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!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn hard disk » games » !MineHunt |
Filename: | !Help |
Read OK: | ✔ |
File size: | 1BBA bytes |
Load address: | 0000 |
Exec address: | 0000 |
Duplicates
There are 2 duplicate copies of this file in the archive:
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_1.6M_UnlabelledBlackImation.adf » !MineHunt/!Help
- Personal collection » Acorn hard disk » games » !MineHunt » !Help
- Personal collection » Acorn hard disk » zipped_disks » 2000_games » games/!MineHunt/!Help
File contents
+--------------+ | MineHunt | +--------------+ Author: Paul LeBeau (c) 1992/93/94. Email: paul_lebeau@equinox.gen.nz Snail: c/o 4Mation 14 Castle Park Road Barnstaple Devon EX32 8PA Tel: +44 271 25353 Fax: +44 271 22974 This game is freeware. The author retains copyright. No charging other than media and distribution costs etc. Please contact author if in doubt. If you enjoy this game and wish to thank me for it, then please make a donation to your favourite charity. Dedicated to Judith Matson who gave me the idea to do the conversion, and the author(s) of the original game that this version is based on. ---------------------------------------------------------- How to play ----------- The playing area is a rectangular grid of covered squares. Hidden in the grid is a specified number of mines. The object of the game is to locate all the mines as quickly as possible. You have to mark all the squares where you think there are mines and uncover all the other squares. If you manage this, then you have won, but if you uncover a mine, you lose! The score is just the number of seconds you have taken to complete the game. So the faster you complete the game, the better your score. The timer starts when you uncover the first square. At the start of the game, you have no idea where the mines are, so the first few squares you uncover will have to be guesses. One strategy is to uncover the corner squares first. * To 'uncover' a square, point at it and click SELECT. If the square you have uncovered contains a mine, the the game is over. Mine Hunt will then show you the locations of all the mines. The mine with a red background is the one you just uncovered, and the mines with green backgrounds are the mines you correctly marked. All the other mines are the ones you hadn't found yet. * To start a new game, select 'New game' from the main menu, or click on the 'man' at the top of the board. If the square you just uncovered did not contain a mine, then Mine Hunt will display in that square a number which indicates how many of the adjacent squares contain mines. So, if you turn over a corner square and it shows the number '1', then you know that one of the surrounding three squares contains a mine. If you turn over a square near the centre of the board and it shows the number '3' then you know that three of the surrounding eight squares contain mines. If the square is blank, then none of the surrounding squares contain mines. If this occurs, Mine Hunt will help you by uncovering all the surrounding squares for you. If any of those are blank, then all their neighbours will be uncovered, and so on (giving a 'cascading' effect). Hopefully, after a few guesses to start with, you will have enough information to start deducing where the mines are. Marking squares --------------- If you are pretty sure that an uncovered square contains a mine, then you should mark that square. * To mark a square you think contains a mine, click ADJUST over the square. The square will then be marked with a little red flag. Each time you mark a square, the mine/flag counter in the top left of the window reduces by one. Note: this happens even if you incorrectly mark a square which doesn't actually contain a mine! For 'safety' purposes, squares marked with a flag cannot be uncovered. This is to protect against accidentally uncovering marked mines. It is possible, however, to turn off the flag so you can uncover the square (see later for how to do this). Question marks -------------- You can mark an uncovered square with a question mark if you want. You might want to use this to mark squares you think might contain mines etc., while you are in the midst of the deducing process. * To mark a square with a question mark, point at it and click ADJUST twice. Later, you can change the question mark to a flag, or uncover it. Note: squares with question marks are not 'protected' and can still be uncovered by clicking with SELECT. Clearing flags and question marks --------------------------------- * To clear a flag from a square, point at it and click ADJUST twice. When you remove a flag, the mine/flag counter increases by one as expected. * To clear a question mark from a square, point at it and click ADJUST once. Ie. clicking with ADJUST cycles through the sequence: clear --> flag --> question mark -+ /|\ (if turned on) | | | +------ <------- <------- <-------+ If you never use the question mark facility, then you can disable them (for speed and convenience) by turning off the 'Question marks' entry in the main game menu. 'Clearing around' ----------------- To save time, Mine Hunt as a special feature where if a numbered uncovered square has the correct number of neighbouring squares marked as mines, you can quickly uncover the other neighbours. * To 'clear-around' a square, point at it and click SELECT whilst holding down the SHIFT key. Clearing around has exactly the same effect as if you had clicked on all the other uncovered neighbours individually. If any of the neighbours are incorrectly marked, then clearing around will cause you to uncover a mine and the game will be over! So be careful! Difficulty levels ----------------- There are five predefined levels to play at, plus a Custom level facility. The five normal levels are summarised below. Name Board size Mines % mines ------------- ----------- ------ -------- Beginner 8 by 8 10 15.6 % Better 16 by 8 20 15.6 % Intermediate 16 by 16 40 15.6 % Good 24 by 16 60 15.6 % Expert 30 by 16 99 20.6 % You cannot select any levels which use a board that is too large for the current screen mode. Those levels will be greyed out in the menu. There is also a custom level where you can set your own board size and number of mines. You can set up a custom level by going into the 'Level->Custom->' dialogue box. You can set the width and height and number of mines by clicking on the arrows. The maximum size of the game area is 64 by 64, but Mine Hunt will not let you go any bigger than the current screen mode will allow. If you click on the 'Auto mines' button, Mine Hunt will choose a suitable number of mines for you. The number of mines Mine Hunt chooses for you depends on the size of the game area you have set. Click on the 'OK' button to play this level. Other information and facilities -------------------------------- * If you record a top-5 time for the current level, you will be asked to enter your name for the high-score table. To show the high-scores, click on 'High scores->Show'. To reset/clear the high score table click on 'High scores->Reset'. * The colours of the mine counter and score numerals can be changed by clicking on the digits. The colour cycles with each click and can be set to one of: green, light grey, blue, orange.
