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Games/BLOX!

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_Programs.adf
Filename: Games/BLOX!
Read OK:
File size: 1D28 bytes
Load address: FFFF1900
Exec address: FFFF8023
Duplicates

There are 5 duplicate copies of this file in the archive:

File contents
   10 REM BLOX - By D Ford
   20 :
   30 *TAPE
   40 MODE 6:PRINT"Please Wait. . .";CHR$21;
   50 IF PAGE<>&E00 THEN PROCreloc
   60 PROCass
   70 PROCain
   80 A$="DEL.3120,4240"+CHR$13+"GOTO100"+CHR$6+CHR$13:VDU21:FOR char=1 TO LEN(A$):OSCLI"FX138,0,"+STR$(ASC(MID$(A$,char,1))):NEXT
   90 END
  100 PROCinit
  110 :
  120 REPEAT
  130 cont=TRUE
  140 ON ERROR CLEAR:CALL&CD8:MODE 6:GOTO 100
  150 REPEAT
  160 PROCcoinit
  170 IF cont=TRUE THEN MODE 1:PROCtitle
  180 UNTILcont=TRUE
  185 *FX 21,0
  190 REPEAT
  200 A$=INKEY$(1)
  210 UNTIL A$=" " OR A$="K" OR A$="I" OR A$="Q"
  220 IF A$="I" THEN PROCinstructions:UNTIL 0
  230 CALL &CD8
  240 IF A$="K" THEN PROCkeys:CALL &CD8
  250 IF A$=" " THEN PROCgame
  260 UNTIL A$="Q"
  270 *FX 21,0
  280 MODE 6
  290 END
  300 :
  310 DEFPROCgame
  330 B=0
  340 S%=0
  350 GN=2
  360 I%=0
  370 L%=0
  380 J%=0
  390 d%=2
  400 REPEAT
  410 cont=TRUE
  420 comp=FALSE
  430 PROClinit
  440 REPEAT
  450 PROCscrbar
  460 IF cont=TRUE THEN PROCcompgo
  470 IF cont=TRUE THEN PROCyougo
  480 UNTIL cont=FALSE
  490 UNTIL comp=FALSE
  500 ENDPROC
  510 :
  520 DEFPROCwell
  530 RESTORE610
  540 REPEAT
  550 READT,M$
  560 UNTIL T=-1 OR S%<=T
  570 IF T=-1 THEN PRINT"HACKER!"
  580 PRINT;M$
  590 ENDPROC
  600 :
  610 DATA 100,"Rubbish!"
  620 DATA 200,"Very Bad"
  630 DATA 300,"Bad"
  640 DATA 400,"Fair"
  650 DATA 500,"O.K."
  660 DATA 750,"Good"
  670 DATA 1000,"Very Good"
  680 DATA 1500,"Master"
  690 DATA 2000,"Incredible"
  700 DATA 2500,"King"
  710 DATA -1,""
  720 :
  730 DEFPROCegg
  735 eg=0
  740 IF B%>I%+2 THEN eg=1:ENDPROC
  750 IF B%<I%-2 THEN eg=1:ENDPROC
  760 IF C%>J%+2 THEN eg=1:ENDPROC
  770 IF C%<J%-2 THEN eg=1:ENDPROC
  780 ENDPROC
  790 :
  800 DEFPROCover
  810 IF So=1 THEN FOR S=88 TO 76 STEP -4:SOUND 1,-15,S,5:NEXT
  820 GCOL0,1
  830 MOVE 300,300
  840 MOVE 300,700
  850 PLOT 85,700,300
  860 PLOT 85,700,700
  870 GCOL0,1
  880 X=350:Y=550:A$="Game Over!":PROCtext
  890 A$=GET$
  900 CALL&CD8
  910 PRINTTAB(15,2);S%"....";
  920 PROCwell
  930 PRINT"Press SPACE to continue"
  940 REPEAT
  950 A$=GET$
  960 UNTIL A$=" "
  970 CALL &CD8
  980 ENDPROC
  990 :
 1000 DEFPROCnew
 1010 PROCblk(squ,squb,0)
