Home » CEEFAX disks » telesoftware15.adl » 08-04-89/Rules
08-04-89/Rules
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » CEEFAX disks » telesoftware15.adl |
Filename: | 08-04-89/Rules |
Read OK: | ✔ |
File size: | 0167 bytes |
Load address: | 0000 |
Exec address: | FFFFFFFF |
Duplicates
There is 1 duplicate copy of this file in the archive:
- CEEFAX disks » telesoftware15.adl » 08-04-89/Rules
- CEEFAX disks » telesoftware9.adl » 26-08-88/RULES
File contents
The game is similar to the pencil and paper one that everybody knows. The object is to sink the enemy fleet with the least number of shots. The enemy is hidden in a 10 by 10 grid. No ships are on adjacent squares. This makes it easier to find the enemy. Fire your shots at selected square, giving letter first - number second. GOOD HUNTING
00000000 54 68 65 20 67 61 6d 65 20 69 73 20 73 69 6d 69 |The game is simi| 00000010 6c 61 72 20 74 6f 20 74 68 65 20 70 65 6e 63 69 |lar to the penci| 00000020 6c 20 61 6e 64 0d 70 61 70 65 72 20 6f 6e 65 20 |l and.paper one | 00000030 74 68 61 74 20 65 76 65 72 79 62 6f 64 79 20 6b |that everybody k| 00000040 6e 6f 77 73 2e 0d 0d 54 68 65 20 6f 62 6a 65 63 |nows...The objec| 00000050 74 20 69 73 20 74 6f 20 73 69 6e 6b 20 74 68 65 |t is to sink the| 00000060 20 65 6e 65 6d 79 20 66 6c 65 65 74 0d 77 69 74 | enemy fleet.wit| 00000070 68 20 74 68 65 20 6c 65 61 73 74 20 6e 75 6d 62 |h the least numb| 00000080 65 72 20 6f 66 20 73 68 6f 74 73 2e 0d 0d 54 68 |er of shots...Th| 00000090 65 20 65 6e 65 6d 79 20 69 73 20 68 69 64 64 65 |e enemy is hidde| 000000a0 6e 20 69 6e 20 61 20 31 30 20 62 79 20 31 30 20 |n in a 10 by 10 | 000000b0 67 72 69 64 2e 0d 4e 6f 20 73 68 69 70 73 20 61 |grid..No ships a| 000000c0 72 65 20 6f 6e 20 61 64 6a 61 63 65 6e 74 20 73 |re on adjacent s| 000000d0 71 75 61 72 65 73 2e 20 54 68 69 73 0d 6d 61 6b |quares. This.mak| 000000e0 65 73 20 69 74 20 65 61 73 69 65 72 20 74 6f 20 |es it easier to | 000000f0 66 69 6e 64 20 74 68 65 20 65 6e 65 6d 79 2e 0d |find the enemy..| 00000100 0d 46 69 72 65 20 79 6f 75 72 20 73 68 6f 74 73 |.Fire your shots| 00000110 20 61 74 20 73 65 6c 65 63 74 65 64 20 73 71 75 | at selected squ| 00000120 61 72 65 2c 0d 67 69 76 69 6e 67 20 6c 65 74 74 |are,.giving lett| 00000130 65 72 20 66 69 72 73 74 20 2d 20 6e 75 6d 62 65 |er first - numbe| 00000140 72 20 73 65 63 6f 6e 64 2e 0d 0d 20 20 20 20 20 |r second... | 00000150 20 20 20 20 20 20 20 20 20 20 47 4f 4f 44 20 48 | GOOD H| 00000160 55 4e 54 49 4e 47 0d |UNTING.| 00000167