Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_Programs.adf » Games/SnakeV2
Games/SnakeV2
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_Programs.adf |
Filename: | Games/SnakeV2 |
Read OK: | ✔ |
File size: | 0FC3 bytes |
Load address: | FFFF1D00 |
Exec address: | FFFF8023 |
Duplicates
There are 7 duplicate copies of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron » Cheat_finder.ADF » Rep2compr/Snake
- Personal collection » Acorn ADFS disks » Electron » Programs_B.ADF » Games/SnakeV2
- Personal collection » Acorn ADFS disks » Electron » Programs.ADF » Games/SnakeV2
- Personal collection » Acorn ADFS disks » Electron » Programs_V2.ADF » Games/SnakeV2
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_Programs.adf » Games/SnakeV2
- Personal collection » Acorn hard disk » misc » misc2 » dcfprogs/Games/SnakeV2
- Personal collection » Acorn hard disk » misc » misc3 » dcfprog3/Games/SnakeV2
- Personal collection » Acorn hard disk » zipped_disks » elk07 » cheatfind/Rep2compr/Snake
File contents
100REM Snazzy Snake, by David Vines. 110ON ERROR GOTO 250 120MODE6 130VDU23,1,0;0;0;0;:*FX4,1 140PROCINIT 150REPEAT 160PROCSETUP:PROCSCREEN 170REPEAT:PROCSNAKE:PROCNUMBER 180UNTIL FINISHED% OR (TIME>6000 AND timer=1) 190PROCENDGAME 200UNTIL FNEND 210PROCCLEANUP:MODE6 220END 230 240REM ERROR HANDLING 250PROCCLEANUP 260REPORT:IF ERL>0 THEN PRINT" at line ";ERL 270END 280 290DEFPROCINIT 300HIGHSCORE%=0:*FX11,0 310max%=500:DIMxpos%(max%),ypos%(max%),D$(4) 320VDU 23,255,255,255,255,255,255,255,255,255 330VDU 23,235,24,60,126,219,24,24,24,0:D$(1)=CHR$(235) 340VDU 23,234,0,24,24,24,219,126,60,24:D$(3)=CHR$(234) 350VDU 23,233,8,12,6,127,6,12,8,0:D$(2)=CHR$(233) 360VDU 23,232,16,48,96,254,96,48,16,0:D$(4)=CHR$(232) 365 PRINT TAB(12,12)"Timer on (Y/N)?":k$=GET$:IF k$="N" THEN timer=0 ELSE IF k$="Y" THEN timer=1 ELSE GOTO 365 370PROCINSTRUCTIONS 380ENDPROC 400DEFPROCINSTRUCTIONS 410CLS 420PRINT''SPC(5)"SNAZZY SNAKE, By David Vines" 430PRINT''" This is a game for one player. The" 440PRINT"game represents a snake, trapped in an" 450PRINT"enclosed area, who has to keep eating" 460PRINT"in order to survive. The snake eats" 470PRINT"his food by hitting it." 480PRINT" The snake is controlled by the cursor" 490PRINT"keys. The """;D$(4);""" key turns the snake to" 500PRINT"its left, the """;D$(2);""" key turns it to" 510PRINT"its right. The snake initially has one" 520PRINT"minute to survive, but each piece of" 530PRINT"food he eats means that he can live" 540PRINT"longer. The score is the total value of" 550PRINT"food eaten by the snake." 560PRINT'''SPC(9)"PRESS ANY KEY TO START"; 570DUMMY=GET 580ENDPROC 590 600DEFPROCSETUP 610SCORE%=0:TIME=0:NX%=4:NY%=4:value%=0:Head%=2 620Length%=2:Real_Length%=2:Tail%=0:DIR%=1 630FINISHED%=FALSE:REASON$="" 640xpos%(Head%)=19:ypos%(Head%)=10:xpos%(Head%-1)=19 650 ypos%(Head%-1)=11:xpos%(Tail%)=19:ypos%(Tail%)=12 660ENDPROC 670 680DEFPROCSCREEN 690CLS:PROCTOPLINE:PRINT 700FOR I=1 TO 39:VDU255:NEXT 710FOR J=2 TO 21:VDU31,0,J,255,31,38,J,255:NEXT 720PRINTTAB(0,22);:FORI%=1 TO 39:VDU255:NEXT 730VDU 31,19,10,235,31,19,11,42,31,19,12,42 740ENDPROC 750 760DEFPROCSNAKE 770PROCTOPLINE 780I$=INKEY$(0):IF I$<>"" THEN PROCNEWDIR(I$) 790IF Length%=Real_Length% THEN PROCPOKE(xpos%(Tail%),ypos%(Tail%)," "):Tail%=Tail%+1:IF Tail%>max% THEN Tail%=0 800IF Length%>Real_Length% THEN Real_Length%=Real_Length%+1 810OHead%=Head%:Head%=Head%+1:IF Head%>max% THEN Head%=0 820IF DIR%=1 THEN PROCadd(0,-1) ELSE IF DIR%=2 THEN PROCadd(1,0) ELSE IF DIR%=3 THEN PROCadd(0,1) ELSE PROCadd(-1,0) 830A%=FNPEEK(xpos%(Head%),ypos%(Head%)) 840IF A%=255 