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!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn hard disk » games » !MineHunt
Filename: !Help
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File size: 1BBA bytes
Load address: 0000
Exec address: 0000
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
+--------------+
|   MineHunt   |
+--------------+

Author: Paul LeBeau (c) 1992/93/94.
Email:  paul_lebeau@equinox.gen.nz
Snail:  c/o 4Mation
        14 Castle Park Road
        Barnstaple
        Devon
        EX32 8PA
        Tel: +44 271 25353
        Fax: +44 271 22974

This game is freeware.
The author retains copyright.
No charging other than media and distribution costs etc.
Please contact author if in doubt.

If you enjoy this game and wish to thank me for it, then
please make a donation to your favourite charity.

Dedicated to Judith Matson who gave me the idea to do the
conversion, and the author(s) of the original game that
this version is based on.

----------------------------------------------------------


How to play
-----------

The playing area is a rectangular grid of covered squares. Hidden in the
grid is a specified number of mines.  The object of the game is to locate
all the mines as quickly as possible.  You have to mark all the squares
where you think there are mines and uncover all the other squares.  If you
manage this, then you have won, but if you uncover a mine, you lose!  The
score is just the number of seconds you have taken to complete the game.  So
the faster you complete the game, the better your score.  The timer starts
when you uncover the first square.

At the start of the game, you have no idea where the mines are, so the first
few squares you uncover will have to be guesses.  One strategy is to uncover
the corner squares first.

* To 'uncover' a square, point at it and click SELECT.

If the square you have uncovered contains a mine, the the game is over. 
Mine Hunt will then show you the locations of all the mines.  The mine with
a red background is the one you just uncovered, and the mines with green
backgrounds are the mines you correctly marked.  All the other mines are the
ones you hadn't found yet.

* To start a new game, select 'New game' from the main menu, or click on the
  'man' at the top of the board.

If the square you just uncovered did not contain a mine, then Mine Hunt will
display in that square a number which indicates how many of the adjacent
squares contain mines.

So, if you turn over a corner square and it shows the number '1', then you
know that one of the surrounding three squares contains a mine.  If you turn
over a square near the centre of the board and it shows the number '3' then
you know that three of the surrounding eight squares contain mines.

If the square is blank, then none of the surrounding squares contain mines. 
If this occurs, Mine Hunt will help you by uncovering all the surrounding
squares for you.  If any of those are blank, then all their neighbours will
be uncovered, and so on (giving a 'cascading' effect).

Hopefully, after a few guesses to start with, you will have enough
information to start deducing where the mines are.


Marking squares
---------------

If you are pretty sure that an uncovered square contains a mine, then you
should mark that square.

* To mark a square you think contains a mine, click ADJUST over the square.

The square will then be marked with a little red flag.  Each time you mark a
square, the mine/flag counter in the top left of the window reduces by one. 
Note: this happens even if you incorrectly mark a square which doesn't
actually contain a mine!

For 'safety' purposes, squares marked with a flag cannot be uncovered.  This
is to protect against accidentally uncovering marked mines.  It is possible,
however, to turn off the flag so you can uncover the square (see later for
how to do this).


Question marks
--------------

You can mark an uncovered square with a question mark if you want.  You
might want to use this to mark squares you think might contain mines etc.,
while you are in the midst of the deducing process.

* To mark a square with a question mark, point at it and click ADJUST twice.

Later, you can change the question mark to a flag, or uncover it.

Note: squares with question marks are not 'protected' and can still be
      uncovered by clicking with SELECT.


Clearing flags and question marks
---------------------------------

* To clear a flag from a square, point at it and click ADJUST twice.

When you remove a flag, the mine/flag counter increases by one as expected.

* To clear a question mark from a square, point at it and click ADJUST once.

Ie. clicking with ADJUST cycles through the sequence:


     clear  -->  flag  -->  question mark  -+
      /|\                   (if turned on)  |
       |                                    |
       +------  <-------  <-------  <-------+

If you never use the question mark facility, then you can disable them
(for speed and convenience) by turning off the 'Question marks' entry in
the main game menu.


'Clearing around'
-----------------

To save time, Mine Hunt as a special feature where if a numbered uncovered
square has the correct number of neighbouring squares marked as mines, you
can quickly uncover the other neighbours.

