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StarInfo/Trewartha/!Clumps/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199609.adf » Regulars
Filename: StarInfo/Trewartha/!Clumps/!Help
Read OK:
File size: 0BD3 bytes
Load address: 0000
Exec address: 0000
File contents
              Clumps
             --------
       by Alan Trewartha 1995
 
�Aim of the Game

You have to clear the board, amassing the highest
score you can. Tiles disappear if you click on
them - but only if there is a group of identical
tiles - a clump. If there are no clumps, then you
can not move and the game ends.


�Score
 
Clump of 2 tiles ...  1 point
         3       ...  4 points
         4       ...  9 points
         5       ... 16 points
         6       ... 25 points (and so on...)
         
The score table is ranked by points per tile.
 
 
�Starting the game

Install the game on the application bar by double
clicking on its icon in the directory window.
Clicking on the icon on the application bar icon
will produce the playing board (select) or the
preferences dialogue box (adjust).

To start a game you can click 'New Game' on the
playing board, or select "New game' from the
application bar menu. The preferences window can
also be opened from the menu.


�Preferences

Play Area - Pretty straight forward. This sets up
the size of the playing area.

Tiles - This shows the name of the sprite file
being used for the tiles. Click on the Sprite file
button to display the game's 'Tiles' directory. If
you drag a sprite file from a directory to this
window, it will change to show your new choice. A
large sprite file will force Clumps to revert to
a default sprite file. If the sprite file isn't in
the Tiles directory, Clumps will copy it there
first.

Options - At the moment this does nothing. The
intention is that these settings will allow you to
set the difficulty of play and allow you to see
the computer set up the board or not.

Save - This sets the preferences file. The next
time that you run 'Clumps', it will use the
settings that you have selected when you click
this.


�Designing Tiles

Any Sprite file that contains 11 sprites '1a' to
'5a', '1b' to '5b' and '00' will work. The '00'
sprite is used to size the sprites.


-------------------------------------------------

�To do list...

Priority: Make the board fill up properly so that
you can finish! [ahem]

Link the difficulty level to the set up routine.

Do we really need interactive help support here?

Make this help file easier to understand.

-------------------------------------------------

�Legal Gubbins and Aknowledgements

This game is totally free! Wow.

You are free to distribute 'Clumps' without
modifications.

I ask that if you like this game and keep it, that
you should make a small donation to the charity
'Shelter' or some other charity for the homeless.

This game is a port of the game 'Macigame' for the
Macintosh by Takeshi Takahashi. You can read about
this game on his Web Page:
(http://www.asahi-net.or.jp/~yh2t-tkhs).
It is apparently a 'cult' game in Japan. Takeshi
also created the nifty 'bunnies'.

The WinSound and LoseSound modules were created
with Rick Hudson's excellent '!SoundCon'.

