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20-05-88/4-SITE

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » CEEFAX disks » telesoftware7.adl
Filename: 20-05-88/4-SITE
Read OK:
File size: 182C bytes
Load address: FFFF1900
Exec address: FFFF8023
File contents
  100REM       4-SITE
  110REM
  120REM   By Robin Nixon
  130REM (c) The Micro User
  140REM
  150REM
  160MODE7:VDU23;8202;0;0;0;:PROCtitle:MODE2:VDU23;8202;0;0;0;:COLOUR133:CLS:DIMA%(4,4,4),B%(4,4,4):GO%=0:CP%=0:W%=0:ENVELOPE1,2,127,127,127,31,255,255,127,48,-1,-16,61,116:VDU23,251,255,255,255,255,255,255,255,255
  170*FX9,30
  180*FX10,30
  190VDU23,252,252,224,128,0,0,128,224,252,23,253,63,7,1,0,0,1,7,63
  200VDU5,23,254,3,31,127,255,255,127,31,3,23,255,192,248,254,255,255,254,248,192:PROCbanner:GCOL0,0:MOVE432,970:PRINTSTRING$(6,CHR$251):GCOL0,9:MOVE432,970:PRINT"4-SITE":PROCboard:FORZ%=1TO4:FORX%=1TO4:FORY%=1TO4
  210PROCcounter(X%,Y%,Z%,0,7,2):NEXTY%,X%,Z%:FORZ%=1TO10000:NEXT:NM%=0
  220*FX9,6
  230*FX10,6
  240ON RND(2) GOTO250,260
  250SOUND1,-15,150,2:SOUND1,-15,75,2:PROCplayers_move:NM%=NM%+1:PROCbanner:CP%=1:PROCcomputer_play
  260CP%=0:PROCbanner:MOVE428,980:GCOL0,5:PRINT"My move":PROCcomputer_play:CP%=1:NM%=NM%+1:PROCbanner:PROCcomputer_play:CP%=0:GOTO250
  270DEFPROCboard:FORA%=1TO4:PROCdiamond(A%,0,1):NEXT:ENDPROC
  280DEFPROCdiamond(A%,X%,Y%):GCOLX%,Y%:PLOT4,0,A%*228-128:PLOT5,639,A%*228-228:PLOT85,639,A%*228-28:PLOT85,1279,A%*228-128:ENDPROC
  290DEFPROCcounter(X%,Y%,Z%,B%,C%,DC%):GCOLB%,C%:MOVEX%*150+Y%*150-174,Z%*228-110+X%*24-Y%*24:VDU252+DC%,253+DC%:ENDPROC
  300DEFPROCbanner:GCOL0,2:PLOT4,0,1023:PLOT4,0,900:PLOT85,1279,1023:PLOT85,1279,900:ENDPROC
  310DEFPROCplayers_move:PROCbanner:MOVE364,1010:GCOL0,5:PRINT"Your move"
  320PROCchoose_level:PROCchoose_row:PROCchoose_play:IFA%(T3%,T2%,T1%) PROCbanner:MOVE264,1010:GCOL0,1:PRINT"Illegal move":SOUND1,-15,30,10:GOTO310 ELSE A%(T3%,T2%,T1%)=1:PROCcounter(T3%,T2%,T1%,0,2,2):ENDPROC
  330DEFPROCchoose_level:T1%=0:MOVE268,950:GCOL0,4:PRINT"Select level":REPEATT1%=T1%+1:IFT1%=5 T1%=1
  340PROChi_lite(7)
  350REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0:REPEATAD%=ADVAL(0)AND3:IN1%=INKEY(-99):IN2%=INKEY(-74):UNTILAD%>0 AND AD%<3 OR IN1% OR IN2%:SOUND1,-15,100,2:PROChi_lite(5):UNTILAD%=2 OR IN2%:ENDPROC
  360DEFPROChi_lite(C%):GCOL0,C%:MOVE0,T1%*228-64:VDU125:MOVE0,T1%*228-168:VDU125:MOVE1223,T1%*228-64:VDU123:MOVE1223,T1%*228-168:VDU123:ENDPROC
  370DEFPROCchoose_row:T2%=0:PROCbanner:MOVE310,980:GCOL0,4:PRINT"Select row":REPEATT2%=T2%+1:IFT2%=5 T2%=1
