Home » Personal collection » Acorn ADFS disks » Greaseweazled » dfs_box04_disk02b_eug_scripts.adf » PT4/P/Walking

PT4/P/Walking

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Greaseweazled » dfs_box04_disk02b_eug_scripts.adf
Filename: PT4/P/Walking
Read OK:
File size: 090B bytes
Load address: FFFF0E00
Exec address: FFFF802B
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
   10 REM Walking Sprite Demonstration            Written by Dominic Ford 1998
   20 :
   30 MODE2:HIMEM=&2C00:PROCasschar
   40 REM Put your program code here!
   50 REM Draw background
   60 FORsector=1TO7:GCOL0,sector
   70 MOVE1280-1280*COS((sector-1)/16*PI),1024-1024*SIN((sector-1)/16*PI)
   80 MOVE1280-1280*COS(sector/16*PI),1024-1024*SIN(sector/16*PI)
   90 PLOT85,1280,1024:NEXT
  100 :
  110 REM Set EOR paint style
  120 PROCsetpaint(3)
  130 REM Start main loop
  140 REPEAT
  150 REM Do loop moving man across screen from 0 to 72
  160 FORxman=0TO72
  170 REM Draw top man
  180 ?xoff=(xman AND3):?xc=(xman DIV4):?yc=10:?yoff=0:?char=(xman MOD3)*4:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay
  190 REM Draw bottom man (which is moving right, hence xman2=72-xman)
  200 xman2=72-xman:?xoff=(xman2 AND3):?xc=(xman2 DIV4):?yc=10:?yoff=0:?char=(xman2 MOD3)*4+1:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay
  210 REM Wait a bit...
  220 T=TIME:REPEAT UNTIL TIME>(T+5)
  230 REM Get rid of men!
  240 ?xoff=(xman AND3):?xc=(xman DIV4):?yc=10:?yoff=0:?char=(xman MOD3)*4:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay
  250 ?xoff=(xman2 AND3):?xc=(xman2 DIV4):?yc=10:?yoff=0:?char=(xman2 MOD3)*4+1:CALLdisplay:?yc=11:?char=?char+2:CALLdisplay
  260 REM Loop for men moving across screen
  270 NEXT
  280 REM Do it over and over again!
  290 UNTIL FALSE
  300 END
  310 :
  320 DEFPROCasschar
  330 start=&A00:bitmap=&2C00:file$="WalkSpr"
  340 FORpass=0 TO 2 STEP 2
  350 P%=start:[OPTpass
  360 .display LDAyc:AND#1:TAY:LDAlorow,Y:STA&70:LDAyc:LSR A:CLC:ADCyc:ADCyc:ADC#&30:STA&71:LDAxc:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&70:CLC:ADC&72:STA&70:LDA&71:ADC&73:STA&71
  370 LDA&70:CLC:ADCyoff:STA&70:LDA&71:ADC#0:STA&71:LDAxoff:ASL A:ASL A:ASL A:CLC:ADC&70:STA&70:LDA&71:ADC#0:STA&71
  380 LDAchar:ASL A:ASL A:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&72:CLC:ADC#(bitmap MOD 256):STA&72:LDA&73:ADC#(bitmap DIV 256):STA&73
  390 LDA#8:PHA:.col LDX#3:.row TXA:ASL A:ASL A:ASL A:TAY:LDA(&70),Y:.settype LDA(&72),Y:STA(&70),Y:DEX:BPLrow:PLA:TAX:DEX:CPX#0:BEQfindisp:TXA:PHA:INC&72:LDA&70:CLC:ADC#1:PHA:STA&70:LDA&71:ADC#0:STA&71:PLA:AND#7:BNEcol
  400 LDA&70:CLC:ADC#&78:STA&70:LDA&71:ADC#2:STA&71:JMPcol
  410 .findisp RTS
  420 .lorow EQUB0:EQUB&80:.xc EQUB0:.yc EQUB0:.xoff EQUB0:.yoff EQUB0:.char EQUB0
  430 ]:NEXT:OSCLI"LOAD "+file$+" 2C00"
  440 ENDPROC
  450 :
  460 DEFPROCsetpaint(type)
  470 IF type=0 THEN ?settype=&B1
  480 IF type=1 THEN ?settype=&11
  490 IF type=2 THEN ?settype=&31
  500 IF type=3 THEN ?settype=&51
  510 ENDPROC

K � Walking Sprite Demonstration            Written by Dominic Ford 1998
 :
 �2:�=&2C00:�asschar
(" � Put your program code here!
