Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_21.ADF » F/Ford1
F/Ford1
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_21.ADF |
Filename: | F/Ford1 |
Read OK: | ✔ |
File size: | 096A bytes |
Load address: | 46204556 |
Exec address: | 3164726F |
File contents
Exile Mapper If you are still completely stuck in Exile, despite John McHugh's solution, then you might like to use this program to look through all the parts of the game that you never reached. I found it useful just to read through his solution in conjunction with the map before playing it through properly. This program is based on an Exile mapper written by James Bonfield, and published by the Micro User in December 1990. The original version was written for the BBC disc version of Exile, and I have converted it to work on the Electron tape version. Run the mapper program, insert your Exile tape, forward to the file "Game??" (the first long file on the tape) and press play. When it has loaded, you can scroll around the map using the usual Z,X,* and ? keys. The scrolling is jerky and rather slow, but this is to be expected since it uses the routine in the Supervisor program, which was designed for displaying your position from the main menu, rather than for scrolling. This also means that the map is different from the real map in a few places. For example, the main water line is not included, and many of the bushes look different from the corresponding ones in the game. Also notice that the Destinator is displayed in your ship, as it is for the first second of gameplay, instead of in its usual position. It is possible to see from the map, which things are collectable or destructible, and which are part of the walls or scenery. The moveable items are displayed a fraction of a second after the rest of the screen in this program, and this is particularly noticeable at the top of the screen. So if you scroll an object to the top of the screen and then scroll alternately left and right, you should be able to detect this difference. N.B. I have also written cheats for four other games (Pandemonium, Network, Hyperball and Chuckie Egg), and have submitted them for inclusion on this disc. These are all written for Electron tape compilation versions, though they may work on originals as well, where these exist. Details of the cheats are given when the programs are run (by CHAINing them). Matthew Ford CHEATS IN THE GAMES MENU. THANKS FOR THIS VERY USEFUL ROUTINE. EXILE CONTINUES TO INTEREST A NUMBER OF MEMBERS INCLUDING ME WHEN I CAN FIND THE TIME.