THEN FINISHED%=TRUE:REASON$="WALL" ELSE IF A%=126 THEN FINISHED%=TRUE:REASON$="SELF" 850PROCPOKE(xpos%(OHead%),ypos%(OHead%),"*") 860PROCPOKE(xpos%(Head%),ypos%(Head%),D$(DIR%)) 870IF A%<>48 THEN ENDPROC 880FOR I%=value%-1 TO 0 STEP -1 890PROCPOKE(NX%,NY%,STR$(I%)):Length%=Length%+1 900PROCWAIT(0.05):SCORE%=SCORE%+1 910TIME=TIME-57:PROCTOPLINE 920NEXT 930value%=0 940ENDPROC 950 960DEFPROCNEWDIR(I$) 970IF I$=CHR$(&89)THENDIR%=DIR%+1:IF DIR%=5 THEN DIR%=1 980IF I$=CHR$(&88)THENDIR%=DIR%-1:IF DIR%=0 THEN DIR%=4 990ENDPROC 1000 1010DEFPROCadd(x%,y%) 1020xpos%(Head%)=xpos%(OHead%)+x%:ypos%(Head%)=ypos%(OHead%)+y% 1030ENDPROC 1040 1050DEFPROCNUMBER 1060IF value%<>0 AND RND(120)<>1 THEN ENDPROC 1070FOR I%=-1 TO 1:FOR J%=-1 TO 1 1080IF NX%+I%<>xpos%(Head%) OR NY%+J%<>ypos%(Head%) THEN PROCPOKE(NX%+I%,NY%+J%," ") 1090NEXT, 1100REPEAT 1110 NX%=RND(35)+1:NY%=RND(16)+2:valid%=TRUE 1120FOR I%=-1 TO 1:FOR J%=-1 TO 1 1130valid%=valid% AND (FNPEEK(NX%+I%,NY%+J%)=0) 1140NEXT, 1150UNTIL valid% OR (TIME>6000 AND timer=1) 1160IF TIME>6000 AND timer=1 THEN ENDPROC 1170value%=RND(9) 1180FOR I%=-1 TO 1:FOR J%=-1 TO 1 1190PROCPOKE(NX%+I%,NY%+J%,"`") 1200NEXT, 1210PROCPOKE(NX%,NY%,STR$(value%)) 1220ENDPROC 1230 1240DEFPROCENDGAME 1250VDU28,4,17,36,8:CLS 1260PRINTTAB(10,3);" GAME OVER " 1270IF REASON$="WALL" THEN PRINTTAB(0,1);" YOU'VE HIT A SIDE - OH DEAR ! " 1280 IF REASON$="SELF" THEN PRINTTAB(0,1);" YOU'VE HIT YOURSELF - A BAD MOVE " 1290IF timer=1 AND TIME>6000 THEN PRINTTAB(11,1);" TIME UP " 1300PROCWAIT(1):IF SCORE%>HIGHSCORE% THEN HIGHSCORE%=SCORE% 1310ENDPROC 1320 1330DEF FNEND:LOCAL B$ 1340PRINTTAB(0,6);" ANOTHER GAME? (PRESS 'Y' OR 'N') " 1350PRINTTAB(0,8);" (PRESS 'I' FOR INSTRUCTIONS) ":VDU 26 1360REPEAT 1370B$=GET$ 1380IF B$="I" OR B$="i" THEN PROCINSTRUCTIONS:B$="Y" 1390UNTIL INSTR("YyNn",B$) 1400=B$="N" OR B$="n" 1420DEFPROCTOPLINE 1430PRINTTAB(0,1);"SCORE= ";SCORE%; 1440IF timer=1 THEN PRINT" TIME= ";:@%=&20205:PRINT;60-TIME/100;:@%=10 ELSE PRINT SPC(10); 1450PRINT" HIGH SCORE=";HIGHSCORE%;" "; 1460ENDPROC 1470 1480DEF FNPEEK(X%,Y%)=?(HIMEM+Y%*320+X%*8+2) 1490 1500DEFPROCPOKE(X%,Y%,X$) 1510VDU31,X%,Y%,ASC(X$) 1520ENDPROC 1530 1540DEFPROCWAIT(T):LOCAL oldtime 1550oldtime=TIME 1560REPEAT UNTIL TIME-oldtime>T*100 1570ENDPROC 1580 1590DEFPROCCLEANUP 1600*FX 12,0 1610*FX4,0 1620@%=10 1630ENDPROC
d#� Snazzy Snake, by David Vines. n� � � �dz@ x�6 ��23,1,0;0;0;0;:*FX4,1 � �INIT �� ��SETUP:�SCREEN ��:�SNAKE:�NUMBER �$� FINISHED% � (�>6000 � timer=1) ��ENDGAME � � �END ��CLEANUP:�6 �� � �� ERROR HANDLING ��CLEANUP �:� �>0 � �" at line ";� � " ��INIT ,HIGHSCORE%=0:*FX11,0 6+max%=500:�xpos%(max%),ypos%(max%),D$(4) @,� 23,255,255,255,255,255,255,255,255,255 J2� 23,235,24,60,126,219,24,24,24,0:D$(1)=�(235) T2� 23,234,0,24,24,24,219,126,60,24:D$(3)=�(234) ^-� 23,233,8,12,6,127,6,12,8,0:D$(2)=�(233) h1� 23,232,16,48,96,254,96,48,16,0:D$(4)=�(232) mU � �12,12)"Timer on (Y/N)?":k$=�:� k$="N" � timer=0 � � k$="Y" � timer=1 � � �DmA r�INSTRUCTIONS |� ���INSTRUCTIONS �� �+�''�(5)"SNAZZY SNAKE, By David Vines" �-�''" This is a game for one player. The" �-�"game represents a snake, trapped in an" �,�"enclosed area, who has to keep eating" �*�"in order to survive. The snake eats" ��"his food by hitting it." �.�" The snake is controlled by the cursor" �5�"keys. The """;D$(4);""" key turns the snake to" �2�"its left, the """;D$(2);""" key turns it to" �-�"its right. The snake initially has one" +�"minute to survive, but each piece of" *�"food he eats means that he can live" .�"longer. The score is the total value of" &�"food eaten by the snake." 