Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_39.ADF » P/Walking
P/Walking
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_39.ADF |
Filename: | P/Walking |
Read OK: | ✔ |
File size: | 090B bytes |
Load address: | FFFF1D00 |
Exec address: | FFFF8023 |
Duplicates
There are 2 duplicate copies of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_39.ADF » P/Walking
- Personal collection » Acorn ADFS disks » Greaseweazled » dfs_box04_disk02b_eug_scripts.adf » PT4/P/Walking
- Personal collection » Acorn hard disk » zipped_disks » elk03 » eug39/P/Walking
File contents
10 REM Walking Sprite Demonstration Written by Dominic Ford 1998 20 : 30 MODE2:HIMEM=&2C00:PROCasschar 40 REM Put your program code here! 50 REM Draw background 60 FORsector=1TO7:GCOL0,sector 70 MOVE1280-1280*COS((sector-1)/16*PI),1024-1024*SIN((sector-1)/16*PI) 80 MOVE1280-1280*COS(sector/16*PI),1024-1024*SIN(sector/16*PI) 90 PLOT85,1280,1024:NEXT 100 : 110 REM Set EOR paint style 120 PROCsetpaint(3) 130 REM Start main loop 140 REPEAT 150 REM Do loop moving man across screen from 0 to 72 160 FORxman=0TO72 170 REM Draw top man 180 ?xoff=(xman AND3):?xc=(xman DIV4):?yc=10:?yoff=0:?char=(xman MOD3)*4:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay 190 REM Draw bottom man (which is moving right, hence xman2=72-xman) 200 xman2=72-xman:?xoff=(xman2 AND3):?xc=(xman2 DIV4):?yc=10:?yoff=0:?char=(xman2 MOD3)*4+1:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay 210 REM Wait a bit... 220 T=TIME:REPEAT UNTIL TIME>(T+5) 230 REM Get rid of men! 240 ?xoff=(xman AND3):?xc=(xman DIV4):?yc=10:?yoff=0:?char=(xman MOD3)*4:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay 250 ?xoff=(xman2 AND3):?xc=(xman2 DIV4):?yc=10:?yoff=0:?char=(xman2 MOD3)*4+1:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay 260 REM Loop for men moving across screen 270 NEXT 280 REM Do it over and over again! 290 UNTIL FALSE 300 END 310 : 320 DEFPROCasschar 330 start=&A00:bitmap=&2C00:file$="WalkSpr" 340 FORpass=0 TO 2 STEP 2 350 P%=start:[OPTpass 360 .display LDAyc:AND#1:TAY:LDAlorow,Y:STA&70:LDAyc:LSR A:CLC:ADCyc:ADCyc:ADC#&30:STA&71:LDAxc:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&70:CLC:ADC&72:STA&70:LDA&71:ADC&73:STA&71 370 LDA&70:CLC:ADCyoff:STA&70:LDA&71:ADC#0:STA&71:LDAxoff:ASL A:ASL A:ASL A:CLC:ADC&70:STA&70:LDA&71:ADC#0:STA&71 