Home » Personal collection » Acorn ADFS disks » Electron » EUG_submission_3.ADF » ExileMap/text

ExileMap/text

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron » EUG_submission_3.ADF
Filename: ExileMap/text
Read OK:
File size: 091E bytes
Load address: 740D6576
Exec address: D747865
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
�.........*.......*.......*.......*.......*.......*.......*.......*.......*.<
                             Exile Mapper

       If you are still completely stuck in Exile, despite John McHugh's
solution, then you might like to use this program to look through all the
parts of the game that you never reached. I found it useful just to read
through his solution in conjunction with the map before playing it through
properly.
       This program is based on an Exile mapper written by James Bonfield,
and published by the Micro User in December 1990. The original version was
written for the BBC disc version of Exile, and I have converted it to work
on the Electron tape version. 
       Run the mapper program, insert your Exile tape, forward to the file
"Game??" (the first long file on the tape) and press play. When it has
loaded, you can scroll around the map using the usual Z,X,* and ? keys.
The scrolling is jerky and rather slow, but this is to be expected since
it uses the routine in the Supervisor program, which was designed for
displaying your position from the main menu, rather than for scrolling.
This also means that the map is different from the real map in a few
places. For example, the main water line is not included, and many of the
bushes look different from the corresponding ones in the game. Also notice
that the Destinator is displayed in your ship, as it is for the first
second of gameplay, instead of in its usual position. 
       It is possible to see from the map, which things are collectable or
destructible, and which are part of the walls or scenery. The moveable
items are displayed a fraction of a second after the rest of the screen in
this program, and this is particularly noticeable at the top of the
screen. So if you scroll an object to the top of the screen and then
scroll alternately left and right, you should be able to detect this
difference.
       
       N.B. I have also written cheats for four other games (Pandemonium,
Network, Hyperball and Chuckie Egg), and have submitted them for inclusion
on this disc. These are all written for Electron tape compilation
versions, though they may work on originals as well, where these exist.
Details of the cheats are given when the programs are run (by CHAINing
them).
                                                   Matthew Ford
00000000  81 2e 2e 2e 2e 2e 2e 2e  2e 2e 2a 2e 2e 2e 2e 2e  |..........*.....|
