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V/+BTEAS3

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_54.adf
Filename: V/+BTEAS3
Read OK:
File size: 142C bytes
Load address: 2B204556
Exec address: 41455442
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
                             BRAINTEASERS
                            By G. Ludinski

HERE'S the third in EUG's continuing series of bemusing and occasionally
interesting puzzle game series. This issue presents two of the author's
best, spruced up with the necessary instructions. A compilation of all
of G. Ludinski's BRAINTEASERS (29 in all!) is also now available from
EUG HQ across all disk formats.

FRANCIS DRAKE ADVENTURE GAME
THIS is an authentic historical adventure game based on Francis Drake's
circumnavigation of the world, from 1577 to 1580. As you travel in the
footsteps of Elizabeth I's free-booting adventurers, you will encounter
the same problems and challenges as Drake.
   Drake sailed in search of the elusive North West Passage that would
allow him access to the Pacific, and the galleons of the Spanish Empire.
As history books will already have told you, he did not find the object
of his quest, but he did find much more. And so will you as you sail 
into the Francis Adventure Game.

How to play
ON the map you will see your position marked by a white sailing ship,
docked near the port of Lima.
   Every time you use this game, the dangers and treasures will be 
located in different parts of the ocean, so do not think that you can 
predict your moves too easily. We didn't feel that it was fair, however,
to move the rocks, reefs and Spanish galleons, so try and remember their
positions. It will help you considerably.
   You MUST follow Drake's route by first travelling to the port known
as New Albion and thence onward, past Java, to the bottom left hand 
corner of the map. 
   Your aim is to reach the bottom of the map with at least four times
the amount of cargo with which you began. If you achieve this feat of
daring then you will, naturally, be rewarded by the gift of a knighthood
from your grateful, and avaricious, Queen.
   You move using the ARROW cursor keys.
   If you input wrong information, the cursor will return to the left 
hand side of the screen and wait for accurate information. Your screen
will then be cleared of your previous false data input.
   At intervals you will be told the situation at sea and asked which
action you would like to take, from the choices shown.
   Remember to consider your options carefully as to the amounts of 
cargo, supplies, cannon balls and crew conditions.
   Damage rating is based on a 1 to 10 scale. If you are damaged to the
level of 10 then I'm afraid it's into the sea for you, as the Golden 
Hind settles gently below your feet.
   Do your best as the present Government is emptyinh the coffers more
quickly than you are filling them.
   As this program is a complex one, it loads in two parts and there is
a short pause before the action starts as data is arranged in memory.

Programming hints
IF you find the adventure too easy, then reduce the cargo (CA), supplies
(SU), crew (CR) and/or cannon balls (BA) that you start with. They are 
on line 410 of the second program ("U.DRAKE2"). If you find that knight-
hood escapes you, then reduce the 400 in line 480.

RELATIONS
THIS program is one where you should deny yourself, and any other 
player, the use of paper and pencil if you really want some mental
exercise.
   The screen will display a four by four matrix of numbers to the left
hand side. On the right hand side will be shown a number, or numbers, in
red.
   You have to combine two, or more, of the numbers in either a row or a
column to arrive at the same figure as the red number. But your combin-
ation may not 'jump' any number. The sequence you enter must be a 
progressive one.

How to play
TO reach your answer you may use any of the following operators:
      +        plus
      -        minus
      *        multiplication
      /        division
      ^        to the power of
      SQR()    square root of

For example, if the red number is 1 and there is a row of 9 2 4 8, you
could enter:
      SQR(9)+2-4

This, followed by <RETURN>, would be correct.
   If you answer incorrectly, you will receive an error message. "Wrong
numbers" means you have entered a combination which does not exist in 
the current matrix. "They're not =" means your input does not equal the
red number.
   After each problem you are asked whether you wish to continue. Input 
N to see a scoresheet showing your results plus your estimated IQ of
reasoning powers.

Programming hints
THE matrix is displayed in double height, double width characters. This
is done by using Mode 5 to give double width characters and then defin-
ing 20 user defined characters which consist of the top halves of the
numbers 0 to 9 and the bottom halves of the numbers 0 to 9. 
