Home » Archimedes archive » Archimedes World » AW-1993-03.adf » AWMar93 » !AWMar93/Goodies/Teaser/!Help

!AWMar93/Goodies/Teaser/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1993-03.adf » AWMar93
Filename: !AWMar93/Goodies/Teaser/!Help
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File contents
                                   Teaser

                         (C) Archimedes World 1993




!Teaser instructions
====================

!Teaser was named because it is a brain-teaser - the lower levels are fairly easy but the higher levels are frustratingly difficult. To start the game    double-click on the application icon and the program will be installed on theicon bar. To run the game click on the icon on the icon bar and the !Teaser  board will be opened. The idea of the game is very simple :
    
    There are two grids presented on the window, initially both 4 by 4 grids.The left hand grid is the 'Target' grid and is set up by the application to  give a random (pseudo-random) number of coloured blocks each numbered from 1 to 4. Basically the idea of the game is to duplicate the 'Target' grid on the'User' grid (right hand grid) which initially contains only blank blocks. To do this is simple - click on one of the blank blocks with the mouse 'select' button. When you do this the blank block is replaced with a block with the   number 1 in it. Putting a 1 in a blank block is basically all you can do in  the game. However if the blocks which are next to your selected blocks       contain numbers then these numbers will be increased (up to a maximum of 4)  by a increment of 1. Only the blocks which are horizontally or vertically    adjacent to your selected block (ie like the four points of the compas - N,S,E,W) are affected; those which are diagonally next to yours do not change andthe effect does not wrap round on the edges of the block. The importance of  this is that the order in which you select blocks determines the final       pattern of the 'User' grid. Also, to complicate things, when blocks adjacent to the block you are about to select contain 4, after you have selected your block the blocks on 4 return to 1.
    
    Some icons on the window may help when selected these are :
        
        N : left hand icon  - this generates a new 'Target' block to
                              frustrate you and clears the 'User' block.
                             
        U : centre icon     - this takes back the last move and will
                              continue to do so until you have a clean
                              'User' grid.
                             
        R : right hand icon - this icon clears the 'User' grid and allows
                              you to restart with the same puzzle. I use
                              this a lot !
                              
     On the menu obtained whilst clicking the menu button over the icon on   the icon bar, you will find two options which allow you to really frustrate  yourself. These set the width and depth of the 'Target' and 'User' grids.    Each time they are selected a new board is built - this may take some time - patience please ! Also you have to click on the icon on the icon bar to open the new board. If you are frustrated at the 4 by 4 sized grids an option is  available to take you down to 3 by 3 (I'm not going further than that !).
     
     Well that's it - I hope you enjoy this little toy. My children have usedthis for hours whilst testing it and I'm sure their mental arithmatic is a   lot better.
     
P.S. Hints - remember any icon which is a 1 in the 'Target' grid could have               cycled through from 1 to 4 before reverting to 1 !
           - any 1's together in the 'Target' grid can only occur when one                of them has been to 4 !
           - no icon can go beyond 1 on the second cycle !
           - icons in the corner can only achieve a value of 3 maximum !
           - icons on the sides can only achieve a value of 4 maximum !