00000010  2e 2e 2a 2e 2e 2e 2e 2e  2e 2e 2a 2e 2e 2e 2e 2e  |..*.......*.....|
*
00000040  2e 2e 2a 2e 2e 2e 2e 2e  2e 2e 2a 2e 3c 0d 20 20  |..*.......*.<.  |
00000050  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000060  20 20 20 20 20 20 20 20  20 20 20 45 78 69 6c 65  |           Exile|
00000070  20 4d 61 70 70 65 72 0d  0d 20 20 20 20 20 20 20  | Mapper..       |
00000080  49 66 20 79 6f 75 20 61  72 65 20 73 74 69 6c 6c  |If you are still|
00000090  20 63 6f 6d 70 6c 65 74  65 6c 79 20 73 74 75 63  | completely stuc|
000000a0  6b 20 69 6e 20 45 78 69  6c 65 2c 20 64 65 73 70  |k in Exile, desp|
000000b0  69 74 65 20 4a 6f 68 6e  20 4d 63 48 75 67 68 27  |ite John McHugh'|
000000c0  73 0d 73 6f 6c 75 74 69  6f 6e 2c 20 74 68 65 6e  |s.solution, then|
000000d0  20 79 6f 75 20 6d 69 67  68 74 20 6c 69 6b 65 20  | you might like |
000000e0  74 6f 20 75 73 65 20 74  68 69 73 20 70 72 6f 67  |to use this prog|
000000f0  72 61 6d 20 74 6f 20 6c  6f 6f 6b 20 74 68 72 6f  |ram to look thro|
00000100  75 67 68 20 61 6c 6c 20  74 68 65 0d 70 61 72 74  |ugh all the.part|
00000110  73 20 6f 66 20 74 68 65  20 67 61 6d 65 20 74 68  |s of the game th|
00000120  61 74 20 79 6f 75 20 6e  65 76 65 72 20 72 65 61  |at you never rea|
00000130  63 68 65 64 2e 20 49 20  66 6f 75 6e 64 20 69 74  |ched. I found it|
00000140  20 75 73 65 66 75 6c 20  6a 75 73 74 20 74 6f 20  | useful just to |
00000150  72 65 61 64 0d 74 68 72  6f 75 67 68 20 68 69 73  |read.through his|
00000160  20 73 6f 6c 75 74 69 6f  6e 20 69 6e 20 63 6f 6e  | solution in con|
00000170  6a 75 6e 63 74 69 6f 6e  20 77 69 74 68 20 74 68  |junction with th|
00000180  65 20 6d 61 70 20 62 65  66 6f 72 65 20 70 6c 61  |e map before pla|
00000190  79 69 6e 67 20 69 74 20  74 68 72 6f 75 67 68 0d  |ying it through.|
000001a0  70 72 6f 70 65 72 6c 79  2e 0d 20 20 20 20 20 20  |properly..      |
000001b0  20 54 68 69 73 20 70 72  6f 67 72 61 6d 20 69 73  | This program is|
000001c0  20 62 61 73 65 64 20 6f  6e 20 61 6e 20 45 78 69  | based on an Exi|
000001d0  6c 65 20 6d 61 70 70 65  72 20 77 72 69 74 74 65  |le mapper writte|
000001e0  6e 20 62 79 20 4a 61 6d  65 73 20 42 6f 6e 66 69  |n by James Bonfi|
000001f0  65 6c 64 2c 0d 61 6e 64  20 70 75 62 6c 69 73 68  |eld,.and publish|
00000200  65 64 20 62 79 20 74 68  65 20 4d 69 63 72 6f 20  |ed by the Micro |
00000210  55 73 65 72 20 69 6e 20  44 65 63 65 6d 62 65 72  |User in December|
00000220  20 31 39 39 30 2e 20 54  68 65 20 6f 72 69 67 69  | 1990. The origi|
00000230  6e 61 6c 20 76 65 72 73  69 6f 6e 20 77 61 73 0d  |nal version was.|
00000240  77 72 69 74 74 65 6e 20  66 6f 72 20 74 68 65 20  |written for the |
00000250  42 42 43 20 64 69 73 63  20 76 65 72 73 69 6f 6e  |BBC disc version|
00000260  20 6f 66 20 45 78 69 6c  65 2c 20 61 6e 64 20 49  | of Exile, and I|
