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StarInfo/Wood/Spirals

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199609.adf » Regulars
Filename: StarInfo/Wood/Spirals
Read OK:
File size: 1273 bytes
Load address: 0000
Exec address: 0000
File contents
   10REM >>> Spirals - By Keith T Wood 1996
   20REM     Use mouse to control effects
   30REM     Use keys 1, 2, 3, 4 to control speed
   40
   50ON ERROR: MODEMODE: REPORT: PRINT " at line " ERL/10: END
   60
   70MODE13: OFF: *POINTER
   80
   90PROCtrig_tables
  100PROCcolours
  110PROCkick_code
  120PROCspiral
  130END
  140
  150DEFPROCkick_code
  160 LOCAL pass%
  170 DIM code% &4FF
  180 FOR pass%=0 TO 2 STEP 2
  190  P%=code%
  200  PROCcode
  210 NEXT
  220ENDPROC
  230
  240DEFPROCcode
  250
  260Ang=1:  AngInc=2
  270Rad=3:  RadInc=4
  280Spe=5
  290Col=5:  Tab=6
  300Ctb=7:  Scr=8
  310Xco=9:  Yco=10
  320
  330[OPT pass%
  340
  350 .stuff     EQUD 0                 ; angle stored here
  360            EQUD 0                 ; angle increment
  370            EQUD &6CFF             ; radius of spiral
  380            EQUD 0                 ; radius increment
  390            EQUD 1                 ; speed of rotation
  400            EQUD trig_tab%         ; trig table address stored here
  410            EQUD colr_tab%         ; colour table address stored here
  420 .scrn      EQUD 0                 ; screen address put here by basic
  430 .vdin      EQUD 148               ; used by basic but easier to store here
  440            EQUD -1                ; ditto
  450
  460 .spiraldraw
  470 ADR    R0, stuff                  ; get address of spiral variables
  480 LDMIA  R0, {Ang-Scr}              ; load regs with these variables
  490 AND    AngInc, AngInc, #255       ; limit angle increment to 8 bits
  500 AND    RadInc, RadInc, #127       ; limit radius increment  to 7 bits
  510 ORR    AngInc, AngInc, #15        ; make sure angle inc. has value
  520 ORR    RadInc, RadInc, #32        ; ditto - zero increment will loop forever
  530 ADD    Ang, Ang, AngInc, ASR Spe  ; increment angle
  540 STR    Ang, stuff                 ; store new angle for next time
  550 
  560 .spiralround
  570 MOV    Col, Ang, ASR #9           ; calculate colour as a function of angle
  580 AND    Col, Col, #255             ; trim colour to fit look-up table
  590 LDRB   Col, [Ctb, Col]            ; get colour from table
  600 AND    R0, Ang, #255              ; trim angle for trig table
  610 ADD    R0, Tab, R0, ASL #3        ; add angle to trig table ptr. for new addr.
  620 LDMIA  R0, {Xco, Yco}             ; get cosine and sine vals. from new addr.
  630 MUL    Xco, Rad, Xco              ; covert polar to cart. x=radius*COS(ang)
  640 MUL    Yco, Rad, Yco              ;                       y=radius*SIN(ang)
  650 ADD    Xco, Scr, Xco, ASR #16     ; need to poke colour at right address
  660                                   ; so add screen address to x coordinate
  670                                   ; note that Xco was shifted
  680                                   ; as the code uses fixed point arithmatic
  690 MOV    Yco, Yco, ASR #16          ; shift decimal point back 16 bits
  700 ADD    Yco, Yco, Yco, ASL #2      ; multiplying by 320 to get y coordinate
  710                                   ; offset from screen address
  720 ADD    Xco, Xco, Yco, ASL #6      ; and calc. screen addr. offset
  730                                   ; (shift is part of the mul. by 320)