2 � Draw background
< �sector=1�7:�0,sector
F? �1280-1280*�((sector-1)/16*�),1024-1024*�((sector-1)/16*�)
P7 �1280-1280*�(sector/16*�),1024-1024*�(sector/16*�)
Z �85,1280,1024:�
d :
n � Set EOR paint style
x �setpaint(3)
� � Start main loop
� �
�4 � Do loop moving man across screen from 0 to 72
� �xman=0�72
� � Draw top man
�j ?xoff=(xman �3):?xc=(xman �4):?yc=10:?yoff=0:?char=(xman �3)*4:�display:?yc=11:?char=?char+2:�display
�C � Draw bottom man (which is moving right, hence xman2=72-xman)
�} xman2=72-xman:?xoff=(xman2 �3):?xc=(xman2 �4):?yc=10:?yoff=0:?char=(xman2 �3)*4+1:�display:?yc=11:?char=?char+2:�display
� � Wait a bit...
� T=�:� � �>(T+5)
� � Get rid of men!
�j ?xoff=(xman �3):?xc=(xman �4):?yc=10:?yoff=0:?char=(xman �3)*4:�display:?yc=11:?char=?char+2:�display
�o ?xoff=(xman2 �3):?xc=(xman2 �4):?yc=10:?yoff=0:?char=(xman2 �3)*4+1:�display:?yc=11:?char=?char+2:�display
( � Loop for men moving across screen
 �
! � Do it over and over again!
" � �
, �
6 :
@ ��asschar
J, start=&A00:bitmap=&2C00:file$="WalkSpr"
T �pass=0 � 2 � 2
^ P%=start:[OPTpass
h� .display LDAyc:�#1:TAY:LDAlorow,Y:STA&70:LDAyc:LSR A:CLC:ADCyc:ADCyc:ADC#&30:STA&71:LDAxc:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&70:CLC:ADC&72:STA&70:LDA&71:ADC&73:STA&71
rr LDA&70:CLC:ADCyoff:STA&70:LDA&71:ADC#0:STA&71:LDAxoff:ASL A:ASL A:ASL A:CLC:ADC&70:STA&70:LDA&71:ADC#0:STA&71
|� LDAchar:ASL A:ASL A:ASL A:STA&72:LDA#0:ROL A:STA&73:ASL&72:ROL&73:ASL&72:ROL&73:LDA&72:CLC:ADC#(bitmap � 256):STA&72:LDA&73:ADC#(bitmap � 256):STA&73
�� LDA#8:PHA:.col LDX#3:.row TXA:ASL A:ASL A:ASL A:TAY:LDA(&70),Y:.settype LDA(&72),Y:STA(&70),Y:DEX:BPLrow:PLA:TAX:DEX:CPX#0:BEQfindisp:TXA:PHA:INC&72:LDA&70:CLC:ADC#1:PHA:STA&70:LDA&71:ADC#0:STA&71:PLA:�#7:BNEcol
�9 LDA&70:CLC:ADC#&78:STA&70:LDA&71:ADC#2:STA&71:JMPcol
� .findisp RTS
�Q .lorow EQUB0:EQUB&80:.xc EQUB0:.yc EQUB0:.xoff EQUB0:.yoff EQUB0:.char EQUB0
� ]:�:�"LOAD "+file$+" 2C00"
� �
� :
� ��setpaint(type)
� � type=0 � ?settype=&B1
� � type=1 � ?settype=&11
� � type=2 � ?settype=&31
� � type=3 � ?settype=&51
� �
�
00000000  0d 00 0a 4b 20 f4 20 57  61 6c 6b 69 6e 67 20 53  |...K . Walking S|
00000010  70 72 69 74 65 20 44 65  6d 6f 6e 73 74 72 61 74  |prite Demonstrat|
00000020  69 6f 6e 20 20 20 20 20  20 20 20 20 20 20 20 57  |ion            W|
00000030  72 69 74 74 65 6e 20 62  79 20 44 6f 6d 69 6e 69  |ritten by Domini|
00000040  63 20 46 6f 72 64 20 31  39 39 38 0d 00 14 06 20  |c Ford 1998.... |
