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dcfprogs/Games/BLOX!
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn hard disk » misc » misc2 |
Filename: | dcfprogs/Games/BLOX! |
Read OK: | ✔ |
File size: | 1D28 bytes |
Load address: | 0000 |
Exec address: | 0000 |
Duplicates
There are 5 duplicate copies of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron » Programs_B.ADF » Games/BLOX!
- Personal collection » Acorn ADFS disks » Electron » Programs.ADF » Games/BLOX!
- Personal collection » Acorn ADFS disks » Electron » Programs_V2.ADF » Games/BLOX!
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_Programs.adf » Games/BLOX!
- Personal collection » Acorn hard disk » misc » misc2 » dcfprogs/Games/BLOX!
- Personal collection » Acorn hard disk » misc » misc3 » dcfprog3/Games/BLOX!
File contents
10 REM BLOX - By D Ford 20 : 30 *TAPE 40 MODE 6:PRINT"Please Wait. . .";CHR$21; 50 IF PAGE<>&E00 THEN PROCreloc 60 PROCass 70 PROCain 80 A$="DEL.3120,4240"+CHR$13+"GOTO100"+CHR$6+CHR$13:VDU21:FOR char=1 TO LEN(A$):OSCLI"FX138,0,"+STR$(ASC(MID$(A$,char,1))):NEXT 90 END 100 PROCinit 110 : 120 REPEAT 130 cont=TRUE 140 ON ERROR CLEAR:CALL&CD8:MODE 6:GOTO 100 150 REPEAT 160 PROCcoinit 170 IF cont=TRUE THEN MODE 1:PROCtitle 180 UNTILcont=TRUE 185 *FX 21,0 190 REPEAT 200 A$=INKEY$(1) 210 UNTIL A$=" " OR A$="K" OR A$="I" OR A$="Q" 220 IF A$="I" THEN PROCinstructions:UNTIL 0 230 CALL &CD8 240 IF A$="K" THEN PROCkeys:CALL &CD8 250 IF A$=" " THEN PROCgame 260 UNTIL A$="Q" 270 *FX 21,0 280 MODE 6 290 END 300 : 310 DEFPROCgame 330 B=0 340 S%=0 350 GN=2 360 I%=0 370 L%=0 380 J%=0 390 d%=2 400 REPEAT 410 cont=TRUE 420 comp=FALSE 430 PROClinit 440 REPEAT 450 PROCscrbar 460 IF cont=TRUE THEN PROCcompgo 470 IF cont=TRUE THEN PROCyougo 480 UNTIL cont=FALSE 490 UNTIL comp=FALSE 500 ENDPROC 510 : 520 DEFPROCwell 530 RESTORE610 540 REPEAT 550 READT,M$ 560 UNTIL T=-1 OR S%<=T 570 IF T=-1 THEN PRINT"HACKER!" 580 PRINT;M$ 590 ENDPROC 600 : 610 DATA 100,"Rubbish!" 620 DATA 200,"Very Bad" 630 DATA 300,"Bad" 640 DATA 400,"Fair" 650 DATA 500,"O.K." 660 DATA 750,"Good" 670 DATA 1000,"Very Good" 680 DATA 1500,"Master" 690 DATA 2000,"Incredible" 700 DATA 2500,"King" 710 DATA -1,"" 720 : 730 DEFPROCegg 735 eg=0 740 IF B%>I%+2 THEN eg=1:ENDPROC 750 IF B%<I%-2 THEN eg=1:ENDPROC 760 IF C%>J%+2 THEN eg=1:ENDPROC 770 IF C%<J%-2 THEN eg=1:ENDPROC 780 ENDPROC 790 : 800 DEFPROCover 810 IF So=1 THEN FOR S=88 TO 76 STEP -4:SOUND 1,-15,S,5:NEXT 820 GCOL0,1 830 MOVE 300,300 840 MOVE 300,700 850 PLOT 85,700,300 860 PLOT 85,700,700 870 GCOL0,1 880 X=350:Y=550:A$="Game Over!":PROCtext 890 A$=GET$ 900 CALL&CD8 910 PRINTTAB(15,2);S%"...."; 920 PROCwell 930 PRINT"Press SPACE to continue" 940 REPEAT 950 A$=GET$ 960 UNTIL A$=" " 970 CALL &CD8 980 ENDPROC 990 : 1000 DEFPROCnew 1010 PROCblk(squ,squb,0) 1020 CO%(squ,squb)=1 1030 GN=GN+1 1040 REPEAT 1050 squ=RND(20)-1 1060 squb=RND(20)-1 1070 UNTIL CO%(squ,squb)=0 1080 CO%(squ,squb)=2 1090 PROCblk(squ,squb,3) 1100 ENDPROC 1110 : 1120 DEFPROCyougo 1130 *FX21,0 1140 VDU19,2,6,0;0;0;:In=0 1150 REPEAT 1160 A$=INKEY$(1) 1170 In=In+1 1180 UNTIL A$<>"" 1190 IF A$=L$ PROCblk(I%,J%,0):I%=I%-1 1200 IF A$=R$ PROCblk(I%,J%,0):I%=I%+1 1210 IF A$=U$ PROCblk(I%,J%,0):J%=J%+1 1220 IF A$=D$ PROCblk(I%,J%,0):J%=J%-1 1230 VDU19,2,1,0;0;0; 1240 GN=GN+1 1250 IF I%>19 THEN I%=19:GN=GN-1 1260 IF I%<0 THEN I%=0:GN=GN-1 1270 IF J%>19 THEN J%=19:GN=GN-1 1280 IF J%<0 THEN J%=0:GN=GN-1 1290 IF CO%(I%,J%)=1 THEN d%=d%-1:IF So=1 THEN FOR S=100 TO 88 STEP -4:SOUND 1,-15,S,5:NEXT 1300 IF CO%(I%,J%)=2 THEN d%=d%+2:IF So=1 THEN FOR S=88 TO 100 STEP 4:SOUND 1,-15,S,5:NEXT 1310 IF d%=-1 THEN PROCover:cont=FALSE:ENDPROC 1320 CO%(I%,J%)=1 1330 PROCblk(I%,J%,3) 1340 B=B-2 1350 IF I%=19 AND J%=19 THEN cont=FALSE:comp=TRUE:PROCtune 1360 IF RND(10)=1 THEN PROCnew 1370 ENDPROC 1380 : 1390 DEFPROCblk(x,y,t) 1400 IF t=2 THEN x=19:y=19 1410 xc=x*50+17 1420 yc=y*50+17 1430 GCOL 0,t 1440 MOVE xc,yc 1450 MOVE xc+30,yc 1460 PLOT 85,xc,yc+30 1470 PLOT 85,xc+30,yc+30 1480 ENDPROC 1490 : 1500 DEFPROCscrbar 1510 PRINT TAB(36,2);S%TAB(36,6);d%" " 1520 PRINT TAB(36,11);B" "TAB(36,15);L% 1530 ENDPROC 1540 : 1550 DEFPROCtitle 1560 GCOL 0,3 1570 VDU 19,3,6,0;0;0; 1580 VDU 19,2,2,0;0;0; 1590 VDU 19,1,4,0;0;0; 1600 