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R/+XLCR
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_52.ADF |
Filename: | R/+XLCR |
Read OK: | ✔ |
File size: | 184D bytes |
Load address: | 52204556 |
Exec address: | 4C582B2E |
Duplicates
There are 2 duplicate copies of this file in the archive:
- AEW website » eug » eug_3_5_discs_Eug-52_A-EUG52.adf » R/+XLCR
- AEW website » eug » eug_5_25_discs_Eug-52_D-EUG52.dsd » R.+XLCR
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_52.ADF » R/+XLCR
File contents
Product: X*L*C*R Supplier: Michael Grant Available on Tape, 3.5"/5.25" Disk (ADFS, DFS) Reviewed by (the) Dave in EUG #52 "THEY" are not making commercial software for the BBC series any more but, as web sites and articles on unreleased projects' show, the machines' lives ended quite suddenly and left a fair few bits and bobs in production, too good for the shelf, that just didn't make it in time. As X*L*C*R is a game that was originally destined for inclusion on Superior's nineteenth PLAY IT AGAIN SAM compilation (and DID actually appear on the one new BBC disk released by ProAction), it had gained the blessing of the leading software house of the day and, although it was ultimately not to see production with them, this gives you some idea that it was never going to contentedly camouflage itself in the frequently drab colours of Public Domain. As with some of the classic games of yesteryear, X*L*C*R is based around a very simple concept. You are Yu, a square spaceship viewed from the birds eye elevation, in the centre of an area of black space. Running through the square are numerous tunnels in L-shapes (although there are Ls flipped horizontally, vertically or both) and the object of the game is to position the square so that small beads, flying across the space either horizontally or vertically enter the square via them, are flipped through 90 degrees, disarmed and then exit it. As the beads and openings are only the size of a Mode 1 full stop and everything is moving rather speedily, this is pretty challenging. Yet this is by far not the end of the story. After the bead has passed through the square, it changes colour and continues to bounce from top to bottom (or left to right) until it either collides with another bead or you get one of the SHADED areas of the space-square in its path and safely destroy it. These areas again are only the size of the bead so get ready for some real pixel-perfect manoeuvering. X*L*C*R is an arcade game for the hardened player and is very unfor- giving with its arrest of your craft's energy level. You begin dead centre of the playing area and before long, one or two beads will begin to travel from one side to another, always either horizontally or verti- cally. If you miss getting one of them into a tunnel, you lose energy as it reaches the other side of the screen. If the bead crashes into the side of Yu, you lose energy. If, as the bead is travelling through the square, you press a movement key, the bead blows up and, yes, you lose energy. The bites off the energy meter for all three of these faults are equally hefty. You can gain a bit of this back if any bead, whether disarmed by passing through the Yu or not, collides with another: where- upon the spot where they hit turns into a small energy x. But to move over it means the risk of not catching the next bead and, for the small amount of energy it contains, the risk of going for it is only really justified when the energy is already at crisis level! To survive the level, you must accumulate a certain score. On level one, this is 100 points, on two 200, on three 300, etc. The winning strategy for doing this, based on X*L*C*R's tough rules, requires that you simply do NOT miss many beads. On the first level, this is usually simple enough (although you can get off to some unbelievably