  380FORN%=1TO4:PROCcounter(N%,T2%,T1%,0,8,0):NEXT:REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0
  390REPEATAD%=ADVAL(0)AND3:IN1%=INKEY(-99):IN2%=INKEY(-74):UNTILAD%>0 AND AD%<3 OR IN1% OR IN2%:SOUND1,-15,100,2:FORN%=1TO4:PROCcounter(N%,T2%,T1%,0,1,0):NEXT:UNTILAD%=2 OR IN2%:ENDPROC
  400DEFPROCchoose_play:T3%=0:PROCbanner:MOVE300,980:GCOL0,4:PRINT"Select play":REPEATT3%=T3%+1:IFT3%=5 T3%=1
  410PROCcounter(T3%,T2%,T1%,0,8,0):REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0
  420REPEATAD%=ADVAL(0)AND3:IN1%=INKEY(-99):IN2%=INKEY(-74):UNTILAD%>0 AND AD%<3 OR IN1% OR IN2%:SOUND1,-15,100,2:PROCcounter(T3%,T2%,T1%,0,1,0):UNTILAD%=2 OR IN2%:SOUND1,-15,20,2:ENDPROC
  430DEFPROCclear_b:LOCALA%,B%,C%:FORA%=1TO4:FORB%=1TO4:FORC%=1TO4:B%(A%,B%,C%)=0:NEXTC%,B%,A%:ENDPROC
  440DEFPROCcomputer_play:IFCP%=1 GCOL0,6:MOVE432,970:PRINTSTRING$(6,CHR$251):GCOL0,1:MOVE432,970:PRINT"4-SITE"
  450IFNM%=64 PROCgame_over ELSE PROCclear_b:FORZ%=1TO4:FORY%=1TO4:P%=0:C%=0:FORX%=1TO4:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO470
  460FORN%=1TO4:PROCadd_weight(N%,Y%,Z%):NEXT
  470NEXTY%,Z%
  480FORZ%=1TO4:FORX%=1TO4:P%=0:C%=0:FORY%=1TO4:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO500
  490FORN%=1TO4:PROCadd_weight(X%,N%,Z%):NEXT
  500NEXTX%,Z%
  510FORX%=1TO4:FORY%=1TO4:P%=0:C%=0:FORZ%=1TO4:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO530
  520FORN%=1TO4:PROCadd_weight(X%,Y%,N%):NEXT
  530NEXTY%,X%
  540FORX%=1TO4:P%=0:C%=0:FORY%=1TO4:Z%=Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO560
  550FORN%=1TO4:PROCadd_weight(X%,N%,N%):NEXT
  560NEXT
  570FORX%=4TO1STEP-1:P%=0:C%=0:FORY%=1TO4:Z%=5-Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO590
  580FORN%=1TO4:PROCadd_weight(X%,N%,5-N%):NEXT
  590NEXT
  600FORY%=1TO4:P%=0:C%=0:FORX%=1TO4:Z%=X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO620
  610FORN%=1TO4:PROCadd_weight(N%,Y%,N%):NEXT
  620NEXT
  630FORY%=4TO1STEP-1:P%=0:C%=0:FORX%=4TO1STEP-1:Z%=5-X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO650
  640FORN%=1TO4:PROCadd_weight(5-N%,Y%,N%):NEXT
  650NEXT
  660FORZ%=1TO4:P%=0:C%=0:FORX%=1TO4:Y%=X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO680
  670FORN%=1TO4:PROCadd_weight(N%,N%,Z%):NEXT
  680NEXT
  690FORZ%=1TO4:P%=0:C%=0:FORX%=1TO4:Y%=5-X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO710
  700FORN%=1TO4:PROCadd_weight(N%,5-N%,Z%):NEXT
  710NEXT
  720P%=0:C%=0:FORX%=1TO4:Y%=X%:Z%=X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO740
  730FORN%=1TO4:PROCadd_weight(N%,N%,N%):NEXT
