Home » CEEFAX disks » telesoftware9.adl » 26-08-88/RULES

26-08-88/RULES

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » CEEFAX disks » telesoftware9.adl
Filename: 26-08-88/RULES
Read OK:
File size: 0167 bytes
Load address: 0000
Exec address: FFFFFFFF
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
The game is similar to the pencil and
paper one that everybody knows.

The object is to sink the enemy fleet
with the least number of shots.

The enemy is hidden in a 10 by 10 grid.
No ships are on adjacent squares. This
makes it easier to find the enemy.

Fire your shots at selected square,
giving letter first - number second.

               GOOD HUNTING
00000000  54 68 65 20 67 61 6d 65  20 69 73 20 73 69 6d 69  |The game is simi|
00000010  6c 61 72 20 74 6f 20 74  68 65 20 70 65 6e 63 69  |lar to the penci|
00000020  6c 20 61 6e 64 0d 70 61  70 65 72 20 6f 6e 65 20  |l and.paper one |
00000030  74 68 61 74 20 65 76 65  72 79 62 6f 64 79 20 6b  |that everybody k|
00000040  6e 6f 77 73 2e 0d 0d 54  68 65 20 6f 62 6a 65 63  |nows...The objec|
00000050  74 20 69 73 20 74 6f 20  73 69 6e 6b 20 74 68 65  |t is to sink the|
00000060  20 65 6e 65 6d 79 20 66  6c 65 65 74 0d 77 69 74  | enemy fleet.wit|
00000070  68 20 74 68 65 20 6c 65  61 73 74 20 6e 75 6d 62  |h the least numb|
00000080  65 72 20 6f 66 20 73 68  6f 74 73 2e 0d 0d 54 68  |er of shots...Th|
00000090  65 20 65 6e 65 6d 79 20  69 73 20 68 69 64 64 65  |e enemy is hidde|
000000a0  6e 20 69 6e 20 61 20 31  30 20 62 79 20 31 30 20  |n in a 10 by 10 |
000000b0  67 72 69 64 2e 0d 4e 6f  20 73 68 69 70 73 20 61  |grid..No ships a|
000000c0  72 65 20 6f 6e 20 61 64  6a 61 63 65 6e 74 20 73  |re on adjacent s|
000000d0  71 75 61 72 65 73 2e 20  54 68 69 73 0d 6d 61 6b  |quares. This.mak|
000000e0  65 73 20 69 74 20 65 61  73 69 65 72 20 74 6f 20  |es it easier to |
000000f0  66 69 6e 64 20 74 68 65  20 65 6e 65 6d 79 2e 0d  |find the enemy..|
00000100  0d 46 69 72 65 20 79 6f  75 72 20 73 68 6f 74 73  |.Fire your shots|
00000110  20 61 74 20 73 65 6c 65  63 74 65 64 20 73 71 75  | at selected squ|
00000120  61 72 65 2c 0d 67 69 76  69 6e 67 20 6c 65 74 74  |are,.giving lett|
00000130  65 72 20 66 69 72 73 74  20 2d 20 6e 75 6d 62 65  |er first - numbe|
00000140  72 20 73 65 63 6f 6e 64  2e 0d 0d 20 20 20 20 20  |r second...     |
00000150  20 20 20 20 20 20 20 20  20 20 47 4f 4f 44 20 48  |          GOOD H|
00000160  55 4e 54 49 4e 47 0d                              |UNTING.|
00000167
26-08-88/RULES.m0
26-08-88/RULES.m1
26-08-88/RULES.m2
26-08-88/RULES.m4
26-08-88/RULES.m5