Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01a_acorn_me_and_my_micro.wav » KONGO

KONGO

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01a_acorn_me_and_my_micro.wav
Filename: KONGO
Read OK:
File size: 0D21 bytes
Load address: FFFF1B00
Exec address: FFFF8023
File contents
   10 REM           ...Kongo...
   20 
   30 REM    ...Electron Version 1...
   40 
   50 REM  Copyright (c) Acornsoft 1984
   60 
   70 MODE 2
   80 
   90 PROCset_up_graphics
  100 
  110 VDU23,1,0;0;0;0; :REM Turn cursor off
  120 level=0
  130 score=0
  140 difficulty=25
  150 c=0
  160 counter=1
  170 bonus=1900
  180 gc=0:gr=4
  190 object=FALSE:REM when object picked up this becomes TRUE
  200 
  210REM*** Print levels of girders ***
  220 VDU19,9,(level MOD 7)+1,0,0,0
  230 COLOUR4
  240 PRINTTAB(0,7);
  250 FOR i=1 TO 20:VDU232:NEXT i
  260 COLOUR9
  270 FOR n=10 TO 28 STEP 3
  280  PRINTTAB(0,n);
  290  FOR i=1 TO 20
  300   VDU232
  310  NEXT i
  320 NEXT
  330 COLOUR3
  340 PRINT TAB(2,30)"Level ";level+1
  350 laddercolour=0
  360 
  370REM***** Print Girl *****
  380 COLOUR 6
  390 PRINT TAB(19,6);damsel$
  400 r=27
  410 
  420 GOSUB 1130:REM*** print kong ***
  430 PROCprint_ladder
  440 PROCprint_object
  450 
  460REM**** Main movement loop *****
  470 COLOUR 3
  480 PRINT TAB(c,r);man$
  490 counter=counter+1
  500 IF counter MOD difficulty=0 THEN GOSUB 1130:REM*** move kong ***
  510 IF c=rand2 AND object=FALSE THEN PROCpick_up_object
  520 IF INKEY(-73) AND r>3 AND object=TRUE AND c=rand THEN GOSUB 690:GOTO430:REM*** move up ladder ***
  530 IF c=rand THEN COLOUR laddercolour:PRINT TAB(c,r) ladder$: ELSE PRINT TAB(c,r) " ";CHR$8;CHR$11;" "
  540 
  550REM***** move the man *****
  560 c=c+INKEY(-98)-INKEY(-67)
  570 IF c<0 THEN c=0
  580 IF c>19 THEN c=19
  590 GOTO470
  600 
  610DEF PROCprint_ladder
  620 rand=RND(18)
  630 IF r=9 THEN rand=19
  640 laddercolour=laddercolour+1
  650 COLOUR laddercolour
  660 PRINT TAB(rand,r) ladder$
  670ENDPROC
  680 
  690REM***** Climb ladder *****
  700 COLOUR laddercolour
  710 PRINT TAB(c,r) ladder$
  720 SOUND1,-15,140-r*2,1
  730 r=r-3
  740 IF r<>6 THEN RETURN
  750 level=level+1:score=score+bonus
  760 difficulty=difficulty-2
  770 CLS:GOTO150
  780 
  790DEF PROCprint_object
  800 REPEAT rand2=RND(20)-1
  810 UNTIL rand2<> rand
  820 COLOUR6