bad starts here too IF you're not concentrating) but from the next one onwards, the beads begin to come at you in twos, and then threes, then fours, fives ... suddenly you realise why X*L*C*R is sub-titled "Squiggly Snake II"! If you get more than one string of four or five beads smashing into the walls of the playing area, or anything else besides their friends, "You are dead" is printed across the screen and, um, you are dead. As a piece of PD software, X*L*C*R is one of the most superb you could hope to find and is highly recommended for those foolhardy enough to entrust their attention and frustration toward it. On numerous occasions though, it does spoil for a fight. This is undoubtedly by by design and often occurs when trying to position the Yu's disarming tunnel in front of moving beads: Doing so towards the edge of the play- ing area only finds the disarmed ones bouncing in such a formation that it's impossible to get the destruction chamber in their path. Either that or these disarmed beads bounce and crash into the Yu before there's time to get it out of the way. Naturally, all the while, numerous others are doing their utmost to plot another course; one unhindered by your efforts! As noted, the graphics are fairly simple but they are slick and work well. As this addictive anarchy is presented in Mode 1 too, they are multi-coloured and, through colour-switching, each level takes on a different look, with level six changing the background colour to a very challenging bright red! Sound is also impressive, with a jangly original music piece as background to the title screens (and another on the BBC Micro version accompanying the action) and a few bangs and bumps when the machine code collision routines get going. Michael Grant, the author, points out in the instructions that there's also a fanfare after level twenty - yet most players will need the luck of the devil to reach it! Complete in itself in one machine code *RUNable file, X*L*C*R is right up there with Mirrorsoft's TETRIS and Blue Ribbon's TRAPPER for lastability. Yet it achieves its addictiveness by sacrificing any com- passion toward a player without a very clear screen to play it on or unschooled in the art of arcade gaming. Its penalty for almost catching a bead is identical damage-wise to a situation in which you hadn't tried at all, increasing both cries of "One last try!" plus the compul- sory swear words and "Come on!"s. This niggle, with a title on the High Score page reading The Late Great XLC8 (Eight!) and the irksomeness of having the turn the tune off EACH time you play on the BBC aside, the game is great, and well worth adding to your collection. Dave Edwards, EUG #52
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010 20 20 20 20 20 20 20 20 20 50 72 6f 64 75 63 74 | Product| 00000020 3a 20 20 20 20 58 2a 4c 2a 43 2a 52 0d 20 20 20 |: X*L*C*R. | 00000030 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000040 20 20 20 53 75 70 70 6c 69 65 72 3a 20 20 20 4d | Supplier: M| 00000050 69 63 68 61 65 6c 20 47 72 61 6e 74 0d 20 20 20 |ichael Grant. | 00000060 20 20 20 20 20 20 20 20 20 41 76 61 69 6c 61 62 | Availab| 00000070 6c 65 20 6f 6e 20 54 61 70 65 2c 20 33 2e 35 22 |le on Tape, 3.5"| 00000080 2f 35 2e 32 35 22 20 44 69 73 6b 20 28 41 44 46 |/5.25" Disk (ADF| 00000090 53 2c 20 44 46 53 29 0d 20 20 20 20 20 20 20 20 |S, DFS). | 000000a0 20 20 20 20 20 20 20 20 20 20 52 65 76 69 65 77 | Review| 000000b0 65 64 20 62 79 20 28 74 68 65 29 20 44 61 76 65 |ed by (the) Dave| 000000c0 20 69 6e 20 45 55 47 20 23 35 32 0d 0d 22 54 48 | in EUG #52.."TH| 000000d0 45 59 22 20 61 72 65 20 6e 6f 74 20 6d 61 6b 69 |EY" are not maki| 000000e0 6e 67 20 63 6f 6d 6d 65 72 63 69 61 6c 20 73 6f |ng commercial so| 000000f0 66 74 77 61 72 65 20 66 6f 72 20 74 68 65 20 42 |ftware for the B| 00000100 42 43 20 73 