Home » Personal collection » Acorn ADFS disks » Electron » Acornsoft_Educational.ADF » Me+MyMicro/KONGO
Me+MyMicro/KONGO
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron » Acornsoft_Educational.ADF |
Filename: | Me+MyMicro/KONGO |
Read OK: | ✔ |
File size: | 0D21 bytes |
Load address: | FFFF1B00 |
Exec address: | FFFF8023 |
Duplicates
There are 5 duplicate copies of this file in the archive:
- AEW website » acornsoft » acornsoft_5_25_discs_Me-And-My-Micro_HD-MEAN.ssd » KONGO
- AEW website » acornsoft » acornsoft_tapes_Me-And-My-Micro_MeAndMyMicro_E.uef » KONGO
- Personal collection » Acorn ADFS disks » Electron » Acornsoft_Educational.ADF » Me+MyMicro/KONGO
- Personal collection » Acorn hard disk » zipped_disks » elk08 » acornsofte/Me+MyMicro/KONGO
- Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01a_acorn_me_and_my_micro.wav » KONGO
- Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav » KONGO
File contents
10 REM ...Kongo... 20 30 REM ...Electron Version 1... 40 50 REM Copyright (c) Acornsoft 1984 60 70 MODE 2 80 90 PROCset_up_graphics 100 110 VDU23,1,0;0;0;0; :REM Turn cursor off 120 level=0 130 score=0 140 difficulty=25 150 c=0 160 counter=1 170 bonus=1900 180 gc=0:gr=4 190 object=FALSE:REM when object picked up this becomes TRUE 200 210REM*** Print levels of girders *** 220 VDU19,9,(level MOD 7)+1,0,0,0 230 COLOUR4 240 PRINTTAB(0,7); 250 FOR i=1 TO 20:VDU232:NEXT i 260 COLOUR9 270 FOR n=10 TO 28 STEP 3 280 PRINTTAB(0,n); 290 FOR i=1 TO 20 300 VDU232 310 NEXT i 320 NEXT 330 COLOUR3 340 PRINT TAB(2,30)"Level ";level+1 350 laddercolour=0 360 370REM***** Print Girl ***** 380 COLOUR 6 390 PRINT TAB(19,6);damsel$ 400 r=27 410 420 GOSUB 1130:REM*** print kong *** 430 PROCprint_ladder 440 PROCprint_object 450 460REM**** Main movement loop ***** 470 COLOUR 3 480 PRINT TAB(c,r);man$ 490 counter=counter+1 500 IF counter MOD difficulty=0 THEN GOSUB 1130:REM*** move kong *** 510 IF c=rand2 AND object=FALSE THEN PROCpick_up_object 520 IF INKEY(-73) AND r>3 AND object=TRUE AND c=rand THEN GOSUB 690:GOTO430:REM*** move up ladder *** 530 IF c=rand THEN COLOUR laddercolour:PRINT TAB(c,r) ladder$: ELSE PRINT TAB(c,r) " ";CHR$8;CHR$11;" " 540 550REM***** move the man ***** 560 c=c+INKEY(-98)-INKEY(-67) 570 IF c<0 THEN c=0 580 IF c>19 THEN c=19 