MOVE 1200,0 1610 MOVE 1200,1000 1620 PLOT 85,0,0 1630 PLOT 85,0,1000 1640 GCOL 0,1 1650 MOVE 0,0 1660 MOVE 0,1000 1670 PLOT 85,600,1000 1680 MOVE 1200,0 1690 PLOT 85,1200,1000 1700 GCOL 0,2 1710 FOR R=0 TO 600 STEP 15 1720 MOVE 0,0 1730 DRAW R,1000 1740 MOVE 1200,0 1750 DRAW 1200-R,1000 1760 NEXT 1770 X=475:Y=750:A$="B L O X":PROCtext 1780 X=550:Y=675:A$="By":PROCtext 1790 X=475:Y=600:A$="Dominic":PROCtext 1800 X=525:Y=525:A$="Ford":PROCtext 1810 X=428:Y=400:A$="I - Instructions":PROCtext 1820 X=300:Y=300:A$="SPACE - Start Game":PROCtext 1830 X=428:Y=200:A$="K - Change Keys":PROCtext 1840 Y=100:A$="Q - Quit":PROCtext 1850 ENDPROC 1860 : 1870 DEFPROCkeys 1880 PRINT'"Please enter the keys for:"'''" Left:"'"Right:"'" Up:"'" Down:"TAB(7,4); 1890 L$=GET$:PRINT TAB(7,4)L$ 1900 R$=GET$:PRINT TAB(7,5)R$ 1910 U$=GET$:PRINT TAB(7,6)U$ 1920 D$=GET$:PRINT TAB(7,7)D$ 1930 ENDPROC 1940 : 1950 DEFPROCtext 1960 VDU 5 1970 GCOL 0,0 1980 FOR R=0 TO 10 1990 MOVE X+R,Y+R 2000 PRINT A$ 2010 NEXT 2020 GCOL 0,2 2030 MOVE X+5,Y+5 2040 PRINT A$ 2050 VDU 4 2060 ENDPROC 2070 : 2080 DEFPROCcoinit 2090 FOR X=0 TO 19 2100 FOR Y=0 TO 19 2110 CO%(X,Y)=0 2120 NEXT, 2130 ENDPROC 2140 : 2150 DEFPROCinit 2160 VDU 6 2170 CLS 2180 @%=&00900 2190 L$="Z":R$="X":U$=":":D$="/" 2200 PRINT TAB(15,12)"Sound (Y/N)" 2210 REPEAT 2220 A$=GET$ 2230 UNTIL A$="Y" OR A$="N" 2240 IF A$="Y" THEN So=1 ELSE So=0 2250 BO=RND(2)-1 2260 SO=RND(2)-1 2270 DIM CO%(19,19) 2280 squ=0 2290 squb=0 2300 PROCnew 2310 ENDPROC 2320 : 2330 DEFPROClinit 2333 CALL&CD8 2336 PROCcoinit 2340 COLOUR1 2350 VDU 19,2,1,0;0;0;19,1,2,0;0;0; 2360 GCOL 0,1 2370 MOVE 6,10 2380 MOVE 6,1000 2390 PLOT 85,1000,10 2400 PLOT 85,1000,1000 2410 GCOL 0,2 2420 FOR H=10 TO 1001 STEP 50 2430 MOVE 10,H 2440 DRAW 1000,H 2450 NEXT 2460 FOR V=1 TO 1001 STEP 50 2470 MOVE V,10 2480 DRAW V,1000 2490 NEXT 2500 PROCblk(9,9,2) 2510 PROCblk(0,0,3) 2520 PRINT TAB(35,1)"Score"TAB(35,5)"Lives"TAB(35,10)"Bonus"TAB(35,14)"Level" 2530 IF L% MOD 5=0 THEN d%=d%+1 2540 L%=L%+1 2550 I%=0 2560 J%=0 2570 S%=S%+B 2580 B=176 2590 BO=RND(2)-1 2600 SO=RND(2)-1 2610 ENDPROC 2620 : 2630 DEFPROCtune 2640 RESTORE 2710 2650 REPEAT 2660 READ P 2670 SOUND 1,-15,P,2 2680 UNTIL P=124 2690 ENDPROC 2700 : 2710 DATA 52,68,80,100 2720 DATA 60,76,88,108 2730 DATA 68,84,96,116 2740 DATA 76,92,104,124 2750 : 2760 DEFPROCcompgo 2790 NO=RND(L%/1.5) 2800 IF NO>7 THEN NO=7 2810 FOR E=1 TO NO 2820 IF GN=390 THEN E=NO:NEXT:ENDPROC 2825 REPEAT 2826 C=RND(5)=2 2827 rt=FALSE 2830 B%=RND(20) 2840 C%=RND(20) 2850 IF C THENPROCegg:IF eg=1 THEN rt=TRUE 2870 IF B%=0 AND C%=0 THEN rt=TRUE 2880 B%=B%-1 2890 C%=C%-1 2900 IF (B%>17) AND (C%>17) THEN rt=TRUE 2910 IF CO%(B%,C%)<>0 THEN rt=TRUE 2915 UNTIL rt=FALSE 2920 PROCblk(B%,C%,0) 2930 GN=GN+1 2940 CO%(B%,C%)=1 2950 C=0 2960 NEXT 2970 ENDPROC 2980 : 2990 DEFPROCinstructions 3005 CONT=TRUE 3010 M$=STRING$(38," ") 3020 VDU23,1,0;0;0;0; 3030 AD=&8FF 3040 REPEAT 3050 AD=AD+1 3060 M$=MID$(M$,2,38)+CHR$(?AD) 3070 IF CHR$(?AD)="@" THEN CONT=FALSE:GOTO 3090 3080 PRINTTAB(0,30);M$; 3090 UNTIL CONT=FALSE 3100 CALL&CD8 3110 ENDPROC 3120 : 3130 DATA "The aim of BLOX is very simple. You start in the bottom left corner of the screen, and to complete the level, you must reach the top right corner of the screen, as quickly as possible. " 3140 DATA "You must avoid the black squares, which are places where the floor has collapsed, and try to step on the white squares, which will give you two extra lives. " 3150 DATA "You also gain an extra life for every 5 levels that you complete, but lose one for every black square that you step on. The default keys are: Z - Left, X - Right, * - Up, ? - Down. " 3160 DATA "You can, however, change the keys on the title screen, by pressing K. The colour code that is used for the squares that you will find in the game is: BLACK - A square where the floor has collapsed; WHITE - You, " 3170 DATA "or a bonus square; CYAN/RED - If you step on this square, you will move onto the next level. While this square is red, the computer is thinking, but when it is cyan, you may move." 3180 DATA " Have Fun! @" 3190 : 3200 DEFPROCass 3210 FORX=0TO2STEP2 3220 P%=&CD8 3230 [OPTX 3240 LDA#&00 3250 STA&70 3260 TAY 3270 .lb LDX#&30 3280 STX&71 3290 .l STA(&70),Y 3300 