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08-04-89/Beasty

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » CEEFAX disks » telesoftware15.adl
Filename: 08-04-89/Beasty
Read OK:
File size: 16F1 bytes
Load address: FFFF0E00
Exec address: FFFF8023
File contents
   10REM  BEASTY BUGS
   20REM  by Patrick Whittaker
   30REM  (c) The Micro User
   40*TV255
   50*FX229,1
   60*FX4,1
   70DIMsq%(10,10),coin%(3,1),c%(3,1),box%(3),boris%(1)
   80MODE4:VDU23;8202;0;0;0;:@%=1
   90VDU23,240,24,60,126,255,24,24,24,24
  100VDU23,241,8,12,14,255,255,14,12,8 
  110VDU23,242,24,24,24,24,255,126,60,24
  120VDU23,243,16,48,112,255,255,112,48,16
  130VDU23,244,66,231,66,126,219,60,90,165
  140VDU23,245,24,126,219,126,60,90,153,165
  150VDU23,246,66,165,126,90,189,153,36,36
  160VDU23,247,36,24,126,126,255,219,219,102
  170high%=0
  180COLOUR129
  190GCOL4,0
  200VDU19,0,4,0,0,0
  210COLOUR0
  220PROCstart
  230stage%=1:move%=5:score%=0:tally%=0:lives%=3:go%=0:extra%=FALSE
  240PROCscreen:PROCinit:PROCtitle:PROCcoin:PROCarrows
  250REPEAT
  260IF lives%=0 GOTO 350
  270PROCgo
  280IF A%=64 PROCreset:GOTO260
  290IF dir%>0 PROCturn
  300PROCmove
  310IF spider%=TRUE tally%=0:PROCreset:GOTO 260
  320PROCboris
  330IF spider%=TRUE tally%=0:PROCreset:GOTO 260
  340IF go%MOD 10=0 stage%=stage%+1:SOUND0,-vol%,1,2:IF stage%>3 stage%=3
  350UNTIL lives%=0 
  360PROCfinish
  370GOTO230
  380END
  390DEFPROCstart
  400vol%=15
  410CLS
  420FORX%=0TO28
  430PRINTTAB(X%,X%)"BEASTY BUGS!"
  440FORdelay%=0TO200:NEXT
  450NEXT
  460PROCbox(100,200)
  470PRINTTAB(4,16)"SELECT"
  480PRINTTAB(4,17)"VOLUME"
  490PRINTTAB(11,19)"TAB TO"
  500PRINTTAB(11,20)"CHANGE"
  510PRINTTAB(11,22)"RETURN TO"
  520PRINTTAB(11,23)"START GAME"
  530REPEAT
  540REPEAT:PRINTTAB(6,21)vol%;" ":A%=GET:UNTIL A%=9 OR A%=13
  550IF A%=9 vol%=(vol%+1)MOD16
  560UNTIL A%=13
  570ENDPROC
  580DEFPROCinit
  590FORX%=0TO10:FORY%=0TO10
  600sq%(X%,Y%)=RND(4)
  610NEXT:NEXT
  620coin%(0,0)=4
  630coin%(0,1)=4
  640coin%(1,0)=6
  650coin%(1,1)=4
  660coin%(2,0)=4
  670coin%(2,1)=6
  680coin%(3,0)=6
  690coin%(3,1)=6
  700boris%(0)=5:boris%(1)=10
  710FOR X%=0TO3:FORY%=0TO1
