Home » Archimedes archive » Micro User » MU 1991-04.adf » PD-Stuff » interface/!Formed/!Help

interface/!Formed/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Micro User » MU 1991-04.adf » PD-Stuff
Filename: interface/!Formed/!Help
Read OK:
File size: 0E47 bytes
Load address: 0000
Exec address: 0000
File contents
Notes on using FormEd, 16-May-89

FormEd is an editor of Template files. To understand this you need to
understand the program interface of the Window System, as described in the
Programmer's Reference Manual. The description here assumes an understanding
of template files.

FormEd is started by double-clicking on a template file after the FormEd
icon has been "seen". This will cause FormEd to be loaded, and to display
all of the windows in the template file. Alternatively, double-click on
FormEd itself and it will be loaded with no current windows. If a template
file does not appear to load properly, give more memory to FormEd before it
starts using the Task Manager window.

A template file is often constructed with reference to a specific set of
sprites. A sprite file can be dragged onto the FormEd icon on the icon bar
to set the available sprites. These are displayed in a window. Some previous
versions of FormEd used to provide facilities for editing sprites, these are
now provided only in the Paint application.

Clicking on the FormEd icon creates a new window in the current template
file, and displays it on the screen.

The menu provided from the icon on the icon bar provides the following
functions:

Create window - similar to clicking on the FormEd icon, except that a name
may be specified for the template.

Load templates - allows you to type in the filename of a template file to
be loaded, instead of dragging an icon from the Filer.

Save templates - a save box for the templates being edited.

Quit - quit FormEd. Beware that this has no "confirm" option, so any edits
will be discarded instantly if you choose this menu entry.

The template windows displayed by FormEd mirror precisely the size, position
and properties of the windows in the Template file. The following actions
directly affect the stored values:

Close the window - deletes it from the template file.

Move/scroll/resize the window - moves the default setup of the window in the
template file.

Clicking MENU on a template window produces a menu tree that allows a wide
variety of alterations to the menu structure, based on the various control
fields of a window structure as described in the Wimp documentation. It also
allows you to create icons in the window. An icon, once created, can be
moved and resized using drag-SELECT and drag-ADJUST. It can also have its
properties adjusted by pointing at it and then clicking MENU, and following
the "amend icon" submenu.

The best way to experiment is to examine and update the template files
belonging to the Applications Suite (saving the original first!). It's also
possible to update the template files used by ROM utilities. These reside in
the deskfs: filing system in the ROM. They are accessed via the environment
variable Wimp$Path, so by updating this to search a directory of your own
first where your updated template files reside, you can replace the window
templates used by the utilities in the ROM.

Your ability to drag and resize icons may be affected by a button type
affixed to an icon: only those button types which generate the appropriate
Wimp events can be dragged and resized directly. It's interesting to note
that FormEd keeps no data structures describing each template window,
relying on the Wimp to keep and manipulate each structure.

FormEd keeps a file of sprites in memory which can be used in icons in the
template being edited. The default sprite file used is the file Default
inside !FormEd, which is in fact a copy of the sprites found in the RISC OS
ROM. To load in a separate sprite file to use with your template file, drag
the sprite file onto the FormEd icon.
00000000  4e 6f 74 65 73 20 6f 6e  20 75 73 69 6e 67 20 46  |Notes on using F|
00000010  6f 72 6d 45 64 2c 20 31  36 2d 4d 61 79 2d 38 39  |ormEd, 16-May-89|
00000020  0a 0a 46 6f 72 6d 45 64  20 69 73 20 61 6e 20 65  |..FormEd is an e|
00000030  64 69 74 6f 72 20 6f 66  20 54 65 6d 70 6c 61 74  |ditor of Templat|
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00000050  72 73 74 61 6e 64 20 74  68 69 73 20 79 6f 75 20  |rstand this you |
00000060  6e 65 65 64 20 74 6f 0a  75 6e 64 65 72 73 74 61  |need to.understa|
00000070  6e 64 20 74 68 65 20 70  72 6f 67 72 61 6d 20 69  |nd the program i|
00000080  6e 74 65 72 66 61 63 65  20 6f 66 20 74 68 65 20  |nterface of the |
00000090  57 69 6e 64 6f 77 20 53  79 73 74 65 6d 2c 20 61  |Window System, a|
000000a0  73 20 64 65 73 63 72 69  62 65 64 20 69 6e 20 74  |s described in t|
000000b0  68 65 0a 50 72 6f 67 72  61 6d 6d 65 72 27 73 20  |he.Programmer's |
000000c0  52 65 66 65 72 65 6e 63  65 20 4d 61 6e 75 61 6c  |Reference Manual|
000000d0  2e 20 54 68 65 20 64 65  73 63 72 69 70 74 69 6f  |. The descriptio|
000000e0  6e 20 68 65 72 65 20 61  73 73 75 6d 65 73 20 61  |n here assumes a|
000000f0  6e 20 75 6e 64 65 72 73  74 61 6e 64 69 6e 67 0a  |n understanding.|
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00000cd0  20 6b 65 65 70 20 61 6e  64 20 6d 61 6e 69 70 75  | keep and manipu|
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00000d00  70 73 20 61 20 66 69 6c  65 20 6f 66 20 73 70 72  |ps a file of spr|
00000d10  69 74 65 73 20 69 6e 20  6d 65 6d 6f 72 79 20 77  |ites in memory w|
00000d20  68 69 63 68 20 63 61 6e  20 62 65 20 75 73 65 64  |hich can be used|
00000d30  20 69 6e 20 69 63 6f 6e  73 20 69 6e 20 74 68 65  | in icons in the|
00000d40  0a 74 65 6d 70 6c 61 74  65 20 62 65 69 6e 67 20  |.template being |
00000d50  65 64 69 74 65 64 2e 20  54 68 65 20 64 65 66 61  |edited. The defa|
00000d60  75 6c 74 20 73 70 72 69  74 65 20 66 69 6c 65 20  |ult sprite file |
00000d70  75 73 65 64 20 69 73 20  74 68 65 20 66 69 6c 65  |used is the file|
00000d80  20 44 65 66 61 75 6c 74  0a 69 6e 73 69 64 65 20  | Default.inside |
00000d90  21 46 6f 72 6d 45 64 2c  20 77 68 69 63 68 20 69  |!FormEd, which i|
00000da0  73 20 69 6e 20 66 61 63  74 20 61 20 63 6f 70 79  |s in fact a copy|
00000db0  20 6f 66 20 74 68 65 20  73 70 72 69 74 65 73 20  | of the sprites |
00000dc0  66 6f 75 6e 64 20 69 6e  20 74 68 65 20 52 49 53  |found in the RIS|
00000dd0  43 20 4f 53 0a 52 4f 4d  2e 20 54 6f 20 6c 6f 61  |C OS.ROM. To loa|
00000de0  64 20 69 6e 20 61 20 73  65 70 61 72 61 74 65 20  |d in a separate |
00000df0  73 70 72 69 74 65 20 66  69 6c 65 20 74 6f 20 75  |sprite file to u|
00000e00  73 65 20 77 69 74 68 20  79 6f 75 72 20 74 65 6d  |se with your tem|
00000e10  70 6c 61 74 65 20 66 69  6c 65 2c 20 64 72 61 67  |plate file, drag|
00000e20  0a 74 68 65 20 73 70 72  69 74 65 20 66 69 6c 65  |.the sprite file|
00000e30  20 6f 6e 74 6f 20 74 68  65 20 46 6f 72 6d 45 64  | onto the FormEd|
00000e40  20 69 63 6f 6e 2e 0a                              | icon..|
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