00000000 2b 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2b |+--------------+| 00000010 0a 7c 20 20 20 4d 69 6e 65 48 75 6e 74 20 20 20 |.| MineHunt | 00000020 7c 0a 2b 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d ||.+-------------| 00000030 2d 2b 0a 0a 41 75 74 68 6f 72 3a 20 50 61 75 6c |-+..Author: Paul| 00000040 20 4c 65 42 65 61 75 20 28 63 29 20 31 39 39 32 | LeBeau (c) 1992| 00000050 2f 39 33 2f 39 34 2e 0a 45 6d 61 69 6c 3a 20 20 |/93/94..Email: | 00000060 70 61 75 6c 5f 6c 65 62 65 61 75 40 65 71 75 69 |paul_lebeau@equi| 00000070 6e 6f 78 2e 67 65 6e 2e 6e 7a 0a 53 6e 61 69 6c |nox.gen.nz.Snail| 00000080 3a 20 20 63 2f 6f 20 34 4d 61 74 69 6f 6e 0a 20 |: c/o 4Mation. | 00000090 20 20 20 20 20 20 20 31 34 20 43 61 73 74 6c 65 | 14 Castle| 000000a0 20 50 61 72 6b 20 52 6f 61 64 0a 20 20 20 20 20 | Park Road. | 000000b0 20 20 20 42 61 72 6e 73 74 61 70 6c 65 0a 20 20 | Barnstaple. | 000000c0 20 20 20 20 20 20 44 65 76 6f 6e 0a 20 20 20 20 | Devon. | 000000d0 20 20 20 20 45 58 33 32 20 38 50 41 0a 20 20 20 | EX32 8PA. | 000000e0 20 20 20 20 20 54 65 6c 3a 20 2b 34 34 20 32 37 | Tel: +44 27| 000000f0 31 20 32 35 33 35 33 0a 20 20 20 20 20 20 20 20 |1 25353. | 00000100 46 61 78 3a 20 2b 34 34 20 32 37 31 20 32 32 39 |Fax: +44 271 229| 00000110 37 34 0a 0a 54 68 69 73 20 67 61 6d 65 20 69 73 |74..This game is| 00000120 20 66 72 65 65 77 61 72 65 2e 0a 54 68 65 20 61 | freeware..The a| 00000130 75 74 68 6f 72 20 72 65 74 61 69 6e 73 20 63 6f |uthor retains co| 00000140 70 79 72 69 67 68 74 2e 0a 4e 6f 20 63 68 61 72 |pyright..No char| 00000150 67 69 6e 67 20 6f 74 68 65 72 20 74 68 61 6e 20 |ging other than | 00000160 6d 65 64 69 61 20 61 6e 64 20 64 69 73 74 72 69 |media and distri| 00000170 62 75 74 69 6f 6e 20 63 6f 73 74 73 20 65 74 63 |bution costs etc| 00000180 2e 0a 50 6c 65 61 73 65 20 63 6f 6e 74 61 63 74 |..Please contact| 00000190 20 61 75 74 68 6f 72 20 69 66 20 69 6e 20 64 6f | author if in do| 000001a0 75 62 74 2e 0a 0a 49 66 20 79 6f 75 20 65 6e 6a |ubt...If you enj| 000001b0 6f 79 20 74 68 69 73 20 67 61 6d 65 20 61 6e 64 |oy this game and| 000001c0 20 77 69 73 68 20 74 6f 20 74 68 61 6e 6b 20 6d | wish to thank m| 000001d0 65 20 66 6f 72 20 69 74 2c 20 74 68 65 6e 0a 70 |e for it, then.p| 000001e0 6c 65 61 73 65 20 6d 61 6b 65 20 61 20 64 6f 6e |lease make a don| 000001f0 61 74 69 6f 6e 20 74 6f 20 79 6f 75 72 20 66 61 |ation to your fa| 00000200 76 6f 75 72 69 74 65 20 63 68 61 72 69 74 79 2e |vourite charity.| 00000210 0a 0a 44 65 64 69 63 61 74 65 64 20 74 6f 20 4a |..Dedicated to J| 00000220 75 64 69 74 68 20 4d 61 74 73 6f 6e 20 77 68 6f |udith Matson who| 00000230 20 67 61 76 65 20 6d 65 20 74 68 65 20 69 64 65 | gave me the ide| 00000240 61 20 74 6f 20 64 6f 20 74 68 65 0a 63 6f 6e 76 |a to do the.conv| 00000250 65 72 73 69 6f 6e 2c 20 61 6e 64 20 74 68 65 20 |ersion, and the | 00000260 61 75 74 68 6f 72 28 73 29 20 6f 66 20 74 68 65 |author(s) of the| 00000270 20 6f 72 69 67 69 6e 61 6c 20 67 61 6d 65 20 74 | original game t| 00000280 68 61 74 0a 74 68 69 73 20 76 65 72 73 69 6f 6e |hat.this version| 00000290 20 69 73 20 62 61 73 65 64 20 6f 6e 2e 0a 0a 2d | is based on...-| 000002a0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000002d0 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 0a 48 6f 77 20 |---------...How | 000002e0 74 6f 20 70 6c 61 79 0a 2d 2d 2d 2d 2d 2d 2d 2d |to play.--------| 000002f0 2d 2d 2d 0a 0a 54 68 65 20 70 6c 61 79 69 6e 67 |---..The playing| 00000300 20 61 72 65 61 20 69 73 20 61 20 72 65 63 74 61 | area is a recta| 00000310 6e 67 75 6c 61 72 20 67 72 69 64 20 6f 66 20 63 |ngular grid of c| 00000320 6f 76 65 72 65 64 20 73 71 75 61 72 65 73 2e 20 |overed squares. | 00000330 48 69 64 64 65 6e 20 69 6e 20 74 68 65 0a 67 72 |Hidden in the.gr| 00000340 69 64 20 69 73 20 61 20 73 70 65 63 69 66 69 65 |id is a specifie| 00000350 64 20 6e 75 6d 62 65 72 20 6f 66 20 6d 69 6e 65 |d number of mine| 00000360 73 2e 20 20 54 68 65 20 6f 62 6a 65 63 74 20 6f |s. The object o| 00000370 66 20 74 68 65 20 67 61 6d 65 20 69 73 20 74 6f |f the game is to| 00000380 20 6c 6f 63 61 74 65 0a 61 6c 6c 20 74 68 65 20 | locate.all the | 00000390 6d 69 6e 65 73 20 61 73 20 71 75 69 63 6b 6c 79 |mines as quickly| 000003a0 20 61 73 20 70 6f 73 73 69 62 6c 65 2e 20 20 59 | as possible. Y| 000003b0 6f 75 20 68 61 76 65 20 74 6f 20 6d 61 72 6b 20 |ou have to mark | 000003c0 61 6c 6c 20 74 68 65 20 73 71 75 61 72 65 73 0a |all the squares.