Home » CEEFAX disks » telesoftware7.adl » 20-05-88/4-SITE
20-05-88/4-SITE
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » CEEFAX disks » telesoftware7.adl |
Filename: | 20-05-88/4-SITE |
Read OK: | ✔ |
File size: | 182C bytes |
Load address: | FFFF1900 |
Exec address: | FFFF8023 |
File contents
100REM 4-SITE 110REM 120REM By Robin Nixon 130REM (c) The Micro User 140REM 150REM 160MODE7:VDU23;8202;0;0;0;:PROCtitle:MODE2:VDU23;8202;0;0;0;:COLOUR133:CLS:DIMA%(4,4,4),B%(4,4,4):GO%=0:CP%=0:W%=0:ENVELOPE1,2,127,127,127,31,255,255,127,48,-1,-16,61,116:VDU23,251,255,255,255,255,255,255,255,255 170*FX9,30 180*FX10,30 190VDU23,252,252,224,128,0,0,128,224,252,23,253,63,7,1,0,0,1,7,63 200VDU5,23,254,3,31,127,255,255,127,31,3,23,255,192,248,254,255,255,254,248,192:PROCbanner:GCOL0,0:MOVE432,970:PRINTSTRING$(6,CHR$251):GCOL0,9:MOVE432,970:PRINT"4-SITE":PROCboard:FORZ%=1TO4:FORX%=1TO4:FORY%=1TO4 210PROCcounter(X%,Y%,Z%,0,7,2):NEXTY%,X%,Z%:FORZ%=1TO10000:NEXT:NM%=0 220*FX9,6 230*FX10,6 240ON RND(2) GOTO250,260 250SOUND1,-15,150,2:SOUND1,-15,75,2:PROCplayers_move:NM%=NM%+1:PROCbanner:CP%=1:PROCcomputer_play 260CP%=0:PROCbanner:MOVE428,980:GCOL0,5:PRINT"My move":PROCcomputer_play:CP%=1:NM%=NM%+1:PROCbanner:PROCcomputer_play:CP%=0:GOTO250 270DEFPROCboard:FORA%=1TO4:PROCdiamond(A%,0,1):NEXT:ENDPROC 280DEFPROCdiamond(A%,X%,Y%):GCOLX%,Y%:PLOT4,0,A%*228-128:PLOT5,639,A%*228-228:PLOT85,639,A%*228-28:PLOT85,1279,A%*228-128:ENDPROC 290DEFPROCcounter(X%,Y%,Z%,B%,C%,DC%):GCOLB%,C%:MOVEX%*150+Y%*150-174,Z%*228-110+X%*24-Y%*24:VDU252+DC%,253+DC%:ENDPROC 300DEFPROCbanner:GCOL0,2:PLOT4,0,1023:PLOT4,0,900:PLOT85,1279,1023:PLOT85,1279,900:ENDPROC 310DEFPROCplayers_move:PROCbanner:MOVE364,1010:GCOL0,5:PRINT"Your move" 320PROCchoose_level:PROCchoose_row:PROCchoose_play:IFA%(T3%,T2%,T1%) PROCbanner:MOVE264,1010:GCOL0,1:PRINT"Illegal move":SOUND1,-15,30,10:GOTO310 ELSE A%(T3%,T2%,T1%)=1:PROCcounter(T3%,T2%,T1%,0,2,2):ENDPROC 330DEFPROCchoose_level:T1%=0:MOVE268,950:GCOL0,4:PRINT"Select level":REPEATT1%=T1%+1:IFT1%=5 T1%=1 340PROChi_lite(7) 350REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0:REPEATAD%=ADVAL(0)AND3:IN1%=INKEY(-99):IN2%=INKEY(-74):UNTILAD%>0 AND AD%<3 OR IN1% OR IN2%:SOUND1,-15,100,2:PROChi_lite(5):UNTILAD%=2 OR IN2%:ENDPROC 360DEFPROChi_lite(C%):GCOL0,C%:MOVE0,T1%*228-64:VDU125:MOVE0,T1%*228-168:VDU125:MOVE1223,T1%*228-64:VDU123:MOVE1223,T1%*228-168:VDU123:ENDPROC 370DEFPROCchoose_row:T2%=0:PROCbanner:MOVE310,980:GCOL0,4:PRINT"Select row":REPEATT2%=T2%+1:IFT2%=5 T2%=1 380FORN%=1TO4:PROCcounter(N%,T2%,T1%,0,8,0):NEXT:REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0 390REPEATAD%=ADVAL(0)AND3:IN1%=INKEY(-99):IN2%=INKEY(-74):UNTILAD%>0 AND AD%<3 OR IN1% OR IN2%:SOUND1,-15,100,2:FORN%=1TO4:PROCcounter(N%,T2%,T1%,0,1,0):NEXT:UNTILAD%=2 