Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav » MAZERACE

MAZERACE

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav
Filename: MAZERACE
Read OK:
File size: 0862 bytes
Load address: FFFF1B00
Exec address: FFFF8023
File contents
   10 REM       ...Maze Race...
   20 
   30 REM  ...Electron Version 1...
   40 
   50 REM  Copyright (c) Acornsoft 1984
   60 
   70 LET besttime=99999:REM dummy value
   80 MODE5
   90 
  100 PROCinitialise
  110 
  120 PROCmake_a_hole
  130 
  140 REM Repeat until man through maze
  150 
  160 REPEAT
  170   PROCmove_racer
  180   IF r=rglue AND c=cglue AND puddle=TRUE THEN PROCstick
  190 UNTIL c>17
  200 
  210 PRINT TAB(18,r) CHR$227
  220 COLOUR128:COLOUR2
  230 time=TIME/100
  240 IF time<besttime THEN besttime=time
  250 PRINT TAB(0,24);:PRINT "Time taken =          ";time;" seconds          "
  260 PRINT"Best = ";besttime;" seconds      "
  270 COLOUR 3
  280 PRINT "Do you want another game (Y/N) ?";
  290 REPEAT key=INSTR("YyNn",GET$)
  300 UNTIL key<>0
  310 IF key<3 THEN 80 :REM start again, but remember previous best time
  320 MODE 6:PRINT'''': END
  330 
  340 REM ******** END ************
  350 
  360 REM ******SUBROUTINES********
  370 
  380DEF PROCinitialise
  390 REM Reduce the delay before key repeats
  400 *FX11,17
  410 VDU23,1,0;0;0;0; :REM turn cursor off
  420 ENVELOPE1,128,-1,-1,-1,26,26,26,126,0,0,-126,126,126:REM Stuck noise
  430 LET r=1: LET c=0: LET cglue=c-2
  440 LET puddle=FALSE
  450 
  460 VDU23,224,&88,&DD,&DD,&88,&22,&77,&77,&22 :REM Maze wall
  470 VDU23,226,&6,&3F,&7F,&FE,&FE,&FE,&7F,&1C :REM Glue puddle
  480 VDU23,227,&3C,&66,&81,&A5,&81,&CB,&6C,6 :REM Racer
  490 
  500 REM Draw maze top,walls,and base
  510 FORn=0 TO 17
  520   PRINTCHR$224;
  530 NEXT n:PRINT
  540 FOR n=0 TO 21
  550   REPEAT PRINT;" ";CHR$224;
  560   UNTIL COUNT>16
  570   PRINT
  580 NEXT n
  590 FORn=0 TO 17
  600   PRINTCHR$224;
  610 NEXT n
  620 VDU19,1,4,0,0,0:COLOUR 129
  630 PRINTTAB(0,27);"Press a key to start":key$=GET$:
  640 PRINTTAB(0,27);"          seconds   "
  650 TIME=0
  660ENDPROC
  670 
  680DEF PROCmake_a_hole
  690 IF c>16 THEN ENDPROC
  700 LET h1=RND(22):h2=h1
  710 IF c>cglue THEN REPEAT h2=RND(22):UNTIL h2<>h1
  720 PRINT TAB(c+1,h1) " ";
  730 PRINT TAB(c+1,h2) " ";
  740 IF c=cglue THEN ENDPROC
  750 LET rglue=RND(22):cglue=c+2
  760 COLOUR 2:COLOUR128
  770 PRINT TAB(cglue,rglue) CHR$226;
  780 COLOUR 129
  790 puddle=TRUE
  800ENDPROC
  810 
  820DEF PROCmove_racer
  830 PRINT TAB(c,r) CHR$227
  840 SOUND&11,-8,70+(r MOD 2)*12,1
  850 LET key$=INKEY$(5):REM This causes a delay as well as looking at keyboard
  860 PRINT TAB(2,27);TIME/100;"   ";
  870 PRINT TAB(c,r) " "
  880 IF (key$="X" OR key$="x") AND (r=h1 OR r=h2) THEN LET c=c+2 : PROCmake_a_hole
  890 IF key$="/" THEN LET r=r+1  
  900 IF key$=":" THEN LET r=r-1
  910 IF r<1 THEN LET r=1
  920 IF r>22 THEN LET r=22
  930ENDPROC
  940 
  950DEF PROCstick
  960 SOUND&11,1,70,16
  970 puddle=FALSE
  980 t=TIME:REPEAT UNTILt+100=TIME
  990 REM Flush keyboard buffer
 1000 *FX15
 1010ENDPROC

 �       ...Maze Race...