00000270  20 68 61 76 65 20 63 6f  6e 76 65 72 74 65 64 20  | have converted |
00000280  69 74 20 74 6f 20 77 6f  72 6b 0d 6f 6e 20 74 68  |it to work.on th|
00000290  65 20 45 6c 65 63 74 72  6f 6e 20 74 61 70 65 20  |e Electron tape |
000002a0  76 65 72 73 69 6f 6e 2e  20 0d 20 20 20 20 20 20  |version. .      |
000002b0  20 52 75 6e 20 74 68 65  20 6d 61 70 70 65 72 20  | Run the mapper |
000002c0  70 72 6f 67 72 61 6d 2c  20 69 6e 73 65 72 74 20  |program, insert |
000002d0  79 6f 75 72 20 45 78 69  6c 65 20 74 61 70 65 2c  |your Exile tape,|
000002e0  20 66 6f 72 77 61 72 64  20 74 6f 20 74 68 65 20  | forward to the |
000002f0  66 69 6c 65 0d 22 47 61  6d 65 3f 3f 22 20 28 74  |file."Game??" (t|
00000300  68 65 20 66 69 72 73 74  20 6c 6f 6e 67 20 66 69  |he first long fi|
00000310  6c 65 20 6f 6e 20 74 68  65 20 74 61 70 65 29 20  |le on the tape) |
00000320  61 6e 64 20 70 72 65 73  73 20 70 6c 61 79 2e 20  |and press play. |
00000330  57 68 65 6e 20 69 74 20  68 61 73 0d 6c 6f 61 64  |When it has.load|
00000340  65 64 2c 20 79 6f 75 20  63 61 6e 20 73 63 72 6f  |ed, you can scro|
00000350  6c 6c 20 61 72 6f 75 6e  64 20 74 68 65 20 6d 61  |ll around the ma|
00000360  70 20 75 73 69 6e 67 20  74 68 65 20 75 73 75 61  |p using the usua|
00000370  6c 20 5a 2c 58 2c 2a 20  61 6e 64 20 3f 20 6b 65  |l Z,X,* and ? ke|
00000380  79 73 2e 0d 54 68 65 20  73 63 72 6f 6c 6c 69 6e  |ys..The scrollin|
00000390  67 20 69 73 20 6a 65 72  6b 79 20 61 6e 64 20 72  |g is jerky and r|
000003a0  61 74 68 65 72 20 73 6c  6f 77 2c 20 62 75 74 20  |ather slow, but |
000003b0  74 68 69 73 20 69 73 20  74 6f 20 62 65 20 65 78  |this is to be ex|
000003c0  70 65 63 74 65 64 20 73  69 6e 63 65 0d 69 74 20  |pected since.it |
000003d0  75 73 65 73 20 74 68 65  20 72 6f 75 74 69 6e 65  |uses the routine|
000003e0  20 69 6e 20 74 68 65 20  53 75 70 65 72 76 69 73  | in the Supervis|
000003f0  6f 72 20 70 72 6f 67 72  61 6d 2c 20 77 68 69 63  |or program, whic|
00000400  68 20 77 61 73 20 64 65  73 69 67 6e 65 64 20 66  |h was designed f|
00000410  6f 72 0d 64 69 73 70 6c  61 79 69 6e 67 20 79 6f  |or.displaying yo|
00000420  75 72 20 70 6f 73 69 74  69 6f 6e 20 66 72 6f 6d  |ur position from|
00000430  20 74 68 65 20 6d 61 69  6e 20 6d 65 6e 75 2c 20  | the main menu, |
00000440  72 61 74 68 65 72 20 74  68 61 6e 20 66 6f 72 20  |rather than for |
00000450  73 63 72 6f 6c 6c 69 6e  67 2e 0d 54 68 69 73 20  |scrolling..This |
00000460  61 6c 73 6f 20 6d 65 61  6e 73 20 74 68 61 74 20  |also means that |
00000470  74 68 65 20 6d 61 70 20  69 73 20 64 69 66 66 65  |the map is diffe|
00000480  72 65 6e 74 20 66 72 6f  6d 20 74 68 65 20 72 65  |rent from the re|
00000490  61 6c 20 6d 61 70 20 69  6e 20 61 20 66 65 77 0d  |al map in a few.|