  740 STRB     Col, [Xco, #1]           ; store colour in four differnt bytes
  750 STRB     Col, [Xco, #-1]          ; giving a pattern that fills the circle
  760 STRB     Col, [Xco, #320]         ; completely without gaps - unfortunately
  770 STRB     Col, [Xco, #-320]        ; the only way to avoid gaps!
  780 ADD    Ang, Ang, AngInc, ASR #1   ; increment angle for loop
  790 SUBS   Rad, Rad, RadInc, ASR #1   ; decrement radius for loop
  800 BPL    spiralround                ; if radius still +ve then loop
  810 MOV    PC, R14                    ; exit
  820]
  830ENDPROC
  840
  850DEFPROCcolours
  860LOCAL J%, ptr1%, ptr2%
  870DIM colr_tab% &FF, grey_tab% &FF
  880ptr1%=colr_tab%
  890ptr2%=grey_tab%
  900FOR J%=0 TO 15
  910 PROCblend( ptr1%, (7-J%)AND7, (6-J%)AND7 )
  920 PROCblend( ptr2%, ((J%)AND1)*7, ((J%-1)AND1)*7 )
  930NEXT
  940ENDPROC
  950
  960DEFPROCblend( RETURN ptr%, d1%, d2% )
  970LOCAL J%, r1%, g1%, b1%, r2%, g2%, b2%
  980PROCdecode( d1%, r1%, g1%, b1% )
  990PROCdecode( d2%, r2%, g2%, b2% )
 1000FOR J%=0 TO 15
 1010 ?ptr%=FNmix( r1%+(r2%-r1%)*J%/15, g1%+(g2%-g1%)*J%/15, b1%+(b2%-b1%)*J%/15 )
 1020 ptr%+=1
 1030NEXT
 1040ENDPROC
 1050
 1060DEFFNmix( r%, g%, b% )
 1070LOCAL c%
 1080SYS "ColourTrans_ReturnColourNumber", (r%<<24ORg%<<16ORb%<<8)<<4 TO c%
 1090=c%
 1100
 1110DEFPROCdecode( d%, RETURN r%, RETURN g%, RETURN b% )
 1120r%=(d%>>2AND1)*15
 1130g%=(d%>>1AND1)*15
 1140b%=(d%AND1)*15
 1150ENDPROC
 1160
 1170DEFPROCspiral
 1180LOCAL b%, k$
 1190SYS "OS_ReadVduVariables", vdin, scrn
 1200!scrn+=(319>>1)+(320*(255>>1))
 1210MOUSE TO 293, 192
 1220REPEAT
 1230 MOUSE stuff!4, stuff!12, b%
 1240 CASE b% OF
 1250  WHEN 4: stuff!24=colr_tab%
 1260  WHEN 2: stuff!24=grey_tab%
 1261  WHEN 1: CLS
 1270 ENDCASE
 1280 k$=INKEY$(0)
 1290 IF VAL(k$)>0 AND VAL(k$)<5 THEN stuff!16=VAL(k$)-1
 1300 CALL spiraldraw
 1310UNTIL FALSE
 1320ENDPROC
 1330
 1340DEFPROCtrig_tables
 1350LOCAL J%
 1360DIM trig_tab% &7FF
 1370FOR J%=0 TO 255
 1380 trig_tab%!(J%*8)=INT(COS(J%/127*PI)*256)
 1390 trig_tab%!(J%*8+4)=INT(SIN(J%/127*PI)*256)
 1400NEXT
 1410ENDPROC

(� >>> Spirals - By Keith T Wood 1996
&�     Use mouse to control effects
.�     Use keys 1, 2, 3, 4 to control speed
(
2%� �: ��: �: � " at line " �/10: �
<
F�13: �: *POINTER
P
Z�trig_tables
d�colours
n�kick_code
x�spiral
��
�
���kick_code
� � pass%
� � code% &4FF
� � pass%=0 � 2 � 2
�  P%=code%
�  �code
� �
��
�
�
��code
�
Ang=1:  AngInc=2
Rad=3:  RadInc=4
	Spe=5
"Col=5:  Tab=6
,Ctb=7:  Scr=8
6Xco=9:  Yco=10
@
J[OPT pass%
T
^: .stuff     EQUD 0                 ; angle stored here
h8            EQUD 0                 ; angle increment
