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Welcome/text1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron » PRES_E00_backup.ADF
Filename: Welcome/text1
Read OK:
File size: 1234 bytes
Load address: 4400
Exec address: 0000
File contents
RULES OF THE GAME

Play is on an 8  by  8 grid of squares.
Moves   can   either  be  made  at  the
keyboard,  or  you  can use joysticks -
keyboard   and  joystick  controls  are
described later.

In this game each player aims to remove
the other's pieces from the  board, and
the game is won when pieces of only one
colour remain.

a. Draughts  can  be  moved  diagonally
   over the squares of the same colour.
   In  each players turn one  piece can
   be moved. Normally  a piece may only
   be moved one square at a time.

b. Initially  pieces   must  only  move
   forwards,  but  once  a   piece  has
   reached the opponent's edge  of  the
   board that  piece  becomes  a 'KING'
   which can move backwards as well.

c. If a diagonal move is  obstructed by
   your  opponent's piece, but an empty
   square lies  beyond  the obstructing
   piece  then you  can (in  fact,  you
   must !) leapfrog   the   piece,  and
   thereby 'take' it. i.e. you move two
   squares and the piece you jump  over
   is removed from the board.

d. If you have just taken an opponent's
   piece but from your new  position it
   is possible to jump over yet another
   piece,  you  must  do  this as well.
   Hence in a single turn you could end
   up moving 4 squares and  removing  2
   pieces   or  moving  6  squares  and
   removing 3 pieces etc.

e. If  you  can  make  a jump, then you
   must  chose to move the  piece  that
   can  jump,  and  move  it  until  no
   further jumps can be made. Otherwise
   your  opponent  has  the   following
   options:

   a) insist you make a given jump
   b) ignore the fact
   c) 'Huff' a piece that could jump
      (i.e. remove it from the board)

PLAYING THE GAME

Once  the  game  is  loaded   into  the
computer  you  are  asked to  select  a
skill level. Input a  number  between 1
and 8 and then press RETURN. Level 1 is
the   simplest   level,  in  which  the
computer  replies  to your moves almost
immediately.   Playing  on   level   8,
however,  the  time   taken   for   the
computer to respond  is far longer i.e.
several minutes.

Next you will be asked whether you want
to go first. If you say 'YES' ('Y' will
do)  followed  by RETURN then  you  are
automatically  'red' and  the  computer
plays the  white  pieces. If you choose
not to go first  then you play white so
that whoever goes first plays  the  red
pieces.

YOUR MOVE

(If you are using keyboard controls...)

The computer will prompt you  first for
the  piece  to  be moved; if  you  have
chosen to move first  then you will see
the first prompt at the  bottom  of the
screen:

Move from

Here  you must specify the  square  you
wish to move from.

Choose a piece that can  move  forwards
(diagonally) and type in its row number
followed by its column number.
You    are   now   prompted   for   the
destination square with:

Move to

Enter  the row and column  numbers  for
your destination  square as a two-digit
number, and then press RETURN, and this
will complete the move.

(If you have joystick controls...)

1. move  the  cursor  to the square you
   wish to move from
2. press the Fire button
3. move the cursor to  the  square  you
   wish to move to
4. press  the  Fire button  to complete
   the move

With either keyboard or joysticks...

In both cases if you are in a situation
where you can jump over  more  than one
of  your  opponent's  pieces, enter the
coordinates for one jump at a time. You
will be prompted to enter the second or
subsequent part of the  move  after the
previous part has been displayed on the
screen.  If  you  specify  a piece that
cannot move (if it is  in the back row,
for  example, since a piece cannot jump
over another  of the same colour) or if
you type in  an  impossible destination
then it will simply wait for you to try
again, displaying the prompt:

Move from

UNDOING A MOVE

If   you   change  your  mind  half-way
through   a  move  or  after  you  have
completed  a  move,  and want to 'Undo'
the move, type the  letter  'U'. By the
time you do this the computer  may have
already moved as well; in this case its
move is Undone also.

THE COMPUTERS MOVE

The  computer  prints its intended move
on the screen  in  the  usual  notation
(i.e. row and column numbers) but waits
for you to press RETURN before entering
the move on the board.