0%�'''�(9)"PRESS ANY KEY TO START"; :DUMMY=� D� N X��SETUP b-SCORE%=0:�=0:NX%=4:NY%=4:value%=0:Head%=2 l+Length%=2:Real_Length%=2:Tail%=0:DIR%=1 vFINISHED%=�:REASON$="" �5xpos%(Head%)=19:ypos%(Head%)=10:xpos%(Head%-1)=19 �6 ypos%(Head%-1)=11:xpos%(Tail%)=19:ypos%(Tail%)=12 �� � ���SCREEN ��:�TOPLINE:� �� I=1 � 39:�255:� �(� J=2 � 21:�31,0,J,255,31,38,J,255:� ��0,22);:�I%=1 � 39:�255:� �*� 31,19,10,235,31,19,11,42,31,19,12,42 �� � ���SNAKE �TOPLINE "I$=�(0):� I$<>"" � �NEWDIR(I$) f� Length%=Real_Length% � �POKE(xpos%(Tail%),ypos%(Tail%)," "):Tail%=Tail%+1:� Tail%>max% � Tail%=0 8� Length%>Real_Length% � Real_Length%=Real_Length%+1 *5OHead%=Head%:Head%=Head%+1:� Head%>max% � Head%=0 4T� DIR%=1 � �add(0,-1) � � DIR%=2 � �add(1,0) � � DIR%=3 � �add(0,1) � �add(-1,0) >'A%=�PEEK(xpos%(Head%),ypos%(Head%)) HQ� A%=255 � FINISHED%=�:REASON$="WALL" � � A%=126 � FINISHED%=�:REASON$="SELF" R*�POKE(xpos%(OHead%),ypos%(OHead%),"*") \-�POKE(xpos%(Head%),ypos%(Head%),D$(DIR%)) f� A%<>48 � � p� I%=value%-1 � 0 � -1 z*�POKE(NX%,NY%,�(I%)):Length%=Length%+1 ��WAIT(0.05):SCORE%=SCORE%+1 ��=�-57:�TOPLINE �� �value%=0 �� � ���NEWDIR(I$) �-� I$=�(&89)�DIR%=DIR%+1:� DIR%=5 � DIR%=1 �-� I$=�(&88)�DIR%=DIR%-1:� DIR%=0 � DIR%=4 �� � ���add(x%,y%) �?xpos%(Head%)=xpos%(OHead%)+x%:ypos%(Head%)=ypos%(OHead%)+y% � ��NUMBER $� value%<>0 � �(120)<>1 � � .� I%=-1 � 1:� J%=-1 � 1 8L� NX%+I%<>xpos%(Head%) � NY%+J%<>ypos%(Head%) � �POKE(NX%+I%,NY%+J%," ") B�, L� V% NX%=�(35)+1:NY%=�(16)+2:valid%=� `� I%=-1 � 1:� J%=-1 � 1 j,valid%=valid% � (�PEEK(NX%+I%,NY%+J%)=0) t�, ~!� valid% � (�>6000 � timer=1) �� �>6000 � timer=1 � � �value%=�(9) �� I%=-1 � 1:� J%=-1 � 1 ��POKE(NX%+I%,NY%+J%,"`") ��, ��POKE(NX%,NY%,�(value%)) �� � � ��ENDGAME ��28,4,17,36,8:� ��10,3);" GAME OVER " �?� REASON$="WALL" � �0,1);" YOU'VE HIT A SIDE - OH DEAR ! " C � REASON$="SELF" � �0,1);" YOU'VE HIT YOURSELF - A BAD MOVE " ,� timer=1 � �>6000 � �11,1);" TIME UP " 4�WAIT(1):� SCORE%>HIGHSCORE% � HIGHSCORE%=SCORE% � ( 2� �END:� B$ </�0,6);" ANOTHER GAME? (PRESS 'Y' OR 'N') " F0�0,8);" (PRESS 'I' FOR INSTRUCTIONS) ":� 26 P� ZB$=� d,� B$="I" � B$="i" � �INSTRUCTIONS:B$="Y" n� �"YyNn",B$) x=B$="N" � B$="n" � ��TOPLINE ��0,1);"SCORE= ";SCORE%; �B� timer=1 � �" TIME= ";:@%=&20205:�;60-�/100;:@%=10 � � �(10); �#�" HIGH SCORE=";HIGHSCORE%;" "; �� � �%� �PEEK(X%,Y%)=?(�+Y%*320+X%*8+2) � ���POKE(X%,Y%,X$) ��31,X%,Y%,�(X$) �� � ��WAIT(T):� oldtime oldtime=� � � �-oldtime>T*100 "� , 6 ��CLEANUP @*FX 12,0 J *FX4,0 T @%=10 ^� �
00000000 0d 00 64 23 f4 20 53 6e 61 7a 7a 79 20 53 6e 61 |..d#. Snazzy Sna| 00000010 6b 65 2c 20 62 79 20 44 61 76 69 64 20 56 69 6e |ke, by David Vin| 00000020 65 73 2e 0d 00 6e 0e ee 20 85 20 e5 20 8d 64 7a |es...n.. . . .dz| 00000030 40 0d 00 78 06 eb 36 0d 00 82 19 ef 32 33 2c 31 |@..x..6.....23,1| 00000040 2c 30 3b 30 3b 30 3b 30 3b 3a 2a 46 58 34 2c 31 |,0;0;0;0;:*FX4,1| 00000050 0d 00 8c 09 f2 49 4e 49 54 0d 00 96 05 f5 0d 00 |.....INIT.......| 00000060 a0 12 f2 53 45 54 55 50 3a f2 53 43 52 45 45 4e |...SETUP:.SCREEN| 00000070 0d 00 aa 14 f5 3a f2 53 4e 41 4b 45 3a f2 4e 55 |.....:.SNAKE:.NU| 00000080 4d 42 45 52 0d 00 b4 24 fd 20 46 49 4e 49 53 48 |MBER...$. FINISH| 00000090 45 44 25 20 84 20 28 91 3e 36 30 30 30 20 80 20 |ED% . (.>6000 . | 000000a0 74 69 6d 65 72 3d 31 29 0d 00 be 0c f2 45 4e 44 |timer=1).....END| 000000b0 47 41 4d 45 0d 00 c8 0a fd 20 a4 45 4e 44 0d 00 |GAME..... .END..| 000000c0 d2 0f f2 43 4c 45 41 4e 55 50 3a eb 36 0d 00 dc |...CLEANUP:.6...| 000000d0 05 e0 0d 00 e6 05 20 0d 00 f0 14 f4 20 45 52 52 |...... ..... ERR| 000000e0 4f 52 20 48 41 4e 44 4c 49 4e 47 0d 00 fa 0c f2 |OR HANDLING.....