r9            EQUD &6CFF             ; radius of spiral
|9            EQUD 0                 ; radius increment
�:            EQUD 1                 ; speed of rotation
�G            EQUD trig_tab%         ; trig table address stored here
�I            EQUD colr_tab%         ; colour table address stored here
�I .scrn      EQUD 0                 ; screen address put here by basic
�O .vdin      EQUD 148               ; used by basic but easier to store here
�.            EQUD -1                ; ditto
�
� .spiraldraw
�H ADR    R0, stuff                  ; get address of spiral variables
�G LDMIA  R0, {Ang-Scr}              ; load regs with these variables
�F �    AngInc, AngInc, #255       ; limit angle increment to 8 bits
�H �    RadInc, RadInc, #127       ; limit radius increment  to 7 bits
�F �R    AngInc, AngInc, #15        ; make sure angle inc. has value
P �R    RadInc, RadInc, #32        ; ditto - zero increment will loop forever
8 ADD    Ang, Ang, AngInc, ASR Spe  ; increment angle
F STR    Ang, stuff                 ; store new angle for next time
& 
0 .spiralround
:P MOV    Col, Ang, ASR #9           ; calculate colour as a function of angle
DG �    Col, Col, #255             ; trim colour to fit look-up table
N> LDRB   Col, [Ctb, Col]            ; get colour from table
X@ �    R0, Ang, #255              ; trim angle for trig table
bS ADD    R0, Tab, R0, ASL #3        ; add angle to trig table ptr. for new addr.
lQ LDMIA  R0, {Xco, Yco}             ; get cosine and sine vals. from new addr.
vN MUL    Xco, Rad, Xco              ; covert polar to cart. x=radius*�(ang)
�N MUL    Yco, Rad, Yco              ;                       y=radius*�(ang)
�M ADD    Xco, Scr, Xco, ASR #16     ; need to poke colour at right address
�N                                   ; so add screen address to x coordinate
�B                                   ; note that Xco was shifted
�P                                   ; as the code uses fixed point arithmatic
�I MOV    Yco, Yco, ASR #16          ; shift decimal point back 16 bits
�O ADD    Yco, Yco, Yco, ASL #2      ; multiplying by 320 to get y coordinate
�C                                   ; offset from screen address
�F ADD    Xco, Xco, Yco, ASL #6      ; and calc. screen addr. offset
�K                                   ; (shift is part of the mul. by 320)
�L STRB     Col, [Xco, #1]           ; store colour in four differnt bytes
�O STRB     Col, [Xco, #-1]          ; giving a pattern that fills the circle
�P STRB     Col, [Xco, #320]         ; completely without gaps - unfortunately
D STRB     Col, [Xco, #-320]        ; the only way to avoid gaps!