590 GOTO470 600 610DEF PROCprint_ladder 620 rand=RND(18) 630 IF r=9 THEN rand=19 640 laddercolour=laddercolour+1 650 COLOUR laddercolour 660 PRINT TAB(rand,r) ladder$ 670ENDPROC 680 690REM***** Climb ladder ***** 700 COLOUR laddercolour 710 PRINT TAB(c,r) ladder$ 720 SOUND1,-15,140-r*2,1 730 r=r-3 740 IF r<>6 THEN RETURN 750 level=level+1:score=score+bonus 760 difficulty=difficulty-2 770 CLS:GOTO150 780 790DEF PROCprint_object 800 REPEAT rand2=RND(20)-1 810 UNTIL rand2<> rand 820 COLOUR6 830 PRINT TAB(rand2,r);CHR$226 840 object=FALSE: REM reset flag 850ENDPROC 860 870DEF PROCpick_up_object 880 SOUND1,-15,200,1 890 score=score+50*(level+1) 900 COLOUR3 910 PRINTTAB(0,3);"SCORE=";score 920 object=TRUE 930ENDPROC 940 950DEF PROCset_up_graphics 960 ENVELOPE1,128,4,0,-4,12,5,10,126,0,0,-126,126,126 970 VDU23,224,&38,&38,&38,&10,&38,&7C,&BA,&B9:VDU23,236,&38,&38,&38,&6C,&44,&44,&44,&C6:REM man 980 VDU23,225,129,255,129,129,129,255,129,129: REM ladder 990 VDU23,226,0,0,24,36,126,126,60,0: REM basket 1000 VDU23,227,0,0,0,1,3,7,7,&F:VDU23,228,0,&18,&7C,&FC,&F6,&FE,&FC,&FE:REM gorilla top 1010 VDU23,229,&1F,&1F,&3F,&3F,&7F,&7F,&7C,&78:VDU23,230,&F0,&F0,&F0,&F0,&F0,&B0,&30,&30:REM gorilla middle 1020 VDU23,234,&78,&38,&38,&78,&78,&58,&7C,0:VDU23,235,&30,&30,&30,&30,&30,&30,&60,0:REM gorilla bottom 1030 VDU23,231,&38,&38,&38,&10,&38,&7C,&BA,&B8:VDU23,237,&38,&10,&38,&7C,&7C,&FE,&28,&6C:REM Damsel 1040 VDU23,232,&FF,&42,&24,&18,&24,&42,&FF,0:REM girder 1050 VDU23,233,&7E,&FF,&FF,&FF,&FF,&FF,&FF,&7E:REM block 1060 1070 man$=CHR$236+CHR$8+CHR$11+CHR$224 1080 damsel$=CHR$237+CHR$8+CHR$11+CHR$231 1090 ladder$=CHR$225+CHR$8+CHR$11+CHR$225+CHR$8+CHR$11+CHR$225 1100 kong$=CHR$32+CHR$227+CHR$228+CHR$8+CHR$8+CHR$8+CHR$10+CHR$32+CHR$229+CHR$230+CHR$8+CHR$8+CHR$8+CHR$10+CHR$32+CHR$234+CHR$235 1110ENDPROC 1120 1130REM***** Print gorilla ***** 1140 SOUND1,1,2,5 1150 COLOUR1:PRINT TAB(gc,gr) kong$ 1160 gc=gc+1 1170 bonus=bonus-100 1180 COLOUR3 1190 PRINT TAB(0,1);"BONUS="bonus;" " 1200 IF gc=18 THEN 1230 1210RETURN 1220 1230REM***** Finish ***** 1240 MODE4:PRINT''' 1250 VDU19,0,4,0,0,0 1260 RESTORE 1270 FORn=1 TO 5:READ s$ 1280 FORi=0TOLEN s$ 1290 IF MID$(s$,i,1)="*" PRINTCHR$(233);: ELSE PRINT" "; 1300 NEXT i 1310 PRINT 1320 NEXT n 1330 DATA" ** ** *** * * *** ***" 1340 