* To 'clear-around' a square, point at it and click SELECT whilst holding
  down the SHIFT key.

Clearing around has exactly the same effect as if you had clicked on all the
other uncovered neighbours individually.

If any of the neighbours are incorrectly marked, then clearing around will
cause you to uncover a mine and the game will be over!  So be careful!


Difficulty levels
-----------------

There are five predefined levels to play at, plus a Custom level facility.

The five normal levels are summarised below.

Name           Board size   Mines   % mines
-------------  -----------  ------  --------
Beginner       8  by 8      10      15.6 %
Better         16 by 8      20      15.6 %
Intermediate   16 by 16     40      15.6 %
Good           24 by 16     60      15.6 %
Expert         30 by 16     99      20.6 %

You cannot select any levels which use a board that is too large for the
current screen mode.  Those levels will be greyed out in the menu.

There is also a custom level where you can set your own board size and
number of mines.  You can set up a custom level by going into the
'Level->Custom->' dialogue box.

You can set the width and height and number of mines by clicking on the
arrows.  The maximum size of the game area is 64 by 64, but Mine Hunt will
not let you go any bigger than the current screen mode will allow.

If you click on the 'Auto mines' button, Mine Hunt will choose a suitable
number of mines for you.  The number of mines Mine Hunt chooses for you
depends on the size of the game area you have set.

Click on the 'OK' button to play this level.


Other information and facilities
--------------------------------

* If you record a top-5 time for the current level, you will be asked to
  enter your name for the high-score table.  To show the high-scores, click
  on 'High scores->Show'.  To reset/clear the high score table click on
  'High scores->Reset'.

* The colours of the mine counter and score numerals can be changed by
  clicking on the digits.  The colour cycles with each click and can be
  set to one of: green, light grey, blue, orange.