A ADD    Ang, Ang, AngInc, ASR #1   ; increment angle for loop
B SUBS   Rad, Rad, RadInc, ASR #1   ; decrement radius for loop
 F BPL    spiralround                ; if radius still +ve then loop
*- MOV    PC, R14                    ; exit
4]
>�
H
R
��colours
\� J%, ptr1%, ptr2%
f"� colr_tab% &FF, grey_tab% &FF
pptr1%=colr_tab%
zptr2%=grey_tab%
�� J%=0 � 15
�( �blend( ptr1%, (7-J%)�7, (6-J%)�7 )
�. �blend( ptr2%, ((J%)�1)*7, ((J%-1)�1)*7 )
��
��
�
���blend( � ptr%, d1%, d2% )
�&� J%, r1%, g1%, b1%, r2%, g2%, b2%
�!�decode( d1%, r1%, g1%, b1% )
�!�decode( d2%, r2%, g2%, b2% )
�� J%=0 � 15
�P ?ptr%=�mix( r1%+(r2%-r1%)*J%/15, g1%+(g2%-g1%)*J%/15, b1%+(b2%-b1%)*J%/15 )
� ptr%+=1
�
�

$ݤmix( r%, g%, b% )
.� c%
8Fș "ColourTrans_ReturnColourNumber", (r%<<24�g%<<16�b%<<8)<<4 � c%
B=c%
L
V$��decode( d%, � r%, � g%, � b% )
`r%=(d%>>2�1)*15
jg%=(d%>>1�1)*15
tb%=(d%�1)*15
~�
�
���spiral
�� b%, k$
�(ș "OS_ReadVduVariables", vdin, scrn
�"!scrn+=(319>>1)+(320*(255>>1))
�ȗ � 293, 192
��
� ȗ stuff!4, stuff!12, b%
� Ȏ b% �
�  � 4: stuff!24=colr_tab%
�  � 2: stuff!24=grey_tab%
�  � 1: �
� �
 k$=�(0)

+ � �(k$)>0 � �(k$)<5 � stuff!16=�(k$)-1
 � spiraldraw
� �
(�
2
<��trig_tables
F� J%
P� trig_tab% &7FF
Z� J%=0 � 255
d( trig_tab%!(J%*8)=�(�(J%/127*�)*256)
n* trig_tab%!(J%*8+4)=�(�(J%/127*�)*256)
x�
��
�
00000000  0d 00 0a 28 f4 20 3e 3e  3e 20 53 70 69 72 61 6c  |...(. >>> Spiral|
00000010  73 20 2d 20 42 79 20 4b  65 69 74 68 20 54 20 57  |s - By Keith T W|
00000020  6f 6f 64 20 31 39 39 36  0d 00 14 26 f4 20 20 20  |ood 1996...&.   |
00000030  20 20 55 73 65 20 6d 6f  75 73 65 20 74 6f 20 63  |  Use mouse to c|
00000040  6f 6e 74 72 6f 6c 20 65  66 66 65 63 74 73 0d 00  |ontrol effects..|
00000050  1e 2e f4 20 20 20 20 20  55 73 65 20 6b 65 79 73  |...     Use keys|
00000060  20 31 2c 20 32 2c 20 33  2c 20 34 20 74 6f 20 63  | 1, 2, 3, 4 to c|
00000070  6f 6e 74 72 6f 6c 20 73  70 65 65 64 0d 00 28 04  |ontrol speed..(.|
00000080  0d 00 32 25 ee 20 85 3a  20 eb eb 3a 20 f6 3a 20  |..2%. .: ..: .: |
00000090  f1 20 22 20 61 74 20 6c  69 6e 65 20 22 20 9e 2f  |. " at line " ./|
000000a0  31 30 3a 20 e0 0d 00 3c  04 0d 00 46 14 eb 31 33  |10: ...<...F..13|
000000b0  3a 20 87 3a 20 2a 50 4f  49 4e 54 45 52 0d 00 50  |: .: *POINTER..P|
000000c0  04 0d 00 5a 10 f2 74 72  69 67 5f 74 61 62 6c 65  |...Z..trig_table|
000000d0  73 0d 00 64 0c f2 63 6f  6c 6f 75 72 73 0d 00 6e  |s..d..colours..n|
000000e0  0e f2 6b 69 63 6b 5f 63  6f 64 65 0d 00 78 0b f2  |..kick_code..x..|
000000f0  73 70 69 72 61 6c 0d 00  82 05 e0 0d 00 8c 04 0d  |spiral..........|
00000100  00 96 0f dd f2 6b 69 63  6b 5f 63 6f 64 65 0d 00  |.....kick_code..|
