Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_E00.adf » WELCOME/text1
WELCOME/text1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_E00.adf |
Filename: | WELCOME/text1 |
Read OK: | ✔ |
File size: | 1234 bytes |
Load address: | 4400 |
Exec address: | 0000 |
Duplicates
There are 7 duplicate copies of this file in the archive:
- AEW website » acornsoft » acornsoft_3_5_discs_Draughts-And-Reversi_HA-DRRE.adf » Text1
- AEW website » acornsoft » acornsoft_3_5_discs_Electron_Welcome_Disc_HA-WELC.adf » Welcome/text1
- AEW website » acp_pres » acp_pres_3_5_discs_Electron-Adfs-E00_A-E00.adf » WELCOME/text1
- AEW website » acornsoft » acornsoft_5_25_discs_Draughts-And-Reversi_HD-DRRE.ssd » Text1
- Personal collection » Acorn ADFS disks » Electron » PRES_E00.ADF » WELCOME/text1
- Personal collection » Acorn ADFS disks » Electron » PRES_E00_backup.ADF » Welcome/text1
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_E00.adf » WELCOME/text1
- Personal collection » Acorn ADFS disks » Greaseweazled » dfs_box04_disk01b_adfs_welcome_disk_interleaved.adf » WELCOME/text1
File contents
RULES OF THE GAME Play is on an 8 by 8 grid of squares. Moves can either be made at the keyboard, or you can use joysticks - keyboard and joystick controls are described later. In this game each player aims to remove the other's pieces from the board, and the game is won when pieces of only one colour remain. a. Draughts can be moved diagonally over the squares of the same colour. In each players turn one piece can be moved. Normally a piece may only be moved one square at a time. b. Initially pieces must only move forwards, but once a piece has reached the opponent's edge of the board that piece becomes a 'KING' which can move backwards as well. c. If a diagonal move is obstructed by your opponent's piece, but an empty square lies beyond the obstructing piece then you can (in fact, you must !) leapfrog the piece, and thereby 'take' it. i.e. you move two squares and the piece you jump over is removed from the board. d. If you have just taken an opponent's piece but from your new position it is possible to jump over yet another piece, you must do this as well. Hence in a single turn you could end up moving 4 squares and removing 2 pieces or moving 6 squares and removing 3 pieces etc. e. If you can make a jump, then you must chose to move the piece that can jump, and move it until no further jumps can be made. Otherwise your opponent has the following options: a) insist you make a given jump b) ignore the fact c) 'Huff' a piece that could jump (i.e. remove it from the board) PLAYING THE GAME Once the game is loaded into the computer you are asked to select a skill level. Input a number between 1 and 8 and then press RETURN. Level 1 is the simplest level, in which the computer replies to your moves almost immediately. Playing on level 8, however, the time taken for the computer to respond is far longer i.e. several minutes. Next you will be asked whether you want to go first. If you say 'YES' ('Y' will do) followed by RETURN then you are automatically 'red' and the computer plays the white pieces. If you choose not to go first then you play white so that whoever goes first plays the red pieces. YOUR MOVE (If you are using keyboard controls...) The computer will prompt you first for the piece to be moved; if you have chosen to move first then you will see the first prompt at the bottom of the screen: Move from Here you must specify the square you wish to move from. Choose a piece that can move forwards (diagonally) and type in its row number followed by its column number. You are now prompted for the destination square with: Move to Enter the row and column numbers for your destination square as a two-digit number, and then press RETURN, and this will complete the move. (If you have joystick controls...) 