  830 PRINT TAB(rand2,r);CHR$226
  840 object=FALSE: REM reset flag
  850ENDPROC
  860 
  870DEF PROCpick_up_object
  880 SOUND1,-15,200,1
  890 score=score+50*(level+1)
  900 COLOUR3
  910 PRINTTAB(0,3);"SCORE=";score
  920 object=TRUE
  930ENDPROC
  940 
  950DEF PROCset_up_graphics
  960 ENVELOPE1,128,4,0,-4,12,5,10,126,0,0,-126,126,126
  970 VDU23,224,&38,&38,&38,&10,&38,&7C,&BA,&B9:VDU23,236,&38,&38,&38,&6C,&44,&44,&44,&C6:REM man
  980 VDU23,225,129,255,129,129,129,255,129,129: REM ladder
  990 VDU23,226,0,0,24,36,126,126,60,0: REM basket
 1000 VDU23,227,0,0,0,1,3,7,7,&F:VDU23,228,0,&18,&7C,&FC,&F6,&FE,&FC,&FE:REM gorilla top
 1010 VDU23,229,&1F,&1F,&3F,&3F,&7F,&7F,&7C,&78:VDU23,230,&F0,&F0,&F0,&F0,&F0,&B0,&30,&30:REM gorilla middle
 1020 VDU23,234,&78,&38,&38,&78,&78,&58,&7C,0:VDU23,235,&30,&30,&30,&30,&30,&30,&60,0:REM gorilla bottom
 1030 VDU23,231,&38,&38,&38,&10,&38,&7C,&BA,&B8:VDU23,237,&38,&10,&38,&7C,&7C,&FE,&28,&6C:REM Damsel
 1040 VDU23,232,&FF,&42,&24,&18,&24,&42,&FF,0:REM girder
 1050 VDU23,233,&7E,&FF,&FF,&FF,&FF,&FF,&FF,&7E:REM block
 1060 
 1070 man$=CHR$236+CHR$8+CHR$11+CHR$224
 1080 damsel$=CHR$237+CHR$8+CHR$11+CHR$231
 1090 ladder$=CHR$225+CHR$8+CHR$11+CHR$225+CHR$8+CHR$11+CHR$225
 1100 kong$=CHR$32+CHR$227+CHR$228+CHR$8+CHR$8+CHR$8+CHR$10+CHR$32+CHR$229+CHR$230+CHR$8+CHR$8+CHR$8+CHR$10+CHR$32+CHR$234+CHR$235
 1110ENDPROC
 1120 
 1130REM***** Print gorilla *****
 1140 SOUND1,1,2,5
 1150 COLOUR1:PRINT TAB(gc,gr) kong$
 1160 gc=gc+1
 1170 bonus=bonus-100
 1180 COLOUR3
 1190 PRINT TAB(0,1);"BONUS="bonus;"  "
 1200 IF gc=18 THEN 1230
 1210RETURN
 1220 
 1230REM***** Finish *****
 1240 MODE4:PRINT'''
 1250 VDU19,0,4,0,0,0
 1260 RESTORE
 1270 FORn=1 TO 5:READ s$
 1280  FORi=0TOLEN s$
 1290   IF MID$(s$,i,1)="*" PRINTCHR$(233);: ELSE PRINT" ";
 1300  NEXT i
 1310  PRINT
 1320 NEXT n
 1330 DATA"    **   **  ***   * * *** ***"
 1340 DATA"   *    *  *  *    * * *   * *"
 1350 DATA"   * ** *  *  *    *** **  **"
 1360 DATA"   *  * *  *  *    * * *   * *"
 1370 DATA"    **   **   *    * * *** * *"
 1380 PRINT '''''"      YOU SCORED " score
 1390 SOUND1,-15,50,20:SOUND1,-15,20,20
 1400 PRINT '''"Do you want another game (Y/N) ?";
 1410 REPEAT:g=INSTR("YyNn",GET$)
 1420 UNTIL g<>0
 1430 IF g<3 THEN RUN
 1440 MODE 6: PRINT''''
 1450 END

 �           ...Kongo...
 
" �    ...Electron Version 1...