| 000003d0 77 68 65 72 65 20 79 6f 75 20 74 68 69 6e 6b 20 |where you think | 000003e0 74 68 65 72 65 20 61 72 65 20 6d 69 6e 65 73 20 |there are mines | 000003f0 61 6e 64 20 75 6e 63 6f 76 65 72 20 61 6c 6c 20 |and uncover all | 00000400 74 68 65 20 6f 74 68 65 72 20 73 71 75 61 72 65 |the other square| 00000410 73 2e 20 20 49 66 20 79 6f 75 0a 6d 61 6e 61 67 |s. If you.manag| 00000420 65 20 74 68 69 73 2c 20 74 68 65 6e 20 79 6f 75 |e this, then you| 00000430 20 68 61 76 65 20 77 6f 6e 2c 20 62 75 74 20 69 | have won, but i| 00000440 66 20 79 6f 75 20 75 6e 63 6f 76 65 72 20 61 20 |f you uncover a | 00000450 6d 69 6e 65 2c 20 79 6f 75 20 6c 6f 73 65 21 20 |mine, you lose! | 00000460 20 54 68 65 0a 73 63 6f 72 65 20 69 73 20 6a 75 | The.score is ju| 00000470 73 74 20 74 68 65 20 6e 75 6d 62 65 72 20 6f 66 |st the number of| 00000480 20 73 65 63 6f 6e 64 73 20 79 6f 75 20 68 61 76 | seconds you hav| 00000490 65 20 74 61 6b 65 6e 20 74 6f 20 63 6f 6d 70 6c |e taken to compl| 000004a0 65 74 65 20 74 68 65 20 67 61 6d 65 2e 20 20 53 |ete the game. S| 000004b0 6f 0a 74 68 65 20 66 61 73 74 65 72 20 79 6f 75 |o.the faster you| 000004c0 20 63 6f 6d 70 6c 65 74 65 20 74 68 65 20 67 61 | complete the ga| 000004d0 6d 65 2c 20 74 68 65 20 62 65 74 74 65 72 20 79 |me, the better y| 000004e0 6f 75 72 20 73 63 6f 72 65 2e 20 20 54 68 65 20 |our score. The | 000004f0 74 69 6d 65 72 20 73 74 61 72 74 73 0a 77 68 65 |timer starts.whe| 00000500 6e 20 79 6f 75 20 75 6e 63 6f 76 65 72 20 74 68 |n you uncover th| 00000510 65 20 66 69 72 73 74 20 73 71 75 61 72 65 2e 0a |e first square..| 00000520 0a 41 74 20 74 68 65 20 73 74 61 72 74 20 6f 66 |.At the start of| 00000530 20 74 68 65 20 67 61 6d 65 2c 20 79 6f 75 20 68 | the game, you h| 00000540 61 76 65 20 6e 6f 20 69 64 65 61 20 77 68 65 72 |ave no idea wher| 00000550 65 20 74 68 65 20 6d 69 6e 65 73 20 61 72 65 2c |e the mines are,| 00000560 20 73 6f 20 74 68 65 20 66 69 72 73 74 0a 66 65 | so the first.fe| 00000570 77 20 73 71 75 61 72 65 73 20 79 6f 75 20 75 6e |w squares you un| 00000580 63 6f 76 65 72 20 77 69 6c 6c 20 68 61 76 65 20 |cover will have | 00000590 74 6f 20 62 65 20 67 75 65 73 73 65 73 2e 20 20 |to be guesses. | 000005a0 4f 6e 65 20 73 74 72 61 74 65 67 79 20 69 73 20 |One strategy is | 000005b0 74 6f 20 75 6e 63 6f 76 65 72 0a 74 68 65 20 63 |to uncover.the c| 000005c0 6f 72 6e 65 72 20 73 71 75 61 72 65 73 20 66 69 |orner squares fi| 000005d0 72 73 74 2e 0a 0a 2a 20 54 6f 20 27 75 6e 63 6f |rst...* To 'unco| 000005e0 76 65 72 27 20 61 20 73 71 75 61 72 65 2c 20 70 |ver' a square, p| 000005f0 6f 69 6e 74 20 61 74 20 69 74 20 61 6e 64 20 63 |oint at it and c| 00000600 6c 69 63 6b 20 53 45 4c 45 43 54 2e 0a 0a 49 66 |lick SELECT...If| 00000610 20 74 68 65 20 73 71 75 61 72 65 20 79 6f 75 20 | the square you | 00000620 68 61 76 65 20 75 6e 63 6f 76 65 72 65 64 20 63 |have uncovered c| 00000630 6f 6e 74 61 69 6e 73 20 61 20 6d 69 6e 65 2c 20 |ontains a mine, | 00000640 74 68 65 20 74 68 65 20 67 61 6d 65 20 69 73 20 |the the game is | 00000650 6f 76 65 72 2e 20 0a 4d 69 6e 65 20 48 75 6e 74 |over. .Mine Hunt| 00000660 20 77 69 6c 6c 20 74 68 65 6e 20 73 68 6f 77 20 | will then show | 00000670 79 6f 75 20 74 68 65 20 6c 6f 63 61 74 69 6f 6e |you the location| 00000680 73 20 6f 66 20 61 6c 6c 20 74 68 65 20 6d 69 6e |s of all the min| 00000690 65 73 2e 20 20 54 68 65 20 6d 69 6e 65 20 77 69 |es. The mine wi| 000006a0 74 68 0a 61 20 72 65 64 20 62 61 63 6b 67 72 6f |th.a red backgro| 000006b0 75 6e 64 20 69 73 20 74 68 65 20 6f 6e 65 20 79 |und is the one y| 000006c0 6f 75 20 6a 75 73 74 20 75 6e 63 6f 76 65 72 65 |ou just uncovere| 000006d0 64 2c 20 61 6e 64 20 74 68 65 20 6d 69 6e 65 73 |d, and the mines| 000006e0 20 77 69 74 68 20 67 72 65 65 6e 0a 62 61 63 6b | with green.back| 000006f0 67 72 6f 75 6e 64 73 20 61 72 65 20 74 68 65 20 |grounds are the | 00000700 6d 69 6e 65 73 20 79 6f 75 20 63 6f 72 72 65 63 |mines you correc| 00000710 74 6c 79 20 6d 61 72 6b 65 64 2e 20 20 41 6c 6c |tly marked. All| 00000720 20 74 68 65 20 6f 74 68 65 72 20 6d 69 6e 65 73 | the other mines| 00000730 20 61 72 65 20 74 68 65 0a 6f 6e 65 73 20 79 6f | are the.ones yo| 00000740 75 20 68 61 64 6e 27 74 20 66 6f 75 6e 64 20 79 |u hadn't found y| 00000750 65 74 2e 0a 0a 2a 20 54 6f 20 73 74 61 72 74 20 |et...* To start | 00000760 61 20 6e 65 77 20 67 61 6d 65 2c 20 73 65 6c 65 |a new game, sele| 00000770 63 74 20 27 4e 65 77 20 67 61 6d 65 27 20 66 72 |ct 'New game' fr| 00000780 6f 6d 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e 75 |om the main menu| 00000790 2c 20 6f 72 20 63 6c 69 63 6b 20 6f 6e 20 74 68 |, or click on th| 000007a0 65 0a 20 20 27 6d 61 6e 27 20 61 74 20 74 68 65 |e. 