  720c%(X%,Y%)=coin%(X%,Y%)
  730NEXT:NEXT
  740ENDPROC
  750DEFPROCscreen
  760CLS:VDU5
  770FORX%=80TO960STEP80
  780MOVE20,X% 
  790DRAW900,X%
  800NEXT
  810FORX%=20TO900STEP80
  820MOVEX%,80
  830DRAWX%,960
  840NEXT
  850ENDPROC
  860DEFPROCarrows
  870FORX%=0TO10:FORY%=0TO10
  880MOVE 25+(X%*80),155+(Y%*80)
  890VDU(239+sq%(X%,Y%))
  900IF X%MOD2=0 SOUND1,-vol%,20+X%*Y%,1
  910NEXT:NEXT
  920ENDPROC
  930DEFPROCgo
  940go%=go%+1:A%=0:dir%=0:VDU4
  950move%=move%+1:IF move%>6 move%=1
  960PRINTTAB(31,23)lives%
  970PRINTTAB(20,0)move%
  980PRINTTAB(33,6)stage%
  990PRINTTAB(38-LEN(STR$(score%)),19)score%
 1000PRINTTAB(16,30)high%
 1010REPEAT
 1020PRINTTAB(34,14) dir%
 1030PRINTTAB(36,9)vol%;" "
 1040*FX15,0
 1050REPEAT:A%=GET:UNTIL A%=32 OR A%=13 OR A%=64 OR A%=9
 1060IFA%=32dir%=(dir%+1)MOD4
 1070IF A%=9 vol%=(vol%+1)MOD16
 1080UNTIL A%=13 OR (A%=64 AND tally%>=stage%)
 1090VDU5
 1100ENDPROC
 1110DEFPROCturn
 1120FORX%=0TO10:FORY%=0TO10
 1130MOVE 25+(X%*80),155+(Y%*80)
 1140VDU(239+sq%(X%,Y%))
 1150sq%(X%,Y%)=((sq%(X%,Y%)+dir%-1)MOD4)+1
 1160MOVE 25+(X%*80),155+(Y%*80)
 1170VDU(239+sq%(X%,Y%))
 1180SOUND0,-vol%,3,1
 1190NEXT:NEXT
 1200ENDPROC
 1210DEFPROCcoin
 1220LOCAL X%
 1230FORX%=0TO3
 1240MOVE 60+(coin%(X%,0)*80),120+(coin%(X%,1)*80)
 1250VDU244+X%
 1260NEXT
 1270MOVE 60+(boris%(0)*80),120+(boris%(1)*80)
 1280VDU42
 1290ENDPROC
 1300DEFPROCmove
 1310spider%=FALSE
 1320FORX%=0TO3
 1330jump%=0
 1340REPEAT
 1350jump%=jump%+1
 1360MOVE 60+(coin%(X%,0)*80),120+(coin%(X%,1)*80):VDU244+X%
 1370IF sq%(coin%(X%,0),coin%(X%,1))=1 coin%(X%,1)=coin%(X%,1)+1:GOTO1410
 1380IF sq%(coin%(X%,0),coin%(X%,1))=2 coin%(X%,0)=coin%(X%,0)+1:GOTO1410
 1390IF sq%(coin%(X%,0),coin%(X%,1))=3 coin%(X%,1)=coin%(X%,1)-1:GOTO1410
 1400IF sq%(coin%(X%,0),coin%(X%,1))=4 coin%(X%,0)=coin%(X%,0)-1
 1410IF coin%(X%,0)=-1 coin%(X%,0)=10
 1420IF coin%(X%,1)=-1 coin%(X%,1)=10
 1430IF coin%(X%,0)>10 coin%(X%,0)=0
 1440IF coin%(X%,1)>10 coin%(X%,1)=0
 1450PROCtouch
 1460SOUND1,-vol%,128,1
 1470MOVE 60+(coin%(X%,0)*80),120+(coin%(X%,1)*80):VDU244+X% 
 1480FORdelay%=1TO2000:NEXT
 1490PROCcheck