DATA" * * * * * * * * *" 1350 DATA" * ** * * * *** ** **" 1360 DATA" * * * * * * * * * *" 1370 DATA" ** ** * * * *** * *" 1380 PRINT '''''" YOU SCORED " score 1390 SOUND1,-15,50,20:SOUND1,-15,20,20 1400 PRINT '''"Do you want another game (Y/N) ?"; 1410 REPEAT:g=INSTR("YyNn",GET$) 1420 UNTIL g<>0 1430 IF g<3 THEN RUN 1440 MODE 6: PRINT'''' 1450 END
� ...Kongo... " � ...Electron Version 1... ( 2$ � Copyright (c) Acornsoft 1984 < F � 2 P Z �set_up_graphics d n& �23,1,0;0;0;0; :� Turn cursor off x level=0 � score=0 � difficulty=25 � c=0 � counter=1 � bonus=1900 � gc=0:gr=4 �7 object=�:� when object picked up this becomes TRUE � �$�*** Print levels of girders *** � �19,9,(level � 7)+1,0,0,0 � �4 � �0,7); � � i=1 � 20:�232:� i �9 � n=10 � 28 � 3 �0,n); " � i=1 � 20 , �232 6 � i @ � J �3 T � �2,30)"Level ";level+1 ^ laddercolour=0 h r�***** Print Girl ***** | � 6 � � �19,6);damsel$ � r=27 � � � �DjD:�*** print kong *** � �print_ladder � �print_object � �"�**** Main movement loop ***** � � 3 � � �c,r);man$ � counter=counter+1 �9 � counter � difficulty=0 � � �DjD:�*** move kong *** �+ � c=rand2 � object=� � �pick_up_object N � �(-73) � r>3 � object=� � c=rand � � �trB:�tnA:�*** move up ladder *** H � c=rand � � laddercolour:� �c,r) ladder$: � � �c,r) " ";�8;�11;" " &�***** move the man ***** 0 c=c+�(-98)-�(-67) : � c<0 � c=0 D � c>19 � c=19 N �dVA X b� �print_ladder l rand=�(18) v � r=9 � rand=19 � laddercolour=laddercolour+1 � � laddercolour � � �rand,r) ladder$ �� � ��***** Climb ladder ***** � � laddercolour � � �c,r) ladder$ � �1,-15,140-r*2,1 � r=r-3 � � r<>6 � � �$ level=level+1:score=score+bonus � difficulty=difficulty-2 �:�tV@ � �print_object � rand2=�(20)-1 * � rand2<> rand 4 �6 > � �rand2,r);�226 H object=�: � reset flag R� \ f� �pick_up_object p �1,-15,200,1 z score=score+50*(level+1) � �3 � �0,3);"SCORE=";score � object=� �� � �� �set_up_graphics �/ �1,128,4,0,-4,12,5,10,126,0,0,-126,126,126 �Z �23,224,&38,&38,&38,&10,&38,&7C,&BA,&B9:�23,236,&38,&38,&38,&6C,&44,&44,&44,&C6:� man �6 �23,225,129,255,129,129,129,255,129,129: � ladder �- �23,226,0,0,24,36,126,126,60,0: � basket �Q �23,227,0,0,0,1,3,7,7,&F:�23,228,0,&18,&7C,&FC,&F6,&FE,&FC,&FE:� gorilla top �e �23,229,&1F,&1F,&3F,&3F,&7F,&7F,&7C,&78:�23,230,&F0,&F0,&F0,&F0,&F0,&B0,&30,&30:� gorilla