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StarInfo/Trewartha/!Clumps/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199609.adf » Regulars |
Filename: | StarInfo/Trewartha/!Clumps/!Help |
Read OK: | ✔ |
File size: | 0BD3 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Clumps -------- by Alan Trewartha 1995 �Aim of the Game You have to clear the board, amassing the highest score you can. Tiles disappear if you click on them - but only if there is a group of identical tiles - a clump. If there are no clumps, then you can not move and the game ends. �Score Clump of 2 tiles ... 1 point 3 ... 4 points 4 ... 9 points 5 ... 16 points 6 ... 25 points (and so on...) The score table is ranked by points per tile. �Starting the game Install the game on the application bar by double clicking on its icon in the directory window. Clicking on the icon on the application bar icon will produce the playing board (select) or the preferences dialogue box (adjust). To start a game you can click 'New Game' on the playing board, or select "New game' from the application bar menu. The preferences window can also be opened from the menu. �Preferences Play Area - Pretty straight forward. This sets up the size of the playing area. Tiles - This shows the name of the sprite file being used for the tiles. Click on the Sprite file button to display the game's 'Tiles' directory. If you drag a sprite file from a directory to this window, it will change to show your new choice. A large sprite file will force Clumps to revert to a default sprite file. If the sprite file isn't in the Tiles directory, Clumps will copy it there first. Options - At the moment this does nothing. The intention is that these settings will allow you to set the difficulty of play and allow you to see the computer set up the board or not. Save - This sets the preferences file. The next time that you run 'Clumps', it will use the settings that you have selected when you click this. �Designing Tiles Any Sprite file that contains 11 sprites '1a' to '5a', '1b' to '5b' and '00' will work. The '00' sprite is used to size the sprites. ------------------------------------------------- �To do list... Priority: Make the board fill up properly so that you can finish! [ahem] Link the difficulty level to the set up routine. Do we really need interactive help support here? Make this help file easier to understand. ------------------------------------------------- �Legal Gubbins and Aknowledgements This game is totally free! Wow. You are free to distribute 'Clumps' without modifications. I ask that if you like this game and keep it, that you should make a small donation to the charity 'Shelter' or some other charity for the homeless. This game is a port of the game 'Macigame' for the Macintosh by Takeshi Takahashi. You can read about this game on his Web Page: (http://www.asahi-net.or.jp/~yh2t-tkhs). It is apparently a 'cult' game in Japan. Takeshi also created the nifty 'bunnies'. The WinSound and LoseSound modules were created with Rick Hudson's excellent '!SoundCon'. You can contact me by email: (mailto:alant@alant.demon.co.uk) with any queries or bug reports. Thanks.