ENDING A GAME

If  both red and white  pieces  remain,
but neither  can  'take'  the opponents
piece(s)  then you may wish  to  escape
from the game by pressing ESCAPE.

To exit  the  game  answer N or NO when
asked if you want another game or press
<CTRL>  <BREAK>  then  <SHIFT>  <BREAK>
this  will  then  re-boot  the  Welcome
program.





��
00000000  52 55 4c 45 53 20 4f 46  20 54 48 45 20 47 41 4d  |RULES OF THE GAM|
00000010  45 0d 0d 50 6c 61 79 20  69 73 20 6f 6e 20 61 6e  |E..Play is on an|
00000020  20 38 20 20 62 79 20 20  38 20 67 72 69 64 20 6f  | 8  by  8 grid o|
00000030  66 20 73 71 75 61 72 65  73 2e 0d 4d 6f 76 65 73  |f squares..Moves|
00000040  20 20 20 63 61 6e 20 20  20 65 69 74 68 65 72 20  |   can   either |
00000050  20 62 65 20 20 6d 61 64  65 20 20 61 74 20 20 74  | be  made  at  t|
00000060  68 65 0d 6b 65 79 62 6f  61 72 64 2c 20 20 6f 72  |he.keyboard,  or|
00000070  20 20 79 6f 75 20 20 63  61 6e 20 75 73 65 20 6a  |  you  can use j|
00000080  6f 79 73 74 69 63 6b 73  20 2d 0d 6b 65 79 62 6f  |oysticks -.keybo|
00000090  61 72 64 20 20 20 61 6e  64 20 20 6a 6f 79 73 74  |ard   and  joyst|
000000a0  69 63 6b 20 20 63 6f 6e  74 72 6f 6c 73 20 20 61  |ick  controls  a|
000000b0  72 65 0d 64 65 73 63 72  69 62 65 64 20 6c 61 74  |re.described lat|
000000c0  65 72 2e 0d 0d 49 6e 20  74 68 69 73 20 67 61 6d  |er...In this gam|
000000d0  65 20 65 61 63 68 20 70  6c 61 79 65 72 20 61 69  |e each player ai|
000000e0  6d 73 20 74 6f 20 72 65  6d 6f 76 65 0d 74 68 65  |ms to remove.the|
000000f0  20 6f 74 68 65 72 27 73  20 70 69 65 63 65 73 20  | other's pieces |
00000100  66 72 6f 6d 20 74 68 65  20 20 62 6f 61 72 64 2c  |from the  board,|
00000110  20 61 6e 64 0d 74 68 65  20 67 61 6d 65 20 69 73  | and.the game is|
00000120  20 77 6f 6e 20 77 68 65  6e 20 70 69 65 63 65 73  | won when pieces|
00000130  20 6f 66 20 6f 6e 6c 79  20 6f 6e 65 0d 63 6f 6c  | of only one.col|
00000140  6f 75 72 20 72 65 6d 61  69 6e 2e 0d 0d 61 2e 20  |our remain...a. |
00000150  44 72 61 75 67 68 74 73  20 20 63 61 6e 20 20 62  |Draughts  can  b|
00000160  65 20 20 6d 6f 76 65 64  20 20 64 69 61 67 6f 6e  |e  moved  diagon|
00000170  61 6c 6c 79 0d 20 20 20  6f 76 65 72 20 74 68 65  |ally.   over the|
00000180  20 73 71 75 61 72 65 73  20 6f 66 20 74 68 65 20  | squares of the |
00000190  73 61 6d 65 20 63 6f 6c  6f 75 72 2e 0d 20 20 20  |same colour..   |
000001a0  49 6e 20 20 65 61 63 68  20 70 6c 61 79 65 72 73  |In  each players|
000001b0  20 74 75 72 6e 20 6f 6e  65 20 20 70 69 65 63 65  | turn one  piece|
000001c0  20 63 61 6e 0d 20 20 20  62 65 20 6d 6f 76 65 64  | can.   be moved|