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00000060  3a f2 61 73 73 63 68 61  72 0d 00 28 22 20 f4 20  |:.asschar..(" . |
00000070  50 75 74 20 79 6f 75 72  20 70 72 6f 67 72 61 6d  |Put your program|
00000080  20 63 6f 64 65 20 68 65  72 65 21 0d 00 32 16 20  | code here!..2. |
00000090  f4 20 44 72 61 77 20 62  61 63 6b 67 72 6f 75 6e  |. Draw backgroun|
000000a0  64 0d 00 3c 1a 20 e3 73  65 63 74 6f 72 3d 31 b8  |d..<. .sector=1.|
000000b0  37 3a e6 30 2c 73 65 63  74 6f 72 0d 00 46 3f 20  |7:.0,sector..F? |
000000c0  ec 31 32 38 30 2d 31 32  38 30 2a 9b 28 28 73 65  |.1280-1280*.((se|
000000d0  63 74 6f 72 2d 31 29 2f  31 36 2a af 29 2c 31 30  |ctor-1)/16*.),10|
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00000150  f4 20 53 65 74 20 45 4f  52 20 70 61 69 6e 74 20  |. Set EOR paint |
00000160  73 74 79 6c 65 0d 00 78  11 20 f2 73 65 74 70 61  |style..x. .setpa|
00000170  69 6e 74 28 33 29 0d 00  82 16 20 f4 20 53 74 61  |int(3).... . Sta|
00000180  72 74 20 6d 61 69 6e 20  6c 6f 6f 70 0d 00 8c 06  |rt main loop....|
00000190  20 f5 0d 00 96 34 20 f4  20 44 6f 20 6c 6f 6f 70  | ....4 . Do loop|
000001a0  20 6d 6f 76 69 6e 67 20  6d 61 6e 20 61 63 72 6f  | moving man acro|
000001b0  73 73 20 73 63 72 65 65  6e 20 66 72 6f 6d 20 30  |ss screen from 0|
000001c0  20 74 6f 20 37 32 0d 00  a0 0f 20 e3 78 6d 61 6e  | to 72.... .xman|
000001d0  3d 30 b8 37 32 0d 00 aa  13 20 f4 20 44 72 61 77  |=0.72.... . Draw|
000001e0  20 74 6f 70 20 6d 61 6e  0d 00 b4 6a 20 3f 78 6f  | top man...j ?xo|
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00000250  61 79 0d 00 be 43 20 f4  20 44 72 61 77 20 62 6f  |ay...C . Draw bo|
00000260  74 74 6f 6d 20 6d 61 6e  20 28 77 68 69 63 68 20  |ttom man (which |
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00000280  20 68 65 6e 63 65 20 78  6d 61 6e 32 3d 37 32 2d  | hence xman2=72-|
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000008a0  20 8c 20 3f 73 65 74 74  79 70 65 3d 26 42 31 0d  | . ?settype=&B1.|
000008b0  01 e0 1c 20 e7 20 74 79  70 65 3d 31 20 8c 20 3f  |... . type=1 . ?|
000008c0  73 65 74 74 79 70 65 3d  26 31 31 0d 01 ea 1c 20  |settype=&11.... |
000008d0  e7 20 74 79 70 65 3d 32  20 8c 20 3f 73 65 74 74  |. type=2 . ?sett|
000008e0  79 70 65 3d 26 33 31 0d  01 f4 1c 20 e7 20 74 79  |ype=&31.... . ty|
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00000900  26 35 31 0d 01 fe 06 20  e1 0d ff                 |&51.... ...|
0000090b
PT4/P/Walking.m0
PT4/P/Walking.m1
PT4/P/Walking.m2
PT4/P/Walking.m4
PT4/P/Walking.m5