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!CavernEd/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Recent acquisitions » Acorn ADFS disks » adfs_ArchimedesWorld_15_3.adf » !CavenDuel_Cavern
Filename: !CavernEd/!Help
Read OK:
File size: 4961 bytes
Load address: 0000
Exec address: 0000
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
!CavernEd, version 1.37 (4th December, 1997)

                ______                     ______  _____
               /           /\  \        / /       |     \ |\    |
               |          /  \  \      /  |       |     | | \   |
               |         /    \  \    /   +------ |_____/ |  \  |
               |        /------\  \  /    |       |    \  |   \ |
               \______ /        \  \/     \______ |     \ |    \|
               
                         ______             _____
                         |     \  |      | /      |
                         |      | |      | |      |
                         |      | |      | +----- |
                         |      | |      | |      |
                         |_____/   \____/  \_____ |_____
                         
                  ______ ______   _____ _______  _____   _____
                 /       |     \    |      |    /     \ |     \
                 |       |      |   |      |    |     | |     |
                 +------ |      |   |      |    |     | |_____/
                 |       |      |   |      |    |     | |    \
                 \______ |_____/  __|__    |    \_____/ |     \
                         
                         
                        An original program by Graeme Scott
                        Made multi-tasking by Stephen Scott
         (with the aid of !WimpEd by Joe Taylor � Archimedes World 1992)
                       
                  � tapestry multimedia June 1994 - December 1997  
                        
                  For use with !CavenDuel versions 1.21 and above
                             
  /\
  \/  INTRODUCTION
      
      Welcome to the Cavern Duel Editor text file (or document if you've
      printed this out!). This text will explain how to load and use the
      editor.
      
      Version 1.37 is the first release of this software to the public,
      and as such is lacking in features. It's taken me six months alone
      just to get the Wimp code working at this stage, so I've kept it
      very simple for easy use. It is unlikely that the editor will be
      improved, except for bug fixes. The program is provided "as is"
      and we cannot be held responsible for any data loss caused by its
      use.
      
      The editor allows you to design your own CaveFiles for use in the
      Cavern Duel game. They can then be dragged to the !CavenDuel icon
      to play (after saving the CaveFile to disc/hard disc beforehand!),
      or be moved into the Screens directory inside the !CavenDuel
      application structure for loading within the game. See the
      !CavenDuel documentation for details on how to implement this
      feature.
      
      The editor allows you to design a CaveFile of any size up to a 
      maximum of eight screens long, and four screens high, making 32
      interconnected screens, of 16x16 icons. You can only edit one
      CaveFile at a time, although there is nothing wrong in loading
      another copy of !CavernEd to edit another at the same time.
      
  /\
  \/  LOADING THE EDITOR
      
      If the Cavern Duel software is in an archive, and you have a read
      only version of the dearchiver, then you will need to copy all the
      software out of the archive, otherwise you cannot save CaveFiles.
      
      To load the Cavern Duel Editor, double-click on the !CavernEd icon
      in your chosen directory. After a few seconds, the same icon will
      appear on the right hand side of the icon bar on the desktop.
      
      Alternatively, you can double-click on any CaveFile to load the
      editor. Unfortunately, in this version (1.37) that CaveFile will
      not be loaded for editing. Any help on this would be appreciated.
      
      Clicking the Menu (middle) mouse button on the icon will bring up
      the following menu:
      
          Info >        Leads to a dialogue box showing the version and
                        author information.
          Instructions  Loads this text into a text editor such as !Edit
                        or !Zap.
          Quit          Quits the program.
       
      To edit a new CaveFile, click Select on the !CavernEd icon, or drag
      a CaveFile to the !CavernEd icon. In either case, three windows
      will pop up. These windows will be described in the next section.  
      
  /\
  \/  USING THE EDITOR
  
      The editor uses three windows, called the editor window, map window
      and icons window.
      