middle �a �23,234,&78,&38,&38,&78,&78,&58,&7C,0:�23,235,&30,&30,&30,&30,&30,&30,&60,0:� gorilla bottom ] �23,231,&38,&38,&38,&10,&38,&7C,&BA,&B8:�23,237,&38,&10,&38,&7C,&7C,&FE,&28,&6C:� Damsel 3 �23,232,&FF,&42,&24,&18,&24,&42,&FF,0:� girder 4 �23,233,&7E,&FF,&FF,&FF,&FF,&FF,&FF,&7E:� block $ . man$=�236+�8+�11+�224 8 damsel$=�237+�8+�11+�231 B) ladder$=�225+�8+�11+�225+�8+�11+�225 LN kong$=�32+�227+�228+�8+�8+�8+�10+�32+�229+�230+�8+�8+�8+�10+�32+�234+�235 V� ` j�***** Print gorilla ***** t �1,1,2,5 ~ �1:� �gc,gr) kong$ � gc=gc+1 � bonus=bonus-100 � �3 � � �0,1);"BONUS="bonus;" " � � gc=18 � �dND �� � ��***** Finish ***** � �4:�''' � �19,0,4,0,0,0 � � � �n=1 � 5:� s$ �i=0�� s$ ' � �s$,i,1)="*" �(233);: � �" "; � i � ( � n 2& �" ** ** *** * * *** ***" <& �" * * * * * * * * *" F% �" * ** * * * *** ** **" P& �" * * * * * * * * * *" Z& �" ** ** * * * *** * *" d% � '''''" YOU SCORED " score n �1,-15,50,20:�1,-15,20,20 x- � '''"Do you want another game (Y/N) ?"; � �:g=�"YyNn",�) � � g<>0 � � g<3 � � � � 6: �'''' � � �
00000000 0d 00 0a 1c 20 f4 20 20 20 20 20 20 20 20 20 20 |.... . | 00000010 20 2e 2e 2e 4b 6f 6e 67 6f 2e 2e 2e 0d 00 14 05 | ...Kongo.......| 00000020 20 0d 00 1e 22 20 f4 20 20 20 20 2e 2e 2e 45 6c | ..." . ...El| 00000030 65 63 74 72 6f 6e 20 56 65 72 73 69 6f 6e 20 31 |ectron Version 1| 00000040 2e 2e 2e 0d 00 28 05 20 0d 00 32 24 20 f4 20 20 |.....(. ..2$ . | 00000050 43 6f 70 79 72 69 67 68 74 20 28 63 29 20 41 63 |Copyright (c) Ac| 00000060 6f 72 6e 73 6f 66 74 20 31 39 38 34 0d 00 3c 05 |ornsoft 1984..<.| 00000070 20 0d 00 46 08 20 eb 20 32 0d 00 50 05 20 0d 00 | ..F. . 2..P. ..| 00000080 5a 15 20 f2 73 65 74 5f 75 70 5f 67 72 61 70 68 |Z. .set_up_graph| 00000090 69 63 73 0d 00 64 05 20 0d 00 6e 26 20 ef 32 33 |ics..d. ..n& .23| 000000a0 2c 31 2c 30 3b 30 3b 30 3b 30 3b 20 3a f4 20 54 |,1,0;0;0;0; :. T| 000000b0 75 72 6e 20 63 75 72 73 6f 72 20 6f 66 66 0d 00 |urn cursor off..| 000000c0 78 0c 20 6c 65 76 65 6c 3d 30 0d 00 82 0c 20 73 |x. level=0.... s| 000000d0 63 6f 72 65 3d 30 0d 00 8c 12 20 64 69 66 66 69 |core=0.... diffi| 000000e0 63 75 6c 74 79 3d 32 35 0d 00 96 08 20 63 3d 30 |culty=25.... c=0| 000000f0 0d 00 a0 0e 20 63 6f 75 6e 74 65 72 3d 31 0d 00 |.... counter=1..| 00000100 aa 0f 20 62 6f 6e 75 73 3d 31 39 30 30 0d 00 b4 |.. bonus=1900...