1. move the cursor to the square you wish to move from 2. press the Fire button 3. move the cursor to the square you wish to move to 4. press the Fire button to complete the move With either keyboard or joysticks... In both cases if you are in a situation where you can jump over more than one of your opponent's pieces, enter the coordinates for one jump at a time. You will be prompted to enter the second or subsequent part of the move after the previous part has been displayed on the screen. If you specify a piece that cannot move (if it is in the back row, for example, since a piece cannot jump over another of the same colour) or if you type in an impossible destination then it will simply wait for you to try again, displaying the prompt: Move from UNDOING A MOVE If you change your mind half-way through a move or after you have completed a move, and want to 'Undo' the move, type the letter 'U'. By the time you do this the computer may have already moved as well; in this case its move is Undone also. THE COMPUTERS MOVE The computer prints its intended move on the screen in the usual notation (i.e. row and column numbers) but waits for you to press RETURN before entering the move on the board. ENDING A GAME If both red and white pieces remain, but neither can 'take' the opponents piece(s) then you may wish to escape from the game by pressing ESCAPE. To exit the game answer N or NO when asked if you want another game or press <CTRL> <BREAK> then <SHIFT> <BREAK> this will then re-boot the Welcome program. ��
00000000 52 55 4c 45 53 20 4f 46 20 54 48 45 20 47 41 4d |RULES OF THE GAM| 00000010 45 0d 0d 50 6c 61 79 20 69 73 20 6f 6e 20 61 6e |E..Play is on an| 00000020 20 38 20 20 62 79 20 20 38 20 67 72 69 64 20 6f | 8 by 8 grid o| 00000030 66 20 73 71 75 61 72 65 73 2e 0d 4d 6f 76 65 73 |f squares..Moves| 00000040 20 20 20 63 61 6e 20 20 20 65 69 74 68 65 72 20 | can either | 00000050 20 62 65 20 20 6d 61 64 65 20 20 61 74 20 20 74 | be made at t| 00000060 68 65 0d 6b 65 79 62 6f 61 72 64 2c 20 20 6f 72 |he.keyboard, or| 00000070 20 20 79 6f 75 20 20 63 61 6e 20 75 73 65 20 6a | you can use j| 00000080 6f 79 73 74 69 63 6b 73 20 2d 0d 6b 65 79 62 6f |oysticks -.keybo| 00000090 61 72 64 20 20 20 61 6e 64 20 20 6a 6f 79 73 74 |ard and joyst| 000000a0 69 63 6b 20 20 63 6f 6e 74 72 6f 6c 73 20 20 61 |ick controls a| 000000b0 72 65 0d 64 65 73 63 72 69 62 65 64 20 6c 61 74 |re.described lat| 000000c0 65 72 2e 0d 0d 49 6e 20 74 68 69 73 20 67 61 6d |er...In this gam| 000000d0 65 20 65 61 63 68 20 70 6c 61 79 65 72 20 61 69 |e each player ai| 000000e0 6d 73 20 74 6f 20 72 65 6d 6f 76 65 0d 74 68 65 |ms to remove.the| 000000f0 20 6f 74 68 65 72 27 73 20 70 69 65 63 65 73 20 | other's pieces | 00000100 66 72 6f 6d 20 74 68 65 20 20 62 6f 61 72 64 2c |from the board,| 00000110 20 61 6e 64 0d 74 68 65 20 67 61 6d 65 20 69 73 | and.the game is| 00000120 20 77 6f 6e 20 77 68 65 6e 20 70 69 65 63 65 73 | won when pieces| 00000130 