00000110  a0 0c 20 ea 20 70 61 73  73 25 0d 00 aa 11 20 de  |.. . pass%.... .|
00000120  20 63 6f 64 65 25 20 26  34 46 46 0d 00 b4 16 20  | code% &4FF.... |
00000130  e3 20 70 61 73 73 25 3d  30 20 b8 20 32 20 88 20  |. pass%=0 . 2 . |
00000140  32 0d 00 be 0e 20 20 50  25 3d 63 6f 64 65 25 0d  |2....  P%=code%.|
00000150  00 c8 0b 20 20 f2 63 6f  64 65 0d 00 d2 06 20 ed  |...  .code.... .|
00000160  0d 00 dc 05 e1 0d 00 e6  04 0d 00 f0 0a dd f2 63  |...............c|
00000170  6f 64 65 0d 00 fa 04 0d  01 04 14 41 6e 67 3d 31  |ode........Ang=1|
00000180  3a 20 20 41 6e 67 49 6e  63 3d 32 0d 01 0e 14 52  |:  AngInc=2....R|
00000190  61 64 3d 33 3a 20 20 52  61 64 49 6e 63 3d 34 0d  |ad=3:  RadInc=4.|
000001a0  01 18 09 53 70 65 3d 35  0d 01 22 11 43 6f 6c 3d  |...Spe=5..".Col=|
000001b0  35 3a 20 20 54 61 62 3d  36 0d 01 2c 11 43 74 62  |5:  Tab=6..,.Ctb|
000001c0  3d 37 3a 20 20 53 63 72  3d 38 0d 01 36 12 58 63  |=7:  Scr=8..6.Xc|
000001d0  6f 3d 39 3a 20 20 59 63  6f 3d 31 30 0d 01 40 04  |o=9:  Yco=10..@.|
000001e0  0d 01 4a 0e 5b 4f 50 54  20 70 61 73 73 25 0d 01  |..J.[OPT pass%..|
000001f0  54 04 0d 01 5e 3a 20 2e  73 74 75 66 66 20 20 20  |T...^: .stuff   |
00000200  20 20 45 51 55 44 20 30  20 20 20 20 20 20 20 20  |  EQUD 0        |
00000210  20 20 20 20 20 20 20 20  20 3b 20 61 6e 67 6c 65  |         ; angle|
00000220  20 73 74 6f 72 65 64 20  68 65 72 65 0d 01 68 38  | stored here..h8|
00000230  20 20 20 20 20 20 20 20  20 20 20 20 45 51 55 44  |            EQUD|
00000240  20 30 20 20 20 20 20 20  20 20 20 20 20 20 20 20  | 0              |
00000250  20 20 20 3b 20 61 6e 67  6c 65 20 69 6e 63 72 65  |   ; angle incre|
00000260  6d 65 6e 74 0d 01 72 39  20 20 20 20 20 20 20 20  |ment..r9        |
00000270  20 20 20 20 45 51 55 44  20 26 36 43 46 46 20 20  |    EQUD &6CFF  |
00000280  20 20 20 20 20 20 20 20  20 20 20 3b 20 72 61 64  |           ; rad|
00000290  69 75 73 20 6f 66 20 73  70 69 72 61 6c 0d 01 7c  |ius of spiral..||
000002a0  39 20 20 20 20 20 20 20  20 20 20 20 20 45 51 55  |9            EQU|
000002b0  44 20 30 20 20 20 20 20  20 20 20 20 20 20 20 20  |D 0             |
000002c0  20 20 20 20 3b 20 72 61  64 69 75 73 20 69 6e 63  |    ; radius inc|
000002d0  72 65 6d 65 6e 74 0d 01  86 3a 20 20 20 20 20 20  |rement...:      |
000002e0  20 20 20 20 20 20 45 51  55 44 20 31 20 20 20 20  |      EQUD 1    |
000002f0  20 20 20 20 20 20 20 20  20 20 20 20 20 3b 20 73  |             ; s|
00000300  70 65 65 64 20 6f 66 20  72 6f 74 61 74 69 6f 6e  |peed of rotation|
00000310  0d 01 90 47 20 20 20 20  20 20 20 20 20 20 20 20  |...G            |
00000320  45 51 55 44 20 74 72 69  67 5f 74 61 62 25 20 20  |EQUD trig_tab%  |
