Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_21.ADF » G/R/TEXT1

G/R/TEXT1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_21.ADF
Filename: G/R/TEXT1
Read OK:
File size: 125D bytes
Load address: 54204556
Exec address: 31545845
File contents
NOTE. SO THAT THESE DATA FILES COULD BE SAVED ONTO ADFS I HAVE HAD TO 
RENAME EACH OF THEM TO BEGIN WITH X. BEFORE YOU USE THEM YOU SHOULD 
TRANSFER THEM TO TAPE OR DFS THEN *RENAME THEM SO THAT THEY BEGIN WITH
eG. ie FOR XBRIK TYPE *RENAME XBRIK eG.BRIK <RET>

THERE IS ALSO A FILE CALLED COPIER WITH WITCH YOU CAN TRANSFER REPTON
FILES TO TAPE. THIS CAN BE RUN AT THE END OF THIS TEXT.


                         Repton Infinity Vol. 1

Repton Infinity Vol. 1 consists of three game files for Superior
Software's superb game creation utility, Repton Infinity. The games
are Stone Wall, Pac Man and Brickie. To load the games, first load
Repton Infinity from your original copy, then press L and type the
Filename given for each game below. There are four levels in each
game, accessed by pressing a number from 1-4. The passwords for
levels 2-4 are given by completing the level before (eg Level 2
password is given when completing level 1).

If you have a tape copy of Repton Infinity, you will need to copy
the files supplied onto tape before you can use them. A program to
do this is supplied on this disc. Select Disc to Tape Copier from
the main menu.

�Stone Wall

In this game, you play the part of the head of the headless
ghost. Unfortunately, the forgetful ghost has also managed to lose
its legs. Your task is to try to find the body and legs, and push
the body onto the legs. Then place yourself on top of the body to
make the ghost whole. However, the ghost is rather frightened of
you, not having seen you for some time, and as soon as you do this
it runs off to the next level of the castle.
	Before rounding up the body and legs, you must eat all the
berries found within the castle. Witches are there to try and
prevent you completing your task, however there are also magic
potions which turn them into berries. Witches being keen on
self-preservation, they have planted bogus potions which will cause
you to lose one of your lives, otherwise they keep themselves to
themselves and will not harm you unless you walk into one of them.
	Having negotiated your way, eating berries and drinking
potions, you must then push your body round the castle to sit on
top of the legs, and then sit on top of that. This is not as easy
as it sounds, as some of the floors are more like a garden maze
than the interior of a castle. After you have successfully
assembled (and then lost) the body, you must go to the staircase
and press RETURN to go up.
	Other items you may find on your travels are shields, which
do nothing but can be moved; fireplaces, which don't do you a lot
of good if you walk into them; trapdoors, which form the ancient
secret passage system in the castle (you, your body, and the
shields can use these).
	To get on to the next level, you must achieve a certain
score; you will know when you have achieved this score by a fanfare
and flashing screen. You can then press CAPS LK to move to the next
level, or if you can gain more points you can do this first.

Keys: Z - left, X - right, * - up, ? - down, RETURN - go up stairs
Filename: WALL

�Brickie

This game is simple in theme, but extremely tricky to play. You, as
the title character, left your pile of bricks alone while you went
for a well earned tea-break and now they seem to have been
populated by a michevious population of monsters. The round
creatures are very fast moving and kill you if you touch them, and
so the only way you can kill them is by squashing them with bricks.
You must try to contain them by blocking them in, then squash them.
This is not as simple as it seems, as they can move faster than you
can and are totally unpredictable. Killing all the monsters on each
level results in a fanfare and flashing screen; to go on to the
next level press CAPS LK.

Keys: Z - left, X - right, * - up, ? - down
Filename : BRIK

�Pac Man

For anyone who doesn't know what this is, where have you been?
However this version is a bit different, so here are the
instructions. You play the part of Pac Man, a strange yellow ball
with a large mouth and a distinct loathing of red ghosts. You must
travel around your maze and eat the yellow dots (strange-looking
food). This is also the aim of the ghosts, who are incidentally
deadly to touch. However, help is at hand in the form of power
pills (larger yellow dots with patterned centres) which allow you
to kill the evil ghosts, who turn yellow with fright. To progress
on to the next level, a certain quota of yellow dots must be eaten,
so make sure you don't let the ghosts get too many. Collecting
enough dots results in a fanfare and flashing screen; to go on to
the next level press CAPS LK.