00000000 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 43 |. C| 00000010 6c 75 6d 70 73 0a 20 20 20 20 20 20 20 20 20 20 |lumps. | 00000020 20 20 20 2d 2d 2d 2d 2d 2d 2d 2d 0a 20 20 20 20 | --------. | 00000030 20 20 20 62 79 20 41 6c 61 6e 20 54 72 65 77 61 | by Alan Trewa| 00000040 72 74 68 61 20 31 39 39 35 0a 20 0a 8f 41 69 6d |rtha 1995. ..Aim| 00000050 20 6f 66 20 74 68 65 20 47 61 6d 65 0a 0a 59 6f | of the Game..Yo| 00000060 75 20 68 61 76 65 20 74 6f 20 63 6c 65 61 72 20 |u have to clear | 00000070 74 68 65 20 62 6f 61 72 64 2c 20 61 6d 61 73 73 |the board, amass| 00000080 69 6e 67 20 74 68 65 20 68 69 67 68 65 73 74 0a |ing the highest.| 00000090 73 63 6f 72 65 20 79 6f 75 20 63 61 6e 2e 20 54 |score you can. T| 000000a0 69 6c 65 73 20 64 69 73 61 70 70 65 61 72 20 69 |iles disappear i| 000000b0 66 20 79 6f 75 20 63 6c 69 63 6b 20 6f 6e 0a 74 |f you click on.t| 000000c0 68 65 6d 20 2d 20 62 75 74 20 6f 6e 6c 79 20 69 |hem - but only i| 000000d0 66 20 74 68 65 72 65 20 69 73 20 61 20 67 72 6f |f there is a gro| 000000e0 75 70 20 6f 66 20 69 64 65 6e 74 69 63 61 6c 0a |up of identical.| 000000f0 74 69 6c 65 73 20 2d 20 61 20 63 6c 75 6d 70 2e |tiles - a clump.| 00000100 20 49 66 20 74 68 65 72 65 20 61 72 65 20 6e 6f | If there are no| 00000110 20 63 6c 75 6d 70 73 2c 20 74 68 65 6e 20 79 6f | clumps, then yo| 00000120 75 0a 63 61 6e 20 6e 6f 74 20 6d 6f 76 65 20 61 |u.can not move a| 00000130 6e 64 20 74 68 65 20 67 61 6d 65 20 65 6e 64 73 |nd the game ends| 00000140 2e 0a 0a 0a 8f 53 63 6f 72 65 0a 20 0a 43 6c 75 |.....Score. .Clu| 00000150 6d 70 20 6f 66 20 32 20 74 69 6c 65 73 20 2e 2e |mp of 2 tiles ..| 00000160 2e 20 20 31 20 70 6f 69 6e 74 0a 20 20 20 20 20 |. 1 point. | 00000170 20 20 20 20 33 20 20 20 20 20 20 20 2e 2e 2e 20 | 3 ... | 00000180 20 34 20 70 6f 69 6e 74 73 0a 20 20 20 20 20 20 | 4 points. | 00000190 20 20 20 34 20 20 20 20 20 20 20 2e 2e 2e 20 20 | 4 ... | 000001a0 39 20 70 6f 69 6e 74 73 0a 20 20 20 20 20 20 20 |9 points. | 000001b0 20 20 35 20 20 20 20 20 20 20 2e 2e 2e 20 31 36 | 5 ... 16| 000001c0 20 70 6f 69 6e 74 73 0a 20 20 20 20 20 20 20 20 | points. | 000001d0 20 36 20 20 20 20 20 20 20 2e 2e 2e 20 32 35 20 | 6 ... 25 | 000001e0 70 6f 69 6e 74 73 20 28 61 6e 64 20 73 6f 20 6f |points (and so o| 000001f0 6e 2e 2e 2e 29 0a 20 20 20 20 20 20 20 20 20 0a |n...). .| 00000200 54 68 65 20 73 63 6f 72 65 20 74 61 62 6c 65 20 |The score table | 00000210 69 73 20 72 61 6e 6b 65 64 20 62 79 20 70 6f 69 |is ranked by poi| 00000220 6e 74 73 20 70 65 72 20 74 69 6c 65 2e 0a 20 0a |nts per tile.. .