65 72 69 65 73 20 61 6e 79 20 6d 6f |BC series any mo| 00000110 72 65 0d 62 75 74 2c 20 61 73 20 77 65 62 20 73 |re.but, as web s| 00000120 69 74 65 73 20 61 6e 64 20 61 72 74 69 63 6c 65 |ites and article| 00000130 73 20 6f 6e 20 75 6e 72 65 6c 65 61 73 65 64 20 |s on unreleased | 00000140 70 72 6f 6a 65 63 74 73 27 20 73 68 6f 77 2c 20 |projects' show, | 00000150 74 68 65 20 0d 6d 61 63 68 69 6e 65 73 27 20 6c |the .machines' l| 00000160 69 76 65 73 20 65 6e 64 65 64 20 71 75 69 74 65 |ives ended quite| 00000170 20 73 75 64 64 65 6e 6c 79 20 61 6e 64 20 6c 65 | suddenly and le| 00000180 66 74 20 61 20 66 61 69 72 20 66 65 77 20 62 69 |ft a fair few bi| 00000190 74 73 20 61 6e 64 20 62 6f 62 73 0d 69 6e 20 70 |ts and bobs.in p| 000001a0 72 6f 64 75 63 74 69 6f 6e 2c 20 74 6f 6f 20 67 |roduction, too g| 000001b0 6f 6f 64 20 66 6f 72 20 74 68 65 20 73 68 65 6c |ood for the shel| 000001c0 66 2c 20 74 68 61 74 20 6a 75 73 74 20 64 69 64 |f, that just did| 000001d0 6e 27 74 20 6d 61 6b 65 20 69 74 20 69 6e 20 74 |n't make it in t| 000001e0 69 6d 65 2e 0d 20 20 20 41 73 20 58 2a 4c 2a 43 |ime.. As X*L*C| 000001f0 2a 52 20 69 73 20 61 20 67 61 6d 65 20 74 68 61 |*R is a game tha| 00000200 74 20 77 61 73 20 6f 72 69 67 69 6e 61 6c 6c 79 |t was originally| 00000210 20 64 65 73 74 69 6e 65 64 20 66 6f 72 20 69 6e | destined for in| 00000220 63 6c 75 73 69 6f 6e 20 6f 6e 0d 53 75 70 65 72 |clusion on.Super| 00000230 69 6f 72 27 73 20 6e 69 6e 65 74 65 65 6e 74 68 |ior's nineteenth| 00000240 20 50 4c 41 59 20 49 54 20 41 47 41 49 4e 20 53 | PLAY IT AGAIN S| 00000250 41 4d 20 63 6f 6d 70 69 6c 61 74 69 6f 6e 20 28 |AM compilation (| 00000260 61 6e 64 20 44 49 44 20 61 63 74 75 61 6c 6c 79 |and DID actually| 00000270 0d 61 70 70 65 61 72 20 6f 6e 20 74 68 65 20 6f |.appear on the o| 00000280 6e 65 20 6e 65 77 20 42 42 43 20 64 69 73 6b 20 |ne new BBC disk | 00000290 72 65 6c 65 61 73 65 64 20 62 79 20 50 72 6f 41 |released by ProA| 000002a0 63 74 69 6f 6e 29 2c 20 69 74 20 68 61 64 20 67 |ction), it had g| 000002b0 61 69 6e 65 64 20 74 68 65 0d 62 6c 65 73 73 69 |ained the.blessi| 000002c0 6e 67 20 6f 66 20 74 68 65 20 6c 65 61 64 69 6e |ng of the leadin| 000002d0 67 20 73 6f 66 74 77 61 72 65 20 68 6f 75 73 65 |g software house| 000002e0 20 6f 66 20 74 68 65 20 64 61 79 20 61 6e 64 2c | of the day and,| 000002f0 20 61 6c 74 68 6f 75 67 68 20 69 74 20 77 61 73 | although it was| 00000300 20 0d 75 6c 74 69 6d 61 74 65 6c 79 20 6e 6f 74 | .ultimately not| 00000310 20 74 6f 20 73 65 65 20 70 72 6f 64 75 63 74 69 | to see producti| 00000320 6f 6e 20 77 69 74 68 20 74 68 65 6d 2c 20 74 68 |on with them, th| 00000330 69 73 20 67 69 76 65 73 20 79 6f 75 20 73 6f 6d |is gives you som| 00000340 65 20 69 64 65 61 20 0d 74 68 61 74 20 69 74 20 |e idea .that it | 00000350 77 61 73 20 6e 65 76 65 72 20 67 6f 69 6e 67 20 |was never going | 00000360 74 6f 20 63 6f 6e 74 65 6e 74 65 64 6c 79 20 63 |to contentedly c| 00000370 61 6d 6f 75 66 6c 61 67 65 20 69 74 73 65 6c 66 |amouflage itself| 00000380 20 69 6e 20 74 68 65 20 0d 66 72 65 71 75 65 6e | in the .frequen| 00000390 74 6c 79 20 64 72 61 62 20 63 6f 6c 6f 75 72 73 |tly drab colours| 000003a0 20 6f 66 20 50 75 62 6c 69 63 20 44 6f 6d 61 69 | of Public Domai| 000003b0 6e 2e 0d 20 20 20 41 73 20 77 69 74 68 20 73 6f |n.. As with so| 000003c0 6d 65 20 6f 66 20 74 68 65 20 63 6c 61 73 73 69 |me of the classi| 000003d0 63 20 67 61 6d 65 73 20 6f 66 20 79 65 73 74 65 |c games of yeste| 000003e0 72 79 65 61 72 2c 20 58 2a 4c 2a 43 2a 52 20 69 |ryear, X*L*C*R i| 000003f0 73 20 62 61 73 65 64 20 0d 61 72 6f 75 6e 64 20 |s based .around | 00000400 61 20 76 65 72 79 20 73 69 6d 70 6c 65 20 63 6f |a very simple co| 00000410 6e 63 65 70 74 2e 20 59 6f 75 20 61 72 65 20 59 |ncept. You are Y| 00000420 75 2c 20 61 20 73 71 75 61 72 65 20 73 70 61 63 |u, a square spac| 