( 
2$ �  Copyright (c) Acornsoft 1984
< 
F � 2
P 
Z �set_up_graphics
d 
n& �23,1,0;0;0;0; :� Turn cursor off
x level=0
� score=0
� difficulty=25
� c=0
� counter=1
� bonus=1900
� gc=0:gr=4
�7 object=�:� when object picked up this becomes TRUE
� 
�$�*** Print levels of girders ***
� �19,9,(level � 7)+1,0,0,0
� �4
� �0,7);
� � i=1 � 20:�232:� i
 �9
 � n=10 � 28 � 3

  �0,n);
"  � i=1 � 20
,   �232
6	  � i
@ �
J �3
T � �2,30)"Level ";level+1
^ laddercolour=0
h 
r�***** Print Girl *****
| � 6
� � �19,6);damsel$
�	 r=27
� 
� � �DjD:�*** print kong ***
� �print_ladder
� �print_object
� 
�"�**** Main movement loop *****
� � 3
� � �c,r);man$
� counter=counter+1
�9 � counter � difficulty=0 � � �DjD:�*** move kong ***
�+ � c=rand2 � object=� � �pick_up_object
N � �(-73) � r>3 � object=� � c=rand � � �trB:�tnA:�*** move up ladder ***
H � c=rand � � laddercolour:� �c,r) ladder$: � � �c,r) " ";�8;�11;" "
 
&�***** move the man *****
0 c=c+�(-98)-�(-67)
: � c<0 � c=0
D � c>19 � c=19
N
 �dVA
X 
b� �print_ladder
l rand=�(18)
v � r=9 � rand=19
�  laddercolour=laddercolour+1
� � laddercolour
� � �rand,r) ladder$
��
� 
��***** Climb ladder *****
� � laddercolour
� � �c,r) ladder$
� �1,-15,140-r*2,1
�
 r=r-3
� � r<>6 � �
�$ level=level+1:score=score+bonus
� difficulty=difficulty-2
 �:�tV@
 
� �print_object
  � rand2=�(20)-1
* � rand2<> rand
4 �6
> � �rand2,r);�226
H object=�: � reset flag
R�
\ 
f� �pick_up_object
p �1,-15,200,1
z score=score+50*(level+1)
� �3
� �0,3);"SCORE=";score
�
 object=�
��
� 
�� �set_up_graphics
�/ �1,128,4,0,-4,12,5,10,126,0,0,-126,126,126
�Z �23,224,&38,&38,&38,&10,&38,&7C,&BA,&B9:�23,236,&38,&38,&38,&6C,&44,&44,&44,&C6:� man
�6 �23,225,129,255,129,129,129,255,129,129: � ladder
�- �23,226,0,0,24,36,126,126,60,0: � basket
�Q �23,227,0,0,0,1,3,7,7,&F:�23,228,0,&18,&7C,&FC,&F6,&FE,&FC,&FE:� gorilla top
�e �23,229,&1F,&1F,&3F,&3F,&7F,&7F,&7C,&78:�23,230,&F0,&F0,&F0,&F0,&F0,&B0,&30,&30:� gorilla middle
�a �23,234,&78,&38,&38,&78,&78,&58,&7C,0:�23,235,&30,&30,&30,&30,&30,&30,&60,0:� gorilla bottom
] �23,231,&38,&38,&38,&10,&38,&7C,&BA,&B8:�23,237,&38,&10,&38,&7C,&7C,&FE,&28,&6C:� Damsel
3 �23,232,&FF,&42,&24,&18,&24,&42,&FF,0:� girder
4 �23,233,&7E,&FF,&FF,&FF,&FF,&FF,&FF,&7E:� block
$ 
. man$=�236+�8+�11+�224
8 damsel$=�237+�8+�11+�231
B) ladder$=�225+�8+�11+�225+�8+�11+�225
LN kong$=�32+�227+�228+�8+�8+�8+�10+�32+�229+�230+�8+�8+�8+�10+�32+�234+�235
V�
` 
j�***** Print gorilla *****
t
 �1,1,2,5
~ �1:� �gc,gr) kong$
� gc=gc+1
� bonus=bonus-100
� �3
� � �0,1);"BONUS="bonus;"  "
� � gc=18 � �dND
��
� 
��***** Finish *****
� �4:�'''
� �19,0,4,0,0,0
� �
� �n=1 � 5:� s$
  �i=0�� s$

'   � �s$,i,1)="*" �(233);: � �" ";
	  � i
  �
( � n
2& �"    **   **  ***   * * *** ***"
<& �"   *    *  *  *    * * *   * *"
F% �"   * ** *  *  *    *** **  **"
