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StarInfo/Irwin/!Freecell/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199609.adf » Regulars
Filename: StarInfo/Irwin/!Freecell/!Help
Read OK:
File size: 0D3F bytes
Load address: 0000
Exec address: 0000
File contents
Freecell
========

This is an implementation of the card game Microsoft bundle with Win 32 and
Windows NT.

This version does not provide a directly comparable product to Microsoft's
Freecell due to the omission of the following:

	i)  Proper animation.
	ii) Fully selectable card backs.

I hope to provide comparable features in the near future ( time and getting
round to buying a copy of the PRMs permitting ).

Requirements
------------

This implementation requires a Risc PC, and at least 140k of free memory. A
800 * 600 mode 16 colour mode works well, although the game can be played in
lower and higher resolution modes.

Playing the Game
----------------

Freecell is similar to Patience supplied with all Acorn machines. As in
Patience the object of the game is to move all your cards to the finished
stacks.

Normal Patience rules apply, so red cards can only be placed on black cards
numerically 1 higher, and black cards may only be placed on red cards
numerically 1 higher.

Unlike Patience, however, all cards are dealt face up, there is no stack of
'spare' cards. Instead there are 4 free cells, which can be used as temporary
storage locations for single cards.

Controls
--------

The controls are very much as one would expect - you can drag and drop cards,
double clicking on a card will force it to a free cell. You can drag a stack
of cards from one column to another, although the maximum number of cards you
can drag at any one time depends on the number of free cells you have. You
can drag a stack of, at most, x + 1 cards, where x is the number of free
cells.

The game automatically detects and removes surplus cards to the finished
stacks.

Undo undoes the last move made.

Deal deals a new hand.

The restart option allows you to restart a game - this can be used even if
the game has been "won". The only exception is that you will not be allowed
to restart a game after you have resigned it.

Quit quits the game.

Future Developments
-------------------

Ok, so the game's not perfect. Future improvements I'm thinking about are:

	i)   Use dynamic areas for the sprites ( when I get round to buying a
	     copy of the PRMs ).
	ii)  Implement comprehensive messaging through Acorn's !Help application
	     ( I've done some basic messaging ).
	iii) Hive off sprite data and decompression routines into a separate
	     module.
	iv)  Make stack dragging a bit more intelligent, by allowing certain
	     drags to be accomplished in 1 move ( eg allowing 8 cards to be
	     dragged as 1 stack instead of 2 stacks of 4, in appropriate
	     circumstances ).
	v)   Coding the game in ARM code. I've nearly completed a first pass
	     at this for !Patience, and managed to shave off over 60k from the
	     run-time wimp slot, and 30k from the !RunImage file - who says C
	     isn't resource hungry?

That's all for the mo - enjoy the game!

Paul R. Irwin

10 Wood Lodge Lane,
West Wickham,
Kent
BR4 9LZ

e-mail: Paul@metropol.demon.co.uk

-------

Windows NT and Win 32 are registered trademarks of Microsoft. All trademarks
acknowledged.

Revisions
---------

v0.01	Review release only to selected people.
	Game developed from code in my implementation of Patience v0.9.

v1.00	First public release version. Distributed via Acorn User Cover disc.
	Added confirmation box for quit, restart, resign and deal menu options.
	General tidying up, and debugging.