INY 3310 INY 3320 INY 3330 INY 3340 INY 3350 INY 3360 INY 3370 INY 3380 CPY#&08 3390 BCSl 3400 INC&71 3410 LDX&71 3420 CPX#&80 3430 BNEl 3440 INY 3450 CPY#&08 3460 BNElb 3470 RTS 3480 ] 3490 NEXT 3500 ENDPROC 3510 : 3520 DEFPROCreloc 3530 HIMEM=&5800 3540 FOR pass=0 TO 2 STEP 2 3550 P%=&C00 3560 [OPTpass 3570 LDY#0 3580 STY&70 3590 STY&72 3600 LDA#&0E 3610 SEC 3620 SBC&18 3630 STA&74 3640 LDA&18 3650 CMP#&0E 3660 BCCad 3670 .sb STA&71 3680 LDA#&0E 3690 STA&73 3700 .m1 LDA(&70),Y 3710 STA(&72),Y 3720 INY 3730 BNEm1 3740 INC&71 3750 INC&73 3760 LDX&71 3770 DEX 3780 CPX&03 3790 BCCm1 3800 BCSem 3810 .ad LDA&03 3820 STA&71 3830 CLC 3840 ADC&74 3850 STA&73 3860 LDA#0 3870 LDY&02 3880 .m2 LDA(&70),Y 3890 STA(&72),Y 3900 DEY 3910 CPY#&FF 3920 BNEm2 3930 DEC&71 3940 DEC&73 3950 LDA&73 3960 CMP#&0D 3970 BCSm2 3980 .em LDA&13 3990 CLC 4000 ADC&74 4010 STA&13 4020 STA&01 4030 LDA#&0E 4040 STA&18 4050 RTS 4060 ] 4070 NEXT 4080 OSCLI"KEY 0""CALL&C00|MGOTO60|F|M""":OSCLI"FX 153,0,128" 4090 END 4100 ENDPROC 4110 : 4120 DEFPROCain 4130 RESTORE 3130 4140 AD=&900 4150 REPEAT 4160 READ T$ 4170 So=1 4180 REPEAT 4190 ?AD=ASC(MID$(T$,So,1)) 4200 So=So+1 4210 AD=AD+1 4220 UNTIL So=LEN(T$)+1 4230 UNTIL MID$(T$,So-1,1)="@" 4240 ENDPROC
� BLOX - By D Ford : *TAPE (! � 6:�"Please Wait. . .";�21; 2 � �<>&E00 � �reloc < �ass F �ain Pa A$="DEL.3120,4240"+�13+"GOTO100"+�6+�13:�21:� char=1 � �(A$):�"FX138,0,"+�(�(�A$,char,1))):� Z � d �init n : x � � cont=� � � � �:�&CD8:� 6:� �Dd@ � � � �coinit � � cont=� � � 1:�title � �cont=� � *FX 21,0 � � � A$=�(1) �( � A$=" " � A$="K" � A$="I" � A$="Q" �! � A$="I" � �instructions:� 0 � � &CD8 � � A$="K" � �keys:� &CD8 � � A$=" " � �game � A$="Q" *FX 21,0 � 6 " � , : 6 ��game J B=0 T S%=0 ^ GN=2 h I%=0 r L%=0 | J%=0 � d%=2 � � � cont=� � comp=� � �linit � � � �scrbar � � cont=� � �compgo � � cont=� � �yougo � � cont=� � � comp=� � � � : ��well ��DbB � & �T,M$ 0 � T=-1 � S%<=T : � T=-1 � �"HACKER!" D �;M$ N � X : b � 100,"Rubbish!" l � 200,"Very Bad" v � 300,"Bad" � � 400,"Fair" � � 500,"O.K." � � 750,"Good" � � 1000,"Very Good" � � 1500,"Master" � � 2000,"Incredible" � � 2500,"King" � � -1,"" � : � ��egg � eg=0 � � B%>I%+2 � eg=1:� � � B%<I%-2 � eg=1:� � � C%>J%+2 � eg=1:� � C%<J%-2 � eg=1:� � : ��over *, � So=1 � � S=88 � 76 � -4:� 1,-15,S,5:� 4 �0,1 > � 300,300 H � 300,700 R � 85,700,300 \ � 85,700,700 f �0,1 p& X=350:Y=550:A$="Game Over!":�text z A$=� � �&CD8 � �15,2);S%"...."; � �well � �"Press SPACE to continue" � � � A$=� � � A$=" " � � &CD8 � � � : � ��new � �blk(squ,squb,0) � CO%(squ,squb)=1 GN=GN+1 � squ=�(20)-1 $ squb=�(20)-1 . � CO%(squ,squb)=0 8 CO%(squ,squb)=2 B �blk(squ,squb,3) L � V : ` ��yougo j *FX21,0 t �19,2,6,0;0;0;:In=0 ~ � � A$=�(1) � In=In+1 � � A$<>"" �" � A$=L$ �blk(I%,J%,0):I%=I%-1 �" � A$=R$ �blk(I%,J%,0):I%=I%+1 �" � A$=U$ �blk(I%,J%,0):J%=J%+1 �" � A$=D$ �blk(I%,J%,0):J%=J%-1 � �19,2,1,0;0;0; � GN=GN+1 � � I%>19 � I%=19:GN=GN-1 � � I%<0 � I%=0:GN=GN-1 � � J%>19 � J%=19:GN=GN-1 � J%<0 � J%=0:GN=GN-1 F � CO%(I%,J%)=1 � d%=d%-1:� So=1 � � S=100 � 88 � -4:� 1,-15,S,5:� E � CO%(I%,J%)=2 � d%=d%+2:� So=1 � � S=88 � 100 � 4:� 1,-15,S,5:� � d%=-1 � �over:cont=�:� ( CO%(I%,J%)=1 2 �blk(I%,J%,3) < B=B-2 F* � I%=19 � J%=19 � cont=�:comp=�:�tune P � �(10)=1 � �new Z � d : n ��blk(x,y,t) x � t=2 � x=19:y=19 � xc=x*50+17 � yc=y*50+17 � � 0,t � � xc,yc � � xc+30,yc � � 85,xc,yc+30 � � 85,xc+30,yc+30 � � � : � ��scrbar � � �36,2);S%�36,6);d%" " � � �36,11);B" "�36,15);L% � � : ��title � 0,3 " � 19,3,6,0;0;0; , � 19,2,2,0;0;0; 6 � 19,1,4,0;0;0; @ � 1200,0 J � 1200,1000 T � 85,0,0 ^ � 85,0,1000 h � 0,1 r � 0,0 | � 0,1000 � � 85,600,1000 � � 1200,0 � � 85,1200,1000 � � 0,2 � � R=0 � 600 � 15 � � 0,0 � � R,1000 � � 1200,0 � � 1200-R,1000 � � �# X=475:Y=750:A$="B L O X":�text � X=550:Y=675:A$="By":�text �# X=475:Y=600:A$="Dominic":�text X=525:Y=525:A$="Ford":�text , X=428:Y=400:A$="I - Instructions":�text . X=300:Y=300:A$="SPACE - Start Game":�text &+ X=428:Y=200:A$="K - Change Keys":�text 0 Y=100:A$="Q - Quit":�text : � D : N ��keys XO �'"Please enter the keys for:"'''" Left:"'"Right:"'" Up:"'" Down:"�7,4); b L$=�:� �7,4)L$ l R$=�:� �7,5)R$ v U$=�:� �7,6)U$ � D$=�:� �7,7)D$ � � � : � ��text � � 5 � � 0,0 � � R=0 � 10 � � X+R,Y+R � � A$ � � � � 