Keys: Z - left, X - right, * - up, ? - down
Filename : PAC
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00000180  58 54 2e 0d 0d 0d 20 20  20 20 20 20 20 20 20 20  |XT....          |
00000190  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 52  |               R|
000001a0  65 70 74 6f 6e 20 49 6e  66 69 6e 69 74 79 20 56  |epton Infinity V|
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000001e0  67 61 6d 65 20 66 69 6c  65 73 20 66 6f 72 20 53  |game files for S|
000001f0  75 70 65 72 69 6f 72 0d  53 6f 66 74 77 61 72 65  |uperior.Software|
00000200  27 73 20 73 75 70 65 72  62 20 67 61 6d 65 20 63  |'s superb game c|
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00000220  20 52 65 70 74 6f 6e 20  49 6e 66 69 6e 69 74 79  | Repton Infinity|
00000230  2e 20 54 68 65 20 67 61  6d 65 73 0d 61 72 65 20  |. The games.are |
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00000250  4d 61 6e 20 61 6e 64 20  42 72 69 63 6b 69 65 2e  |Man and Brickie.|
00000260  20 54 6f 20 6c 6f 61 64  20 74 68 65 20 67 61 6d  | To load the gam|
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00000720  65 72 72 69 65 73 2e 20  57 69 74 63 68 65 73 20  |erries. Witches |
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00000830  73 20 61 6e 64 20 64 72  69 6e 6b 69 6e 67 0d 70  |s and drinking.p|
00000840  6f 74 69 6f 6e 73 2c 20  79 6f 75 20 6d 75 73 74  |otions, you must|
00000850  20 74 68 65 6e 20 70 75  73 68 20 79 6f 75 72 20  | then push your |
00000860  62 6f 64 79 20 72 6f 75  6e 64 20 74 68 65 20 63  |body round the c|
00000870  61 73 74 6c 65 20 74 6f  20 73 69 74 20 6f 6e 0d  |astle to sit on.|
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000008c0  79 0d 61 73 20 69 74 20  73 6f 75 6e 64 73 2c 20  |y.as it sounds, |
000008d0  61 73 20 73 6f 6d 65 20  6f 66 20 74 68 65 20 66  |as some of the f|
000008e0  6c 6f 6f 72 73 20 61 72  65 20 6d 6f 72 65 20 6c  |loors are more l|
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00000910  69 6f 72 20 6f 66 20 61  20 63 61 73 74 6c 65 2e  |ior of a castle.|
00000920  20 41 66 74 65 72 20 79  6f 75 20 68 61 76 65 20  | After you have |
00000930  73 75 63 63 65 73 73 66  75 6c 6c 79 0d 61 73 73  |successfully.ass|
00000940  65 6d 62 6c 65 64 20 28  61 6e 64 20 74 68 65 6e  |embled (and then|
00000950  20 6c 6f 73 74 29 20 74  68 65 20 62 6f 64 79 2c  | lost) the body,|
00000960  20 79 6f 75 20 6d 75 73  74 20 67 6f 20 74 6f 20  | you must go to |
00000970  74 68 65 20 73 74 61 69  72 63 61 73 65 0d 61 6e  |the staircase.an|
00000980  64 20 70 72 65 73 73 20  52 45 54 55 52 4e 20 74  |d press RETURN t|