P& �"   *  * *  *  *    * * *   * *"
Z& �"    **   **   *    * * *** * *"
d% � '''''"      YOU SCORED " score
n �1,-15,50,20:�1,-15,20,20
x- � '''"Do you want another game (Y/N) ?";
� �:g=�"YyNn",�)
� � g<>0
� � g<3 � �
� � 6: �''''
� �
�
00000000  0d 00 0a 1c 20 f4 20 20  20 20 20 20 20 20 20 20  |.... .          |
00000010  20 2e 2e 2e 4b 6f 6e 67  6f 2e 2e 2e 0d 00 14 05  | ...Kongo.......|
00000020  20 0d 00 1e 22 20 f4 20  20 20 20 2e 2e 2e 45 6c  | ..." .    ...El|
00000030  65 63 74 72 6f 6e 20 56  65 72 73 69 6f 6e 20 31  |ectron Version 1|
00000040  2e 2e 2e 0d 00 28 05 20  0d 00 32 24 20 f4 20 20  |.....(. ..2$ .  |
00000050  43 6f 70 79 72 69 67 68  74 20 28 63 29 20 41 63  |Copyright (c) Ac|
00000060  6f 72 6e 73 6f 66 74 20  31 39 38 34 0d 00 3c 05  |ornsoft 1984..<.|
00000070  20 0d 00 46 08 20 eb 20  32 0d 00 50 05 20 0d 00  | ..F. . 2..P. ..|
00000080  5a 15 20 f2 73 65 74 5f  75 70 5f 67 72 61 70 68  |Z. .set_up_graph|
00000090  69 63 73 0d 00 64 05 20  0d 00 6e 26 20 ef 32 33  |ics..d. ..n& .23|
000000a0  2c 31 2c 30 3b 30 3b 30  3b 30 3b 20 3a f4 20 54  |,1,0;0;0;0; :. T|
000000b0  75 72 6e 20 63 75 72 73  6f 72 20 6f 66 66 0d 00  |urn cursor off..|
000000c0  78 0c 20 6c 65 76 65 6c  3d 30 0d 00 82 0c 20 73  |x. level=0.... s|
000000d0  63 6f 72 65 3d 30 0d 00  8c 12 20 64 69 66 66 69  |core=0.... diffi|
000000e0  63 75 6c 74 79 3d 32 35  0d 00 96 08 20 63 3d 30  |culty=25.... c=0|
000000f0  0d 00 a0 0e 20 63 6f 75  6e 74 65 72 3d 31 0d 00  |.... counter=1..|
00000100  aa 0f 20 62 6f 6e 75 73  3d 31 39 30 30 0d 00 b4  |.. bonus=1900...|
00000110  0e 20 67 63 3d 30 3a 67  72 3d 34 0d 00 be 37 20  |. gc=0:gr=4...7 |
00000120  6f 62 6a 65 63 74 3d a3  3a f4 20 77 68 65 6e 20  |object=.:. when |
00000130  6f 62 6a 65 63 74 20 70  69 63 6b 65 64 20 75 70  |object picked up|
00000140  20 74 68 69 73 20 62 65  63 6f 6d 65 73 20 54 52  | this becomes TR|
00000150  55 45 0d 00 c8 05 20 0d  00 d2 24 f4 2a 2a 2a 20  |UE.... ...$.*** |
00000160  50 72 69 6e 74 20 6c 65  76 65 6c 73 20 6f 66 20  |Print levels of |
00000170  67 69 72 64 65 72 73 20  2a 2a 2a 0d 00 dc 1e 20  |girders ***.... |
00000180  ef 31 39 2c 39 2c 28 6c  65 76 65 6c 20 83 20 37  |.19,9,(level . 7|
00000190  29 2b 31 2c 30 2c 30 2c  30 0d 00 e6 07 20 fb 34  |)+1,0,0,0.... .4|
000001a0  0d 00 f0 0c 20 f1 8a 30  2c 37 29 3b 0d 00 fa 18  |.... ..0,7);....|
000001b0  20 e3 20 69 3d 31 20 b8  20 32 30 3a ef 32 33 32  | . i=1 . 20:.232|
000001c0  3a ed 20 69 0d 01 04 07  20 fb 39 0d 01 0e 14 20  |:. i.... .9.... |
000001d0  e3 20 6e 3d 31 30 20 b8  20 32 38 20 88 20 33 0d  |. n=10 . 28 . 3.|
000001e0  01 18 0d 20 20 f1 8a 30  2c 6e 29 3b 0d 01 22 10  |...  ..0,n);..".|
000001f0  20 20 e3 20 69 3d 31 20  b8 20 32 30 0d 01 2c 0b  |  . i=1 . 20..,.|