 
  �  ...Electron Version 1...
( 
2$ �  Copyright (c) Acornsoft 1984
< 
F# � besttime=99999:� dummy value
P �5
Z 
d �initialise
n 
x �make_a_hole
� 
�$ � Repeat until man through maze
� 
� �
�   �move_racer
�.   � r=rglue � c=cglue � puddle=� � �stick
� � c>17
� 
� � �18,r) �227
� �128:�2
� time=�/100
�$ � time<besttime � besttime=time
�C � �0,24);:� "Time taken =          ";time;" seconds          "
) �"Best = ";besttime;" seconds      "
 � 3
* � "Do you want another game (Y/N) ?";
" � key=�"YyNn",�)
,
 � key<>0
6C � key<3 � �DP@ :� start again, but remember previous best time
@ � 6:�'''': �
J 
T  � ******** END ************
^ 
h  � ******SUBROUTINES********
r 
|� �initialise
�* � Reduce the delay before key repeats
�
 *FX11,17
�& �23,1,0;0;0;0; :� turn cursor off
�@ �1,128,-1,-1,-1,26,26,26,126,0,0,-126,126,126:� Stuck noise
� � r=1: � c=0: � cglue=c-2
� � puddle=�
� 
�9 �23,224,&88,&DD,&DD,&88,&22,&77,&77,&22 :� Maze wall
�: �23,226,&6,&3F,&7F,&FE,&FE,&FE,&7F,&1C :� Glue puddle
�3 �23,227,&3C,&66,&81,&A5,&81,&CB,&6C,6 :� Racer
� 
�# � Draw maze top,walls,and base
� �n=0 � 17

   �224;

 � n:�
 � n=0 � 21
&   � �;" ";�224;
0
   � �>16
:   �
D � n
N �n=0 � 17
X
   �224;
b � n
l �19,1,4,0,0,0:� 129
v+ �0,27);"Press a key to start":key$=�:
�# �0,27);"          seconds   "
� �=0
��
� 
�� �make_a_hole
� � c>16 � �
� � h1=�(22):h2=h1
�$ � c>cglue � � h2=�(22):� h2<>h1
� � �c+1,h1) " ";
� � �c+1,h2) " ";
� � c=cglue � �
� � rglue=�(22):cglue=c+2
�
 � 2:�128
 � �cglue,rglue) �226;

 � 129

 puddle=�
 �
* 
4� �move_racer
> � �c,r) �227
H �&11,-8,70+(r � 2)*12,1
RE � key$=�(5):� This causes a delay as well as looking at keyboard
\ � �2,27);�/100;"   ";
f � �c,r) " "
pE � (key$="X" � key$="x") � (r=h1 � r=h2) � � c=c+2 : �make_a_hole
z � key$="/" � � r=r+1  
� � key$=":" � � r=r-1
� � r<1 � � r=1
� � r>22 � � r=22
��
� 
�� �stick
� �&11,1,70,16
�
 puddle=�
� t=�:� �t+100=�
� � Flush keyboard buffer
�
 *FX15
��
�
00000000  0d 00 0a 1c 20 f4 20 20  20 20 20 20 20 2e 2e 2e  |.... .       ...|
00000010  4d 61 7a 65 20 52 61 63  65 2e 2e 2e 0d 00 14 05  |Maze Race.......|
00000020  20 0d 00 1e 20 20 f4 20  20 2e 2e 2e 45 6c 65 63  | ...  .  ...Elec|
00000030  74 72 6f 6e 20 56 65 72  73 69 6f 6e 20 31 2e 2e  |tron Version 1..|
00000040  2e 0d 00 28 05 20 0d 00  32 24 20 f4 20 20 43 6f  |...(. ..2$ .  Co|
00000050  70 79 72 69 67 68 74 20  28 63 29 20 41 63 6f 72  |pyright (c) Acor|
00000060  6e 73 6f 66 74 20 31 39  38 34 0d 00 3c 05 20 0d  |nsoft 1984..<. .|