000001d0  2e 20 4e 6f 72 6d 61 6c  6c 79 20 20 61 20 70 69  |. Normally  a pi|
000001e0  65 63 65 20 6d 61 79 20  6f 6e 6c 79 0d 20 20 20  |ece may only.   |
000001f0  62 65 20 6d 6f 76 65 64  20 6f 6e 65 20 73 71 75  |be moved one squ|
00000200  61 72 65 20 61 74 20 61  20 74 69 6d 65 2e 0d 0d  |are at a time...|
00000210  62 2e 20 49 6e 69 74 69  61 6c 6c 79 20 20 70 69  |b. Initially  pi|
00000220  65 63 65 73 20 20 20 6d  75 73 74 20 20 6f 6e 6c  |eces   must  onl|
00000230  79 20 20 6d 6f 76 65 0d  20 20 20 66 6f 72 77 61  |y  move.   forwa|
00000240  72 64 73 2c 20 20 62 75  74 20 20 6f 6e 63 65 20  |rds,  but  once |
00000250  20 61 20 20 20 70 69 65  63 65 20 20 68 61 73 0d  | a   piece  has.|
00000260  20 20 20 72 65 61 63 68  65 64 20 74 68 65 20 6f  |   reached the o|
00000270  70 70 6f 6e 65 6e 74 27  73 20 65 64 67 65 20 20  |pponent's edge  |
00000280  6f 66 20 20 74 68 65 0d  20 20 20 62 6f 61 72 64  |of  the.   board|
00000290  20 74 68 61 74 20 20 70  69 65 63 65 20 20 62 65  | that  piece  be|
000002a0  63 6f 6d 65 73 20 20 61  20 27 4b 49 4e 47 27 0d  |comes  a 'KING'.|
000002b0  20 20 20 77 68 69 63 68  20 63 61 6e 20 6d 6f 76  |   which can mov|
000002c0  65 20 62 61 63 6b 77 61  72 64 73 20 61 73 20 77  |e backwards as w|
000002d0  65 6c 6c 2e 0d 0d 63 2e  20 49 66 20 61 20 64 69  |ell...c. If a di|
000002e0  61 67 6f 6e 61 6c 20 6d  6f 76 65 20 69 73 20 20  |agonal move is  |
000002f0  6f 62 73 74 72 75 63 74  65 64 20 62 79 0d 20 20  |obstructed by.  |
00000300  20 79 6f 75 72 20 20 6f  70 70 6f 6e 65 6e 74 27  | your  opponent'|
00000310  73 20 70 69 65 63 65 2c  20 62 75 74 20 61 6e 20  |s piece, but an |
00000320  65 6d 70 74 79 0d 20 20  20 73 71 75 61 72 65 20  |empty.   square |
00000330  6c 69 65 73 20 20 62 65  79 6f 6e 64 20 20 74 68  |lies  beyond  th|
00000340  65 20 6f 62 73 74 72 75  63 74 69 6e 67 0d 20 20  |e obstructing.  |
00000350  20 70 69 65 63 65 20 20  74 68 65 6e 20 79 6f 75  | piece  then you|
00000360  20 20 63 61 6e 20 28 69  6e 20 20 66 61 63 74 2c  |  can (in  fact,|
00000370  20 20 79 6f 75 0d 20 20  20 6d 75 73 74 20 21 29  |  you.   must !)|
00000380  20 6c 65 61 70 66 72 6f  67 20 20 20 74 68 65 20  | leapfrog   the |
00000390  20 20 70 69 65 63 65 2c  20 20 61 6e 64 0d 20 20  |  piece,  and.  |
000003a0  20 74 68 65 72 65 62 79  20 27 74 61 6b 65 27 20  | thereby 'take' |
000003b0  69 74 2e 20 69 2e 65 2e  20 79 6f 75 20 6d 6f 76  |it. i.e. you mov|
000003c0  65 20 74 77 6f 0d 20 20  20 73 71 75 61 72 65 73  |e two.   squares|
000003d0  20 61 6e 64 20 74 68 65  20 70 69 65 63 65 20 79  | and the piece y|
000003e0  6f 75 20 6a 75 6d 70 20  20 6f 76 65 72 0d 20 20  |ou jump  over.  |