 1500UNTIL sq%(coin%(X%,0),coin%(X%,1))=5 OR jump%=move% OR spider%=TRUE
 1510IF spider%=TRUE X%=7
 1520NEXT
 1530ENDPROC
 1540DEFPROCtouch
 1550FOR Y%=0TO3
 1560IFX%=Y% GOTO 1580
 1570IF coin%(X%,0)=coin%(Y%,0) AND coin%(X%,1)=coin%(Y%,1) PROCeat
 1580NEXT
 1590IF boris%(0)=coin%(X%,0) AND boris%(1)=coin%(X%,1) spider%=TRUE
 1600ENDPROC
 1610DEFPROCtitle
 1620go%=0
 1630PROCbox(106,166)
 1640PROCbox(586,166)
 1650PROCbox(106,646)
 1660PROCbox(586,646)
 1670MOVE920,910:PLOT1,360,0
 1680MOVE920,770:PLOT1,360,0
 1690MOVE920,650:PLOT1,360,0
 1700MOVE920,500:PLOT1,360,0
 1710MOVE920,360:PLOT1,360,0
 1720MOVE920,220:PLOT1,360,0
 1730MOVE920,1024:DRAW920,0
 1740VDU4
 1750PRINTTAB(29,1)"BEASTY BUGS"
 1760PRINTTAB(31,4)"STAGE"
 1770PRINTTAB(30,9)"SOUND"
 1780PRINTTAB(29,12)"SWINGOMETER"
 1790PRINTTAB(32,17)"SCORE"
 1800PRINTTAB(33,23)"LIVES"
 1810PRINTTAB(4,0)"BEASTY FACTOR ="
 1820PRINTTAB(31,26)"SCORING"
 1830PRINTTAB(30,27)"POTENTIAL"
 1840PRINTTAB(2,30)"HIGH SCORE ="
 1850VDU5
 1860GCOL4,0
 1870ENDPROC
 1880DEFPROCeat
 1890MOVE 60+(coin%(Y%,0)*80),120+(coin%(Y%,1)*80):VDU244+Y%
 1900coin%(Y%,0)=c%(Y%,0):coin%(Y%,1)=c%(Y%,1)
 1910SOUND1,-vol%,20,1
 1920MOVE 60+(coin%(Y%,0)*80),120+(coin%(Y%,1)*80):VDU244+Y%
 1930ENDPROC
 1940DEFPROCbox(x%,y%)
 1950MOVE x%,y%
 1960PLOT1,231,0
 1970PLOT1,0,231
 1980PLOT1,-231,0
 1990PLOT1,0,-231
 2000ENDPROC
 2010DEFPROCcheck
 2020LOCAL X%
 2030FORX%=0TO3:box%(X%)=0:NEXT
 2040FORX%=0TO3
 2050IF coin%(X%,0)>0 AND coin%(X%,0)<4 PROCbox0and2
 2060IF coin%(X%,0)>6 AND coin%(X%,0)<10 PROCbox1and3
 2070NEXT
 2080tally%=0
 2090FORX%=0TO3
 2100potential$="ZERO"
 2110IF box%(X%)=1 tally%=tally%+1
 2120IF tally%=1 potential$=" 50 "
 2130IF tally%=2 potential$="250 "
 2140IF tally%=3 potential$="1000"
 2150IF tally%=4 potential$="3000"
 2160VDU4:PRINTTAB(32,29)potential$:VDU5
 2170NEXT
 2180ENDPROC
 2190DEFPROCbox0and2
 2200IF coin%(X%,1)>0 AND coin%(X%,1)<4 box%(0)=1
 2210IF coin%(X%,1)>6 AND coin%(X%,1)<10 box%(2)=1
 2220ENDPROC
 2230DEFPROCbox1and3
 2240IF coin%(X%,1)>0 AND coin%(X%,1)<4 box%(1)=1
 2250IF coin%(X%,1)>6 AND coin%(X%,1)<10 box%(3)=1
 2260ENDPROC
 2270DEFPROCreset
 2280IF tally%=0 lives%=lives%-1