| 000000f0 43 4c 45 41 4e 55 50 0d 01 04 1c f6 3a e7 20 9e |CLEANUP.....:. .| 00000100 3e 30 20 8c 20 f1 22 20 61 74 20 6c 69 6e 65 20 |>0 . ." at line | 00000110 22 3b 9e 0d 01 0e 05 e0 0d 01 18 05 20 0d 01 22 |";.......... .."| 00000120 0a dd f2 49 4e 49 54 0d 01 2c 18 48 49 47 48 53 |...INIT..,.HIGHS| 00000130 43 4f 52 45 25 3d 30 3a 2a 46 58 31 31 2c 30 0d |CORE%=0:*FX11,0.| 00000140 01 36 2b 6d 61 78 25 3d 35 30 30 3a de 78 70 6f |.6+max%=500:.xpo| 00000150 73 25 28 6d 61 78 25 29 2c 79 70 6f 73 25 28 6d |s%(max%),ypos%(m| 00000160 61 78 25 29 2c 44 24 28 34 29 0d 01 40 2c ef 20 |ax%),D$(4)..@,. | 00000170 32 33 2c 32 35 35 2c 32 35 35 2c 32 35 35 2c 32 |23,255,255,255,2| 00000180 35 35 2c 32 35 35 2c 32 35 35 2c 32 35 35 2c 32 |55,255,255,255,2| 00000190 35 35 2c 32 35 35 0d 01 4a 32 ef 20 32 33 2c 32 |55,255..J2. 23,2| 000001a0 33 35 2c 32 34 2c 36 30 2c 31 32 36 2c 32 31 39 |35,24,60,126,219| 000001b0 2c 32 34 2c 32 34 2c 32 34 2c 30 3a 44 24 28 31 |,24,24,24,0:D$(1| 000001c0 29 3d bd 28 32 33 35 29 0d 01 54 32 ef 20 32 33 |)=.(235)..T2. 23| 000001d0 2c 32 33 34 2c 30 2c 32 34 2c 32 34 2c 32 34 2c |,234,0,24,24,24,| 000001e0 32 31 39 2c 31 32 36 2c 36 30 2c 32 34 3a 44 24 |219,126,60,24:D$| 000001f0 28 33 29 3d bd 28 32 33 34 29 0d 01 5e 2d ef 20 |(3)=.(234)..^-. | 00000200 32 33 2c 32 33 33 2c 38 2c 31 32 2c 36 2c 31 32 |23,233,8,12,6,12| 00000210 37 2c 36 2c 31 32 2c 38 2c 30 3a 44 24 28 32 29 |7,6,12,8,0:D$(2)| 00000220 3d bd 28 32 33 33 29 0d 01 68 31 ef 20 32 33 2c |=.(233)..h1. 23,| 00000230 32 33 32 2c 31 36 2c 34 38 2c 39 36 2c 32 35 34 |232,16,48,96,254| 00000240 2c 39 36 2c 34 38 2c 31 36 2c 30 3a 44 24 28 34 |,96,48,16,0:D$(4| 00000250 29 3d bd 28 32 33 32 29 0d 01 6d 55 20 f1 20 8a |)=.(232)..mU . .| 00000260 31 32 2c 31 32 29 22 54 69 6d 65 72 20 6f 6e 20 |12,12)"Timer on | 00000270 28 59 2f 4e 29 3f 22 3a 6b 24 3d be 3a e7 20 6b |(Y/N)?":k$=.:. k| 00000280 24 3d 22 4e 22 20 8c 20 74 69 6d 65 72 3d 30 20 |$="N" . timer=0 | 00000290 8b 20 e7 20 6b 24 3d 22 59 22 20 8c 20 74 69 6d |. . k$="Y" . tim| 000002a0 65 72 3d 31 20 8b 20 e5 20 8d 44 6d 41 0d 01 72 |er=1 . . .DmA..r| 000002b0 11 f2 49 4e 53 54 52 55 43 54 49 4f 4e 53 0d 01 |..INSTRUCTIONS..| 000002c0 7c 05 e1 0d 01 90 12 dd f2 49 4e 53 54 52 55 43 ||........INSTRUC| 000002d0 54 49 4f 4e 53 0d 01 9a 05 db 0d 01 a4 2b f1 27 |TIONS........+.'| 000002e0 27 89 28 35 29 22 53 4e 41 5a 5a 59 20 53 4e 41 |'.(5)"SNAZZY SNA| 000002f0 4b 45 2c 20 20 20 42 79 20 44 61 76 69 64 20 56 |KE, By David V| 00000300 69 6e 65 73 22 0d 01 ae 2d f1 27 27 22 20 20 54 |ines"...-.''" T| 00000310 68 69 73 20 69 73 20 61 20 67 61 6d 65 20 66 6f |his is a game fo| 00000320 72 20 6f 6e 65 20 70 6c 61 79 65 72 2e 20 54 68 |r one player. Th| 00000330 65 22 0d 01 b8 2d f1 22 67 61 6d 65 20 72 65 70 |e"...-."game rep| 00000340 72 65 73 65 6e 74 73 20 61 20 73 6e 61 6b 65 2c |resents a snake,| 00000350 20 74 72 61 70 70 65 64 20 69 6e 20 61 6e 22 0d | trapped in an".| 00000360 01 c2 2c f1 22 65 6e 63 6c 6f 73 65 64 20 61 72 |..,."enclosed ar| 00000370 65 61 2c 20 77 68 6f 20 68 61 73 20 74 6f 20 6b |ea, who has to k| 00000380 65 65 70 20 65 61 74 69 6e 67 22 0d 01 cc 2a f1 |eep eating"...*.| 00000390 22 69 6e 20 6f 72 64 65 72 20 74 6f 20 73 75 72 |"in order to sur| 000003a0 76 69 76 65 2e 20 54 68 65 20 73 6e 61 6b 65 20 |vive. The snake | 000003b0 65 61 74 73 22 0d 01 d6 1e f1 22 68 69 73 20 66 |eats"....."his f| 000003c0 6f 6f 64 20 62 79 20 68 69 74 74 69 6e 67 20 69 |ood by hitting i| 000003d0 74 2e 22 0d 01 e0 2e f1 22 20 20 54 68 65 20 73 |t."