00000000  2b 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2b  |+--------------+|
00000010  0a 7c 20 20 20 4d 69 6e  65 48 75 6e 74 20 20 20  |.|   MineHunt   |
00000020  7c 0a 2b 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  ||.+-------------|
00000030  2d 2b 0a 0a 41 75 74 68  6f 72 3a 20 50 61 75 6c  |-+..Author: Paul|
00000040  20 4c 65 42 65 61 75 20  28 63 29 20 31 39 39 32  | LeBeau (c) 1992|
00000050  2f 39 33 2f 39 34 2e 0a  45 6d 61 69 6c 3a 20 20  |/93/94..Email:  |
00000060  70 61 75 6c 5f 6c 65 62  65 61 75 40 65 71 75 69  |paul_lebeau@equi|
00000070  6e 6f 78 2e 67 65 6e 2e  6e 7a 0a 53 6e 61 69 6c  |nox.gen.nz.Snail|
00000080  3a 20 20 63 2f 6f 20 34  4d 61 74 69 6f 6e 0a 20  |:  c/o 4Mation. |
00000090  20 20 20 20 20 20 20 31  34 20 43 61 73 74 6c 65  |       14 Castle|
000000a0  20 50 61 72 6b 20 52 6f  61 64 0a 20 20 20 20 20  | Park Road.     |
000000b0  20 20 20 42 61 72 6e 73  74 61 70 6c 65 0a 20 20  |   Barnstaple.  |
000000c0  20 20 20 20 20 20 44 65  76 6f 6e 0a 20 20 20 20  |      Devon.    |
000000d0  20 20 20 20 45 58 33 32  20 38 50 41 0a 20 20 20  |    EX32 8PA.   |
000000e0  20 20 20 20 20 54 65 6c  3a 20 2b 34 34 20 32 37  |     Tel: +44 27|
000000f0  31 20 32 35 33 35 33 0a  20 20 20 20 20 20 20 20  |1 25353.        |
00000100  46 61 78 3a 20 2b 34 34  20 32 37 31 20 32 32 39  |Fax: +44 271 229|
00000110  37 34 0a 0a 54 68 69 73  20 67 61 6d 65 20 69 73  |74..This game is|
00000120  20 66 72 65 65 77 61 72  65 2e 0a 54 68 65 20 61  | freeware..The a|
00000130  75 74 68 6f 72 20 72 65  74 61 69 6e 73 20 63 6f  |uthor retains co|
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000001c0  20 77 69 73 68 20 74 6f  20 74 68 61 6e 6b 20 6d  | wish to thank m|
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000001e0  6c 65 61 73 65 20 6d 61  6b 65 20 61 20 64 6f 6e  |lease make a don|
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00000200  76 6f 75 72 69 74 65 20  63 68 61 72 69 74 79 2e  |vourite charity.|
00000210  0a 0a 44 65 64 69 63 61  74 65 64 20 74 6f 20 4a  |..Dedicated to J|
00000220  75 64 69 74 68 20 4d 61  74 73 6f 6e 20 77 68 6f  |udith Matson who|
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000002a0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000002d0  2d 2d 2d 2d 2d 2d 2d 2d  2d 0a 0a 0a 48 6f 77 20  |---------...How |
000002e0  74 6f 20 70 6c 61 79 0a  2d 2d 2d 2d 2d 2d 2d 2d  |to play.--------|
000002f0  2d 2d 2d 0a 0a 54 68 65  20 70 6c 61 79 69 6e 67  |---..The playing|
00000300  20 61 72 65 61 20 69 73  20 61 20 72 65 63 74 61  | area is a recta|
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00000330  48 69 64 64 65 6e 20 69  6e 20 74 68 65 0a 67 72  |Hidden in the.gr|
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00000620  68 61 76 65 20 75 6e 63  6f 76 65 72 65 64 20 63  |have uncovered c|
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00000760  61 20 6e 65 77 20 67 61  6d 65 2c 20 73 65 6c 65  |a new game, sele|
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00000820  20 73 71 75 61 72 65 20  61 20 6e 75 6d 62 65 72  | square a number|
00000830  20 77 68 69 63 68 20 69  6e 64 69 63 61 74 65 73  | which indicates|
00000840  20 68 6f 77 20 6d 61 6e  79 20 6f 66 20 74 68 65  | how many of the|
00000850  20 61 64 6a 61 63 65 6e  74 0a 73 71 75 61 72 65  | adjacent.square|
00000860  73 20 63 6f 6e 74 61 69  6e 20 6d 69 6e 65 73 2e  |s contain mines.|
00000870  0a 0a 53 6f 2c 20 69 66  20 79 6f 75 20 74 75 72  |..So, if you tur|
00000880  6e 20 6f 76 65 72 20 61  20 63 6f 72 6e 65 72 20  |n over a corner |
00000890  73 71 75 61 72 65 20 61  6e 64 20 69 74 20 73 68  |square and it sh|
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00000930  6f 61 72 64 20 61 6e 64  20 69 74 20 73 68 6f 77  |oard and it show|
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00000a70  69 67 68 62 6f 75 72 73  20 77 69 6c 6c 0a 62 65  |ighbours will.be|