| 00000110 0e 20 67 63 3d 30 3a 67 72 3d 34 0d 00 be 37 20 |. gc=0:gr=4...7 | 00000120 6f 62 6a 65 63 74 3d a3 3a f4 20 77 68 65 6e 20 |object=.:. when | 00000130 6f 62 6a 65 63 74 20 70 69 63 6b 65 64 20 75 70 |object picked up| 00000140 20 74 68 69 73 20 62 65 63 6f 6d 65 73 20 54 52 | this becomes TR| 00000150 55 45 0d 00 c8 05 20 0d 00 d2 24 f4 2a 2a 2a 20 |UE.... ...$.*** | 00000160 50 72 69 6e 74 20 6c 65 76 65 6c 73 20 6f 66 20 |Print levels of | 00000170 67 69 72 64 65 72 73 20 2a 2a 2a 0d 00 dc 1e 20 |girders ***.... | 00000180 ef 31 39 2c 39 2c 28 6c 65 76 65 6c 20 83 20 37 |.19,9,(level . 7| 00000190 29 2b 31 2c 30 2c 30 2c 30 0d 00 e6 07 20 fb 34 |)+1,0,0,0.... .4| 000001a0 0d 00 f0 0c 20 f1 8a 30 2c 37 29 3b 0d 00 fa 18 |.... ..0,7);....| 000001b0 20 e3 20 69 3d 31 20 b8 20 32 30 3a ef 32 33 32 | . i=1 . 20:.232| 000001c0 3a ed 20 69 0d 01 04 07 20 fb 39 0d 01 0e 14 20 |:. i.... .9.... | 000001d0 e3 20 6e 3d 31 30 20 b8 20 32 38 20 88 20 33 0d |. n=10 . 28 . 3.| 000001e0 01 18 0d 20 20 f1 8a 30 2c 6e 29 3b 0d 01 22 10 |... ..0,n);..".| 000001f0 20 20 e3 20 69 3d 31 20 b8 20 32 30 0d 01 2c 0b | . i=1 . 20..,.| 00000200 20 20 20 ef 32 33 32 0d 01 36 09 20 20 ed 20 69 | .232..6. . i| 00000210 0d 01 40 06 20 ed 0d 01 4a 07 20 fb 33 0d 01 54 |..@. ...J. .3..T| 00000220 1d 20 f1 20 8a 32 2c 33 30 29 22 4c 65 76 65 6c |. . .2,30)"Level| 00000230 20 22 3b 6c 65 76 65 6c 2b 31 0d 01 5e 13 20 6c | ";level+1..^. l| 00000240 61 64 64 65 72 63 6f 6c 6f 75 72 3d 30 0d 01 68 |addercolour=0..h| 00000250 05 20 0d 01 72 1b f4 2a 2a 2a 2a 2a 20 50 72 69 |. ..r..***** Pri| 00000260 6e 74 20 47 69 72 6c 20 2a 2a 2a 2a 2a 0d 01 7c |nt Girl *****..|| 00000270 08 20 fb 20 36 0d 01 86 15 20 f1 20 8a 31 39 2c |. . 6.... . .19,| 00000280 36 29 3b 64 61 6d 73 65 6c 24 0d 01 90 09 20 72 |6);damsel$.... r| 00000290 3d 32 37 0d 01 9a 05 20 0d 01 a4 1f 20 e4 20 8d |=27.... .... . .| 000002a0 44 6a 44 3a f4 2a 2a 2a 20 70 72 69 6e 74 20 6b |DjD:.*** print k| 000002b0 6f 6e 67 20 2a 2a 2a 0d 01 ae 12 20 f2 70 72 69 |ong ***.... .pri| 000002c0 6e 74 5f 6c 61 64 64 65 72 0d 01 b8 12 20 f2 70 |nt_ladder.... .p| 000002d0 72 69 6e 74 5f 6f 62 6a 65 63 74 0d 01 c2 05 20 |rint_object.... | 000002e0 0d 01 cc 22 f4 2a 2a 2a 2a 20 4d 61 69 6e 20 6d |...".