380 LDAchar:ASL A:ASL A:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&72:CLC:ADC#(bitmap MOD 256):STA&72:LDA&73:ADC#(bitmap DIV 256):STA&73 390 LDA#8:PHA:.col LDX#3:.row TXA:ASL A:ASL A:ASL A:TAY:LDA(&70),Y:.settype LDA(&72),Y:STA(&70),Y:DEX:BPLrow:PLA:TAX:DEX:CPX#0:BEQfindisp:TXA:PHA:INC&72:LDA&70:CLC:ADC#1:PHA:STA&70:LDA&71:ADC#0:STA&71:PLA:AND#7:BNEcol 400 LDA&70:CLC:ADC#&78:STA&70:LDA&71:ADC#2:STA&71:JMPcol 410 .findisp RTS 420 .lorow EQUB0:EQUB&80:.xc EQUB0:.yc EQUB0:.xoff EQUB0:.yoff EQUB0:.char EQUB0 430 ]:NEXT:OSCLI"LOAD "+file$+" 2C00" 440 ENDPROC 450 : 460 DEFPROCsetpaint(type) 470 IF type=0 THEN ?settype=&B1 480 IF type=1 THEN ?settype=&11 490 IF type=2 THEN ?settype=&31 500 IF type=3 THEN ?settype=&51 510 ENDPROC
K � Walking Sprite Demonstration Written by Dominic Ford 1998 : �2:�=&2C00:�asschar (" � Put your program code here! 2 � Draw background < �sector=1�7:�0,sector F? �1280-1280*�((sector-1)/16*�),1024-1024*�((sector-1)/16*�) P7 �1280-1280*�(sector/16*�),1024-1024*�(sector/16*�) Z �85,1280,1024:� d : n � Set EOR paint style x �setpaint(3) � � Start main loop � � �4 � Do loop moving man across screen from 0 to 72 � �xman=0�72 � � Draw top man �j ?xoff=(xman �3):?xc=(xman �4):?yc=10:?yoff=0:?char=(xman �3)*4:�display:?yc=11:?char=?char+2:�display �C � Draw bottom man (which is moving right, hence xman2=72-xman) �} xman2=72-xman:?xoff=(xman2 �3):?xc=(xman2 �4):?yc=10:?yoff=0:?char=(xman2 �3)*4+1:�display:?yc=11:?char=?char+2:�display � � Wait a bit... � T=�:� � �>(T+5) � � Get rid of men! �j ?xoff=(xman �3):?xc=(xman �4):?yc=10:?yoff=0:?char=(xman �3)*4:�display:?yc=11:?char=?char+2:�display �o ?xoff=(xman2 �3):?xc=(xman2 �4):?yc=10:?yoff=0:?char=(xman2 �3)*4+1:�display:?yc=11:?char=?char+2:�display ( � Loop for men moving across screen � ! � Do it over and over again! " � � , � 6 : @ ��asschar J, start=&A00:bitmap=&2C00:file$="WalkSpr" T �pass=0 � 2 � 2 ^ P%=start:[OPTpass h� .display LDAyc:�#1:TAY:LDAlorow,Y:STA&70:LDAyc:LSR A:CLC:ADCyc:ADCyc:ADC#&30:STA&71:LDAxc:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&70:CLC:ADC&72:STA&70:LDA&71:ADC&73:STA&71 rr LDA&70:CLC:ADCyoff:STA&70:LDA&71:ADC#0:STA&71:LDAxoff:ASL A:ASL A:ASL A:CLC:ADC&70:STA&70:LDA&71:ADC#0:STA&71 |� LDAchar:ASL A:ASL A:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&72:CLC:ADC#(bitmap � 256):STA&72:LDA&73:ADC#(bitmap � 256):STA&73 �� LDA#8:PHA:.col LDX#3:.row TXA:ASL A:ASL A:ASL A:TAY:LDA(&70),Y:.settype LDA(&72),Y:STA(&70),Y:DEX:BPLrow:PLA:TAX:DEX:CPX#0:BEQfindisp:TXA:PHA:INC&72:LDA&70:CLC:ADC#1:PHA:STA&70:LDA&71:ADC#0:STA&71:PLA:�#7:BNEcol �9 LDA&70:CLC:ADC#&78:STA&70:LDA&71:ADC#2:STA&71:JMPcol � .findisp RTS �Q .lorow EQUB0:EQUB&80:.xc EQUB0:.yc EQUB0:.xoff EQUB0:.yoff EQUB0:.char EQUB0 � ]:�:�"LOAD "+file$+" 2C00" � � � : � ��setpaint(type) � � type=0 � ?settype=&B1 � � type=1 � ?settype=&11 � � type=2 � ?settype=&31 � � type=3 � ?settype=&51 � � �
00000000 0d 00 0a 4b 20 f4 20 57 61 6c 6b 69 6e 67 20 53 |...K . Walking S| 00000010 70 72 69 74 65 20 44 65 6d 6f 6e 73 74 72 61 74 |prite Demonstrat| 00000020 69 6f 6e 20 20 20 20 20 20 20 20 20 20 20 20 57 |ion W| 00000030 72 69 74 74 65 6e 20 62 79 20 44 6f 6d 69 6e 69 |ritten by Domini| 00000040 63 20 46 6f 72 64 20 31 39 39 38 0d 00 14 06 20 |c Ford 1998.... | 00000050 3a 0d 00 1e 18 20 eb 32 3a d3 3d 26 32 43 30 30 |:.... .2:.=&2C00| 00000060 3a f2 61 73 73 63 68 61 72 0d 00 28 22 20 f4 20 |:.asschar..(" . | 00000070 50 75 74 20 79 6f 75 72 20 70 72 6f 67 72 61 6d |Put your program| 00000080 20 63 6f 64 65 20 68 65 72 65 21 0d 00 32 16 20 | code here!..2. | 00000090 f4 20 44 72 61 77 20 62 61 63 6b 67 72 6f 75 6e |. Draw backgroun| 000000a0 64 0d 00 3c 1a 20 e3 73 65 63 74 6f 72 3d 31 b8 |d..<. .sector=1.| 000000b0 37 3a e6 30 2c 73 65 63 74 6f 72 0d 00 46 3f 20 |7:.0,sector..F? | 000000c0 ec 31 32 38 30 2d 31 32 38 30 2a 9b 28 28 73 65 |.1280-1280*.((se| 000000d0 63 74 6f 72 2d 31 29 2f 31 36 2a af 29 2c 31 30 |ctor-1)/16*.),10| 000000e0 32 34 2d 31 30 32 34 2a b5 28 28 73 65 63 74 6f |24-1024*.((secto| 000000f0 72 2d 31 29 2f 31 36 2a af 29 0d 00 50 37 20 ec |r-1)/16*.)..P7 .| 00000100 31 32 38 30 2d 31 32 38 30 2a 9b 28 73 65 63 74 |1280-1280*.(sect| 00000110 6f 72 2f 31 36 2a af 29 2c 31 30 32 34 2d 31 30 |or/16*.),1024-10| 00000120 32 34 2a b5 28 73 65 63 74 6f 72 2f 31 36 2a af |24*.(sector/16*.| 00000130 29 0d 00 5a 14 20 f0 38 35 2c 31 32 38 30 2c 31 |)..Z. .85,1280,1| 00000140 30 32 34 3a ed 0d 00 64 06 20 3a 0d 00 6e 1a 20 |024:...d. :..n. | 00000150 f4 20 53 65 74 20 45 4f 52 20 70 61 69 6e 74 20 |. Set EOR paint | 00000160 73 74 79 6c 65 0d 00 78 11 20 f2 73 65 74 70 61 |style..x. .setpa| 00000170 69 6e 74 28 33 29 0d 00 82 16 20 f4 20 53 74 61 |int(3).... . Sta| 00000180 72 74 20 6d 61 69 6e 20 6c 6f 6f 70 0d 00 8c 06 |rt main loop....