OR IN2%:ENDPROC 400DEFPROCchoose_play:T3%=0:PROCbanner:MOVE300,980:GCOL0,4:PRINT"Select play":REPEATT3%=T3%+1:IFT3%=5 T3%=1 410PROCcounter(T3%,T2%,T1%,0,8,0):REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0 420REPEATAD%=ADVAL(0)AND3:IN1%=INKEY(-99):IN2%=INKEY(-74):UNTILAD%>0 AND AD%<3 OR IN1% OR IN2%:SOUND1,-15,100,2:PROCcounter(T3%,T2%,T1%,0,1,0):UNTILAD%=2 OR IN2%:SOUND1,-15,20,2:ENDPROC 430DEFPROCclear_b:LOCALA%,B%,C%:FORA%=1TO4:FORB%=1TO4:FORC%=1TO4:B%(A%,B%,C%)=0:NEXTC%,B%,A%:ENDPROC 440DEFPROCcomputer_play:IFCP%=1 GCOL0,6:MOVE432,970:PRINTSTRING$(6,CHR$251):GCOL0,1:MOVE432,970:PRINT"4-SITE" 450IFNM%=64 PROCgame_over ELSE PROCclear_b:FORZ%=1TO4:FORY%=1TO4:P%=0:C%=0:FORX%=1TO4:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO470 460FORN%=1TO4:PROCadd_weight(N%,Y%,Z%):NEXT 470NEXTY%,Z% 480FORZ%=1TO4:FORX%=1TO4:P%=0:C%=0:FORY%=1TO4:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO500 490FORN%=1TO4:PROCadd_weight(X%,N%,Z%):NEXT 500NEXTX%,Z% 510FORX%=1TO4:FORY%=1TO4:P%=0:C%=0:FORZ%=1TO4:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO530 520FORN%=1TO4:PROCadd_weight(X%,Y%,N%):NEXT 530NEXTY%,X% 540FORX%=1TO4:P%=0:C%=0:FORY%=1TO4:Z%=Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO560 550FORN%=1TO4:PROCadd_weight(X%,N%,N%):NEXT 560NEXT 570FORX%=4TO1STEP-1:P%=0:C%=0:FORY%=1TO4:Z%=5-Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO590 580FORN%=1TO4:PROCadd_weight(X%,N%,5-N%):NEXT 590NEXT 600FORY%=1TO4:P%=0:C%=0:FORX%=1TO4:Z%=X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO620 610FORN%=1TO4:PROCadd_weight(N%,Y%,N%):NEXT 620NEXT 630FORY%=4TO1STEP-1:P%=0:C%=0:FORX%=4TO1STEP-1:Z%=5-X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO650 640FORN%=1TO4:PROCadd_weight(5-N%,Y%,N%):NEXT 650NEXT 660FORZ%=1TO4:P%=0:C%=0:FORX%=1TO4:Y%=X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO680 670FORN%=1TO4:PROCadd_weight(N%,N%,Z%):NEXT 680NEXT 690FORZ%=1TO4:P%=0:C%=0:FORX%=1TO4:Y%=5-X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO710 700FORN%=1TO4:PROCadd_weight(N%,5-N%,Z%):NEXT 710NEXT 720P%=0:C%=0:FORX%=1TO4:Y%=X%:Z%=X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO740 730FORN%=1TO4:PROCadd_weight(N%,N%,N%):NEXT 740P%=0:C%=0:FORX%=4TO1STEP-1:Y%=5-X%:Z%=5-X%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO760 750FORN%=1TO4:PROCadd_weight(5-N%,N%,N%):NEXT 760P%=0:C%=0:FORY%=4TO1STEP-1:X%=5-Y%:Z%=5-Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO780 770FORN%=1TO4:PROCadd_weight(N%,5-N%,N%):NEXT 780P%=0:C%=0:FORY%=4TO1STEP-1:X%=Y%:Z%=5-Y%:PROCcount:NEXT:PROCweight:IFA1%=0 GOTO800 790FORN%=1TO4:PROCadd_weight(5-N%,5-N%,N%):NEXT 800IFGO% PROCgame_over 810IFCP% ENDPROC 820BS%=0:FORX%=1TO4:FORY%=1TO4:FORZ%=1TO4:IF B%(X%,Y%,Z%)>BS% BS%=B%(X%,Y%,Z%) 830NEXTZ%,Y%,X% 