 2290IF tally%=1 score%=score%+50
 2300IF tally%=2 score%=score%+250
 2310IF tally%=3 score%=score%+1000
 2320IF tally%=4 score%=score%+3000
 2330IF lives%=0 ENDPROC
 2340IF extra%=FALSE AND score%>1499 lives%=lives%+1:extra%=TRUE
 2350PROCarrows:PROCcoin:PROCinit:PROCarrows:PROCcoin:tally%=0
 2360VDU4:PRINTTAB(32,29)"ZERO":VDU5
 2370ENDPROC
 2380DEFPROCboris
 2390spider%=FALSE
 2400LOCAL X%
 2410jump%=0
 2420REPEAT
 2430jump%=jump%+1
 2440MOVE 60+(boris%(0)*80),120+(boris%(1)*80):VDU42
 2450dir%=RND(5)
 2460IF dir%=1 boris%(1)=boris%(1)+1
 2470IF dir%=2 boris%(0)=boris%(0)+1
 2480IF dir%=3 boris%(1)=boris%(1)-1
 2490IF dir%=4 boris%(0)=boris%(0)-1
 2500IF jump%<4 AND dir%=5 GOTO2450
 2510IF boris%(0)>10 boris%(0)=9
 2520IF boris%(0)<0 boris%(0)=1
 2530IF boris%(1)>10 boris%(1)=9
 2540IF boris%(1)<0 boris%(1)=1
 2550SOUND1,-vol%,7,1
 2560MOVE 60+(boris%(0)*80),120+(boris%(1)*80):VDU42
 2570FORdelay%=1TO3000:NEXT
 2580FOR X%=0TO3
 2590IF coin%(X%,0)=boris%(0) AND coin%(X%,1)=boris%(1) spider%=TRUE:X%=7
 2600NEXT
 2610UNTIL dir%=5 OR spider%=TRUE
 2620ENDPROC
 2630DEFPROCfinish
 2640IF score%>high% high%=score%
 2650PROCcoin
 2660PROCarrows
 2670VDU4
 2680CLS
 2690PRINTTAB(4,2)"YOU SCORED ";score%
 2700PRINTTAB(2,30)"HIGH SCORE = ";high%
 2710PRINTTAB(4,12)"ANOTHER GAME (Y/N)?"
 2720REPEAT:A$=GET$:UNTIL A$="Y" OR A$="y" OR A$="N" OR A$="n"
 2730IF A$="N" OR A$="n" END
 2740ENDPROC

�  BEASTY BUGS
�  by Patrick Whittaker
�  (c) The Micro User
(
*TV255
2*FX229,1
<
*FX4,1
F4�sq%(10,10),coin%(3,1),c%(3,1),box%(3),boris%(1)
P�4:�23;8202;0;0;0;:@%=1
Z%�23,240,24,60,126,255,24,24,24,24
d$�23,241,8,12,14,255,255,14,12,8 
n%�23,242,24,24,24,24,255,126,60,24
x'�23,243,16,48,112,255,255,112,48,16
�'�23,244,66,231,66,126,219,60,90,165
�(�23,245,24,126,219,126,60,90,153,165
�'�23,246,66,165,126,90,189,153,36,36
�)�23,247,36,24,126,126,255,219,219,102
�high%=0
��129
��4,0
��19,0,4,0,0,0
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�
�start
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6&� spider%=� tally%=0:�reset:� �TDA
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���start
�vol%=15
��
��X%=0�28
��X%,X%)"BEASTY BUGS!"