00000430 65 73 68 69 70 20 76 69 65 77 65 64 20 66 72 6f |eship viewed fro| 00000440 6d 0d 74 68 65 20 62 69 72 64 73 20 65 79 65 20 |m.the birds eye | 00000450 65 6c 65 76 61 74 69 6f 6e 2c 20 69 6e 20 74 68 |elevation, in th| 00000460 65 20 63 65 6e 74 72 65 20 6f 66 20 61 6e 20 61 |e centre of an a| 00000470 72 65 61 20 6f 66 20 62 6c 61 63 6b 20 73 70 61 |rea of black spa| 00000480 63 65 2e 20 0d 52 75 6e 6e 69 6e 67 20 74 68 72 |ce. .Running thr| 00000490 6f 75 67 68 20 74 68 65 20 73 71 75 61 72 65 20 |ough the square | 000004a0 61 72 65 20 6e 75 6d 65 72 6f 75 73 20 74 75 6e |are numerous tun| 000004b0 6e 65 6c 73 20 69 6e 20 4c 2d 73 68 61 70 65 73 |nels in L-shapes| 000004c0 20 28 61 6c 74 68 6f 75 67 68 20 0d 74 68 65 72 | (although .ther| 000004d0 65 20 61 72 65 20 4c 73 20 66 6c 69 70 70 65 64 |e are Ls flipped| 000004e0 20 68 6f 72 69 7a 6f 6e 74 61 6c 6c 79 2c 20 76 | horizontally, v| 000004f0 65 72 74 69 63 61 6c 6c 79 20 6f 72 20 62 6f 74 |ertically or bot| 00000500 68 29 20 61 6e 64 20 74 68 65 20 6f 62 6a 65 63 |h) and the objec| 00000510 74 20 6f 66 0d 74 68 65 20 67 61 6d 65 20 69 73 |t of.the game is| 00000520 20 74 6f 20 70 6f 73 69 74 69 6f 6e 20 74 68 65 | to position the| 00000530 20 73 71 75 61 72 65 20 73 6f 20 74 68 61 74 20 | square so that | 00000540 73 6d 61 6c 6c 20 62 65 61 64 73 2c 20 66 6c 79 |small beads, fly| 00000550 69 6e 67 20 61 63 72 6f 73 73 20 0d 74 68 65 20 |ing across .the | 00000560 73 70 61 63 65 20 65 69 74 68 65 72 20 68 6f 72 |space either hor| 00000570 69 7a 6f 6e 74 61 6c 6c 79 20 6f 72 20 76 65 72 |izontally or ver| 00000580 74 69 63 61 6c 6c 79 20 65 6e 74 65 72 20 74 68 |tically enter th| 00000590 65 20 73 71 75 61 72 65 20 76 69 61 20 74 68 65 |e square via the| 000005a0 6d 2c 20 0d 61 72 65 20 66 6c 69 70 70 65 64 20 |m, .are flipped | 000005b0 74 68 72 6f 75 67 68 20 39 30 20 64 65 67 72 65 |through 90 degre| 000005c0 65 73 2c 20 64 69 73 61 72 6d 65 64 20 61 6e 64 |es, disarmed and| 000005d0 20 74 68 65 6e 20 65 78 69 74 20 69 74 2e 0d 20 | then exit it.. | 000005e0 20 20 41 73 20 74 68 65 20 62 65 61 64 73 20 61 | As the beads a| 000005f0 6e 64 20 6f 70 65 6e 69 6e 67 73 20 61 72 65 20 |nd openings are | 00000600 6f 6e 6c 79 20 74 68 65 20 73 69 7a 65 20 6f 66 |only the size of| 00000610 20 61 20 4d 6f 64 65 20 31 20 66 75 6c 6c 20 73 | a Mode 1 full s| 00000620 74 6f 70 20 61 6e 64 0d 65 76 65 72 79 74 68 69 |top and.everythi| 00000630 6e 67 20 69 73 20 6d 6f 76 69 6e 67 20 72 61 74 |ng is moving rat| 00000640 68 65 72 20 73 70 65 65 64 69 6c 79 2c 20 74 68 |her speedily, th| 00000650 69 73 20 69 73 20 70 72 65 74 74 79 20 63 68 61 |is is pretty cha| 00000660 6c 6c 65 6e 67 69 6e 67 2e 20 59 65 74 0d 74 68 |llenging. Yet.th| 00000670 69 73 20 69 73 20 62 79 20 66 61 72 20 6e 6f 74 |is is by far not| 00000680 20 74 68 65 20 65 6e 64 20 6f 66 20 74 68 65 20 | the end of the | 00000690 73 74 6f 72 79 2e 20 41 66 74 65 72 20 74 68 65 |story. After the| 000006a0 20 62 65 61 64 20 68 61 73 20 70 61 73 73 65 64 | bead has passed| 000006b0 20 0d 74 68 72 6f 75 67 68 20 74 68 65 20 73 71 | .through the sq| 000006c0 75 61 72 65 2c 20 69 74 20 63 68 61 6e 67 65 73 |uare, it changes| 000006d0 20 63 6f 6c 6f 75 72 20 61 6e 64 20 63 6f 6e 74 | colour and cont| 000006e0 69 6e 75 65 73 20 74 6f 20 62 6f 75 6e 63 65 20 |inues to bounce | 000006f0 66 72 6f 6d 20 74 6f 70 0d 74 6f 20 62 6f 74 74 |from top.to bott| 00000700 6f 6d 20 28 6f 72 20 6c 65 66 74 20 74 6f 20 72 |om (or left to r| 00000710 69 67 68 74 29 20 75 6e 74 69 6c 20 69 74 20 65 |ight) until it e| 00000720 69 74 68 65 72 20 63 6f 6c 6c 69 64 65 73 20 77 |ither collides w| 00000730 69 74 68 20 61 6e 6f 74 68 65 72 20 62 65 61 64 |ith another bead| 00000740 0d 6f 72 20 79 6f 75 20 67 65 74 20 6f 6e 65 20 |.or you get one | 00000750 6f 66 20 74 68 65 20 53 48 41 44 45 44 20 61 72 |of