00000000  46 72 65 65 63 65 6c 6c  0a 3d 3d 3d 3d 3d 3d 3d  |Freecell.=======|
00000010  3d 0a 0a 54 68 69 73 20  69 73 20 61 6e 20 69 6d  |=..This is an im|
00000020  70 6c 65 6d 65 6e 74 61  74 69 6f 6e 20 6f 66 20  |plementation of |
00000030  74 68 65 20 63 61 72 64  20 67 61 6d 65 20 4d 69  |the card game Mi|
00000040  63 72 6f 73 6f 66 74 20  62 75 6e 64 6c 65 20 77  |crosoft bundle w|
00000050  69 74 68 20 57 69 6e 20  33 32 20 61 6e 64 0a 57  |ith Win 32 and.W|
00000060  69 6e 64 6f 77 73 20 4e  54 2e 0a 0a 54 68 69 73  |indows NT...This|
00000070  20 76 65 72 73 69 6f 6e  20 64 6f 65 73 20 6e 6f  | version does no|
00000080  74 20 70 72 6f 76 69 64  65 20 61 20 64 69 72 65  |t provide a dire|
00000090  63 74 6c 79 20 63 6f 6d  70 61 72 61 62 6c 65 20  |ctly comparable |
000000a0  70 72 6f 64 75 63 74 20  74 6f 20 4d 69 63 72 6f  |product to Micro|
000000b0  73 6f 66 74 27 73 0a 46  72 65 65 63 65 6c 6c 20  |soft's.Freecell |
000000c0  64 75 65 20 74 6f 20 74  68 65 20 6f 6d 69 73 73  |due to the omiss|
000000d0  69 6f 6e 20 6f 66 20 74  68 65 20 66 6f 6c 6c 6f  |ion of the follo|
000000e0  77 69 6e 67 3a 0a 0a 09  69 29 20 20 50 72 6f 70  |wing:...i)  Prop|
000000f0  65 72 20 61 6e 69 6d 61  74 69 6f 6e 2e 0a 09 69  |er animation...i|
00000100  69 29 20 46 75 6c 6c 79  20 73 65 6c 65 63 74 61  |i) Fully selecta|
00000110  62 6c 65 20 63 61 72 64  20 62 61 63 6b 73 2e 0a  |ble card backs..|
00000120  0a 49 20 68 6f 70 65 20  74 6f 20 70 72 6f 76 69  |.I hope to provi|
00000130  64 65 20 63 6f 6d 70 61  72 61 62 6c 65 20 66 65  |de comparable fe|
00000140  61 74 75 72 65 73 20 69  6e 20 74 68 65 20 6e 65  |atures in the ne|
00000150  61 72 20 66 75 74 75 72  65 20 28 20 74 69 6d 65  |ar future ( time|
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00000180  6f 70 79 20 6f 66 20 74  68 65 20 50 52 4d 73 20  |opy of the PRMs |
00000190  70 65 72 6d 69 74 74 69  6e 67 20 29 2e 0a 0a 52  |permitting )...R|
000001a0  65 71 75 69 72 65 6d 65  6e 74 73 0a 2d 2d 2d 2d  |equirements.----|
000001b0  2d 2d 2d 2d 2d 2d 2d 2d  0a 0a 54 68 69 73 20 69  |--------..This i|
000001c0  6d 70 6c 65 6d 65 6e 74  61 74 69 6f 6e 20 72 65  |mplementation re|
000001d0  71 75 69 72 65 73 20 61  20 52 69 73 63 20 50 43  |quires a Risc PC|
000001e0  2c 20 61 6e 64 20 61 74  20 6c 65 61 73 74 20 31  |, and at least 1|
000001f0  34 30 6b 20 6f 66 20 66  72 65 65 20 6d 65 6d 6f  |40k of free memo|
00000200  72 79 2e 20 41 0a 38 30  30 20 2a 20 36 30 30 20  |ry. A.800 * 600 |
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00000220  6f 64 65 20 77 6f 72 6b  73 20 77 65 6c 6c 2c 20  |ode works well, |
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00000280  68 65 20 47 61 6d 65 0a  2d 2d 2d 2d 2d 2d 2d 2d  |he Game.--------|
00000290  2d 2d 2d 2d 2d 2d 2d 2d  0a 0a 46 72 65 65 63 65  |--------..Freece|
000002a0  6c 6c 20 69 73 20 73 69  6d 69 6c 61 72 20 74 6f  |ll is similar to|
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00000340  65 6e 63 65 20 72 75 6c  65 73 20 61 70 70 6c 79  |ence rules apply|
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000003a0  20 63 61 72 64 73 20 6d  61 79 20 6f 6e 6c 79 20  | cards may only |
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000004a0  74 72 6f 6c 73 0a 2d 2d  2d 2d 2d 2d 2d 2d 0a 0a  |trols.--------..|
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00000500  75 62 6c 65 20 63 6c 69  63 6b 69 6e 67 20 6f 6e  |uble clicking on|
00000510  20 61 20 63 61 72 64 20  77 69 6c 6c 20 66 6f 72  | a card will for|
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000007b0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
000007c0  2d 2d 2d 0a 0a 4f 6b 2c  20 73 6f 20 74 68 65 20  |---..Ok, so the |
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000007f0  76 65 6d 65 6e 74 73 20  49 27 6d 20 74 68 69 6e  |vements I'm thin|