'man' at the| 000007b0 20 74 6f 70 20 6f 66 20 74 68 65 20 62 6f 61 72 | top of the boar| 000007c0 64 2e 0a 0a 49 66 20 74 68 65 20 73 71 75 61 72 |d...If the squar| 000007d0 65 20 79 6f 75 20 6a 75 73 74 20 75 6e 63 6f 76 |e you just uncov| 000007e0 65 72 65 64 20 64 69 64 20 6e 6f 74 20 63 6f 6e |ered did not con| 000007f0 74 61 69 6e 20 61 20 6d 69 6e 65 2c 20 74 68 65 |tain a mine, the| 00000800 6e 20 4d 69 6e 65 20 48 75 6e 74 20 77 69 6c 6c |n Mine Hunt will| 00000810 0a 64 69 73 70 6c 61 79 20 69 6e 20 74 68 61 74 |.display in that| 00000820 20 73 71 75 61 72 65 20 61 20 6e 75 6d 62 65 72 | square a number| 00000830 20 77 68 69 63 68 20 69 6e 64 69 63 61 74 65 73 | which indicates| 00000840 20 68 6f 77 20 6d 61 6e 79 20 6f 66 20 74 68 65 | how many of the| 00000850 20 61 64 6a 61 63 65 6e 74 0a 73 71 75 61 72 65 | adjacent.square| 00000860 73 20 63 6f 6e 74 61 69 6e 20 6d 69 6e 65 73 2e |s contain mines.| 00000870 0a 0a 53 6f 2c 20 69 66 20 79 6f 75 20 74 75 72 |..So, if you tur| 00000880 6e 20 6f 76 65 72 20 61 20 63 6f 72 6e 65 72 20 |n over a corner | 00000890 73 71 75 61 72 65 20 61 6e 64 20 69 74 20 73 68 |square and it sh| 000008a0 6f 77 73 20 74 68 65 20 6e 75 6d 62 65 72 20 27 |ows the number '| 000008b0 31 27 2c 20 74 68 65 6e 20 79 6f 75 0a 6b 6e 6f |1', then you.kno| 000008c0 77 20 74 68 61 74 20 6f 6e 65 20 6f 66 20 74 68 |w that one of th| 000008d0 65 20 73 75 72 72 6f 75 6e 64 69 6e 67 20 74 68 |e surrounding th| 000008e0 72 65 65 20 73 71 75 61 72 65 73 20 63 6f 6e 74 |ree squares cont| 000008f0 61 69 6e 73 20 61 20 6d 69 6e 65 2e 20 20 49 66 |ains a mine. If| 00000900 20 79 6f 75 20 74 75 72 6e 0a 6f 76 65 72 20 61 | you turn.over a| 00000910 20 73 71 75 61 72 65 20 6e 65 61 72 20 74 68 65 | square near the| 00000920 20 63 65 6e 74 72 65 20 6f 66 20 74 68 65 20 62 | centre of the b| 00000930 6f 61 72 64 20 61 6e 64 20 69 74 20 73 68 6f 77 |oard and it show| 00000940 73 20 74 68 65 20 6e 75 6d 62 65 72 20 27 33 27 |s the number '3'| 00000950 20 74 68 65 6e 0a 79 6f 75 20 6b 6e 6f 77 20 74 | then.you know t| 00000960 68 61 74 20 74 68 72 65 65 20 6f 66 20 74 68 65 |hat three of the| 00000970 20 73 75 72 72 6f 75 6e 64 69 6e 67 20 65 69 67 | surrounding eig| 00000980 68 74 20 73 71 75 61 72 65 73 20 63 6f 6e 74 61 |ht squares conta| 00000990 69 6e 20 6d 69 6e 65 73 2e 0a 0a 49 66 20 74 68 |in mines...If th| 000009a0 65 20 73 71 75 61 72 65 20 69 73 20 62 6c 61 6e |e square is blan| 000009b0 6b 2c 20 74 68 65 6e 20 6e 6f 6e 65 20 6f 66 20 |k, then none of | 000009c0 74 68 65 20 73 75 72 72 6f 75 6e 64 69 6e 67 20 |the surrounding | 000009d0 73 71 75 61 72 65 73 20 63 6f 6e 74 61 69 6e 20 |squares contain | 000009e0 6d 69 6e 65 73 2e 20 0a 49 66 20 74 68 69 73 20 |mines. .If this | 000009f0 6f 63 63 75 72 73 2c 20 4d 69 6e 65 20 48 75 6e |occurs, Mine Hun| 00000a00 74 20 77 69 6c 6c 20 68 65 6c 70 20 79 6f 75 20 |t will help you | 00000a10 62 79 20 75 6e 63 6f 76 65 72 69 6e 67 20 61 6c |by uncovering al| 00000a20 6c 20 74 68 65 20 73 75 72 72 6f 75 6e 64 69 6e |l the surroundin| 00000a30 67 0a 73 71 75 61 72 65 73 20 66 6f 72 20 79 6f |g.squares for yo| 00000a40 75 2e 20 20 49 66 20 61 6e 79 20 6f 66 20 74 68 |u. If any of th| 00000a50 6f 73 65 20 61 72 65 20 62 6c 61 6e 6b 2c 20 74 |ose are blank, t| 00000a60 68 65 6e 20 61 6c 6c 20 74 68 65 69 72 20 6e 65 |hen all their ne| 00000a70 69 67 68 62 6f 75 72 73 20 77 69 6c 6c 0a 62 65 |ighbours will.be| 00000a80 20 75 6e 63 6f 76 65 72 65 64 2c 20 61 6e 64 20 | uncovered, and | 00000a90 73 6f 20 6f 6e 20 28 67 69 76 69 6e 67 20 61 20 |so on (giving a | 00000aa0 27 63 61 73 63 61 64 69 6e 67 27 20 65 66 66 65 |'cascading' effe| 00000ab0 63 74 29 2e 0a 0a 48 6f 70 65 66 75 6c 6c 79 2c |ct)...Hopefully,| 00000ac0 20 61 66 74 65 72 20 61 20 66 65 77 20 67 75 65 | after a few gue| 00000ad0 73 73 65 73 20 74 6f 20 73 74 61 72 74 20 77 69 |sses to start wi| 00000ae0 74 68 2c 20 79 6f 75 20 77 69 6c 6c 20 68 61 76 |th, you will hav| 00000af0 65 20 65 6e 6f 75 67 68 0a 69 6e 66 6f 72 6d 61 |e enough.informa| 00000b00 74 69 6f 6e 20 74 6f 20 73 74 61 72 74 20 64 65 |tion to start de| 00000b10 64 75 63 69 6e 67 20 77 68 65 72 65 20 74 68 65 |ducing where the| 00000b20 20 6d 69 6e 65 73 20 61 72 65 2e 0a 0a 0a 4d 61 | mines are....Ma| 00000b30 72 6b 69 6e 67 20 73 71 75 61 72 65 73 0a 2d 2d |rking squares.--| 00000b40 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 49 |-------------..I| 00000b50 66 20 79 6f 75 20 61 72 65 20 70 72 65 74 74 79 |f you are pretty| 00000b60 20 73 75 72 65 20 74 68 61 74 20 61 6e 20 75 6e | sure that an un| 00000b70 63 6f 76 65 72 65 64 20 73 71 75 61 72 65 20 63 |covered square c| 00000b80 6f 6e 74 61 69 6e 73 20 61 20 6d 69 6e 65 2c 20 |ontains a mine, | 00000b90 74 68 65 6e 20 79 6f 75 0a 73 68 6f 75 6c 64 20 |then you.should | 00000ba0 6d 61 72 6b 20 74 68 61 74 20 73 71 75 61 72 65 |mark that square| 00000bb0 2e 0a 0a 2a 20 54 6f 20 6d 61 72 6b 20 61 20 73 |...