the SHADED ar| 00000760 65 61 73 20 6f 66 20 74 68 65 20 73 70 61 63 65 |eas of the space| 00000770 2d 73 71 75 61 72 65 20 69 6e 20 69 74 73 20 70 |-square in its p| 00000780 61 74 68 20 61 6e 64 0d 73 61 66 65 6c 79 20 64 |ath and.safely d| 00000790 65 73 74 72 6f 79 20 69 74 2e 20 54 68 65 73 65 |estroy it. These| 000007a0 20 61 72 65 61 73 20 61 67 61 69 6e 20 61 72 65 | areas again are| 000007b0 20 6f 6e 6c 79 20 74 68 65 20 73 69 7a 65 20 6f | only the size o| 000007c0 66 20 74 68 65 20 62 65 61 64 20 73 6f 20 0d 67 |f the bead so .g| 000007d0 65 74 20 72 65 61 64 79 20 66 6f 72 20 73 6f 6d |et ready for som| 000007e0 65 20 72 65 61 6c 20 70 69 78 65 6c 2d 70 65 72 |e real pixel-per| 000007f0 66 65 63 74 20 6d 61 6e 6f 65 75 76 65 72 69 6e |fect manoeuverin| 00000800 67 2e 0d 20 20 20 58 2a 4c 2a 43 2a 52 20 69 73 |g.. X*L*C*R is| 00000810 20 61 6e 20 61 72 63 61 64 65 20 67 61 6d 65 20 | an arcade game | 00000820 66 6f 72 20 74 68 65 20 68 61 72 64 65 6e 65 64 |for the hardened| 00000830 20 70 6c 61 79 65 72 20 61 6e 64 20 69 73 20 76 | player and is v| 00000840 65 72 79 20 75 6e 66 6f 72 2d 0d 67 69 76 69 6e |ery unfor-.givin| 00000850 67 20 77 69 74 68 20 69 74 73 20 61 72 72 65 73 |g with its arres| 00000860 74 20 6f 66 20 79 6f 75 72 20 63 72 61 66 74 27 |t of your craft'| 00000870 73 20 65 6e 65 72 67 79 20 6c 65 76 65 6c 2e 20 |s energy level. | 00000880 59 6f 75 20 62 65 67 69 6e 20 64 65 61 64 0d 63 |You begin dead.c| 00000890 65 6e 74 72 65 20 6f 66 20 74 68 65 20 70 6c 61 |entre of the pla| 000008a0 79 69 6e 67 20 61 72 65 61 20 61 6e 64 20 62 65 |ying area and be| 000008b0 66 6f 72 65 20 6c 6f 6e 67 2c 20 6f 6e 65 20 6f |fore long, one o| 000008c0 72 20 74 77 6f 20 62 65 61 64 73 20 77 69 6c 6c |r two beads will| 000008d0 20 62 65 67 69 6e 0d 74 6f 20 74 72 61 76 65 6c | begin.to travel| 000008e0 20 66 72 6f 6d 20 6f 6e 65 20 73 69 64 65 20 74 | from one side t| 000008f0 6f 20 61 6e 6f 74 68 65 72 2c 20 61 6c 77 61 79 |o another, alway| 00000900 73 20 65 69 74 68 65 72 20 68 6f 72 69 7a 6f 6e |s either horizon| 00000910 74 61 6c 6c 79 20 6f 72 20 76 65 72 74 69 2d 0d |tally or verti-.| 00000920 63 61 6c 6c 79 2e 20 49 66 20 79 6f 75 20 6d 69 |cally. If you mi| 00000930 73 73 20 67 65 74 74 69 6e 67 20 6f 6e 65 20 6f |ss getting one o| 00000940 66 20 74 68 65 6d 20 69 6e 74 6f 20 61 20 74 75 |f them into a tu| 00000950 6e 6e 65 6c 2c 20 79 6f 75 20 6c 6f 73 65 20 65 |nnel, you lose e| 00000960 6e 65 72 67 79 20 61 73 0d 69 74 20 72 65 61 63 |nergy as.it reac| 00000970 68 65 73 20 74 68 65 20 6f 74 68 65 72 20 73 69 |hes the other si| 00000980 64 65 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e |de of the screen| 00000990 2e 20 49 66 20 74 68 65 20 62 65 61 64 20 63 72 |. If the bead cr| 000009a0 61 73 68 65 73 20 69 6e 74 6f 20 74 68 65 20 0d |ashes into the .| 000009b0 73 69 64 65 20 6f 66 20 59 75 2c 20 79 6f 75 20 |side of Yu, you | 000009c0 6c 6f 73 65 20 65 6e 65 72 67 79 2e 20 49 66 2c |lose energy. If,| 000009d0 20 61 73 20 74 68 65 20 62 65 61 64 20 69 73 20 | as the bead is | 000009e0 74 72 61 76 65 6c 6c 69 6e 67 20 74 68 72 6f 75 |travelling throu| 000009f0 67 68 20 74 68 65 0d 73 71 75 61 72 65 2c 20 79 |gh the.square, y| 00000a00 6f 75 20 70 72 65 73 73 20 61 20 6d 6f 76 65 6d |ou press a movem| 00000a10 65 6e 74 20 6b 65 79 2c 20 74 68 65 20 62 65 61 |ent key, the bea| 00000a20 64 20 62 6c 6f 77 73 20 75 70 20 61 6e 64 2c 20 |d blows up and, | 00000a30 79 65 73 2c 20 79 6f 75 20 6c 6f 73 65 0d 65 6e |yes, you lose.en| 00000a40 65 72 67 79 2e 0d 20 20 20 54 68 65 20 62 69 74 |ergy.. The bit| 00000a50 65 73 20 6f 66 66 20 74 68 65 20 65 6e 65 72 67 |es off the energ| 00000a60 79 20 6d 65 74 65 72 20 66 6f 72 20 61 6c 6c 20 |y meter for all | 00000a70 74 68 72 65 65 20 6f 66 20 74 68 65 73 65 20 66 |three of these f| 00000a80 61 75 6c 74 73 20 61 