....." The s| 000003e0 6e 61 6b 65 20 69 73 20 63 6f 6e 74 72 6f 6c 6c |nake is controll| 000003f0 65 64 20 62 79 20 74 68 65 20 63 75 72 73 6f 72 |ed by the cursor| 00000400 22 0d 01 ea 35 f1 22 6b 65 79 73 2e 20 54 68 65 |"...5."keys. The| 00000410 20 22 22 22 3b 44 24 28 34 29 3b 22 22 22 20 6b | """;D$(4);""" k| 00000420 65 79 20 74 75 72 6e 73 20 74 68 65 20 73 6e 61 |ey turns the sna| 00000430 6b 65 20 74 6f 22 0d 01 f4 32 f1 22 69 74 73 20 |ke to"...2."its | 00000440 6c 65 66 74 2c 20 74 68 65 20 22 22 22 3b 44 24 |left, the """;D$| 00000450 28 32 29 3b 22 22 22 20 6b 65 79 20 74 75 72 6e |(2);""" key turn| 00000460 73 20 69 74 20 74 6f 22 0d 01 fe 2d f1 22 69 74 |s it to"...-."it| 00000470 73 20 72 69 67 68 74 2e 20 54 68 65 20 73 6e 61 |s right. The sna| 00000480 6b 65 20 69 6e 69 74 69 61 6c 6c 79 20 68 61 73 |ke initially has| 00000490 20 6f 6e 65 22 0d 02 08 2b f1 22 6d 69 6e 75 74 | one"...+."minut| 000004a0 65 20 74 6f 20 73 75 72 76 69 76 65 2c 20 62 75 |e to survive, bu| 000004b0 74 20 65 61 63 68 20 70 69 65 63 65 20 6f 66 22 |t each piece of"| 000004c0 0d 02 12 2a f1 22 66 6f 6f 64 20 68 65 20 65 61 |...*."food he ea| 000004d0 74 73 20 6d 65 61 6e 73 20 74 68 61 74 20 68 65 |ts means that he| 000004e0 20 63 61 6e 20 6c 69 76 65 22 0d 02 1c 2e f1 22 | can live"....."| 000004f0 6c 6f 6e 67 65 72 2e 20 54 68 65 20 73 63 6f 72 |longer. The scor| 00000500 65 20 69 73 20 74 68 65 20 74 6f 74 61 6c 20 76 |e is the total v| 00000510 61 6c 75 65 20 6f 66 22 0d 02 26 1f f1 22 66 6f |alue of"..&.."fo| 00000520 6f 64 20 65 61 74 65 6e 20 62 79 20 74 68 65 20 |od eaten by the | 00000530 73 6e 61 6b 65 2e 22 0d 02 30 25 f1 27 27 27 89 |snake."..0%.'''.| 00000540 28 39 29 22 50 52 45 53 53 20 41 4e 59 20 4b 45 |(9)"PRESS ANY KE| 00000550 59 20 54 4f 20 53 54 41 52 54 22 3b 0d 02 3a 0b |Y TO START";..:.| 00000560 44 55 4d 4d 59 3d a5 0d 02 44 05 e1 0d 02 4e 05 |DUMMY=...D....N.| 00000570 20 0d 02 58 0b dd f2 53 45 54 55 50 0d 02 62 2d | ..X...SETUP..b-| 00000580 53 43 4f 52 45 25 3d 30 3a d1 3d 30 3a 4e 58 25 |SCORE%=0:.=0:NX%| 00000590 3d 34 3a 4e 59 25 3d 34 3a 76 61 6c 75 65 25 3d |=4:NY%=4:value%=| 000005a0 30 3a 48 65 61 64 25 3d 32 0d 02 6c 2b 4c 65 6e |0:Head%=2..l+Len| 000005b0 67 74 68 25 3d 32 3a 52 65 61 6c 5f 4c 65 6e 67 |gth%=2:Real_Leng| 000005c0 74 68 25 3d 32 3a 54 61 69 6c 25 3d 30 3a 44 49 |th%=2:Tail%=0:DI| 000005d0 52 25 3d 31 0d 02 76 1a 46 49 4e 49 53 48 45 44 |R%=1..v.FINISHED| 000005e0 25 3d a3 3a 52 45 41 53 4f 4e 24 3d 22 22 0d 02 |%=.:REASON$=""..| 000005f0 80 35 78 70 6f 73 25 28 48 65 61 64 25 29 3d 31 |.5xpos%(Head%)=1| 00000600 39 3a 79 70 6f 73 25 28 48 65 61 64 25 29 3d 31 |9:ypos%(Head%)=1| 00000610 30 3a 78 70 6f 73 25 28 48 65 61 64 25 2d 31 29 |0:xpos%(Head%-1)| 00000620 3d 31 39 0d 02 8a 36 20 79 70 6f 73 25 28 48 65 |=19...6 ypos%(He| 00000630 61 64 25 2d 31 29 3d 31 31 3a 78 70 6f 73 25 28 |ad%-1)=11:xpos%(| 00000640 54 61 69 6c 25 29 3d 31 39 3a 79 70 6f 73 25 28 |Tail%)=19:ypos%(| 00000650 54 61 69 6c 25 29 3d 31 32 0d 02 94 05 e1 0d 02 |Tail%)=12.......| 00000660 9e 05 20 0d 02 a8 0c dd f2 53 43 52 45 45 4e 0d |.. ......SCREEN.| 00000670 02 b2 10 db 3a f2 54 4f 50 4c 49 4e 45 3a f1 0d |....:.TOPLINE:..| 00000680 02 bc 15 e3 20 49 3d 31 20 b8 20 33 39 3a ef 32 |.... I=1 . 39:.2| 00000690 35 35 3a ed 0d 02 c6 28 e3 20 4a 3d 32 20 b8 20 |55:....(. J=2 . | 000006a0 32 31 3a ef 33 31 2c 30 2c 4a 2c 32 35 35 2c 33 |21:.31,0,J,255,3| 000006b0 31 2c 33 38 2c 4a 2c 32 35 35 3a ed 0d 02 d0 1e |1,38,J,255:.....| 000006c0 f1 8a 30 2c 32 32 29 3b 3a e3 49 25 3d 31 20 b8 |..0,22);:.I%=1 .| 000006d0 20 33 39 3a ef 32 35 35 3a ed 0d 02 da 2a ef 20 | 39:.255:....