0,2 � � X+5,Y+5 � � A$ � 4 � : ��coinit * � X=0 � 19 4 � Y=0 � 19 > CO%(X,Y)=0 H �, R � \ : f ��init p � 6 z � � @%=&00900 � L$="Z":R$="X":U$=":":D$="/" � � �15,12)"Sound (Y/N)" � � � A$=� � � A$="Y" � A$="N" � � A$="Y" � So=1 � So=0 � BO=�(2)-1 � SO=�(2)-1 � � CO%(19,19) � squ=0 � squb=0 � �new � : ��linit �&CD8 �coinit $ �1 .! � 19,2,1,0;0;0;19,1,2,0;0;0; 8 � 0,1 B � 6,10 L � 6,1000 V � 85,1000,10 ` � 85,1000,1000 j � 0,2 t � H=10 � 1001 � 50 ~ � 10,H � � 1000,H � � � � V=1 � 1001 � 50 � � V,10 � � V,1000 � � � �blk(9,9,2) � �blk(0,0,3) �= � �35,1)"Score"�35,5)"Lives"�35,10)"Bonus"�35,14)"Level" � � L% � 5=0 � d%=d%+1 � L%=L%+1 � I%=0 J%=0 S%=S%+B B=176 BO=�(2)-1 ( SO=�(2)-1 2 � < : F ��tune P � �tVJ Z � d � P n � 1,-15,P,2 x � P=124 � � � : � � 52,68,80,100 � � 60,76,88,108 � � 68,84,96,116 � � 76,92,104,124 � : � ��compgo � NO=�(L%/1.5) � � NO>7 � NO=7 � � E=1 � NO � GN=390 � E=NO:�:� � C=�(5)=2 rt=� B%=�(20) C%=�(20) " � C ��egg:� eg=1 � rt=� 6 � B%=0 � C%=0 � rt=� @ B%=B%-1 J C%=C%-1 T � (B%>17) � (C%>17) � rt=� ^ � CO%(B%,C%)<>0 � rt=� c � rt=� h �blk(B%,C%,0) r GN=GN+1 | CO%(B%,C%)=1 � C=0 � � � � � : � ��instructions � CONT=� � M$=�38," ") � �23,1,0;0;0;0; � AD=&8FF � � � AD=AD+1 � M$=�M$,2,38)+�(?AD) �! � �(?AD)="@" � CONT=�:� �TRL �0,30);M$; � CONT=� �&CD8 & � 0 : :� � "The aim of BLOX is very simple. You start in the bottom left corner of the screen, and to complete the level, you must reach the top right corner of the screen, as quickly as possible. " D� � "You must avoid the black squares, which are places where the floor has collapsed, and try to step on the white squares, which will give you two extra lives. " N� � "You also gain an extra life for every 5 levels that you complete, but lose one for every black square that you step on. The default keys are: Z - Left, X - Right, * - Up, ? - Down. " X� � "You can, however, change the keys on the title screen, by pressing K. The colour code that is used for the squares that you will find in the game is: BLACK - A square where the floor has collapsed; WHITE - You, " b� � "or a bonus square; CYAN/RED - If you step on this square, you will move onto the next level. While this square is red, the computer is thinking, but when it is cyan, you may move." l3 � " Have Fun! @" v : � ��ass � �X=0�2�2 � P%=&CD8 � [OPTX � LDA#&00 � STA&70 � TAY � .lb LDX#&30 � STX&71 � .l STA(&70),Y � INY � INY � INY INY INY INY INY * INY 4 CPY#&08 > BCSl H INC&71 R LDX&71 \ CPX#&80 f BNEl p INY z CPY#&08 � BNElb � RTS � ] � � � � � : � ��reloc � �=&5800 � � pass=0 � 2 � 2 � P%=&C00 � [OPTpass � LDY#0 � STY&70 STY&72 LDA#&0E SEC $ SBC&18 . STA&74 8 LDA&18 B CMP#&0E L BCCad V .sb STA&71 ` LDA#&0E j STA&73 t .m1 LDA(&70),Y ~ STA(&72),Y � INY � BNEm1 � INC&71 � INC&73 � LDX&71 � DEX � CPX&03 � BCCm1 � BCSem � .ad LDA&03 � STA&71 � CLC ADC&74 STA&73 LDA#0 LDY&02 ( .m2 LDA(&70),Y 2 STA(&72),Y < DEY F CPY#&FF P BNEm2 Z DEC&71 d DEC&73 n LDA&73 x CMP#&0D � BCSm2 � .em LDA&13 � CLC � ADC&74 � STA&13 � STA&01 � LDA#&0E � STA&18 � RTS � ] � � �5 �"KEY 0""CALL&C00|MGOTO60|F|M""":�"FX 153,0,128" � � � : ��ain " � �TzL , AD=&900 6 � @ � T$ J So=1 T � ^ ?AD=�(�T$,So,1)) h So=So+1 r AD=AD+1 | � So=�(T$)+1 � � �T$,So-1,1)="@" � � �
00000000 0d 00 0a 17 20 f4 20 42 4c 4f 58 20 2d 20 42 79 |.... . BLOX - By| 00000010 20 44 20 46 6f 72 64 0d 00 14 06 20 3a 0d 00 1e | D Ford.... :...| 00000020 0a 20 2a 54 41 50 45 0d 00 28 21 20 eb 20 36 3a |. *TAPE..(! . 6:| 00000030 f1 22 50 6c 65 61 73 65 20 57 61 69 74 2e 20 2e |."Please Wait. .| 00000040 20 2e 22 3b bd 32 31 3b 0d 00 32 17 20 e7 20 90 | .";.21;..2. . .| 00000050 3c 3e 26 45 30 30 20 8c 20 f2 72 65 6c 6f 63 0d |<>&E00 . .reloc.| 00000060 00 3c 09 20 f2 61 73 73 0d 00 46 09 20 f2 61 69 |.<. .ass..F. .ai| 00000070 6e 0d 00 50 61 20 41 24 3d 22 44 45 4c 2e 33 31 |n..Pa A$="DEL.31| 00000080 32 30 2c 34 32 34 30 22 2b bd 31 33 2b 22 47 4f |20,4240"+.13+"GO| 00000090 54 4f 31 30 30 22 2b bd 36 2b bd 31 33 3a ef 32 |TO100"+.6+.13:.2| 000000a0 31 3a e3 20 63 68 61 72 3d 31 20 b8 20 a9 28 41 |1:. char=1 . .(A| 000000b0 24 29 3a ff 22 46 58 31 33 38 2c 30 2c 22 2b c3 |$):."FX138,0,"+.| 000000c0 28 97 28 c1 41 24 2c 63 68 61 72 2c 31 29 29 29 |(.