00000070  00 46 23 20 e9 20 62 65  73 74 74 69 6d 65 3d 39  |.F# . besttime=9|
00000080  39 39 39 39 3a f4 20 64  75 6d 6d 79 20 76 61 6c  |9999:. dummy val|
00000090  75 65 0d 00 50 07 20 eb  35 0d 00 5a 05 20 0d 00  |ue..P. .5..Z. ..|
000000a0  64 10 20 f2 69 6e 69 74  69 61 6c 69 73 65 0d 00  |d. .initialise..|
000000b0  6e 05 20 0d 00 78 11 20  f2 6d 61 6b 65 5f 61 5f  |n. ..x. .make_a_|
000000c0  68 6f 6c 65 0d 00 82 05  20 0d 00 8c 24 20 f4 20  |hole.... ...$ . |
000000d0  52 65 70 65 61 74 20 75  6e 74 69 6c 20 6d 61 6e  |Repeat until man|
000000e0  20 74 68 72 6f 75 67 68  20 6d 61 7a 65 0d 00 96  | through maze...|
000000f0  05 20 0d 00 a0 06 20 f5  0d 00 aa 12 20 20 20 f2  |. .... .....   .|
00000100  6d 6f 76 65 5f 72 61 63  65 72 0d 00 b4 2e 20 20  |move_racer....  |
00000110  20 e7 20 72 3d 72 67 6c  75 65 20 80 20 63 3d 63  | . r=rglue . c=c|
00000120  67 6c 75 65 20 80 20 70  75 64 64 6c 65 3d b9 20  |glue . puddle=. |
00000130  8c 20 f2 73 74 69 63 6b  0d 00 be 0b 20 fd 20 63  |. .stick.... . c|
00000140  3e 31 37 0d 00 c8 05 20  0d 00 d2 12 20 f1 20 8a  |>17.... .... . .|
00000150  31 38 2c 72 29 20 bd 32  32 37 0d 00 dc 0c 20 fb  |18,r) .227.... .|
00000160  31 32 38 3a fb 32 0d 00  e6 0f 20 74 69 6d 65 3d  |128:.2.... time=|
00000170  91 2f 31 30 30 0d 00 f0  24 20 e7 20 74 69 6d 65  |./100...$ . time|
00000180  3c 62 65 73 74 74 69 6d  65 20 8c 20 62 65 73 74  |<besttime . best|
00000190  74 69 6d 65 3d 74 69 6d  65 0d 00 fa 43 20 f1 20  |time=time...C . |
000001a0  8a 30 2c 32 34 29 3b 3a  f1 20 22 54 69 6d 65 20  |.0,24);:. "Time |
000001b0  74 61 6b 65 6e 20 3d 20  20 20 20 20 20 20 20 20  |taken =         |
000001c0  20 22 3b 74 69 6d 65 3b  22 20 73 65 63 6f 6e 64  | ";time;" second|
000001d0  73 20 20 20 20 20 20 20  20 20 20 22 0d 01 04 29  |s          "...)|
000001e0  20 f1 22 42 65 73 74 20  3d 20 22 3b 62 65 73 74  | ."Best = ";best|
000001f0  74 69 6d 65 3b 22 20 73  65 63 6f 6e 64 73 20 20  |time;" seconds  |
00000200  20 20 20 20 22 0d 01 0e  08 20 fb 20 33 0d 01 18  |    ".... . 3...|
00000210  2a 20 f1 20 22 44 6f 20  79 6f 75 20 77 61 6e 74  |* . "Do you want|
00000220  20 61 6e 6f 74 68 65 72  20 67 61 6d 65 20 28 59  | another game (Y|
00000230  2f 4e 29 20 3f 22 3b 0d  01 22 15 20 f5 20 6b 65  |/N) ?";..". . ke|
00000240  79 3d a7 22 59 79 4e 6e  22 2c be 29 0d 01 2c 0d  |y=."YyNn",.)..,.|
00000250  20 fd 20 6b 65 79 3c 3e  30 0d 01 36 43 20 e7 20  | . key<>0..6C . |
00000260  6b 65 79 3c 33 20 8c 20  8d 44 50 40 20 3a f4 20  |key<3 . .DP@ :. |