**** Main m| 000002f0 6f 76 65 6d 65 6e 74 20 6c 6f 6f 70 20 2a 2a 2a |ovement loop ***| 00000300 2a 2a 0d 01 d6 08 20 fb 20 33 0d 01 e0 11 20 f1 |**.... . 3.... .| 00000310 20 8a 63 2c 72 29 3b 6d 61 6e 24 0d 01 ea 16 20 | .c,r);man$.... | 00000320 63 6f 75 6e 74 65 72 3d 63 6f 75 6e 74 65 72 2b |counter=counter+| 00000330 31 0d 01 f4 39 20 e7 20 63 6f 75 6e 74 65 72 20 |1...9 . counter | 00000340 83 20 64 69 66 66 69 63 75 6c 74 79 3d 30 20 8c |. difficulty=0 .| 00000350 20 e4 20 8d 44 6a 44 3a f4 2a 2a 2a 20 6d 6f 76 | . .DjD:.*** mov| 00000360 65 20 6b 6f 6e 67 20 2a 2a 2a 0d 01 fe 2b 20 e7 |e kong ***...+ .| 00000370 20 63 3d 72 61 6e 64 32 20 80 20 6f 62 6a 65 63 | c=rand2 . objec| 00000380 74 3d a3 20 8c 20 f2 70 69 63 6b 5f 75 70 5f 6f |t=. . .pick_up_o| 00000390 62 6a 65 63 74 0d 02 08 4e 20 e7 20 a6 28 2d 37 |bject...N . .(-7| 000003a0 33 29 20 80 20 72 3e 33 20 80 20 6f 62 6a 65 63 |3) . r>3 . objec| 000003b0 74 3d b9 20 80 20 63 3d 72 61 6e 64 20 8c 20 e4 |t=. . c=rand . .| 000003c0 20 8d 74 72 42 3a e5 8d 74 6e 41 3a f4 2a 2a 2a | .trB:..tnA:.***| 000003d0 20 6d 6f 76 65 20 75 70 20 6c 61 64 64 65 72 20 | move up ladder | 000003e0 2a 2a 2a 0d 02 12 48 20 e7 20 63 3d 72 61 6e 64 |***...H . c=rand| 000003f0 20 8c 20 fb 20 6c 61 64 64 65 72 63 6f 6c 6f 75 | . . laddercolou| 00000400 72 3a f1 20 8a 63 2c 72 29 20 6c 61 64 64 65 72 |r:. .c,r) ladder| 00000410 24 3a 20 8b 20 f1 20 8a 63 2c 72 29 20 22 20 22 |$: . . .c,r) " "| 00000420 3b bd 38 3b bd 31 31 3b 22 20 22 0d 02 1c 05 20 |;.8;.11;" ".... | 00000430 0d 02 26 1d f4 2a 2a 2a 2a 2a 20 6d 6f 76 65 20 |..&..***** move | 00000440 74 68 65 20 6d 61 6e 20 2a 2a 2a 2a 2a 0d 02 30 |the man *****..0| 00000450 16 20 63 3d 63 2b a6 28 2d 39 38 29 2d a6 28 2d |. c=c+.(-98)-.(-| 00000460 36 37 29 0d 02 3a 10 20 e7 20 63 3c 30 20 8c 20 |67)..:. . c<0 . | 00000470 63 3d 30 0d 02 44 12 20 e7 20 63 3e 31 39 20 8c |c=0..D. . c>19 .| 00000480 20 63 3d 31 39 0d 02 4e 0a 20 e5 8d 64 56 41 0d | c=19..N. ..dVA.| 00000490 02 58 05 20 0d 02 62 13 dd 20 f2 70 72 69 6e 74 |.X. ..b.. .print| 000004a0 5f 6c 61 64 64 65 72 0d 02 6c 0f 20 72 61 6e 64 |_ladder..l. rand| 000004b0 3d b3 28 31 38 29 0d 02 76 14 20 e7 20 72 3d 39 |=.