00000a80  20 75 6e 63 6f 76 65 72  65 64 2c 20 61 6e 64 20  | uncovered, and |
00000a90  73 6f 20 6f 6e 20 28 67  69 76 69 6e 67 20 61 20  |so on (giving a |
00000aa0  27 63 61 73 63 61 64 69  6e 67 27 20 65 66 66 65  |'cascading' effe|
00000ab0  63 74 29 2e 0a 0a 48 6f  70 65 66 75 6c 6c 79 2c  |ct)...Hopefully,|
00000ac0  20 61 66 74 65 72 20 61  20 66 65 77 20 67 75 65  | after a few gue|
00000ad0  73 73 65 73 20 74 6f 20  73 74 61 72 74 20 77 69  |sses to start wi|
00000ae0  74 68 2c 20 79 6f 75 20  77 69 6c 6c 20 68 61 76  |th, you will hav|
00000af0  65 20 65 6e 6f 75 67 68  0a 69 6e 66 6f 72 6d 61  |e enough.informa|
00000b00  74 69 6f 6e 20 74 6f 20  73 74 61 72 74 20 64 65  |tion to start de|
00000b10  64 75 63 69 6e 67 20 77  68 65 72 65 20 74 68 65  |ducing where the|
00000b20  20 6d 69 6e 65 73 20 61  72 65 2e 0a 0a 0a 4d 61  | mines are....Ma|
00000b30  72 6b 69 6e 67 20 73 71  75 61 72 65 73 0a 2d 2d  |rking squares.--|
00000b40  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 0a 49  |-------------..I|
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00000bb0  2e 0a 0a 2a 20 54 6f 20  6d 61 72 6b 20 61 20 73  |...* To mark a s|
00000bc0  71 75 61 72 65 20 79 6f  75 20 74 68 69 6e 6b 20  |quare you think |
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00000c30  20 66 6c 61 67 2e 20 20  45 61 63 68 20 74 69 6d  | flag.  Each tim|
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00001000  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00001020  0a 0a 2a 20 54 6f 20 63  6c 65 61 72 20 61 20 66  |..* To clear a f|
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00001130  65 71 75 65 6e 63 65 3a  0a 0a 0a 20 20 20 20 20  |equence:...     |
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00001150  20 20 2d 2d 3e 20 20 71  75 65 73 74 69 6f 6e 20  |  -->  question |
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00001170  7c 5c 20 20 20 20 20 20  20 20 20 20 20 20 20 20  ||\              |
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000011a0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
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000011d0  2d 2d 2d 20 20 3c 2d 2d  2d 2d 2d 2d 2d 20 20 3c  |---  <-------  <|
000011e0  2d 2d 2d 2d 2d 2d 2d 20  20 3c 2d 2d 2d 2d 2d 2d  |-------  <------|
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000012b0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 0a 54  |-------------..T|
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00001500  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 0a  |---------------.|
00001510  0a 54 68 65 72 65 20 61  72 65 20 66 69 76 65 20  |.There are five |
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00001590  20 20 20 20 20 20 20 20  20 20 42 6f 61 72 64 20  |          Board |
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000015c0  2d 2d 2d 2d 20 20 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----  ----------|
000015d0  2d 20 20 2d 2d 2d 2d 2d  2d 20 20 2d 2d 2d 2d 2d  |-  ------  -----|
000015e0  2d 2d 2d 0a 42 65 67 69  6e 6e 65 72 20 20 20 20  |---.Beginner    |
000015f0  20 20 20 38 20 20 62 79  20 38 20 20 20 20 20 20  |   8  by 8      |
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00001630  20 20 20 31 35 2e 36 20  25 0a 49 6e 74 65 72 6d  |   15.6 %.Interm|
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00001660  2e 36 20 25 0a 47 6f 6f  64 20 20 20 20 20 20 20  |.6 %.Good       |
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00001690  45 78 70 65 72 74 20 20  20 20 20 20 20 20 20 33  |Expert         3|
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00001790  6e 75 6d 62 65 72 20 6f  66 20 6d 69 6e 65 73 2e  |number of mines.|
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000017d0  65 0a 27 4c 65 76 65 6c  2d 3e 43 75 73 74 6f 6d  |e.'Level->Custom|