000003f0  20 69 73 20 72 65 6d 6f  76 65 64 20 66 72 6f 6d  | is removed from|
00000400  20 74 68 65 20 62 6f 61  72 64 2e 0d 0d 64 2e 20  | the board...d. |
00000410  49 66 20 79 6f 75 20 68  61 76 65 20 6a 75 73 74  |If you have just|
00000420  20 74 61 6b 65 6e 20 61  6e 20 6f 70 70 6f 6e 65  | taken an oppone|
00000430  6e 74 27 73 0d 20 20 20  70 69 65 63 65 20 62 75  |nt's.   piece bu|
00000440  74 20 66 72 6f 6d 20 79  6f 75 72 20 6e 65 77 20  |t from your new |
00000450  20 70 6f 73 69 74 69 6f  6e 20 69 74 0d 20 20 20  | position it.   |
00000460  69 73 20 70 6f 73 73 69  62 6c 65 20 74 6f 20 6a  |is possible to j|
00000470  75 6d 70 20 6f 76 65 72  20 79 65 74 20 61 6e 6f  |ump over yet ano|
00000480  74 68 65 72 0d 20 20 20  70 69 65 63 65 2c 20 20  |ther.   piece,  |
00000490  79 6f 75 20 20 6d 75 73  74 20 20 64 6f 20 20 74  |you  must  do  t|
000004a0  68 69 73 20 61 73 20 77  65 6c 6c 2e 0d 20 20 20  |his as well..   |
000004b0  48 65 6e 63 65 20 69 6e  20 61 20 73 69 6e 67 6c  |Hence in a singl|
000004c0  65 20 74 75 72 6e 20 79  6f 75 20 63 6f 75 6c 64  |e turn you could|
000004d0  20 65 6e 64 0d 20 20 20  75 70 20 6d 6f 76 69 6e  | end.   up movin|
000004e0  67 20 34 20 73 71 75 61  72 65 73 20 61 6e 64 20  |g 4 squares and |
000004f0  20 72 65 6d 6f 76 69 6e  67 20 20 32 0d 20 20 20  | removing  2.   |
00000500  70 69 65 63 65 73 20 20  20 6f 72 20 20 6d 6f 76  |pieces   or  mov|
00000510  69 6e 67 20 20 36 20 20  73 71 75 61 72 65 73 20  |ing  6  squares |
00000520  20 61 6e 64 0d 20 20 20  72 65 6d 6f 76 69 6e 67  | and.   removing|
00000530  20 33 20 70 69 65 63 65  73 20 65 74 63 2e 0d 0d  | 3 pieces etc...|
00000540  65 2e 20 49 66 20 20 79  6f 75 20 20 63 61 6e 20  |e. If  you  can |
00000550  20 6d 61 6b 65 20 20 61  20 6a 75 6d 70 2c 20 74  | make  a jump, t|
00000560  68 65 6e 20 79 6f 75 0d  20 20 20 6d 75 73 74 20  |hen you.   must |
00000570  20 63 68 6f 73 65 20 74  6f 20 6d 6f 76 65 20 74  | chose to move t|
00000580  68 65 20 20 70 69 65 63  65 20 20 74 68 61 74 0d  |he  piece  that.|
00000590  20 20 20 63 61 6e 20 20  6a 75 6d 70 2c 20 20 61  |   can  jump,  a|
000005a0  6e 64 20 20 6d 6f 76 65  20 20 69 74 20 20 75 6e  |nd  move  it  un|
000005b0  74 69 6c 20 20 6e 6f 0d  20 20 20 66 75 72 74 68  |til  no.   furth|
000005c0  65 72 20 6a 75 6d 70 73  20 63 61 6e 20 62 65 20  |er jumps can be |
000005d0  6d 61 64 65 2e 20 4f 74  68 65 72 77 69 73 65 0d  |made. Otherwise.|
000005e0  20 20 20 79 6f 75 72 20  20 6f 70 70 6f 6e 65 6e  |   your  opponen|
000005f0  74 20 20 68 61 73 20 20  74 68 65 20 20 20 66 6f  |t  has  the   fo|
00000600  6c 6c 6f 77 69 6e 67 0d  20 20 20 6f 70 74 69 6f  |llowing.   optio|
