7a 6f 6e 74 61 6c 20 6c 69 6e 65 0d |horizontal line.| 00000d30 07 4e 1c dd 20 f2 48 6f 72 20 e3 20 78 3d 39 36 |.N.. .Hor . x=96| 00000d40 20 b8 20 39 32 38 20 88 20 33 32 0d 07 58 13 c8 | . 928 . 32..X..| 00000d50 93 20 c8 90 20 78 2c 79 2c 31 36 2c 31 32 0d 07 |. .. x,y,16,12..| 00000d60 62 07 ed 20 78 0d 07 6c 05 e1 0d 07 76 05 3a 0d |b.. x..l....v.:.| 00000d70 07 80 18 f4 20 44 72 61 77 20 76 65 72 74 69 63 |.... Draw vertic| 00000d80 61 6c 20 6c 69 6e 65 0d 07 8a 1d dd 20 f2 56 65 |al line..... .Ve| 00000d90 72 74 20 e3 20 79 3d 30 20 b8 20 31 30 32 34 20 |rt . y=0 . 1024 | 00000da0 88 20 33 32 0d 07 94 12 c8 93 20 c8 90 20 78 2c |. 32...... .. x,| 00000db0 79 2c 38 2c 31 32 0d 07 9e 07 ed 20 79 0d 07 a8 |y,8,12..... y...| 00000dc0 05 e1 0d 07 b2 05 3a 0d 07 bc 1a f4 20 44 72 61 |......:..... Dra| 00000dd0 77 20 74 77 6f 20 64 69 67 69 74 20 73 63 6f 72 |w two digit scor| 00000de0 65 0d 07 c6 34 dd 20 f2 4e 75 6d 32 20 6e 75 6d |e...4. .Num2 num| 00000df0 31 25 3d a8 28 73 63 6f 72 65 25 2f 31 30 29 3a |1%=.(score%/10):| 00000e00 6e 75 6d 32 25 3d 73 63 6f 72 65 25 2d 6e 75 6d |num2%=score%-num| 00000e10 31 25 2a 31 30 0d 07 d0 1b e6 20 30 3a c8 93 20 |1%*10..... 0:.. | 00000e20 c8 90 20 78 2c 79 2c 36 36 2c 34 30 3a e6 20 37 |.. x,y,66,40:. 7| 00000e30 0d 07 da 20 e7 20 6e 75 6d 31 25 3c 3e 30 20 8c |... . num1%<>0 .| 00000e40 20 6e 75 6d 25 3d 6e 75 6d 31 25 3a f2 4e 75 6d | num%=num1%:.Num| 00000e50 0d 07 e4 1a 78 3d 78 2b 33 36 3a 6e 75 6d 25 3d |....x=x+36:num%=| 00000e60 6e 75 6d 32 25 3a f2 4e 75 6d 0d 07 ee 05 e1 0d |num2%:.Num......| 00000e70 07 f8 05 3a 0d 08 02 14 f4 20 44 72 61 77 20 6f |...:..... Draw o| 00000e80 6e 65 20 64 69 67 69 74 0d 08 0c 0f dd 20 f2 4e |ne digit..... .N| 00000e90 75 6d 20 62 25 3d 30 0d 08 16 0d e3 20 6e 3d 30 |um b%=0..... n=0| 00000ea0 20 b8 20 32 0d 08 20 0d e3 20 6d 3d 30 20 b8 20 | . 2.. .. m=0 . | 00000eb0 34 0d 08 2a 1b e7 20 43 68 61 72 64 61 74 25 28 |4..*.. Chardat%(| 00000ec0 6e 75 6d 25 2c 62 25 29 3d 31 20 8c 0d 08 34 3c |num%,b%)=1 ...4<| 00000ed0 c8 93 20 c8 90 20 78 2b 31 30 2a 6e 2a 73 63 61 |.. .. x+10*n*sca| 00000ee0 6c 65 2c 79 2b 38 2a 6d 2a 73 63 61 6c 65 2c 38 |le,y+8*m*scale,8| 00000ef0 2a 28 73 63 61 6c 65 2b 7a 25 29 2c 36 2a 28 73 |*(scale+z%),6*(s| 00000f00 63 61 6c 65 2b 7a 25 29 0d 08 3e 05 cd 0d 08 48 |cale+z%)..