| 00000190 20 f5 0d 00 96 34 20 f4 20 44 6f 20 6c 6f 6f 70 | ....4 . Do loop| 000001a0 20 6d 6f 76 69 6e 67 20 6d 61 6e 20 61 63 72 6f | moving man acro| 000001b0 73 73 20 73 63 72 65 65 6e 20 66 72 6f 6d 20 30 |ss screen from 0| 000001c0 20 74 6f 20 37 32 0d 00 a0 0f 20 e3 78 6d 61 6e | to 72.... .xman| 000001d0 3d 30 b8 37 32 0d 00 aa 13 20 f4 20 44 72 61 77 |=0.72.... . Draw| 000001e0 20 74 6f 70 20 6d 61 6e 0d 00 b4 6a 20 3f 78 6f | top man...j ?xo| 000001f0 66 66 3d 28 78 6d 61 6e 20 80 33 29 3a 3f 78 63 |ff=(xman .3):?xc| 00000200 3d 28 78 6d 61 6e 20 81 34 29 3a 3f 79 63 3d 31 |=(xman .4):?yc=1| 00000210 30 3a 3f 79 6f 66 66 3d 30 3a 3f 63 68 61 72 3d |0:?yoff=0:?char=| 00000220 28 78 6d 61 6e 20 83 33 29 2a 34 3a d6 64 69 73 |(xman .3)*4:.dis| 00000230 70 6c 61 79 3a 3f 79 63 3d 31 31 3a 3f 63 68 61 |play:?yc=11:?cha| 00000240 72 3d 3f 63 68 61 72 2b 32 3a d6 64 69 73 70 6c |r=?char+2:.displ| 00000250 61 79 0d 00 be 43 20 f4 20 44 72 61 77 20 62 6f |ay...C . Draw bo| 00000260 74 74 6f 6d 20 6d 61 6e 20 28 77 68 69 63 68 20 |ttom man (which | 00000270 69 73 20 6d 6f 76 69 6e 67 20 72 69 67 68 74 2c |is moving right,| 00000280 20 68 65 6e 63 65 20 78 6d 61 6e 32 3d 37 32 2d | hence xman2=72-| 00000290 78 6d 61 6e 29 0d 00 c8 7d 20 78 6d 61 6e 32 3d |xman)...} xman2=| 000002a0 37 32 2d 78 6d 61 6e 3a 3f 78 6f 66 66 3d 28 78 |72-xman:?xoff=(x| 000002b0 6d 61 6e 32 20 80 33 29 3a 3f 78 63 3d 28 78 6d |man2 .3):?xc=(xm| 000002c0 61 6e 32 20 81 34 29 3a 3f 79 63 3d 31 30 3a 3f |an2 .4):?yc=10:?| 000002d0 79 6f 66 66 3d 30 3a 3f 63 68 61 72 3d 28 78 6d |yoff=0:?char=(xm| 000002e0 61 6e 32 20 83 33 29 2a 34 2b 31 3a d6 64 69 73 |an2 .3)*4+1:.dis| 000002f0 70 6c 61 79 3a 3f 79 63 3d 31 31 3a 3f 63 68 61 |play:?yc=11:?cha| 00000300 72 3d 3f 63 68 61 72 2b 32 3a d6 64 69 73 70 6c |r=?char+2:.displ| 00000310 61 79 0d 00 d2 14 20 f4 20 57 61 69 74 20 61 20 |ay.... . Wait a | 00000320 62 69 74 2e 2e 2e 0d 00 dc 14 20 54 3d 91 3a f5 |bit....... T=.:.| 00000330 20 fd 20 91 3e 28 54 2b 35 29 0d 00 e6 16 20 f4 | . .>(T+5).... .| 00000340 20 47 65 74 20 72 69 64 20 6f 66 20 6d 65 6e 21 | Get rid of men!