You can contact me by email:
(mailto:alant@alant.demon.co.uk)
with any queries or bug reports. Thanks.
00000000  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 43  |.              C|
00000010  6c 75 6d 70 73 0a 20 20  20 20 20 20 20 20 20 20  |lumps.          |
00000020  20 20 20 2d 2d 2d 2d 2d  2d 2d 2d 0a 20 20 20 20  |   --------.    |
00000030  20 20 20 62 79 20 41 6c  61 6e 20 54 72 65 77 61  |   by Alan Trewa|
00000040  72 74 68 61 20 31 39 39  35 0a 20 0a 8f 41 69 6d  |rtha 1995. ..Aim|
00000050  20 6f 66 20 74 68 65 20  47 61 6d 65 0a 0a 59 6f  | of the Game..Yo|
00000060  75 20 68 61 76 65 20 74  6f 20 63 6c 65 61 72 20  |u have to clear |
00000070  74 68 65 20 62 6f 61 72  64 2c 20 61 6d 61 73 73  |the board, amass|
00000080  69 6e 67 20 74 68 65 20  68 69 67 68 65 73 74 0a  |ing the highest.|
00000090  73 63 6f 72 65 20 79 6f  75 20 63 61 6e 2e 20 54  |score you can. T|
000000a0  69 6c 65 73 20 64 69 73  61 70 70 65 61 72 20 69  |iles disappear i|
000000b0  66 20 79 6f 75 20 63 6c  69 63 6b 20 6f 6e 0a 74  |f you click on.t|
000000c0  68 65 6d 20 2d 20 62 75  74 20 6f 6e 6c 79 20 69  |hem - but only i|
000000d0  66 20 74 68 65 72 65 20  69 73 20 61 20 67 72 6f  |f there is a gro|
000000e0  75 70 20 6f 66 20 69 64  65 6e 74 69 63 61 6c 0a  |up of identical.|
000000f0  74 69 6c 65 73 20 2d 20  61 20 63 6c 75 6d 70 2e  |tiles - a clump.|
00000100  20 49 66 20 74 68 65 72  65 20 61 72 65 20 6e 6f  | If there are no|
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00000170  20 20 20 20 33 20 20 20  20 20 20 20 2e 2e 2e 20  |    3       ... |
00000180  20 34 20 70 6f 69 6e 74  73 0a 20 20 20 20 20 20  | 4 points.      |
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000001a0  39 20 70 6f 69 6e 74 73  0a 20 20 20 20 20 20 20  |9 points.       |
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000001d0  20 36 20 20 20 20 20 20  20 2e 2e 2e 20 32 35 20  | 6       ... 25 |
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000001f0  6e 2e 2e 2e 29 0a 20 20  20 20 20 20 20 20 20 0a  |n...).         .|
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000007b0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000007d0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 0a  |---------------.|
000007e0  0a 8f 54 6f 20 64 6f 20  6c 69 73 74 2e 2e 2e 0a  |..To do list....|
000007f0  0a 50 72 69 6f 72 69 74  79 3a 20 4d 61 6b 65 20  |.Priority: Make |
00000800  74 68 65 20 62 6f 61 72  64 20 66 69 6c 6c 20 75  |the board fill u|
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00000830  68 21 20 5b 61 68 65 6d  5d 0a 0a 4c 69 6e 6b 20  |h! [ahem]..Link |
00000840  74 68 65 20 64 69 66 66  69 63 75 6c 74 79 20 6c  |the difficulty l|
00000850  65 76 65 6c 20 74 6f 20  74 68 65 20 73 65 74 20  |evel to the set |
00000860  75 70 20 72 6f 75 74 69  6e 65 2e 0a 0a 44 6f 20  |up routine...Do |
00000870  77 65 20 72 65 61 6c 6c  79 20 6e 65 65 64 20 69  |we really need i|
00000880  6e 74 65 72 61 63 74 69  76 65 20 68 65 6c 70 20  |nteractive help |
00000890  73 75 70 70 6f 72 74 20  68 65 72 65 3f 0a 0a 4d  |support here?..M|
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000008c0  65 72 73 74 61 6e 64 2e  0a 0a 2d 2d 2d 2d 2d 2d  |erstand...------|
000008d0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
*
000008f0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 0a 0a 8f 4c 65  |-----------...Le|
00000900  67 61 6c 20 47 75 62 62  69 6e 73 20 61 6e 64 20  |gal Gubbins and |