00000270  73 74 61 72 74 20 61 67  61 69 6e 2c 20 62 75 74  |start again, but|
00000280  20 72 65 6d 65 6d 62 65  72 20 70 72 65 76 69 6f  | remember previo|
00000290  75 73 20 62 65 73 74 20  74 69 6d 65 0d 01 40 11  |us best time..@.|
000002a0  20 eb 20 36 3a f1 27 27  27 27 3a 20 e0 0d 01 4a  | . 6:.'''': ...J|
000002b0  05 20 0d 01 54 20 20 f4  20 2a 2a 2a 2a 2a 2a 2a  |. ..T  . *******|
000002c0  2a 20 45 4e 44 20 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |* END **********|
000002d0  2a 2a 0d 01 5e 05 20 0d  01 68 20 20 f4 20 2a 2a  |**..^. ..h  . **|
000002e0  2a 2a 2a 2a 53 55 42 52  4f 55 54 49 4e 45 53 2a  |****SUBROUTINES*|
000002f0  2a 2a 2a 2a 2a 2a 2a 0d  01 72 05 20 0d 01 7c 11  |*******..r. ..|.|
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00000310  2a 20 f4 20 52 65 64 75  63 65 20 74 68 65 20 64  |* . Reduce the d|
00000320  65 6c 61 79 20 62 65 66  6f 72 65 20 6b 65 79 20  |elay before key |
00000330  72 65 70 65 61 74 73 0d  01 90 0d 20 2a 46 58 31  |repeats.... *FX1|
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00000360  63 75 72 73 6f 72 20 6f  66 66 0d 01 a4 40 20 e2  |cursor off...@ .|
00000370  31 2c 31 32 38 2c 2d 31  2c 2d 31 2c 2d 31 2c 32  |1,128,-1,-1,-1,2|
00000380  36 2c 32 36 2c 32 36 2c  31 32 36 2c 30 2c 30 2c  |6,26,26,126,0,0,|
00000390  2d 31 32 36 2c 31 32 36  2c 31 32 36 3a f4 20 53  |-126,126,126:. S|
000003a0  74 75 63 6b 20 6e 6f 69  73 65 0d 01 ae 1e 20 e9  |tuck noise.... .|
000003b0  20 72 3d 31 3a 20 e9 20  63 3d 30 3a 20 e9 20 63  | r=1: . c=0: . c|
000003c0  67 6c 75 65 3d 63 2d 32  0d 01 b8 0f 20 e9 20 70  |glue=c-2.... . p|
000003d0  75 64 64 6c 65 3d a3 0d  01 c2 05 20 0d 01 cc 39  |uddle=..... ...9|
000003e0  20 ef 32 33 2c 32 32 34  2c 26 38 38 2c 26 44 44  | .23,224,&88,&DD|
000003f0  2c 26 44 44 2c 26 38 38  2c 26 32 32 2c 26 37 37  |,&DD,&88,&22,&77|
00000400  2c 26 37 37 2c 26 32 32  20 3a f4 20 4d 61 7a 65  |,&77,&22 :. Maze|
00000410  20 77 61 6c 6c 0d 01 d6  3a 20 ef 32 33 2c 32 32  | wall...: .23,22|
00000420  36 2c 26 36 2c 26 33 46  2c 26 37 46 2c 26 46 45  |6,&6,&3F,&7F,&FE|
00000430  2c 26 46 45 2c 26 46 45  2c 26 37 46 2c 26 31 43  |,&FE,&FE,&7F,&1C|
00000440  20 3a f4 20 47 6c 75 65  20 70 75 64 64 6c 65 0d  | :. Glue puddle.|
00000450  01 e0 33 20 ef 32 33 2c  32 32 37 2c 26 33 43 2c  |..3 .23,227,&3C,|
00000460  26 36 36 2c 26 38 31 2c  26 41 35 2c 26 38 31 2c  |&66,&81,&A5,&81,|
00000470  26 43 42 2c 26 36 43 2c  36 20 3a f4 20 52 61 63  |&CB,&6C,6 :. Rac|