00000990  6f 20 67 6f 20 75 70 2e  0d 09 4f 74 68 65 72 20  |o go up...Other |
000009a0  69 74 65 6d 73 20 79 6f  75 20 6d 61 79 20 66 69  |items you may fi|
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00000a20  69 66 20 79 6f 75 20 77  61 6c 6b 20 69 6e 74 6f  |if you walk into|
00000a30  20 74 68 65 6d 3b 20 74  72 61 70 64 6f 6f 72 73  | them; trapdoors|
00000a40  2c 20 77 68 69 63 68 20  66 6f 72 6d 20 74 68 65  |, which form the|
00000a50  20 61 6e 63 69 65 6e 74  0d 73 65 63 72 65 74 20  | ancient.secret |
00000a60  70 61 73 73 61 67 65 20  73 79 73 74 65 6d 20 69  |passage system i|
00000a70  6e 20 74 68 65 20 63 61  73 74 6c 65 20 28 79 6f  |n the castle (yo|
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00000ab0  6f 20 67 65 74 20 6f 6e  20 74 6f 20 74 68 65 20  |o get on to the |
00000ac0  6e 65 78 74 20 6c 65 76  65 6c 2c 20 79 6f 75 20  |next level, you |
00000ad0  6d 75 73 74 20 61 63 68  69 65 76 65 20 61 20 63  |must achieve a c|
00000ae0  65 72 74 61 69 6e 0d 73  63 6f 72 65 3b 20 79 6f  |ertain.score; yo|
00000af0  75 20 77 69 6c 6c 20 6b  6e 6f 77 20 77 68 65 6e  |u will know when|
00000b00  20 79 6f 75 20 68 61 76  65 20 61 63 68 69 65 76  | you have achiev|
00000b10  65 64 20 74 68 69 73 20  73 63 6f 72 65 20 62 79  |ed this score by|
00000b20  20 61 20 66 61 6e 66 61  72 65 0d 61 6e 64 20 66  | a fanfare.and f|
00000b30  6c 61 73 68 69 6e 67 20  73 63 72 65 65 6e 2e 20  |lashing screen. |
00000b40  59 6f 75 20 63 61 6e 20  74 68 65 6e 20 70 72 65  |You can then pre|
00000b50  73 73 20 43 41 50 53 20  4c 4b 20 74 6f 20 6d 6f  |ss CAPS LK to mo|
00000b60  76 65 20 74 6f 20 74 68  65 20 6e 65 78 74 0d 6c  |ve to the next.l|
00000b70  65 76 65 6c 2c 20 6f 72  20 69 66 20 79 6f 75 20  |evel, or if you |
00000b80  63 61 6e 20 67 61 69 6e  20 6d 6f 72 65 20 70 6f  |can gain more po|
00000b90  69 6e 74 73 20 79 6f 75  20 63 61 6e 20 64 6f 20  |ints you can do |
00000ba0  74 68 69 73 20 66 69 72  73 74 2e 0d 0d 4b 65 79  |this first...Key|
00000bb0  73 3a 20 5a 20 2d 20 6c  65 66 74 2c 20 58 20 2d  |s: Z - left, X -|
00000bc0  20 72 69 67 68 74 2c 20  2a 20 2d 20 75 70 2c 20  | right, * - up, |
00000bd0  3f 20 2d 20 64 6f 77 6e  2c 20 52 45 54 55 52 4e  |? - down, RETURN|
00000be0  20 2d 20 67 6f 20 75 70  20 73 74 61 69 72 73 0d  | - go up stairs.|
00000bf0  46 69 6c 65 6e 61 6d 65  3a 20 57 41 4c 4c 0d 0d  |Filename: WALL..|
00000c00  80 42 72 69 63 6b 69 65  0d 0d 54 68 69 73 20 67  |.Brickie..This g|
00000c10  61 6d 65 20 69 73 20 73  69 6d 70 6c 65 20 69 6e  |ame is simple in|
00000c20  20 74 68 65 6d 65 2c 20  62 75 74 20 65 78 74 72  | theme, but extr|