(.A$,char,1)))| 000000d0 3a ed 0d 00 5a 06 20 e0 0d 00 64 0a 20 f2 69 6e |:...Z. ...d. .in| 000000e0 69 74 0d 00 6e 06 20 3a 0d 00 78 06 20 f5 0d 00 |it..n. :..x. ...| 000000f0 82 0b 20 63 6f 6e 74 3d b9 0d 00 8c 1b 20 ee 20 |.. cont=..... . | 00000100 85 20 d8 3a d6 26 43 44 38 3a eb 20 36 3a e5 20 |. .:.&CD8:. 6:. | 00000110 8d 44 64 40 0d 00 96 06 20 f5 0d 00 a0 0c 20 f2 |.Dd@.... ..... .| 00000120 63 6f 69 6e 69 74 0d 00 aa 1a 20 e7 20 63 6f 6e |coinit.... . con| 00000130 74 3d b9 20 8c 20 eb 20 31 3a f2 74 69 74 6c 65 |t=. . . 1:.title| 00000140 0d 00 b4 0c 20 fd 63 6f 6e 74 3d b9 0d 00 b9 0d |.... .cont=.....| 00000150 20 2a 46 58 20 32 31 2c 30 0d 00 be 06 20 f5 0d | *FX 21,0.... ..| 00000160 00 c8 0c 20 41 24 3d bf 28 31 29 0d 00 d2 28 20 |... 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T=-1 . ."HACKE| 00000340 52 21 22 0d 02 44 09 20 f1 3b 4d 24 0d 02 4e 06 |R!"..D. .;M$..N.| 00000350 20 e1 0d 02 58 06 20 3a 0d 02 62 15 20 dc 20 31 | ...X. :..b. . 1| 00000360 30 30 2c 22 52 75 62 62 69 73 68 21 22 0d 02 6c |00,"Rubbish!"..l| 00000370 15 20 dc 20 32 30 30 2c 22 56 65 72 79 20 42 61 |. . 200,"Very Ba| 00000380 64 22 0d 02 76 10 20 dc 20 33 30 30 2c 22 42 61 |d"..v. . 300,"Ba| 00000390 64 22 0d 02 80 11 20 dc 20 34 30 30 2c 22 46 61 |d".... . 400,"Fa| 000003a0 69 72 22 0d 02 8a 11 20 dc 20 35 30 30 2c 22 4f |ir".... . 500,"O| 000003b0 2e 4b 2e 22 0d 02 94 11 20 dc 20 37 35 30 2c 22 |.K.".... . 750,"| 000003c0 47 6f 6f 64 22 0d 02 9e 17 20 dc 20 31 30 30 30 |Good".... . 1000| 000003d0 2c 22 56 65 72 79 20 47 6f 6f 64 22 0d 02 a8 14 |,"Very Good"....| 000003e0 20 dc 20 31 35 30 30 2c 22 4d 61 73 74 65 72 22 | . 1500,"Master"| 000003f0 0d 02 b2 18 20 dc 20 32 30 30 30 2c 22 49 6e 63 |.... . 2000,"Inc| 00000400 72 65 64 69 62 6c 65 22 0d 02 bc 12 20 dc 20 32 |redible".... . 2| 00000410 35 30 30 2c 22 4b 69 6e 67 22 0d 02 c6 0c 20 dc |500,"King".... .| 00000420 20 2d 31 2c 22 22 0d 02 d0 06 20 3a 0d 02 da 0a | -1,"".... :....| 00000430 20 dd f2 65 67 67 0d 02 df 09 20 65 67 3d 30 0d | ..egg.... eg=0.| 00000440 02 e4 17 20 e7 20 42 25 3e 49 25 2b 32 20 8c 20 |... . B%>I%+2 . | 00000450 65 67 3d 31 3a e1 0d 02 ee 17 20 e7 20 42 25 3c |eg=1:..... . B%<| 00000460 49 25 2d 32 20 8c 20 65 67 3d 31 3a e1 0d 02 f8 |I%-2 . eg=1:....| 00000470 17 20 e7 20 43 25 3e 4a 25 2b 32 20 8c 20 65 67 |. . C%>J%+2 . eg| 00000480 3d 31 3a e1 0d 03 02 17 20 e7 20 43 25 3c 4a 25 |=1:..... . C%<J%| 00000490 2d 32 20 8c 20 65 67 3d 31 3a e1 0d 03 0c 06 20 |-2 . eg=1:..... | 000004a0 e1 0d 03 16 06 20 3a 0d 03 20 0b 20 dd f2 6f 76 |..... :.. . ..ov| 000004b0 65 72 0d 03 2a 2c 20 e7 20 53 6f 3d 31 20 8c 20 |er..*, . So=1 . | 000004c0 e3 20 53 3d 38 38 20 b8 20 37 36 20 88 20 2d 34 |. S=88 . 76 . -4| 000004d0 3a d4 20 31 2c 2d 31 35 2c 53 2c 35 3a ed 0d 03 |:. 1,-15,S,5:...| 000004e0 34 09 20 e6 30 2c 31 0d 03 3e 0e 20 ec 20 33 30 |4. .0,1..>. . 30| 000004f0 30 2c 33 30 30 0d 03 48 0e 20 ec 20 33 30 30 2c |0,300..H. . 300,| 00000500 37 30 30 0d 03 52 11 20 f0 20 38 35 2c 37 30 30 |700..R. . 85,700| 00000510 2c 33 30 30 0d 03 5c 11 20 f0 20 38 35 2c 37 30 |,300..\. . 85,70| 00000520 30 2c 37 30 30 0d 03 66 09 20 e6 30 2c 31 0d 03 |0,700..f. .0,1..| 00000530 70 26 20 58 3d 33 35 30 3a 59 3d 35 35 30 3a 41 |p& X=350:Y=550:A| 00000540 24 3d 22 47 61 6d 65 20 4f 76 65 72 21 22 3a f2 |$="Game Over!":.| 00000550 74 65 78 74 0d 03 7a 09 20 41 24 3d be 0d 03 84 |text..z. A$=....| 00000560 0a 20 d6 26 43 44 38 0d 03 8e 16 20 f1 8a 31 35 |. .&CD8.... ..15| 00000570 2c 32 29 3b 53 25 22 2e 2e 2e 2e 22 3b 0d 03 98 |,2);S%"....";...| 00000580 0a 20 f2 77 65 6c 6c 0d 03 a2 1f 20 f1 22 50 72 |. .well.... ."Pr| 00000590 65 73 73 20 53 50 41 43 45 20 74 6f 20 63 6f 6e |ess SPACE to con| 000005a0 74 69 6e 75 65 22 0d 03 ac 06 20 f5 0d 03 b6 09 |tinue".... .....| 000005b0 20 41 24 3d be 0d 03 c0 0d 20 fd 20 41 24 3d 22 | A$=..... . A$="| 000005c0 20 22 0d 03 ca 0b 20 d6 20 26 43 44 38 0d 03 d4 | ".... . &CD8...| 000005d0 06 20 e1 0d 03 de 06 20 3a 0d 03 e8 0a 20 dd f2 |. ..... :.... ..| 000005e0 6e 65 77 0d 03 f2 15 20 f2 62 6c 6b 28 73 71 75 |new.... .blk(squ| 000005f0 2c 73 71 75 62 2c 30 29 0d 03 fc 14 20 43 4f 25 |,squb,0).... CO%| 00000600 28 73 71 75 2c 73 71 75 62 29 3d 31 0d 04 06 0c |(squ,squb)=1....| 00000610 20 47 4e 3d 47 4e 2b 31 0d 04 10 06 20 f5 0d 04 | GN=GN+1.... ...