| 00000350 0d 00 f0 6a 20 3f 78 6f 66 66 3d 28 78 6d 61 6e |...j ?xoff=(xman| 00000360 20 80 33 29 3a 3f 78 63 3d 28 78 6d 61 6e 20 81 | .3):?xc=(xman .| 00000370 34 29 3a 3f 79 63 3d 31 30 3a 3f 79 6f 66 66 3d |4):?yc=10:?yoff=| 00000380 30 3a 3f 63 68 61 72 3d 28 78 6d 61 6e 20 83 33 |0:?char=(xman .3| 00000390 29 2a 34 3a d6 64 69 73 70 6c 61 79 3a 3f 79 63 |)*4:.display:?yc| 000003a0 3d 31 31 3a 3f 63 68 61 72 3d 3f 63 68 61 72 2b |=11:?char=?char+| 000003b0 32 3a d6 64 69 73 70 6c 61 79 0d 00 fa 6f 20 3f |2:.display...o ?| 000003c0 78 6f 66 66 3d 28 78 6d 61 6e 32 20 80 33 29 3a |xoff=(xman2 .3):| 000003d0 3f 78 63 3d 28 78 6d 61 6e 32 20 81 34 29 3a 3f |?xc=(xman2 .4):?| 000003e0 79 63 3d 31 30 3a 3f 79 6f 66 66 3d 30 3a 3f 63 |yc=10:?yoff=0:?c| 000003f0 68 61 72 3d 28 78 6d 61 6e 32 20 83 33 29 2a 34 |har=(xman2 .3)*4| 00000400 2b 31 3a d6 64 69 73 70 6c 61 79 3a 3f 79 63 3d |+1:.display:?yc=| 00000410 31 31 3a 3f 63 68 61 72 3d 3f 63 68 61 72 2b 32 |11:?char=?char+2| 00000420 3a d6 64 69 73 70 6c 61 79 0d 01 04 28 20 f4 20 |:.display...( . | 00000430 4c 6f 6f 70 20 66 6f 72 20 6d 65 6e 20 6d 6f 76 |Loop for men mov| 00000440 69 6e 67 20 61 63 72 6f 73 73 20 73 63 72 65 65 |ing across scree| 00000450 6e 0d 01 0e 06 20 ed 0d 01 18 21 20 f4 20 44 6f |n.... ....! . Do| 00000460 20 69 74 20 6f 76 65 72 20 61 6e 64 20 6f 76 65 | it over and ove| 00000470 72 20 61 67 61 69 6e 21 0d 01 22 08 20 fd 20 a3 |r again!..". . .| 00000480 0d 01 2c 06 20 e0 0d 01 36 06 20 3a 0d 01 40 0e |..,. ...6. :..@.| 00000490 20 dd f2 61 73 73 63 68 61 72 0d 01 4a 2c 20 73 | ..asschar..J, s| 000004a0 74 61 72 74 3d 26 41 30 30 3a 62 69 74 6d 61 70 |tart=&A00:bitmap| 000004b0 3d 26 32 43 30 30 3a 66 69 6c 65 24 3d 22 57 61 |=&2C00:file$="Wa| 000004c0 6c 6b 53 70 72 22 0d 01 54 14 20 e3 70 61 73 73 |lkSpr"..T. .pass| 000004d0 3d 30 20 b8 20 32 20 88 20 32 0d 01 5e 16 20 50 |=0 . 2 . 2..^. P| 000004e0 25 3d 73 74 61 72 74 3a 5b 4f 50 54 70 61 73 73 |%=start:[OPTpass| 000004f0 0d 01 68 e4 20 2e 64 69 73 70 6c 61 79 20 4c 44 |..h. .display LD| 00000500 41 79 63 3a 80 23 31 3a 54 41 59 3a 4c 44 41 6c |Ayc:.