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Games/Artillery2

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron » Programs_V2.ADF
Filename: Games/Artillery2
Read OK:
File size: 0DAC bytes
Load address: FFFF0E00
Exec address: FFFF8023
File contents
  110MODE4:PROCINIT
  120REPEAT
  130PROCDRAWHILL
  140REPEAT
  150PLAYER=3-PLAYER:PROCGETARGS:PROCFIRE
  160UNTIL FNHIT
  170PROCSCORE
  180PRINTTAB(0,2)"Another game? (Y/N)":A$=GET$
  190UNTIL NOT (A$="Y" OR A$="y")
  200MODE 6:PROCFINALSCORES
  210END
  230DEFPROCINIT
  240X=RND(-TIME):DIMfnf(1500)
  250DIM NAME$(2),SCORES(2)
  260VDU23,240,3,6,12,24,56,252,254,254
  270VDU23,241,192,96,48,24,28,63,127,127
  290PRINTTAB(15,29);"ARTILLERY":SOUND 0,-15,4,50
  300PRINTTAB(15,30);"========="
  310FORl=0TO33:PRINT:FORlo=0TO200:NEXT,
  320SOUND0,-15,5,5
  330FORx=0 TO 3
  340 VDU 7:FORy=0 TO 500:NEXT,
  350PRINT
  360PRINT
  370PRINT
  380PRINT
  390PRINT
  400PRINT
  410REPEAT
  420PRINT'"What are your names?"'
  430REPEAT INPUT"Left Player: ";NAME$(1)
  440UNTIL NAME$(1)<>""
  450REPEAT INPUT"Right Player: ";NAME$(2)
  460UNTIL NAME$(2)<>""
  480UNTIL NAME$(1)<>NAME$(2)
  490SCORES(1)=0:SCORES(2)=0:PLAYER=RND(2)
  495VDU19,1,2,0,0,0
  500ENDPROC
  520DEFPROCDRAWHILL
  522 g=0:c=0:diff=0
  525 ste=RND(25)
  530LOCAL T:X1=RND(1):X2=RND(1)
  540IF X1>X2 THEN T=X2:X2=X1:X1=T
  545 ans=200*(SIN(T)+SIN(T*3)/3)+400+ste*g
  560CLS:GCOL0,1:rnd=FNF(X1)
  570MOVE0,0:MOVE0,rnd
  580PLOT85,128,0:PLOT85,128,rnd
  590FORX=132 TO 1148 STEP 4
  600MOVEX,0:DRAWX,FNF((X-128)/1024*(X2-X1)+X1)
  610NEXT
  620MOVE1152,0:MOVE1152,ans
  630PLOT85,1280,0:PLOT85,1280,ans
  640PROCBOTLINE:VDU28,0,5,39,0:GCOL0,1:WIND=RND(61)-31
  650GCOL0,1:MOVE32,rnd+32:VDU5,240
  660MOVE1216,ans+32:VDU241,4
  670ENDPROC
  690DEFFNF(X):LOCALT1
  695 oa=ans
  700T1=X*4*PI:ste=ste+RND(5)-3
  705 IF ste>10 OR ste<-10 THEN ste=RND(20)-10
  710REM ans=200*(SIN(T1)+SIN(T1*3)/3)+400+ste*g
  711 ans=oa+ste
  713 IF ans>750 THEN ste=ste-5
  715 IF ans<200 THEN ste=ste+5
  716 g=g+1:fnf(g)=ans
  717 IF g<100 THEN c=0
  719 =ans
  730DEFPROCBOTLINE
  750PRINTTAB(1,31)LEFT$(NAME$(1),13)": ";SCORES(1);
  760PRINT" ; "LEFT$(NAME$(2),13)": ";SCORES(2);
  770COLOUR3:COLOUR128
  780ENDPROC
  800DEFPROCGETARGS
  810WIND=WIND+RND(7)-4
  820IF ABS(WIND)>50 THEN WIND=50*SGN(WIND)
  830VDU30:PRINT'NAME$(PLAYER)'"The wind is ";ABS(WIND);" from the ";
  840IF WIND<0 THEN PRINT;"right." ELSE PRINT;"left."