000004a0  70 6c 61 63 65 73 2e 20  46 6f 72 20 65 78 61 6d  |places. For exam|
000004b0  70 6c 65 2c 20 74 68 65  20 6d 61 69 6e 20 77 61  |ple, the main wa|
000004c0  74 65 72 20 6c 69 6e 65  20 69 73 20 6e 6f 74 20  |ter line is not |
000004d0  69 6e 63 6c 75 64 65 64  2c 20 61 6e 64 20 6d 61  |included, and ma|
000004e0  6e 79 20 6f 66 20 74 68  65 0d 62 75 73 68 65 73  |ny of the.bushes|
000004f0  20 6c 6f 6f 6b 20 64 69  66 66 65 72 65 6e 74 20  | look different |
00000500  66 72 6f 6d 20 74 68 65  20 63 6f 72 72 65 73 70  |from the corresp|
00000510  6f 6e 64 69 6e 67 20 6f  6e 65 73 20 69 6e 20 74  |onding ones in t|
00000520  68 65 20 67 61 6d 65 2e  20 41 6c 73 6f 20 6e 6f  |he game. Also no|
00000530  74 69 63 65 0d 74 68 61  74 20 74 68 65 20 44 65  |tice.that the De|
00000540  73 74 69 6e 61 74 6f 72  20 69 73 20 64 69 73 70  |stinator is disp|
00000550  6c 61 79 65 64 20 69 6e  20 79 6f 75 72 20 73 68  |layed in your sh|
00000560  69 70 2c 20 61 73 20 69  74 20 69 73 20 66 6f 72  |ip, as it is for|
00000570  20 74 68 65 20 66 69 72  73 74 0d 73 65 63 6f 6e  | the first.secon|
00000580  64 20 6f 66 20 67 61 6d  65 70 6c 61 79 2c 20 69  |d of gameplay, i|
00000590  6e 73 74 65 61 64 20 6f  66 20 69 6e 20 69 74 73  |nstead of in its|
000005a0  20 75 73 75 61 6c 20 70  6f 73 69 74 69 6f 6e 2e  | usual position.|
000005b0  20 0d 20 20 20 20 20 20  20 49 74 20 69 73 20 70  | .       It is p|
000005c0  6f 73 73 69 62 6c 65 20  74 6f 20 73 65 65 20 66  |ossible to see f|
000005d0  72 6f 6d 20 74 68 65 20  6d 61 70 2c 20 77 68 69  |rom the map, whi|
000005e0  63 68 20 74 68 69 6e 67  73 20 61 72 65 20 63 6f  |ch things are co|
000005f0  6c 6c 65 63 74 61 62 6c  65 20 6f 72 0d 64 65 73  |llectable or.des|
00000600  74 72 75 63 74 69 62 6c  65 2c 20 61 6e 64 20 77  |tructible, and w|
00000610  68 69 63 68 20 61 72 65  20 70 61 72 74 20 6f 66  |hich are part of|
00000620  20 74 68 65 20 77 61 6c  6c 73 20 6f 72 20 73 63  | the walls or sc|
00000630  65 6e 65 72 79 2e 20 54  68 65 20 6d 6f 76 65 61  |enery. The movea|
00000640  62 6c 65 0d 69 74 65 6d  73 20 61 72 65 20 64 69  |ble.items are di|
00000650  73 70 6c 61 79 65 64 20  61 20 66 72 61 63 74 69  |splayed a fracti|
00000660  6f 6e 20 6f 66 20 61 20  73 65 63 6f 6e 64 20 61  |on of a second a|
00000670  66 74 65 72 20 74 68 65  20 72 65 73 74 20 6f 66  |fter the rest of|
00000680  20 74 68 65 20 73 63 72  65 65 6e 20 69 6e 0d 74  | the screen in.t|
00000690  68 69 73 20 70 72 6f 67  72 61 6d 2c 20 61 6e 64  |his program, and|
000006a0  20 74 68 69 73 20 69 73  20 70 61 72 74 69 63 75  | this is particu|
000006b0  6c 61 72 6c 79 20 6e 6f  74 69 63 65 61 62 6c 65  |larly noticeable|
000006c0  20 61 74 20 74 68 65 20  74 6f 70 20 6f 66 20 74  | at the top of t|
000006d0  68 65 0d 73 63 72 65 65  6e 2e 20 53 6f 20 69 66  |he.screen. So if|