#1:TAY:LDAl| 00000510 6f 72 6f 77 2c 59 3a 53 54 41 26 37 30 3a 4c 44 |orow,Y:STA&70:LD| 00000520 41 79 63 3a 4c 53 52 20 41 3a 43 4c 43 3a 41 44 |Ayc:LSR A:CLC:AD| 00000530 43 79 63 3a 41 44 43 79 63 3a 41 44 43 23 26 33 |Cyc:ADCyc:ADC#&3| 00000540 30 3a 53 54 41 26 37 31 3a 4c 44 41 78 63 3a 41 |0:STA&71:LDAxc:A| 00000550 53 4c 20 41 3a 53 54 41 26 37 32 3a 4c 44 41 23 |SL A:STA&72:LDA#| 00000560 30 3a 52 4f 4c 20 41 3a 53 54 41 26 37 33 3a 41 |0:ROL A:STA&73:A| 00000570 53 4c 26 37 32 3a 52 4f 4c 26 37 33 3a 41 53 4c |SL&72:ROL&73:ASL| 00000580 26 37 32 3a 52 4f 4c 26 37 33 3a 41 53 4c 26 37 |&72:ROL&73:ASL&7| 00000590 32 3a 52 4f 4c 26 37 33 3a 41 53 4c 26 37 32 3a |2:ROL&73:ASL&72:| 000005a0 52 4f 4c 26 37 33 3a 4c 44 41 26 37 30 3a 43 4c |ROL&73:LDA&70:CL| 000005b0 43 3a 41 44 43 26 37 32 3a 53 54 41 26 37 30 3a |C:ADC&72:STA&70:| 000005c0 4c 44 41 26 37 31 3a 41 44 43 26 37 33 3a 53 54 |LDA&71:ADC&73:ST| 000005d0 41 26 37 31 0d 01 72 72 20 4c 44 41 26 37 30 3a |A&71..rr LDA&70:| 000005e0 43 4c 43 3a 41 44 43 79 6f 66 66 3a 53 54 41 26 |CLC:ADCyoff:STA&| 000005f0 37 30 3a 4c 44 41 26 37 31 3a 41 44 43 23 30 3a |70:LDA&71:ADC#0:| 00000600 53 54 41 26 37 31 3a 4c 44 41 78 6f 66 66 3a 41 |STA&71:LDAxoff:A| 00000610 53 4c 20 41 3a 41 53 4c 20 41 3a 41 53 4c 20 41 |SL A:ASL A:ASL A| 00000620 3a 43 4c 43 3a 41 44 43 26 37 30 3a 53 54 41 26 |:CLC:ADC&70:STA&| 00000630 37 30 3a 4c 44 41 26 37 31 3a 41 44 43 23 30 3a |70:LDA&71:ADC#0:| 00000640 53 54 41 26 37 31 0d 01 7c 9a 20 4c 44 41 63 68 |STA&71..|. LDAch| 00000650 61 72 3a 41 53 4c 20 41 3a 41 53 4c 20 41 3a 41 |ar:ASL A:ASL A:A| 00000660 53 4c 20 41 3a 53 54 41 26 37 32 3a 4c 44 41 23 |SL A:STA&72:LDA#| 00000670 30 3a 52 4f 4c 20 41 3a 53 54 41 26 37 33 3a 41 |0:ROL A:STA&73:A| 00000680 53 4c 26 37 32 3a 52 4f 4c 26 37 33 3a 41 53 4c |SL&72:ROL&73:ASL| 00000690 26 37 32 3a 52 4f 4c 26 37 33 3a 4c 44 41 26 37 |&72:ROL&73:LDA&7| 000006a0 32 3a 43 4c 43 3a 41 44 43 23 28 62 69 74 6d 61 |2:CLC:ADC#(bitma| 000006b0 70 20 83 20 32 35 36 29 3a 53 54 41 26 37 32 3a |p . 256):STA&72:| 000006c0 4c 44 41 26 37 33 3a 41 44 43 23 28 62 69 74 6d |LDA&73:ADC#(bitm| 000006d0 61 70 20 81 20 32 35 36 29 3a 53 54 41 26 37 33 |ap . 256):STA&73| 000006e0 0d 01 86 d8 20 4c 44 41 23 38 3a 50 48 41 3a 2e |.... LDA#8:PHA:.