* To mark a s| 00000bc0 71 75 61 72 65 20 79 6f 75 20 74 68 69 6e 6b 20 |quare you think | 00000bd0 63 6f 6e 74 61 69 6e 73 20 61 20 6d 69 6e 65 2c |contains a mine,| 00000be0 20 63 6c 69 63 6b 20 41 44 4a 55 53 54 20 6f 76 | click ADJUST ov| 00000bf0 65 72 20 74 68 65 20 73 71 75 61 72 65 2e 0a 0a |er the square...| 00000c00 54 68 65 20 73 71 75 61 72 65 20 77 69 6c 6c 20 |The square will | 00000c10 74 68 65 6e 20 62 65 20 6d 61 72 6b 65 64 20 77 |then be marked w| 00000c20 69 74 68 20 61 20 6c 69 74 74 6c 65 20 72 65 64 |ith a little red| 00000c30 20 66 6c 61 67 2e 20 20 45 61 63 68 20 74 69 6d | flag. Each tim| 00000c40 65 20 79 6f 75 20 6d 61 72 6b 20 61 0a 73 71 75 |e you mark a.squ| 00000c50 61 72 65 2c 20 74 68 65 20 6d 69 6e 65 2f 66 6c |are, the mine/fl| 00000c60 61 67 20 63 6f 75 6e 74 65 72 20 69 6e 20 74 68 |ag counter in th| 00000c70 65 20 74 6f 70 20 6c 65 66 74 20 6f 66 20 74 68 |e top left of th| 00000c80 65 20 77 69 6e 64 6f 77 20 72 65 64 75 63 65 73 |e window reduces| 00000c90 20 62 79 20 6f 6e 65 2e 20 0a 4e 6f 74 65 3a 20 | by one. .Note: | 00000ca0 74 68 69 73 20 68 61 70 70 65 6e 73 20 65 76 65 |this happens eve| 00000cb0 6e 20 69 66 20 79 6f 75 20 69 6e 63 6f 72 72 65 |n if you incorre| 00000cc0 63 74 6c 79 20 6d 61 72 6b 20 61 20 73 71 75 61 |ctly mark a squa| 00000cd0 72 65 20 77 68 69 63 68 20 64 6f 65 73 6e 27 74 |re which doesn't| 00000ce0 0a 61 63 74 75 61 6c 6c 79 20 63 6f 6e 74 61 69 |.actually contai| 00000cf0 6e 20 61 20 6d 69 6e 65 21 0a 0a 46 6f 72 20 27 |n a mine!..For '| 00000d00 73 61 66 65 74 79 27 20 70 75 72 70 6f 73 65 73 |safety' purposes| 00000d10 2c 20 73 71 75 61 72 65 73 20 6d 61 72 6b 65 64 |, squares marked| 00000d20 20 77 69 74 68 20 61 20 66 6c 61 67 20 63 61 6e | with a flag can| 00000d30 6e 6f 74 20 62 65 20 75 6e 63 6f 76 65 72 65 64 |not be uncovered| 00000d40 2e 20 20 54 68 69 73 0a 69 73 20 74 6f 20 70 72 |. This.is to pr| 00000d50 6f 74 65 63 74 20 61 67 61 69 6e 73 74 20 61 63 |otect against ac| 00000d60 63 69 64 65 6e 74 61 6c 6c 79 20 75 6e 63 6f 76 |cidentally uncov| 00000d70 65 72 69 6e 67 20 6d 61 72 6b 65 64 20 6d 69 6e |ering marked min| 00000d80 65 73 2e 20 20 49 74 20 69 73 20 70 6f 73 73 69 |es. It is possi| 00000d90 62 6c 65 2c 0a 68 6f 77 65 76 65 72 2c 20 74 6f |ble,.however, to| 00000da0 20 74 75 72 6e 20 6f 66 66 20 74 68 65 20 66 6c | turn off the fl| 00000db0 61 67 20 73 6f 20 79 6f 75 20 63 61 6e 20 75 6e |ag so you can un| 00000dc0 63 6f 76 65 72 20 74 68 65 20 73 71 75 61 72 65 |cover the square| 00000dd0 20 28 73 65 65 20 6c 61 74 65 72 20 66 6f 72 0a | (see later for.| 00000de0 68 6f 77 20 74 6f 20 64 6f 20 74 68 69 73 29 2e |how to do this).| 00000df0 0a 0a 0a 51 75 65 73 74 69 6f 6e 20 6d 61 72 6b |...Question mark| 00000e00 73 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |s.--------------| 00000e10 0a 0a 59 6f 75 20 63 61 6e 20 6d 61 72 6b 20 61 |..You can mark a| 00000e20 6e 20 75 6e 63 6f 76 65 72 65 64 20 73 71 75 61 |n uncovered squa| 00000e30 72 65 20 77 69 74 68 20 61 20 71 75 65 73 74 69 |re with a questi| 00000e40 6f 6e 20 6d 61 72 6b 20 69 66 20 79 6f 75 20 77 |on mark if you w| 00000e50 61 6e 74 2e 20 20 59 6f 75 0a 6d 69 67 68 74 20 |ant. You.might | 00000e60 77 61 6e 74 20 74 6f 20 75 73 65 20 74 68 69 73 |want to use this| 00000e70 20 74 6f 20 6d 61 72 6b 20 73 71 75 61 72 65 73 | to mark squares| 00000e80 20 79 6f 75 20 74 68 69 6e 6b 20 6d 69 67 68 74 | you think might| 00000e90 20 63 6f 6e 74 61 69 6e 20 6d 69 6e 65 73 20 65 | contain mines e| 00000ea0 74 63 2e 2c 0a 77 68 69 6c 65 20 79 6f 75 20 61 |tc.,.while you a| 00000eb0 72 65 20 69 6e 20 74 68 65 20 6d 69 64 73 74 20 |re in the midst | 00000ec0 6f 66 20 74 68 65 20 64 65 64 75 63 69 6e 67 20 |of the deducing | 00000ed0 70 72 6f 63 65 73 73 2e 0a 0a 2a 20 54 6f 20 6d |process...* To m| 00000ee0 61 72 6b 20 61 20 73 71 75 61 72 65 20 77 69 74 |ark a square wit| 00000ef0 68 20 61 20 71 75 65 73 74 69 6f 6e 20 6d 61 72 |h a question mar| 00000f00 6b 2c 20 70 6f 69 6e 74 20 61 74 20 69 74 20 61 |k, point at it a| 00000f10 6e 64 20 63 6c 69 63 6b 20 41 44 4a 55 53 54 20 |nd click ADJUST | 00000f20 74 77 69 63 65 2e 0a 0a 4c 61 74 65 72 2c 20 79 |twice...Later, y| 00000f30 6f 75 20 63 61 6e 20 63 68 61 6e 67 65 20 74 68 |ou can change th| 00000f40 65 20 71 75 65 73 74 69 6f 6e 20 6d 61 72 6b 20 |e question mark | 00000f50 74 6f 20 61 20 66 6c 61 67 2c 20 6f 72 20 75 6e |to a flag, or un| 00000f60 63 6f 76 65 72 20 69 74 2e 0a 0a 4e 6f 74 65 3a |cover it...Note:| 00000f70 20 73 71 75 61 72 65 73 20 77 69 74 68 20 71 75 | squares with qu| 00000f80 65 73 74 69 6f 6e 20 6d 61 72 6b 73 20 61 72 65 |estion marks are| 00000f90 20 6e 6f 74 20 27 70 72 6f 74 65 63 74 65 64 27 | not 'protected'| 00000fa0 20 61 6e 64 20 63 61 6e 20 73 74 69 6c 6c 20 62 | and can still b| 00000fb0 65 0a 20 20 20 20 20 20 75 6e 63 6f 76 65 72 65 |e. uncovere| 00000fc0 64 20 62 79 20 63 6c 69 63 6b 69 6e 67 20 77 69 |d by clicking wi| 00000fd0 74 68 20 53 45 4c 45 43 54 2e 0a 0a 0a 43 6c 65 |th SELECT....Cle| 00000fe0 61 72 69 6e 67 20 66 6c 61 67 73 20 61 6e 64 20 |aring flags and | 00000ff0 71 75 65 73 74 69 6f 6e 20 6d 61 72 6b 73 0a 2d |question marks.