00000910  41 6b 6e 6f 77 6c 65 64  67 65 6d 65 6e 74 73 0a  |Aknowledgements.|
00000920  0a 54 68 69 73 20 67 61  6d 65 20 69 73 20 74 6f  |.This game is to|
00000930  74 61 6c 6c 79 20 66 72  65 65 21 20 57 6f 77 2e  |tally free! Wow.|
00000940  0a 0a 59 6f 75 20 61 72  65 20 66 72 65 65 20 74  |..You are free t|
00000950  6f 20 64 69 73 74 72 69  62 75 74 65 20 27 43 6c  |o distribute 'Cl|
00000960  75 6d 70 73 27 20 77 69  74 68 6f 75 74 0a 6d 6f  |umps' without.mo|
00000970  64 69 66 69 63 61 74 69  6f 6e 73 2e 0a 0a 49 20  |difications...I |
00000980  61 73 6b 20 74 68 61 74  20 69 66 20 79 6f 75 20  |ask that if you |
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000009b0  0a 79 6f 75 20 73 68 6f  75 6c 64 20 6d 61 6b 65  |.you should make|
000009c0  20 61 20 73 6d 61 6c 6c  20 64 6f 6e 61 74 69 6f  | a small donatio|
000009d0  6e 20 74 6f 20 74 68 65  20 63 68 61 72 69 74 79  |n to the charity|
000009e0  0a 27 53 68 65 6c 74 65  72 27 20 6f 72 20 73 6f  |.'Shelter' or so|
000009f0  6d 65 20 6f 74 68 65 72  20 63 68 61 72 69 74 79  |me other charity|
00000a00  20 66 6f 72 20 74 68 65  20 68 6f 6d 65 6c 65 73  | for the homeles|
00000a10  73 2e 0a 0a 54 68 69 73  20 67 61 6d 65 20 69 73  |s...This game is|
00000a20  20 61 20 70 6f 72 74 20  6f 66 20 74 68 65 20 67  | a port of the g|
00000a30  61 6d 65 20 27 4d 61 63  69 67 61 6d 65 27 20 66  |ame 'Macigame' f|
00000a40  6f 72 20 74 68 65 0a 4d  61 63 69 6e 74 6f 73 68  |or the.Macintosh|
00000a50  20 62 79 20 54 61 6b 65  73 68 69 20 54 61 6b 61  | by Takeshi Taka|
00000a60  68 61 73 68 69 2e 20 59  6f 75 20 63 61 6e 20 72  |hashi. You can r|
00000a70  65 61 64 20 61 62 6f 75  74 0a 74 68 69 73 20 67  |ead about.this g|
00000a80  61 6d 65 20 6f 6e 20 68  69 73 20 57 65 62 20 50  |ame on his Web P|
00000a90  61 67 65 3a 0a 28 68 74  74 70 3a 2f 2f 77 77 77  |age:.(http://www|
00000aa0  2e 61 73 61 68 69 2d 6e  65 74 2e 6f 72 2e 6a 70  |.asahi-net.or.jp|
00000ab0  2f 7e 79 68 32 74 2d 74  6b 68 73 29 2e 0a 49 74  |/~yh2t-tkhs)..It|
00000ac0  20 69 73 20 61 70 70 61  72 65 6e 74 6c 79 20 61  | is apparently a|
00000ad0  20 27 63 75 6c 74 27 20  67 61 6d 65 20 69 6e 20  | 'cult' game in |
00000ae0  4a 61 70 61 6e 2e 20 54  61 6b 65 73 68 69 0a 61  |Japan. Takeshi.a|
00000af0  6c 73 6f 20 63 72 65 61  74 65 64 20 74 68 65 20  |lso created the |
00000b00  6e 69 66 74 79 20 27 62  75 6e 6e 69 65 73 27 2e  |nifty 'bunnies'.|
00000b10  0a 0a 54 68 65 20 57 69  6e 53 6f 75 6e 64 20 61  |..The WinSound a|
00000b20  6e 64 20 4c 6f 73 65 53  6f 75 6e 64 20 6d 6f 64  |nd LoseSound mod|
00000b30  75 6c 65 73 20 77 65 72  65 20 63 72 65 61 74 65  |ules were create|
00000b40  64 0a 77 69 74 68 20 52  69 63 6b 20 48 75 64 73  |d.with Rick Huds|
00000b50  6f 6e 27 73 20 65 78 63  65 6c 6c 65 6e 74 20 27  |on's excellent '|
00000b60  21 53 6f 75 6e 64 43 6f  6e 27 2e 0a 0a 59 6f 75  |!SoundCon'...You|
00000b70  20 63 61 6e 20 63 6f 6e  74 61 63 74 20 6d 65 20  | can contact me |
00000b80  62 79 20 65 6d 61 69 6c  3a 0a 28 6d 61 69 6c 74  |by email:.(mailt|
00000b90  6f 3a 61 6c 61 6e 74 40  61 6c 61 6e 74 2e 64 65  |o:alant@alant.de|
00000ba0  6d 6f 6e 2e 63 6f 2e 75  6b 29 0a 77 69 74 68 20  |mon.co.uk).with |
00000bb0  61 6e 79 20 71 75 65 72  69 65 73 20 6f 72 20 62  |any queries or b|
00000bc0  75 67 20 72 65 70 6f 72  74 73 2e 20 54 68 61 6e  |ug reports. Than|
00000bd0  6b 73 2e                                          |ks.|
00000bd3