| 000006f0 63 6f 6c 20 4c 44 58 23 33 3a 2e 72 6f 77 20 54 |col LDX#3:.row T| 00000700 58 41 3a 41 53 4c 20 41 3a 41 53 4c 20 41 3a 41 |XA:ASL A:ASL A:A| 00000710 53 4c 20 41 3a 54 41 59 3a 4c 44 41 28 26 37 30 |SL A:TAY:LDA(&70| 00000720 29 2c 59 3a 2e 73 65 74 74 79 70 65 20 4c 44 41 |),Y:.settype LDA| 00000730 28 26 37 32 29 2c 59 3a 53 54 41 28 26 37 30 29 |(&72),Y:STA(&70)| 00000740 2c 59 3a 44 45 58 3a 42 50 4c 72 6f 77 3a 50 4c |,Y:DEX:BPLrow:PL| 00000750 41 3a 54 41 58 3a 44 45 58 3a 43 50 58 23 30 3a |A:TAX:DEX:CPX#0:| 00000760 42 45 51 66 69 6e 64 69 73 70 3a 54 58 41 3a 50 |BEQfindisp:TXA:P| 00000770 48 41 3a 49 4e 43 26 37 32 3a 4c 44 41 26 37 30 |HA:INC&72:LDA&70| 00000780 3a 43 4c 43 3a 41 44 43 23 31 3a 50 48 41 3a 53 |:CLC:ADC#1:PHA:S| 00000790 54 41 26 37 30 3a 4c 44 41 26 37 31 3a 41 44 43 |TA&70:LDA&71:ADC| 000007a0 23 30 3a 53 54 41 26 37 31 3a 50 4c 41 3a 80 23 |#0:STA&71:PLA:.#| 000007b0 37 3a 42 4e 45 63 6f 6c 0d 01 90 39 20 4c 44 41 |7:BNEcol...9 LDA| 000007c0 26 37 30 3a 43 4c 43 3a 41 44 43 23 26 37 38 3a |&70:CLC:ADC#&78:| 000007d0 53 54 41 26 37 30 3a 4c 44 41 26 37 31 3a 41 44 |STA&70:LDA&71:AD| 000007e0 43 23 32 3a 53 54 41 26 37 31 3a 4a 4d 50 63 6f |C#2:STA&71:JMPco| 000007f0 6c 0d 01 9a 11 20 2e 66 69 6e 64 69 73 70 20 52 |l.... .findisp R| 00000800 54 53 0d 01 a4 51 20 2e 6c 6f 72 6f 77 20 45 51 |TS...Q .lorow EQ| 00000810 55 42 30 3a 45 51 55 42 26 38 30 3a 2e 78 63 20 |UB0:EQUB&80:.xc | 00000820 45 51 55 42 30 3a 2e 79 63 20 45 51 55 42 30 3a |EQUB0:.yc EQUB0:| 00000830 2e 78 6f 66 66 20 45 51 55 42 30 3a 2e 79 6f 66 |.xoff EQUB0:.yof| 00000840 66 20 45 51 55 42 30 3a 2e 63 68 61 72 20 45 51 |f EQUB0:.char EQ| 00000850 55 42 30 0d 01 ae 1f 20 5d 3a ed 3a ff 22 4c 4f |UB0.... ]:.:."LO| 00000860 41 44 20 22 2b 66 69 6c 65 24 2b 22 20 32 43 30 |AD "+file$+" 2C0| 00000870 30 22 0d 01 b8 06 20 e1 0d 01 c2 06 20 3a 0d 01 |0".... ..... :..| 00000880 cc 15 20 dd f2 73 65 74 70 61 69 6e 74 28 74 79 |.. ..setpaint(ty| 00000890 70 65 29 0d 01 d6 1c 20 e7 20 74 79 70 65 3d 30 |pe).... . type=0| 000008a0 20 8c 20 3f 73 65 74 74 79 70 65 3d 26 42 31 0d | . ?settype=&B1.| 000008b0 01 e0 1c 20 e7 20 74 79 70 65 3d 31 20 8c 20 3f |... . type=1 . ?| 000008c0 73 65 74 74 79 70 65 3d 26 31 31 0d 01 ea 1c 20 |settype=&11.... | 000008d0 e7 20 74 79 70 65 3d 32 20 8c 20 3f 73 65 74 74 |. type=2 . ?sett| 000008e0 79 70 65 3d 26 33 31 0d 01 f4 1c 20 e7 20 74 79 |ype=&31.... . ty| 000008f0 70 65 3d 33 20 8c 20 3f 73 65 74 74 79 70 65 3d |pe=3 . ?settype=| 00000900 26 35 31 0d 01 fe 06 20 e1 0d ff |&51.... ...| 0000090b