00000480  65 72 0d 01 ea 05 20 0d  01 f4 23 20 f4 20 44 72  |er.... ...# . Dr|
00000490  61 77 20 6d 61 7a 65 20  74 6f 70 2c 77 61 6c 6c  |aw maze top,wall|
000004a0  73 2c 61 6e 64 20 62 61  73 65 0d 01 fe 0e 20 e3  |s,and base.... .|
000004b0  6e 3d 30 20 b8 20 31 37  0d 02 08 0d 20 20 20 f1  |n=0 . 17....   .|
000004c0  bd 32 32 34 3b 0d 02 12  0a 20 ed 20 6e 3a f1 0d  |.224;.... . n:..|
000004d0  02 1c 0f 20 e3 20 6e 3d  30 20 b8 20 32 31 0d 02  |... . n=0 . 21..|
000004e0  26 14 20 20 20 f5 20 f1  3b 22 20 22 3b bd 32 32  |&.   . .;" ";.22|
000004f0  34 3b 0d 02 30 0d 20 20  20 fd 20 9c 3e 31 36 0d  |4;..0.   . .>16.|
00000500  02 3a 08 20 20 20 f1 0d  02 44 08 20 ed 20 6e 0d  |.:.   ...D. . n.|
00000510  02 4e 0e 20 e3 6e 3d 30  20 b8 20 31 37 0d 02 58  |.N. .n=0 . 17..X|
00000520  0d 20 20 20 f1 bd 32 32  34 3b 0d 02 62 08 20 ed  |.   ..224;..b. .|
00000530  20 6e 0d 02 6c 18 20 ef  31 39 2c 31 2c 34 2c 30  | n..l. .19,1,4,0|
00000540  2c 30 2c 30 3a fb 20 31  32 39 0d 02 76 2b 20 f1  |,0,0:. 129..v+ .|
00000550  8a 30 2c 32 37 29 3b 22  50 72 65 73 73 20 61 20  |.0,27);"Press a |
00000560  6b 65 79 20 74 6f 20 73  74 61 72 74 22 3a 6b 65  |key to start":ke|
00000570  79 24 3d be 3a 0d 02 80  23 20 f1 8a 30 2c 32 37  |y$=.:...# ..0,27|
00000580  29 3b 22 20 20 20 20 20  20 20 20 20 20 73 65 63  |);"          sec|
00000590  6f 6e 64 73 20 20 20 22  0d 02 8a 08 20 d1 3d 30  |onds   ".... .=0|
000005a0  0d 02 94 05 e1 0d 02 9e  05 20 0d 02 a8 12 dd 20  |......... ..... |
000005b0  f2 6d 61 6b 65 5f 61 5f  68 6f 6c 65 0d 02 b2 0f  |.make_a_hole....|
000005c0  20 e7 20 63 3e 31 36 20  8c 20 e1 0d 02 bc 15 20  | . c>16 . ..... |
000005d0  e9 20 68 31 3d b3 28 32  32 29 3a 68 32 3d 68 31  |. h1=.(22):h2=h1|
000005e0  0d 02 c6 24 20 e7 20 63  3e 63 67 6c 75 65 20 8c  |...$ . c>cglue .|
000005f0  20 f5 20 68 32 3d b3 28  32 32 29 3a fd 20 68 32  | . h2=.(22):. h2|
00000600  3c 3e 68 31 0d 02 d0 14  20 f1 20 8a 63 2b 31 2c  |<>h1.... . .c+1,|
00000610  68 31 29 20 22 20 22 3b  0d 02 da 14 20 f1 20 8a  |h1) " ";.... . .|
00000620  63 2b 31 2c 68 32 29 20  22 20 22 3b 0d 02 e4 12  |c+1,h2) " ";....|
00000630  20 e7 20 63 3d 63 67 6c  75 65 20 8c 20 e1 0d 02  | . c=cglue . ...|
00000640  ee 1c 20 e9 20 72 67 6c  75 65 3d b3 28 32 32 29  |.. . rglue=.(22)|
00000650  3a 63 67 6c 75 65 3d 63  2b 32 0d 02 f8 0d 20 fb  |:cglue=c+2.... .|
00000660  20 32 3a fb 31 32 38 0d  03 02 1a 20 f1 20 8a 63  | 2:.128.... . .c|
00000670  67 6c 75 65 2c 72 67 6c  75 65 29 20 bd 32 32 36  |glue,rglue) .226|