00000330  20 20 20 20 20 20 20 3b  20 74 72 69 67 20 74 61  |       ; trig ta|
00000340  62 6c 65 20 61 64 64 72  65 73 73 20 73 74 6f 72  |ble address stor|
00000350  65 64 20 68 65 72 65 0d  01 9a 49 20 20 20 20 20  |ed here...I     |
00000360  20 20 20 20 20 20 20 45  51 55 44 20 63 6f 6c 72  |       EQUD colr|
00000370  5f 74 61 62 25 20 20 20  20 20 20 20 20 20 3b 20  |_tab%         ; |
00000380  63 6f 6c 6f 75 72 20 74  61 62 6c 65 20 61 64 64  |colour table add|
00000390  72 65 73 73 20 73 74 6f  72 65 64 20 68 65 72 65  |ress stored here|
000003a0  0d 01 a4 49 20 2e 73 63  72 6e 20 20 20 20 20 20  |...I .scrn      |
000003b0  45 51 55 44 20 30 20 20  20 20 20 20 20 20 20 20  |EQUD 0          |
000003c0  20 20 20 20 20 20 20 3b  20 73 63 72 65 65 6e 20  |       ; screen |
000003d0  61 64 64 72 65 73 73 20  70 75 74 20 68 65 72 65  |address put here|
000003e0  20 62 79 20 62 61 73 69  63 0d 01 ae 4f 20 2e 76  | by basic...O .v|
000003f0  64 69 6e 20 20 20 20 20  20 45 51 55 44 20 31 34  |din      EQUD 14|
00000400  38 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |8               |
00000410  3b 20 75 73 65 64 20 62  79 20 62 61 73 69 63 20  |; used by basic |
00000420  62 75 74 20 65 61 73 69  65 72 20 74 6f 20 73 74  |but easier to st|
00000430  6f 72 65 20 68 65 72 65  0d 01 b8 2e 20 20 20 20  |ore here....    |
00000440  20 20 20 20 20 20 20 20  45 51 55 44 20 2d 31 20  |        EQUD -1 |
00000450  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 3b  |               ;|
00000460  20 64 69 74 74 6f 0d 01  c2 04 0d 01 cc 10 20 2e  | ditto........ .|
00000470  73 70 69 72 61 6c 64 72  61 77 0d 01 d6 48 20 41  |spiraldraw...H A|
00000480  44 52 20 20 20 20 52 30  2c 20 73 74 75 66 66 20  |DR    R0, stuff |
00000490  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000004a0  20 3b 20 67 65 74 20 61  64 64 72 65 73 73 20 6f  | ; get address o|
000004b0  66 20 73 70 69 72 61 6c  20 76 61 72 69 61 62 6c  |f spiral variabl|
000004c0  65 73 0d 01 e0 47 20 4c  44 4d 49 41 20 20 52 30  |es...G LDMIA  R0|
000004d0  2c 20 7b 41 6e 67 2d 53  63 72 7d 20 20 20 20 20  |, {Ang-Scr}     |
000004e0  20 20 20 20 20 20 20 20  20 3b 20 6c 6f 61 64 20  |         ; load |
000004f0  72 65 67 73 20 77 69 74  68 20 74 68 65 73 65 20  |regs with these |
00000500  76 61 72 69 61 62 6c 65  73 0d 01 ea 46 20 80 20  |variables...F . |
00000510  20 20 20 41 6e 67 49 6e  63 2c 20 41 6e 67 49 6e  |   AngInc, AngIn|
00000520  63 2c 20 23 32 35 35 20  20 20 20 20 20 20 3b 20  |c, #255       ; |
00000530  6c 69 6d 69 74 20 61 6e  67 6c 65 20 69 6e 63 72  |limit angle incr|
00000540  65 6d 65 6e 74 20 74 6f  20 38 20 62 69 74 73 0d  |ement to 8 bits.|