           
00000000  0a 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000020  20 20 20 20 54 65 61 73  65 72 0a 0a 20 20 20 20  |    Teaser..    |
00000030  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000040  20 20 20 20 20 28 43 29  20 41 72 63 68 69 6d 65  |     (C) Archime|
00000050  64 65 73 20 57 6f 72 6c  64 20 31 39 39 33 0a 0a  |des World 1993..|
00000060  0a 0a 0a 21 54 65 61 73  65 72 20 69 6e 73 74 72  |...!Teaser instr|
00000070  75 63 74 69 6f 6e 73 0a  3d 3d 3d 3d 3d 3d 3d 3d  |uctions.========|
00000080  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 0a 0a 21 54  |============..!T|
00000090  65 61 73 65 72 20 77 61  73 20 6e 61 6d 65 64 20  |easer was named |
000000a0  62 65 63 61 75 73 65 20  69 74 20 69 73 20 61 20  |because it is a |
000000b0  62 72 61 69 6e 2d 74 65  61 73 65 72 20 2d 20 74  |brain-teaser - t|
000000c0  68 65 20 6c 6f 77 65 72  20 6c 65 76 65 6c 73 20  |he lower levels |
000000d0  61 72 65 20 66 61 69 72  6c 79 20 65 61 73 79 20  |are fairly easy |
000000e0  62 75 74 20 74 68 65 20  68 69 67 68 65 72 20 6c  |but the higher l|
000000f0  65 76 65 6c 73 20 61 72  65 20 66 72 75 73 74 72  |evels are frustr|
00000100  61 74 69 6e 67 6c 79 20  64 69 66 66 69 63 75 6c  |atingly difficul|
00000110  74 2e 20 54 6f 20 73 74  61 72 74 20 74 68 65 20  |t. To start the |
00000120  67 61 6d 65 20 20 20 20  64 6f 75 62 6c 65 2d 63  |game    double-c|
00000130  6c 69 63 6b 20 6f 6e 20  74 68 65 20 61 70 70 6c  |lick on the appl|
00000140  69 63 61 74 69 6f 6e 20  69 63 6f 6e 20 61 6e 64  |ication icon and|
00000150  20 74 68 65 20 70 72 6f  67 72 61 6d 20 77 69 6c  | the program wil|
00000160  6c 20 62 65 20 69 6e 73  74 61 6c 6c 65 64 20 6f  |l be installed o|
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00000180  6f 20 72 75 6e 20 74 68  65 20 67 61 6d 65 20 63  |o run the game c|
00000190  6c 69 63 6b 20 6f 6e 20  74 68 65 20 69 63 6f 6e  |lick on the icon|
000001a0  20 6f 6e 20 74 68 65 20  69 63 6f 6e 20 62 61 72  | on the icon bar|
000001b0  20 61 6e 64 20 74 68 65  20 21 54 65 61 73 65 72  | and the !Teaser|
000001c0  20 20 62 6f 61 72 64 20  77 69 6c 6c 20 62 65 20  |  board will be |
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000002e0  65 64 20 66 72 6f 6d 20  31 20 74 6f 20 34 2e 20  |ed from 1 to 4. |
000002f0  42 61 73 69 63 61 6c 6c  79 20 74 68 65 20 69 64  |Basically the id|
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00000820  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000830  20 20 20 20 20 20 20 20  20 20 20 20 0a 20 20 20  |            .   |
00000840  20 20 20 20 20 55 20 3a  20 63 65 6e 74 72 65 20  |     U : centre |
00000850  69 63 6f 6e 20 20 20 20  20 2d 20 74 68 69 73 20  |icon     - this |
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00000880  6c 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |l.              |
00000890  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000008a0  63 6f 6e 74 69 6e 75 65  20 74 6f 20 64 6f 20 73  |continue to do s|
000008b0  6f 20 75 6e 74 69 6c 20  79 6f 75 20 68 61 76 65  |o until you have|
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000008d0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000008e0  20 20 20 20 20 20 20 27  55 73 65 72 27 20 67 72  |       'User' gr|
000008f0  69 64 2e 0a 20 20 20 20  20 20 20 20 20 20 20 20  |id..            |
00000900  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000910  20 0a 20 20 20 20 20 20  20 20 52 20 3a 20 72 69  | .        R : ri|
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00000950  20 61 6e 64 20 61 6c 6c  6f 77 73 0a 20 20 20 20  | and allows.    |
00000960  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000970  20 20 20 20 20 20 20 20  20 20 79 6f 75 20 74 6f  |          you to|
00000980  20 72 65 73 74 61 72 74  20 77 69 74 68 20 74 68  | restart with th|
00000990  65 20 73 61 6d 65 20 70  75 7a 7a 6c 65 2e 20 49  |e same puzzle. I|
000009a0  20 75 73 65 0a 20 20 20  20 20 20 20 20 20 20 20  | use.           |
000009b0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000009c0  20 20 20 74 68 69 73 20  61 20 6c 6f 74 20 21 0a  |   this a lot !.|
000009d0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000009e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 0a 20  |              . |
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00000a50  6c 6c 20 66 69 6e 64 20  74 77 6f 20 6f 70 74 69  |ll find two opti|
00000a60  6f 6e 73 20 77 68 69 63  68 20 61 6c 6c 6f 77 20  |ons which allow |