00000c30  65 6d 65 6c 79 20 74 72  69 63 6b 79 20 74 6f 20  |emely tricky to |
00000c40  70 6c 61 79 2e 20 59 6f  75 2c 20 61 73 0d 74 68  |play. You, as.th|
00000c50  65 20 74 69 74 6c 65 20  63 68 61 72 61 63 74 65  |e title characte|
00000c60  72 2c 20 6c 65 66 74 20  79 6f 75 72 20 70 69 6c  |r, left your pil|
00000c70  65 20 6f 66 20 62 72 69  63 6b 73 20 61 6c 6f 6e  |e of bricks alon|
00000c80  65 20 77 68 69 6c 65 20  79 6f 75 20 77 65 6e 74  |e while you went|
00000c90  0d 66 6f 72 20 61 20 77  65 6c 6c 20 65 61 72 6e  |.for a well earn|
00000ca0  65 64 20 74 65 61 2d 62  72 65 61 6b 20 61 6e 64  |ed tea-break and|
00000cb0  20 6e 6f 77 20 74 68 65  79 20 73 65 65 6d 20 74  | now they seem t|
00000cc0  6f 20 68 61 76 65 20 62  65 65 6e 0d 70 6f 70 75  |o have been.popu|
00000cd0  6c 61 74 65 64 20 62 79  20 61 20 6d 69 63 68 65  |lated by a miche|
00000ce0  76 69 6f 75 73 20 70 6f  70 75 6c 61 74 69 6f 6e  |vious population|
00000cf0  20 6f 66 20 6d 6f 6e 73  74 65 72 73 2e 20 54 68  | of monsters. Th|
00000d00  65 20 72 6f 75 6e 64 0d  63 72 65 61 74 75 72 65  |e round.creature|
00000d10  73 20 61 72 65 20 76 65  72 79 20 66 61 73 74 20  |s are very fast |
00000d20  6d 6f 76 69 6e 67 20 61  6e 64 20 6b 69 6c 6c 20  |moving and kill |
00000d30  79 6f 75 20 69 66 20 79  6f 75 20 74 6f 75 63 68  |you if you touch|
00000d40  20 74 68 65 6d 2c 20 61  6e 64 0d 73 6f 20 74 68  | them, and.so th|
00000d50  65 20 6f 6e 6c 79 20 77  61 79 20 79 6f 75 20 63  |e only way you c|
00000d60  61 6e 20 6b 69 6c 6c 20  74 68 65 6d 20 69 73 20  |an kill them is |
00000d70  62 79 20 73 71 75 61 73  68 69 6e 67 20 74 68 65  |by squashing the|
00000d80  6d 20 77 69 74 68 20 62  72 69 63 6b 73 2e 0d 59  |m with bricks..Y|
00000d90  6f 75 20 6d 75 73 74 20  74 72 79 20 74 6f 20 63  |ou must try to c|
00000da0  6f 6e 74 61 69 6e 20 74  68 65 6d 20 62 79 20 62  |ontain them by b|
00000db0  6c 6f 63 6b 69 6e 67 20  74 68 65 6d 20 69 6e 2c  |locking them in,|
00000dc0  20 74 68 65 6e 20 73 71  75 61 73 68 20 74 68 65  | then squash the|
00000dd0  6d 2e 0d 54 68 69 73 20  69 73 20 6e 6f 74 20 61  |m..This is not a|
00000de0  73 20 73 69 6d 70 6c 65  20 61 73 20 69 74 20 73  |s simple as it s|
00000df0  65 65 6d 73 2c 20 61 73  20 74 68 65 79 20 63 61  |eems, as they ca|
00000e00  6e 20 6d 6f 76 65 20 66  61 73 74 65 72 20 74 68  |n move faster th|
00000e10  61 6e 20 79 6f 75 0d 63  61 6e 20 61 6e 64 20 61  |an you.can and a|
00000e20  72 65 20 74 6f 74 61 6c  6c 79 20 75 6e 70 72 65  |re totally unpre|
00000e30  64 69 63 74 61 62 6c 65  2e 20 4b 69 6c 6c 69 6e  |dictable. Killin|