��delay%=0�200:�
��
��box(100,200)
��4,16)"SELECT"
��4,17)"VOLUME"
��11,19)"TAB TO"
��11,20)"CHANGE"
��11,22)"RETURN TO"
�11,23)"START GAME"
�
)�:�6,21)vol%;" ":A%=�:� A%=9 � A%=13
&� A%=9 vol%=(vol%+1)�16
0� A%=13
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N�X%=0�10:�Y%=0�10
Xsq%(X%,Y%)=�(4)
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lcoin%(0,0)=4
vcoin%(0,1)=4
�coin%(1,0)=6
�coin%(1,1)=4
�coin%(2,0)=4
�coin%(2,1)=6
�coin%(3,0)=6
�coin%(3,1)=6
�boris%(0)=5:boris%(1)=10
�� X%=0�3:�Y%=0�1
�c%(X%,Y%)=coin%(X%,Y%)
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�X%=80�960�80
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f�X%=0�10:�Y%=0�10
p� 25+(X%*80),155+(Y%*80)
z�(239+sq%(X%,Y%))
� � X%�2=0 �1,-vol%,20+X%*Y%,1
��:�
��
���go
�go%=go%+1:A%=0:dir%=0:�4
�#move%=move%+1:� move%>6 move%=1
��31,23)lives%
��20,0)move%
��33,6)stage%
��38-�(�(score%)),19)score%
��16,30)high%
��
��34,14) dir%
�36,9)vol%;" "
*FX15,0
)�:A%=�:� A%=32 � A%=13 � A%=64 � A%=9
$�A%=32dir%=(dir%+1)�4
.� A%=9 vol%=(vol%+1)�16
8&� A%=13 � (A%=64 � tally%>=stage%)
B�5
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V
��turn
`�X%=0�10:�Y%=0�10
j� 25+(X%*80),155+(Y%*80)
t�(239+sq%(X%,Y%))
~(sq%(X%,Y%)=((sq%(X%,Y%)+dir%-1)�4)+1
�� 25+(X%*80),155+(Y%*80)
��(239+sq%(X%,Y%))
��0,-vol%,3,1
��:�
��
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��coin
�� X%
��X%=0�3
�.� 60+(coin%(X%,0)*80),120+(coin%(X%,1)*80)
��244+X%
��
�*� 60+(boris%(0)*80),120+(boris%(1)*80)
�42

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spider%=�
(�X%=0�3
2jump%=0
<�
Fjump%=jump%+1
P6� 60+(coin%(X%,0)*80),120+(coin%(X%,1)*80):�244+X%
ZD� sq%(coin%(X%,0),coin%(X%,1))=1 coin%(X%,1)=coin%(X%,1)+1:�tBE
dD� sq%(coin%(X%,0),coin%(X%,1))=2 coin%(X%,0)=coin%(X%,0)+1:�tBE
nD� sq%(coin%(X%,0),coin%(X%,1))=3 coin%(X%,1)=coin%(X%,1)-1:�tBE
x>� sq%(coin%(X%,0),coin%(X%,1))=4 coin%(X%,0)=coin%(X%,0)-1
�#� coin%(X%,0)=-1 coin%(X%,0)=10
�#� coin%(X%,1)=-1 coin%(X%,1)=10
�"� coin%(X%,0)>10 coin%(X%,0)=0
�"� coin%(X%,1)>10 coin%(X%,1)=0
�
�touch
��1,-vol%,128,1
�7� 60+(coin%(X%,0)*80),120+(coin%(X%,1)*80):�244+X% 
��delay%=1�2000:�
�
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�� spider%=� X%=7
��
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6=� boris%(0)=coin%(X%,0) � boris%(1)=coin%(X%,1) spider%=�
@�
J��title
T	go%=0
^�box(106,166)
h�box(586,166)
r�box(106,646)
|�box(586,646)
��920,910:�1,360,0
��920,770:�1,360,0
��920,650:�1,360,0
��920,500:�1,360,0
��920,360:�1,360,0
��920,220:�1,360,0
��920,1024:�920,0
��4
��29,1)"BEASTY BUGS"
��31,4)"STAGE"
��30,9)"SOUND"
��29,12)"SWINGOMETER"
��32,17)"SCORE"
�33,23)"LIVES"
�4,0)"BEASTY FACTOR ="
�31,26)"SCORING"
&�30,27)"POTENTIAL"
0�2,30)"HIGH SCORE ="
:�5
D�4,0
N�
X	��eat
b6� 60+(coin%(Y%,0)*80),120+(coin%(Y%,1)*80):�244+Y%
l-coin%(Y%,0)=c%(Y%,0):coin%(Y%,1)=c%(Y%,1)
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�� X%