72 65 0d 65 71 75 61 6c 6c |aults are.equall| 00000a90 79 20 68 65 66 74 79 2e 20 59 6f 75 20 63 61 6e |y hefty. You can| 00000aa0 20 67 61 69 6e 20 61 20 62 69 74 20 6f 66 20 74 | gain a bit of t| 00000ab0 68 69 73 20 62 61 63 6b 20 69 66 20 61 6e 79 20 |his back if any | 00000ac0 62 65 61 64 2c 20 77 68 65 74 68 65 72 20 0d 64 |bead, whether .d| 00000ad0 69 73 61 72 6d 65 64 20 62 79 20 70 61 73 73 69 |isarmed by passi| 00000ae0 6e 67 20 74 68 72 6f 75 67 68 20 74 68 65 20 59 |ng through the Y| 00000af0 75 20 6f 72 20 6e 6f 74 2c 20 63 6f 6c 6c 69 64 |u or not, collid| 00000b00 65 73 20 77 69 74 68 20 61 6e 6f 74 68 65 72 3a |es with another:| 00000b10 20 77 68 65 72 65 2d 0d 75 70 6f 6e 20 74 68 65 | where-.upon the| 00000b20 20 73 70 6f 74 20 77 68 65 72 65 20 74 68 65 79 | spot where they| 00000b30 20 68 69 74 20 74 75 72 6e 73 20 69 6e 74 6f 20 | hit turns into | 00000b40 61 20 73 6d 61 6c 6c 20 65 6e 65 72 67 79 20 78 |a small energy x| 00000b50 2e 20 42 75 74 20 74 6f 20 6d 6f 76 65 20 0d 6f |. But to move .o| 00000b60 76 65 72 20 69 74 20 6d 65 61 6e 73 20 74 68 65 |ver it means the| 00000b70 20 72 69 73 6b 20 6f 66 20 6e 6f 74 20 63 61 74 | risk of not cat| 00000b80 63 68 69 6e 67 20 74 68 65 20 6e 65 78 74 20 62 |ching the next b| 00000b90 65 61 64 20 61 6e 64 2c 20 66 6f 72 20 74 68 65 |ead and, for the| 00000ba0 20 73 6d 61 6c 6c 0d 61 6d 6f 75 6e 74 20 6f 66 | small.amount of| 00000bb0 20 65 6e 65 72 67 79 20 69 74 20 63 6f 6e 74 61 | energy it conta| 00000bc0 69 6e 73 2c 20 74 68 65 20 72 69 73 6b 20 6f 66 |ins, the risk of| 00000bd0 20 67 6f 69 6e 67 20 66 6f 72 20 69 74 20 69 73 | going for it is| 00000be0 20 6f 6e 6c 79 20 72 65 61 6c 6c 79 0d 6a 75 73 | only really.jus| 00000bf0 74 69 66 69 65 64 20 77 68 65 6e 20 74 68 65 20 |tified when the | 00000c00 65 6e 65 72 67 79 20 69 73 20 61 6c 72 65 61 64 |energy is alread| 00000c10 79 20 61 74 20 63 72 69 73 69 73 20 6c 65 76 65 |y at crisis leve| 00000c20 6c 21 0d 20 20 20 54 6f 20 73 75 72 76 69 76 65 |l!. To survive| 00000c30 20 74 68 65 20 6c 65 76 65 6c 2c 20 79 6f 75 20 | the level, you | 00000c40 6d 75 73 74 20 61 63 63 75 6d 75 6c 61 74 65 20 |must accumulate | 00000c50 61 20 63 65 72 74 61 69 6e 20 73 63 6f 72 65 2e |a certain score.| 00000c60 20 4f 6e 20 6c 65 76 65 6c 0d 6f 6e 65 2c 20 74 | On level.one, t| 00000c70 68 69 73 20 69 73 20 31 30 30 20 70 6f 69 6e 74 |his is 100 point| 00000c80 73 2c 20 6f 6e 20 74 77 6f 20 32 30 30 2c 20 6f |s, on two 200, o| 00000c90 6e 20 74 68 72 65 65 20 33 30 30 2c 20 65 74 63 |n three 300, etc| 00000ca0 2e 20 54 68 65 20 77 69 6e 6e 69 6e 67 0d 73 74 |. The winning.st| 00000cb0 72 61 74 65 67 79 20 66 6f 72 20 64 6f 69 6e 67 |rategy for doing| 00000cc0 20 74 68 69 73 2c 20 62 61 73 65 64 20 6f 6e 20 | this, based on | 00000cd0 58 2a 4c 2a 43 2a 52 27 73 20 74 6f 75 67 68 20 |X*L*C*R's tough | 00000ce0 72 75 6c 65 73 2c 20 72 65 71 75 69 72 65 73 20 |rules, requires | 00000cf0 74 68 61 74 0d 79 6f 75 20 73 69 6d 70 6c 79 20 |that.you simply | 00000d00 64 6f 20 4e 4f 54 20 6d 69 73 73 20 6d 61 6e 79 |do NOT miss many| 00000d10 20 62 65 61 64 73 2e 20 4f 6e 20 74 68 65 20 66 | beads. On the f| 00000d20 69 72 73 74 20 6c 65 76 65 6c 2c 20 74 68 69 73 |irst level, this| 00000d30 20 69 73 20 75 73 75 61 6c 6c 79 0d 73 69 6d 70 | is usually.simp| 00000d40 6c 65 20 65 6e 6f 75 67 68 20 28 61 6c 74 68 6f |le enough (altho| 00000d50 75 67 68 20 79 6f 75 20 63 61 6e 20 67 65 74 20 |ugh you can get | 00000d60 6f 66 66 20 74 6f 20 73 6f 6d 65 20 75 6e 62 65 |off to some unbe| 00000d70 6c 69 65 76 61 62 6c 79 20 62 61 64 20 73 74 61 |lievably bad sta| 00000d80 72 74 73 0d 68 65 72 65 20 74 6f 6f 20 49 46 20 |rts.here too IF | 00000d90 79 6f 75 27 72 65 20 6e 6f 74 20 63 6f 6e 63 65 |you're not conce| 00000da0 6e 74 72 61 74 69 6e 67 29 20 62 75 74 20 66 72 |ntrating) but fr| 00000db0 