| 00000230 20 0a 8f 53 74 61 72 74 69 6e 67 20 74 68 65 20 | ..Starting the | 00000240 67 61 6d 65 0a 0a 49 6e 73 74 61 6c 6c 20 74 68 |game..Install th| 00000250 65 20 67 61 6d 65 20 6f 6e 20 74 68 65 20 61 70 |e game on the ap| 00000260 70 6c 69 63 61 74 69 6f 6e 20 62 61 72 20 62 79 |plication bar by| 00000270 20 64 6f 75 62 6c 65 0a 63 6c 69 63 6b 69 6e 67 | double.clicking| 00000280 20 6f 6e 20 69 74 73 20 69 63 6f 6e 20 69 6e 20 | on its icon in | 00000290 74 68 65 20 64 69 72 65 63 74 6f 72 79 20 77 69 |the directory wi| 000002a0 6e 64 6f 77 2e 0a 43 6c 69 63 6b 69 6e 67 20 6f |ndow..Clicking o| 000002b0 6e 20 74 68 65 20 69 63 6f 6e 20 6f 6e 20 74 68 |n the icon on th| 000002c0 65 20 61 70 70 6c 69 63 61 74 69 6f 6e 20 62 61 |e application ba| 000002d0 72 20 69 63 6f 6e 0a 77 69 6c 6c 20 70 72 6f 64 |r icon.will prod| 000002e0 75 63 65 20 74 68 65 20 70 6c 61 79 69 6e 67 20 |uce the playing | 000002f0 62 6f 61 72 64 20 28 73 65 6c 65 63 74 29 20 6f |board (select) o| 00000300 72 20 74 68 65 0a 70 72 65 66 65 72 65 6e 63 65 |r the.preference| 00000310 73 20 64 69 61 6c 6f 67 75 65 20 62 6f 78 20 28 |s dialogue box (| 00000320 61 64 6a 75 73 74 29 2e 0a 0a 54 6f 20 73 74 61 |adjust)...To sta| 00000330 72 74 20 61 20 67 61 6d 65 20 79 6f 75 20 63 61 |rt a game you ca| 00000340 6e 20 63 6c 69 63 6b 20 27 4e 65 77 20 47 61 6d |n click 'New Gam| 00000350 65 27 20 6f 6e 20 74 68 65 0a 70 6c 61 79 69 6e |e' on the.playin| 00000360 67 20 62 6f 61 72 64 2c 20 6f 72 20 73 65 6c 65 |g board, or sele| 00000370 63 74 20 22 4e 65 77 20 67 61 6d 65 27 20 66 72 |ct "New game' fr| 00000380 6f 6d 20 74 68 65 0a 61 70 70 6c 69 63 61 74 69 |om the.applicati| 00000390 6f 6e 20 62 61 72 20 6d 65 6e 75 2e 20 54 68 65 |on bar menu. The| 000003a0 20 70 72 65 66 65 72 65 6e 63 65 73 20 77 69 6e | preferences win| 000003b0 64 6f 77 20 63 61 6e 0a 61 6c 73 6f 20 62 65 20 |dow can.also be | 000003c0 6f 70 65 6e 65 64 20 66 72 6f 6d 20 74 68 65 20 |opened from the | 000003d0 6d 65 6e 75 2e 0a 0a 0a 8f 50 72 65 66 65 72 65 |menu.....Prefere| 000003e0 6e 63 65 73 0a 0a 50 6c 61 79 20 41 72 65 61 20 |nces..Play Area | 000003f0 2d 20 50 72 65 74 74 79 20 73 74 72 61 69 67 68 |- Pretty straigh| 00000400 74 20 66 6f 72 77 61 72 64 2e 20 54 68 69 73 20 |t forward. This | 00000410 73 65 74 73 20 75 70 0a 74 68 65 20 73 69 7a 65 |sets up.the size| 00000420 20 6f 66 20 74 68 65 20 70 6c 61 79 69 6e 67 20 | of the playing | 00000430 61 72 65 61 2e 0a 0a 54 69 6c 65 73 20 2d 20 54 |area...Tiles - T| 00000440 68 69 73 20 73 68 6f 77 73 20 74 68 65 20 6e 61 |his shows the na| 00000450 6d 65 20 6f 66 20 74 68 65 20 73 70 72 69 74 65 |me of the sprite| 00000460 20 66 69 6c 65 0a 62 65 69 6e 67 20 75 73 65 64 | file.being used| 00000470 20 66 6f 72 20 74 68 65 20 74 69 6c 65 73 2e 20 | for the tiles. | 00000480 43 6c 69 63 6b 20 6f 6e 20 74 68 65 20 53 70 72 |Click on the Spr| 00000490 69 74 65 20 66 