00000200  20 20 20 ef 32 33 32 0d  01 36 09 20 20 ed 20 69  |   .232..6.  . i|
00000210  0d 01 40 06 20 ed 0d 01  4a 07 20 fb 33 0d 01 54  |..@. ...J. .3..T|
00000220  1d 20 f1 20 8a 32 2c 33  30 29 22 4c 65 76 65 6c  |. . .2,30)"Level|
00000230  20 22 3b 6c 65 76 65 6c  2b 31 0d 01 5e 13 20 6c  | ";level+1..^. l|
00000240  61 64 64 65 72 63 6f 6c  6f 75 72 3d 30 0d 01 68  |addercolour=0..h|
00000250  05 20 0d 01 72 1b f4 2a  2a 2a 2a 2a 20 50 72 69  |. ..r..***** Pri|
00000260  6e 74 20 47 69 72 6c 20  2a 2a 2a 2a 2a 0d 01 7c  |nt Girl *****..||
00000270  08 20 fb 20 36 0d 01 86  15 20 f1 20 8a 31 39 2c  |. . 6.... . .19,|
00000280  36 29 3b 64 61 6d 73 65  6c 24 0d 01 90 09 20 72  |6);damsel$.... r|
00000290  3d 32 37 0d 01 9a 05 20  0d 01 a4 1f 20 e4 20 8d  |=27.... .... . .|
000002a0  44 6a 44 3a f4 2a 2a 2a  20 70 72 69 6e 74 20 6b  |DjD:.*** print k|
000002b0  6f 6e 67 20 2a 2a 2a 0d  01 ae 12 20 f2 70 72 69  |ong ***.... .pri|
000002c0  6e 74 5f 6c 61 64 64 65  72 0d 01 b8 12 20 f2 70  |nt_ladder.... .p|
000002d0  72 69 6e 74 5f 6f 62 6a  65 63 74 0d 01 c2 05 20  |rint_object.... |
000002e0  0d 01 cc 22 f4 2a 2a 2a  2a 20 4d 61 69 6e 20 6d  |...".**** Main m|
000002f0  6f 76 65 6d 65 6e 74 20  6c 6f 6f 70 20 2a 2a 2a  |ovement loop ***|
00000300  2a 2a 0d 01 d6 08 20 fb  20 33 0d 01 e0 11 20 f1  |**.... . 3.... .|
00000310  20 8a 63 2c 72 29 3b 6d  61 6e 24 0d 01 ea 16 20  | .c,r);man$.... |
00000320  63 6f 75 6e 74 65 72 3d  63 6f 75 6e 74 65 72 2b  |counter=counter+|
00000330  31 0d 01 f4 39 20 e7 20  63 6f 75 6e 74 65 72 20  |1...9 . counter |
00000340  83 20 64 69 66 66 69 63  75 6c 74 79 3d 30 20 8c  |. difficulty=0 .|
00000350  20 e4 20 8d 44 6a 44 3a  f4 2a 2a 2a 20 6d 6f 76  | . .DjD:.*** mov|
00000360  65 20 6b 6f 6e 67 20 2a  2a 2a 0d 01 fe 2b 20 e7  |e kong ***...+ .|
00000370  20 63 3d 72 61 6e 64 32  20 80 20 6f 62 6a 65 63  | c=rand2 . objec|
00000380  74 3d a3 20 8c 20 f2 70  69 63 6b 5f 75 70 5f 6f  |t=. . .pick_up_o|
00000390  62 6a 65 63 74 0d 02 08  4e 20 e7 20 a6 28 2d 37  |bject...N . .(-7|
000003a0  33 29 20 80 20 72 3e 33  20 80 20 6f 62 6a 65 63  |3) . r>3 . objec|
000003b0  74 3d b9 20 80 20 63 3d  72 61 6e 64 20 8c 20 e4  |t=. . c=rand . .|
000003c0  20 8d 74 72 42 3a e5 8d  74 6e 41 3a f4 2a 2a 2a  | .trB:..tnA:.***|
000003d0  20 6d 6f 76 65 20 75 70  20 6c 61 64 64 65 72 20  | move up ladder |
000003e0  2a 2a 2a 0d 02 12 48 20  e7 20 63 3d 72 61 6e 64  |***...H . c=rand|
000003f0  20 8c 20 fb 20 6c 61 64  64 65 72 63 6f 6c 6f 75  | . . laddercolou|
00000400  72 3a f1 20 8a 63 2c 72  29 20 6c 61 64 64 65 72  |r:. .c,r) ladder|
00000410  24 3a 20 8b 20 f1 20 8a  63 2c 72 29 20 22 20 22  |$: . . .c,r) " "|
00000420  3b bd 38 3b bd 31 31 3b  22 20 22 0d 02 1c 05 20  |;.8;.11;" ".... |