 1020 CO%(squ,squb)=1
 1030 GN=GN+1
 1040 REPEAT
 1050 squ=RND(20)-1
 1060 squb=RND(20)-1
 1070 UNTIL CO%(squ,squb)=0
 1080 CO%(squ,squb)=2
 1090 PROCblk(squ,squb,3)
 1100 ENDPROC
 1110 :
 1120 DEFPROCyougo
 1130 *FX21,0
 1140 VDU19,2,6,0;0;0;:In=0
 1150 REPEAT
 1160 A$=INKEY$(1)
 1170 In=In+1
 1180 UNTIL A$<>""
 1190 IF A$=L$ PROCblk(I%,J%,0):I%=I%-1
 1200 IF A$=R$ PROCblk(I%,J%,0):I%=I%+1
 1210 IF A$=U$ PROCblk(I%,J%,0):J%=J%+1
 1220 IF A$=D$ PROCblk(I%,J%,0):J%=J%-1
 1230 VDU19,2,1,0;0;0;
 1240 GN=GN+1
 1250 IF I%>19 THEN I%=19:GN=GN-1
 1260 IF I%<0 THEN I%=0:GN=GN-1
 1270 IF J%>19 THEN J%=19:GN=GN-1
 1280 IF J%<0 THEN J%=0:GN=GN-1
 1290 IF CO%(I%,J%)=1 THEN d%=d%-1:IF So=1 THEN FOR S=100 TO 88 STEP -4:SOUND 1,-15,S,5:NEXT
 1300 IF CO%(I%,J%)=2 THEN d%=d%+2:IF So=1 THEN FOR S=88 TO 100 STEP 4:SOUND 1,-15,S,5:NEXT
 1310 IF d%=-1 THEN PROCover:cont=FALSE:ENDPROC
 1320 CO%(I%,J%)=1
 1330 PROCblk(I%,J%,3)
 1340 B=B-2
 1350 IF I%=19 AND J%=19 THEN cont=FALSE:comp=TRUE:PROCtune
 1360 IF RND(10)=1 THEN PROCnew
 1370 ENDPROC
 1380 :
 1390 DEFPROCblk(x,y,t)
 1400 IF t=2 THEN x=19:y=19
 1410 xc=x*50+17
 1420 yc=y*50+17
 1430 GCOL 0,t
 1440 MOVE xc,yc
 1450 MOVE xc+30,yc
 1460 PLOT 85,xc,yc+30
 1470 PLOT 85,xc+30,yc+30
 1480 ENDPROC
 1490 :
 1500 DEFPROCscrbar
 1510 PRINT TAB(36,2);S%TAB(36,6);d%" "
 1520 PRINT TAB(36,11);B" "TAB(36,15);L%
 1530 ENDPROC
 1540 :
 1550 DEFPROCtitle
 1560 GCOL 0,3
 1570 VDU 19,3,6,0;0;0;
 1580 VDU 19,2,2,0;0;0;
 1590 VDU 19,1,4,0;0;0;
 1600 MOVE 1200,0
 1610 MOVE 1200,1000
 1620 PLOT 85,0,0
 1630 PLOT 85,0,1000
 1640 GCOL 0,1
 1650 MOVE 0,0
 1660 MOVE 0,1000
 1670 PLOT 85,600,1000
 1680 MOVE 1200,0
 1690 PLOT 85,1200,1000
 1700 GCOL 0,2
 1710 FOR R=0 TO 600 STEP 15
 1720 MOVE 0,0
 1730 DRAW R,1000
 1740 MOVE 1200,0
 1750 DRAW 1200-R,1000
 1760 NEXT
 1770 X=475:Y=750:A$="B L O X":PROCtext
 1780 X=550:Y=675:A$="By":PROCtext
 1790 X=475:Y=600:A$="Dominic":PROCtext
 1800 X=525:Y=525:A$="Ford":PROCtext
 1810 X=428:Y=400:A$="I - Instructions":PROCtext
 1820 X=300:Y=300:A$="SPACE - Start Game":PROCtext
 1830 X=428:Y=200:A$="K - Change Keys":PROCtext
 1840 Y=100:A$="Q - Quit":PROCtext
 1850 ENDPROC
 1860 :
 1870 DEFPROCkeys
 1880 PRINT'"Please enter the keys for:"'''" Left:"'"Right:"'"   Up:"'" Down:"TAB(7,4);
 1890 L$=GET$:PRINT TAB(7,4)L$
 1900 R$=GET$:PRINT TAB(7,5)R$
 1910 U$=GET$:PRINT TAB(7,6)U$
 1920 D$=GET$:PRINT TAB(7,7)D$
 1930 ENDPROC
 1940 :
 1950 DEFPROCtext
 1960 VDU 5
 1970 GCOL 0,0
 1980 FOR R=0 TO 10
 1990 MOVE X+R,Y+R
 2000 PRINT A$