69 6c 65 0a 62 75 74 74 6f 6e 20 |ite file.button | 000004a0 74 6f 20 64 69 73 70 6c 61 79 20 74 68 65 20 67 |to display the g| 000004b0 61 6d 65 27 73 20 27 54 69 6c 65 73 27 20 64 69 |ame's 'Tiles' di| 000004c0 72 65 63 74 6f 72 79 2e 20 49 66 0a 79 6f 75 20 |rectory. If.you | 000004d0 64 72 61 67 20 61 20 73 70 72 69 74 65 20 66 69 |drag a sprite fi| 000004e0 6c 65 20 66 72 6f 6d 20 61 20 64 69 72 65 63 74 |le from a direct| 000004f0 6f 72 79 20 74 6f 20 74 68 69 73 0a 77 69 6e 64 |ory to this.wind| 00000500 6f 77 2c 20 69 74 20 77 69 6c 6c 20 63 68 61 6e |ow, it will chan| 00000510 67 65 20 74 6f 20 73 68 6f 77 20 79 6f 75 72 20 |ge to show your | 00000520 6e 65 77 20 63 68 6f 69 63 65 2e 20 41 0a 6c 61 |new choice. A.la| 00000530 72 67 65 20 73 70 72 69 74 65 20 66 69 6c 65 20 |rge sprite file | 00000540 77 69 6c 6c 20 66 6f 72 63 65 20 43 6c 75 6d 70 |will force Clump| 00000550 73 20 74 6f 20 72 65 76 65 72 74 20 74 6f 0a 61 |s to revert to.a| 00000560 20 64 65 66 61 75 6c 74 20 73 70 72 69 74 65 20 | default sprite | 00000570 66 69 6c 65 2e 20 49 66 20 74 68 65 20 73 70 72 |file. If the spr| 00000580 69 74 65 20 66 69 6c 65 20 69 73 6e 27 74 20 69 |ite file isn't i| 00000590 6e 0a 74 68 65 20 54 69 6c 65 73 20 64 69 72 65 |n.the Tiles dire| 000005a0 63 74 6f 72 79 2c 20 43 6c 75 6d 70 73 20 77 69 |ctory, Clumps wi| 000005b0 6c 6c 20 63 6f 70 79 20 69 74 20 74 68 65 72 65 |ll copy it there| 000005c0 0a 66 69 72 73 74 2e 0a 0a 4f 70 74 69 6f 6e 73 |.first...Options| 000005d0 20 2d 20 41 74 20 74 68 65 20 6d 6f 6d 65 6e 74 | - At the moment| 000005e0 20 74 68 69 73 20 64 6f 65 73 20 6e 6f 74 68 69 | this does nothi| 000005f0 6e 67 2e 20 54 68 65 0a 69 6e 74 65 6e 74 69 6f |ng. The.intentio| 00000600 6e 20 69 73 20 74 68 61 74 20 74 68 65 73 65 20 |n is that these | 00000610 73 65 74 74 69 6e 67 73 20 77 69 6c 6c 20 61 6c |settings will al| 00000620 6c 6f 77 20 79 6f 75 20 74 6f 0a 73 65 74 20 74 |low you to.set t| 00000630 68 65 20 64 69 66 66 69 63 75 6c 74 79 20 6f 66 |he difficulty of| 00000640 20 70 6c 61 79 20 61 6e 64 20 61 6c 6c 6f 77 20 | play and allow | 00000650 79 6f 75 20 74 6f 20 73 65 65 0a 74 68 65 20 63 |you to see.the c| 00000660 6f 6d 70 75 74 65 72 20 73 65 74 20 75 70 20 74 |omputer set up t| 00000670 68 65 20 62 6f 61 72 64 20 6f 72 20 6e 6f 74 2e |he board or not.| 00000680 0a 0a 53 61 76 65 20 2d 20 54 68 69 73 20 73 65 |..Save - This se| 00000690 74 73 20 74 68 65 20 70 72 65 66 65 72 65 6e 63 |ts the preferenc| 000006a0 65 73 20 66 69 6c 65 2e 20 54 68 65 20 6e 65 78 |es file. The nex| 000006b0 74 0a 74 69 6d 65 20 74 68 61 74 20 79 6f 75 20 |t.time that you | 000006c0 72 75 6e 20 27 43 6c 75 6d 70 73 27 2c 20 69 74 |run 'Clumps', it| 000006d0 20 77 69 6c 6c 20 75 73 65 20 74 68 65 0a 73 65 | will use the.se| 000006e0 74 74 69 6e 67 73 20 74 68 61 74 20 79 6f 75 20 |ttings that you | 000006f0 68 61 76 65 20 73 