   The pattern for the numbers 0 to 9 is found by calling the OSWORD
routine with the hexadecimal number A in the accumulator (%A). The
OSWORD routine is at &FFF1. See the User Guide for further details if
you are not familiar with machine code or the ROM routines.
   If you wish to increase the number of rows or columns of the matrix
then you must change the maximum value of I (row) or J (column) in the
FOR...NEXT loops.
                                             Genevieve Ludinski, EUG #54
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 20 42 52 41  |             BRA|
00000020  49 4e 54 45 41 53 45 52  53 0d 20 20 20 20 20 20  |INTEASERS.      |
00000030  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000040  20 20 20 20 20 20 42 79  20 47 2e 20 4c 75 64 69  |      By G. Ludi|
00000050  6e 73 6b 69 0d 0d 48 45  52 45 27 53 20 74 68 65  |nski..HERE'S the|
00000060  20 74 68 69 72 64 20 69  6e 20 45 55 47 27 73 20  | third in EUG's |
00000070  63 6f 6e 74 69 6e 75 69  6e 67 20 73 65 72 69 65  |continuing serie|
00000080  73 20 6f 66 20 62 65 6d  75 73 69 6e 67 20 61 6e  |s of bemusing an|
00000090  64 20 6f 63 63 61 73 69  6f 6e 61 6c 6c 79 0d 69  |d occasionally.i|
000000a0  6e 74 65 72 65 73 74 69  6e 67 20 70 75 7a 7a 6c  |nteresting puzzl|
000000b0  65 20 67 61 6d 65 20 73  65 72 69 65 73 2e 20 54  |e game series. T|
000000c0  68 69 73 20 69 73 73 75  65 20 70 72 65 73 65 6e  |his issue presen|
000000d0  74 73 20 74 77 6f 20 6f  66 20 74 68 65 20 61 75  |ts two of the au|
000000e0  74 68 6f 72 27 73 0d 62  65 73 74 2c 20 73 70 72  |thor's.best, spr|
000000f0  75 63 65 64 20 75 70 20  77 69 74 68 20 74 68 65  |uced up with the|
00000100  20 6e 65 63 65 73 73 61  72 79 20 69 6e 73 74 72  | necessary instr|
00000110  75 63 74 69 6f 6e 73 2e  20 41 20 63 6f 6d 70 69  |uctions. A compi|
00000120  6c 61 74 69 6f 6e 20 6f  66 20 61 6c 6c 0d 6f 66  |lation of all.of|
00000130  20 47 2e 20 4c 75 64 69  6e 73 6b 69 27 73 20 42  | G. Ludinski's B|
00000140  52 41 49 4e 54 45 41 53  45 52 53 20 28 32 39 20  |RAINTEASERS (29 |
00000150  69 6e 20 61 6c 6c 21 29  20 69 73 20 61 6c 73 6f  |in all!) is also|
00000160  20 6e 6f 77 20 61 76 61  69 6c 61 62 6c 65 20 66  | now available f|
00000170  72 6f 6d 0d 45 55 47 20  48 51 20 61 63 72 6f 73  |rom.EUG HQ acros|
00000180  73 20 61 6c 6c 20 64 69  73 6b 20 66 6f 72 6d 61  |s all disk forma|
00000190  74 73 2e 0d 0d 46 52 41  4e 43 49 53 20 44 52 41  |ts...FRANCIS DRA|
000001a0  4b 45 20 41 44 56 45 4e  54 55 52 45 20 47 41 4d  |KE ADVENTURE GAM|
000001b0  45 0d 54 48 49 53 20 69  73 20 61 6e 20 61 75 74  |E.THIS is an aut|
000001c0  68 65 6e 74 69 63 20 68  69 73 74 6f 72 69 63 61  |hentic historica|