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000010 20 20 20 20 20 20 20 20 20 20 20 20 20 45 78 69 | Exi| 00000020 6c 65 20 4d 61 70 70 65 72 0d 0d 20 20 20 20 20 |le Mapper.. | 00000030 20 20 49 66 20 79 6f 75 20 61 72 65 20 73 74 69 | If you are sti| 00000040 6c 6c 20 63 6f 6d 70 6c 65 74 65 6c 79 20 73 74 |ll completely st| 00000050 75 63 6b 20 69 6e 20 45 78 69 6c 65 2c 20 64 65 |uck in Exile, de| 00000060 73 70 69 74 65 20 4a 6f 68 6e 20 4d 63 48 75 67 |spite John McHug| 00000070 68 27 73 0d 73 6f 6c 75 74 69 6f 6e 2c 20 74 68 |h's.solution, th| 00000080 65 6e 20 79 6f 75 20 6d 69 67 68 74 20 6c 69 6b |en you might lik| 00000090 65 20 74 6f 20 75 73 65 20 74 68 69 73 20 70 72 |e to use this pr| 000000a0 6f 67 72 61 6d 20 74 6f 20 6c 6f 6f 6b 20 74 68 |ogram to look th| 000000b0 72 6f 75 67 68 20 61 6c 6c 20 74 68 65 0d 70 61 |rough all the.pa| 000000c0 72 74 73 20 6f 66 20 74 68 65 20 67 61 6d 65 20 |rts of the game | 000000d0 74 68 61 74 20 79 6f 75 20 6e 65 76 65 72 20 72 |that you never r| 000000e0 65 61 63 68 65 64 2e 20 49 20 66 6f 75 6e 64 20 |eached. I found | 000000f0 69 74 20 75 73 65 66 75 6c 20 6a 75 73 74 20 74 |it useful just t| 00000100 6f 20 72 65 61 64 0d 74 68 72 6f 75 67 68 20 68 |o read.through h| 00000110 69 73 20 73 6f 6c 75 74 69 6f 6e 20 69 6e 20 63 |is solution in c| 00000120 6f 6e 6a 75 6e 63 74 69 6f 6e 20 77 69 74 68 20 |onjunction with | 00000130 74 68 65 20 6d 61 70 20 62 65 66 6f 72 65 20 70 |the map before p| 00000140 6c 61 79 69 6e 67 20 69 74 20 74 68 72 6f 75 67 |laying it throug| 00000150 68 0d 70 72 6f 70 65 72 6c 79 2e 0d 20 20 20 20 |h.properly.. | 00000160 20 20 20 54 68 69 73 20 70 72 6f 67 72 61 6d 20 | This program | 00000170 69 73 20 62 61 73 65 64 20 6f 6e 20 61 6e 20 45 |is based on an E| 00000180 78 69 6c 65 20 6d 61 70 70 65 72 20 77 72 69 74 |xile mapper writ| 00000190 74 65 6e 20 62 79 20 4a 61 6d 65 73 20 42 6f 6e |ten by James Bon| 000001a0 66 69 65 6c 64 2c 0d 61 6e 64 20 70 75 62 6c 69 |field,.and publi| 000001b0 73 68 65 64 20 62 79 20 74 68 65 20 4d 69 63 72 |shed by the Micr| 000001c0 6f 20 55 73 65 72 20 69 6e 20 44 65 63 65 6d 62 |o User in Decemb| 000001d0 65 72 20 31 39 39 30 2e 20 54 68 65 20 6f 72 69 |er 1990. The ori| 000001e0 67 69 6e 61 6c 20 76 65 72 73 69 6f 6e 20 77 61 |ginal version wa| 000001f0 73 0d 77 72 69 74 74 65 6e 20 66 6f 72 20 74 68 |s.written for th| 00000200 65 20 42 42 43 20 64 69 73 63 20 76 65 72 73 69 |e BBC disc versi| 00000210 6f 6e 20 6f 66 20 45 78 69 6c 65 2c 20 61 6e 64 |on of Exile, and| 00000220 20 49 20 68 61 76 65 20 63 6f 6e 76 65 72 74 65 | I have converte| 00000230 64 20 69 74 20 74 6f 20 77 6f 72 6b 0d 6f 6e 20 |d it to work.on | 00000240 74 68 65 20 45 6c 65 63 74 72 6f 6e 20 74 61 70 |the Electron tap| 00000250 65 20 76 65 72 73 69 6f 6e 2e 20 0d 20 20 20 20 |e version. . | 00000260 20 20 20 52 75 6e 20 74 68 65 20 6d 61 70 70 65 | Run the mappe| 00000270 72 20 70 72 6f 67 72 61 6d 2c 20 69 6e 73 65 72 |r program, inser| 00000280 74 20 79 6f 75 72 20 45 78 69 6c 65 20 74 61 70 |t your Exile tap| 00000290 65 2c 20 66 6f 72 77 61 72 64 20 74 6f 20 74 68 |e, forward to th| 000002a0 65 20 66 69 6c 65 0d 22 47 61 6d 65 3f 3f 22 20 |e file."Game??" | 000002b0 28 74 68 65 20 66 69 72 73 74 20 6c 6f 6e 67 20 |(the first long | 000002c0 66 69 6c 65 20 6f 6e 20 74 68 65 20 74 61 70 65 |file on the tape| 000002d0 29 20 61 6e 64 20 70 72 65 73 73 20 70 6c 61 79 |) and press play| 000002e0 2e 20 57 68 65 6e 20 69 74 20 68 61 73 0d 6c 6f |. When it has.lo| 000002f0 61 64 65 64 2c 20 79 6f 75 20 63 61 6e 20 73 63 |aded, you can sc| 00000300 72 6f 6c 6c 20 61 72 6f 75 6e 64 20 74 68 65 20 |roll around the | 00000310 6d 61 70 20 75 73 69 6e 67 20 74 68 65 20 75 73 |map using the us| 00000320 75 61 6c 20 5a 2c 58 2c 2a 20 61 6e 64 20 3f 20 |ual Z,X,* and ? | 00000330 6b 65 79 73 2e 0d 54 68 65 20 73 63 72 6f 6c 6c |keys..The scroll| 00000340 69 6e 67 20 69 73 20 6a 65 72 6b 79 20 61 6e 64 |ing is jerky and| 00000350 20 72 61 74 68 65 72 20 73 6c 6f 77 2c 20 62 75 | rather slow, bu| 00000360 74 20 74 68 69 73 20 69 73 20 74 6f 20 62 65 20 |t this is to be | 00000370 65 78 70 65 63 74 65 64 20 73 69 6e 63 65 0d 69 |expected since.i| 00000380 74 20 75 73 65 73 20 74 68 65 20 72 6f 75 74 69 |t uses the routi| 00000390 6e 65 20 69 6e 20 74 68 65 20 53 75 70 65 72 76 |ne in the Superv| 000003a0 69 73 6f 72 20 70 72 6f 67 72 61 6d 2c 20 77 68 |isor program, wh| 000003b0 69 63 68 20 77 61 73 20 64 65 73 69 67 6e 65 64 |ich was designed| 000003c0 20 66 6f 72 0d 64 69 73 70 6c 61 79 69 6e 67 20 | for.displaying | 000003d0 79 6f 75 72 20 70 6f 73 69 74 69 6f 6e 20 66 72 |your position fr| 000003e0 6f 6d 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e 75 |om the main menu| 000003f0 2c 20 72 61 74 68 65 72 20 74 68 61 6e 20 66 6f |, rather than fo| 00000400 72 20 73 63 72 6f 6c 6c 69 6e 67 2e 0d 54 68 69 |r scrolling..Thi| 00000410 73 20 61 6c 73 6f 20 6d 65 61 6e 73 20 74 68 61 |s also means tha| 00000420 74 20 74 68 65 20 6d 61 70 20 69 73 20 64 69 66 |t the map is dif| 00000430 66 65 72 65 6e 74 20 66 72 6f 6d 20 74 68 65 20 |ferent from the | 00000440 72 65 61 6c 20 6d 61 70 20 69 6e 20 61 20 66 65 |real map in a fe| 00000450 77 0d 70 6c 61 63 65 73 2e 20 46 6f 72 20 65 78 |w.places. For ex| 00000460 61 6d 70 6c 65 2c 20 74 68 65 20 6d 61 69 6e 20 |ample, the main | 00000470 77 61 74 65 72 20 6c 69 6e 65 20 69 73 20 6e 6f |water line is no| 00000480 74 20 69 6e 63 6c 75 64 65 64 2c 20 61 6e 64 20 |t included, and | 00000490 6d 61 6e 79 20 6f 66 20 74 68 65 0d 62 75 73 68 |many of the.bush| 000004a0 65 73 20 6c 6f 6f 6b 20 64 69 66 66 65 72 65 6e |es look differen| 000004b0 74 20 66 72 6f 6d 20 74 68 65 20 63 6f 72 72 65 |t from