65 6c 65 63 74 65 64 20 77 68 |have selected wh| 00000700 65 6e 20 79 6f 75 20 63 6c 69 63 6b 0a 74 68 69 |en you click.thi| 00000710 73 2e 0a 0a 0a 8f 44 65 73 69 67 6e 69 6e 67 20 |s.....Designing | 00000720 54 69 6c 65 73 0a 0a 41 6e 79 20 53 70 72 69 74 |Tiles..Any Sprit| 00000730 65 20 66 69 6c 65 20 74 68 61 74 20 63 6f 6e 74 |e file that cont| 00000740 61 69 6e 73 20 31 31 20 73 70 72 69 74 65 73 20 |ains 11 sprites | 00000750 27 31 61 27 20 74 6f 0a 27 35 61 27 2c 20 27 31 |'1a' to.'5a', '1| 00000760 62 27 20 74 6f 20 27 35 62 27 20 61 6e 64 20 27 |b' to '5b' and '| 00000770 30 30 27 20 77 69 6c 6c 20 77 6f 72 6b 2e 20 54 |00' will work. T| 00000780 68 65 20 27 30 30 27 0a 73 70 72 69 74 65 20 69 |he '00'.sprite i| 00000790 73 20 75 73 65 64 20 74 6f 20 73 69 7a 65 20 74 |s used to size t| 000007a0 68 65 20 73 70 72 69 74 65 73 2e 0a 0a 0a 2d 2d |he sprites....--| 000007b0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000007d0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a |---------------.| 000007e0 0a 8f 54 6f 20 64 6f 20 6c 69 73 74 2e 2e 2e 0a |..To do list....| 000007f0 0a 50 72 69 6f 72 69 74 79 3a 20 4d 61 6b 65 20 |.Priority: Make | 00000800 74 68 65 20 62 6f 61 72 64 20 66 69 6c 6c 20 75 |the board fill u| 00000810 70 20 70 72 6f 70 65 72 6c 79 20 73 6f 20 74 68 |p properly so th| 00000820 61 74 0a 79 6f 75 20 63 61 6e 20 66 69 6e 69 73 |at.you can finis| 00000830 68 21 20 5b 61 68 65 6d 5d 0a 0a 4c 69 6e 6b 20 |h! [ahem]..Link | 00000840 74 68 65 20 64 69 66 66 69 63 75 6c 74 79 20 6c |the difficulty l| 00000850 65 76 65 6c 20 74 6f 20 74 68 65 20 73 65 74 20 |evel to the set | 00000860 75 70 20 72 6f 75 74 69 6e 65 2e 0a 0a 44 6f 20 |up routine...Do | 00000870 77 65 20 72 65 61 6c 6c 79 20 6e 65 65 64 20 69 |we really need i| 00000880 6e 74 65 72 61 63 74 69 76 65 20 68 65 6c 70 20 |nteractive help | 00000890 73 75 70 70 6f 72 74 20 68 65 72 65 3f 0a 0a 4d |support here?..M| 000008a0 61 6b 65 20 74 68 69 73 20 68 65 6c 70 20 66 69 |ake this help fi| 000008b0 6c 65 20 65 61 73 69 65 72 20 74 6f 20 75 6e 64 |le easier to und| 000008c0 65 72 73 74 61 6e 64 2e 0a 0a 2d 2d 2d 2d 2d 2d |erstand...------| 000008d0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000008f0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a 0a 8f 4c 65 |-----------...Le| 00000900 67 61 6c 20 47 75 62 62 69 6e 73 20 61 6e 64 20 |gal Gubbins and | 00000910 41 6b 6e 6f 77 6c 65 64 67 65 6d 65 6e 74 73 0a |Aknowledgements.| 00000920 0a 54 68 69 73 20 67 61 6d 65 20 69 73 20 74 6f |.This game is to| 00000930 74 61 6c 6c 79 20 66 72 65 65 21 20 57 6f 77 2e |tally free! Wow.