6f 6d 20 74 68 65 20 6e 65 78 74 20 6f 6e 65 20 |om the next one | 00000dc0 6f 6e 77 61 72 64 73 2c 20 74 68 65 0d 62 65 61 |onwards, the.bea| 00000dd0 64 73 20 62 65 67 69 6e 20 74 6f 20 63 6f 6d 65 |ds begin to come| 00000de0 20 61 74 20 79 6f 75 20 69 6e 20 74 77 6f 73 2c | at you in twos,| 00000df0 20 61 6e 64 20 74 68 65 6e 20 74 68 72 65 65 73 | and then threes| 00000e00 2c 20 74 68 65 6e 20 66 6f 75 72 73 2c 20 0d 66 |, then fours, .f| 00000e10 69 76 65 73 20 2e 2e 2e 20 73 75 64 64 65 6e 6c |ives ... suddenl| 00000e20 79 20 79 6f 75 20 72 65 61 6c 69 73 65 20 77 68 |y you realise wh| 00000e30 79 20 58 2a 4c 2a 43 2a 52 20 69 73 20 73 75 62 |y X*L*C*R is sub| 00000e40 2d 74 69 74 6c 65 64 20 22 53 71 75 69 67 67 6c |-titled "Squiggl| 00000e50 79 20 53 6e 61 6b 65 0d 49 49 22 21 20 49 66 20 |y Snake.II"! If | 00000e60 79 6f 75 20 67 65 74 20 6d 6f 72 65 20 74 68 61 |you get more tha| 00000e70 6e 20 6f 6e 65 20 73 74 72 69 6e 67 20 6f 66 20 |n one string of | 00000e80 66 6f 75 72 20 6f 72 20 66 69 76 65 20 62 65 61 |four or five bea| 00000e90 64 73 20 73 6d 61 73 68 69 6e 67 20 69 6e 74 6f |ds smashing into| 00000ea0 0d 74 68 65 20 77 61 6c 6c 73 20 6f 66 20 74 68 |.the walls of th| 00000eb0 65 20 70 6c 61 79 69 6e 67 20 61 72 65 61 2c 20 |e playing area, | 00000ec0 6f 72 20 61 6e 79 74 68 69 6e 67 20 65 6c 73 65 |or anything else| 00000ed0 20 62 65 73 69 64 65 73 20 74 68 65 69 72 20 66 | besides their f| 00000ee0 72 69 65 6e 64 73 2c 20 20 20 0d 22 59 6f 75 20 |riends, ."You | 00000ef0 61 72 65 20 64 65 61 64 22 20 69 73 20 70 72 69 |are dead" is pri| 00000f00 6e 74 65 64 20 61 63 72 6f 73 73 20 74 68 65 20 |nted across the | 00000f10 73 63 72 65 65 6e 20 61 6e 64 2c 20 75 6d 2c 20 |screen and, um, | 00000f20 79 6f 75 20 61 72 65 20 64 65 61 64 2e 0d 20 20 |you are dead.. | 00000f30 20 41 73 20 61 20 70 69 65 63 65 20 6f 66 20 50 | As a piece of P| 00000f40 44 20 73 6f 66 74 77 61 72 65 2c 20 58 2a 4c 2a |D software, X*L*| 00000f50 43 2a 52 20 69 73 20 6f 6e 65 20 6f 66 20 74 68 |C*R is one of th| 00000f60 65 20 6d 6f 73 74 20 73 75 70 65 72 62 20 79 6f |e most superb yo| 00000f70 75 20 0d 63 6f 75 6c 64 20 68 6f 70 65 20 74 6f |u .could hope to| 00000f80 20 66 69 6e 64 20 61 6e 64 20 69 73 20 68 69 67 | find and is hig| 00000f90 68 6c 79 20 72 65 63 6f 6d 6d 65 6e 64 65 64 20 |hly recommended | 00000fa0 66 6f 72 20 74 68 6f 73 65 20 66 6f 6f 6c 68 61 |for those foolha| 00000fb0 72 64 79 20 65 6e 6f 75 67 68 0d 74 6f 20 65 6e |rdy enough.to en| 00000fc0 74 72 75 73 74 20 74 68 65 69 72 20 61 74 74 65 |trust their atte| 00000fd0 6e 74 69 6f 6e 20 61 6e 64 20 66 72 75 73 74 72 |ntion and frustr| 00000fe0 61 74 69 6f 6e 20 74 6f 77 61 72 64 20 69 74 2e |ation toward it.| 00000ff0 20 4f 6e 20 6e 75 6d 65 72 6f 75 73 20 0d 6f 63 | On numerous .oc| 00001000 63 61 73 69 6f 6e 73 20 74 68 6f 75 67 68 2c 20 |casions though, | 00001010 69 74 20 64 6f 65 73 20 73 70 6f 69 6c 20 66 6f |it does spoil fo| 00001020 72 20 61 20 66 69 67 68 74 2e 20 54 68 69 73 20 |r a fight. 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Either .th| 00001160 61 74 20 6f 72 20 74 68 65 73 65 20 64 69 73 61 |at or these disa| 00001170 72 6d 65 64 20 62 65 61 64 73 20 62 6f 75 6e 63 |rmed beads bounc| 00001180 65 20 61 6e 64 20 63 72 61 73 68 20 69 6e 74 6f |e and crash into| 00001190 20 74 68 65 20 59 75 20 62 65 66 6f 72 65 20 74 | the Yu before t| 000011a0 68 65 72 65 27 73 0d 74 69 6d 65 20 74 6f 20 67 |here's.time to g| 000011b0 65 74 20 69 74 20 6f 75 74 20 6f 66 20 74 68 65 |et it out of the| 000011c0 20 77 61 79 2e 20 4e 61 74 75 72 61 6c 6c 79 2c | way. Naturally,| 000011d0 20 61 6c 6c 20 74 68 65 20 77 68 69 6c 65 2c 20 | all the while, | 000011e0 6e 75 6d 65 72 6f 75 73 20 6f 74 68 65 72 73 0d |numerous others.