the corre| 000004c0 73 70 6f 6e 64 69 6e 67 20 6f 6e 65 73 20 69 6e |sponding ones in| 000004d0 20 74 68 65 20 67 61 6d 65 2e 20 41 6c 73 6f 20 | the game. Also | 000004e0 6e 6f 74 69 63 65 0d 74 68 61 74 20 74 68 65 20 |notice.that the | 000004f0 44 65 73 74 69 6e 61 74 6f 72 20 69 73 20 64 69 |Destinator is di| 00000500 73 70 6c 61 79 65 64 20 69 6e 20 79 6f 75 72 20 |splayed in your | 00000510 73 68 69 70 2c 20 61 73 20 69 74 20 69 73 20 66 |ship, as it is f| 00000520 6f 72 20 74 68 65 20 66 69 72 73 74 0d 73 65 63 |or the first.sec| 00000530 6f 6e 64 20 6f 66 20 67 61 6d 65 70 6c 61 79 2c |ond of gameplay,| 00000540 20 69 6e 73 74 65 61 64 20 6f 66 20 69 6e 20 69 | instead of in i| 00000550 74 73 20 75 73 75 61 6c 20 70 6f 73 69 74 69 6f |ts usual positio| 00000560 6e 2e 20 0d 20 20 20 20 20 20 20 49 74 20 69 73 |n. . It is| 00000570 20 70 6f 73 73 69 62 6c 65 20 74 6f 20 73 65 65 | possible to see| 00000580 20 66 72 6f 6d 20 74 68 65 20 6d 61 70 2c 20 77 | from the map, w| 00000590 68 69 63 68 20 74 68 69 6e 67 73 20 61 72 65 20 |hich things are | 000005a0 63 6f 6c 6c 65 63 74 61 62 6c 65 20 6f 72 0d 64 |collectable or.d| 000005b0 65 73 74 72 75 63 74 69 62 6c 65 2c 20 61 6e 64 |estructible, and| 000005c0 20 77 68 69 63 68 20 61 72 65 20 70 61 72 74 20 | which are part | 000005d0 6f 66 20 74 68 65 20 77 61 6c 6c 73 20 6f 72 20 |of the walls or | 000005e0 73 63 65 6e 65 72 79 2e 20 54 68 65 20 6d 6f 76 |scenery. The mov| 000005f0 65 61 62 6c 65 0d 69 74 65 6d 73 20 61 72 65 20 |eable.items are | 00000600 64 69 73 70 6c 61 79 65 64 20 61 20 66 72 61 63 |displayed a frac| 00000610 74 69 6f 6e 20 6f 66 20 61 20 73 65 63 6f 6e 64 |tion of a second| 00000620 20 61 66 74 65 72 20 74 68 65 20 72 65 73 74 20 | after the rest | 00000630 6f 66 20 74 68 65 20 73 63 72 65 65 6e 20 69 6e |of the screen in| 00000640 0d 74 68 69 73 20 70 72 6f 67 72 61 6d 2c 20 61 |.this program, a| 00000650 6e 64 20 74 68 69 73 20 69 73 20 70 61 72 74 69 |nd this is parti| 00000660 63 75 6c 61 72 6c 79 20 6e 6f 74 69 63 65 61 62 |cularly noticeab| 00000670 6c 65 20 61 74 20 74 68 65 20 74 6f 70 20 6f 66 |le at the top of| 00000680 20 74 68 65 0d 73 63 72 65 65 6e 2e 20 53 6f 20 | the.screen. So | 00000690 69 66 20 79 6f 75 20 73 63 72 6f 6c 6c 20 61 6e |if you scroll an| 000006a0 20 6f 62 6a 65 63 74 20 74 6f 20 74 68 65 20 74 | object to the t| 000006b0 6f 70 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e |op of the screen| 000006c0 20 61 6e 64 20 74 68 65 6e 0d 73 63 72 6f 6c 6c | and then.scroll| 000006d0 20 61 6c 74 65 72 6e 61 74 65 6c 79 20 6c 65 66 | alternately lef| 000006e0 74 20 61 6e 64 20 72 69 67 68 74 2c 20 79 6f 75 |t and right, you| 000006f0 20 73 68 6f 75 6c 64 20 62 65 20 61 62 6c 65 20 | should be able | 00000700 