-| 00001000 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00001020 0a 0a 2a 20 54 6f 20 63 6c 65 61 72 20 61 20 66 |..* To clear a f| 00001030 6c 61 67 20 66 72 6f 6d 20 61 20 73 71 75 61 72 |lag from a squar| 00001040 65 2c 20 70 6f 69 6e 74 20 61 74 20 69 74 20 61 |e, point at it a| 00001050 6e 64 20 63 6c 69 63 6b 20 41 44 4a 55 53 54 20 |nd click ADJUST | 00001060 74 77 69 63 65 2e 0a 0a 57 68 65 6e 20 79 6f 75 |twice...When you| 00001070 20 72 65 6d 6f 76 65 20 61 20 66 6c 61 67 2c 20 | remove a flag, | 00001080 74 68 65 20 6d 69 6e 65 2f 66 6c 61 67 20 63 6f |the mine/flag co| 00001090 75 6e 74 65 72 20 69 6e 63 72 65 61 73 65 73 20 |unter increases | 000010a0 62 79 20 6f 6e 65 20 61 73 20 65 78 70 65 63 74 |by one as expect| 000010b0 65 64 2e 0a 0a 2a 20 54 6f 20 63 6c 65 61 72 20 |ed...* To clear | 000010c0 61 20 71 75 65 73 74 69 6f 6e 20 6d 61 72 6b 20 |a question mark | 000010d0 66 72 6f 6d 20 61 20 73 71 75 61 72 65 2c 20 70 |from a square, p| 000010e0 6f 69 6e 74 20 61 74 20 69 74 20 61 6e 64 20 63 |oint at it and c| 000010f0 6c 69 63 6b 20 41 44 4a 55 53 54 20 6f 6e 63 65 |lick ADJUST once| 00001100 2e 0a 0a 49 65 2e 20 63 6c 69 63 6b 69 6e 67 20 |...Ie. clicking | 00001110 77 69 74 68 20 41 44 4a 55 53 54 20 63 79 63 6c |with ADJUST cycl| 00001120 65 73 20 74 68 72 6f 75 67 68 20 74 68 65 20 73 |es through the s| 00001130 65 71 75 65 6e 63 65 3a 0a 0a 0a 20 20 20 20 20 |equence:... | 00001140 63 6c 65 61 72 20 20 2d 2d 3e 20 20 66 6c 61 67 |clear --> flag| 00001150 20 20 2d 2d 3e 20 20 71 75 65 73 74 69 6f 6e 20 | --> question | 00001160 6d 61 72 6b 20 20 2d 2b 0a 20 20 20 20 20 20 2f |mark -+. /| 00001170 7c 5c 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ||\ | 00001180 20 20 20 20 20 28 69 66 20 74 75 72 6e 65 64 20 | (if turned | 00001190 6f 6e 29 20 20 7c 0a 20 20 20 20 20 20 20 7c 20 |on) |. | | 000011a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 000011c0 20 20 20 7c 0a 20 20 20 20 20 20 20 2b 2d 2d 2d | |. +---| 000011d0 2d 2d 2d 20 20 3c 2d 2d 2d 2d 2d 2d 2d 20 20 3c |--- <------- <| 000011e0 2d 2d 2d 2d 2d 2d 2d 20 20 3c 2d 2d 2d 2d 2d 2d |------- <------| 000011f0 2d 2b 0a 0a 49 66 20 79 6f 75 20 6e 65 76 65 72 |-+..If you never| 00001200 20 75 73 65 20 74 68 65 20 71 75 65 73 74 69 6f | use the questio| 00001210 6e 20 6d 61 72 6b 20 66 61 63 69 6c 69 74 79 2c |n mark facility,| 00001220 20 74 68 65 6e 20 79 6f 75 20 63 61 6e 20 64 69 | then you can di| 00001230 73 61 62 6c 65 20 74 68 65 6d 0a 28 66 6f 72 20 |sable them.(for | 00001240 73 70 65 65 64 20 61 6e 64 20 63 6f 6e 76 65 6e |speed and conven| 00001250 69 65 6e 63 65 29 20 62 79 20 74 75 72 6e 69 6e |ience) by turnin| 00001260 67 20 6f 66 66 20 74 68 65 20 27 51 75 65 73 74 |g off the 'Quest| 00001270 69 6f 6e 20 6d 61 72 6b 73 27 20 65 6e 74 72 79 |ion marks' entry| 00001280 20 69 6e 0a 74 68 65 20 6d 61 69 6e 20 67 61 6d | in.the main gam| 00001290 65 20 6d 65 6e 75 2e 0a 0a 0a 27 43 6c 65 61 72 |e menu....'Clear| 000012a0 69 6e 67 20 61 72 6f 75 6e 64 27 0a 2d 2d 2d 2d |ing around'.----| 000012b0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 54 |-------------..T| 000012c0 6f 20 73 61 76 65 20 74 69 6d 65 2c 20 4d 69 6e |o save time, Min| 000012d0 65 20 48 75 6e 74 20 61 73 20 61 20 73 70 65 63 |e Hunt as a spec| 000012e0 69 61 6c 20 66 65 61 74 75 72 65 20 77 68 65 72 |ial feature wher| 000012f0 65 20 69 66 20 61 20 6e 75 6d 62 65 72 65 64 20 |e if a numbered | 00001300 75 6e 63 6f 76 65 72 65 64 0a 73 71 75 61 72 65 |uncovered.square| 00001310 20 68 61 73 20 74 68 65 20 63 6f 72 72 65 63 74 | has the correct| 00001320 20 6e 75 6d 62 65 72 20 6f 66 20 6e 65 69 67 68 | number of neigh| 00001330 62 6f 75 72 69 6e 67 20 73 71 75 61 72 65 73 20 |bouring squares | 00001340 6d 61 72 6b 65 64 20 61 73 20 6d 69 6e 65 73 2c |marked as mines,| 00001350 20 79 6f 75 0a 63 61 6e 20 71 75 69 63 6b 6c 79 | you.can quickly| 00001360 20 75 6e 63 6f 76 65 72 20 74 68 65 20 6f 74 68 | uncover the oth| 00001370 65 72 20 6e 65 69 67 68 62 6f 75 72 73 2e 0a 0a |er neighbours...| 00001380 2a 20 54 6f 20 27 63 6c 65 61 72 2d 61 72 6f 75 |* To 'clear-arou| 00001390 6e 64 27 20 61 20 73 71 75 61 72 65 2c 20 70 6f |nd' a square, po| 000013a0 69 6e 74 20 61 74 20 69 74 20 61 6e 64 20 63 6c |int at it and cl| 000013b0 69 63 6b 20 53 45 4c 45 43 54 20 77 68 69 6c 73 |ick SELECT whils| 000013c0 74 20 68 6f 6c 64 69 6e 67 0a 20 20 64 6f 77 6e |t holding. down| 000013d0 20 74 68 65 20 53 48 49 46 54 20 6b 65 79 2e 0a | the SHIFT key..