 2010 NEXT
 2020 GCOL 0,2
 2030 MOVE X+5,Y+5
 2040 PRINT A$
 2050 VDU 4
 2060 ENDPROC
 2070 :
 2080 DEFPROCcoinit
 2090 FOR X=0 TO 19
 2100 FOR Y=0 TO 19
 2110 CO%(X,Y)=0
 2120 NEXT,
 2130 ENDPROC
 2140 :
 2150 DEFPROCinit
 2160 VDU 6
 2170 CLS
 2180 @%=&00900
 2190 L$="Z":R$="X":U$=":":D$="/"
 2200 PRINT TAB(15,12)"Sound (Y/N)"
 2210 REPEAT
 2220 A$=GET$
 2230 UNTIL A$="Y" OR A$="N"
 2240 IF A$="Y" THEN So=1 ELSE So=0
 2250 BO=RND(2)-1
 2260 SO=RND(2)-1
 2270 DIM CO%(19,19)
 2280 squ=0
 2290 squb=0
 2300 PROCnew
 2310 ENDPROC
 2320 :
 2330 DEFPROClinit
 2333 CALL&CD8
 2336 PROCcoinit
 2340 COLOUR1
 2350 VDU 19,2,1,0;0;0;19,1,2,0;0;0;
 2360 GCOL 0,1
 2370 MOVE 6,10
 2380 MOVE 6,1000
 2390 PLOT 85,1000,10
 2400 PLOT 85,1000,1000
 2410 GCOL 0,2
 2420 FOR H=10 TO 1001 STEP 50
 2430 MOVE 10,H
 2440 DRAW 1000,H
 2450 NEXT
 2460 FOR V=1 TO 1001 STEP 50
 2470 MOVE V,10
 2480 DRAW V,1000
 2490 NEXT
 2500 PROCblk(9,9,2)
 2510 PROCblk(0,0,3)
 2520 PRINT TAB(35,1)"Score"TAB(35,5)"Lives"TAB(35,10)"Bonus"TAB(35,14)"Level"
 2530 IF L% MOD 5=0 THEN d%=d%+1
 2540 L%=L%+1
 2550 I%=0
 2560 J%=0
 2570 S%=S%+B
 2580 B=176
 2590 BO=RND(2)-1
 2600 SO=RND(2)-1
 2610 ENDPROC
 2620 :
 2630 DEFPROCtune
 2640 RESTORE 2710
 2650 REPEAT
 2660 READ P
 2670 SOUND 1,-15,P,2
 2680 UNTIL P=124
 2690 ENDPROC
 2700 :
 2710 DATA 52,68,80,100
 2720 DATA 60,76,88,108
 2730 DATA 68,84,96,116
 2740 DATA 76,92,104,124
 2750 :
 2760 DEFPROCcompgo
 2790 NO=RND(L%/1.5)
 2800 IF NO>7 THEN NO=7
 2810 FOR E=1 TO NO
 2820 IF GN=390 THEN E=NO:NEXT:ENDPROC
 2825 REPEAT
 2826 C=RND(5)=2
 2827 rt=FALSE
 2830 B%=RND(20)
 2840 C%=RND(20)
 2850 IF C THENPROCegg:IF eg=1 THEN rt=TRUE
 2870 IF B%=0 AND C%=0 THEN rt=TRUE
 2880 B%=B%-1
 2890 C%=C%-1
 2900 IF (B%>17) AND (C%>17) THEN rt=TRUE
 2910 IF CO%(B%,C%)<>0 THEN rt=TRUE
 2915 UNTIL rt=FALSE
 2920 PROCblk(B%,C%,0)
 2930 GN=GN+1
 2940 CO%(B%,C%)=1
 2950 C=0
 2960 NEXT
 2970 ENDPROC
 2980 :
 2990 DEFPROCinstructions
 3005 CONT=TRUE
 3010 M$=STRING$(38," ")
 3020 VDU23,1,0;0;0;0;
 3030 AD=&8FF
 3040 REPEAT
 3050 AD=AD+1
 3060 M$=MID$(M$,2,38)+CHR$(?AD)
 3070 IF CHR$(?AD)="@" THEN CONT=FALSE:GOTO 3090
 3080 PRINTTAB(0,30);M$;
 3090 UNTIL CONT=FALSE
 3100 CALL&CD8
 3110 ENDPROC
 3120 :
 3130 DATA "The aim of BLOX is very simple. You start in the bottom left corner of the screen, and to complete the level, you must reach the top right corner of the screen, as quickly as possible. "
 3140 DATA "You must avoid the black squares, which are places where the floor has collapsed, and try to step on the white squares, which will give you two extra lives. "