000001d0  6c 20 61 64 76 65 6e 74  75 72 65 20 67 61 6d 65  |l adventure game|
000001e0  20 62 61 73 65 64 20 6f  6e 20 46 72 61 6e 63 69  | based on Franci|
000001f0  73 20 44 72 61 6b 65 27  73 0d 63 69 72 63 75 6d  |s Drake's.circum|
00000200  6e 61 76 69 67 61 74 69  6f 6e 20 6f 66 20 74 68  |navigation of th|
00000210  65 20 77 6f 72 6c 64 2c  20 66 72 6f 6d 20 31 35  |e world, from 15|
00000220  37 37 20 74 6f 20 31 35  38 30 2e 20 41 73 20 79  |77 to 1580. As y|
00000230  6f 75 20 74 72 61 76 65  6c 20 69 6e 20 74 68 65  |ou travel in the|
00000240  0d 66 6f 6f 74 73 74 65  70 73 20 6f 66 20 45 6c  |.footsteps of El|
00000250  69 7a 61 62 65 74 68 20  49 27 73 20 66 72 65 65  |izabeth I's free|
00000260  2d 62 6f 6f 74 69 6e 67  20 61 64 76 65 6e 74 75  |-booting adventu|
00000270  72 65 72 73 2c 20 79 6f  75 20 77 69 6c 6c 20 65  |rers, you will e|
00000280  6e 63 6f 75 6e 74 65 72  0d 74 68 65 20 73 61 6d  |ncounter.the sam|
00000290  65 20 70 72 6f 62 6c 65  6d 73 20 61 6e 64 20 63  |e problems and c|
000002a0  68 61 6c 6c 65 6e 67 65  73 20 61 73 20 44 72 61  |hallenges as Dra|
000002b0  6b 65 2e 0d 20 20 20 44  72 61 6b 65 20 73 61 69  |ke..   Drake sai|
000002c0  6c 65 64 20 69 6e 20 73  65 61 72 63 68 20 6f 66  |led in search of|
000002d0  20 74 68 65 20 65 6c 75  73 69 76 65 20 4e 6f 72  | the elusive Nor|
000002e0  74 68 20 57 65 73 74 20  50 61 73 73 61 67 65 20  |th West Passage |
000002f0  74 68 61 74 20 77 6f 75  6c 64 0d 61 6c 6c 6f 77  |that would.allow|
00000300  20 68 69 6d 20 61 63 63  65 73 73 20 74 6f 20 74  | him access to t|
00000310  68 65 20 50 61 63 69 66  69 63 2c 20 61 6e 64 20  |he Pacific, and |
00000320  74 68 65 20 67 61 6c 6c  65 6f 6e 73 20 6f 66 20  |the galleons of |
00000330  74 68 65 20 53 70 61 6e  69 73 68 20 45 6d 70 69  |the Spanish Empi|
00000340  72 65 2e 0d 41 73 20 68  69 73 74 6f 72 79 20 62  |re..As history b|
00000350  6f 6f 6b 73 20 77 69 6c  6c 20 61 6c 72 65 61 64  |ooks will alread|
00000360  79 20 68 61 76 65 20 74  6f 6c 64 20 79 6f 75 2c  |y have told you,|
00000370  20 68 65 20 64 69 64 20  6e 6f 74 20 66 69 6e 64  | he did not find|
00000380  20 74 68 65 20 6f 62 6a  65 63 74 0d 6f 66 20 68  | the object.of h|
00000390  69 73 20 71 75 65 73 74  2c 20 62 75 74 20 68 65  |is quest, but he|
000003a0  20 64 69 64 20 66 69 6e  64 20 6d 75 63 68 20 6d  | did find much m|
000003b0  6f 72 65 2e 20 41 6e 64  20 73 6f 20 77 69 6c 6c  |ore. And so will|
000003c0  20 79 6f 75 20 61 73 20  79 6f 75 20 73 61 69 6c  | you as you sail|
000003d0  20 0d 69 6e 74 6f 20 74  68 65 20 46 72 61 6e 63  | .into the Franc|
000003e0  69 73 20 41 64 76 65 6e  74 75 72 65 20 47 61 6d  |is Adventure Gam|