00000610  6e 73 3a 0d 0d 20 20 20  61 29 20 69 6e 73 69 73  |ns:..   a) insis|
00000620  74 20 79 6f 75 20 6d 61  6b 65 20 61 20 67 69 76  |t you make a giv|
00000630  65 6e 20 6a 75 6d 70 0d  20 20 20 62 29 20 69 67  |en jump.   b) ig|
00000640  6e 6f 72 65 20 74 68 65  20 66 61 63 74 0d 20 20  |nore the fact.  |
00000650  20 63 29 20 27 48 75 66  66 27 20 61 20 70 69 65  | c) 'Huff' a pie|
00000660  63 65 20 74 68 61 74 20  63 6f 75 6c 64 20 6a 75  |ce that could ju|
00000670  6d 70 0d 20 20 20 20 20  20 28 69 2e 65 2e 20 72  |mp.      (i.e. r|
00000680  65 6d 6f 76 65 20 69 74  20 66 72 6f 6d 20 74 68  |emove it from th|
00000690  65 20 62 6f 61 72 64 29  0d 0d 50 4c 41 59 49 4e  |e board)..PLAYIN|
000006a0  47 20 54 48 45 20 47 41  4d 45 0d 0d 4f 6e 63 65  |G THE GAME..Once|
000006b0  20 20 74 68 65 20 20 67  61 6d 65 20 20 69 73 20  |  the  game  is |
000006c0  20 6c 6f 61 64 65 64 20  20 20 69 6e 74 6f 20 20  | loaded   into  |
000006d0  74 68 65 0d 63 6f 6d 70  75 74 65 72 20 20 79 6f  |the.computer  yo|
000006e0  75 20 20 61 72 65 20 20  61 73 6b 65 64 20 74 6f  |u  are  asked to|
000006f0  20 20 73 65 6c 65 63 74  20 20 61 0d 73 6b 69 6c  |  select  a.skil|
00000700  6c 20 6c 65 76 65 6c 2e  20 49 6e 70 75 74 20 61  |l level. Input a|
00000710  20 20 6e 75 6d 62 65 72  20 20 62 65 74 77 65 65  |  number  betwee|
00000720  6e 20 31 0d 61 6e 64 20  38 20 61 6e 64 20 74 68  |n 1.and 8 and th|
00000730  65 6e 20 70 72 65 73 73  20 52 45 54 55 52 4e 2e  |en press RETURN.|
00000740  20 4c 65 76 65 6c 20 31  20 69 73 0d 74 68 65 20  | Level 1 is.the |
00000750  20 20 73 69 6d 70 6c 65  73 74 20 20 20 6c 65 76  |  simplest   lev|
00000760  65 6c 2c 20 20 69 6e 20  20 77 68 69 63 68 20 20  |el,  in  which  |
00000770  74 68 65 0d 63 6f 6d 70  75 74 65 72 20 20 72 65  |the.computer  re|
00000780  70 6c 69 65 73 20 20 74  6f 20 79 6f 75 72 20 6d  |plies  to your m|
00000790  6f 76 65 73 20 61 6c 6d  6f 73 74 0d 69 6d 6d 65  |oves almost.imme|
000007a0  64 69 61 74 65 6c 79 2e  20 20 20 50 6c 61 79 69  |diately.   Playi|
000007b0  6e 67 20 20 6f 6e 20 20  20 6c 65 76 65 6c 20 20  |ng  on   level  |
000007c0  20 38 2c 0d 68 6f 77 65  76 65 72 2c 20 20 74 68  | 8,.however,  th|
000007d0  65 20 20 74 69 6d 65 20  20 20 74 61 6b 65 6e 20  |e  time   taken |
000007e0  20 20 66 6f 72 20 20 20  74 68 65 0d 63 6f 6d 70  |  for   the.comp|
000007f0  75 74 65 72 20 74 6f 20  72 65 73 70 6f 6e 64 20  |uter to respond |
00000800  20 69 73 20 66 61 72 20  6c 6f 6e 67 65 72 20 69  | is far longer i|
00000810  2e 65 2e 0d 73 65 76 65  72 61 6c 20 6d 69 6e 75  |.e..several minu|