 3150 DATA "You also gain an extra life for every 5 levels that you complete, but lose one for every black square that you step on. The default keys are: Z - Left, X - Right, * - Up, ? - Down. "
 3160 DATA "You can, however, change the keys on the title screen, by pressing K. The colour code that is used for the squares that you will find in the game is: BLACK - A square where the floor has collapsed; WHITE - You, "
 3170 DATA "or a bonus square; CYAN/RED - If you step on this square, you will move onto the next level. While this square is red, the computer is thinking, but when it is cyan, you may move."
 3180 DATA "                Have Fun!                @"
 3190 :
 3200 DEFPROCass
 3210 FORX=0TO2STEP2
 3220 P%=&CD8
 3230 [OPTX
 3240     LDA#&00
 3250     STA&70
 3260     TAY
 3270 .lb LDX#&30
 3280     STX&71
 3290 .l  STA(&70),Y
 3300     INY
 3310     INY
 3320     INY
 3330     INY
 3340     INY
 3350     INY
 3360     INY
 3370     INY
 3380     CPY#&08
 3390     BCSl
 3400     INC&71
 3410     LDX&71
 3420     CPX#&80
 3430     BNEl
 3440     INY
 3450     CPY#&08
 3460     BNElb
 3470     RTS
 3480     ]
 3490 NEXT
 3500 ENDPROC
 3510 :
 3520 DEFPROCreloc
 3530 HIMEM=&5800
 3540 FOR pass=0 TO 2 STEP 2
 3550 P%=&C00
 3560 [OPTpass
 3570     LDY#0
 3580     STY&70
 3590     STY&72
 3600     LDA#&0E
 3610     SEC
 3620     SBC&18
 3630     STA&74
 3640     LDA&18
 3650     CMP#&0E
 3660     BCCad
 3670 .sb STA&71
 3680     LDA#&0E
 3690     STA&73
 3700 .m1 LDA(&70),Y
 3710     STA(&72),Y
 3720     INY
 3730     BNEm1
 3740     INC&71
 3750     INC&73
 3760     LDX&71
 3770     DEX
 3780     CPX&03
 3790     BCCm1
 3800     BCSem
 3810 .ad LDA&03
 3820     STA&71
 3830     CLC
 3840     ADC&74
 3850     STA&73
 3860     LDA#0
 3870     LDY&02
 3880 .m2 LDA(&70),Y
 3890     STA(&72),Y
 3900     DEY
 3910     CPY#&FF
 3920     BNEm2
 3930     DEC&71
 3940     DEC&73
 3950     LDA&73
 3960     CMP#&0D
 3970     BCSm2
 3980 .em LDA&13
 3990     CLC
 4000     ADC&74
 4010     STA&13
 4020     STA&01
 4030     LDA#&0E
 4040     STA&18
 4050     RTS
 4060 ]
 4070 NEXT
 4080 OSCLI"KEY 0""CALL&C00|MGOTO60|F|M""":OSCLI"FX 153,0,128"
 4090 END
 4100 ENDPROC
 4110 :
 4120 DEFPROCain
 4130 RESTORE 3130
 4140 AD=&900
 4150 REPEAT
 4160 READ T$
 4170 So=1
 4180 REPEAT
 4190 ?AD=ASC(MID$(T$,So,1))
 4200 So=So+1
 4210 AD=AD+1
 4220 UNTIL So=LEN(T$)+1
 4230 UNTIL MID$(T$,So-1,1)="@"
 4240 ENDPROC