  850REPEAT
  860PRINTTAB(0,5)SPC(39)TAB(0,3)"How many pounds of powder? ";
  870INPUTTAB(27,3)POUNDS
  880IF POUNDS<5 THEN PRINTTAB(0,5)"Not enough to fire the shot.";:PROCWAIT
  890IF POUNDS>15 THEN PRINTTAB(0,5)"That would destroy the gun.";:PROCWAIT
  900UNTIL POUNDS>=5 AND POUNDS<=15
  910REPEAT
  920PRINTTAB(0,5)SPC(39)TAB(0,4)"At what angle? ";
  930INPUTTAB(15,4);ANGLE
  940IF ANGLE<0 THEN PRINTTAB(0,5)"The gun will not depress that far.";:PROCWAIT
  950IF ANGLE>90 THEN PRINTTAB(0,5)"The gun will not elevate that far.";:PROCWAIT
  960UNTIL ANGLE>=0 AND ANGLE<=90
  970ANGLE=RAD(ANGLE):CLS
  980ENDPROC
 1000DEFPROCFIRE:LOCALLANDED
 1010SOUND 0,-15,4,3
 1020YVEL=POUNDS*SIN(ANGLE)
 1030IF PLAYER=1 THEN XPOS=68:YPOS=rnd+40:XVEL=POUNDS*COS(ANGLE) ELSE XPOS=1211:YPOS=ans+40:XVEL=-POUNDS*COS(ANGLE)
 1040GCOL4,0:PROCPLOT
 1050REPEAT
 1060PROCPLOT:PROCMOVE:LANDED=FNLAND
 1070IF NOT LANDED THEN PROCPLOT
 1080UNTIL LANDED
 1100PROCLAND
 1110GCOL0,1
 1120ENDPROC
 1130DEFPROCPLOT
 1140FORI=-4 TO 4 STEP 4:FORJ=-4TO4STEP4
 1150 PLOT69,XPOS+I,YPOS+J
 1160 NEXT,
 1170ENDPROC
 1190DEFPROCMOVE
 1200XVEL=XVEL+WIND/500:YVEL=YVEL-1/3
 1210XPOS=XPOS+XVEL*4:YPOS=YPOS+YVEL*4
 1220ENDPROC
 1240DEF FNLAND:LOCALTEMP
 1250IF XPOS<4 OR XPOS>1275 THEN =TRUE ELSE IF YPOS>1000 THEN =FALSE
 1260TEMP=FALSE
 1270FORI=XPOS-4 TO XPOS+4 STEP 4
 1280FORJ=YPOS-4 TO YPOS+4 STEP 4
 1290IF POINT(I,J)<>0 THEN TEMP=TRUE
 1300NEXT
 1310NEXT
 1320=TEMP
 1340DEFPROCLAND
 1350IFXPOS<4 OR XPOS>1275 THEN ENDPROC
 1360GCOL0,0:SOUND0,-15,5,5
 1370MOVEXPOS-8,YPOS:MOVEXPOS,YPOS-8
 1380PLOT85,XPOS,YPOS+8:PLOT85,XPOS+8,YPOS
 1390ENDPROC
 1410DEF FNHIT:LOCALXT
 1420IFXPOS<100 THEN XT=X1 ELSE XT=X2
 1430=(XPOS>23 AND XPOS<72 AND YPOS>fnf(XT)-32) OR (XPOS>1207 AND XPOS<1256 AND YPOS>fnf(XT)-32)
 1450DEFPROCSCORE
 1460LOCALP:CLS:IF XPOS<100 THEN P=2 ELSE P=1
 1470IF PLAYER=1 AND P=2 OR PLAYER=2 AND P=1 THEN PRINT"You idiot,you've hit yourself!" ELSE PRINT"Well done,you've hit your opponent."