20 6f 66 20 6f 6e 6c 79 20 6f 6e 65 0d 63 6f 6c | of only one.col| 00000140 6f 75 72 20 72 65 6d 61 69 6e 2e 0d 0d 61 2e 20 |our remain...a. | 00000150 44 72 61 75 67 68 74 73 20 20 63 61 6e 20 20 62 |Draughts can b| 00000160 65 20 20 6d 6f 76 65 64 20 20 64 69 61 67 6f 6e |e moved diagon| 00000170 61 6c 6c 79 0d 20 20 20 6f 76 65 72 20 74 68 65 |ally. over the| 00000180 20 73 71 75 61 72 65 73 20 6f 66 20 74 68 65 20 | squares of the | 00000190 73 61 6d 65 20 63 6f 6c 6f 75 72 2e 0d 20 20 20 |same colour.. | 000001a0 49 6e 20 20 65 61 63 68 20 70 6c 61 79 65 72 73 |In each players| 000001b0 20 74 75 72 6e 20 6f 6e 65 20 20 70 69 65 63 65 | turn one piece| 000001c0 20 63 61 6e 0d 20 20 20 62 65 20 6d 6f 76 65 64 | can. be moved| 000001d0 2e 20 4e 6f 72 6d 61 6c 6c 79 20 20 61 20 70 69 |. Normally a pi| 000001e0 65 63 65 20 6d 61 79 20 6f 6e 6c 79 0d 20 20 20 |ece may only. | 000001f0 62 65 20 6d 6f 76 65 64 20 6f 6e 65 20 73 71 75 |be moved one squ| 00000200 61 72 65 20 61 74 20 61 20 74 69 6d 65 2e 0d 0d |are at a time...| 00000210 62 2e 20 49 6e 69 74 69 61 6c 6c 79 20 20 70 69 |b. Initially pi| 00000220 65 63 65 73 20 20 20 6d 75 73 74 20 20 6f 6e 6c |eces must onl| 00000230 79 20 20 6d 6f 76 65 0d 20 20 20 66 6f 72 77 61 |y move. forwa| 00000240 72 64 73 2c 20 20 62 75 74 20 20 6f 6e 63 65 20 |rds, but once | 00000250 20 61 20 20 20 70 69 65 63 65 20 20 68 61 73 0d | a piece has.| 00000260 20 20 20 72 65 61 63 68 65 64 20 74 68 65 20 6f | reached the o| 00000270 70 70 6f 6e 65 6e 74 27 73 20 65 64 67 65 20 20 |pponent's edge | 00000280 6f 66 20 20 74 68 65 0d 20 20 20 62 6f 61 72 64 |of the. board| 00000290 20 74 68 61 74 20 20 70 69 65 63 65 20 20 62 65 | that piece be| 000002a0 63 6f 6d 65 73 20 20 61 20 27 4b 49 4e 47 27 0d |comes a 'KING'.| 000002b0 20 20 20 77 68 69 63 68 20 63 61 6e 20 6d 6f 76 | which can mov| 000002c0 65 20 62 61 63 6b 77 61 72 64 73 20 61 73 20 77 |e backwards as w| 000002d0 65 6c 6c 2e 0d 0d 63 2e 20 49 66 20 61 20 64 69 |ell...c. If a di| 000002e0 61 67 6f 6e 61 6c 20 6d 6f 76 65 20 69 73 20 20 |agonal move is | 000002f0 6f 62 73 74 72 75 63 74 65 64 20 62 79 0d 20 20 |obstructed by. | 00000300 20 79 6f 75 72 20 20 6f 70 70 6f 6e 65 6e 74 27 | your opponent'| 00000310 73 20 70 69 65 63 65 2c 20 62 75 74 20 61 6e 20 |s piece, but an | 00000320 65 6d 70 74 79 0d 20 20 20 73 71 75 61 72 65 20 |empty. square | 00000330 6c 69 65 73 20 20 62 65 79 6f 6e 64 20 20 74 68 |lies beyond th| 00000340 65 20 6f 62 73 74 72 75 63 74 69 6e 67 0d 20 20 |e obstructing. | 00000350 20 70 69 65 63 65 20 20 74 68 65 6e 20 79 6f 75 | piece then you| 00000360 20 20 63 61 6e 20 28 69 6e 20 20 66 61 63 74 2c | can (in fact,| 00000370 20 20 79 6f 75 0d 20 20 20 6d 75 73 74 20 21 29 | you. must !)| 00000380 20 6c 65 61 70 66 72 6f 67 20 20 20 74 68 65 20 | leapfrog the | 00000390 20 20 70 69 65 63 65 2c 20 20 61 6e 64 0d 20 20 | piece, and. | 000003a0 20 74 68 65 72 65 62 79 20 27 74 61 6b 65 27 20 | thereby 'take' | 000003b0 69 74 2e 20 69 2e 65 2e 20 79 6f 75 20 6d 6f 76 |it. i.e. you mov| 000003c0 65 20 74 77 6f 0d 20 20 20 73 71 75 61 72 65 73 |e two. squares| 000003d0 20 61 6e 64 20 74 68 65 20 70 69 65 63 65 20 79 | and the piece y| 000003e0 6f 75 20 6a 75 6d 70 20 20 6f 76 65 72 0d 20 20 |ou jump over. | 000003f0 20 69 73 20 72 65 6d 6f 76 65 64 20 66 72 6f 6d | is removed from| 00000400 20 74 68 65 20 62 6f 61 72 64 2e 0d 0d 64 2e 