840XX%=RND(4):YY%=RND(4):ZZ%=RND(4):X1%=0:Y1%=0:Z1%=0 850FORX%=XX%TO4:FORY%=YY%TO4:FORZ%=ZZ%TO4:IFB%(X%,Y%,Z%)=BS% AND A%(X%,Y%,Z%)=0 X1%=X%:Y1%=Y%:Z1%=Z%:X%=4:Y%=4:Z%=4 860NEXTZ%,Y%,X% 870IFX1%+Y1%+Z1%=0 XX%=1:YY%=1:ZZ%=1:GOTO850 880A%(X1%,Y1%,Z1%)=-1:PROCcounter(X1%,Y1%,Z1%,0,8,2):SOUND1,-15,200,2:PROCbanner:MOVE272,980:GCOL0,1:PRINT"Press a key":REPEATUNTIL(ADVAL(0)AND3)>0 OR INKEY(-99) OR INKEY(-74):PROCcounter(X1%,Y1%,Z1%,0,4,2):SOUND1,-15,10,2:ENDPROC 890DEFPROCcount:GO2%=0:IFA%(X%,Y%,Z%)=1 P%=P%+1 900IFA%(X%,Y%,Z%)=-1 C%=C%+1 910ENDPROC 920DEFPROCweight:A1%=0:IFC%=0 AND P%=3 A1%=10000 930IFP%=0 AND C%=3 A1%=10500 940IFC%=0 AND P%>0 OR P%=0 AND C%>0 A1%=A1%+(C%+P%)^2 950IFC%=4 W%=-1 ELSE IFP%=4 W%=1 960IFC%=4 OR P%=4 GO%=1:GO2%=1:FORQ%=1TO1400STEP70:SOUND1,1,Q%,2:SOUND2,1,Q%+73,2:NEXT 970ENDPROC 980DEFPROCadd_weight(X1%,Y1%,Z1%):IFGO2%=1 PROCcounter(X1%,Y1%,Z1%,0,8,0) 990IFA%(X1%,Y1%,Z1%)=0 B%(X1%,Y1%,Z1%)=B%(X1%,Y1%,Z1%)+A1% 1000ENDPROC 1010DEFPROCgame_over:PROCbanner:IFW%=-1 GCOL0,1:MOVE0,970:PRINT"I won after ";NM%;" moves" 1020IFW%=1 GCOL0,4:GCOL0,1:MOVE32,970:PRINT"You won in ";NM%;" moves" 1030IFW%=0 GCOL0,0:MOVE0,970:PRINT"Well done Drawn game" 1040REPEATUNTIL(ADVAL(0)AND3)>0 OR INKEY(-99) OR INKEY(-74):REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0:RUN 1050DEFPROCtitle:FORZ%=0TO24:VDU31,0,Z%,132,157,131:NEXT:VDU31,13,1,141,129,157,134:PRINT"4-SITE";:VDU32,132,157,31,13,2,141,129,157,134:PRINT"4-SITE";:VDU32,132,157,28,3,24,37,4 1060FORZ%=1TO17:READZ$:PRINTZ$:NEXT:PROCcontinue:CLS 1070FORZ%=1TO15:READZ$:PRINTZ$:NEXT:PROCcontinue:ENDPROC 1080DEFPROCcontinue:VDU31,1,18,141,133,157,129:PRINTSPC7"PRESS A KEY";SPC8;:VDU132,157:PRINT:VDU32,141,133,157,129:PRINTSPC7"PRESS A KEY";SPC8;:VDU132,157:PRINT:REPEATUNTIL(ADVAL(0)AND3)>0 OR INKEY(-99) OR INKEY(-74) 1090REPEATUNTIL(ADVAL(0)AND3)=0 AND INKEY(-99)=0 AND INKEY(-74)=0:ENDPROC 1100DATA 4-SITE is a 3-dimensional game 1110DATA resembling noughts & crosses. 1120DATA 1130DATA The object of the game is to get 1140DATA a line of 4 counters in a row in 1150DATA "any horizontal, vertical or" 1160DATA diagonal direction. 1170DATA 1180DATA To make a move you must first 1190DATA select a level by pressing the 1200DATA SPACE BAR. When you have chosen a 1210DATA level you press RETURN. 1220DATA 1230DATA You then select the row you want 1240DATA by pressing the SPACE BAR and then 1250DATA RETURN. 1260DATA 1270DATA To select a position within a row 1280DATA you again use the SPACE BAR and 1290DATA press RETURN to enter that move. 1300DATA 1310DATA After I make a move my counter 1320DATA will flash until you press a key 1330DATA so that you can evaluate my move. 1340DATA 1350DATA My counters are BLUE. 1360DATA 1370DATA Your counters are GREEN. 1380DATA ,, 1390DATA Good luck!