 1480SCORES(P)=SCORES(P)+1
 1490VDU 26:PROCBOTLINE:PROCWAIT
 1500ENDPROC
 1520DEFPROCFINALSCORES:LOCALDIFF
 1530PRINTTAB(0,11)NAME$(1)": ";SCORES(1);" ;  ";
 1540PRINTNAME$(2);": ";SCORES(2);TAB(0,3);
 1550IF SCORES(1)=SCORES(2) THEN PRINT"The game was a draw."TAB(0,15):ENDPROC
 1560PRINT"The Winner was ";
 1570IF SCORES(1)>SCORES(2) THEN PRINTNAME$(1) ELSE PRINTNAME$(2)
 1580DIFF=ABS(SCORES(1)-SCORES(2))
 1590IF DIFF=1 THEN PRINT"by one point." ELSE PRINT"by ";DIFF;" points."
 1600PRINTTAB(0,15)
 1610ENDPROC
 1630DEFPROCWAIT
 1640T=TIME:REPEATUNTILTIME-T>250
 1650ENDPROC
n�4:�INIT
x�
�
�DRAWHILL
��
�"PLAYER=3-PLAYER:�GETARGS:�FIRE
�
� �HIT
�
�SCORE
�$�0,2)"Another game? (Y/N)":A$=�
�� � (A$="Y" � A$="y")
�� 6:�FINALSCORES
��
�
��INIT
�X=�(-�):�fnf(1500)
�� NAME$(2),SCORES(2)
$�23,240,3,6,12,24,56,252,254,254
&�23,241,192,96,48,24,28,63,127,127
"%�15,29);"ARTILLERY":� 0,-15,4,50
,�15,30);"========="
6�l=0�33:�:�lo=0�200:�,
@�0,-15,5,5
J�x=0 � 3
T � 7:�y=0 � 500:�,
^�
h�
r�
|�
��
��
��
��'"What are your names?"'
�� �"Left Player: ";NAME$(1)
�� NAME$(1)<>""
� � �"Right Player: ";NAME$(2)
�� NAME$(2)<>""
�� NAME$(1)<>NAME$(2)
�'SCORES(1)=0:SCORES(2)=0:PLAYER=�(2)
��19,1,2,0,0,0
��
��DRAWHILL

 g=0:c=0:diff=0

 ste=�(25)
� T:X1=�(1):X2=�(1)
� X1>X2 � T=X2:X2=X1:X1=T
!& ans=200*(�(T)+�(T*3)/3)+400+ste*g
0�:�0,1:rnd=�F(X1)
:�0,0:�0,rnd
D�85,128,0:�85,128,rnd
N�X=132 � 1148 � 4
X'�X,0:�X,�F((X-128)/1024*(X2-X1)+X1)
b�
l�1152,0:�1152,ans
v�85,1280,0:�85,1280,ans
�,�BOTLINE:�28,0,5,39,0:�0,1:WIND=�(61)-31
��0,1:�32,rnd+32:�5,240
��1216,ans+32:�241,4
��
�ݤF(X):�T1
� oa=ans
�T1=X*4*�:ste=ste+�(5)-3
�& � ste>10 � ste<-10 � ste=�(20)-10
�-� ans=200*(SIN(T1)+SIN(T1*3)/3)+400+ste*g
� ans=oa+ste
� � ans>750 � ste=ste-5
� � ans<200 � ste=ste+5
� g=g+1:fnf(g)=ans
� � g<100 � c=0
�	 =ans
�
��BOTLINE
�'�1,31)�NAME$(1),13)": ";SCORES(1);
�&�" ; "�NAME$(2),13)": ";SCORES(2);
�3:�128
�
 
��GETARGS
*WIND=WIND+�(7)-4
4"� �(WIND)>50 � WIND=50*�(WIND)
><�30:�'NAME$(PLAYER)'"The wind is ";�(WIND);" from the ";
H%� WIND<0 � �;"right." � �;"left."