74 6f 20 64 65 74 65 63 74 20 74 68 69 73 0d 64 |to detect this.d| 00000710 69 66 66 65 72 65 6e 63 65 2e 0d 20 20 20 20 20 |ifference.. | 00000720 20 20 0d 20 20 20 20 20 20 20 4e 2e 42 2e 20 49 | . N.B. I| 00000730 20 68 61 76 65 20 61 6c 73 6f 20 77 72 69 74 74 | have also writt| 00000740 65 6e 20 63 68 65 61 74 73 20 66 6f 72 20 66 6f |en cheats for fo| 00000750 75 72 20 6f 74 68 65 72 20 67 61 6d 65 73 20 28 |ur other games (| 00000760 50 61 6e 64 65 6d 6f 6e 69 75 6d 2c 0d 4e 65 74 |Pandemonium,.Net| 00000770 77 6f 72 6b 2c 20 48 79 70 65 72 62 61 6c 6c 20 |work, Hyperball | 00000780 61 6e 64 20 43 68 75 63 6b 69 65 20 45 67 67 29 |and Chuckie Egg)| 00000790 2c 20 61 6e 64 20 68 61 76 65 20 73 75 62 6d 69 |, and have submi| 000007a0 74 74 65 64 20 74 68 65 6d 20 66 6f 72 20 69 6e |tted them for in| 000007b0 63 6c 75 73 69 6f 6e 0d 6f 6e 20 74 68 69 73 20 |clusion.on this | 000007c0 64 69 73 63 2e 20 54 68 65 73 65 20 61 72 65 20 |disc. These are | 000007d0 61 6c 6c 20 77 72 69 74 74 65 6e 20 66 6f 72 20 |all written for | 000007e0 45 6c 65 63 74 72 6f 6e 20 74 61 70 65 20 63 6f |Electron tape co| 000007f0 6d 70 69 6c 61 74 69 6f 6e 0d 76 65 72 73 69 6f |mpilation.versio| 00000800 6e 73 2c 20 74 68 6f 75 67 68 20 74 68 65 79 20 |ns, though they | 00000810 6d 61 79 20 77 6f 72 6b 20 6f 6e 20 6f 72 69 67 |may work on orig| 00000820 69 6e 61 6c 73 20 61 73 20 77 65 6c 6c 2c 20 77 |inals as well, w| 00000830 68 65 72 65 20 74 68 65 73 65 20 65 78 69 73 74 |here these exist| 00000840 2e 0d 44 65 74 61 69 6c 73 20 6f 66 20 74 68 65 |..Details of the| 00000850 20 63 68 65 61 74 73 20 61 72 65 20 67 69 76 65 | cheats are give| 00000860 6e 20 77 68 65 6e 20 74 68 65 20 70 72 6f 67 72 |n when the progr| 00000870 61 6d 73 20 61 72 65 20 72 75 6e 20 28 62 79 20 |ams are run (by | 00000880 43 48 41 49 4e 69 6e 67 0d 74 68 65 6d 29 2e 0d |CHAINing.them)..| 00000890 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 000008c0 20 20 20 4d 61 74 74 68 65 77 20 46 6f 72 64 0d | Matthew Ford.| 000008d0 0d 43 48 45 41 54 53 20 49 4e 20 54 48 45 20 47 |.CHEATS IN THE G| 000008e0 41 4d 45 53 20 4d 45 4e 55 2e 20 54 48 41 4e 4b |AMES MENU. THANK| 000008f0 53 20 46 4f 52 20 54 48 49 53 20 56 45 52 59 20 |S FOR THIS VERY | 00000900 55 53 45 46 55 4c 20 52 4f 55 54 49 4e 45 2e 20 |USEFUL ROUTINE. | 00000910 45 58 49 4c 45 20 0d 43 4f 4e 54 49 4e 55 45 53 |EXILE .CONTINUES| 00000920 20 54 4f 20 49 4e 54 45 52 45 53 54 20 41 20 4e | TO INTEREST A N| 00000930 55 4d 42 45 52 20 4f 46 20 4d 45 4d 42 45 52 53 |UMBER OF MEMBERS| 00000940 20 49 4e 43 4c 55 44 49 4e 47 20 4d 45 20 57 48 | INCLUDING ME WH| 00000950 45 4e 20 49 20 43 41 4e 20 0d 46 49 4e 44 20 54 |EN I CAN .FIND T| 00000960 48 45 20 54 49 4d 45 2e 20 0d |HE TIME. .| 0000096a