20 | the board...d. | 00000410 49 66 20 79 6f 75 20 68 61 76 65 20 6a 75 73 74 |If you have just| 00000420 20 74 61 6b 65 6e 20 61 6e 20 6f 70 70 6f 6e 65 | taken an oppone| 00000430 6e 74 27 73 0d 20 20 20 70 69 65 63 65 20 62 75 |nt's. piece bu| 00000440 74 20 66 72 6f 6d 20 79 6f 75 72 20 6e 65 77 20 |t from your new | 00000450 20 70 6f 73 69 74 69 6f 6e 20 69 74 0d 20 20 20 | position it. | 00000460 69 73 20 70 6f 73 73 69 62 6c 65 20 74 6f 20 6a |is possible to j| 00000470 75 6d 70 20 6f 76 65 72 20 79 65 74 20 61 6e 6f |ump over yet ano| 00000480 74 68 65 72 0d 20 20 20 70 69 65 63 65 2c 20 20 |ther. piece, | 00000490 79 6f 75 20 20 6d 75 73 74 20 20 64 6f 20 20 74 |you must do t| 000004a0 68 69 73 20 61 73 20 77 65 6c 6c 2e 0d 20 20 20 |his as well.. | 000004b0 48 65 6e 63 65 20 69 6e 20 61 20 73 69 6e 67 6c |Hence in a singl| 000004c0 65 20 74 75 72 6e 20 79 6f 75 20 63 6f 75 6c 64 |e turn you could| 000004d0 20 65 6e 64 0d 20 20 20 75 70 20 6d 6f 76 69 6e | end. up movin| 000004e0 67 20 34 20 73 71 75 61 72 65 73 20 61 6e 64 20 |g 4 squares and | 000004f0 20 72 65 6d 6f 76 69 6e 67 20 20 32 0d 20 20 20 | removing 2. | 00000500 70 69 65 63 65 73 20 20 20 6f 72 20 20 6d 6f 76 |pieces or mov| 00000510 69 6e 67 20 20 36 20 20 73 71 75 61 72 65 73 20 |ing 6 squares | 00000520 20 61 6e 64 0d 20 20 20 72 65 6d 6f 76 69 6e 67 | and. removing| 00000530 20 33 20 70 69 65 63 65 73 20 65 74 63 2e 0d 0d | 3 pieces etc...| 00000540 65 2e 20 49 66 20 20 79 6f 75 20 20 63 61 6e 20 |e. If you can | 00000550 20 6d 61 6b 65 20 20 61 20 6a 75 6d 70 2c 20 74 | make a jump, t| 00000560 68 65 6e 20 79 6f 75 0d 20 20 20 6d 75 73 74 20 |hen you. must | 00000570 20 63 68 6f 73 65 20 74 6f 20 6d 6f 76 65 20 74 | chose to move t| 00000580 68 65 20 20 70 69 65 63 65 20 20 74 68 61 74 0d |he piece that.| 00000590 20 20 20 63 61 6e 20 20 6a 75 6d 70 2c 20 20 61 | can jump, a| 000005a0 6e 64 20 20 6d 6f 76 65 20 20 69 74 20 20 75 6e |nd move it un| 000005b0 74 69 6c 20 20 6e 6f 0d 20 20 20 66 75 72 74 68 |til no. furth| 000005c0 65 72 20 6a 75 6d 70 73 20 63 61 6e 20 62 65 20 |er jumps can be | 000005d0 6d 61 64 65 2e 20 4f 74 68 65 72 77 69 73 65 0d |made. Otherwise.| 000005e0 20 20 20 79 6f 75 72 20 20 6f 70 70 6f 6e 65 6e | your opponen| 000005f0 74 20 20 68 61 73 20 20 74 68 65 20 20 20 66 6f |t has the fo| 00000600 6c 6c 6f 77 69 6e 67 0d 20 20 20 6f 70 74 69 6f |llowing. optio| 00000610 6e 73 3a 0d 0d 20 20 20 61 29 20 69 6e 73 69 73 |ns:.. a) insis| 00000620 74 20 79 6f 75 20 6d 61 6b 65 20 61 20 67 69 76 |t you make a giv| 00000630 65 6e 20 6a 75 6d 70 0d 20 20 20 62 29 20 69 67 |en jump. b) ig| 00000640 6e 6f 72 65 20 74 68 65 20 66 61 63 74 0d 20 20 |nore the fact. | 00000650 20 63 29 20 27 48 75 66 66 27 20 61 20 70 69 65 | c) 'Huff' a pie| 00000660 63 65 20 74 68 61 74 20 63 6f 75 6c 64 20 6a 75 |ce that could ju| 00000670 6d 70 0d 20 20 20 20 20 20 28 69 2e 65 2e 20 72 |mp. (i.e. r| 00000680 65 6d 6f 76 65 20 69 74 20 66 72 6f 6d 20 74 68 |emove it from th| 00000690 65 20 62 6f 61 72 64 29 0d 0d 50 4c 41 59 49 4e |e board)..PLAYIN| 000006a0 47 20 54 48 45 20 47 41 4d 45 0d 0d 4f 6e 63 65 |G THE GAME..Once| 000006b0 20 20 74 68 65 20 20 67 61 6d 65 20 20 69 73 20 | the game is | 000006c0 20 6c 6f 61 64 65 64 20 20 20 69 6e 74 6f 20 20 | loaded into | 000006d0 74 68 65 0d 63 6f 6d 70 75 74 65 72 20 20 79 6f |the.computer yo| 000006e0 75 20 20 61 72 65 20 20 61 73 6b 65 64 20 74 6f |u are asked to| 000006f0 20 20 73 65 6c 65 63 74 20 20 61 0d 73 6b 69 6c | select a.skil| 00000700 6c 20 6c 65 76 65 6c 2e 20 49 6e 70 75 74 20 61 |l level. Input a| 00000710 20 20 6e 75 6d 62 65 72 20 20 62 65 74 77 65 65 | number betwee| 00000720 6e 20 31 0d 61 6e 64 20 38 20 61 6e 64 20 74 68 |n 1.and 8 and th| 00000730 65 6e 20 70 72 65 73 73 20 52 45 54 55 52 4e 2e |en press RETURN.