| 00000620 1a 10 20 73 71 75 3d b3 28 32 30 29 2d 31 0d 04 |.. squ=.(20)-1..| 00000630 24 11 20 73 71 75 62 3d b3 28 32 30 29 2d 31 0d |$. squb=.(20)-1.| 00000640 04 2e 16 20 fd 20 43 4f 25 28 73 71 75 2c 73 71 |... . CO%(squ,sq| 00000650 75 62 29 3d 30 0d 04 38 14 20 43 4f 25 28 73 71 |ub)=0..8. CO%(sq| 00000660 75 2c 73 71 75 62 29 3d 32 0d 04 42 15 20 f2 62 |u,squb)=2..B. .b| 00000670 6c 6b 28 73 71 75 2c 73 71 75 62 2c 33 29 0d 04 |lk(squ,squb,3)..| 00000680 4c 06 20 e1 0d 04 56 06 20 3a 0d 04 60 0c 20 dd |L. ...V. :..`. .| 00000690 f2 79 6f 75 67 6f 0d 04 6a 0c 20 2a 46 58 32 31 |.yougo..j. *FX21| 000006a0 2c 30 0d 04 74 18 20 ef 31 39 2c 32 2c 36 2c 30 |,0..t. .19,2,6,0| 000006b0 3b 30 3b 30 3b 3a 49 6e 3d 30 0d 04 7e 06 20 f5 |;0;0;:In=0..~. .| 000006c0 0d 04 88 0c 20 41 24 3d bf 28 31 29 0d 04 92 0c |.... A$=.(1)....| 000006d0 20 49 6e 3d 49 6e 2b 31 0d 04 9c 0d 20 fd 20 41 | In=In+1.... . A| 000006e0 24 3c 3e 22 22 0d 04 a6 22 20 e7 20 41 24 3d 4c |$<>""..." . A$=L| 000006f0 24 20 f2 62 6c 6b 28 49 25 2c 4a 25 2c 30 29 3a |$ .blk(I%,J%,0):| 00000700 49 25 3d 49 25 2d 31 0d 04 b0 22 20 e7 20 41 24 |I%=I%-1..." . A$| 00000710 3d 52 24 20 f2 62 6c 6b 28 49 25 2c 4a 25 2c 30 |=R$ .blk(I%,J%,0| 00000720 29 3a 49 25 3d 49 25 2b 31 0d 04 ba 22 20 e7 20 |):I%=I%+1..." . | 00000730 41 24 3d 55 24 20 f2 62 6c 6b 28 49 25 2c 4a 25 |A$=U$ .blk(I%,J%| 00000740 2c 30 29 3a 4a 25 3d 4a 25 2b 31 0d 04 c4 22 20 |,0):J%=J%+1..." | 00000750 e7 20 41 24 3d 44 24 20 f2 62 6c 6b 28 49 25 2c |. A$=D$ .blk(I%,| 00000760 4a 25 2c 30 29 3a 4a 25 3d 4a 25 2d 31 0d 04 ce |J%,0):J%=J%-1...| 00000770 13 20 ef 31 39 2c 32 2c 31 2c 30 3b 30 3b 30 3b |. .19,2,1,0;0;0;| 00000780 0d 04 d8 0c 20 47 4e 3d 47 4e 2b 31 0d 04 e2 1c |.... GN=GN+1....| 00000790 20 e7 20 49 25 3e 31 39 20 8c 20 49 25 3d 31 39 | . I%>19 . I%=19| 000007a0 3a 47 4e 3d 47 4e 2d 31 0d 04 ec 1a 20 e7 20 49 |:GN=GN-1.... . I| 000007b0 25 3c 30 20 8c 20 49 25 3d 30 3a 47 4e 3d 47 4e |%<0 . I%=0:GN=GN| 000007c0 2d 31 0d 04 f6 1c 20 e7 20 4a 25 3e 31 39 20 8c |-1.... . J%>19 .| 000007d0 20 4a 25 3d 31 39 3a 47 4e 3d 47 4e 2d 31 0d 05 | J%=19:GN=GN-1..| 000007e0 00 1a 20 e7 20 4a 25 3c 30 20 8c 20 4a 25 3d 30 |.. . J%<0 . J%=0| 000007f0 3a 47 4e 3d 47 4e 2d 31 0d 05 0a 46 20 e7 20 43 |:GN=GN-1...F . C| 00000800 4f 25 28 49 25 2c 4a 25 29 3d 31 20 8c 20 64 25 |O%(I%,J%)=1 . d%| 00000810 3d 64 25 2d 31 3a e7 20 53 6f 3d 31 20 8c 20 e3 |=d%-1:. So=1 . .| 00000820 20 53 3d 31 30 30 20 b8 20 38 38 20 88 20 2d 34 | S=100 . 88 . -4| 00000830 3a d4 20 31 2c 2d 31 35 2c 53 2c 35 3a ed 0d 05 |:. 1,-15,S,5:...| 00000840 14 45 20 e7 20 43 4f 25 28 49 25 2c 4a 25 29 3d |.E . CO%(I%,J%)=| 00000850 32 20 8c 20 64 25 3d 64 25 2b 32 3a e7 20 53 6f |2 . d%=d%+2:. So| 00000860 3d 31 20 8c 20 e3 20 53 3d 38 38 20 b8 20 31 30 |=1 . . S=88 . 10| 00000870 30 20 88 20 34 3a d4 20 31 2c 2d 31 35 2c 53 2c |0 . 4:. 1,-15,S,| 00000880 35 3a ed 0d 05 1e 1d 20 e7 20 64 25 3d 2d 31 20 |5:..... . d%=-1 | 00000890 8c 20 f2 6f 76 65 72 3a 63 6f 6e 74 3d a3 3a e1 |. .over:cont=.:.| 000008a0 0d 05 28 11 20 43 4f 25 28 49 25 2c 4a 25 29 3d |..(. CO%(I%,J%)=| 000008b0 31 0d 05 32 12 20 f2 62 6c 6b 28 49 25 2c 4a 25 |1..2. .blk(I%,J%| 000008c0 2c 33 29 0d 05 3c 0a 20 42 3d 42 2d 32 0d 05 46 |,3)..<. B=B-2..F| 000008d0 2a 20 e7 20 49 25 3d 31 39 20 80 20 4a 25 3d 31 |* . I%=19 . J%=1| 000008e0 39 20 8c 20 63 6f 6e 74 3d a3 3a 63 6f 6d 70 3d |9 . cont=.:comp=| 000008f0 b9 3a f2 74 75 6e 65 0d 05 50 15 20 e7 20 b3 28 |.:.tune..P. . .(| 00000900 31 30 29 3d 31 20 8c 20 f2 6e 65 77 0d 05 5a 06 |10)=1 . .new..Z.| 00000910 20 e1 0d 05 64 06 20 3a 0d 05 6e 11 20 dd f2 62 | ...d. :..n. ..b| 00000920 6c 6b 28 78 2c 79 2c 74 29 0d 05 78 16 20 e7 20 |lk(x,y,t)..x. . | 00000930 74 3d 32 20 8c 20 78 3d 31 39 3a 79 3d 31 39 0d |t=2 . x=19:y=19.| 00000940 05 82 0f 20 78 63 3d 78 2a 35 30 2b 31 37 0d 05 |... xc=x*50+17..| 00000950 8c 0f 20 79 63 3d 79 2a 35 30 2b 31 37 0d 05 96 |.. yc=y*50+17...| 00000960 0a 20 e6 20 30 2c 74 0d 05 a0 0c 20 ec 20 78 63 |. . 0,t.... . xc| 00000970 2c 79 63 0d 05 aa 0f 20 ec 20 78 63 2b 33 30 2c |,yc.... . xc+30,| 00000980 79 63 0d 05 b4 12 20 f0 20 38 35 2c 78 63 2c 79 |yc.... . 