00000e40  67 20 61 6c 6c 20 74 68  65 20 6d 6f 6e 73 74 65  |g all the monste|
00000e50  72 73 20 6f 6e 20 65 61  63 68 0d 6c 65 76 65 6c  |rs on each.level|
00000e60  20 72 65 73 75 6c 74 73  20 69 6e 20 61 20 66 61  | results in a fa|
00000e70  6e 66 61 72 65 20 61 6e  64 20 66 6c 61 73 68 69  |nfare and flashi|
00000e80  6e 67 20 73 63 72 65 65  6e 3b 20 74 6f 20 67 6f  |ng screen; to go|
00000e90  20 6f 6e 20 74 6f 20 74  68 65 0d 6e 65 78 74 20  | on to the.next |
00000ea0  6c 65 76 65 6c 20 70 72  65 73 73 20 43 41 50 53  |level press CAPS|
00000eb0  20 4c 4b 2e 0d 0d 4b 65  79 73 3a 20 5a 20 2d 20  | LK...Keys: Z - |
00000ec0  6c 65 66 74 2c 20 58 20  2d 20 72 69 67 68 74 2c  |left, X - right,|
00000ed0  20 2a 20 2d 20 75 70 2c  20 3f 20 2d 20 64 6f 77  | * - up, ? - dow|
00000ee0  6e 0d 46 69 6c 65 6e 61  6d 65 20 3a 20 42 52 49  |n.Filename : BRI|
00000ef0  4b 0d 0d 80 50 61 63 20  4d 61 6e 0d 0d 46 6f 72  |K...Pac Man..For|
00000f00  20 61 6e 79 6f 6e 65 20  77 68 6f 20 64 6f 65 73  | anyone who does|
00000f10  6e 27 74 20 6b 6e 6f 77  20 77 68 61 74 20 74 68  |n't know what th|
00000f20  69 73 20 69 73 2c 20 77  68 65 72 65 20 68 61 76  |is is, where hav|
00000f30  65 20 79 6f 75 20 62 65  65 6e 3f 0d 48 6f 77 65  |e you been?.Howe|
00000f40  76 65 72 20 74 68 69 73  20 76 65 72 73 69 6f 6e  |ver this version|
00000f50  20 69 73 20 61 20 62 69  74 20 64 69 66 66 65 72  | is a bit differ|
00000f60  65 6e 74 2c 20 73 6f 20  68 65 72 65 20 61 72 65  |ent, so here are|
00000f70  20 74 68 65 0d 69 6e 73  74 72 75 63 74 69 6f 6e  | the.instruction|
00000f80  73 2e 20 59 6f 75 20 70  6c 61 79 20 74 68 65 20  |s. You play the |
00000f90  70 61 72 74 20 6f 66 20  50 61 63 20 4d 61 6e 2c  |part of Pac Man,|
00000fa0  20 61 20 73 74 72 61 6e  67 65 20 79 65 6c 6c 6f  | a strange yello|
00000fb0  77 20 62 61 6c 6c 0d 77  69 74 68 20 61 20 6c 61  |w ball.with a la|
00000fc0  72 67 65 20 6d 6f 75 74  68 20 61 6e 64 20 61 20  |rge mouth and a |
00000fd0  64 69 73 74 69 6e 63 74  20 6c 6f 61 74 68 69 6e  |distinct loathin|
00000fe0  67 20 6f 66 20 72 65 64  20 67 68 6f 73 74 73 2e  |g of red ghosts.|
00000ff0  20 59 6f 75 20 6d 75 73  74 0d 74 72 61 76 65 6c  | You must.travel|
00001000  20 61 72 6f 75 6e 64 20  79 6f 75 72 20 6d 61 7a  | around your maz|
00001010  65 20 61 6e 64 20 65 61  74 20 74 68 65 20 79 65  |e and eat the ye|
00001020  6c 6c 6f 77 20 64 6f 74  73 20 28 73 74 72 61 6e  |llow dots (stran|
00001030  67 65 2d 6c 6f 6f 6b 69  6e 67 0d 66 6f 6f 64 29  |ge-looking.food)|
00001040  2e 20 54 68 69 73 20 69  73 20 61 6c 73 6f 20 74  |. This is also t|