000003f0  65 2e 0d 0d 48 6f 77 20  74 6f 20 70 6c 61 79 0d  |e...How to play.|
00000400  4f 4e 20 74 68 65 20 6d  61 70 20 79 6f 75 20 77  |ON the map you w|
00000410  69 6c 6c 20 73 65 65 20  79 6f 75 72 20 70 6f 73  |ill see your pos|
00000420  69 74 69 6f 6e 20 6d 61  72 6b 65 64 20 62 79 20  |ition marked by |
00000430  61 20 77 68 69 74 65 20  73 61 69 6c 69 6e 67 20  |a white sailing |
00000440  73 68 69 70 2c 0d 64 6f  63 6b 65 64 20 6e 65 61  |ship,.docked nea|
00000450  72 20 74 68 65 20 70 6f  72 74 20 6f 66 20 4c 69  |r the port of Li|
00000460  6d 61 2e 0d 20 20 20 45  76 65 72 79 20 74 69 6d  |ma..   Every tim|
00000470  65 20 79 6f 75 20 75 73  65 20 74 68 69 73 20 67  |e you use this g|
00000480  61 6d 65 2c 20 74 68 65  20 64 61 6e 67 65 72 73  |ame, the dangers|
00000490  20 61 6e 64 20 74 72 65  61 73 75 72 65 73 20 77  | and treasures w|
000004a0  69 6c 6c 20 62 65 20 0d  6c 6f 63 61 74 65 64 20  |ill be .located |
000004b0  69 6e 20 64 69 66 66 65  72 65 6e 74 20 70 61 72  |in different par|
000004c0  74 73 20 6f 66 20 74 68  65 20 6f 63 65 61 6e 2c  |ts of the ocean,|
000004d0  20 73 6f 20 64 6f 20 6e  6f 74 20 74 68 69 6e 6b  | so do not think|
000004e0  20 74 68 61 74 20 79 6f  75 20 63 61 6e 20 0d 70  | that you can .p|
000004f0  72 65 64 69 63 74 20 79  6f 75 72 20 6d 6f 76 65  |redict your move|
00000500  73 20 74 6f 6f 20 65 61  73 69 6c 79 2e 20 57 65  |s too easily. We|
00000510  20 64 69 64 6e 27 74 20  66 65 65 6c 20 74 68 61  | didn't feel tha|
00000520  74 20 69 74 20 77 61 73  20 66 61 69 72 2c 20 68  |t it was fair, h|
00000530  6f 77 65 76 65 72 2c 0d  74 6f 20 6d 6f 76 65 20  |owever,.to move |
00000540  74 68 65 20 72 6f 63 6b  73 2c 20 72 65 65 66 73  |the rocks, reefs|
00000550  20 61 6e 64 20 53 70 61  6e 69 73 68 20 67 61 6c  | and Spanish gal|
00000560  6c 65 6f 6e 73 2c 20 73  6f 20 74 72 79 20 61 6e  |leons, so try an|
00000570  64 20 72 65 6d 65 6d 62  65 72 20 74 68 65 69 72  |d remember their|
00000580  0d 70 6f 73 69 74 69 6f  6e 73 2e 20 49 74 20 77  |.positions. It w|
00000590  69 6c 6c 20 68 65 6c 70  20 79 6f 75 20 63 6f 6e  |ill help you con|
000005a0  73 69 64 65 72 61 62 6c  79 2e 0d 20 20 20 59 6f  |siderably..   Yo|
000005b0  75 20 4d 55 53 54 20 66  6f 6c 6c 6f 77 20 44 72  |u MUST follow Dr|
000005c0  61 6b 65 27 73 20 72 6f  75 74 65 20 62 79 20 66  |ake's route by f|
000005d0  69 72 73 74 20 74 72 61  76 65 6c 6c 69 6e 67 20  |irst travelling |
000005e0  74 6f 20 74 68 65 20 70  6f 72 74 20 6b 6e 6f 77  |to the port know|
000005f0  6e 0d 61 73 20 4e 65 77  20 41 6c 62 69 6f 6e 20  |n.as New Albion |
00000600  61 6e 64 20 74 68 65 6e  63 65 20 6f 6e 77 61 72  |and thence onwar|