d� 4-SITE n� x� By Robin Nixon �� (c) The Micro User �� �� ���7:�23;8202;0;0;0;:�title:�2:�23;8202;0;0;0;:�133:�:�A%(4,4,4),B%(4,4,4):GO%=0:CP%=0:W%=0:�1,2,127,127,127,31,255,255,127,48,-1,-16,61,116:�23,251,255,255,255,255,255,255,255,255 �*FX9,30 �*FX10,30 �@�23,252,252,224,128,0,0,128,224,252,23,253,63,7,1,0,0,1,7,63 ȥ�5,23,254,3,31,127,255,255,127,31,3,23,255,192,248,254,255,255,254,248,192:�banner:�0,0:�432,970:��6,�251):�0,9:�432,970:�"4-SITE":�board:�Z%=1�4:�X%=1�4:�Y%=1�4 �:�counter(X%,Y%,Z%,0,7,2):�Y%,X%,Z%:�Z%=1�10000:�:NM%=0 � *FX9,6 �*FX10,6 �� �(2) �dz@,�TDA �Q�1,-15,150,2:�1,-15,75,2:�players_move:NM%=NM%+1:�banner:CP%=1:�computer_play lCP%=0:�banner:�428,980:�0,5:�"My move":�computer_play:CP%=1:NM%=NM%+1:�banner:�computer_play:CP%=0:�dz@ (��board:�A%=1�4:�diamond(A%,0,1):�:� h��diamond(A%,X%,Y%):�X%,Y%:�4,0,A%*228-128:�5,639,A%*228-228:�85,639,A%*228-28:�85,1279,A%*228-128:� "e��counter(X%,Y%,Z%,B%,C%,DC%):�B%,C%:�X%*150+Y%*150-174,Z%*228-110+X%*24-Y%*24:�252+DC%,253+DC%:� ,A��banner:�0,2:�4,0,1023:�4,0,900:�85,1279,1023:�85,1279,900:� 66��players_move:�banner:�364,1010:�0,5:�"Your move" @��choose_level:�choose_row:�choose_play:�A%(T3%,T2%,T1%) �banner:�264,1010:�0,1:�"Illegal move":�1,-15,30,10:�TvA � A%(T3%,T2%,T1%)=1:�counter(T3%,T2%,T1%,0,2,2):� JN��choose_level:T1%=0:�268,950:�0,4:�"Select level":�T1%=T1%+1:�T1%=5 T1%=1 T�hi_lite(7) ^���(�(0)�3)=0 � �(-99)=0 � �(-74)=0:�AD%=�(0)�3:IN1%=�(-99):IN2%=�(-74):�AD%>0 � AD%<3 � IN1% � IN2%:�1,-15,100,2:�hi_lite(5):�AD%=2 � IN2%:� hm��hi_lite(C%):�0,C%:�0,T1%*228-64:�125:�0,T1%*228-168:�125:�1223,T1%*228-64:�123:�1223,T1%*228-168:�123:� rR��choose_row:T2%=0:�banner:�310,980:�0,4:�"Select row":�T2%=T2%+1:�T2%=5 T2%=1 |K�N%=1�4:�counter(N%,T2%,T1%,0,8,0):�:��(�(0)�3)=0 � �(-99)=0 � �(-74)=0 ���AD%=�(0)�3:IN1%=�(-99):IN2%=�(-74):�AD%>0 � AD%<3 � IN1% � IN2%:�1,-15,100,2:�N%=1�4:�counter(N%,T2%,T1%,0,1,0):�:�AD%=2 � IN2%:� �T��choose_play:T3%=0:�banner:�300,980:�0,4:�"Select play":�T3%=T3%+1:�T3%=5 T3%=1 �B�counter(T3%,T2%,T1%,0,8,0):��(�(0)�3)=0 � �(-99)=0 � �(-74)=0 ���AD%=�(0)�3:IN1%=�(-99):IN2%=�(-74):�AD%>0 � AD%<3 � IN1% � IN2%:�1,-15,100,2:�counter(T3%,T2%,T1%,0,1,0):�AD%=2 � IN2%:�1,-15,20,2:� �J��clear_b:�A%,B%,C%:�A%=1�4:�B%=1�4:�C%=1�4:B%(A%,B%,C%)=0:�C%,B%,A%:� �J��computer_play:�CP%=1 �0,6:�432,970:��6,�251):�0,1:�432,970:�"4-SITE" �a�NM%=64 �game_over � �clear_b:�Z%=1�4:�Y%=1�4:P%=0:C%=0:�X%=1�4:�count:�:�weight:�A1%=0 �dVA �#�N%=1�4:�add_weight(N%,Y%,Z%):� � �Y%,Z% �C�Z%=1�4:�X%=1�4:P%=0:C%=0:�Y%=1�4:�count:�:�weight:�A1%=0 �dtA �#�N%=1�4:�add_weight(X%,N%,Z%):� � �X%,Z% �C�X%=1�4:�Y%=1�4:P%=0:C%=0:�Z%=1�4:�count:�:�weight:�A1%=0 �TRB #�N%=1�4:�add_weight(X%,Y%,N%):� �Y%,X% A�X%=1�4:P%=0:C%=0:�Y%=1�4:Z%=Y%:�count:�:�weight:�A1%=0 �TpB &#�N%=1�4:�add_weight(X%,N%,N%):� 0� :F�X%=4�1�-1:P%=0:C%=0:�Y%=1�4:Z%=5-Y%:�count:�:�weight:�A1%=0 �DNB D%�N%=1�4:�add_weight(X%,N%,5-N%):� N� XA�Y%=1�4:P%=0:C%=0:�X%=1�4:Z%=X%:�count:�:�weight:�A1%=0 �DlB b#�N%=1�4:�add_weight(N%,Y%,N%):� l� vI�Y%=4�1�-1:P%=0:C%=0:�X%=4�1�-1:Z%=5-X%:�count:�:�weight:�A1%=0 �tJB �%�N%=1�4:�add_weight(5-N%,Y%,N%):� �� �A�Z%=1�4:P%=0:C%=0:�X%=1�4:Y%=X%:�count:�:�weight:�A1%=0 �thB �#�N%=1�4:�add_weight(N%,N%,Z%):� �� �C�Z%=1�4:P%=0:C%=0:�X%=1�4:Y%=5-X%:�count:�:�weight:�A1%=0 �dFB �%�N%=1�4:�add_weight(N%,5-N%,Z%):� �� �?P%=0:C%=0:�X%=1�4:Y%=X%:Z%=X%:�count:�:�weight:�A1%=0 �ddB �#�N%=1�4:�add_weight(N%,N%,N%):� �FP%=0:C%=0:�X%=4�1�-1:Y%=5-X%:Z%=5-X%:�count:�:�weight:�A1%=0 �dxB �%�N%=1�4:�add_weight(5-N%,N%,N%):� �FP%=0:C%=0:�Y%=4�1�-1:X%=5-Y%:Z%=5-Y%:�count:�:�weight:�A1%=0 �TLC %�N%=1�4:�add_weight(N%,5-N%,N%):� DP%=0:C%=0:�Y%=4�1�-1:X%=Y%:Z%=5-Y%:�count:�:�weight:�A1%=0 �T`C '�N%=1�4:�add_weight(5-N%,5-N%,N%):� �GO% �game_over * �CP% � 4EBS%=0:�X%=1�4:�Y%=1�4:�Z%=1�4:� B%(X%,Y%,Z%)>BS% BS%=B%(X%,Y%,Z%) > �Z%,Y%,X% H0XX%=�(4):YY%=�(4):ZZ%=�(4):X1%=0:Y1%=0:Z1%=0 Rh�X%=XX%�4:�Y%=YY%�4:�Z%=ZZ%�4:�B%(X%,Y%,Z%)=BS% � A%(X%,Y%,Z%)=0 X1%=X%:Y1%=Y%:Z1%=Z%:X%=4:Y%=4:Z%=4 \ �Z%,Y%,X% f*�X1%+Y1%+Z1%=0 XX%=1:YY%=1:ZZ%=1:�DRC p�A%(X1%,Y1%,Z1%)=-1:�counter(X1%,Y1%,Z1%,0,8,2):�1,-15,200,2:�banner:�272,980:�0,1:�"Press a key":��(�(0)�3)>0 � �(-99) � �(-74):�counter(X1%,Y1%,Z1%,0,4,2):�1,-15,10,2:� z*��count:GO2%=0:�A%(X%,Y%,Z%)=1 P%=P%+1 ��A%(X%,Y%,Z%)=-1 C%=C%+1 �� �)��weight:A1%=0:�C%=0 � P%=3 A1%=10000 ��P%=0 � C%=3 A1%=10500 �0�C%=0 � P%>0 � P%=0 � C%>0 A1%=A1%+(C%+P%)^2 ��C%=4 W%=-1 � �P%=4 W%=1 �D�C%=4 � P%=4 GO%=1:GO2%=1:�Q%=1�1400�70:�1,1,Q%,2:�2,1,Q%+73,2:� �� �A��add_weight(X1%,Y1%,Z1%):�GO2%=1 �counter(X1%,Y1%,Z1%,0,8,0) �:�A%(X1%,Y1%,Z1%)=0 B%(X1%,Y1%,Z1%)=B%(X1%,Y1%,Z1%)+A1% �� �G��game_over:�banner:�W%=-1 �0,1:�0,970:�"I won after ";NM%;" moves" �7�W%=1 �0,4:�0,1:�32,970:�"You won in ";NM%;" moves" -�W%=0 �0,0:�0,970:�"Well done Drawn game" G��(�(0)�3)>0 � �(-99) � �(-74):��(�(0)�3)=0 � �(-99)=0 � �(-74)=0:� ���title:�Z%=0�24:�31,0,Z%,132,157,131:�:�31,13,1,141,129,157,134:�"4-SITE";:�32,132,157,31,13,2,141,129,157,134:�"4-SITE";:�32,132,157,28,3,24,37,4 $"�Z%=1�17:�Z$:�Z$:�:�continue:� ."�Z%=1�15:�Z$:�Z$:�:�continue:� 8���continue:�31,1,18,141,133,157,129:�7"PRESS A KEY";�8;:�132,157:�:�32,141,133,157,129:�7"PRESS A KEY";�8;:�132,157:�:��(�(0)�3)>0 � �(-99) � �(-74) B(��(�(0)�3)=0 � �(-99)=0 � �(-74)=0:� L$� 4-SITE is a 3-dimensional game V#� resembling noughts & crosses. `� j&� The object of the game is to get t&� a line of 4 counters in a row in ~#� "any horizontal, vertical or" �� diagonal direction. �� �#� To make a move you must first �$� select a level by pressing the �'� SPACE BAR. When you have chosen a �� level you press RETURN. �� �&� You then select the row you want �(� by pressing the SPACE BAR and then � � RETURN. �� �'� To select a position within a row %� you again use the SPACE BAR and &� press RETURN to enter that move. � $� After I make a move my counter (&� will flash until you press a key 2'� so that you can evaluate my move. <� F� My counters are BLUE. P� Z� Your counters are GREEN. d� ,, n� Good luck! �
00000000 0d 00 64 12 f4 20 20 20 20 20 20 20 34 2d 53 49 |..d.. 4-SI| 00000010 54 45 0d 00 6e 05 f4 0d 00 78 16 f4 20 20 20 42 |TE..n....x.. B| 00000020 79 20 52 6f 62 69 6e 20 4e 69 78 6f 6e 0d 00 82 |y Robin Nixon...| 00000030 18 f4 20 28 63 29 20 54 68 65 20 4d 69 63 72 6f |.. 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|.432,970:."4-SIT| 000001e0 45 22 3a f2 62 6f 61 72 64 3a e3 5a 25 3d 31 b8 |E":.board:.Z%=1.| 000001f0 34 3a e3 58 25 3d 31 b8 34 3a e3 59 25 3d 31 b8 |4:.X%=1.4:.Y%=1.| 00000200 34 0d 00 d2 3a f2 63 6f 75 6e 74 65 72 28 58 25 |4...:.counter(X%| 00000210 2c 59 25 2c 5a 25 2c 30 2c 37 2c 32 29 3a ed 59 |,Y%,Z%,0,7,2):.Y| 00000220 25 2c 58 25 2c 5a 25 3a e3 5a 25 3d 31 b8 31 30 |%,X%,Z%:.Z%=1.10| 00000230 30 30 30 3a ed 3a 4e 4d 25 3d 30 0d 00 dc 0a 2a |000:.:NM%=0....