| 000011f0 61 72 65 20 64 6f 69 6e 67 20 74 68 65 69 72 20 |are doing their | 00001200 75 74 6d 6f 73 74 20 74 6f 20 70 6c 6f 74 20 61 |utmost to plot a| 00001210 6e 6f 74 68 65 72 20 63 6f 75 72 73 65 3b 20 6f |nother course; o| 00001220 6e 65 20 75 6e 68 69 6e 64 65 72 65 64 20 62 79 |ne unhindered by| 00001230 20 79 6f 75 72 0d 65 66 66 6f 72 74 73 21 0d 20 | your.efforts!. | 00001240 20 20 41 73 20 6e 6f 74 65 64 2c 20 74 68 65 20 | As noted, the | 00001250 67 72 61 70 68 69 63 73 20 61 72 65 20 66 61 69 |graphics are fai| 00001260 72 6c 79 20 73 69 6d 70 6c 65 20 62 75 74 20 74 |rly simple but t| 00001270 68 65 79 20 61 72 65 20 73 6c 69 63 6b 20 61 6e |hey are slick an| 00001280 64 20 77 6f 72 6b 20 0d 77 65 6c 6c 2e 20 41 73 |d work .well. 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Co| 00001510 6d 70 6c 65 74 65 20 69 6e 20 69 74 73 65 6c 66 |mplete in itself| 00001520 20 69 6e 20 6f 6e 65 20 6d 61 63 68 69 6e 65 20 | in one machine | 00001530 63 6f 64 65 20 2a 52 55 4e 61 62 6c 65 20 66 69 |code *RUNable fi| 00001540 6c 65 2c 20 58 2a 4c 2a 43 2a 52 20 69 73 20 0d |le, X*L*C*R is .| 00001550 72 69 67 68 74 20 75 70 20 74 68 65 72 65 20 77 |right up there w| 00001560 69 74 68 20 4d 69 72 72 6f 72 73 6f 66 74 27 73 |ith Mirrorsoft's| 00001570 20 54 45 54 52 49 53 20 61 6e 64 20 42 6c 75 65 | TETRIS and Blue| 00001580 20 52 69 62 62 6f 6e 27 73 20 54 52 41 50 50 45 | Ribbon's TRAPPE| 00001590 52 20 66 6f 72 0d 6c 61 73 74 61 62 69 6c 69 74 |R for.lastabilit| 000015a0 79 2e 20 59 65 74 20 69 74 20 61 63 68 69 65 76 |y. 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Its pe| 00001650 6e 61 6c 74 79 20 66 6f 72 20 61 6c 6d 6f 73 74 |nalty for almost| 00001660 20 63 61 74 63 68 69 6e 67 0d 61 20 62 65 61 64 | catching.a bead| 00001670 20 69 73 20 69 64 65 6e 74 69 63 61 6c 20 64 61 | is identical da| 00001680 6d 61 67 65 2d 77 69 73 65 20 74 6f 20 61 20 73 |mage-wise to a s| 00001690 69 74 75 61 74 69 6f 6e 20 69 6e 20 77 68 69 63 |ituation in whic| 000016a0 68 20 79 6f 75 20 68 61 64 6e 27 74 20 0d 74 72 |h you hadn't .tr| 000016b0 69 65 64 20 61 74 20 61 6c 6c 2c 20 69 6e 63 72 |ied at all, incr| 000016c0 65 61 73 69 6e 67 20 62 6f 74 68 20 63 72 69 65 |easing both crie| 000016d0 73 20 6f 66 20 22 4f 6e 65 20 6c 61 73 74 20 74 |s of "One last t| 000016e0 72 79 21 22 20 70 6c 75 73 20 74 68 65 20 63 6f |ry!" plus the co| 000016f0 6d 70 75 6c 2d 0d 73 6f 72 79 20 73 77 65 61 72 |mpul-.sory swear| 00001700 20 77 6f 72 64 73 20 61 6e 64 20 22 43 6f 6d 65 | words and "Come| 00001710 20 6f 6e 21 22 73 2e 20 54 68 69 73 20 6e 69 67 | on!"s. This nig| 00001720 67 6c 65 2c 20 77 69 74 68 20 61 20 74 69 74 6c |gle, with a titl| 00001730 65 20 6f 6e 20 74 68 65 20 48 69 67 68 0d 53 63 |e on the High.Sc| 00001740 6f 72 65 20 70 61 67 65 20 72 65 61 64 69 6e 67 |ore page reading| 00001750 20 54 68 65 20 4c 61 74 65 20 47 72 65 61 74 20 | The Late Great | 00001760 58 4c 43 38 20 28 45 69 67 68 74 21 29 20 61 6e |XLC8 (Eight!) an| 00001770 64 20 74 68 65 20 69 72 6b 73 6f 6d 65 6e 65 73 |d the irksomenes| 00001780 73 20 6f 66 0d 68 61 76 69 6e 67 20 74 68 65 20 |s of.having the | 00001790 74 75 72 6e 20 74 68 65 20 74 75 6e 65 20 6f 66 |turn the tune of| 000017a0 66 20 45 41 43 48 20 74 69 6d 65 20 79 6f 75 20 |f EACH time you | 000017b0 70 6c 61 79 20 6f 6e 20 74 68 65 20 42 42 43 20 |play on the BBC | 000017c0 61 73 69 64 65 2c 20 74 68 65 0d 67 61 6d 65 20 |aside, the.game | 000017d0 69 73 20 67 72 65 61 74 2c 20 61 6e 64 20 77 65 |is great, and we| 000017e0 6c 6c 20 77 6f 72 74 68 20 61 64 64 69 6e 67 20 |ll worth adding | 000017f0 74 6f 20 79 6f 75 72 20 63 6f 6c 6c 65 63 74 69 |to your collecti| 00001800 6f 6e 2e 0d 20 20 20 20 20 20 20 20 20 20 20 20 |on.. | 00001810 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00001830 20 20 20 20 20 20 20 44 61 76 65 20 45 64 77 61 | Dave Edwa| 00001840 72 64 73 2c 20 45 55 47 20 23 35 32 0d |rds, EUG #52.| 0000184d