| 000013e0 0a 43 6c 65 61 72 69 6e 67 20 61 72 6f 75 6e 64 |.Clearing around| 000013f0 20 68 61 73 20 65 78 61 63 74 6c 79 20 74 68 65 | has exactly the| 00001400 20 73 61 6d 65 20 65 66 66 65 63 74 20 61 73 20 | same effect as | 00001410 69 66 20 79 6f 75 20 68 61 64 20 63 6c 69 63 6b |if you had click| 00001420 65 64 20 6f 6e 20 61 6c 6c 20 74 68 65 0a 6f 74 |ed on all the.ot| 00001430 68 65 72 20 75 6e 63 6f 76 65 72 65 64 20 6e 65 |her uncovered ne| 00001440 69 67 68 62 6f 75 72 73 20 69 6e 64 69 76 69 64 |ighbours individ| 00001450 75 61 6c 6c 79 2e 0a 0a 49 66 20 61 6e 79 20 6f |ually...If any o| 00001460 66 20 74 68 65 20 6e 65 69 67 68 62 6f 75 72 73 |f the neighbours| 00001470 20 61 72 65 20 69 6e 63 6f 72 72 65 63 74 6c 79 | are incorrectly| 00001480 20 6d 61 72 6b 65 64 2c 20 74 68 65 6e 20 63 6c | marked, then cl| 00001490 65 61 72 69 6e 67 20 61 72 6f 75 6e 64 20 77 69 |earing around wi| 000014a0 6c 6c 0a 63 61 75 73 65 20 79 6f 75 20 74 6f 20 |ll.cause you to | 000014b0 75 6e 63 6f 76 65 72 20 61 20 6d 69 6e 65 20 61 |uncover a mine a| 000014c0 6e 64 20 74 68 65 20 67 61 6d 65 20 77 69 6c 6c |nd the game will| 000014d0 20 62 65 20 6f 76 65 72 21 20 20 53 6f 20 62 65 | be over! So be| 000014e0 20 63 61 72 65 66 75 6c 21 0a 0a 0a 44 69 66 66 | careful!...Diff| 000014f0 69 63 75 6c 74 79 20 6c 65 76 65 6c 73 0a 2d 2d |iculty levels.--| 00001500 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a |---------------.| 00001510 0a 54 68 65 72 65 20 61 72 65 20 66 69 76 65 20 |.There are five | 00001520 70 72 65 64 65 66 69 6e 65 64 20 6c 65 76 65 6c |predefined level| 00001530 73 20 74 6f 20 70 6c 61 79 20 61 74 2c 20 70 6c |s to play at, pl| 00001540 75 73 20 61 20 43 75 73 74 6f 6d 20 6c 65 76 65 |us a Custom leve| 00001550 6c 20 66 61 63 69 6c 69 74 79 2e 0a 0a 54 68 65 |l facility...The| 00001560 20 66 69 76 65 20 6e 6f 72 6d 61 6c 20 6c 65 76 | five normal lev| 00001570 65 6c 73 20 61 72 65 20 73 75 6d 6d 61 72 69 73 |els are summaris| 00001580 65 64 20 62 65 6c 6f 77 2e 0a 0a 4e 61 6d 65 20 |ed below...Name | 00001590 20 20 20 20 20 20 20 20 20 20 42 6f 61 72 64 20 | Board | 000015a0 73 69 7a 65 20 20 20 4d 69 6e 65 73 20 20 20 25 |size Mines %| 000015b0 20 6d 69 6e 65 73 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d | mines.---------| 000015c0 2d 2d 2d 2d 20 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |---- ----------| 000015d0 2d 20 20 2d 2d 2d 2d 2d 2d 20 20 2d 2d 2d 2d 2d |- ------ -----| 000015e0 2d 2d 2d 0a 42 65 67 69 6e 6e 65 72 20 20 20 20 |---.Beginner | 000015f0 20 20 20 38 20 20 62 79 20 38 20 20 20 20 20 20 | 8 by 8 | 00001600 31 30 20 20 20 20 20 20 31 35 2e 36 20 25 0a 42 |10 15.6 %.B| 00001610 65 74 74 65 72 20 20 20 20 20 20 20 20 20 31 36 |etter 16| 00001620 20 62 79 20 38 20 20 20 20 20 20 32 30 20 20 20 | by 8 20 | 00001630 20 20 20 31 35 2e 36 20 25 0a 49 6e 74 65 72 6d | 15.6 %.Interm| 00001640 65 64 69 61 74 65 20 20 20 31 36 20 62 79 20 31 |ediate 16 by 1| 00001650 36 20 20 20 20 20 34 30 20 20 20 20 20 20 31 35 |6 40 15| 00001660 2e 36 20 25 0a 47 6f 6f 64 20 20 20 20 20 20 20 |.6 %.Good | 00001670 20 20 20 20 32 34 20 62 79 20 31 36 20 20 20 20 | 24 by 16 | 00001680 20 36 30 20 20 20 20 20 20 31 35 2e 36 20 25 0a | 60 15.6 %.| 00001690 45 78 70 65 72 74 20 20 20 20 20 20 20 20 20 33 |Expert 3| 000016a0 30 20 62 79 20 31 36 20 20 20 20 20 39 39 20 20 |0 by 16 99 | 000016b0 20 20 20 20 32 30 2e 36 20 25 0a 0a 59 6f 75 20 | 20.6 %..You | 000016c0 63 61 6e 6e 6f 74 20 73 65 6c 65 63 74 20 61 6e |cannot select an| 000016d0 79 20 6c 65 76 65 6c 73 20 77 68 69 63 68 20 75 |y levels which u| 000016e0 73 65 20 61 20 62 6f 61 72 64 20 74 68 61 74 20 |se a board that | 000016f0 69 73 20 74 6f 6f 20 6c 61 72 67 65 20 66 6f 72 |is too large for| 00001700 20 74 68 65 0a 63 75 72 72 65 6e 74 20 73 63 72 | the.current scr| 00001710 65 65 6e 20 6d 6f 64 65 2e 20 20 54 68 6f 73 65 |een mode. Those| 00001720 20 6c 65 76 65 6c 73 20 77 69 6c 6c 20 62 65 20 | levels will be | 00001730 67 72 65 79 65 64 20 6f 75 74 20 69 6e 20 74 68 |greyed out in th| 00001740 65 20 6d 65 6e 75 2e 0a 0a 54 68 65 72 65 20 69 |e menu...There i| 00001750 73 20 61 6c 73 6f 20 61 20 63 75 73 74 6f 6d 20 |s also a custom | 00001760 6c 65 76 65 6c 20 77 68 65 72 65 20 79 6f 75 20 |level where you | 00001770 63 61 6e 20 73 65 74 20 79 6f 75 72 20 6f 77 6e |can set your own| 00001780 20 62 6f 61 72 64 20 73 69 7a 65 20 61 6e 64 0a | board size and.| 00001790 6e 75 6d 62 65 72 20 6f 66 20 6d 69 6e 65 73 2e |number of mines.