85,xc,y| 00000990 63 2b 33 30 0d 05 be 15 20 f0 20 38 35 2c 78 63 |c+30.... . 85,xc| 000009a0 2b 33 30 2c 79 63 2b 33 30 0d 05 c8 06 20 e1 0d |+30,yc+30.... ..| 000009b0 05 d2 06 20 3a 0d 05 dc 0d 20 dd f2 73 63 72 62 |... :.... ..scrb| 000009c0 61 72 0d 05 e6 1c 20 f1 20 8a 33 36 2c 32 29 3b |ar.... . .36,2);| 000009d0 53 25 8a 33 36 2c 36 29 3b 64 25 22 20 22 0d 05 |S%.36,6);d%" "..| 000009e0 f0 1d 20 f1 20 8a 33 36 2c 31 31 29 3b 42 22 20 |.. . .36,11);B" | 000009f0 22 8a 33 36 2c 31 35 29 3b 4c 25 0d 05 fa 06 20 |".36,15);L%.... | 00000a00 e1 0d 06 04 06 20 3a 0d 06 0e 0c 20 dd f2 74 69 |..... :.... ..ti| 00000a10 74 6c 65 0d 06 18 0a 20 e6 20 30 2c 33 0d 06 22 |tle.... . 0,3.."| 00000a20 14 20 ef 20 31 39 2c 33 2c 36 2c 30 3b 30 3b 30 |. . 19,3,6,0;0;0| 00000a30 3b 0d 06 2c 14 20 ef 20 31 39 2c 32 2c 32 2c 30 |;..,. . 19,2,2,0| 00000a40 3b 30 3b 30 3b 0d 06 36 14 20 ef 20 31 39 2c 31 |;0;0;..6. . 19,1| 00000a50 2c 34 2c 30 3b 30 3b 30 3b 0d 06 40 0d 20 ec 20 |,4,0;0;0;..@. . | 00000a60 31 32 30 30 2c 30 0d 06 4a 10 20 ec 20 31 32 30 |1200,0..J. . 120| 00000a70 30 2c 31 30 30 30 0d 06 54 0d 20 f0 20 38 35 2c |0,1000..T. . 85,| 00000a80 30 2c 30 0d 06 5e 10 20 f0 20 38 35 2c 30 2c 31 |0,0..^. . 85,0,1| 00000a90 30 30 30 0d 06 68 0a 20 e6 20 30 2c 31 0d 06 72 |000..h. . 0,1..r| 00000aa0 0a 20 ec 20 30 2c 30 0d 06 7c 0d 20 ec 20 30 2c |. . 0,0..|. . 0,| 00000ab0 31 30 30 30 0d 06 86 12 20 f0 20 38 35 2c 36 30 |1000.... . 85,60| 00000ac0 30 2c 31 30 30 30 0d 06 90 0d 20 ec 20 31 32 30 |0,1000.... . 120| 00000ad0 30 2c 30 0d 06 9a 13 20 f0 20 38 35 2c 31 32 30 |0,0.... . 85,120| 00000ae0 30 2c 31 30 30 30 0d 06 a4 0a 20 e6 20 30 2c 32 |0,1000.... . 0,2| 00000af0 0d 06 ae 15 20 e3 20 52 3d 30 20 b8 20 36 30 30 |.... . R=0 . 600| 00000b00 20 88 20 31 35 0d 06 b8 0a 20 ec 20 30 2c 30 0d | . 15.... . 0,0.| 00000b10 06 c2 0d 20 df 20 52 2c 31 30 30 30 0d 06 cc 0d |... . R,1000....| 00000b20 20 ec 20 31 32 30 30 2c 30 0d 06 d6 12 20 df 20 | . 1200,0.... . | 00000b30 31 32 30 30 2d 52 2c 31 30 30 30 0d 06 e0 06 20 |1200-R,1000.... | 00000b40 ed 0d 06 ea 23 20 58 3d 34 37 35 3a 59 3d 37 35 |....# X=475:Y=75| 00000b50 30 3a 41 24 3d 22 42 20 4c 20 4f 20 58 22 3a f2 |0:A$="B L O X":.| 00000b60 74 65 78 74 0d 06 f4 1e 20 58 3d 35 35 30 3a 59 |text.... X=550:Y| 00000b70 3d 36 37 35 3a 41 24 3d 22 42 79 22 3a f2 74 65 |=675:A$="By":.te| 00000b80 78 74 0d 06 fe 23 20 58 3d 34 37 35 3a 59 3d 36 |xt...# X=475:Y=6| 00000b90 30 30 3a 41 24 3d 22 44 6f 6d 69 6e 69 63 22 3a |00:A$="Dominic":| 00000ba0 f2 74 65 78 74 0d 07 08 20 20 58 3d 35 32 35 3a |.text... 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Y| 00000c50 3d 31 30 30 3a 41 24 3d 22 51 20 2d 20 51 75 69 |=100:A$="Q - Qui| 00000c60 74 22 3a f2 74 65 78 74 0d 07 3a 06 20 e1 0d 07 |t":.text..:. ...| 00000c70 44 06 20 3a 0d 07 4e 0b 20 dd f2 6b 65 79 73 0d |D. :..N. ..keys.| 00000c80 07 58 4f 20 f1 27 22 50 6c 65 61 73 65 20 65 6e |.XO .'"Please en| 00000c90 74 65 72 20 74 68 65 20 6b 65 79 73 20 66 6f 72 |ter the keys for| 00000ca0 3a 22 27 27 27 22 20 4c 65 66 74 3a 22 27 22 52 |:"'''" Left:"'"R| 00000cb0 69 67 68 74 3a 22 27 22 20 20 20 55 70 3a 22 27 |ight:"'" Up:"'| 00000cc0 22 20 44 6f 77 6e 3a 22 8a 37 2c 34 29 3b 0d 07 |" Down:".7,4);..| 00000cd0 62 13 20 4c 24 3d be 3a f1 20 8a 37 2c 34 29 4c |b. L$=.:. .7,4)L| 00000ce0 24 0d 07 6c 13 20 52 24 3d be 3a f1 20 8a 37 2c |$..l. R$=.:. .7,| 00000cf0 35 29 52 24 0d 07 76 13 20 55 24 3d be 3a f1 20 |5)R$..v. U$=.:. | 00000d00 8a 37 2c 36 29 55 24 0d 07 80 13 20 44 24 3d be |.7,6)U$.... 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RTS| 00001900 0d 0d 98 0a 20 20 20 20 20 5d 0d 0d a2 06 20 ed |.... ].... .| 00001910 0d 0d ac 06 20 e1 0d 0d b6 06 20 3a 0d 0d c0 0c |.... ..... :....| 00001920 20 dd f2 72 65 6c 6f 63 0d 0d ca 0c 20 d3 3d 26 | ..reloc.... .=&| 00001930 35 38 30 30 0d 0d d4 15 20 e3 20 70 61 73 73 3d |5800.... . pass=| 00001940 30 20 b8 20 32 20 88 20 32 0d 0d de 0c 20 50 25 |0 . 2 . 2.... P%| 00001950 3d 26 43 30 30 0d 0d e8 0d 20 5b 4f 50 54 70 61 |=&C00.... [OPTpa| 00001960 73 73 0d 0d f2 0e 20 20 20 20 20 4c 44 59 23 30 |ss.... LDY#0| 00001970 0d 0d fc 0f 20 20 20 20 20 53 54 59 26 37 30 0d |.... STY&70.| 00001980 0e 06 0f 20 20 20 20 20 53 54 59 26 37 32 0d 0e |... STY&72..