         * THE EDITOR WINDOW
         
         This is the largest of the windows, and shows the currently 
         selected screen. The title bar will show the coordinates of this 
         screen in relation to the map window (see later).
  
         Pressing Menu over this window will bring up another menu.
  
            Info - Shows program information.
  
            Save - A standard savebox. 
    
         The other mouse buttons are used to draw inside the currently  
         selected screen. Two different icons can be used at once. By  
         default, Select draws simple paths, while Adjust draws with 
         the eraser icon. These icons will be explained later.
  
         * THE MAP WINDOW
         
         This window displays an 8 x 4 matrix of the cavern system, 32
         screens in all. To display a particular screen, just click on 
         the required map icon, and the window will be updated. 
         
         * THE ICONS WINDOW
         
         This window looks more complex than the others. It shows the 
         available icons required for building the cavern system, and for
         placing specific objects. The icons are split into distinct
         groups.
  
         At the bottom of this window are the currently selected draw and
         erase icons. By default, the draw icon is a stone block, while the 
         erase icon is a grey path. These icons are described below. To 
         select a new draw icon, use the Select button, and the Adjust 
         button for a new erase icon.
  
         Here is a description of the game icons:
  
            * PATH ICONS: There are six icons under this section, five of 
            which can be walked on. From left to right, going down, they
            are:
               
               Grey path icon : a normal path icon.
               
              Grey paved icon : a normal path icon.
               
              Brown tile icon : a normal, but prettier path icon.
               
             Purple path icon : This is the first of three special path 
                                icons under this section. This one doesn't
                                allow any objects to be placed at random 
                                on it, leaving very bare areas if used 
                                excessively.
                                
          Disguised path icon : Looks like one of the block icons, doesn't 
                                it? Well it isn't!
                                
               Null path icon : This icon allows nothing at all to be 
                                placed on it. This is useful for defining
                                strange shape caverns, such as circular
                                ones. The outer areas can be painted with
                                this icon, to stop objects being placed
                                out of reach, or you from being teleported
                                out into nowhere
                                
                                The "Complex" and "MontMyrder" CaveFiles 
                                are very good examples of the use of this
                                icon. Load them in now and have a look.
                                If you do this, then a message will pop up
                                - this will be explained later.
                                
            * ITEM ICONS: Again, there are six icons which are all of use 
            to the dueller. From left to right, going down, they are:
               
               Shield : Extra shielding for battle.
               
                Apple : The first of four icons for replenishing energy.
               
                 Fish : Another form of energy.
               
             Sandwich : Yet another form of energy.
               
           Red potion : A different form of energy - this one's magic!
               
         Green potion : A random teleport potion.
         
            * WALL ICONS: A set of four icons, which all act the same way, 
            to make the cavern layouts.
               
            * TELEPORTS: Two icons, the first is a random teleport, just
            like the green potion bottle. But the second one is a 
            staircase teleport, which which can take you to a specific 
            location of your choice. This last one needs a section of its 
            own, so it will be described later.
              
            * PLAYERS: These icons are special, because there can never be
            more than one of each of them. Both Select and Adjust can be
            used to place the player icons, and if you change your mind 
            about the location of either, then clicking elsewhere will 
            automatically place them there, deleting their old positions.
            It is quite simple really.

  /\
  \/  PLACING STAIRCASE TELEPORTS
  
      Staircase teleports require a user defined destination in order to be
      of any use. So when you place one, keep the staircase as the currently
      selected icon (if you use any other, then the teleport will be wiped)
      and double-click on any teleport.
      
      The icons window will disappear, being replaced by a new one, 
      showing the destination coordinates of that teleport. In the editor
      window, a purple four pointed cursor will appear over the teleport.
      This shows whereabouts on the current screen the teleport will take
      you to.
      
      You can still use the map window to select a different screen. The
      cursor will stay in the same place, whether the block underneath it
      is a path or not. Just click in the editor window to move the cursor
      to the desired position. Or alternatively, use the bump icons to
      alter the coordinates. All the windows interact and update with each
      other (I hope!)
      