 � BLOX - By D Ford
 :

 *TAPE
(! � 6:�"Please Wait. . .";�21;
2 � �<>&E00 � �reloc
<	 �ass
F	 �ain
Pa A$="DEL.3120,4240"+�13+"GOTO100"+�6+�13:�21:� char=1 � �(A$):�"FX138,0,"+�(�(�A$,char,1))):�
Z �
d
 �init
n :
x �
� cont=�
� � � �:�&CD8:� 6:� �Dd@
� �
� �coinit
� � cont=� � � 1:�title
� �cont=�
�
 *FX 21,0
� �
� A$=�(1)
�( � A$=" " � A$="K" � A$="I" � A$="Q"
�! � A$="I" � �instructions:� 0
� � &CD8
� � A$="K" � �keys:� &CD8
� � A$=" " � �game

 � A$="Q"

 *FX 21,0
 � 6
" �
, :
6 ��game
J B=0
T	 S%=0
^	 GN=2
h	 I%=0
r	 L%=0
|	 J%=0
�	 d%=2
� �
� cont=�
� comp=�
� �linit
� �
� �scrbar
� � cont=� � �compgo
� � cont=� � �yougo
�
 � cont=�
�
 � comp=�
� �
� :
 ��well

 ��DbB
 �
&
 �T,M$
0 � T=-1 � S%<=T
: � T=-1 � �"HACKER!"
D	 �;M$
N �
X :
b � 100,"Rubbish!"
l � 200,"Very Bad"
v � 300,"Bad"
� � 400,"Fair"
� � 500,"O.K."
� � 750,"Good"
� � 1000,"Very Good"
� � 1500,"Master"
� � 2000,"Incredible"
� � 2500,"King"
� � -1,""
� :
�
 ��egg
�	 eg=0
� � B%>I%+2 � eg=1:�
� � B%<I%-2 � eg=1:�
� � C%>J%+2 � eg=1:�
 � C%<J%-2 � eg=1:�
 �
 :
  ��over
*, � So=1 � � S=88 � 76 � -4:� 1,-15,S,5:�
4	 �0,1
> � 300,300
H � 300,700
R � 85,700,300
\ � 85,700,700
f	 �0,1
p& X=350:Y=550:A$="Game Over!":�text
z	 A$=�
�
 �&CD8
� �15,2);S%"....";
�
 �well
� �"Press SPACE to continue"
� �
�	 A$=�
�
 � A$=" "
� � &CD8
� �
� :
�
 ��new
� �blk(squ,squb,0)
� CO%(squ,squb)=1
 GN=GN+1
 �
 squ=�(20)-1
$ squb=�(20)-1
. � CO%(squ,squb)=0
8 CO%(squ,squb)=2
B �blk(squ,squb,3)
L �
V :
` ��yougo
j *FX21,0
t �19,2,6,0;0;0;:In=0
~ �
� A$=�(1)
� In=In+1
�
 � A$<>""
�" � A$=L$ �blk(I%,J%,0):I%=I%-1
�" � A$=R$ �blk(I%,J%,0):I%=I%+1
�" � A$=U$ �blk(I%,J%,0):J%=J%+1
�" � A$=D$ �blk(I%,J%,0):J%=J%-1
� �19,2,1,0;0;0;
� GN=GN+1
� � I%>19 � I%=19:GN=GN-1
� � I%<0 � I%=0:GN=GN-1
� � J%>19 � J%=19:GN=GN-1
 � J%<0 � J%=0:GN=GN-1

F � CO%(I%,J%)=1 � d%=d%-1:� So=1 � � S=100 � 88 � -4:� 1,-15,S,5:�
E � CO%(I%,J%)=2 � d%=d%+2:� So=1 � � S=88 � 100 � 4:� 1,-15,S,5:�
 � d%=-1 � �over:cont=�:�
( CO%(I%,J%)=1
2 �blk(I%,J%,3)
<
 B=B-2
F* � I%=19 � J%=19 � cont=�:comp=�:�tune
P � �(10)=1 � �new
Z �
d :
n ��blk(x,y,t)
x � t=2 � x=19:y=19
� xc=x*50+17
� yc=y*50+17
�
 � 0,t
� � xc,yc
� � xc+30,yc
� � 85,xc,yc+30
� � 85,xc+30,yc+30
� �
� :
�
 ��scrbar
� � �36,2);S%�36,6);d%" "
� � �36,11);B" "�36,15);L%
� �
 :
 ��title