>....H| 00000f10 0b 62 25 3d 62 25 2b 31 0d 08 52 07 ed 20 6d 0d |.b%=b%+1..R.. m.| 00000f20 08 5c 07 ed 20 6e 0d 08 66 05 e1 0d 08 70 05 3a |.\.. n..f....p.:| 00000f30 0d 08 7a 13 f4 20 4d 61 6b 65 20 62 69 67 20 70 |..z.. Make big p| 00000f40 6f 6e 67 0d 08 84 31 dd 20 f2 50 6f 6e 67 20 73 |ong...1. .Pong s| 00000f50 63 61 6c 65 3d 34 3a 7a 25 3d 31 3a 78 3d 34 30 |cale=4:z%=1:x=40| 00000f60 30 3a 79 3d 35 30 30 3a 6e 75 6d 25 3d 31 30 3a |0:y=500:num%=10:| 00000f70 f2 4e 75 6d 0d 08 8e 1b 78 3d 35 35 30 3a 79 3d |.Num....x=550:y=| 00000f80 35 30 30 3a 6e 75 6d 25 3d 30 3a f2 4e 75 6d 0d |500:num%=0:.Num.| 00000f90 08 98 1c 78 3d 37 30 30 3a 79 3d 35 30 30 3a 6e |...x=700:y=500:n| 00000fa0 75 6d 25 3d 31 31 3a f2 4e 75 6d 0d 08 a2 1c 78 |um%=11:.Num....x| 00000fb0 3d 38 35 30 3a 79 3d 35 30 30 3a 6e 75 6d 25 3d |=850:y=500:num%=| 00000fc0 31 32 3a f2 4e 75 6d 0d 08 ac 10 73 63 61 6c 65 |12:.Num....scale| 00000fd0 3d 31 3a 7a 25 3d 30 0d 08 b6 05 e1 0d 08 c0 05 |=1:z%=0.........| 00000fe0 3a 0d 08 ca 15 f4 20 57 61 69 74 69 6e 67 20 74 |:..... Waiting t| 00000ff0 6f 20 70 6c 61 79 0d 08 d4 15 dd 20 f2 45 6e 64 |o play..... .End| 00001000 20 db 3a da 3a 42 75 74 25 3d 30 0d 08 de 0d c8 | .:.:But%=0.....| 00001010 95 20 42 75 74 25 3d 30 0d 08 e8 0d e6 20 37 3a |. But%=0..... 7:| 00001020 f2 50 6f 6e 67 0d 08 f2 19 e6 20 30 3a e3 20 6e |.Pong..... 0:. n| 00001030 3d 30 20 b8 20 31 35 30 30 30 3a ed 20 6e 0d 08 |=0 . 15000:. n..| 00001040 fc 1b f2 50 6f 6e 67 3a e3 20 6e 3d 30 20 b8 20 |...Pong:. n=0 . | 00001050 31 35 30 30 30 3a ed 20 6e 0d 09 06 11 c8 97 20 |15000:. n...... | 00001060 78 25 2c 79 25 2c 42 75 74 25 0d 09 10 05 ce 0d |x%,y%,But%......| 00001070 09 1a 05 e1 0d 09 24 05 3a 0d 09 2e 19 f4 20 64 |......$.:..... d| 00001080 61 74 61 20 66 6f 72 20 63 68 61 72 61 63 74 65 |ata for characte| 00001090 72 73 0d 09 38 23 dc 20 31 2c 31 2c 31 2c 31 2c |rs..8#. 