  740P%=0:C%=0:FORX%=4TO1STEP-1:Y%=5-X%:Z%=5-X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO760
  750FORN%=1TO4:PROCadd_weight(5-N%,N%,N%):NEXT
  760P%=0:C%=0:FORY%=4TO1STEP-1:X%=5-Y%:Z%=5-Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO780
  770FORN%=1TO4:PROCadd_weight(N%,5-N%,N%):NEXT
  780P%=0:C%=0:FORY%=4TO1STEP-1:X%=Y%:Z%=5-Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO800
  790FORN%=1TO4:PROCadd_weight(5-N%,5-N%,N%):NEXT
  800IFGO% PROCgame_over
  810IFCP% ENDPROC
  820BS%=0:FORX%=1TO4:FORY%=1TO4:FORZ%=1TO4:IF B%(X%,Y%,Z%)>BS% BS%=B%(X%,Y%,Z%)
  830NEXTZ%,Y%,X%
  840XX%=RND(4):YY%=RND(4):ZZ%=RND(4):X1%=0:Y1%=0:Z1%=0
  850FORX%=XX%TO4:FORY%=YY%TO4:FORZ%=ZZ%TO4:IFB%(X%,Y%,Z%)=BS% AND A%(X%,Y%,Z%)=0 X1%=X%:Y1%=Y%:Z1%=Z%:X%=4:Y%=4:Z%=4
  860NEXTZ%,Y%,X%
  870IFX1%+Y1%+Z1%=0 XX%=1:YY%=1:ZZ%=1:GOTO850
  880A%(X1%,Y1%,Z1%)=-1:PROCcounter(X1%,Y1%,Z1%,0,8,2):SOUND1,-15,200,2:PROCbanner:MOVE272,980:GCOL0,1:PRINT"Press a key":REPEATUNTIL(ADVAL(0)AND3)>0 OR INKEY(-99) OR INKEY(-74):PROCcounter(X1%,Y1%,Z1%,0,4,2):SOUND1,-15,10,2:ENDPROC
  890DEFPROCcount:GO2%=0:IFA%(X%,Y%,Z%)=1 P%=P%+1
  900IFA%(X%,Y%,Z%)=-1 C%=C%+1
  910ENDPROC
  920DEFPROCweight:A1%=0:IFC%=0 AND P%=3 A1%=10000
  930IFP%=0 AND C%=3 A1%=10500
  940IFC%=0 AND P%>0 OR P%=0 AND C%>0 A1%=A1%+(C%+P%)^2
  950IFC%=4 W%=-1 ELSE IFP%=4 W%=1
  960IFC%=4 OR P%=4 GO%=1:GO2%=1:FORQ%=1TO1400STEP70:SOUND1,1,Q%,2:SOUND2,1,Q%+73,2:NEXT
  970ENDPROC
  980DEFPROCadd_weight(X1%,Y1%,Z1%):IFGO2%=1 PROCcounter(X1%,Y1%,Z1%,0,8,0)
  990IFA%(X1%,Y1%,Z1%)=0 B%(X1%,Y1%,Z1%)=B%(X1%,Y1%,Z1%)+A1%
 1000ENDPROC
 1010DEFPROCgame_over:PROCbanner:IFW%=-1 GCOL0,1:MOVE0,970:PRINT"I won after ";NM%;" moves"
 1020IFW%=1 GCOL0,4:GCOL0,1:MOVE32,970:PRINT"You won in ";NM%;" moves"
 1030IFW%=0 GCOL0,0:MOVE0,970:PRINT"Well done Drawn game"
 1040REPEATUNTIL(ADVAL(0)AND3)>0 OR INKEY(-99) OR INKEY(-74):REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0:RUN
 1050DEFPROCtitle:FORZ%=0TO24:VDU31,0,Z%,132,157,131:NEXT:VDU31,13,1,141,129,157,134:PRINT"4-SITE";:VDU32,132,157,31,13,2,141,129,157,134:PRINT"4-SITE";:VDU32,132,157,28,3,24,37,4
 1060FORZ%=1TO17:READZ$:PRINTZ$:NEXT:PROCcontinue:CLS
 1070FORZ%=1TO15:READZ$:PRINTZ$:NEXT:PROCcontinue:ENDPROC
 1080DEFPROCcontinue:VDU31,1,18,141,133,157,129:PRINTSPC7"PRESS A KEY";SPC8;:VDU132,157:PRINT:VDU32,141,133,157,129:PRINTSPC7"PRESS A KEY";SPC8;:VDU132,157:PRINT:REPEATUNTIL(ADVAL(0)AND3)>0 OR INKEY(-99) OR INKEY(-74)
 1090REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0:ENDPROC
 1100DATA 4-SITE is a 3-dimensional game
 1110DATA resembling noughts & crosses.