00001050  68 65 20 61 69 6d 20 6f  66 20 74 68 65 20 67 68  |he aim of the gh|
00001060  6f 73 74 73 2c 20 77 68  6f 20 61 72 65 20 69 6e  |osts, who are in|
00001070  63 69 64 65 6e 74 61 6c  6c 79 0d 64 65 61 64 6c  |cidentally.deadl|
00001080  79 20 74 6f 20 74 6f 75  63 68 2e 20 48 6f 77 65  |y to touch. Howe|
00001090  76 65 72 2c 20 68 65 6c  70 20 69 73 20 61 74 20  |ver, help is at |
000010a0  68 61 6e 64 20 69 6e 20  74 68 65 20 66 6f 72 6d  |hand in the form|
000010b0  20 6f 66 20 70 6f 77 65  72 0d 70 69 6c 6c 73 20  | of power.pills |
000010c0  28 6c 61 72 67 65 72 20  79 65 6c 6c 6f 77 20 64  |(larger yellow d|
000010d0  6f 74 73 20 77 69 74 68  20 70 61 74 74 65 72 6e  |ots with pattern|
000010e0  65 64 20 63 65 6e 74 72  65 73 29 20 77 68 69 63  |ed centres) whic|
000010f0  68 20 61 6c 6c 6f 77 20  79 6f 75 0d 74 6f 20 6b  |h allow you.to k|
00001100  69 6c 6c 20 74 68 65 20  65 76 69 6c 20 67 68 6f  |ill the evil gho|
00001110  73 74 73 2c 20 77 68 6f  20 74 75 72 6e 20 79 65  |sts, who turn ye|
00001120  6c 6c 6f 77 20 77 69 74  68 20 66 72 69 67 68 74  |llow with fright|
00001130  2e 20 54 6f 20 70 72 6f  67 72 65 73 73 0d 6f 6e  |. To progress.on|
00001140  20 74 6f 20 74 68 65 20  6e 65 78 74 20 6c 65 76  | to the next lev|
00001150  65 6c 2c 20 61 20 63 65  72 74 61 69 6e 20 71 75  |el, a certain qu|
00001160  6f 74 61 20 6f 66 20 79  65 6c 6c 6f 77 20 64 6f  |ota of yellow do|
00001170  74 73 20 6d 75 73 74 20  62 65 20 65 61 74 65 6e  |ts must be eaten|
00001180  2c 0d 73 6f 20 6d 61 6b  65 20 73 75 72 65 20 79  |,.so make sure y|
00001190  6f 75 20 64 6f 6e 27 74  20 6c 65 74 20 74 68 65  |ou don't let the|
000011a0  20 67 68 6f 73 74 73 20  67 65 74 20 74 6f 6f 20  | ghosts get too |
000011b0  6d 61 6e 79 2e 20 43 6f  6c 6c 65 63 74 69 6e 67  |many. Collecting|
000011c0  0d 65 6e 6f 75 67 68 20  64 6f 74 73 20 72 65 73  |.enough dots res|
000011d0  75 6c 74 73 20 69 6e 20  61 20 66 61 6e 66 61 72  |ults in a fanfar|
000011e0  65 20 61 6e 64 20 66 6c  61 73 68 69 6e 67 20 73  |e and flashing s|
000011f0  63 72 65 65 6e 3b 20 74  6f 20 67 6f 20 6f 6e 20  |creen; to go on |
00001200  74 6f 0d 74 68 65 20 6e  65 78 74 20 6c 65 76 65  |to.the next leve|
00001210  6c 20 70 72 65 73 73 20  43 41 50 53 20 4c 4b 2e  |l press CAPS LK.|
00001220  0d 0d 4b 65 79 73 3a 20  5a 20 2d 20 6c 65 66 74  |..Keys: Z - left|
00001230  2c 20 58 20 2d 20 72 69  67 68 74 2c 20 2a 20 2d  |, X - right, * -|
00001240  20 75 70 2c 20 3f 20 2d  20 64 6f 77 6e 0d 46 69  | up, ? - down.Fi|
00001250  6c 65 6e 61 6d 65 20 3a  20 50 41 43 0d           |lename : PAC.|
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