1,1,1,1,| 000010a0 31 2c 31 2c 30 2c 30 2c 30 2c 31 2c 31 2c 31 2c |1,1,0,0,0,1,1,1,| 000010b0 31 2c 31 2c 31 0d 09 42 23 dc 20 30 2c 30 2c 30 |1,1,1..B#. 0,0,0| 000010c0 2c 30 2c 30 2c 31 2c 31 2c 31 2c 31 2c 31 2c 30 |,0,0,1,1,1,1,1,0| 000010d0 2c 30 2c 30 2c 30 2c 30 0d 09 4c 23 dc 20 31 2c |,0,0,0,0..L#. 1,| 000010e0 31 2c 31 2c 30 2c 31 2c 31 2c 30 2c 31 2c 30 2c |1,1,0,1,1,0,1,0,| 000010f0 31 2c 31 2c 30 2c 31 2c 31 2c 31 0d 09 56 23 dc |1,1,0,1,1,1..V#.| 00001100 20 31 2c 30 2c 30 2c 30 2c 31 2c 31 2c 30 2c 31 | 1,0,0,0,1,1,0,1| 00001110 2c 30 2c 31 2c 31 2c 31 2c 31 2c 31 2c 31 0d 09 |,0,1,1,1,1,1,1..| 00001120 60 23 dc 20 30 2c 31 2c 31 2c 31 2c 31 2c 31 2c |`#. 0,1,1,1,1,1,| 00001130 31 2c 30 2c 30 2c 30 2c 30 2c 31 2c 30 2c 30 2c |1,0,0,0,0,1,0,0,| 00001140 30 0d 09 6a 05 3a 0d 09 74 23 dc 20 31 2c 30 2c |0..j.:..t#. 1,0,| 00001150 31 2c 31 2c 31 2c 31 2c 30 2c 31 2c 30 2c 31 2c |1,1,1,1,0,1,0,1,| 00001160 31 2c 31 2c 31 2c 30 2c 31 0d 09 7e 23 dc 20 31 |1,1,1,0,1..~#. 1| 00001170 2c 31 2c 31 2c 31 2c 31 2c 31 2c 30 2c 31 2c 30 |,1,1,1,1,1,0,1,0| 00001180 2c 30 2c 31 2c 31 2c 31 2c 30 2c 30 0d 09 88 23 |,0,1,1,1,0,0...#| 00001190 dc 20 30 2c 30 2c 30 2c 30 2c 31 2c 30 2c 30 2c |. 0,0,0,0,1,0,0,| 000011a0 30 2c 30 2c 31 2c 31 2c 31 2c 31 2c 31 2c 31 0d |0,0,1,1,1,1,1,1.| 000011b0 09 92 23 dc 20 31 2c 31 2c 31 2c 31 2c 31 2c 31 |..#. 1,1,1,1,1,1| 000011c0 2c 30 2c 31 2c 30 2c 31 2c 31 2c 31 2c 31 2c 31 |,0,1,0,1,1,1,1,1| 000011d0 2c 31 0d 09 9c 23 dc 20 30 2c 30 2c 31 2c 31 2c |,1...#. 0,0,1,1,| 000011e0 31 2c 30 2c 30 2c 31 2c 30 2c 31 2c 31 2c 31 2c |1,0,0,1,0,1,1,1,| 000011f0 31 2c 31 2c 31 0d 09 a6 05 3a 0d 09 b0 23 dc 20 |1,1,1....:...#. | 00001200 31 2c 31 2c 31 2c 31 2c 31 2c 30 2c 30 2c 31 2c |1,1,1,1,1,0,0,1,| 00001210 30 2c 31 2c 30 2c 30 2c 31 2c 31 2c 31 0d 09 ba |0,1,0,0,1,1,1...| 00001220 23 dc 20 31 2c 31 2c 31 2c 31 2c 31 2c 30 2c 31 |#. 1,1,1,1,1,0,1| 00001230 2c 31 2c 31 2c 30 2c 31 2c 31 2c 31 2c 31 2c 31 |,1,1,0,1,1,1,1,1| 00001240 0d 09 c4 23 dc 20 31 2c 31 2c 31 2c 31 2c 31 2c |...#. 1,1,1,1,1,| 00001250 31 2c 30 2c 30 2c 30 2c 31 2c 31 2c 31 2c 30 2c |1,0,0,0,1,1,1,0,| 00001260 30 2c 31 0d 09 ce 05 3a 0d ff |0,1....:..| 0000126a