| 00000740 20 4c 65 76 65 6c 20 31 20 69 73 0d 74 68 65 20 | Level 1 is.the | 00000750 20 20 73 69 6d 70 6c 65 73 74 20 20 20 6c 65 76 | simplest lev| 00000760 65 6c 2c 20 20 69 6e 20 20 77 68 69 63 68 20 20 |el, in which | 00000770 74 68 65 0d 63 6f 6d 70 75 74 65 72 20 20 72 65 |the.computer re| 00000780 70 6c 69 65 73 20 20 74 6f 20 79 6f 75 72 20 6d |plies to your m| 00000790 6f 76 65 73 20 61 6c 6d 6f 73 74 0d 69 6d 6d 65 |oves almost.imme| 000007a0 64 69 61 74 65 6c 79 2e 20 20 20 50 6c 61 79 69 |diately. Playi| 000007b0 6e 67 20 20 6f 6e 20 20 20 6c 65 76 65 6c 20 20 |ng on level | 000007c0 20 38 2c 0d 68 6f 77 65 76 65 72 2c 20 20 74 68 | 8,.however, th| 000007d0 65 20 20 74 69 6d 65 20 20 20 74 61 6b 65 6e 20 |e time taken | 000007e0 20 20 66 6f 72 20 20 20 74 68 65 0d 63 6f 6d 70 | for the.comp| 000007f0 75 74 65 72 20 74 6f 20 72 65 73 70 6f 6e 64 20 |uter to respond | 00000800 20 69 73 20 66 61 72 20 6c 6f 6e 67 65 72 20 69 | is far longer i| 00000810 2e 65 2e 0d 73 65 76 65 72 61 6c 20 6d 69 6e 75 |.e..several minu| 00000820 74 65 73 2e 0d 0d 4e 65 78 74 20 79 6f 75 20 77 |tes...Next you w| 00000830 69 6c 6c 20 62 65 20 61 73 6b 65 64 20 77 68 65 |ill be asked whe| 00000840 74 68 65 72 20 79 6f 75 20 77 61 6e 74 0d 74 6f |ther you want.to| 00000850 20 67 6f 20 66 69 72 73 74 2e 20 49 66 20 79 6f | go first. If yo| 00000860 75 20 73 61 79 20 27 59 45 53 27 20 28 27 59 27 |u say 'YES' ('Y'| 00000870 20 77 69 6c 6c 0d 64 6f 29 20 20 66 6f 6c 6c 6f | will.do) follo| 00000880 77 65 64 20 20 62 79 20 52 45 54 55 52 4e 20 74 |wed by RETURN t| 00000890 68 65 6e 20 20 79 6f 75 20 20 61 72 65 0d 61 75 |hen you are.au| 000008a0 74 6f 6d 61 74 69 63 61 6c 6c 79 20 20 27 72 65 |tomatically 're| 000008b0 64 27 20 61 6e 64 20 20 74 68 65 20 20 63 6f 6d |d' and the com| 000008c0 70 75 74 65 72 0d 70 6c 61 79 73 20 74 68 65 20 |puter.plays the | 000008d0 20 77 68 69 74 65 20 20 70 69 65 63 65 73 2e 20 | white pieces. | 000008e0 49 66 20 79 6f 75 20 63 68 6f 6f 73 65 0d 6e 6f |If you choose.no| 000008f0 74 20 74 6f 20 67 6f 20 66 69 72 73 74 20 20 74 |t to go first t| 00000900 68 65 6e 20 79 6f 75 20 70 6c 61 79 20 77 68 69 |hen you play whi| 00000910 74 65 20 73 6f 0d 74 68 61 74 20 77 68 6f 65 76 |te so.that whoev| 00000920 65 72 20 67 6f 65 73 20 66 69 72 73 74 20 70 6c |er goes first pl| 00000930 61 79 73 20 20 74 68 65 20 20 72 65 64 0d 70 69 |ays the red.pi| 00000940 65 63 65 73 2e 0d 0d 59 4f 55 52 20 4d 4f 56 45 |eces...YOUR MOVE| 00000950 0d 0d 28 49 66 20 79 6f 75 20 61 72 65 20 75 73 |..(If you are us| 00000960 69 6e 67 20 6b 65 79 62 6f 61 72 64 20 63 6f 6e |ing keyboard con| 00000970 74 72 6f 6c 73 2e 2e 2e 29 0d 0d 54 68 65 20 63 |trols...)