00000820  74 65 73 2e 0d 0d 4e 65  78 74 20 79 6f 75 20 77  |tes...Next you w|
00000830  69 6c 6c 20 62 65 20 61  73 6b 65 64 20 77 68 65  |ill be asked whe|
00000840  74 68 65 72 20 79 6f 75  20 77 61 6e 74 0d 74 6f  |ther you want.to|
00000850  20 67 6f 20 66 69 72 73  74 2e 20 49 66 20 79 6f  | go first. If yo|
00000860  75 20 73 61 79 20 27 59  45 53 27 20 28 27 59 27  |u say 'YES' ('Y'|
00000870  20 77 69 6c 6c 0d 64 6f  29 20 20 66 6f 6c 6c 6f  | will.do)  follo|
00000880  77 65 64 20 20 62 79 20  52 45 54 55 52 4e 20 74  |wed  by RETURN t|
00000890  68 65 6e 20 20 79 6f 75  20 20 61 72 65 0d 61 75  |hen  you  are.au|
000008a0  74 6f 6d 61 74 69 63 61  6c 6c 79 20 20 27 72 65  |tomatically  're|
000008b0  64 27 20 61 6e 64 20 20  74 68 65 20 20 63 6f 6d  |d' and  the  com|
000008c0  70 75 74 65 72 0d 70 6c  61 79 73 20 74 68 65 20  |puter.plays the |
000008d0  20 77 68 69 74 65 20 20  70 69 65 63 65 73 2e 20  | white  pieces. |
000008e0  49 66 20 79 6f 75 20 63  68 6f 6f 73 65 0d 6e 6f  |If you choose.no|
000008f0  74 20 74 6f 20 67 6f 20  66 69 72 73 74 20 20 74  |t to go first  t|
00000900  68 65 6e 20 79 6f 75 20  70 6c 61 79 20 77 68 69  |hen you play whi|
00000910  74 65 20 73 6f 0d 74 68  61 74 20 77 68 6f 65 76  |te so.that whoev|
00000920  65 72 20 67 6f 65 73 20  66 69 72 73 74 20 70 6c  |er goes first pl|
00000930  61 79 73 20 20 74 68 65  20 20 72 65 64 0d 70 69  |ays  the  red.pi|
00000940  65 63 65 73 2e 0d 0d 59  4f 55 52 20 4d 4f 56 45  |eces...YOUR MOVE|
00000950  0d 0d 28 49 66 20 79 6f  75 20 61 72 65 20 75 73  |..(If you are us|
00000960  69 6e 67 20 6b 65 79 62  6f 61 72 64 20 63 6f 6e  |ing keyboard con|
00000970  74 72 6f 6c 73 2e 2e 2e  29 0d 0d 54 68 65 20 63  |trols...)..The c|
00000980  6f 6d 70 75 74 65 72 20  77 69 6c 6c 20 70 72 6f  |omputer will pro|
00000990  6d 70 74 20 79 6f 75 20  20 66 69 72 73 74 20 66  |mpt you  first f|
000009a0  6f 72 0d 74 68 65 20 20  70 69 65 63 65 20 20 74  |or.the  piece  t|
000009b0  6f 20 20 62 65 20 6d 6f  76 65 64 3b 20 69 66 20  |o  be moved; if |
000009c0  20 79 6f 75 20 20 68 61  76 65 0d 63 68 6f 73 65  | you  have.chose|
000009d0  6e 20 74 6f 20 6d 6f 76  65 20 66 69 72 73 74 20  |n to move first |
000009e0  20 74 68 65 6e 20 79 6f  75 20 77 69 6c 6c 20 73  | then you will s|
000009f0  65 65 0d 74 68 65 20 66  69 72 73 74 20 70 72 6f  |ee.the first pro|
00000a00  6d 70 74 20 61 74 20 74  68 65 20 20 62 6f 74 74  |mpt at the  bott|
00000a10  6f 6d 20 20 6f 66 20 74  68 65 0d 73 63 72 65 65  |om  of the.scree|
00000a20  6e 3a 0d 0d 4d 6f 76 65  20 66 72 6f 6d 0d 0d 48  |n:..Move from..H|
00000a30  65 72 65 20 20 79 6f 75  20 6d 75 73 74 20 73 70  |ere  you must sp|