(18)..v. . r=9| 000004c0 20 8c 20 72 61 6e 64 3d 31 39 0d 02 80 20 20 6c | . rand=19... l| 000004d0 61 64 64 65 72 63 6f 6c 6f 75 72 3d 6c 61 64 64 |addercolour=ladd| 000004e0 65 72 63 6f 6c 6f 75 72 2b 31 0d 02 8a 13 20 fb |ercolour+1.... .| 000004f0 20 6c 61 64 64 65 72 63 6f 6c 6f 75 72 0d 02 94 | laddercolour...| 00000500 17 20 f1 20 8a 72 61 6e 64 2c 72 29 20 6c 61 64 |. . .rand,r) lad| 00000510 64 65 72 24 0d 02 9e 05 e1 0d 02 a8 05 20 0d 02 |der$......... ..| 00000520 b2 1d f4 2a 2a 2a 2a 2a 20 43 6c 69 6d 62 20 6c |...***** Climb l| 00000530 61 64 64 65 72 20 2a 2a 2a 2a 2a 0d 02 bc 13 20 |adder *****.... | 00000540 fb 20 6c 61 64 64 65 72 63 6f 6c 6f 75 72 0d 02 |. laddercolour..| 00000550 c6 14 20 f1 20 8a 63 2c 72 29 20 6c 61 64 64 65 |.. . .c,r) ladde| 00000560 72 24 0d 02 d0 15 20 d4 31 2c 2d 31 35 2c 31 34 |r$.... .1,-15,14| 00000570 30 2d 72 2a 32 2c 31 0d 02 da 0a 20 72 3d 72 2d |0-r*2,1.... r=r-| 00000580 33 0d 02 e4 0f 20 e7 20 72 3c 3e 36 20 8c 20 f8 |3.... . r<>6 . .| 00000590 0d 02 ee 24 20 6c 65 76 65 6c 3d 6c 65 76 65 6c |...$ level=level| 000005a0 2b 31 3a 73 63 6f 72 65 3d 73 63 6f 72 65 2b 62 |+1:score=score+b| 000005b0 6f 6e 75 73 0d 02 f8 1c 20 64 69 66 66 69 63 75 |onus.... difficu| 000005c0 6c 74 79 3d 64 69 66 66 69 63 75 6c 74 79 2d 32 |lty=difficulty-2| 000005d0 0d 03 02 0c 20 db 3a e5 8d 74 56 40 0d 03 0c 05 |.... .:..tV@....| 000005e0 20 0d 03 16 13 dd 20 f2 70 72 69 6e 74 5f 6f 62 | ..... .print_ob| 000005f0 6a 65 63 74 0d 03 20 14 20 f5 20 72 61 6e 64 32 |ject.. . . rand2| 00000600 3d b3 28 32 30 29 2d 31 0d 03 2a 13 20 fd 20 72 |=.(20)-1..*. . r| 00000610 61 6e 64 32 3c 3e 20 72 61 6e 64 0d 03 34 07 20 |and2<> rand..4. | 00000620 fb 36 0d 03 3e 15 20 f1 20 8a 72 61 6e 64 32 2c |.6..>. . .rand2,| 00000630 72 29 3b bd 32 32 36 0d 03 48 1b 20 6f 62 6a 65 |r);.226..H. obje| 00000640 63 74 3d a3 3a 20 f4 20 72 65 73 65 74 20 66 6c |ct=.: . reset fl| 00000650 61 67 0d 03 52 05 e1 0d 03 5c 05 20 0d 03 66 15 |ag..R....\. ..f.| 00000660 dd 20 f2 70 69 63 6b 5f 75 70 5f 6f 62 6a 65 63 |. .pick_up_objec| 00000670 74 0d 03 70 11 20 d4 31 2c 2d 31 35 2c 32 30 30 |t..p. .1,-15,200| 00000680 2c 31 0d 03 7a 1d 20 73 63 6f 72 65 3d 73 63 6f |,1..z. score=sco| 00000690 72 65 2b 35 30 2a 28 6c 65 76 65 6c 2b 31 29 0d |re+50*(level+1).