00000550  01 f4 48 20 80 20 20 20  20 52 61 64 49 6e 63 2c  |..H .    RadInc,|
00000560  20 52 61 64 49 6e 63 2c  20 23 31 32 37 20 20 20  | RadInc, #127   |
00000570  20 20 20 20 3b 20 6c 69  6d 69 74 20 72 61 64 69  |    ; limit radi|
00000580  75 73 20 69 6e 63 72 65  6d 65 6e 74 20 20 74 6f  |us increment  to|
00000590  20 37 20 62 69 74 73 0d  01 fe 46 20 84 52 20 20  | 7 bits...F .R  |
000005a0  20 20 41 6e 67 49 6e 63  2c 20 41 6e 67 49 6e 63  |  AngInc, AngInc|
000005b0  2c 20 23 31 35 20 20 20  20 20 20 20 20 3b 20 6d  |, #15        ; m|
000005c0  61 6b 65 20 73 75 72 65  20 61 6e 67 6c 65 20 69  |ake sure angle i|
000005d0  6e 63 2e 20 68 61 73 20  76 61 6c 75 65 0d 02 08  |nc. has value...|
000005e0  50 20 84 52 20 20 20 20  52 61 64 49 6e 63 2c 20  |P .R    RadInc, |
000005f0  52 61 64 49 6e 63 2c 20  23 33 32 20 20 20 20 20  |RadInc, #32     |
00000600  20 20 20 3b 20 64 69 74  74 6f 20 2d 20 7a 65 72  |   ; ditto - zer|
00000610  6f 20 69 6e 63 72 65 6d  65 6e 74 20 77 69 6c 6c  |o increment will|
00000620  20 6c 6f 6f 70 20 66 6f  72 65 76 65 72 0d 02 12  | loop forever...|
00000630  38 20 41 44 44 20 20 20  20 41 6e 67 2c 20 41 6e  |8 ADD    Ang, An|
00000640  67 2c 20 41 6e 67 49 6e  63 2c 20 41 53 52 20 53  |g, AngInc, ASR S|
00000650  70 65 20 20 3b 20 69 6e  63 72 65 6d 65 6e 74 20  |pe  ; increment |
00000660  61 6e 67 6c 65 0d 02 1c  46 20 53 54 52 20 20 20  |angle...F STR   |
00000670  20 41 6e 67 2c 20 73 74  75 66 66 20 20 20 20 20  | Ang, stuff     |
00000680  20 20 20 20 20 20 20 20  20 20 20 20 3b 20 73 74  |            ; st|
00000690  6f 72 65 20 6e 65 77 20  61 6e 67 6c 65 20 66 6f  |ore new angle fo|
000006a0  72 20 6e 65 78 74 20 74  69 6d 65 0d 02 26 05 20  |r next time..&. |
000006b0  0d 02 30 11 20 2e 73 70  69 72 61 6c 72 6f 75 6e  |..0. .spiralroun|
000006c0  64 0d 02 3a 50 20 4d 4f  56 20 20 20 20 43 6f 6c  |d..:P MOV    Col|
000006d0  2c 20 41 6e 67 2c 20 41  53 52 20 23 39 20 20 20  |, Ang, ASR #9   |
000006e0  20 20 20 20 20 20 20 20  3b 20 63 61 6c 63 75 6c  |        ; calcul|
000006f0  61 74 65 20 63 6f 6c 6f  75 72 20 61 73 20 61 20  |ate colour as a |
00000700  66 75 6e 63 74 69 6f 6e  20 6f 66 20 61 6e 67 6c  |function of angl|
00000710  65 0d 02 44 47 20 80 20  20 20 20 43 6f 6c 2c 20  |e..DG .    Col, |
00000720  43 6f 6c 2c 20 23 32 35  35 20 20 20 20 20 20 20  |Col, #255       |
00000730  20 20 20 20 20 20 3b 20  74 72 69 6d 20 63 6f 6c  |      ; trim col|
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*
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00001270  e1 0d ff                                          |...|
00001273