00000610  64 2c 20 70 61 73 74 20  4a 61 76 61 2c 20 74 6f  |d, past Java, to|
00000620  20 74 68 65 20 62 6f 74  74 6f 6d 20 6c 65 66 74  | the bottom left|
00000630  20 68 61 6e 64 20 0d 63  6f 72 6e 65 72 20 6f 66  | hand .corner of|
00000640  20 74 68 65 20 6d 61 70  2e 20 0d 20 20 20 59 6f  | the map. .   Yo|
00000650  75 72 20 61 69 6d 20 69  73 20 74 6f 20 72 65 61  |ur aim is to rea|
00000660  63 68 20 74 68 65 20 62  6f 74 74 6f 6d 20 6f 66  |ch the bottom of|
00000670  20 74 68 65 20 6d 61 70  20 77 69 74 68 20 61 74  | the map with at|
00000680  20 6c 65 61 73 74 20 66  6f 75 72 20 74 69 6d 65  | least four time|
00000690  73 0d 74 68 65 20 61 6d  6f 75 6e 74 20 6f 66 20  |s.the amount of |
000006a0  63 61 72 67 6f 20 77 69  74 68 20 77 68 69 63 68  |cargo with which|
000006b0  20 79 6f 75 20 62 65 67  61 6e 2e 20 49 66 20 79  | you began. If y|
000006c0  6f 75 20 61 63 68 69 65  76 65 20 74 68 69 73 20  |ou achieve this |
000006d0  66 65 61 74 20 6f 66 0d  64 61 72 69 6e 67 20 74  |feat of.daring t|
000006e0  68 65 6e 20 79 6f 75 20  77 69 6c 6c 2c 20 6e 61  |hen you will, na|
000006f0  74 75 72 61 6c 6c 79 2c  20 62 65 20 72 65 77 61  |turally, be rewa|
00000700  72 64 65 64 20 62 79 20  74 68 65 20 67 69 66 74  |rded by the gift|
00000710  20 6f 66 20 61 20 6b 6e  69 67 68 74 68 6f 6f 64  | of a knighthood|
00000720  0d 66 72 6f 6d 20 79 6f  75 72 20 67 72 61 74 65  |.from your grate|
00000730  66 75 6c 2c 20 61 6e 64  20 61 76 61 72 69 63 69  |ful, and avarici|
00000740  6f 75 73 2c 20 51 75 65  65 6e 2e 0d 20 20 20 59  |ous, Queen..   Y|
00000750  6f 75 20 6d 6f 76 65 20  75 73 69 6e 67 20 74 68  |ou move using th|
00000760  65 20 41 52 52 4f 57 20  63 75 72 73 6f 72 20 6b  |e ARROW cursor k|
00000770  65 79 73 2e 0d 20 20 20  49 66 20 79 6f 75 20 69  |eys..   If you i|
00000780  6e 70 75 74 20 77 72 6f  6e 67 20 69 6e 66 6f 72  |nput wrong infor|
00000790  6d 61 74 69 6f 6e 2c 20  74 68 65 20 63 75 72 73  |mation, the curs|
000007a0  6f 72 20 77 69 6c 6c 20  72 65 74 75 72 6e 20 74  |or will return t|
000007b0  6f 20 74 68 65 20 6c 65  66 74 20 0d 68 61 6e 64  |o the left .hand|
000007c0  20 73 69 64 65 20 6f 66  20 74 68 65 20 73 63 72  | side of the scr|
000007d0  65 65 6e 20 61 6e 64 20  77 61 69 74 20 66 6f 72  |een and wait for|
000007e0  20 61 63 63 75 72 61 74  65 20 69 6e 66 6f 72 6d  | accurate inform|
000007f0  61 74 69 6f 6e 2e 20 59  6f 75 72 20 73 63 72 65  |ation. Your scre|
00000800  65 6e 0d 77 69 6c 6c 20  74 68 65 6e 20 62 65 20  |en.will then be |
00000810  63 6c 65 61 72 65 64 20  6f 66 20 79 6f 75 72 20  |cleared of your |
00000820  70 72 65 76 69 6f 75 73  20 66 61 6c 73 65 20 64  |previous false d|