      There are two ways you can escape from this mode. You can either click
      on Cancel, which will reset the current teleport's coordinates to
      the same coordinates as the teleport, or click on OK, which will save
      the details into memory. If the destination is over anything other
      than a path icon, then you will be warned about it, and plonked back
      into the mode.
      
      Upon exiting this mode, the teleport window will disppear, and the
      icons window will reappear, returning you to normal editing mode.
      I know this sounds a little scrappy, but it was the only way I
      could think of addressing this procedure.
      
  /\
  \/  HINTS, TIPS AND DESIGN RESTRICTIONS
  
      Here are some useful design hints and tips:
      
         * Save your work regularly! You never know if there is a fatal 
           error or power cut round the corner.
         * Don`t have too many single spaces enclosed in stone; there is 
           the possibility that you may get teleported there in the game, 
           causing much annoyance!
         * Try and position the players starting positions as far away as
           possible. It`s much more fun finding each other then!
         * Don`t get your inpeneterable blocks mixed up with the 
           transparent ones. Consult the Draw file �Icons� for reference.
         * Make sure you have a boundary surrounding the outer fringes of
           your screens, otherwise the game will crash, when you wander out!
         * Make bonus rooms (places with lots of goodies) difficult to get
           to (the �Complex� file is a prime example!).
         * Be creative! The results may take a while to perfect, but it is
           worth it in the end!
           
      As long as you follow these rules, you should have no trouble in 
      designing some fiendish caverns! 
      
  /\
  \/  LOADING AND SAVING CAVEFILES
      
      CaveFiles can be loaded into !CavernEd, by dragging them to the
      !CavernEd icon on the icon bar. Other methods aren't yet possible,
      any help on this would be appreciated. Saving is standard RISC OS
      fashion, except that the F3 key is not supported.
      
  /\
  \/  DISTRIBUTION OF CAVEFILES
      
      CaveFiles designed by !CavernEd are copyright free and may be sent
      anywhere (PD libraries, ftp sites etc.). Yes, you have complete
      autonomy over what to do with your CaveFiles. The only restriction is
      that you cannot make a profit out of them. CaveFiles may be sent to
      magazines for inclusion on their cover discs, as long as they are
      termed as public domain. Do not use the magazines as a
      way of earning money.
      
  /\
  \/  KNOWN PROBLEMS WITH THE SOFTWARE
  
      Since this is the first release of !CavernEd, it is very basic in
      use and design. Therefore, there are bound to be lots of things 
      that you would like to see in future releases of the software.

      The problem is that we, the authors will not be giving our total
      support to the software anymore, as we want to move onto pastures
      new i.e. other programming projects. Any updates will be very few
      and far between, and they will probably be just minor bug fixes,
      along with the Cavern Duel game.
      
      One silly little problem is that the Screen Window is quite slow to
      update, so try not to drag any other windows over it, otherwise it 
      all gets very jerky, especially on Arm2 based machines.

      Try not to change modes too often on some machines. The Risc PC is a
      case in point. The game icons may become distorted in certain modes,
      such as 49. The icon sprite for !CavernEd may change to the mode 12 
      equivalent, if this mode is selected. To summarise: only change mode
      if you absolutely have to! This effect is very unpredictable; some
      times it may be uneventful, other times it may be mildly annoying,
      but never fatal!
  
      The current templates were defined on a Risc OS 3.5 machine, using
      the Homerton desktop font. On older machines, the system font text
      may not fit in the boxes, or may appear out of alignment with other
      lines.  If this is the case then we apologise for this. This editor
      has also been tested under version 3.97 of the window manager, as
      originally included on the AcornSoft Beta CD of late 1997.  

      The software is not fully error trapped against a user's design. We 
      have removed what we think are the most obvious bugs, but there may 
      be others that were virtually undetectable to us, but pop up 
      unexpectantly. We recommend saving your work regularly, to save 
      pulling your hair out when its too late! Bugs in your caverns can 
      only be found out by playtesting. Do contact us if you find any
      strange bugs in your version.
  