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�
 tally%=0
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4potential$="ZERO"
> � box%(X%)=1 tally%=tally%+1
H � tally%=1 potential$=" 50 "
R � tally%=2 potential$="250 "
\ � tally%=3 potential$="1000"
f � tally%=4 potential$="3000"
p�4:�32,29)potential$:�5
z�
��
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�-� coin%(X%,1)>0 � coin%(X%,1)<4 box%(0)=1
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��
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�-� coin%(X%,1)>0 � coin%(X%,1)<4 box%(1)=1
�.� coin%(X%,1)>6 � coin%(X%,1)<10 box%(3)=1
��
���reset
�� tally%=0 lives%=lives%-1
�� tally%=1 score%=score%+50
� � tally%=2 score%=score%+250
	!� tally%=3 score%=score%+1000
	!� tally%=4 score%=score%+3000
	� lives%=0 �
	$5� extra%=� � score%>1499 lives%=lives%+1:extra%=�
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	B�
	L��boris
	V
spider%=�
	`� X%
	jjump%=0
	t�
	~jump%=jump%+1
	�.� 60+(boris%(0)*80),120+(boris%(1)*80):�42
	�
dir%=�(5)
	�"� dir%=1 boris%(1)=boris%(1)+1
	�"� dir%=2 boris%(0)=boris%(0)+1
	�"� dir%=3 boris%(1)=boris%(1)-1
	�"� dir%=4 boris%(0)=boris%(0)-1
	�� jump%<4 � dir%=5 �tRI
	�� boris%(0)>10 boris%(0)=9
	�� boris%(0)<0 boris%(0)=1
	�� boris%(1)>10 boris%(1)=9
	�� boris%(1)<0 boris%(1)=1
	��1,-vol%,7,1
.� 60+(boris%(0)*80),120+(boris%(1)*80):�42

�delay%=1�3000:�
� X%=0�3
B� coin%(X%,0)=boris%(0) � coin%(X%,1)=boris%(1) spider%=�:X%=7
(�
2� dir%=5 � spider%=�
<�
F��finish
P� score%>high% high%=score%
Z	�coin
d�arrows
n�4
x�
��4,2)"YOU SCORED ";score%
� �2,30)"HIGH SCORE = ";high%
� �4,12)"ANOTHER GAME (Y/N)?"
�.�:A$=�:� A$="Y" � A$="y" � A$="N" � A$="n"
�� A$="N" � A$="n" �
��
�
00000000  0d 00 0a 12 f4 20 20 42  45 41 53 54 59 20 42 55  |.....  BEASTY BU|
00000010  47 53 0d 00 14 1b f4 20  20 62 79 20 50 61 74 72  |GS.....  by Patr|
00000020  69 63 6b 20 57 68 69 74  74 61 6b 65 72 0d 00 1e  |ick Whittaker...|
00000030  19 f4 20 20 28 63 29 20  54 68 65 20 4d 69 63 72  |..  (c) The Micr|
00000040  6f 20 55 73 65 72 0d 00  28 0a 2a 54 56 32 35 35  |o User..(.*TV255|
00000050  0d 00 32 0c 2a 46 58 32  32 39 2c 31 0d 00 3c 0a  |..2.*FX229,1..<.|
00000060  2a 46 58 34 2c 31 0d 00  46 34 de 73 71 25 28 31  |*FX4,1..F4.sq%(1|
00000070  30 2c 31 30 29 2c 63 6f  69 6e 25 28 33 2c 31 29  |0,10),coin%(3,1)|
00000080  2c 63 25 28 33 2c 31 29  2c 62 6f 78 25 28 33 29  |,c%(3,1),box%(3)|
00000090  2c 62 6f 72 69 73 25 28  31 29 0d 00 50 1b eb 34  |,boris%(1)..P..4|
000000a0  3a ef 32 33 3b 38 32 30  32 3b 30 3b 30 3b 30 3b  |:.23;8202;0;0;0;|
000000b0  3a 40 25 3d 31 0d 00 5a  25 ef 32 33 2c 32 34 30  |:@%=1..Z%.23,240|
000000c0  2c 32 34 2c 36 30 2c 31  32 36 2c 32 35 35 2c 32  |,24,60,126,255,2|
000000d0  34 2c 32 34 2c 32 34 2c  32 34 0d 00 64 24 ef 32  |4,24,24,24..d$.2|
000000e0  33 2c 32 34 31 2c 38 2c  31 32 2c 31 34 2c 32 35  |3,241,8,12,14,25|