*| 00000240 46 58 39 2c 36 0d 00 e6 0b 2a 46 58 31 30 2c 36 |FX9,6....*FX10,6| 00000250 0d 00 f0 15 ee 20 b3 28 32 29 20 e5 8d 64 7a 40 |..... .(2) ..dz@| 00000260 2c 8d 54 44 41 0d 00 fa 51 d4 31 2c 2d 31 35 2c |,.TDA...Q.1,-15,| 00000270 31 35 30 2c 32 3a d4 31 2c 2d 31 35 2c 37 35 2c |150,2:.1,-15,75,| 00000280 32 3a f2 70 6c 61 79 65 72 73 5f 6d 6f 76 65 3a |2:.players_move:| 00000290 4e 4d 25 3d 4e 4d 25 2b 31 3a f2 62 61 6e 6e 65 |NM%=NM%+1:.banne| 000002a0 72 3a 43 50 25 3d 31 3a f2 63 6f 6d 70 75 74 65 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|1279,1023:.85,12| 00000450 37 39 2c 39 30 30 3a e1 0d 01 36 36 dd f2 70 6c |79,900:...66..pl| 00000460 61 79 65 72 73 5f 6d 6f 76 65 3a f2 62 61 6e 6e |ayers_move:.bann| 00000470 65 72 3a ec 33 36 34 2c 31 30 31 30 3a e6 30 2c |er:.364,1010:.0,| 00000480 35 3a f1 22 59 6f 75 72 20 6d 6f 76 65 22 0d 01 |5:."Your move"..| 00000490 40 a7 f2 63 68 6f 6f 73 65 5f 6c 65 76 65 6c 3a |@..choose_level:| 000004a0 f2 63 68 6f 6f 73 65 5f 72 6f 77 3a f2 63 68 6f |.choose_row:.cho| 000004b0 6f 73 65 5f 70 6c 61 79 3a e7 41 25 28 54 33 25 |ose_play:.A%(T3%| 000004c0 2c 54 32 25 2c 54 31 25 29 20 f2 62 61 6e 6e 65 |,T2%,T1%) .banne| 000004d0 72 3a ec 32 36 34 2c 31 30 31 30 3a e6 30 2c 31 |r:.264,1010:.0,1| 000004e0 3a f1 22 49 6c 6c 65 67 61 6c 20 6d 6f 76 65 22 |:."Illegal move"| 000004f0 3a d4 31 2c 2d 31 35 2c 33 30 2c 31 30 3a e5 8d |:.1,-15,30,10:..| 00000500 54 76 41 20 8b 20 41 25 28 54 33 25 2c 54 32 25 |TvA . 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P%=3 A1%=10000| 00001160 0d 03 a2 1a e7 50 25 3d 30 20 80 20 43 25 3d 33 |.....P%=0 . C%=3| 00001170 20 41 31 25 3d 31 30 35 30 30 0d 03 ac 30 e7 43 | A1%=10500...0.C| 00001180 25 3d 30 20 80 20 50 25 3e 30 20 84 20 50 25 3d |%=0 . P%>0 . P%=| 00001190 30 20 80 20 43 25 3e 30 20 41 31 25 3d 41 31 25 |0 . C%>0 A1%=A1%| 000011a0 2b 28 43 25 2b 50 25 29 5e 32 0d 03 b6 1c e7 43 |+(C%+P%)^2.....C| 000011b0 25 3d 34 20 57 25 3d 2d 31 20 8b 20 e7 50 25 3d |%=4 W%=-1 . .P%=| 000011c0 34 20 57 25 3d 31 0d 03 c0 44 e7 43 25 3d 34 20 |4 W%=1...D.C%=4 | 000011d0 84 20 50 25 3d 34 20 47 4f 25 3d 31 3a 47 4f 32 |. 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