00000680  3b 0d 03 0c 0a 20 fb 20  31 32 39 0d 03 16 0d 20  |;.... . 129.... |
00000690  70 75 64 64 6c 65 3d b9  0d 03 20 05 e1 0d 03 2a  |puddle=... ....*|
000006a0  05 20 0d 03 34 11 dd 20  f2 6d 6f 76 65 5f 72 61  |. ..4.. .move_ra|
000006b0  63 65 72 0d 03 3e 11 20  f1 20 8a 63 2c 72 29 20  |cer..>. . .c,r) |
000006c0  bd 32 32 37 0d 03 48 1c  20 d4 26 31 31 2c 2d 38  |.227..H. .&11,-8|
000006d0  2c 37 30 2b 28 72 20 83  20 32 29 2a 31 32 2c 31  |,70+(r . 2)*12,1|
000006e0  0d 03 52 45 20 e9 20 6b  65 79 24 3d bf 28 35 29  |..RE . key$=.(5)|
000006f0  3a f4 20 54 68 69 73 20  63 61 75 73 65 73 20 61  |:. This causes a|
00000700  20 64 65 6c 61 79 20 61  73 20 77 65 6c 6c 20 61  | delay as well a|
00000710  73 20 6c 6f 6f 6b 69 6e  67 20 61 74 20 6b 65 79  |s looking at key|
00000720  62 6f 61 72 64 0d 03 5c  1a 20 f1 20 8a 32 2c 32  |board..\. . .2,2|
00000730  37 29 3b 91 2f 31 30 30  3b 22 20 20 20 22 3b 0d  |7);./100;"   ";.|
00000740  03 66 10 20 f1 20 8a 63  2c 72 29 20 22 20 22 0d  |.f. . .c,r) " ".|
00000750  03 70 45 20 e7 20 28 6b  65 79 24 3d 22 58 22 20  |.pE . (key$="X" |
00000760  84 20 6b 65 79 24 3d 22  78 22 29 20 80 20 28 72  |. key$="x") . (r|
00000770  3d 68 31 20 84 20 72 3d  68 32 29 20 8c 20 e9 20  |=h1 . r=h2) . . |
00000780  63 3d 63 2b 32 20 3a 20  f2 6d 61 6b 65 5f 61 5f  |c=c+2 : .make_a_|
00000790  68 6f 6c 65 0d 03 7a 1b  20 e7 20 6b 65 79 24 3d  |hole..z. . key$=|
000007a0  22 2f 22 20 8c 20 e9 20  72 3d 72 2b 31 20 20 0d  |"/" . . r=r+1  .|
000007b0  03 84 19 20 e7 20 6b 65  79 24 3d 22 3a 22 20 8c  |... . key$=":" .|
000007c0  20 e9 20 72 3d 72 2d 31  0d 03 8e 12 20 e7 20 72  | . r=r-1.... . r|
000007d0  3c 31 20 8c 20 e9 20 72  3d 31 0d 03 98 14 20 e7  |<1 . . r=1.... .|
000007e0  20 72 3e 32 32 20 8c 20  e9 20 72 3d 32 32 0d 03  | r>22 . . r=22..|
000007f0  a2 05 e1 0d 03 ac 05 20  0d 03 b6 0c dd 20 f2 73  |....... ..... .s|
00000800  74 69 63 6b 0d 03 c0 11  20 d4 26 31 31 2c 31 2c  |tick.... .&11,1,|
00000810  37 30 2c 31 36 0d 03 ca  0d 20 70 75 64 64 6c 65  |70,16.... puddle|
00000820  3d a3 0d 03 d4 13 20 74  3d 91 3a f5 20 fd 74 2b  |=..... t=.:. .t+|
00000830  31 30 30 3d 91 0d 03 de  1c 20 f4 20 46 6c 75 73  |100=..... . Flus|
00000840  68 20 6b 65 79 62 6f 61  72 64 20 62 75 66 66 65  |h keyboard buffe|
00000850  72 0d 03 e8 0a 20 2a 46  58 31 35 0d 03 f2 05 e1  |r.... *FX15.....|
00000860  0d ff                                             |..|
00000862
MAZERACE.m0
MAZERACE.m1
MAZERACE.m2
MAZERACE.m4
MAZERACE.m5