| 000017a0 20 20 59 6f 75 20 63 61 6e 20 73 65 74 20 75 70 | You can set up| 000017b0 20 61 20 63 75 73 74 6f 6d 20 6c 65 76 65 6c 20 | a custom level | 000017c0 62 79 20 67 6f 69 6e 67 20 69 6e 74 6f 20 74 68 |by going into th| 000017d0 65 0a 27 4c 65 76 65 6c 2d 3e 43 75 73 74 6f 6d |e.'Level->Custom| 000017e0 2d 3e 27 20 64 69 61 6c 6f 67 75 65 20 62 6f 78 |->' dialogue box| 000017f0 2e 0a 0a 59 6f 75 20 63 61 6e 20 73 65 74 20 74 |...You can set t| 00001800 68 65 20 77 69 64 74 68 20 61 6e 64 20 68 65 69 |he width and hei| 00001810 67 68 74 20 61 6e 64 20 6e 75 6d 62 65 72 20 6f |ght and number o| 00001820 66 20 6d 69 6e 65 73 20 62 79 20 63 6c 69 63 6b |f mines by click| 00001830 69 6e 67 20 6f 6e 20 74 68 65 0a 61 72 72 6f 77 |ing on the.arrow| 00001840 73 2e 20 20 54 68 65 20 6d 61 78 69 6d 75 6d 20 |s. The maximum | 00001850 73 69 7a 65 20 6f 66 20 74 68 65 20 67 61 6d 65 |size of the game| 00001860 20 61 72 65 61 20 69 73 20 36 34 20 62 79 20 36 | area is 64 by 6| 00001870 34 2c 20 62 75 74 20 4d 69 6e 65 20 48 75 6e 74 |4, but Mine Hunt| 00001880 20 77 69 6c 6c 0a 6e 6f 74 20 6c 65 74 20 79 6f | will.not let yo| 00001890 75 20 67 6f 20 61 6e 79 20 62 69 67 67 65 72 20 |u go any bigger | 000018a0 74 68 61 6e 20 74 68 65 20 63 75 72 72 65 6e 74 |than the current| 000018b0 20 73 63 72 65 65 6e 20 6d 6f 64 65 20 77 69 6c | screen mode wil| 000018c0 6c 20 61 6c 6c 6f 77 2e 0a 0a 49 66 20 79 6f 75 |l allow...If you| 000018d0 20 63 6c 69 63 6b 20 6f 6e 20 74 68 65 20 27 41 | click on the 'A| 000018e0 75 74 6f 20 6d 69 6e 65 73 27 20 62 75 74 74 6f |uto mines' butto| 000018f0 6e 2c 20 4d 69 6e 65 20 48 75 6e 74 20 77 69 6c |n, Mine Hunt wil| 00001900 6c 20 63 68 6f 6f 73 65 20 61 20 73 75 69 74 61 |l choose a suita| 00001910 62 6c 65 0a 6e 75 6d 62 65 72 20 6f 66 20 6d 69 |ble.number of mi| 00001920 6e 65 73 20 66 6f 72 20 79 6f 75 2e 20 20 54 68 |nes for you. Th| 00001930 65 20 6e 75 6d 62 65 72 20 6f 66 20 6d 69 6e 65 |e number of mine| 00001940 73 20 4d 69 6e 65 20 48 75 6e 74 20 63 68 6f 6f |s Mine Hunt choo| 00001950 73 65 73 20 66 6f 72 20 79 6f 75 0a 64 65 70 65 |ses for you.depe| 00001960 6e 64 73 20 6f 6e 20 74 68 65 20 73 69 7a 65 20 |nds on the size | 00001970 6f 66 20 74 68 65 20 67 61 6d 65 20 61 72 65 61 |of the game area| 00001980 20 79 6f 75 20 68 61 76 65 20 73 65 74 2e 0a 0a | you have set...| 00001990 43 6c 69 63 6b 20 6f 6e 20 74 68 65 20 27 4f 4b |Click on the 'OK| 000019a0 27 20 62 75 74 74 6f 6e 20 74 6f 20 70 6c 61 79 |' button to play| 000019b0 20 74 68 69 73 20 6c 65 76 65 6c 2e 0a 0a 0a 4f | this level....O| 000019c0 74 68 65 72 20 69 6e 66 6f 72 6d 61 74 69 6f 6e |ther information| 000019d0 20 61 6e 64 20 66 61 63 69 6c 69 74 69 65 73 0a | and facilities.| 000019e0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00001a00 0a 0a 2a 20 49 66 20 79 6f 75 20 72 65 63 6f 72 |..* If you recor| 00001a10 64 20 61 20 74 6f 70 2d 35 20 74 69 6d 65 20 66 |d a top-5 time f| 00001a20 6f 72 20 74 68 65 20 63 75 72 72 65 6e 74 20 6c |or the current l| 00001a30 65 76 65 6c 2c 20 79 6f 75 20 77 69 6c 6c 20 62 |evel, you will b| 00001a40 65 20 61 73 6b 65 64 20 74 6f 0a 20 20 65 6e 74 |e asked to. ent| 00001a50 65 72 20 79 6f 75 72 20 6e 61 6d 65 20 66 6f 72 |er your name for| 00001a60 20 74 68 65 20 68 69 67 68 2d 73 63 6f 72 65 20 | the high-score | 00001a70 74 61 62 6c 65 2e 20 20 54 6f 20 73 68 6f 77 20 |table. To show | 00001a80 74 68 65 20 68 69 67 68 2d 73 63 6f 72 65 73 2c |the high-scores,| 00001a90 20 63 6c 69 63 6b 0a 20 20 6f 6e 20 27 48 69 67 | click. on 'Hig| 00001aa0 68 20 73 63 6f 72 65 73 2d 3e 53 68 6f 77 27 2e |h scores->Show'.| 00001ab0 20 20 54 6f 20 72 65 73 65 74 2f 63 6c 65 61 72 | To reset/clear| 00001ac0 20 74 68 65 20 68 69 67 68 20 73 63 6f 72 65 20 | the high score | 00001ad0 74 61 62 6c 65 20 63 6c 69 63 6b 20 6f 6e 0a 20 |table click on. | 00001ae0 20 27 48 69 67 68 20 73 63 6f 72 65 73 2d 3e 52 | 'High scores->R| 00001af0 65 73 65 74 27 2e 0a 0a 2a 20 54 68 65 20 63 6f |eset'...* The co| 00001b00 6c 6f 75 72 73 20 6f 66 20 74 68 65 20 6d 69 6e |lours of the min| 00001b10 65 20 63 6f 75 6e 74 65 72 20 61 6e 64 20 73 63 |e counter and sc| 00001b20 6f 72 65 20 6e 75 6d 65 72 61 6c 73 20 63 61 6e |ore numerals can| 00001b30 20 62 65 20 63 68 61 6e 67 65 64 20 62 79 0a 20 | be changed by. | 00001b40 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 | clicking on the| 00001b50 20 64 69 67 69 74 73 2e 20 20 54 68 65 20 63 6f | digits. The co| 00001b60 6c 6f 75 72 20 63 79 63 6c 65 73 20 77 69 74 68 |lour cycles with| 00001b70 20 65 61 63 68 20 63 6c 69 63 6b 20 61 6e 64 20 | each click and | 00001b80 63 61 6e 20 62 65 0a 20 20 73 65 74 20 74 6f 20 |can be. set to | 00001b90 6f 6e 65 20 6f 66 3a 20 67 72 65 65 6e 2c 20 6c |one of: green, l| 00001ba0 69 67 68 74 20 67 72 65 79 2c 20 62 6c 75 65 2c |ight grey, blue,| 00001bb0 20 6f 72 61 6e 67 65 2e 0a 0a | orange...| 00001bba