R�
\2�0,5)�(39)�0,3)"How many pounds of powder? ";
f�27,3)POUNDS
p<� POUNDS<5 � �0,5)"Not enough to fire the shot.";:�WAIT
z<� POUNDS>15 � �0,5)"That would destroy the gun.";:�WAIT
�� POUNDS>=5 � POUNDS<=15
��
�&�0,5)�(39)�0,4)"At what angle? ";
��15,4);ANGLE
�A� ANGLE<0 � �0,5)"The gun will not depress that far.";:�WAIT
�B� ANGLE>90 � �0,5)"The gun will not elevate that far.";:�WAIT
�� ANGLE>=0 � ANGLE<=90
�ANGLE=�(ANGLE):�
��
���FIRE:�LANDED
�� 0,-15,4,3
�YVEL=POUNDS*�(ANGLE)
g� PLAYER=1 � XPOS=68:YPOS=rnd+40:XVEL=POUNDS*�(ANGLE) � XPOS=1211:YPOS=ans+40:XVEL=-POUNDS*�(ANGLE)
�4,0:�PLOT
�
$�PLOT:�MOVE:LANDED=�LAND
.� � LANDED � �PLOT
8� LANDED
L	�LAND
V�0,1
`�
j
��PLOT
t�I=-4 � 4 � 4:�J=-4�4�4
~ �69,XPOS+I,YPOS+J
� �,
��
�
��MOVE
�$XVEL=XVEL+WIND/500:YVEL=YVEL-1/3
�%XPOS=XPOS+XVEL*4:YPOS=YPOS+YVEL*4
��
�� �LAND:�TEMP
�0� XPOS<4 � XPOS>1275 � =� � � YPOS>1000 � =�
�
TEMP=�
��I=XPOS-4 � XPOS+4 � 4
�J=YPOS-4 � YPOS+4 � 4

� �I,J)<>0 � TEMP=�
�
�
(	=TEMP
<
��LAND
F�XPOS<4 � XPOS>1275 � �
P�0,0:�0,-15,5,5
Z�XPOS-8,YPOS:�XPOS,YPOS-8
d#�85,XPOS,YPOS+8:�85,XPOS+8,YPOS
n�
�� �HIT:�XT
��XPOS<100 � XT=X1 � XT=X2
�V=(XPOS>23 � XPOS<72 � YPOS>fnf(XT)-32) � (XPOS>1207 � XPOS<1256 � YPOS>fnf(XT)-32)
���SCORE
��P:�:� XPOS<100 � P=2 � P=1
�r� PLAYER=1 � P=2 � PLAYER=2 � P=1 � �"You idiot,you've hit yourself!" � �"Well done,you've hit your opponent."
�SCORES(P)=SCORES(P)+1
�� 26:�BOTLINE:�WAIT
��
���FINALSCORES:�DIFF
�)�0,11)NAME$(1)": ";SCORES(1);" ;  ";
#�NAME$(2);": ";SCORES(2);�0,3);
;� SCORES(1)=SCORES(2) � �"The game was a draw."�0,15):�
�"The Winner was ";
"1� SCORES(1)>SCORES(2) � �NAME$(1) � �NAME$(2)
,DIFF=�(SCORES(1)-SCORES(2))
68� DIFF=1 � �"by one point." � �"by ";DIFF;" points."