*. | 000006e0 33 31 2c 31 39 2c 31 30 2c 32 33 35 2c 33 31 2c |31,19,10,235,31,| 000006f0 31 39 2c 31 31 2c 34 32 2c 33 31 2c 31 39 2c 31 |19,11,42,31,19,1| 00000700 32 2c 34 32 0d 02 e4 05 e1 0d 02 ee 05 20 0d 02 |2,42......... ..| 00000710 f8 0b dd f2 53 4e 41 4b 45 0d 03 02 0c f2 54 4f |....SNAKE.....TO| 00000720 50 4c 49 4e 45 0d 03 0c 22 49 24 3d bf 28 30 29 |PLINE..."I$=.(0)| 00000730 3a e7 20 49 24 3c 3e 22 22 20 8c 20 f2 4e 45 57 |:. I$<>"" . .NEW| 00000740 44 49 52 28 49 24 29 0d 03 16 66 e7 20 4c 65 6e |DIR(I$)...f. Len| 00000750 67 74 68 25 3d 52 65 61 6c 5f 4c 65 6e 67 74 68 |gth%=Real_Length| 00000760 25 20 8c 20 f2 50 4f 4b 45 28 78 70 6f 73 25 28 |% . .POKE(xpos%(| 00000770 54 61 69 6c 25 29 2c 79 70 6f 73 25 28 54 61 69 |Tail%),ypos%(Tai| 00000780 6c 25 29 2c 22 20 22 29 3a 54 61 69 6c 25 3d 54 |l%)," "):Tail%=T| 00000790 61 69 6c 25 2b 31 3a e7 20 54 61 69 6c 25 3e 6d |ail%+1:. Tail%>m| 000007a0 61 78 25 20 8c 20 54 61 69 6c 25 3d 30 0d 03 20 |ax% . Tail%=0.. | 000007b0 38 e7 20 4c 65 6e 67 74 68 25 3e 52 65 61 6c 5f |8. Length%>Real_| 000007c0 4c 65 6e 67 74 68 25 20 8c 20 52 65 61 6c 5f 4c |Length% . Real_L| 000007d0 65 6e 67 74 68 25 3d 52 65 61 6c 5f 4c 65 6e 67 |ength%=Real_Leng| 000007e0 74 68 25 2b 31 0d 03 2a 35 4f 48 65 61 64 25 3d |th%+1..*5OHead%=| 000007f0 48 65 61 64 25 3a 48 65 61 64 25 3d 48 65 61 64 |Head%:Head%=Head| 00000800 25 2b 31 3a e7 20 48 65 61 64 25 3e 6d 61 78 25 |%+1:. Head%>max%| 00000810 20 8c 20 48 65 61 64 25 3d 30 0d 03 34 54 e7 20 | . Head%=0..4T. | 00000820 44 49 52 25 3d 31 20 8c 20 f2 61 64 64 28 30 2c |DIR%=1 . .add(0,| 00000830 2d 31 29 20 8b 20 e7 20 44 49 52 25 3d 32 20 8c |-1) . . DIR%=2 .| 00000840 20 f2 61 64 64 28 31 2c 30 29 20 8b 20 e7 20 44 | .add(1,0) . . D| 00000850 49 52 25 3d 33 20 8c 20 f2 61 64 64 28 30 2c 31 |IR%=3 . .add(0,1| 00000860 29 20 8b 20 f2 61 64 64 28 2d 31 2c 30 29 0d 03 |) . .add(-1,0)..| 00000870 3e 27 41 25 3d a4 50 45 45 4b 28 78 70 6f 73 25 |>'A%=.PEEK(xpos%| 00000880 28 48 65 61 64 25 29 2c 79 70 6f 73 25 28 48 65 |(Head%),ypos%(He| 00000890 61 64 25 29 29 0d 03 48 51 e7 20 41 25 3d 32 35 |ad%))..HQ. A%=25| 000008a0 35 20 8c 20 46 49 4e 49 53 48 45 44 25 3d b9 3a |5 . FINISHED%=.:| 000008b0 52 45 41 53 4f 4e 24 3d 22 57 41 4c 4c 22 20 8b |REASON$="WALL" .| 000008c0 20 e7 20 41 25 3d 31 32 36 20 8c 20 46 49 4e 49 | . A%=126 . FINI| 000008d0 53 48 45 44 25 3d b9 3a 52 45 41 53 4f 4e 24 3d |SHED%=.:REASON$=| 000008e0 22 53 45 4c 46 22 0d 03 52 2a f2 50 4f 4b 45 28 |"SELF"..R*.POKE(| 000008f0 78 70 6f 73 25 28 4f 48 65 61 64 25 29 2c 79 70 |xpos%(OHead%),yp| 00000900 6f 73 25 28 4f 48 65 61 64 25 29 2c 22 2a 22 29 |os%(OHead%),"*")| 00000910 0d 03 5c 2d f2 50 4f 4b 45 28 78 70 6f 73 25 28 |..\-.POKE(xpos%(| 00000920 48 65 61 64 25 29 2c 79 70 6f 73 25 28 48 65 61 |Head%),ypos%(Hea| 00000930 64 25 29 2c 44 24 28 44 49 52 25 29 29 0d 03 66 |d%),D$(DIR%))..f| 00000940 10 e7 20 41 25 3c 3e 34 38 20 8c 20 e1 0d 03 70 |.. A%<>48 . ...p| 00000950 1a e3 20 49 25 3d 76 61 6c 75 65 25 2d 31 20 b8 |.. I%=value%-1 .| 00000960 20 30 20 88 20 2d 31 0d 03 7a 2a f2 50 4f 4b 45 | 0 . -1..z*.POKE| 00000970 28 4e 58 25 2c 4e 59 25 2c c3 28 49 25 29 29 3a |(NX%,NY%,.(I%)):| 00000980 4c 65 6e 67 74 68 25 3d 4c 65 6e 67 74 68 25 2b |Length%=Length%+| 00000990 31 0d 03 84 1f f2 57 41 49 54 28 30 2e 30 35 29 |1.....WAIT(0.05)| 000009a0 3a 53 43 4f 52 45 25 3d 53 43 4f 52 45 25 2b 31 |:SCORE%=SCORE%+1| 000009b0 0d 03 8e 13 d1 3d 91 2d 35 37 3a f2 54 4f 50 4c |.....=.-57:.TOPL| 000009c0 49 4e 45 0d 03 98 05 ed 0d 03 a2 0c 76 61 6c 75 |INE.........valu| 000009d0 65 25 3d 30 0d 03 ac 05 e1 0d 03 b6 05 20 0d 03 |e%=0......... ..