00000430  0d 02 26 1d f4 2a 2a 2a  2a 2a 20 6d 6f 76 65 20  |..&..***** move |
00000440  74 68 65 20 6d 61 6e 20  2a 2a 2a 2a 2a 0d 02 30  |the man *****..0|
00000450  16 20 63 3d 63 2b a6 28  2d 39 38 29 2d a6 28 2d  |. c=c+.(-98)-.(-|
00000460  36 37 29 0d 02 3a 10 20  e7 20 63 3c 30 20 8c 20  |67)..:. . c<0 . |
00000470  63 3d 30 0d 02 44 12 20  e7 20 63 3e 31 39 20 8c  |c=0..D. . c>19 .|
00000480  20 63 3d 31 39 0d 02 4e  0a 20 e5 8d 64 56 41 0d  | c=19..N. ..dVA.|
00000490  02 58 05 20 0d 02 62 13  dd 20 f2 70 72 69 6e 74  |.X. ..b.. .print|
000004a0  5f 6c 61 64 64 65 72 0d  02 6c 0f 20 72 61 6e 64  |_ladder..l. rand|
000004b0  3d b3 28 31 38 29 0d 02  76 14 20 e7 20 72 3d 39  |=.(18)..v. . r=9|
000004c0  20 8c 20 72 61 6e 64 3d  31 39 0d 02 80 20 20 6c  | . rand=19...  l|
000004d0  61 64 64 65 72 63 6f 6c  6f 75 72 3d 6c 61 64 64  |addercolour=ladd|
000004e0  65 72 63 6f 6c 6f 75 72  2b 31 0d 02 8a 13 20 fb  |ercolour+1.... .|
000004f0  20 6c 61 64 64 65 72 63  6f 6c 6f 75 72 0d 02 94  | laddercolour...|
00000500  17 20 f1 20 8a 72 61 6e  64 2c 72 29 20 6c 61 64  |. . .rand,r) lad|
00000510  64 65 72 24 0d 02 9e 05  e1 0d 02 a8 05 20 0d 02  |der$......... ..|
00000520  b2 1d f4 2a 2a 2a 2a 2a  20 43 6c 69 6d 62 20 6c  |...***** Climb l|
00000530  61 64 64 65 72 20 2a 2a  2a 2a 2a 0d 02 bc 13 20  |adder *****.... |
00000540  fb 20 6c 61 64 64 65 72  63 6f 6c 6f 75 72 0d 02  |. laddercolour..|
00000550  c6 14 20 f1 20 8a 63 2c  72 29 20 6c 61 64 64 65  |.. . .c,r) ladde|
00000560  72 24 0d 02 d0 15 20 d4  31 2c 2d 31 35 2c 31 34  |r$.... .1,-15,14|
00000570  30 2d 72 2a 32 2c 31 0d  02 da 0a 20 72 3d 72 2d  |0-r*2,1.... r=r-|
00000580  33 0d 02 e4 0f 20 e7 20  72 3c 3e 36 20 8c 20 f8  |3.... . r<>6 . .|
00000590  0d 02 ee 24 20 6c 65 76  65 6c 3d 6c 65 76 65 6c  |...$ level=level|
000005a0  2b 31 3a 73 63 6f 72 65  3d 73 63 6f 72 65 2b 62  |+1:score=score+b|
000005b0  6f 6e 75 73 0d 02 f8 1c  20 64 69 66 66 69 63 75  |onus.... difficu|
000005c0  6c 74 79 3d 64 69 66 66  69 63 75 6c 74 79 2d 32  |lty=difficulty-2|
000005d0  0d 03 02 0c 20 db 3a e5  8d 74 56 40 0d 03 0c 05  |.... .:..tV@....|
000005e0  20 0d 03 16 13 dd 20 f2  70 72 69 6e 74 5f 6f 62  | ..... .print_ob|
000005f0  6a 65 63 74 0d 03 20 14  20 f5 20 72 61 6e 64 32  |ject.. . . rand2|
00000600  3d b3 28 32 30 29 2d 31  0d 03 2a 13 20 fd 20 72  |=.(20)-1..*. . r|
00000610  61 6e 64 32 3c 3e 20 72  61 6e 64 0d 03 34 07 20  |and2<> rand..4. |
00000620  fb 36 0d 03 3e 15 20 f1  20 8a 72 61 6e 64 32 2c  |.6..>. . .rand2,|
00000630  72 29 3b bd 32 32 36 0d  03 48 1b 20 6f 62 6a 65  |r);.226..H. obje|
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00000d20  ff                                                |.|
00000d21
KONGO.m0
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KONGO.m5