..The c| 00000980 6f 6d 70 75 74 65 72 20 77 69 6c 6c 20 70 72 6f |omputer will pro| 00000990 6d 70 74 20 79 6f 75 20 20 66 69 72 73 74 20 66 |mpt you first f| 000009a0 6f 72 0d 74 68 65 20 20 70 69 65 63 65 20 20 74 |or.the piece t| 000009b0 6f 20 20 62 65 20 6d 6f 76 65 64 3b 20 69 66 20 |o be moved; if | 000009c0 20 79 6f 75 20 20 68 61 76 65 0d 63 68 6f 73 65 | you have.chose| 000009d0 6e 20 74 6f 20 6d 6f 76 65 20 66 69 72 73 74 20 |n to move first | 000009e0 20 74 68 65 6e 20 79 6f 75 20 77 69 6c 6c 20 73 | then you will s| 000009f0 65 65 0d 74 68 65 20 66 69 72 73 74 20 70 72 6f |ee.the first pro| 00000a00 6d 70 74 20 61 74 20 74 68 65 20 20 62 6f 74 74 |mpt at the bott| 00000a10 6f 6d 20 20 6f 66 20 74 68 65 0d 73 63 72 65 65 |om of the.scree| 00000a20 6e 3a 0d 0d 4d 6f 76 65 20 66 72 6f 6d 0d 0d 48 |n:..Move from..H| 00000a30 65 72 65 20 20 79 6f 75 20 6d 75 73 74 20 73 70 |ere you must sp| 00000a40 65 63 69 66 79 20 74 68 65 20 20 73 71 75 61 72 |ecify the squar| 00000a50 65 20 20 79 6f 75 0d 77 69 73 68 20 74 6f 20 6d |e you.wish to m| 00000a60 6f 76 65 20 66 72 6f 6d 2e 0d 0d 43 68 6f 6f 73 |ove from...Choos| 00000a70 65 20 61 20 70 69 65 63 65 20 74 68 61 74 20 63 |e a piece that c| 00000a80 61 6e 20 20 6d 6f 76 65 20 20 66 6f 72 77 61 72 |an move forwar| 00000a90 64 73 0d 28 64 69 61 67 6f 6e 61 6c 6c 79 29 20 |ds.(diagonally) | 00000aa0 61 6e 64 20 74 79 70 65 20 69 6e 20 69 74 73 20 |and type in its | 00000ab0 72 6f 77 20 6e 75 6d 62 65 72 0d 66 6f 6c 6c 6f |row number.follo| 00000ac0 77 65 64 20 62 79 20 69 74 73 20 63 6f 6c 75 6d |wed by its colum| 00000ad0 6e 20 6e 75 6d 62 65 72 2e 0d 59 6f 75 20 20 20 |n number..You | 00000ae0 20 61 72 65 20 20 20 6e 6f 77 20 20 20 70 72 6f | are now pro| 00000af0 6d 70 74 65 64 20 20 20 66 6f 72 20 20 20 74 68 |mpted for th| 00000b00 65 0d 64 65 73 74 69 6e 61 74 69 6f 6e 20 73 71 |e.destination sq| 00000b10 75 61 72 65 20 77 69 74 68 3a 0d 0d 4d 6f 76 65 |uare with:..Move| 00000b20 20 74 6f 0d 0d 45 6e 74 65 72 20 20 74 68 65 20 | to..Enter the | 00000b30 72 6f 77 20 61 6e 64 20 63 6f 6c 75 6d 6e 20 20 |row and column | 00000b40 6e 75 6d 62 65 72 73 20 20 66 6f 72 0d 79 6f 75 |numbers for.you| 00000b50 72 20 64 65 73 74 69 6e 61 74 69 6f 6e 20 20 73 |r destination s| 00000b60 71 75 61 72 65 20 61 73 20 61 20 74 77 6f 2d 64 |quare as a two-d| 00000b70 69 67 69 74 0d 6e 75 6d 62 65 72 2c 20 61 6e 64 |igit.number, and| 00000b80 20 74 68 65 6e 20 70 72 65 73 73 20 52 45 54 55 | then press RETU| 00000b90 52 4e 2c 20 61 6e 64 20 74 68 69 73 0d 77 69 6c |RN, and this.wil| 00000ba0 6c 20 63 6f 6d 70 6c 65 74 65 20 74 68 65 20 6d |l complete the m| 00000bb0 6f 76 65 2e 0d 0d 28 49 66 20 79 6f 75 20 68 61 |ove...(If you ha| 00000bc0 76 65 20 6a 6f 79 73 74 69 63 6b 20 63 6f 6e 74 |ve joystick cont| 00000bd0 72 6f 6c 73 2e 2e 2e 29 0d 0d 31 2e 20 6d 6f 76 |rols...)..1. mov| 00000be0 65 20 20 74 68 65 20 20 63 75 72 73 6f 72 20 20 |e the cursor | 00000bf0 74 6f 20 74 68 65 20 73 71 75 61 72 65 20 79 6f |to the square yo| 00000c00 75 0d 20 20 20 77 69 73 68 20 74 6f 20 6d 6f 76 |u. wish to mov| 00000c10 65 20 66 72 6f 6d 0d 32 2e 20 70 72 65 73 73 20 |e from.2. press | 00000c20 74 68 65 20 46 69 72 65 20 62 75 74 74 6f 6e 0d |the Fire button.| 00000c30 33 2e 20 6d 6f 76 65 20 74 68 65 20 63 75 72 73 |3. move the curs| 00000c40 6f 72 20 74 6f 20 20 74 68 65 20 20 73 71 75 61 |or to the squa| 00000c50 72 65 20 20 79 6f 75 0d 20 20 20 77 69 73 68 20 |re you. wish | 00000c60 74 6f 20 6d 6f 76 65 20 74 6f 0d 34 2e 20 70 72 |to move to.4. pr| 00000c70 65 73 73 20 20 74 68 65 20 20 46 69 72 65 20 62 |ess the Fire b| 00000c80 75 74 74 6f 6e 20 20 74 6f 20 63 6f 6d 70 6c 65 |utton to comple| 00000c90 74 65 0d 20 20 20 74 68 65 20 6d 6f 76 65 0d 0d |te. the move..