 1120DATA
 1130DATA The object of the game is to get
 1140DATA a line of 4 counters in a row in
 1150DATA "any horizontal, vertical or"
 1160DATA diagonal direction.
 1170DATA
 1180DATA To make a move you must first
 1190DATA select a level by pressing the
 1200DATA SPACE BAR. When you have chosen a
 1210DATA level you press RETURN.
 1220DATA
 1230DATA You then select the row you want
 1240DATA by pressing the SPACE BAR and then
 1250DATA RETURN.
 1260DATA
 1270DATA To select a position within a row
 1280DATA you again use the SPACE BAR and
 1290DATA press RETURN to enter that move.
 1300DATA
 1310DATA After I make a move my counter
 1320DATA will flash until you press a key
 1330DATA so that you can evaluate my move.
 1340DATA
 1350DATA My counters are BLUE.
 1360DATA
 1370DATA Your counters are GREEN.
 1380DATA ,,
 1390DATA Good luck!
d�       4-SITE
n�
x�   By Robin Nixon
�� (c) The Micro User
��
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���7:�23;8202;0;0;0;:�title:�2:�23;8202;0;0;0;:�133:�:�A%(4,4,4),B%(4,4,4):GO%=0:CP%=0:W%=0:�1,2,127,127,127,31,255,255,127,48,-1,-16,61,116:�23,251,255,255,255,255,255,255,255,255
�*FX9,30
�*FX10,30
�@�23,252,252,224,128,0,0,128,224,252,23,253,63,7,1,0,0,1,7,63
ȥ�5,23,254,3,31,127,255,255,127,31,3,23,255,192,248,254,255,255,254,248,192:�banner:�0,0:�432,970:��6,�251):�0,9:�432,970:�"4-SITE":�board:�Z%=1�4:�X%=1�4:�Y%=1�4
�:�counter(X%,Y%,Z%,0,7,2):�Y%,X%,Z%:�Z%=1�10000:�:NM%=0
�
*FX9,6
�*FX10,6
�� �(2) �dz@,�TDA
�Q�1,-15,150,2:�1,-15,75,2:�players_move:NM%=NM%+1:�banner:CP%=1:�computer_play
lCP%=0:�banner:�428,980:�0,5:�"My move":�computer_play:CP%=1:NM%=NM%+1:�banner:�computer_play:CP%=0:�dz@
(��board:�A%=1�4:�diamond(A%,0,1):�:�
h��diamond(A%,X%,Y%):�X%,Y%:�4,0,A%*228-128:�5,639,A%*228-228:�85,639,A%*228-28:�85,1279,A%*228-128:�
"e��counter(X%,Y%,Z%,B%,C%,DC%):�B%,C%:�X%*150+Y%*150-174,Z%*228-110+X%*24-Y%*24:�252+DC%,253+DC%:�
,A��banner:�0,2:�4,0,1023:�4,0,900:�85,1279,1023:�85,1279,900:�
66��players_move:�banner:�364,1010:�0,5:�"Your move"
@��choose_level:�choose_row:�choose_play:�A%(T3%,T2%,T1%) �banner:�264,1010:�0,1:�"Illegal move":�1,-15,30,10:�TvA � A%(T3%,T2%,T1%)=1:�counter(T3%,T2%,T1%,0,2,2):�
JN��choose_level:T1%=0:�268,950:�0,4:�"Select level":�T1%=T1%+1:�T1%=5 T1%=1
T�hi_lite(7)