000000f0  35 2c 32 35 35 2c 31 34  2c 31 32 2c 38 20 0d 00  |5,255,14,12,8 ..|
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00000d90  ec 39 32 30 2c 37 37 30  3a f0 31 2c 33 36 30 2c  |.920,770:.1,360,|
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00000dc0  30 30 3a f0 31 2c 33 36  30 2c 30 0d 06 ae 15 ec  |00:.1,360,0.....|
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00001200  0e dd f2 62 6f 78 31 61  6e 64 33 0d 08 c0 2d e7  |...box1and3...-.|
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000012b0  2b 35 30 0d 08 fc 20 e7  20 74 61 6c 6c 79 25 3d  |+50... . tally%=|
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00001300  3d 34 20 73 63 6f 72 65  25 3d 73 63 6f 72 65 25  |=4 score%=score%|
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00001320  25 3d 30 20 e1 0d 09 24  35 e7 20 65 78 74 72 61  |%=0 ...$5. extra|
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000014e0  29 3d 39 0d 09 d8 1d e7  20 62 6f 72 69 73 25 28  |)=9..... boris%(|
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00001500  0d 09 e2 1e e7 20 62 6f  72 69 73 25 28 31 29 3e  |..... boris%(1)>|
00001510  31 30 20 62 6f 72 69 73  25 28 31 29 3d 39 0d 09  |10 boris%(1)=9..|
00001520  ec 1d e7 20 62 6f 72 69  73 25 28 31 29 3c 30 20  |... boris%(1)<0 |
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00001590  0c e3 20 58 25 3d 30 b8  33 0d 0a 1e 42 e7 20 63  |.. X%=0.3...B. c|
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000015b0  25 28 30 29 20 80 20 63  6f 69 6e 25 28 58 25 2c  |%(0) . coin%(X%,|
000015c0  31 29 3d 62 6f 72 69 73  25 28 31 29 20 73 70 69  |1)=boris%(1) spi|
000015d0  64 65 72 25 3d b9 3a 58  25 3d 37 0d 0a 28 05 ed  |der%=.:X%=7..(..|
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00001630  6e 0d 0a 64 0b f2 61 72  72 6f 77 73 0d 0a 6e 06  |n..d..arrows..n.|
00001640  ef 34 0d 0a 78 05 db 0d  0a 82 1e f1 8a 34 2c 32  |.4..x........4,2|
00001650  29 22 59 4f 55 20 53 43  4f 52 45 44 20 22 3b 73  |)"YOU SCORED ";s|
00001660  63 6f 72 65 25 0d 0a 8c  20 f1 8a 32 2c 33 30 29  |core%... ..2,30)|
00001670  22 48 49 47 48 20 53 43  4f 52 45 20 3d 20 22 3b  |"HIGH SCORE = ";|
00001680  68 69 67 68 25 0d 0a 96  20 f1 8a 34 2c 31 32 29  |high%... ..4,12)|
00001690  22 41 4e 4f 54 48 45 52  20 47 41 4d 45 20 28 59  |"ANOTHER GAME (Y|
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000016b0  fd 20 41 24 3d 22 59 22  20 84 20 41 24 3d 22 79  |. A$="Y" . A$="y|
000016c0  22 20 84 20 41 24 3d 22  4e 22 20 84 20 41 24 3d  |" . A$="N" . A$=|
000016d0  22 6e 22 0d 0a aa 17 e7  20 41 24 3d 22 4e 22 20  |"n"..... A$="N" |
000016e0  84 20 41 24 3d 22 6e 22  20 e0 0d 0a b4 05 e1 0d  |. A$="n" .......|
000016f0  ff                                                |.|
000016f1
08-04-89/Beasty.m0
08-04-89/Beasty.m1
08-04-89/Beasty.m2
08-04-89/Beasty.m4
08-04-89/Beasty.m5