| 000009e0 c0 10 dd f2 4e 45 57 44 49 52 28 49 24 29 0d 03 |....NEWDIR(I$)..| 000009f0 ca 2d e7 20 49 24 3d bd 28 26 38 39 29 8c 44 49 |.-. I$=.(&89).DI| 00000a00 52 25 3d 44 49 52 25 2b 31 3a e7 20 44 49 52 25 |R%=DIR%+1:. DIR%| 00000a10 3d 35 20 8c 20 44 49 52 25 3d 31 0d 03 d4 2d e7 |=5 . DIR%=1...-.| 00000a20 20 49 24 3d bd 28 26 38 38 29 8c 44 49 52 25 3d | I$=.(&88).DIR%=| 00000a30 44 49 52 25 2d 31 3a e7 20 44 49 52 25 3d 30 20 |DIR%-1:. DIR%=0 | 00000a40 8c 20 44 49 52 25 3d 34 0d 03 de 05 e1 0d 03 e8 |. DIR%=4........| 00000a50 05 20 0d 03 f2 10 dd f2 61 64 64 28 78 25 2c 79 |. ......add(x%,y| 00000a60 25 29 0d 03 fc 3f 78 70 6f 73 25 28 48 65 61 64 |%)...?xpos%(Head| 00000a70 25 29 3d 78 70 6f 73 25 28 4f 48 65 61 64 25 29 |%)=xpos%(OHead%)| 00000a80 2b 78 25 3a 79 70 6f 73 25 28 48 65 61 64 25 29 |+x%:ypos%(Head%)| 00000a90 3d 79 70 6f 73 25 28 4f 48 65 61 64 25 29 2b 79 |=ypos%(OHead%)+y| 00000aa0 25 0d 04 06 05 e1 0d 04 10 05 20 0d 04 1a 0c dd |%......... .....| 00000ab0 f2 4e 55 4d 42 45 52 0d 04 24 1f e7 20 76 61 6c |.NUMBER..$.. val| 00000ac0 75 65 25 3c 3e 30 20 80 20 b3 28 31 32 30 29 3c |ue%<>0 . .(120)<| 00000ad0 3e 31 20 8c 20 e1 0d 04 2e 1b e3 20 49 25 3d 2d |>1 . ...... I%=-| 00000ae0 31 20 b8 20 31 3a e3 20 4a 25 3d 2d 31 20 b8 20 |1 . 1:. J%=-1 . | 00000af0 31 0d 04 38 4c e7 20 4e 58 25 2b 49 25 3c 3e 78 |1..8L. NX%+I%<>x| 00000b00 70 6f 73 25 28 48 65 61 64 25 29 20 84 20 4e 59 |pos%(Head%) . NY| 00000b10 25 2b 4a 25 3c 3e 79 70 6f 73 25 28 48 65 61 64 |%+J%<>ypos%(Head| 00000b20 25 29 20 8c 20 f2 50 4f 4b 45 28 4e 58 25 2b 49 |%) . .POKE(NX%+I| 00000b30 25 2c 4e 59 25 2b 4a 25 2c 22 20 22 29 0d 04 42 |%,NY%+J%," ")..B| 00000b40 06 ed 2c 0d 04 4c 05 f5 0d 04 56 25 20 4e 58 25 |..,..L....V% NX%| 00000b50 3d b3 28 33 35 29 2b 31 3a 4e 59 25 3d b3 28 31 |=.(35)+1:NY%=.(1| 00000b60 36 29 2b 32 3a 76 61 6c 69 64 25 3d b9 0d 04 60 |6)+2:valid%=...`| 00000b70 1b e3 20 49 25 3d 2d 31 20 b8 20 31 3a e3 20 4a |.. I%=-1 . 1:. J| 00000b80 25 3d 2d 31 20 b8 20 31 0d 04 6a 2c 76 61 6c 69 |%=-1 . 1..j,vali| 00000b90 64 25 3d 76 61 6c 69 64 25 20 80 20 28 a4 50 45 |d%=valid% . (.PE| 00000ba0 45 4b 28 4e 58 25 2b 49 25 2c 4e 59 25 2b 4a 25 |EK(NX%+I%,NY%+J%| 00000bb0 29 3d 30 29 0d 04 74 06 ed 2c 0d 04 7e 21 fd 20 |)=0)..t..,..~!. | 00000bc0 76 61 6c 69 64 25 20 84 20 28 91 3e 36 30 30 30 |valid% . (.>6000| 00000bd0 20 80 20 74 69 6d 65 72 3d 31 29 0d 04 88 1a e7 | . timer=1).....| 00000be0 20 91 3e 36 30 30 30 20 80 20 74 69 6d 65 72 3d | .>6000 . timer=| 00000bf0 31 20 8c 20 e1 0d 04 92 0f 76 61 6c 75 65 25 3d |1 . .....value%=| 00000c00 b3 28 39 29 0d 04 9c 1b e3 20 49 25 3d 2d 31 20 |.(9)..... I%=-1 | 00000c10 b8 20 31 3a e3 20 4a 25 3d 2d 31 20 b8 20 31 0d |. 1:. J%=-1 . 1.| 00000c20 04 a6 1c f2 50 4f 4b 45 28 4e 58 25 2b 49 25 2c |....POKE(NX%+I%,| 00000c30 4e 59 25 2b 4a 25 2c 22 60 22 29 0d 04 b0 06 ed |NY%+J%,"`").....| 00000c40 2c 0d 04 ba 1c f2 50 4f 4b 45 28 4e 58 25 2c 4e |,.....POKE(NX%,N| 00000c50 59 25 2c c3 28 76 61 6c 75 65 25 29 29 0d 04 c4 |Y%,.(value%))...| 00000c60 05 e1 0d 04 ce 05 20 0d 04 d8 0d dd f2 45 4e 44 |...... ......END| 00000c70 47 41 4d 45 0d 04 e2 13 ef 32 38 2c 34 2c 31 37 |GAME.....28,4,17| 00000c80 2c 33 36 2c 38 3a db 0d 04 ec 19 f1 8a 31 30 2c |,36,8:.......10,| 00000c90 33 29 3b 22 20 47 41 4d 45 20 4f 56 45 52 20 22 |3);" GAME OVER "| 00000ca0 0d 04 f6 3f e7 20 52 45 41 53 4f 4e 24 3d 22 57 |...?. REASON$="W| 00000cb0 41 4c 4c 22 20 8c 20 f1 8a 30 2c 31 29 3b 22 20 |ALL" . ..0,1);" | 00000cc0 59 4f 55 27 56 45 20 48 49 54 20 41 20 53 49 44 |YOU'VE HIT A SID| 00000cd0 45 20 2d 20 4f 48 20 44 45 41 52 20 21 20 22 0d |E - OH DEAR ! ".