      Having seen Andrew Ayre's DrWimp programming system, I can safely 
      say that it is a much better system to program with, and I will be
      using it for future projects.
       
      Features of it include the use of interactive help and message 
      files for foreign users.  If this software is successful enough,
      then we will get to work!
      
  /\
  \/  FILING SYSTEMS
      
      The !CavernEd software is compatible with all filing systems,
      except archives (if you have a read only dearchiver). If you
      intend designing your own CaveFiles with !CavernEd, and have a READ
      ONLY version of the archiver software (!ArcFS being the most common)
      then you must dearchive the software first.
      
      At present, you cannot write to CD-ROMs. So, if this software came
      on a public domain CD-ROM, then you must copy it to another disc or
      to your hard drive system.
      
  /\
  \/  ALTERING THE CAVEFILE FILETYPE
      
      The default filetype is &022, and its probable that there is another
      application around, whether it is commercial or otherwise, that uses
      it. To stop any unnecessary clashes, you can alter the filetype to 
      one that suits you. You will require a template editor, such as
      !FormEd or !TemplEd to alter the templates files that contain
      references to the filetype sprites.
  
      But to do this will take a little while. So follow this brief guide:
  
         * Load !Paint. Load the !Sprites file inside !CavernEd.
         * Find the sprites �file_022� and �small_022�.
         * Press Menu, and go to the sprite �file_022� or whatever, and go
           to the submenu. Go to Rename, to reveal the entry box. Now 
           replace the �022� with your chosen filetype. Do the same with 
           the other sprite.
         * Save the file.
         * Repeat the above procedure with the !Sprites22 file.
         * Now load the !Boot and !Run file, and alter the 022 at various
           lines to your chosen filetype. Resave them.
         * Load !RunImage, and use the search and replace routine in the
           text editor to find and replace all references to 022 with
           your new filetype. Resave the file.
         * Load your template editor, and load in turn both sets of
           templates. Find the savebox window and change the sprite icon's
           name from "file_022" to one that has the new filetype. Resave
           the file.
         * Do the above with the files within the !CavenDuel application.
           Read the !CavenDuel documentation to find out how.

  /\
  \/  CONTACTING US

      Since addresses change more often than text files, we provide only
      our permanent home address, which is
      
      17 Northcroft Villas
      Egham
      Surrey
      TW20 0DZ
      England
       
      Sorry! No telephone enquiries please.

      We also have our own websites and e-mail addresses. For me,
      Stephen, my addresses are;
      
      banwackerin@hotmail.com (this e-mail is permanent so wont go out of date)
      http://www.geocities.com/SiliconValley/Pines/2760/index.html
      http://www.fortunecity.com/lavendar/clint/40/index.html
         
      Graeme's addresses are;