^���(�(0)�3)=0 � �(-99)=0 � �(-74)=0:�AD%=�(0)�3:IN1%=�(-99):IN2%=�(-74):�AD%>0 � AD%<3 � IN1% � IN2%:�1,-15,100,2:�hi_lite(5):�AD%=2 � IN2%:�
hm��hi_lite(C%):�0,C%:�0,T1%*228-64:�125:�0,T1%*228-168:�125:�1223,T1%*228-64:�123:�1223,T1%*228-168:�123:�
rR��choose_row:T2%=0:�banner:�310,980:�0,4:�"Select row":�T2%=T2%+1:�T2%=5 T2%=1
|K�N%=1�4:�counter(N%,T2%,T1%,0,8,0):�:��(�(0)�3)=0 � �(-99)=0 � �(-74)=0
���AD%=�(0)�3:IN1%=�(-99):IN2%=�(-74):�AD%>0 � AD%<3 � IN1% � IN2%:�1,-15,100,2:�N%=1�4:�counter(N%,T2%,T1%,0,1,0):�:�AD%=2 � IN2%:�
�T��choose_play:T3%=0:�banner:�300,980:�0,4:�"Select play":�T3%=T3%+1:�T3%=5 T3%=1
�B�counter(T3%,T2%,T1%,0,8,0):��(�(0)�3)=0 � �(-99)=0 � �(-74)=0
���AD%=�(0)�3:IN1%=�(-99):IN2%=�(-74):�AD%>0 � AD%<3 � IN1% � IN2%:�1,-15,100,2:�counter(T3%,T2%,T1%,0,1,0):�AD%=2 � IN2%:�1,-15,20,2:�
�J��clear_b:�A%,B%,C%:�A%=1�4:�B%=1�4:�C%=1�4:B%(A%,B%,C%)=0:�C%,B%,A%:�
�J��computer_play:�CP%=1 �0,6:�432,970:��6,�251):�0,1:�432,970:�"4-SITE"
�a�NM%=64 �game_over � �clear_b:�Z%=1�4:�Y%=1�4:P%=0:C%=0:�X%=1�4:�count:�:�weight:�A1%=0 �dVA
�#�N%=1�4:�add_weight(N%,Y%,Z%):�
�
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�C�Z%=1�4:�X%=1�4:P%=0:C%=0:�Y%=1�4:�count:�:�weight:�A1%=0 �dtA
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�
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�C�X%=1�4:�Y%=1�4:P%=0:C%=0:�Z%=1�4:�count:�:�weight:�A1%=0 �TRB
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�Y%,X%
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:F�X%=4�1�-1:P%=0:C%=0:�Y%=1�4:Z%=5-Y%:�count:�:�weight:�A1%=0 �DNB
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XA�Y%=1�4:P%=0:C%=0:�X%=1�4:Z%=X%:�count:�:�weight:�A1%=0 �DlB
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�A�Z%=1�4:P%=0:C%=0:�X%=1�4:Y%=X%:�count:�:�weight:�A1%=0 �thB
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�C�Z%=1�4:P%=0:C%=0:�X%=1�4:Y%=5-X%:�count:�:�weight:�A1%=0 �dFB
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��
�?P%=0:C%=0:�X%=1�4:Y%=X%:Z%=X%:�count:�:�weight:�A1%=0 �ddB
�#�N%=1�4:�add_weight(N%,N%,N%):�
�FP%=0:C%=0:�X%=4�1�-1:Y%=5-X%:Z%=5-X%:�count:�:�weight:�A1%=0 �dxB
�%�N%=1�4:�add_weight(5-N%,N%,N%):�
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DP%=0:C%=0:�Y%=4�1�-1:X%=Y%:Z%=5-Y%:�count:�:�weight:�A1%=0 �T`C
'�N%=1�4:�add_weight(5-N%,5-N%,N%):�
 �GO% �game_over