| 00000ca0 57 69 74 68 20 65 69 74 68 65 72 20 6b 65 79 62 |With either keyb| 00000cb0 6f 61 72 64 20 6f 72 20 6a 6f 79 73 74 69 63 6b |oard or joystick| 00000cc0 73 2e 2e 2e 0d 0d 49 6e 20 62 6f 74 68 20 63 61 |s.....In both ca| 00000cd0 73 65 73 20 69 66 20 79 6f 75 20 61 72 65 20 69 |ses if you are i| 00000ce0 6e 20 61 20 73 69 74 75 61 74 69 6f 6e 0d 77 68 |n a situation.wh| 00000cf0 65 72 65 20 79 6f 75 20 63 61 6e 20 6a 75 6d 70 |ere you can jump| 00000d00 20 6f 76 65 72 20 20 6d 6f 72 65 20 20 74 68 61 | over more tha| 00000d10 6e 20 6f 6e 65 0d 6f 66 20 20 79 6f 75 72 20 20 |n one.of your | 00000d20 6f 70 70 6f 6e 65 6e 74 27 73 20 20 70 69 65 63 |opponent's piec| 00000d30 65 73 2c 20 65 6e 74 65 72 20 74 68 65 0d 63 6f |es, enter the.co| 00000d40 6f 72 64 69 6e 61 74 65 73 20 66 6f 72 20 6f 6e |ordinates for on| 00000d50 65 20 6a 75 6d 70 20 61 74 20 61 20 74 69 6d 65 |e jump at a time| 00000d60 2e 20 59 6f 75 0d 77 69 6c 6c 20 62 65 20 70 72 |. You.will be pr| 00000d70 6f 6d 70 74 65 64 20 74 6f 20 65 6e 74 65 72 20 |ompted to enter | 00000d80 74 68 65 20 73 65 63 6f 6e 64 20 6f 72 0d 73 75 |the second or.su| 00000d90 62 73 65 71 75 65 6e 74 20 70 61 72 74 20 6f 66 |bsequent part of| 00000da0 20 74 68 65 20 20 6d 6f 76 65 20 20 61 66 74 65 | the move afte| 00000db0 72 20 74 68 65 0d 70 72 65 76 69 6f 75 73 20 70 |r the.previous p| 00000dc0 61 72 74 20 68 61 73 20 62 65 65 6e 20 64 69 73 |art has been dis| 00000dd0 70 6c 61 79 65 64 20 6f 6e 20 74 68 65 0d 73 63 |played on the.sc| 00000de0 72 65 65 6e 2e 20 20 49 66 20 20 79 6f 75 20 20 |reen. If you | 00000df0 73 70 65 63 69 66 79 20 20 61 20 70 69 65 63 65 |specify a piece| 00000e00 20 74 68 61 74 0d 63 61 6e 6e 6f 74 20 6d 6f 76 | that.cannot mov| 00000e10 65 20 28 69 66 20 69 74 20 69 73 20 20 69 6e 20 |e (if it is in | 00000e20 74 68 65 20 62 61 63 6b 20 72 6f 77 2c 0d 66 6f |the back row,.fo| 00000e30 72 20 20 65 78 61 6d 70 6c 65 2c 20 73 69 6e 63 |r example, sinc| 00000e40 65 20 61 20 70 69 65 63 65 20 63 61 6e 6e 6f 74 |e a piece cannot| 00000e50 20 6a 75 6d 70 0d 6f 76 65 72 20 61 6e 6f 74 68 | jump.over anoth| 00000e60 65 72 20 20 6f 66 20 74 68 65 20 73 61 6d 65 20 |er of the same | 00000e70 63 6f 6c 6f 75 72 29 20 6f 72 20 69 66 0d 79 6f |colour) or if.yo| 00000e80 75 20 74 79 70 65 20 69 6e 20 20 61 6e 20 20 69 |u type in an i| 00000e90 6d 70 6f 73 73 69 62 6c 65 20 64 65 73 74 69 6e |mpossible destin| 00000ea0 61 74 69 6f 6e 0d 74 68 65 6e 20 69 74 20 77 69 |ation.then it wi| 00000eb0 6c 6c 20 73 69 6d 70 6c 79 20 77 61 69 74 20 66 |ll simply wait f| 00000ec0 6f 72 20 79 6f 75 20 74 6f 20 74 72 79 0d 61 67 |or you to try.ag| 00000ed0 61 69 6e 2c 20 64 69 73 70 6c 61 79 69 6e 67 20 |ain, displaying | 00000ee0 74 68 65 20 70 72 6f 6d 70 74 3a 0d 0d 4d 6f 76 |the prompt:..Mov| 00000ef0 65 20 66 72 6f 6d 0d 0d 55 4e 44 4f 49 4e 47 20 |e from..UNDOING | 00000f00 41 20 4d 4f 56 45 0d 0d 49 66 20 20 20 79 6f 75 |A MOVE..If you| 00000f10 20 20 20 63 68 61 6e 67 65 20 20 79 6f 75 72 20 | change your | 00000f20 20 6d 69 6e 64 20 20 68 61 6c 66 2d 77 61 79 0d | mind half-way.| 00000f30 74 68 72 6f 75 67 68 20 20 20 61 20 20 6d 6f 76 |through a mov| 00000f40 65 20 20 6f 72 20 20 61 66 74 65 72 20 20 79 6f |e or after yo| 00000f50 75 20 20 68 61 76 65 0d 63 6f 6d 70 6c 65 74 65 |u have.complete| 00000f60 64 20 20 61 20 20 6d 6f 76 65 2c 20 20 61 6e 64 |d a move, and| 00000f70 20 77 61 6e 74 20 74 6f 20 27 55 6e 64 6f 27 0d | want to 'Undo'.