000017e0  2d 3e 27 20 64 69 61 6c  6f 67 75 65 20 62 6f 78  |->' dialogue box|
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00001860  20 61 72 65 61 20 69 73  20 36 34 20 62 79 20 36  | area is 64 by 6|
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000018c0  6c 20 61 6c 6c 6f 77 2e  0a 0a 49 66 20 79 6f 75  |l allow...If you|
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000018e0  75 74 6f 20 6d 69 6e 65  73 27 20 62 75 74 74 6f  |uto mines' butto|
000018f0  6e 2c 20 4d 69 6e 65 20  48 75 6e 74 20 77 69 6c  |n, Mine Hunt wil|
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00001910  62 6c 65 0a 6e 75 6d 62  65 72 20 6f 66 20 6d 69  |ble.number of mi|
00001920  6e 65 73 20 66 6f 72 20  79 6f 75 2e 20 20 54 68  |nes for you.  Th|
00001930  65 20 6e 75 6d 62 65 72  20 6f 66 20 6d 69 6e 65  |e number of mine|
00001940  73 20 4d 69 6e 65 20 48  75 6e 74 20 63 68 6f 6f  |s Mine Hunt choo|
00001950  73 65 73 20 66 6f 72 20  79 6f 75 0a 64 65 70 65  |ses for you.depe|
00001960  6e 64 73 20 6f 6e 20 74  68 65 20 73 69 7a 65 20  |nds on the size |
00001970  6f 66 20 74 68 65 20 67  61 6d 65 20 61 72 65 61  |of the game area|
00001980  20 79 6f 75 20 68 61 76  65 20 73 65 74 2e 0a 0a  | you have set...|
00001990  43 6c 69 63 6b 20 6f 6e  20 74 68 65 20 27 4f 4b  |Click on the 'OK|
000019a0  27 20 62 75 74 74 6f 6e  20 74 6f 20 70 6c 61 79  |' button to play|
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000019d0  20 61 6e 64 20 66 61 63  69 6c 69 74 69 65 73 0a  | and facilities.|
000019e0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
00001a00  0a 0a 2a 20 49 66 20 79  6f 75 20 72 65 63 6f 72  |..* If you recor|
00001a10  64 20 61 20 74 6f 70 2d  35 20 74 69 6d 65 20 66  |d a top-5 time f|
00001a20  6f 72 20 74 68 65 20 63  75 72 72 65 6e 74 20 6c  |or the current l|
00001a30  65 76 65 6c 2c 20 79 6f  75 20 77 69 6c 6c 20 62  |evel, you will b|
00001a40  65 20 61 73 6b 65 64 20  74 6f 0a 20 20 65 6e 74  |e asked to.  ent|
00001a50  65 72 20 79 6f 75 72 20  6e 61 6d 65 20 66 6f 72  |er your name for|
00001a60  20 74 68 65 20 68 69 67  68 2d 73 63 6f 72 65 20  | the high-score |
00001a70  74 61 62 6c 65 2e 20 20  54 6f 20 73 68 6f 77 20  |table.  To show |
00001a80  74 68 65 20 68 69 67 68  2d 73 63 6f 72 65 73 2c  |the high-scores,|
00001a90  20 63 6c 69 63 6b 0a 20  20 6f 6e 20 27 48 69 67  | click.  on 'Hig|
00001aa0  68 20 73 63 6f 72 65 73  2d 3e 53 68 6f 77 27 2e  |h scores->Show'.|
00001ab0  20 20 54 6f 20 72 65 73  65 74 2f 63 6c 65 61 72  |  To reset/clear|
00001ac0  20 74 68 65 20 68 69 67  68 20 73 63 6f 72 65 20  | the high score |
00001ad0  74 61 62 6c 65 20 63 6c  69 63 6b 20 6f 6e 0a 20  |table click on. |
00001ae0  20 27 48 69 67 68 20 73  63 6f 72 65 73 2d 3e 52  | 'High scores->R|
00001af0  65 73 65 74 27 2e 0a 0a  2a 20 54 68 65 20 63 6f  |eset'...* The co|
00001b00  6c 6f 75 72 73 20 6f 66  20 74 68 65 20 6d 69 6e  |lours of the min|
00001b10  65 20 63 6f 75 6e 74 65  72 20 61 6e 64 20 73 63  |e counter and sc|
00001b20  6f 72 65 20 6e 75 6d 65  72 61 6c 73 20 63 61 6e  |ore numerals can|
00001b30  20 62 65 20 63 68 61 6e  67 65 64 20 62 79 0a 20  | be changed by. |
00001b40  20 63 6c 69 63 6b 69 6e  67 20 6f 6e 20 74 68 65  | clicking on the|
00001b50  20 64 69 67 69 74 73 2e  20 20 54 68 65 20 63 6f  | digits.  The co|
00001b60  6c 6f 75 72 20 63 79 63  6c 65 73 20 77 69 74 68  |lour cycles with|
00001b70  20 65 61 63 68 20 63 6c  69 63 6b 20 61 6e 64 20  | each click and |
00001b80  63 61 6e 20 62 65 0a 20  20 73 65 74 20 74 6f 20  |can be.  set to |
00001b90  6f 6e 65 20 6f 66 3a 20  67 72 65 65 6e 2c 20 6c  |one of: green, l|
00001ba0  69 67 68 74 20 67 72 65  79 2c 20 62 6c 75 65 2c  |ight grey, blue,|
00001bb0  20 6f 72 61 6e 67 65 2e  0a 0a                    | orange...|
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