00000a70  79 6f 75 20 74 6f 20 72  65 61 6c 6c 79 20 66 72  |you to really fr|
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00000a90  66 2e 20 54 68 65 73 65  20 73 65 74 20 74 68 65  |f. These set the|
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00000ad0  73 2e 20 20 20 20 45 61  63 68 20 74 69 6d 65 20  |s.    Each time |
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00000af0  64 20 61 20 6e 65 77 20  62 6f 61 72 64 20 69 73  |d a new board is|
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00000b10  79 20 74 61 6b 65 20 73  6f 6d 65 20 74 69 6d 65  |y take some time|
00000b20  20 2d 20 70 61 74 69 65  6e 63 65 20 70 6c 65 61  | - patience plea|
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00000b70  74 68 65 20 6e 65 77 20  62 6f 61 72 64 2e 20 49  |the new board. I|
00000b80  66 20 79 6f 75 20 61 72  65 20 66 72 75 73 74 72  |f you are frustr|
00000b90  61 74 65 64 20 61 74 20  74 68 65 20 34 20 62 79  |ated at the 4 by|
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00000bd0  6f 75 20 64 6f 77 6e 20  74 6f 20 33 20 62 79 20  |ou down to 3 by |
00000be0  33 20 28 49 27 6d 20 6e  6f 74 20 67 6f 69 6e 67  |3 (I'm not going|
00000bf0  20 66 75 72 74 68 65 72  20 74 68 61 6e 20 74 68  | further than th|
00000c00  61 74 20 21 29 2e 0a 20  20 20 20 20 0a 20 20 20  |at !)..     .   |
00000c10  20 20 57 65 6c 6c 20 74  68 61 74 27 73 20 69 74  |  Well that's it|
00000c20  20 2d 20 49 20 68 6f 70  65 20 79 6f 75 20 65 6e  | - I hope you en|
00000c30  6a 6f 79 20 74 68 69 73  20 6c 69 74 74 6c 65 20  |joy this little |
00000c40  74 6f 79 2e 20 4d 79 20  63 68 69 6c 64 72 65 6e  |toy. My children|
00000c50  20 68 61 76 65 20 75 73  65 64 74 68 69 73 20 66  | have usedthis f|
00000c60  6f 72 20 68 6f 75 72 73  20 77 68 69 6c 73 74 20  |or hours whilst |
00000c70  74 65 73 74 69 6e 67 20  69 74 20 61 6e 64 20 49  |testing it and I|
00000c80  27 6d 20 73 75 72 65 20  74 68 65 69 72 20 6d 65  |'m sure their me|
00000c90  6e 74 61 6c 20 61 72 69  74 68 6d 61 74 69 63 20  |ntal arithmatic |
00000ca0  69 73 20 61 20 20 20 6c  6f 74 20 62 65 74 74 65  |is a   lot bette|
00000cb0  72 2e 0a 20 20 20 20 20  0a 50 2e 53 2e 20 48 69  |r..     .P.S. Hi|
00000cc0  6e 74 73 20 2d 20 72 65  6d 65 6d 62 65 72 20 61  |nts - remember a|
00000cd0  6e 79 20 69 63 6f 6e 20  77 68 69 63 68 20 69 73  |ny icon which is|
00000ce0  20 61 20 31 20 69 6e 20  74 68 65 20 27 54 61 72  | a 1 in the 'Tar|
00000cf0  67 65 74 27 20 67 72 69  64 20 63 6f 75 6c 64 20  |get' grid could |
00000d00  68 61 76 65 20 20 20 20  20 20 20 20 20 20 20 20  |have            |
00000d10  20 20 20 63 79 63 6c 65  64 20 74 68 72 6f 75 67  |   cycled throug|
00000d20  68 20 66 72 6f 6d 20 31  20 74 6f 20 34 20 62 65  |h from 1 to 4 be|
00000d30  66 6f 72 65 20 72 65 76  65 72 74 69 6e 67 20 74  |fore reverting t|
00000d40  6f 20 31 20 21 0a 20 20  20 20 20 20 20 20 20 20  |o 1 !.          |
00000d50  20 2d 20 61 6e 79 20 31  27 73 20 74 6f 67 65 74  | - any 1's toget|
00000d60  68 65 72 20 69 6e 20 74  68 65 20 27 54 61 72 67  |her in the 'Targ|
00000d70  65 74 27 20 67 72 69 64  20 63 61 6e 20 6f 6e 6c  |et' grid can onl|
00000d80  79 20 6f 63 63 75 72 20  77 68 65 6e 20 6f 6e 65  |y occur when one|
00000d90  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000da0  6f 66 20 74 68 65 6d 20  68 61 73 20 62 65 65 6e  |of them has been|
00000db0  20 74 6f 20 34 20 21 0a  20 20 20 20 20 20 20 20  | to 4 !.        |
00000dc0  20 20 20 2d 20 6e 6f 20  69 63 6f 6e 20 63 61 6e  |   - no icon can|
00000dd0  20 67 6f 20 62 65 79 6f  6e 64 20 31 20 6f 6e 20  | go beyond 1 on |
00000de0  74 68 65 20 73 65 63 6f  6e 64 20 63 79 63 6c 65  |the second cycle|
00000df0  20 21 0a 20 20 20 20 20  20 20 20 20 20 20 2d 20  | !.           - |
00000e00  69 63 6f 6e 73 20 69 6e  20 74 68 65 20 63 6f 72  |icons in the cor|
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00000e20  69 65 76 65 20 61 20 76  61 6c 75 65 20 6f 66 20  |ieve a value of |
00000e30  33 20 6d 61 78 69 6d 75  6d 20 21 0a 20 20 20 20  |3 maximum !.    |
00000e40  20 20 20 20 20 20 20 2d  20 69 63 6f 6e 73 20 6f  |       - icons o|
00000e50  6e 20 74 68 65 20 73 69  64 65 73 20 63 61 6e 20  |n the sides can |
00000e60  6f 6e 6c 79 20 61 63 68  69 65 76 65 20 61 20 76  |only achieve a v|
00000e70  61 6c 75 65 20 6f 66 20  34 20 6d 61 78 69 6d 75  |alue of 4 maximu|
00000e80  6d 20 21 0a 0a 20 20 20  20 20 20 20 20 20 20 20  |m !..           |
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