@�0,15)
J�
^
��WAIT
hT=�:���-T>250
r�
�
00000000  0d 00 6e 0c eb 34 3a f2  49 4e 49 54 0d 00 78 05  |..n..4:.INIT..x.|
00000010  f5 0d 00 82 0d f2 44 52  41 57 48 49 4c 4c 0d 00  |......DRAWHILL..|
00000020  8c 05 f5 0d 00 96 22 50  4c 41 59 45 52 3d 33 2d  |......"PLAYER=3-|
00000030  50 4c 41 59 45 52 3a f2  47 45 54 41 52 47 53 3a  |PLAYER:.GETARGS:|
00000040  f2 46 49 52 45 0d 00 a0  0a fd 20 a4 48 49 54 0d  |.FIRE..... .HIT.|
00000050  00 aa 0a f2 53 43 4f 52  45 0d 00 b4 24 f1 8a 30  |....SCORE...$..0|
00000060  2c 32 29 22 41 6e 6f 74  68 65 72 20 67 61 6d 65  |,2)"Another game|
00000070  3f 20 28 59 2f 4e 29 22  3a 41 24 3d be 0d 00 be  |? (Y/N)":A$=....|
00000080  19 fd 20 ac 20 28 41 24  3d 22 59 22 20 84 20 41  |.. . (A$="Y" . A|
00000090  24 3d 22 79 22 29 0d 00  c8 14 eb 20 36 3a f2 46  |$="y")..... 6:.F|
000000a0  49 4e 41 4c 53 43 4f 52  45 53 0d 00 d2 05 e0 0d  |INALSCORES......|
000000b0  00 e6 0a dd f2 49 4e 49  54 0d 00 f0 16 58 3d b3  |.....INIT....X=.|
000000c0  28 2d 91 29 3a de 66 6e  66 28 31 35 30 30 29 0d  |(-.):.fnf(1500).|
000000d0  00 fa 18 de 20 4e 41 4d  45 24 28 32 29 2c 53 43  |.... NAME$(2),SC|
000000e0  4f 52 45 53 28 32 29 0d  01 04 24 ef 32 33 2c 32  |ORES(2)...$.23,2|
000000f0  34 30 2c 33 2c 36 2c 31  32 2c 32 34 2c 35 36 2c  |40,3,6,12,24,56,|
00000100  32 35 32 2c 32 35 34 2c  32 35 34 0d 01 0e 26 ef  |252,254,254...&.|
00000110  32 33 2c 32 34 31 2c 31  39 32 2c 39 36 2c 34 38  |23,241,192,96,48|
00000120  2c 32 34 2c 32 38 2c 36  33 2c 31 32 37 2c 31 32  |,24,28,63,127,12|
00000130  37 0d 01 22 25 f1 8a 31  35 2c 32 39 29 3b 22 41  |7.."%..15,29);"A|
00000140  52 54 49 4c 4c 45 52 59  22 3a d4 20 30 2c 2d 31  |RTILLERY":. 0,-1|
00000150  35 2c 34 2c 35 30 0d 01  2c 18 f1 8a 31 35 2c 33  |5,4,50..,...15,3|
00000160  30 29 3b 22 3d 3d 3d 3d  3d 3d 3d 3d 3d 22 0d 01  |0);"========="..|
00000170  36 1a e3 6c 3d 30 b8 33  33 3a f1 3a e3 6c 6f 3d  |6..l=0.33:.:.lo=|
00000180  30 b8 32 30 30 3a ed 2c  0d 01 40 0e d4 30 2c 2d  |0.200:.,..@..0,-|
00000190  31 35 2c 35 2c 35 0d 01  4a 0c e3 78 3d 30 20 b8  |15,5,5..J..x=0 .|
000001a0  20 33 0d 01 54 16 20 ef  20 37 3a e3 79 3d 30 20  | 3..T. . 7:.y=0 |
000001b0  b8 20 35 30 30 3a ed 2c  0d 01 5e 05 f1 0d 01 68  |. 500:.,..^....h|