00000830  61 74 61 20 69 6e 70 75  74 2e 0d 20 20 20 41 74  |ata input..   At|
00000840  20 69 6e 74 65 72 76 61  6c 73 20 79 6f 75 20 77  | intervals you w|
00000850  69 6c 6c 20 62 65 20 74  6f 6c 64 20 74 68 65 20  |ill be told the |
00000860  73 69 74 75 61 74 69 6f  6e 20 61 74 20 73 65 61  |situation at sea|
00000870  20 61 6e 64 20 61 73 6b  65 64 20 77 68 69 63 68  | and asked which|
00000880  0d 61 63 74 69 6f 6e 20  79 6f 75 20 77 6f 75 6c  |.action you woul|
00000890  64 20 6c 69 6b 65 20 74  6f 20 74 61 6b 65 2c 20  |d like to take, |
000008a0  66 72 6f 6d 20 74 68 65  20 63 68 6f 69 63 65 73  |from the choices|
000008b0  20 73 68 6f 77 6e 2e 0d  20 20 20 52 65 6d 65 6d  | shown..   Remem|
000008c0  62 65 72 20 74 6f 20 63  6f 6e 73 69 64 65 72 20  |ber to consider |
000008d0  79 6f 75 72 20 6f 70 74  69 6f 6e 73 20 63 61 72  |your options car|
000008e0  65 66 75 6c 6c 79 20 61  73 20 74 6f 20 74 68 65  |efully as to the|
000008f0  20 61 6d 6f 75 6e 74 73  20 6f 66 20 0d 63 61 72  | amounts of .car|
00000900  67 6f 2c 20 73 75 70 70  6c 69 65 73 2c 20 63 61  |go, supplies, ca|
00000910  6e 6e 6f 6e 20 62 61 6c  6c 73 20 61 6e 64 20 63  |nnon balls and c|
00000920  72 65 77 20 63 6f 6e 64  69 74 69 6f 6e 73 2e 0d  |rew conditions..|
00000930  20 20 20 44 61 6d 61 67  65 20 72 61 74 69 6e 67  |   Damage rating|
00000940  20 69 73 20 62 61 73 65  64 20 6f 6e 20 61 20 31  | is based on a 1|
00000950  20 74 6f 20 31 30 20 73  63 61 6c 65 2e 20 49 66  | to 10 scale. If|
00000960  20 79 6f 75 20 61 72 65  20 64 61 6d 61 67 65 64  | you are damaged|
00000970  20 74 6f 20 74 68 65 0d  6c 65 76 65 6c 20 6f 66  | to the.level of|
00000980  20 31 30 20 74 68 65 6e  20 49 27 6d 20 61 66 72  | 10 then I'm afr|
00000990  61 69 64 20 69 74 27 73  20 69 6e 74 6f 20 74 68  |aid it's into th|
000009a0  65 20 73 65 61 20 66 6f  72 20 79 6f 75 2c 20 61  |e sea for you, a|
000009b0  73 20 74 68 65 20 47 6f  6c 64 65 6e 20 0d 48 69  |s the Golden .Hi|
000009c0  6e 64 20 73 65 74 74 6c  65 73 20 67 65 6e 74 6c  |nd settles gentl|
000009d0  79 20 62 65 6c 6f 77 20  79 6f 75 72 20 66 65 65  |y below your fee|
000009e0  74 2e 0d 20 20 20 44 6f  20 79 6f 75 72 20 62 65  |t..   Do your be|
000009f0  73 74 20 61 73 20 74 68  65 20 70 72 65 73 65 6e  |st as the presen|
00000a00  74 20 47 6f 76 65 72 6e  6d 65 6e 74 20 69 73 20  |t Government is |
00000a10  65 6d 70 74 79 69 6e 68  20 74 68 65 20 63 6f 66  |emptyinh the cof|
00000a20  66 65 72 73 20 6d 6f 72  65 0d 71 75 69 63 6b 6c  |fers more.quickl|
00000a30  79 20 74 68 61 6e 20 79  6f 75 20 61 72 65 20 66  |y than you are f|