| 00000f80 74 68 65 20 6d 6f 76 65 2c 20 74 79 70 65 20 74 |the move, type t| 00000f90 68 65 20 20 6c 65 74 74 65 72 20 20 27 55 27 2e |he letter 'U'.| 00000fa0 20 42 79 20 74 68 65 0d 74 69 6d 65 20 79 6f 75 | By the.time you| 00000fb0 20 64 6f 20 74 68 69 73 20 74 68 65 20 63 6f 6d | do this the com| 00000fc0 70 75 74 65 72 20 20 6d 61 79 20 68 61 76 65 0d |puter may have.| 00000fd0 61 6c 72 65 61 64 79 20 6d 6f 76 65 64 20 61 73 |already moved as| 00000fe0 20 77 65 6c 6c 3b 20 69 6e 20 74 68 69 73 20 63 | well; in this c| 00000ff0 61 73 65 20 69 74 73 0d 6d 6f 76 65 20 69 73 20 |ase its.move is | 00001000 55 6e 64 6f 6e 65 20 61 6c 73 6f 2e 0d 0d 54 48 |Undone also...TH| 00001010 45 20 43 4f 4d 50 55 54 45 52 53 20 4d 4f 56 45 |E COMPUTERS MOVE| 00001020 0d 0d 54 68 65 20 20 63 6f 6d 70 75 74 65 72 20 |..The computer | 00001030 20 70 72 69 6e 74 73 20 69 74 73 20 69 6e 74 65 | prints its inte| 00001040 6e 64 65 64 20 6d 6f 76 65 0d 6f 6e 20 74 68 65 |nded move.on the| 00001050 20 73 63 72 65 65 6e 20 20 69 6e 20 20 74 68 65 | screen in the| 00001060 20 20 75 73 75 61 6c 20 20 6e 6f 74 61 74 69 6f | usual notatio| 00001070 6e 0d 28 69 2e 65 2e 20 72 6f 77 20 61 6e 64 20 |n.(i.e. row and | 00001080 63 6f 6c 75 6d 6e 20 6e 75 6d 62 65 72 73 29 20 |column numbers) | 00001090 62 75 74 20 77 61 69 74 73 0d 66 6f 72 20 79 6f |but waits.for yo| 000010a0 75 20 74 6f 20 70 72 65 73 73 20 52 45 54 55 52 |u to press RETUR| 000010b0 4e 20 62 65 66 6f 72 65 20 65 6e 74 65 72 69 6e |N before enterin| 000010c0 67 0d 74 68 65 20 6d 6f 76 65 20 6f 6e 20 74 68 |g.the move on th| 000010d0 65 20 62 6f 61 72 64 2e 0d 0d 45 4e 44 49 4e 47 |e board...ENDING| 000010e0 20 41 20 47 41 4d 45 0d 0d 49 66 20 20 62 6f 74 | A GAME..If bot| 000010f0 68 20 72 65 64 20 61 6e 64 20 77 68 69 74 65 20 |h red and white | 00001100 20 70 69 65 63 65 73 20 20 72 65 6d 61 69 6e 2c | pieces remain,| 00001110 0d 62 75 74 20 6e 65 69 74 68 65 72 20 20 63 61 |.but neither ca| 00001120 6e 20 20 27 74 61 6b 65 27 20 20 74 68 65 20 6f |n 'take' the o| 00001130 70 70 6f 6e 65 6e 74 73 0d 70 69 65 63 65 28 73 |pponents.piece(s| 00001140 29 20 20 74 68 65 6e 20 79 6f 75 20 6d 61 79 20 |) then you may | 00001150 77 69 73 68 20 20 74 6f 20 20 65 73 63 61 70 65 |wish to escape| 00001160 0d 66 72 6f 6d 20 74 68 65 20 67 61 6d 65 20 62 |.from the game b| 00001170 79 20 70 72 65 73 73 69 6e 67 20 45 53 43 41 50 |y pressing ESCAP| 00001180 45 2e 0d 0d 54 6f 20 65 78 69 74 20 20 74 68 65 |E...To exit the| 00001190 20 20 67 61 6d 65 20 20 61 6e 73 77 65 72 20 4e | game answer N| 000011a0 20 6f 72 20 4e 4f 20 77 68 65 6e 0d 61 73 6b 65 | or NO when.aske| 000011b0 64 20 69 66 20 79 6f 75 20 77 61 6e 74 20 61 6e |d if you want an| 000011c0 6f 74 68 65 72 20 67 61 6d 65 20 6f 72 20 70 72 |other game or pr| 000011d0 65 73 73 0d 3c 43 54 52 4c 3e 20 20 3c 42 52 45 |ess.<CTRL> <BRE| 000011e0 41 4b 3e 20 20 74 68 65 6e 20 20 3c 53 48 49 46 |AK> then <SHIF| 000011f0 54 3e 20 20 3c 42 52 45 41 4b 3e 0d 74 68 69 73 |T> <BREAK>.this| 00001200 20 20 77 69 6c 6c 20 20 74 68 65 6e 20 20 72 65 | will then re| 00001210 2d 62 6f 6f 74 20 20 74 68 65 20 20 57 65 6c 63 |-boot the Welc| 00001220 6f 6d 65 0d 70 72 6f 67 72 61 6d 2e 0d 0d 0d 0d |ome.program.....| 00001230 0d 0d ff ff |....| 00001234