*
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�Z%,Y%,X%
H0XX%=�(4):YY%=�(4):ZZ%=�(4):X1%=0:Y1%=0:Z1%=0
Rh�X%=XX%�4:�Y%=YY%�4:�Z%=ZZ%�4:�B%(X%,Y%,Z%)=BS% � A%(X%,Y%,Z%)=0 X1%=X%:Y1%=Y%:Z1%=Z%:X%=4:Y%=4:Z%=4
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f*�X1%+Y1%+Z1%=0 XX%=1:YY%=1:ZZ%=1:�DRC
p�A%(X1%,Y1%,Z1%)=-1:�counter(X1%,Y1%,Z1%,0,8,2):�1,-15,200,2:�banner:�272,980:�0,1:�"Press a key":��(�(0)�3)>0 � �(-99) � �(-74):�counter(X1%,Y1%,Z1%,0,4,2):�1,-15,10,2:�
z*��count:GO2%=0:�A%(X%,Y%,Z%)=1 P%=P%+1
��A%(X%,Y%,Z%)=-1 C%=C%+1
��
�)��weight:A1%=0:�C%=0 � P%=3 A1%=10000
��P%=0 � C%=3 A1%=10500
�0�C%=0 � P%>0 � P%=0 � C%>0 A1%=A1%+(C%+P%)^2
��C%=4 W%=-1 � �P%=4 W%=1
�D�C%=4 � P%=4 GO%=1:GO2%=1:�Q%=1�1400�70:�1,1,Q%,2:�2,1,Q%+73,2:�
��
�A��add_weight(X1%,Y1%,Z1%):�GO2%=1 �counter(X1%,Y1%,Z1%,0,8,0)
�:�A%(X1%,Y1%,Z1%)=0 B%(X1%,Y1%,Z1%)=B%(X1%,Y1%,Z1%)+A1%
��
�G��game_over:�banner:�W%=-1 �0,1:�0,970:�"I won after ";NM%;" moves"
�7�W%=1 �0,4:�0,1:�32,970:�"You won in ";NM%;" moves"
-�W%=0 �0,0:�0,970:�"Well done Drawn game"
G��(�(0)�3)>0 � �(-99) � �(-74):��(�(0)�3)=0 � �(-99)=0 � �(-74)=0:�
���title:�Z%=0�24:�31,0,Z%,132,157,131:�:�31,13,1,141,129,157,134:�"4-SITE";:�32,132,157,31,13,2,141,129,157,134:�"4-SITE";:�32,132,157,28,3,24,37,4
$"�Z%=1�17:�Z$:�Z$:�:�continue:�
."�Z%=1�15:�Z$:�Z$:�:�continue:�
8���continue:�31,1,18,141,133,157,129:�7"PRESS A KEY";�8;:�132,157:�:�32,141,133,157,129:�7"PRESS A KEY";�8;:�132,157:�:��(�(0)�3)>0 � �(-99) � �(-74)
B(��(�(0)�3)=0 � �(-99)=0 � �(-74)=0:�
L$� 4-SITE is a 3-dimensional game
V#� resembling noughts & crosses.
`�
j&� The object of the game is to get
t&� a line of 4 counters in a row in
~#� "any horizontal, vertical or"
�� diagonal direction.
��
�#� To make a move you must first
�$� select a level by pressing the
�'� SPACE BAR. When you have chosen a
�� level you press RETURN.
��
�&� You then select the row you want
�(� by pressing the SPACE BAR and then
�
� RETURN.
��
�'� To select a position within a row
%� you again use the SPACE BAR and

&� press RETURN to enter that move.
�
$� After I make a move my counter
(&� will flash until you press a key
2'� so that you can evaluate my move.
<�
F� My counters are BLUE.
P�
Z� Your counters are GREEN.
d� ,,
n� Good luck!
�
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