| 00000940 0a 0a 59 6f 75 20 61 72 65 20 66 72 65 65 20 74 |..You are free t| 00000950 6f 20 64 69 73 74 72 69 62 75 74 65 20 27 43 6c |o distribute 'Cl| 00000960 75 6d 70 73 27 20 77 69 74 68 6f 75 74 0a 6d 6f |umps' without.mo| 00000970 64 69 66 69 63 61 74 69 6f 6e 73 2e 0a 0a 49 20 |difications...I | 00000980 61 73 6b 20 74 68 61 74 20 69 66 20 79 6f 75 20 |ask that if you | 00000990 6c 69 6b 65 20 74 68 69 73 20 67 61 6d 65 20 61 |like this game a| 000009a0 6e 64 20 6b 65 65 70 20 69 74 2c 20 74 68 61 74 |nd keep it, that| 000009b0 0a 79 6f 75 20 73 68 6f 75 6c 64 20 6d 61 6b 65 |.you should make| 000009c0 20 61 20 73 6d 61 6c 6c 20 64 6f 6e 61 74 69 6f | a small donatio| 000009d0 6e 20 74 6f 20 74 68 65 20 63 68 61 72 69 74 79 |n to the charity| 000009e0 0a 27 53 68 65 6c 74 65 72 27 20 6f 72 20 73 6f |.'Shelter' or so| 000009f0 6d 65 20 6f 74 68 65 72 20 63 68 61 72 69 74 79 |me other charity| 00000a00 20 66 6f 72 20 74 68 65 20 68 6f 6d 65 6c 65 73 | for the homeles| 00000a10 73 2e 0a 0a 54 68 69 73 20 67 61 6d 65 20 69 73 |s...This game is| 00000a20 20 61 20 70 6f 72 74 20 6f 66 20 74 68 65 20 67 | a port of the g| 00000a30 61 6d 65 20 27 4d 61 63 69 67 61 6d 65 27 20 66 |ame 'Macigame' f| 00000a40 6f 72 20 74 68 65 0a 4d 61 63 69 6e 74 6f 73 68 |or the.Macintosh| 00000a50 20 62 79 20 54 61 6b 65 73 68 69 20 54 61 6b 61 | by Takeshi Taka| 00000a60 68 61 73 68 69 2e 20 59 6f 75 20 63 61 6e 20 72 |hashi. You can r| 00000a70 65 61 64 20 61 62 6f 75 74 0a 74 68 69 73 20 67 |ead about.this g| 00000a80 61 6d 65 20 6f 6e 20 68 69 73 20 57 65 62 20 50 |ame on his Web P| 00000a90 61 67 65 3a 0a 28 68 74 74 70 3a 2f 2f 77 77 77 |age:.(http://www| 00000aa0 2e 61 73 61 68 69 2d 6e 65 74 2e 6f 72 2e 6a 70 |.asahi-net.or.jp| 00000ab0 2f 7e 79 68 32 74 2d 74 6b 68 73 29 2e 0a 49 74 |/~yh2t-tkhs)..It| 00000ac0 20 69 73 20 61 70 70 61 72 65 6e 74 6c 79 20 61 | is apparently a| 00000ad0 20 27 63 75 6c 74 27 20 67 61 6d 65 20 69 6e 20 | 'cult' game in | 00000ae0 4a 61 70 61 6e 2e 20 54 61 6b 65 73 68 69 0a 61 |Japan. Takeshi.a| 00000af0 6c 73 6f 20 63 72 65 61 74 65 64 20 74 68 65 20 |lso created the | 00000b00 6e 69 66 74 79 20 27 62 75 6e 6e 69 65 73 27 2e |nifty 'bunnies'.| 00000b10 0a 0a 54 68 65 20 57 69 6e 53 6f 75 6e 64 20 61 |..The WinSound a| 00000b20 6e 64 20 4c 6f 73 65 53 6f 75 6e 64 20 6d 6f 64 |nd LoseSound mod| 00000b30 75 6c 65 73 20 77 65 72 65 20 63 72 65 61 74 65 |ules were create| 00000b40 64 0a 77 69 74 68 20 52 69 63 6b 20 48 75 64 73 |d.with Rick Huds| 00000b50 6f 6e 27 73 20 65 78 63 65 6c 6c 65 6e 74 20 27 |on's excellent '| 00000b60 21 53 6f 75 6e 64 43 6f 6e 27 2e 0a 0a 59 6f 75 |!SoundCon'...You| 00000b70 20 63 61 6e 20 63 6f 6e 74 61 63 74 20 6d 65 20 | can contact me | 00000b80 62 79 20 65 6d 61 69 6c 3a 0a 28 6d 61 69 6c 74 |by email:.(mailt| 00000b90 6f 3a 61 6c 61 6e 74 40 61 6c 61 6e 74 2e 64 65 |o:alant@alant.de| 00000ba0 6d 6f 6e 2e 63 6f 2e 75 6b 29 0a 77 69 74 68 20 |mon.co.uk).with | 00000bb0 61 6e 79 20 71 75 65 72 69 65 73 20 6f 72 20 62 |any queries or b| 00000bc0 75 67 20 72 65 70 6f 72 74 73 2e 20 54 68 61 6e |ug reports. Than| 00000bd0 6b 73 2e |ks.| 00000bd3