00000a40  69 6c 6c 69 6e 67 20 74  68 65 6d 2e 0d 20 20 20  |illing them..   |
00000a50  41 73 20 74 68 69 73 20  70 72 6f 67 72 61 6d 20  |As this program |
00000a60  69 73 20 61 20 63 6f 6d  70 6c 65 78 20 6f 6e 65  |is a complex one|
00000a70  2c 20 69 74 20 6c 6f 61  64 73 20 69 6e 20 74 77  |, it loads in tw|
00000a80  6f 20 70 61 72 74 73 20  61 6e 64 20 74 68 65 72  |o parts and ther|
00000a90  65 20 69 73 0d 61 20 73  68 6f 72 74 20 70 61 75  |e is.a short pau|
00000aa0  73 65 20 62 65 66 6f 72  65 20 74 68 65 20 61 63  |se before the ac|
00000ab0  74 69 6f 6e 20 73 74 61  72 74 73 20 61 73 20 64  |tion starts as d|
00000ac0  61 74 61 20 69 73 20 61  72 72 61 6e 67 65 64 20  |ata is arranged |
00000ad0  69 6e 20 6d 65 6d 6f 72  79 2e 0d 0d 50 72 6f 67  |in memory...Prog|
00000ae0  72 61 6d 6d 69 6e 67 20  68 69 6e 74 73 0d 49 46  |ramming hints.IF|
00000af0  20 79 6f 75 20 66 69 6e  64 20 74 68 65 20 61 64  | you find the ad|
00000b00  76 65 6e 74 75 72 65 20  74 6f 6f 20 65 61 73 79  |venture too easy|
00000b10  2c 20 74 68 65 6e 20 72  65 64 75 63 65 20 74 68  |, then reduce th|
00000b20  65 20 63 61 72 67 6f 20  28 43 41 29 2c 20 73 75  |e cargo (CA), su|
00000b30  70 70 6c 69 65 73 0d 28  53 55 29 2c 20 63 72 65  |pplies.(SU), cre|
00000b40  77 20 28 43 52 29 20 61  6e 64 2f 6f 72 20 63 61  |w (CR) and/or ca|
00000b50  6e 6e 6f 6e 20 62 61 6c  6c 73 20 28 42 41 29 20  |nnon balls (BA) |
00000b60  74 68 61 74 20 79 6f 75  20 73 74 61 72 74 20 77  |that you start w|
00000b70  69 74 68 2e 20 54 68 65  79 20 61 72 65 20 0d 6f  |ith. They are .o|
00000b80  6e 20 6c 69 6e 65 20 34  31 30 20 6f 66 20 74 68  |n line 410 of th|
00000b90  65 20 73 65 63 6f 6e 64  20 70 72 6f 67 72 61 6d  |e second program|
00000ba0  20 28 22 55 2e 44 52 41  4b 45 32 22 29 2e 20 49  | ("U.DRAKE2"). I|
00000bb0  66 20 79 6f 75 20 66 69  6e 64 20 74 68 61 74 20  |f you find that |
00000bc0  6b 6e 69 67 68 74 2d 0d  68 6f 6f 64 20 65 73 63  |knight-.hood esc|
00000bd0  61 70 65 73 20 79 6f 75  2c 20 74 68 65 6e 20 72  |apes you, then r|
00000be0  65 64 75 63 65 20 74 68  65 20 34 30 30 20 69 6e  |educe the 400 in|
00000bf0  20 6c 69 6e 65 20 34 38  30 2e 0d 0d 52 45 4c 41  | line 480...RELA|
00000c00  54 49 4f 4e 53 0d 54 48  49 53 20 70 72 6f 67 72  |TIONS.THIS progr|
00000c10  61 6d 20 69 73 20 6f 6e  65 20 77 68 65 72 65 20  |am is one where |
00000c20  79 6f 75 20 73 68 6f 75  6c 64 20 64 65 6e 79 20  |you should deny |
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*
00001410  47 65 6e 65 76 69 65 76  65 20 4c 75 64 69 6e 73  |Genevieve Ludins|
00001420  6b 69 2c 20 45 55 47 20  23 35 34 0d              |ki, EUG #54.|
0000142c
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