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00000810  0a 09 69 29 20 20 20 55  73 65 20 64 79 6e 61 6d  |..i)   Use dynam|
00000820  69 63 20 61 72 65 61 73  20 66 6f 72 20 74 68 65  |ic areas for the|
00000830  20 73 70 72 69 74 65 73  20 28 20 77 68 65 6e 20  | sprites ( when |
00000840  49 20 67 65 74 20 72 6f  75 6e 64 20 74 6f 20 62  |I get round to b|
00000850  75 79 69 6e 67 20 61 0a  09 20 20 20 20 20 63 6f  |uying a..     co|
00000860  70 79 20 6f 66 20 74 68  65 20 50 52 4d 73 20 29  |py of the PRMs )|
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000008c0  20 20 28 20 49 27 76 65  20 64 6f 6e 65 20 73 6f  |  ( I've done so|
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00000a30  61 6d 65 20 69 6e 20 41  52 4d 20 63 6f 64 65 2e  |ame in ARM code.|
00000a40  20 49 27 76 65 20 6e 65  61 72 6c 79 20 63 6f 6d  | I've nearly com|
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00000ae0  20 66 69 6c 65 20 2d 20  77 68 6f 20 73 61 79 73  | file - who says|
00000af0  20 43 0a 09 20 20 20 20  20 69 73 6e 27 74 20 72  | C..     isn't r|
00000b00  65 73 6f 75 72 63 65 20  68 75 6e 67 72 79 3f 0a  |esource hungry?.|
00000b10  0a 54 68 61 74 27 73 20  61 6c 6c 20 66 6f 72 20  |.That's all for |
00000b20  74 68 65 20 6d 6f 20 2d  20 65 6e 6a 6f 79 20 74  |the mo - enjoy t|
00000b30  68 65 20 67 61 6d 65 21  0a 0a 50 61 75 6c 20 52  |he game!..Paul R|
00000b40  2e 20 49 72 77 69 6e 0a  0a 31 30 20 57 6f 6f 64  |. Irwin..10 Wood|
00000b50  20 4c 6f 64 67 65 20 4c  61 6e 65 2c 0a 57 65 73  | Lodge Lane,.Wes|
00000b60  74 20 57 69 63 6b 68 61  6d 2c 0a 4b 65 6e 74 0a  |t Wickham,.Kent.|
00000b70  42 52 34 20 39 4c 5a 0a  0a 65 2d 6d 61 69 6c 3a  |BR4 9LZ..e-mail:|
00000b80  20 50 61 75 6c 40 6d 65  74 72 6f 70 6f 6c 2e 64  | Paul@metropol.d|
00000b90  65 6d 6f 6e 2e 63 6f 2e  75 6b 0a 0a 2d 2d 2d 2d  |emon.co.uk..----|
00000ba0  2d 2d 2d 0a 0a 57 69 6e  64 6f 77 73 20 4e 54 20  |---..Windows NT |
00000bb0  61 6e 64 20 57 69 6e 20  33 32 20 61 72 65 20 72  |and Win 32 are r|
00000bc0  65 67 69 73 74 65 72 65  64 20 74 72 61 64 65 6d  |egistered tradem|
00000bd0  61 72 6b 73 20 6f 66 20  4d 69 63 72 6f 73 6f 66  |arks of Microsof|
00000be0  74 2e 20 41 6c 6c 20 74  72 61 64 65 6d 61 72 6b  |t. All trademark|
00000bf0  73 0a 61 63 6b 6e 6f 77  6c 65 64 67 65 64 2e 0a  |s.acknowledged..|
00000c00  0a 52 65 76 69 73 69 6f  6e 73 0a 2d 2d 2d 2d 2d  |.Revisions.-----|
00000c10  2d 2d 2d 2d 0a 0a 76 30  2e 30 31 09 52 65 76 69  |----..v0.01.Revi|
00000c20  65 77 20 72 65 6c 65 61  73 65 20 6f 6e 6c 79 20  |ew release only |
00000c30  74 6f 20 73 65 6c 65 63  74 65 64 20 70 65 6f 70  |to selected peop|
00000c40  6c 65 2e 0a 09 47 61 6d  65 20 64 65 76 65 6c 6f  |le...Game develo|
00000c50  70 65 64 20 66 72 6f 6d  20 63 6f 64 65 20 69 6e  |ped from code in|
00000c60  20 6d 79 20 69 6d 70 6c  65 6d 65 6e 74 61 74 69  | my implementati|
00000c70  6f 6e 20 6f 66 20 50 61  74 69 65 6e 63 65 20 76  |on of Patience v|
00000c80  30 2e 39 2e 0a 0a 76 31  2e 30 30 09 46 69 72 73  |0.9...v1.00.Firs|
00000c90  74 20 70 75 62 6c 69 63  20 72 65 6c 65 61 73 65  |t public release|
00000ca0  20 76 65 72 73 69 6f 6e  2e 20 44 69 73 74 72 69  | version. Distri|
00000cb0  62 75 74 65 64 20 76 69  61 20 41 63 6f 72 6e 20  |buted via Acorn |
00000cc0  55 73 65 72 20 43 6f 76  65 72 20 64 69 73 63 2e  |User Cover disc.|
00000cd0  0a 09 41 64 64 65 64 20  63 6f 6e 66 69 72 6d 61  |..Added confirma|
00000ce0  74 69 6f 6e 20 62 6f 78  20 66 6f 72 20 71 75 69  |tion box for qui|
00000cf0  74 2c 20 72 65 73 74 61  72 74 2c 20 72 65 73 69  |t, restart, resi|
00000d00  67 6e 20 61 6e 64 20 64  65 61 6c 20 6d 65 6e 75  |gn and deal menu|
00000d10  20 6f 70 74 69 6f 6e 73  2e 0a 09 47 65 6e 65 72  | options...Gener|
00000d20  61 6c 20 74 69 64 79 69  6e 67 20 75 70 2c 20 61  |al tidying up, a|
00000d30  6e 64 20 64 65 62 75 67  67 69 6e 67 2e 0a 0a     |nd debugging...|
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