 � 0,3
" � 19,3,6,0;0;0;
, � 19,2,2,0;0;0;
6 � 19,1,4,0;0;0;
@
 � 1200,0
J � 1200,1000
T
 � 85,0,0
^ � 85,0,1000
h
 � 0,1
r
 � 0,0
|
 � 0,1000
� � 85,600,1000
�
 � 1200,0
� � 85,1200,1000
�
 � 0,2
� � R=0 � 600 � 15
�
 � 0,0
�
 � R,1000
�
 � 1200,0
� � 1200-R,1000
� �
�# X=475:Y=750:A$="B L O X":�text
� X=550:Y=675:A$="By":�text
�# X=475:Y=600:A$="Dominic":�text
  X=525:Y=525:A$="Ford":�text
, X=428:Y=400:A$="I - Instructions":�text
. X=300:Y=300:A$="SPACE - Start Game":�text
&+ X=428:Y=200:A$="K - Change Keys":�text
0 Y=100:A$="Q - Quit":�text
: �
D :
N ��keys
XO �'"Please enter the keys for:"'''" Left:"'"Right:"'"   Up:"'" Down:"�7,4);
b L$=�:� �7,4)L$
l R$=�:� �7,5)R$
v U$=�:� �7,6)U$
� D$=�:� �7,7)D$
� �
� :
� ��text
� � 5
�
 � 0,0
� � R=0 � 10
� � X+R,Y+R
�	 � A$
� �
�
 � 0,2
� � X+5,Y+5
�	 � A$
 � 4
 �
 :
 
 ��coinit
* � X=0 � 19
4 � Y=0 � 19
> CO%(X,Y)=0
H �,
R �
\ :
f ��init
p � 6
z �
� @%=&00900
�  L$="Z":R$="X":U$=":":D$="/"
� � �15,12)"Sound (Y/N)"
� �
�	 A$=�
� � A$="Y" � A$="N"
� � A$="Y" � So=1 � So=0
� BO=�(2)-1
� SO=�(2)-1
� � CO%(19,19)
�
 squ=0
� squb=0
�	 �new
	 �
	 :
	 ��linit
	
 �&CD8
	  �coinit
	$ �1
	.! � 19,2,1,0;0;0;19,1,2,0;0;0;
	8
 � 0,1
	B � 6,10
	L
 � 6,1000
	V � 85,1000,10
	` � 85,1000,1000
	j
 � 0,2
	t � H=10 � 1001 � 50
	~ � 10,H
	�
 � 1000,H
	� �
	� � V=1 � 1001 � 50
	� � V,10
	�
 � V,1000
	� �
	� �blk(9,9,2)
	� �blk(0,0,3)
	�= � �35,1)"Score"�35,5)"Lives"�35,10)"Bonus"�35,14)"Level"
	� � L% � 5=0 � d%=d%+1
	� L%=L%+1
	�	 I%=0
	 J%=0

 S%=S%+B

 B=176
 BO=�(2)-1
( SO=�(2)-1
2 �
< :
F ��tune
P � �tVJ
Z �
d � P
n � 1,-15,P,2
x � P=124
� �
� :
� � 52,68,80,100
� � 60,76,88,108
� � 68,84,96,116
� � 76,92,104,124
� :
�
 ��compgo
� NO=�(L%/1.5)
� � NO>7 � NO=7
� � E=1 � NO
 � GN=390 � E=NO:�:�
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:� � "The aim of BLOX is very simple. You start in the bottom left corner of the screen, and to complete the level, you must reach the top right corner of the screen, as quickly as possible. "
D� � "You must avoid the black squares, which are places where the floor has collapsed, and try to step on the white squares, which will give you two extra lives. "
N� � "You also gain an extra life for every 5 levels that you complete, but lose one for every black square that you step on. The default keys are: Z - Left, X - Right, * - Up, ? - Down. "
X� � "You can, however, change the keys on the title screen, by pressing K. The colour code that is used for the squares that you will find in the game is: BLACK - A square where the floor has collapsed; WHITE - You, "
b� � "or a bonus square; CYAN/RED - If you step on this square, you will move onto the next level. While this square is red, the computer is thinking, but when it is cyan, you may move."
l3 � "                Have Fun!                @"
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00000540  24 3d 22 47 61 6d 65 20  4f 76 65 72 21 22 3a f2  |$="Game Over!":.|
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00001760  20 20 20 20 20 20 20 48  61 76 65 20 46 75 6e 21  |       Have Fun!|
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00001d28
Games/BLOX!.m0
Games/BLOX!.m1
Games/BLOX!.m2
Games/BLOX!.m4
Games/BLOX!.m5