000001c0  05 f1 0d 01 72 05 f1 0d  01 7c 05 f1 0d 01 86 05  |....r....|......|
000001d0  f1 0d 01 90 05 f1 0d 01  9a 05 f5 0d 01 a4 1d f1  |................|
000001e0  27 22 57 68 61 74 20 61  72 65 20 79 6f 75 72 20  |'"What are your |
000001f0  6e 61 6d 65 73 3f 22 27  0d 01 ae 1f f5 20 e8 22  |names?"'..... ."|
00000200  4c 65 66 74 20 50 6c 61  79 65 72 3a 20 22 3b 4e  |Left Player: ";N|
00000210  41 4d 45 24 28 31 29 0d  01 b8 12 fd 20 4e 41 4d  |AME$(1)..... NAM|
00000220  45 24 28 31 29 3c 3e 22  22 0d 01 c2 20 f5 20 e8  |E$(1)<>""... . .|
00000230  22 52 69 67 68 74 20 50  6c 61 79 65 72 3a 20 22  |"Right Player: "|
00000240  3b 4e 41 4d 45 24 28 32  29 0d 01 cc 12 fd 20 4e  |;NAME$(2)..... N|
00000250  41 4d 45 24 28 32 29 3c  3e 22 22 0d 01 e0 18 fd  |AME$(2)<>"".....|
00000260  20 4e 41 4d 45 24 28 31  29 3c 3e 4e 41 4d 45 24  | NAME$(1)<>NAME$|
00000270  28 32 29 0d 01 ea 27 53  43 4f 52 45 53 28 31 29  |(2)...'SCORES(1)|
00000280  3d 30 3a 53 43 4f 52 45  53 28 32 29 3d 30 3a 50  |=0:SCORES(2)=0:P|
00000290  4c 41 59 45 52 3d b3 28  32 29 0d 01 ef 11 ef 31  |LAYER=.(2).....1|
000002a0  39 2c 31 2c 32 2c 30 2c  30 2c 30 0d 01 f4 05 e1  |9,1,2,0,0,0.....|
000002b0  0d 02 08 0e dd f2 44 52  41 57 48 49 4c 4c 0d 02  |......DRAWHILL..|
000002c0  0a 13 20 67 3d 30 3a 63  3d 30 3a 64 69 66 66 3d  |.. g=0:c=0:diff=|
000002d0  30 0d 02 0d 0e 20 73 74  65 3d b3 28 32 35 29 0d  |0.... ste=.(25).|
000002e0  02 12 17 ea 20 54 3a 58  31 3d b3 28 31 29 3a 58  |.... T:X1=.(1):X|
000002f0  32 3d b3 28 31 29 0d 02  1c 1d e7 20 58 31 3e 58  |2=.(1)..... X1>X|
00000300  32 20 8c 20 54 3d 58 32  3a 58 32 3d 58 31 3a 58  |2 . T=X2:X2=X1:X|
00000310  31 3d 54 0d 02 21 26 20  61 6e 73 3d 32 30 30 2a  |1=T..!& ans=200*|
00000320  28 b5 28 54 29 2b b5 28  54 2a 33 29 2f 33 29 2b  |(.(T)+.(T*3)/3)+|
00000330  34 30 30 2b 73 74 65 2a  67 0d 02 30 15 db 3a e6  |400+ste*g..0..:.|
00000340  30 2c 31 3a 72 6e 64 3d  a4 46 28 58 31 29 0d 02  |0,1:rnd=.F(X1)..|
00000350  3a 0f ec 30 2c 30 3a ec  30 2c 72 6e 64 0d 02 44  |:..0,0:.0,rnd..D|
00000360  19 f0 38 35 2c 31 32 38  2c 30 3a f0 38 35 2c 31  |..85,128,0:.85,1|
00000370  32 38 2c 72 6e 64 0d 02  4e 15 e3 58 3d 31 33 32  |28,rnd..N..X=132|
00000380  20 b8 20 31 31 34 38 20  88 20 34 0d 02 58 27 ec  | . 1148 . 4..X'.|