      SkySoarer7@aol.com
      http://members.aol.com/SkySoarer7

  /\
  \/  Stephen Scott, Graeme Scott - tapestry multimedia
      January 1996, August, December 1997
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00000020  65 6d 62 65 72 2c 20 31  39 39 37 29 0a 0a 20 20  |ember, 1997)..  |
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*
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00000240  7c 20 20 20 20 20 20 7c  20 7c 20 20 20 20 20 20  ||      | |      |
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000004b0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000004c0  20 20 20 20 20 20 20 0a  20 20 20 20 20 20 20 20  |       .        |
000004d0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000004e0  41 6e 20 6f 72 69 67 69  6e 61 6c 20 70 72 6f 67  |An original prog|
000004f0  72 61 6d 20 62 79 20 47  72 61 65 6d 65 20 53 63  |ram by Graeme Sc|
00000500  6f 74 74 0a 20 20 20 20  20 20 20 20 20 20 20 20  |ott.            |
00000510  20 20 20 20 20 20 20 20  20 20 20 20 4d 61 64 65  |            Made|
00000520  20 6d 75 6c 74 69 2d 74  61 73 6b 69 6e 67 20 62  | multi-tasking b|
00000530  79 20 53 74 65 70 68 65  6e 20 53 63 6f 74 74 0a  |y Stephen Scott.|
00000540  20 20 20 20 20 20 20 20  20 28 77 69 74 68 20 74  |         (with t|
00000550  68 65 20 61 69 64 20 6f  66 20 21 57 69 6d 70 45  |he aid of !WimpE|
00000560  64 20 62 79 20 4a 6f 65  20 54 61 79 6c 6f 72 20  |d by Joe Taylor |
00000570  a9 20 41 72 63 68 69 6d  65 64 65 73 20 57 6f 72  |. Archimedes Wor|
00000580  6c 64 20 31 39 39 32 29  0a 20 20 20 20 20 20 20  |ld 1992).       |
00000590  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000005a0  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
000005b0  20 20 20 a9 20 74 61 70  65 73 74 72 79 20 6d 75  |   . tapestry mu|
000005c0  6c 74 69 6d 65 64 69 61  20 4a 75 6e 65 20 31 39  |ltimedia June 19|
000005d0  39 34 20 2d 20 44 65 63  65 6d 62 65 72 20 31 39  |94 - December 19|
000005e0  39 37 20 20 0a 20 20 20  20 20 20 20 20 20 20 20  |97  .           |
000005f0  20 20 20 20 20 20 20 20  20 20 20 20 20 0a 20 20  |             .  |
00000600  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
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00001960  20 20 20 20 20 20 20 20  20 20 20 20 20 20 0a 20  |              . |
00001970  20 20 20 20 20 20 20 20  20 20 20 20 50 75 72 70  |            Purp|
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00001990  68 69 73 20 69 73 20 74  68 65 20 66 69 72 73 74  |his is the first|
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00001aa0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
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00001ad0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001ae0  20 20 0a 20 20 20 20 20  20 20 20 20 20 44 69 73  |  .          Dis|
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00001b40  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 69  |               i|
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00001b60  21 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |!.              |
00001b70  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001b80  20 20 0a 20 20 20 20 20  20 20 20 20 20 20 20 20  |  .             |
00001b90  20 20 4e 75 6c 6c 20 70  61 74 68 20 69 63 6f 6e  |  Null path icon|
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00001d90  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001da0  20 20 20 20 20 20 20 20  20 20 20 54 68 65 20 22  |           The "|
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00001f10  20 20 0a 20 20 20 20 20  20 20 20 20 20 20 20 2a  |  .            *|
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00002040  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
*
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00002080  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00002090  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 53 61  |.             Sa|