| 00001990 10 10 20 20 20 20 20 4c 44 41 23 26 30 45 0d 0e |.. LDA#&0E..| 000019a0 1a 0c 20 20 20 20 20 53 45 43 0d 0e 24 0f 20 20 |.. SEC..$. | 000019b0 20 20 20 53 42 43 26 31 38 0d 0e 2e 0f 20 20 20 | SBC&18.... | 000019c0 20 20 53 54 41 26 37 34 0d 0e 38 0f 20 20 20 20 | STA&74..8. | 000019d0 20 4c 44 41 26 31 38 0d 0e 42 10 20 20 20 20 20 | LDA&18..B. | 000019e0 43 4d 50 23 26 30 45 0d 0e 4c 0e 20 20 20 20 20 |CMP#&0E..L. | 000019f0 42 43 43 61 64 0d 0e 56 0f 20 2e 73 62 20 53 54 |BCCad..V. .sb ST| 00001a00 41 26 37 31 0d 0e 60 10 20 20 20 20 20 4c 44 41 |A&71..`. LDA| 00001a10 23 26 30 45 0d 0e 6a 0f 20 20 20 20 20 53 54 41 |#&0E..j. STA| 00001a20 26 37 33 0d 0e 74 13 20 2e 6d 31 20 4c 44 41 28 |&73..t. .m1 LDA(| 00001a30 26 37 30 29 2c 59 0d 0e 7e 13 20 20 20 20 20 53 |&70),Y..~. S| 00001a40 54 41 28 26 37 32 29 2c 59 0d 0e 88 0c 20 20 20 |TA(&72),Y.... | 00001a50 20 20 49 4e 59 0d 0e 92 0e 20 20 20 20 20 42 4e | INY.... BN| 00001a60 45 6d 31 0d 0e 9c 0f 20 20 20 20 20 49 4e 43 26 |Em1.... INC&| 00001a70 37 31 0d 0e a6 0f 20 20 20 20 20 49 4e 43 26 37 |71.... INC&7| 00001a80 33 0d 0e b0 0f 20 20 20 20 20 4c 44 58 26 37 31 |3.... LDX&71| 00001a90 0d 0e ba 0c 20 20 20 20 20 44 45 58 0d 0e c4 0f |.... DEX....| 00001aa0 20 20 20 20 20 43 50 58 26 30 33 0d 0e ce 0e 20 | CPX&03.... | 00001ab0 20 20 20 20 42 43 43 6d 31 0d 0e d8 0e 20 20 20 | BCCm1.... | 00001ac0 20 20 42 43 53 65 6d 0d 0e e2 0f 20 2e 61 64 20 | BCSem.... .ad | 00001ad0 4c 44 41 26 30 33 0d 0e ec 0f 20 20 20 20 20 53 |LDA&03.... S| 00001ae0 54 41 26 37 31 0d 0e f6 0c 20 20 20 20 20 43 4c |TA&71.... CL| 00001af0 43 0d 0f 00 0f 20 20 20 20 20 41 44 43 26 37 34 |C.... ADC&74| 00001b00 0d 0f 0a 0f 20 20 20 20 20 53 54 41 26 37 33 0d |.... STA&73.| 00001b10 0f 14 0e 20 20 20 20 20 4c 44 41 23 30 0d 0f 1e |... LDA#0...| 00001b20 0f 20 20 20 20 20 4c 44 59 26 30 32 0d 0f 28 13 |. LDY&02..(.| 00001b30 20 2e 6d 32 20 4c 44 41 28 26 37 30 29 2c 59 0d | .m2 LDA(&70),Y.| 00001b40 0f 32 13 20 20 20 20 20 53 54 41 28 26 37 32 29 |.2. STA(&72)| 00001b50 2c 59 0d 0f 3c 0c 20 20 20 20 20 44 45 59 0d 0f |,Y..<. DEY..| 00001b60 46 10 20 20 20 20 20 43 50 59 23 26 46 46 0d 0f |F. CPY#&FF..| 00001b70 50 0e 20 20 20 20 20 42 4e 45 6d 32 0d 0f 5a 0f |P. BNEm2..Z.| 00001b80 20 20 20 20 20 44 45 43 26 37 31 0d 0f 64 0f 20 | DEC&71..d. | 00001b90 20 20 20 20 44 45 43 26 37 33 0d 0f 6e 0f 20 20 | DEC&73..n. | 00001ba0 20 20 20 4c 44 41 26 37 33 0d 0f 78 10 20 20 20 | LDA&73..x. | 00001bb0 20 20 43 4d 50 23 26 30 44 0d 0f 82 0e 20 20 20 | CMP#&0D.... | 00001bc0 20 20 42 43 53 6d 32 0d 0f 8c 0f 20 2e 65 6d 20 | BCSm2.... .em | 00001bd0 4c 44 41 26 31 33 0d 0f 96 0c 20 20 20 20 20 43 |LDA&13.... C| 00001be0 4c 43 0d 0f a0 0f 20 20 20 20 20 41 44 43 26 37 |LC.... ADC&7| 00001bf0 34 0d 0f aa 0f 20 20 20 20 20 53 54 41 26 31 33 |4.... STA&13| 00001c00 0d 0f b4 0f 20 20 20 20 20 53 54 41 26 30 31 0d |.... STA&01.| 00001c10 0f be 10 20 20 20 20 20 4c 44 41 23 26 30 45 0d |... LDA#&0E.| 00001c20 0f c8 0f 20 20 20 20 20 53 54 41 26 31 38 0d 0f |... STA&18..| 00001c30 d2 0c 20 20 20 20 20 52 54 53 0d 0f dc 06 20 5d |.. RTS.... ]| 00001c40 0d 0f e6 06 20 ed 0d 0f f0 35 20 ff 22 4b 45 59 |.... ....5 ."KEY| 00001c50 20 30 22 22 43 41 4c 4c 26 43 30 30 7c 4d 47 4f | 0""CALL&C00|MGO| 00001c60 54 4f 36 30 7c 46 7c 4d 22 22 22 3a ff 22 46 58 |TO60|F|M""":."FX| 00001c70 20 31 35 33 2c 30 2c 31 32 38 22 0d 0f fa 06 20 | 153,0,128".... | 00001c80 e0 0d 10 04 06 20 e1 0d 10 0e 06 20 3a 0d 10 18 |..... ..... :...| 00001c90 0a 20 dd f2 61 69 6e 0d 10 22 0b 20 f7 20 8d 54 |. ..ain..". . .T| 00001ca0 7a 4c 0d 10 2c 0c 20 41 44 3d 26 39 30 30 0d 10 |zL..,. AD=&900..| 00001cb0 36 06 20 f5 0d 10 40 09 20 f3 20 54 24 0d 10 4a |6. ...@. . T$..J| 00001cc0 09 20 53 6f 3d 31 0d 10 54 06 20 f5 0d 10 5e 15 |. So=1..T. ...^.| 00001cd0 20 3f 41 44 3d 97 28 c1 54 24 2c 53 6f 2c 31 29 | ?AD=.(.T$,So,1)| 00001ce0 29 0d 10 68 0c 20 53 6f 3d 53 6f 2b 31 0d 10 72 |)..h. So=So+1..r| 00001cf0 0c 20 41 44 3d 41 44 2b 31 0d 10 7c 11 20 fd 20 |. AD=AD+1..|. . | 00001d00 53 6f 3d a9 28 54 24 29 2b 31 0d 10 86 16 20 fd |So=.(T$)+1.... .| 00001d10 20 c1 54 24 2c 53 6f 2d 31 2c 31 29 3d 22 40 22 | .T$,So-1,1)="@"| 00001d20 0d 10 90 06 20 e1 0d ff |.... ...| 00001d28