00000a40  65 63 69 66 79 20 74 68  65 20 20 73 71 75 61 72  |ecify the  squar|
00000a50  65 20 20 79 6f 75 0d 77  69 73 68 20 74 6f 20 6d  |e  you.wish to m|
00000a60  6f 76 65 20 66 72 6f 6d  2e 0d 0d 43 68 6f 6f 73  |ove from...Choos|
00000a70  65 20 61 20 70 69 65 63  65 20 74 68 61 74 20 63  |e a piece that c|
00000a80  61 6e 20 20 6d 6f 76 65  20 20 66 6f 72 77 61 72  |an  move  forwar|
00000a90  64 73 0d 28 64 69 61 67  6f 6e 61 6c 6c 79 29 20  |ds.(diagonally) |
00000aa0  61 6e 64 20 74 79 70 65  20 69 6e 20 69 74 73 20  |and type in its |
00000ab0  72 6f 77 20 6e 75 6d 62  65 72 0d 66 6f 6c 6c 6f  |row number.follo|
00000ac0  77 65 64 20 62 79 20 69  74 73 20 63 6f 6c 75 6d  |wed by its colum|
00000ad0  6e 20 6e 75 6d 62 65 72  2e 0d 59 6f 75 20 20 20  |n number..You   |
00000ae0  20 61 72 65 20 20 20 6e  6f 77 20 20 20 70 72 6f  | are   now   pro|
00000af0  6d 70 74 65 64 20 20 20  66 6f 72 20 20 20 74 68  |mpted   for   th|
00000b00  65 0d 64 65 73 74 69 6e  61 74 69 6f 6e 20 73 71  |e.destination sq|
00000b10  75 61 72 65 20 77 69 74  68 3a 0d 0d 4d 6f 76 65  |uare with:..Move|
00000b20  20 74 6f 0d 0d 45 6e 74  65 72 20 20 74 68 65 20  | to..Enter  the |
00000b30  72 6f 77 20 61 6e 64 20  63 6f 6c 75 6d 6e 20 20  |row and column  |
00000b40  6e 75 6d 62 65 72 73 20  20 66 6f 72 0d 79 6f 75  |numbers  for.you|
00000b50  72 20 64 65 73 74 69 6e  61 74 69 6f 6e 20 20 73  |r destination  s|
00000b60  71 75 61 72 65 20 61 73  20 61 20 74 77 6f 2d 64  |quare as a two-d|
00000b70  69 67 69 74 0d 6e 75 6d  62 65 72 2c 20 61 6e 64  |igit.number, and|
00000b80  20 74 68 65 6e 20 70 72  65 73 73 20 52 45 54 55  | then press RETU|
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00000f00  41 20 4d 4f 56 45 0d 0d  49 66 20 20 20 79 6f 75  |A MOVE..If   you|
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000010a0  75 20 74 6f 20 70 72 65  73 73 20 52 45 54 55 52  |u to press RETUR|
000010b0  4e 20 62 65 66 6f 72 65  20 65 6e 74 65 72 69 6e  |N before enterin|
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000010e0  20 41 20 47 41 4d 45 0d  0d 49 66 20 20 62 6f 74  | A GAME..If  bot|
000010f0  68 20 72 65 64 20 61 6e  64 20 77 68 69 74 65 20  |h red and white |
00001100  20 70 69 65 63 65 73 20  20 72 65 6d 61 69 6e 2c  | pieces  remain,|
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000011a0  20 6f 72 20 4e 4f 20 77  68 65 6e 0d 61 73 6b 65  | or NO when.aske|
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00001220  6f 6d 65 0d 70 72 6f 67  72 61 6d 2e 0d 0d 0d 0d  |ome.program.....|
00001230  0d 0d ff ff                                       |....|
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