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000020e0  52 65 64 20 70 6f 74 69  6f 6e 20 3a 20 41 20 64  |Red potion : A d|
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00002350  20 20 20 20 20 20 2a 20  50 4c 41 59 45 52 53 3a  |      * PLAYERS:|
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00002400  65 72 20 69 63 6f 6e 73  2c 20 61 6e 64 20 69 66  |er icons, and if|
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00002440  61 74 69 6f 6e 20 6f 66  20 65 69 74 68 65 72 2c  |ation of either,|
00002450  20 74 68 65 6e 20 63 6c  69 63 6b 69 6e 67 20 65  | then clicking e|
00002460  6c 73 65 77 68 65 72 65  20 77 69 6c 6c 20 0a 20  |lsewhere will . |
00002470  20 20 20 20 20 20 20 20  20 20 20 61 75 74 6f 6d  |           autom|
00002480  61 74 69 63 61 6c 6c 79  20 70 6c 61 63 65 20 74  |atically place t|
00002490  68 65 6d 20 74 68 65 72  65 2c 20 64 65 6c 65 74  |hem there, delet|
000024a0  69 6e 67 20 74 68 65 69  72 20 6f 6c 64 20 70 6f  |ing their old po|
000024b0  73 69 74 69 6f 6e 73 2e  0a 20 20 20 20 20 20 20  |sitions..       |
000024c0  20 20 20 20 20 49 74 20  69 73 20 71 75 69 74 65  |     It is quite|
000024d0  20 73 69 6d 70 6c 65 20  72 65 61 6c 6c 79 2e 0a  | simple really..|
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000024f0  49 4e 47 20 53 54 41 49  52 43 41 53 45 20 54 45  |ING STAIRCASE TE|
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00002b90  54 53 2c 20 54 49 50 53  20 41 4e 44 20 44 45 53  |TS, TIPS AND DES|
00002ba0  49 47 4e 20 52 45 53 54  52 49 43 54 49 4f 4e 53  |IGN RESTRICTIONS|
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00003390  4c 45 4d 53 20 57 49 54  48 20 54 48 45 20 53 4f  |LEMS WITH THE SO|
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00004720  20 20 20 20 20 20 0a 20  20 20 20 20 20 53 6f 72  |      .      Sor|
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000047c0  20 20 20 20 62 61 6e 77  61 63 6b 65 72 69 6e 40  |    banwackerin@|
000047d0  68 6f 74 6d 61 69 6c 2e  63 6f 6d 20 28 74 68 69  |hotmail.com (thi|
000047e0  73 20 65 2d 6d 61 69 6c  20 69 73 20 70 65 72 6d  |s e-mail is perm|
000047f0  61 6e 65 6e 74 20 73 6f  20 77 6f 6e 74 20 67 6f  |anent so wont go|
00004800  20 6f 75 74 20 6f 66 20  64 61 74 65 29 0a 20 20  | out of date).  |
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00004820  65 6f 63 69 74 69 65 73  2e 63 6f 6d 2f 53 69 6c  |eocities.com/Sil|
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00004850  0a 20 20 20 20 20 20 68  74 74 70 3a 2f 2f 77 77  |.      http://ww|
00004860  77 2e 66 6f 72 74 75 6e  65 63 69 74 79 2e 63 6f  |w.fortunecity.co|
00004870  6d 2f 6c 61 76 65 6e 64  61 72 2f 63 6c 69 6e 74  |m/lavendar/clint|
00004880  2f 34 30 2f 69 6e 64 65  78 2e 68 74 6d 6c 0a 20  |/40/index.html. |
00004890  20 20 20 20 20 20 20 20  0a 20 20 20 20 20 20 47  |        .      G|
000048a0  72 61 65 6d 65 27 73 20  61 64 64 72 65 73 73 65  |raeme's addresse|
000048b0  73 20 61 72 65 3b 0a 0a  20 20 20 20 20 20 53 6b  |s are;..      Sk|
000048c0  79 53 6f 61 72 65 72 37  40 61 6f 6c 2e 63 6f 6d  |ySoarer7@aol.com|
000048d0  0a 20 20 20 20 20 20 68  74 74 70 3a 2f 2f 6d 65  |.      http://me|
000048e0  6d 62 65 72 73 2e 61 6f  6c 2e 63 6f 6d 2f 53 6b  |mbers.aol.com/Sk|
000048f0  79 53 6f 61 72 65 72 37  0a 0a 20 20 2f 5c 0a 20  |ySoarer7..  /\. |
00004900  20 5c 2f 20 20 53 74 65  70 68 65 6e 20 53 63 6f  | \/  Stephen Sco|
00004910  74 74 2c 20 47 72 61 65  6d 65 20 53 63 6f 74 74  |tt, Graeme Scott|
00004920  20 2d 20 74 61 70 65 73  74 72 79 20 6d 75 6c 74  | - tapestry mult|
00004930  69 6d 65 64 69 61 0a 20  20 20 20 20 20 4a 61 6e  |imedia.      Jan|
00004940  75 61 72 79 20 31 39 39  36 2c 20 41 75 67 75 73  |uary 1996, Augus|
00004950  74 2c 20 44 65 63 65 6d  62 65 72 20 31 39 39 37  |t, December 1997|
00004960  0a                                                |.|
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