| 00000ce0 05 00 43 20 e7 20 52 45 41 53 4f 4e 24 3d 22 53 |..C . REASON$="S| 00000cf0 45 4c 46 22 20 8c 20 f1 8a 30 2c 31 29 3b 22 20 |ELF" . ..0,1);" | 00000d00 59 4f 55 27 56 45 20 48 49 54 20 59 4f 55 52 53 |YOU'VE HIT YOURS| 00000d10 45 4c 46 20 2d 20 41 20 42 41 44 20 4d 4f 56 45 |ELF - A BAD MOVE| 00000d20 20 22 0d 05 0a 2c e7 20 74 69 6d 65 72 3d 31 20 | "...,. timer=1 | 00000d30 80 20 91 3e 36 30 30 30 20 8c 20 f1 8a 31 31 2c |. .>6000 . ..11,| 00000d40 31 29 3b 22 20 54 49 4d 45 20 55 50 20 22 0d 05 |1);" TIME UP "..| 00000d50 14 34 f2 57 41 49 54 28 31 29 3a e7 20 53 43 4f |.4.WAIT(1):. SCO| 00000d60 52 45 25 3e 48 49 47 48 53 43 4f 52 45 25 20 8c |RE%>HIGHSCORE% .| 00000d70 20 48 49 47 48 53 43 4f 52 45 25 3d 53 43 4f 52 | HIGHSCORE%=SCOR| 00000d80 45 25 0d 05 1e 05 e1 0d 05 28 05 20 0d 05 32 0f |E%.......(. ..2.| 00000d90 dd 20 a4 45 4e 44 3a ea 20 42 24 0d 05 3c 2f f1 |. .END:. B$..</.| 00000da0 8a 30 2c 36 29 3b 22 20 41 4e 4f 54 48 45 52 20 |.0,6);" ANOTHER | 00000db0 47 41 4d 45 3f 20 28 50 52 45 53 53 20 27 59 27 |GAME? (PRESS 'Y'| 00000dc0 20 4f 52 20 27 4e 27 29 20 22 0d 05 46 30 f1 8a | OR 'N') "..F0..| 00000dd0 30 2c 38 29 3b 22 20 28 50 52 45 53 53 20 27 49 |0,8);" (PRESS 'I| 00000de0 27 20 46 4f 52 20 49 4e 53 54 52 55 43 54 49 4f |' FOR INSTRUCTIO| 00000df0 4e 53 29 20 22 3a ef 20 32 36 0d 05 50 05 f5 0d |NS) ":. 26..P...| 00000e00 05 5a 08 42 24 3d be 0d 05 64 2c e7 20 42 24 3d |.Z.B$=...d,. B$=| 00000e10 22 49 22 20 84 20 42 24 3d 22 69 22 20 8c 20 f2 |"I" . B$="i" . .| 00000e20 49 4e 53 54 52 55 43 54 49 4f 4e 53 3a 42 24 3d |INSTRUCTIONS:B$=| 00000e30 22 59 22 0d 05 6e 11 fd 20 a7 22 59 79 4e 6e 22 |"Y"..n.. ."YyNn"| 00000e40 2c 42 24 29 0d 05 78 14 3d 42 24 3d 22 4e 22 20 |,B$)..x.=B$="N" | 00000e50 84 20 42 24 3d 22 6e 22 0d 05 8c 0d dd f2 54 4f |. B$="n"......TO| 00000e60 50 4c 49 4e 45 0d 05 96 1c f1 8a 30 2c 31 29 3b |PLINE......0,1);| 00000e70 22 53 43 4f 52 45 3d 20 22 3b 53 43 4f 52 45 25 |"SCORE= ";SCORE%| 00000e80 3b 0d 05 a0 42 e7 20 74 69 6d 65 72 3d 31 20 8c |;...B. timer=1 .| 00000e90 20 f1 22 20 54 49 4d 45 3d 20 22 3b 3a 40 25 3d | ." TIME= ";:@%=| 00000ea0 26 32 30 32 30 35 3a f1 3b 36 30 2d 91 2f 31 30 |&20205:.;60-./10| 00000eb0 30 3b 3a 40 25 3d 31 30 20 8b 20 f1 20 89 28 31 |0;:@%=10 . . .(1| 00000ec0 30 29 3b 0d 05 aa 23 f1 22 20 48 49 47 48 20 53 |0);...#." HIGH S| 00000ed0 43 4f 52 45 3d 22 3b 48 49 47 48 53 43 4f 52 45 |CORE=";HIGHSCORE| 00000ee0 25 3b 22 20 22 3b 0d 05 b4 05 e1 0d 05 be 05 20 |%;" ";......... | 00000ef0 0d 05 c8 25 dd 20 a4 50 45 45 4b 28 58 25 2c 59 |...%. .PEEK(X%,Y| 00000f00 25 29 3d 3f 28 93 2b 59 25 2a 33 32 30 2b 58 25 |%)=?(.+Y%*320+X%| 00000f10 2a 38 2b 32 29 0d 05 d2 05 20 0d 05 dc 14 dd f2 |*8+2).... ......| 00000f20 50 4f 4b 45 28 58 25 2c 59 25 2c 58 24 29 0d 05 |POKE(X%,Y%,X$)..| 00000f30 e6 13 ef 33 31 2c 58 25 2c 59 25 2c 97 28 58 24 |...31,X%,Y%,.(X$| 00000f40 29 0d 05 f0 05 e1 0d 05 fa 05 20 0d 06 04 17 dd |)......... .....| 00000f50 f2 57 41 49 54 28 54 29 3a ea 20 6f 6c 64 74 69 |.WAIT(T):. oldti| 00000f60 6d 65 0d 06 0e 0d 6f 6c 64 74 69 6d 65 3d 91 0d |me....oldtime=..| 00000f70 06 18 17 f5 20 fd 20 91 2d 6f 6c 64 74 69 6d 65 |.... . .-oldtime| 00000f80 3e 54 2a 31 30 30 0d 06 22 05 e1 0d 06 2c 05 20 |>T*100.."....,. | 00000f90 0d 06 36 0d dd f2 43 4c 45 41 4e 55 50 0d 06 40 |..6...CLEANUP..@| 00000fa0 0c 2a 46 58 20 31 32 2c 30 0d 06 4a 0a 2a 46 58 |.*FX 12,0..J.*FX| 00000fb0 34 2c 30 0d 06 54 09 40 25 3d 31 30 0d 06 5e 05 |4,0..T.@%=10..^.| 00000fc0 e1 0d ff |...| 00000fc3