| 000006a0 03 84 07 20 fb 33 0d 03 8e 1a 20 f1 8a 30 2c 33 |... .3.... ..0,3| 000006b0 29 3b 22 53 43 4f 52 45 3d 22 3b 73 63 6f 72 65 |);"SCORE=";score| 000006c0 0d 03 98 0d 20 6f 62 6a 65 63 74 3d b9 0d 03 a2 |.... object=....| 000006d0 05 e1 0d 03 ac 05 20 0d 03 b6 16 dd 20 f2 73 65 |...... ..... .se| 000006e0 74 5f 75 70 5f 67 72 61 70 68 69 63 73 0d 03 c0 |t_up_graphics...| 000006f0 2f 20 e2 31 2c 31 32 38 2c 34 2c 30 2c 2d 34 2c |/ .1,128,4,0,-4,| 00000700 31 32 2c 35 2c 31 30 2c 31 32 36 2c 30 2c 30 2c |12,5,10,126,0,0,| 00000710 2d 31 32 36 2c 31 32 36 2c 31 32 36 0d 03 ca 5a |-126,126,126...Z| 00000720 20 ef 32 33 2c 32 32 34 2c 26 33 38 2c 26 33 38 | .23,224,&38,&38| 00000730 2c 26 33 38 2c 26 31 30 2c 26 33 38 2c 26 37 43 |,&38,&10,&38,&7C| 00000740 2c 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26 46 43 2c 26 46 45 3a f4 20 67 |,&FE,&FC,&FE:. g| 00000820 6f 72 69 6c 6c 61 20 74 6f 70 0d 03 f2 65 20 ef |orilla top...e .| 00000830 32 33 2c 32 32 39 2c 26 31 46 2c 26 31 46 2c 26 |23,229,&1F,&1F,&| 00000840 33 46 2c 26 33 46 2c 26 37 46 2c 26 37 46 2c 26 |3F,&3F,&7F,&7F,&| 00000850 37 43 2c 26 37 38 3a ef 32 33 2c 32 33 30 2c 26 |7C,&78:.23,230,&| 00000860 46 30 2c 26 46 30 2c 26 46 30 2c 26 46 30 2c 26 |F0,&F0,&F0,&F0,&| 00000870 46 30 2c 26 42 30 2c 26 33 30 2c 26 33 30 3a f4 |F0,&B0,&30,&30:.| 00000880 20 67 6f 72 69 6c 6c 61 20 6d 69 64 64 6c 65 0d | gorilla middle.| 00000890 03 fc 61 20 ef 32 33 2c 32 33 34 2c 26 37 38 2c |..a .23,234,&78,| 000008a0 26 33 38 2c 26 33 38 2c 26 37 38 2c 26 37 38 2c |&38,&38,&78,&78,| 000008b0 26 35 38 2c 26 37 43 2c 30 3a ef 32 33 2c 32 33 |&58,&7C,0:.23,23| 000008c0 35 2c 26 33 30 2c 26 33 30 2c 26 33 30 2c 26 33 |5,&30,&30,&30,&3| 000008d0 30 2c 26 33 30 2c 26 33 30 2c 26 36 30 2c 30 3a |0,&30,&30,&60,0:| 000008e0 f4 20 67 6f 72 69 6c 6c 61 20 62 6f 74 74 6f 6d |. gorilla bottom| 000008f0 0d 04 06 5d 20 ef 32 33 2c 32 33 31 2c 26 33 38 |...] .23,231,&38| 00000900 2c 26 33 38 2c 26 33 38 2c 26 31 30 2c 26 33 38 |,&38,&38,&10,&38| 00000910 2c 26 37 43 2c 26 42 41 2c 26 42 38 3a ef 32 33 |,&7C,&BA,&B8:.23| 00000920 2c 32 33 37 2c 26 33 38 2c 26 31 30 2c 26 33 38 |,237,&38,&10,&38| 00000930 2c 26 37 43 2c 26 37 43 2c 26 46 45 2c 26 32 38 |,&7C,&7C,&FE,&28| 00000940 2c 26 36 43 3a f4 20 44 61 6d 73 65 6c 0d 04 10 |,&6C:. 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