000006e0  20 79 6f 75 20 73 63 72  6f 6c 6c 20 61 6e 20 6f  | you scroll an o|
000006f0  62 6a 65 63 74 20 74 6f  20 74 68 65 20 74 6f 70  |bject to the top|
00000700  20 6f 66 20 74 68 65 20  73 63 72 65 65 6e 20 61  | of the screen a|
00000710  6e 64 20 74 68 65 6e 0d  73 63 72 6f 6c 6c 20 61  |nd then.scroll a|
00000720  6c 74 65 72 6e 61 74 65  6c 79 20 6c 65 66 74 20  |lternately left |
00000730  61 6e 64 20 72 69 67 68  74 2c 20 79 6f 75 20 73  |and right, you s|
00000740  68 6f 75 6c 64 20 62 65  20 61 62 6c 65 20 74 6f  |hould be able to|
00000750  20 64 65 74 65 63 74 20  74 68 69 73 0d 64 69 66  | detect this.dif|
00000760  66 65 72 65 6e 63 65 2e  0d 20 20 20 20 20 20 20  |ference..       |
00000770  0d 20 20 20 20 20 20 20  4e 2e 42 2e 20 49 20 68  |.       N.B. I h|
00000780  61 76 65 20 61 6c 73 6f  20 77 72 69 74 74 65 6e  |ave also written|
00000790  20 63 68 65 61 74 73 20  66 6f 72 20 66 6f 75 72  | cheats for four|
000007a0  20 6f 74 68 65 72 20 67  61 6d 65 73 20 28 50 61  | other games (Pa|
000007b0  6e 64 65 6d 6f 6e 69 75  6d 2c 0d 4e 65 74 77 6f  |ndemonium,.Netwo|
000007c0  72 6b 2c 20 48 79 70 65  72 62 61 6c 6c 20 61 6e  |rk, Hyperball an|
000007d0  64 20 43 68 75 63 6b 69  65 20 45 67 67 29 2c 20  |d Chuckie Egg), |
000007e0  61 6e 64 20 68 61 76 65  20 73 75 62 6d 69 74 74  |and have submitt|
000007f0  65 64 20 74 68 65 6d 20  66 6f 72 20 69 6e 63 6c  |ed them for incl|
00000800  75 73 69 6f 6e 0d 6f 6e  20 74 68 69 73 20 64 69  |usion.on this di|
00000810  73 63 2e 20 54 68 65 73  65 20 61 72 65 20 61 6c  |sc. These are al|
00000820  6c 20 77 72 69 74 74 65  6e 20 66 6f 72 20 45 6c  |l written for El|
00000830  65 63 74 72 6f 6e 20 74  61 70 65 20 63 6f 6d 70  |ectron tape comp|
00000840  69 6c 61 74 69 6f 6e 0d  76 65 72 73 69 6f 6e 73  |ilation.versions|
00000850  2c 20 74 68 6f 75 67 68  20 74 68 65 79 20 6d 61  |, though they ma|
00000860  79 20 77 6f 72 6b 20 6f  6e 20 6f 72 69 67 69 6e  |y work on origin|
00000870  61 6c 73 20 61 73 20 77  65 6c 6c 2c 20 77 68 65  |als as well, whe|
00000880  72 65 20 74 68 65 73 65  20 65 78 69 73 74 2e 0d  |re these exist..|
00000890  44 65 74 61 69 6c 73 20  6f 66 20 74 68 65 20 63  |Details of the c|
000008a0  68 65 61 74 73 20 61 72  65 20 67 69 76 65 6e 20  |heats are given |
000008b0  77 68 65 6e 20 74 68 65  20 70 72 6f 67 72 61 6d  |when the program|
000008c0  73 20 61 72 65 20 72 75  6e 20 28 62 79 20 43 48  |s are run (by CH|
000008d0  41 49 4e 69 6e 67 0d 74  68 65 6d 29 2e 0d 20 20  |AINing.them)..  |
000008e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000910  20 4d 61 74 74 68 65 77  20 46 6f 72 64 0d        | Matthew Ford.|
0000091e
ExileMap/text.m0
ExileMap/text.m1
ExileMap/text.m2
ExileMap/text.m4
ExileMap/text.m5