00000390  58 2c 30 3a df 58 2c a4  46 28 28 58 2d 31 32 38  |X,0:.X,.F((X-128|
000003a0  29 2f 31 30 32 34 2a 28  58 32 2d 58 31 29 2b 58  |)/1024*(X2-X1)+X|
000003b0  31 29 0d 02 62 05 ed 0d  02 6c 15 ec 31 31 35 32  |1)..b....l..1152|
000003c0  2c 30 3a ec 31 31 35 32  2c 61 6e 73 0d 02 76 1b  |,0:.1152,ans..v.|
000003d0  f0 38 35 2c 31 32 38 30  2c 30 3a f0 38 35 2c 31  |.85,1280,0:.85,1|
000003e0  32 38 30 2c 61 6e 73 0d  02 80 2c f2 42 4f 54 4c  |280,ans...,.BOTL|
000003f0  49 4e 45 3a ef 32 38 2c  30 2c 35 2c 33 39 2c 30  |INE:.28,0,5,39,0|
00000400  3a e6 30 2c 31 3a 57 49  4e 44 3d b3 28 36 31 29  |:.0,1:WIND=.(61)|
00000410  2d 33 31 0d 02 8a 1a e6  30 2c 31 3a ec 33 32 2c  |-31.....0,1:.32,|
00000420  72 6e 64 2b 33 32 3a ef  35 2c 32 34 30 0d 02 94  |rnd+32:.5,240...|
00000430  17 ec 31 32 31 36 2c 61  6e 73 2b 33 32 3a ef 32  |..1216,ans+32:.2|
00000440  34 31 2c 34 0d 02 9e 05  e1 0d 02 b2 0e dd a4 46  |41,4...........F|
00000450  28 58 29 3a ea 54 31 0d  02 b7 0b 20 6f 61 3d 61  |(X):.T1.... oa=a|
00000460  6e 73 0d 02 bc 1b 54 31  3d 58 2a 34 2a af 3a 73  |ns....T1=X*4*.:s|
00000470  74 65 3d 73 74 65 2b b3  28 35 29 2d 33 0d 02 c1  |te=ste+.(5)-3...|
00000480  26 20 e7 20 73 74 65 3e  31 30 20 84 20 73 74 65  |& . ste>10 . ste|
00000490  3c 2d 31 30 20 8c 20 73  74 65 3d b3 28 32 30 29  |<-10 . ste=.(20)|
000004a0  2d 31 30 0d 02 c6 2d f4  20 61 6e 73 3d 32 30 30  |-10...-. ans=200|
000004b0  2a 28 53 49 4e 28 54 31  29 2b 53 49 4e 28 54 31  |*(SIN(T1)+SIN(T1|
000004c0  2a 33 29 2f 33 29 2b 34  30 30 2b 73 74 65 2a 67  |*3)/3)+400+ste*g|
000004d0  0d 02 c7 0f 20 61 6e 73  3d 6f 61 2b 73 74 65 0d  |.... ans=oa+ste.|
000004e0  02 c9 1a 20 e7 20 61 6e  73 3e 37 35 30 20 8c 20  |... . ans>750 . |
000004f0  73 74 65 3d 73 74 65 2d  35 0d 02 cb 1a 20 e7 20  |ste=ste-5.... . |
00000500  61 6e 73 3c 32 30 30 20  8c 20 73 74 65 3d 73 74  |ans<200 . ste=st|
00000510  65 2b 35 0d 02 cc 15 20  67 3d 67 2b 31 3a 66 6e  |e+5.... g=g+1:fn|
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00000530  3c 31 30 30 20 8c 20 63  3d 30 0d 02 cf 09 20 3d  |<100 . c=0.... =|
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00000dac
Games/Artillery2.m0
Games/Artillery2.m1
Games/Artillery2.m2
Games/Artillery2.m4
Games/Artillery2.m5